, including all inherited members.
| addAngularVelocity(const NvBlastActor &actor, NvcVec3 localCenterMass, NvcVec3 localAngularVelocity)=0 | Nv::Blast::ExtStressSolver | [pure virtual] |
| addForce(const NvBlastActor &actor, NvcVec3 localPosition, NvcVec3 localForce, ExtForceMode::Enum mode=ExtForceMode::IMPULSE)=0 | Nv::Blast::ExtStressSolver | [pure virtual] |
| addForce(uint32_t graphNodeIndex, NvcVec3 localForce, ExtForceMode::Enum mode=ExtForceMode::IMPULSE)=0 | Nv::Blast::ExtStressSolver | [pure virtual] |
| addGravityForce(const NvBlastActor &actor, NvcVec3 localGravity)=0 | Nv::Blast::ExtStressSolver | [pure virtual] |
| create(NvBlastFamily &family, ExtStressSolverSettings settings=ExtStressSolverSettings()) | Nv::Blast::ExtStressSolver | [static] |
| DebugRenderMode enum name | Nv::Blast::ExtStressSolver | |
| fillDebugRender(const uint32_t *nodes, uint32_t nodeCount, DebugRenderMode mode, float scale=1.0f)=0 | Nv::Blast::ExtStressSolver | [pure virtual] |
| generateFractureCommands(const NvBlastActor &actor, NvBlastFractureBuffers &commands)=0 | Nv::Blast::ExtStressSolver | [pure virtual] |
| generateFractureCommands(NvBlastFractureBuffers &commands)=0 | Nv::Blast::ExtStressSolver | [pure virtual] |
| generateFractureCommandsPerActor(const NvBlastActor **actorBuffer, NvBlastFractureBuffers *commandsBuffer, uint32_t bufferSize)=0 | Nv::Blast::ExtStressSolver | [pure virtual] |
| getBondCount() const =0 | Nv::Blast::ExtStressSolver | [pure virtual] |
| getFrameCount() const =0 | Nv::Blast::ExtStressSolver | [pure virtual] |
| getIterationsPerFrame(const ExtStressSolverSettings &settings, uint32_t bondCount) | Nv::Blast::ExtStressSolver | [inline, static] |
| getIterationsPerFrame() const | Nv::Blast::ExtStressSolver | [inline] |
| getOverstressedBondCount() const =0 | Nv::Blast::ExtStressSolver | [pure virtual] |
| getSettings() const =0 | Nv::Blast::ExtStressSolver | [pure virtual] |
| getStressErrorAngular() const =0 | Nv::Blast::ExtStressSolver | [pure virtual] |
| getStressErrorLinear() const =0 | Nv::Blast::ExtStressSolver | [pure virtual] |
| notifyActorCreated(const NvBlastActor &actor)=0 | Nv::Blast::ExtStressSolver | [pure virtual] |
| notifyActorDestroyed(const NvBlastActor &actor)=0 | Nv::Blast::ExtStressSolver | [pure virtual] |
| release()=0 | Nv::Blast::ExtStressSolver | [pure virtual] |
| reset()=0 | Nv::Blast::ExtStressSolver | [pure virtual] |
| setAllNodesInfoFromLL(float density=1.0f)=0 | Nv::Blast::ExtStressSolver | [pure virtual] |
| setNodeInfo(uint32_t graphNodeIndex, float mass, float volume, NvcVec3 localPosition, bool isStatic)=0 | Nv::Blast::ExtStressSolver | [pure virtual] |
| setSettings(const ExtStressSolverSettings &settings)=0 | Nv::Blast::ExtStressSolver | [pure virtual] |
| STRESS_GRAPH enum value | Nv::Blast::ExtStressSolver | |
| STRESS_GRAPH_BONDS_IMPULSES enum value | Nv::Blast::ExtStressSolver | |
| STRESS_GRAPH_NODES_IMPULSES enum value | Nv::Blast::ExtStressSolver | |
| update()=0 | Nv::Blast::ExtStressSolver | [pure virtual] |