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sdk/extensions/authoring/include/NvBlastExtAuthoringBondGenerator.h

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00001 // This code contains NVIDIA Confidential Information and is disclosed to you
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00008 // distribution of this software and related documentation without an express
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00016 // Information and code furnished is believed to be accurate and reliable.
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00021 // This code supersedes and replaces all information previously supplied.
00022 // NVIDIA Corporation products are not authorized for use as critical
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00026 // Copyright (c) 2020 NVIDIA Corporation. All rights reserved.
00027 
00028 
00029 #ifndef NVBLASTEXTAUTHORINGBONDGENERATOR_H
00030 #define NVBLASTEXTAUTHORINGBONDGENERATOR_H
00031 
00032 #include "NvBlastExtAuthoringTypes.h"
00033 
00034 struct NvBlastBondDesc;
00035 struct NvBlastChunkDesc;
00036 struct NvBlastBond;
00037 
00038 namespace Nv
00039 {
00040 namespace Blast
00041 {
00042 
00043 // Forward declarations
00044 class FractureTool;
00045 class TriangleProcessor;
00046 struct PlaneChunkIndexer;
00047 
00054 struct BondGenerationConfig
00055 {
00056     enum BondGenMode { EXACT, AVERAGE };
00057     float maxSeparation;
00058     BondGenMode bondMode;
00059 };
00060 
00061 
00062 struct PlaneChunkIndexer
00063 {
00064     int32_t chunkId;
00065     int32_t trId;
00066     NvcPlane plane;
00067 };
00068 
00069 
00074 class BlastBondGenerator
00075 {
00076 public:
00077     virtual ~BlastBondGenerator() {}
00078 
00082     virtual void release() = 0;
00083 
00093     virtual int32_t buildDescFromInternalFracture(FractureTool* tool, const bool* chunkIsSupport, 
00094         NvBlastBondDesc*& resultBondDescs, NvBlastChunkDesc*& resultChunkDescriptors) = 0;
00095 
00096 
00107     virtual int32_t createBondBetweenMeshes(uint32_t meshACount, const Triangle* meshA, uint32_t meshBCount, const Triangle* meshB, 
00108         NvBlastBond& resultBond, BondGenerationConfig conf) = 0;
00109 
00124     virtual int32_t createBondBetweenMeshes(uint32_t meshCount, const uint32_t* geometryOffset, const Triangle* geometry,
00125         uint32_t overlapsCount, const uint32_t* overlapsA, const uint32_t* overlapsB, 
00126         NvBlastBondDesc*& resultBond, BondGenerationConfig cfg) = 0;
00127 
00128 
00142     virtual int32_t bondsFromPrefractured(uint32_t meshCount, const uint32_t* geometryOffset, const Triangle* geometry,
00143         const bool* chunkIsSupport, NvBlastBondDesc*& resultBondDescs,
00144         BondGenerationConfig conf) = 0;
00145     
00160     virtual int32_t bondsFromPrefractured(uint32_t meshCount, const uint32_t* convexHullOffset, const CollisionHull** chunkHulls,
00161         const bool* chunkIsSupport, const uint32_t* meshGroups, NvBlastBondDesc*& resultBondDescs, float maxSeparation) = 0;
00162 
00163 
00164 
00165 };
00166 
00167 }   // namespace Blast
00168 }   // namespace Nv
00169 
00170 #endif // NVBLASTEXTAUTHORINGBONDGENERATOR_H
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