NvBlastExtApexSharedParts.h
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27 
28 
29 #ifndef NVBLASTEXTAPEXSHAREDPARTS_H
30 #define NVBLASTEXTAPEXSHAREDPARTS_H
31 
32 #include "NvBlast.h"
33 #include <PxPlane.h>
34 namespace physx
35 {
36  class PxVec3;
37  class PxTransform;
38  class PxBounds3;
39 }
40 
41 namespace Nv
42 {
43 namespace Blast
44 {
45 
46 struct Separation
47 {
48  physx::PxPlane plane;
49  float min0, max0, min1, max1;
50 
51  float getDistance()
52  {
53  return physx::PxMax(min0 - max1, min1 - max0);
54  }
55 };
56 
60 bool importerHullsInProximityApexFree( uint32_t hull0Count, const physx::PxVec3* hull0, physx::PxBounds3& hull0Bounds, const physx::PxTransform& localToWorldRT0In, const physx::PxVec3& scale0In,
61  uint32_t hull1Count, const physx::PxVec3* hull1, physx::PxBounds3& hull1Bounds, const physx::PxTransform& localToWorldRT1In, const physx::PxVec3& scale1In,
62  physx::PxF32 maxDistance, Separation* separation);
63 
64 } // namespace Blast
65 } // namespace Nv
66 
67 
68 #endif // NVBLASTEXTAPEXSHAREDPARTS_H
Definition: NvBlastExtApexSharedParts.h:34
bool importerHullsInProximityApexFree(uint32_t hull0Count, const physx::PxVec3 *hull0, physx::PxBounds3 &hull0Bounds, const physx::PxTransform &localToWorldRT0In, const physx::PxVec3 &scale0In, uint32_t hull1Count, const physx::PxVec3 *hull1, physx::PxBounds3 &hull1Bounds, const physx::PxTransform &localToWorldRT1In, const physx::PxVec3 &scale1In, physx::PxF32 maxDistance, Separation *separation)
Definition: NvBlastExtApexSharedParts.h:46
Definition: NvBlastArray.h:37
float min1
Definition: NvBlastExtApexSharedParts.h:49
physx::PxPlane plane
Definition: NvBlastExtApexSharedParts.h:48
float getDistance()
Definition: NvBlastExtApexSharedParts.h:51