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sdk/globals/include/NvBlastDebugRender.h

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00001 // This code contains NVIDIA Confidential Information and is disclosed to you
00002 // under a form of NVIDIA software license agreement provided separately to you.
00003 //
00004 // Notice
00005 // NVIDIA Corporation and its licensors retain all intellectual property and
00006 // proprietary rights in and to this software and related documentation and
00007 // any modifications thereto. Any use, reproduction, disclosure, or
00008 // distribution of this software and related documentation without an express
00009 // license agreement from NVIDIA Corporation is strictly prohibited.
00010 //
00011 // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
00012 // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
00013 // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
00014 // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
00015 //
00016 // Information and code furnished is believed to be accurate and reliable.
00017 // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
00018 // information or for any infringement of patents or other rights of third parties that may
00019 // result from its use. No license is granted by implication or otherwise under any patent
00020 // or patent rights of NVIDIA Corporation. Details are subject to change without notice.
00021 // This code supersedes and replaces all information previously supplied.
00022 // NVIDIA Corporation products are not authorized for use as critical
00023 // components in life support devices or systems without express written approval of
00024 // NVIDIA Corporation.
00025 //
00026 // Copyright (c) 2016-2020 NVIDIA Corporation. All rights reserved.
00027 
00028 #pragma once
00029 
00030 #include <NvCTypes.h>
00031 
00032 namespace Nv
00033 {
00034 namespace Blast
00035 {
00036 
00037 
00041 struct DebugLine
00042 {
00043     DebugLine(const NvcVec3& p0, const NvcVec3& p1, uint32_t c)
00044         : pos0(p0), color0(c), pos1(p1), color1(c) {}
00045 
00046     NvcVec3         pos0;
00047     uint32_t        color0;
00048     NvcVec3         pos1;
00049     uint32_t        color1;
00050 };
00051 
00052 
00056 struct DebugBuffer
00057 {
00058     const DebugLine* lines;
00059     uint32_t         lineCount;
00060 };
00061 
00062 
00063 } // namespace Blast
00064 } // namespace Nv
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