Nv::Blast::ExtPxCollisionBuilder Class Reference

#include <NvBlastExtPxCollisionBuilder.h>

Inheritance diagram for Nv::Blast::ExtPxCollisionBuilder:

Nv::Blast::ConvexMeshBuilder

List of all members.

Public Member Functions

virtual physx::PxConvexMesh * buildConvexMesh (const CollisionHull &hull)=0
virtual void buildPhysicsChunks (uint32_t chunkCount, uint32_t *hullOffsets, CollisionHull **hulls, ExtPxChunk *physicsChunks, ExtPxSubchunk *physicsSubchunks)=0


Detailed Description

ConvexMeshBuilder provides routine to build collision hulls from array of vertices. Collision hull is built as convex hull of provided point set. If due to some reason building of convex hull is failed, collision hull is built as bounding box of vertex set. PhysX implementation can be found in NvBlastExtPx.

Member Function Documentation

virtual physx::PxConvexMesh* Nv::Blast::ExtPxCollisionBuilder::buildConvexMesh ( const CollisionHull hull  )  [pure virtual]

Method creates user defined collision mesh from provided array of vertices. ConvexMeshBuilder from ExtPhysX returns PxConvexMesh pointer.

Parameters:
[in] hull Collision hull.

virtual void Nv::Blast::ExtPxCollisionBuilder::buildPhysicsChunks ( uint32_t  chunkCount,
uint32_t *  hullOffsets,
CollisionHull **  hulls,
ExtPxChunk physicsChunks,
ExtPxSubchunk physicsSubchunks 
) [pure virtual]

Build physics chunks and subchunks from collision hulls


The documentation for this class was generated from the following file: