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sdk/lowlevel/source/NvBlastActorSerializationBlock.h

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00001 // This code contains NVIDIA Confidential Information and is disclosed to you
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00024 // NVIDIA Corporation.
00025 //
00026 // Copyright (c) 2016-2020 NVIDIA Corporation. All rights reserved.
00027 
00028 
00029 #ifndef NVBLASTACTORSERIALIZATIONBLOCK_H
00030 #define NVBLASTACTORSERIALIZATIONBLOCK_H
00031 
00032 
00033 #include "NvBlastFixedBoolArray.h"
00034 
00035 
00036 namespace Nv
00037 {
00038 namespace Blast
00039 {
00040 
00044 struct ActorSerializationFormat
00045 {
00046     enum Version
00047     {
00049         Initial,
00050 
00051         //  New formats must come before Count.  They should be given descriptive names with more information in comments.
00052 
00054         Count,
00055 
00057         Current = Count - 1
00058     };
00059 };
00060 
00061 
00069 struct ActorSerializationHeader
00070 {
00074     uint32_t    m_formatVersion;
00075 
00081     uint32_t    m_size;
00082 
00086     uint32_t    m_index;
00087 
00091     uint32_t    m_visibleChunkCount;
00092 
00096     uint32_t    m_graphNodeCount;
00097 
00101     uint32_t    m_leafChunkCount;
00102 
00106     NvBlastBlockArrayData(uint32_t, m_visibleChunkIndicesOffset, getVisibleChunkIndices, m_visibleChunkCount);
00107 
00111     NvBlastBlockArrayData(uint32_t, m_graphNodeIndicesOffset, getGraphNodeIndices, m_graphNodeCount);
00112 
00116     NvBlastBlockData(float, m_lowerSupportChunkHealthsOffset, getLowerSupportChunkHealths);
00117 
00121     NvBlastBlockData(float, m_bondHealthsOffset, getBondHealths);
00122 
00126     NvBlastBlockArrayData(uint32_t, m_fastRouteOffset, getFastRoute, m_graphNodeCount);
00127 
00131     NvBlastBlockArrayData(uint32_t, m_hopCountsOffset, getHopCounts, m_graphNodeCount);
00132 
00136     NvBlastBlockData(FixedBoolArray, m_edgeRemovedArrayOffset, getEdgeRemovedArray);
00137 };
00138 
00139 
00141 
00152 NV_INLINE size_t getActorSerializationSize(uint32_t visibleChunkCount, uint32_t lowerSupportChunkCount, uint32_t graphNodeCount, uint32_t bondCount)
00153 {
00154     // Family offsets
00155     const size_t visibleChunkIndicesOffset = align16(sizeof(ActorSerializationHeader));                             // size = visibleChunkCount*sizeof(uint32_t)
00156     const size_t graphNodeIndicesOffset = align16(visibleChunkIndicesOffset + visibleChunkCount*sizeof(uint32_t));  // size = graphNodeCount*sizeof(uint32_t)
00157     const size_t lowerSupportHealthsOffset = align16(graphNodeIndicesOffset + graphNodeCount*sizeof(uint32_t));     // size = lowerSupportChunkCount*sizeof(float)
00158     const size_t bondHealthsOffset = align16(lowerSupportHealthsOffset + lowerSupportChunkCount*sizeof(float));     // size = bondCount*sizeof(float)
00159     const size_t fastRouteOffset = align16(bondHealthsOffset + bondCount*sizeof(float));                            // size = graphNodeCount*sizeof(uint32_t)
00160     const size_t hopCountsOffset = align16(fastRouteOffset + graphNodeCount*sizeof(uint32_t));                      // size = graphNodeCount*sizeof(uint32_t)
00161     const size_t edgeRemovedArrayOffset = align16(hopCountsOffset + graphNodeCount*sizeof(uint32_t));               // size = 0 or FixedBoolArray::requiredMemorySize(bondCount)
00162     return align16(edgeRemovedArrayOffset + (bondCount == 0 ? 0 : FixedBoolArray::requiredMemorySize(bondCount)));
00163 }
00164 
00165 } // namespace Blast
00166 } // namespace Nv
00167 
00168 
00169 #endif // ifndef NVBLASTACTORSERIALIZATIONBLOCK_H
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