| buildCollisionGeometry(uint32_t verticesCount, const NvcVec3 *vertexData)=0 | Nv::Blast::ConvexMeshBuilder | [pure virtual] |
| release()=0 | Nv::Blast::ConvexMeshBuilder | [pure virtual] |
| releaseCollisionHull(CollisionHull *hull) const =0 | Nv::Blast::ConvexMeshBuilder | [pure virtual] |