| buildCollisionGeometry(uint32_t verticesCount, const NvcVec3 *vertexData)=0 | Nv::Blast::ConvexMeshBuilder | [pure virtual] |
| buildConvexMesh(const CollisionHull &hull)=0 | Nv::Blast::ExtPxCollisionBuilder | [pure virtual] |
| buildPhysicsChunks(uint32_t chunkCount, uint32_t *hullOffsets, CollisionHull **hulls, ExtPxChunk *physicsChunks, ExtPxSubchunk *physicsSubchunks)=0 | Nv::Blast::ExtPxCollisionBuilder | [pure virtual] |
| release()=0 | Nv::Blast::ConvexMeshBuilder | [pure virtual] |
| releaseCollisionHull(CollisionHull *hull) const =0 | Nv::Blast::ConvexMeshBuilder | [pure virtual] |