#include "NvBlast.h"#include <PxPlane.h>Go to the source code of this file.
Classes | |
| struct | Nv::Blast::Separation |
Namespaces | |
| namespace | Nv |
| namespace | Nv::Blast |
| namespace | physx |
Functions | |
| bool | Nv::Blast::importerHullsInProximityApexFree (uint32_t hull0Count, const physx::PxVec3 *hull0, physx::PxBounds3 &hull0Bounds, const physx::PxTransform &localToWorldRT0In, const physx::PxVec3 &scale0In, uint32_t hull1Count, const physx::PxVec3 *hull1, physx::PxBounds3 &hull1Bounds, const physx::PxTransform &localToWorldRT1In, const physx::PxVec3 &scale1In, physx::PxF32 maxDistance, Separation *separation) |