#include <NvBlastExtDamageShaders.h>
Public Attributes | |
| float | damage |
| normalized damage amount, range: [0, 1] (maximum health value to be reduced) | |
| float | maxRadius |
| outer radius of damage action | |
| float | minRadius |
| inner radius of damage action | |
| float | position [3] |
| origin of damage action | |
normalized damage amount, range: [0, 1] (maximum health value to be reduced)
outer radius of damage action
inner radius of damage action
| float NvBlastExtRadialDamageDesc::position[3] |
origin of damage action