00001 // This code contains NVIDIA Confidential Information and is disclosed to you 00002 // under a form of NVIDIA software license agreement provided separately to you. 00003 // 00004 // Notice 00005 // NVIDIA Corporation and its licensors retain all intellectual property and 00006 // proprietary rights in and to this software and related documentation and 00007 // any modifications thereto. Any use, reproduction, disclosure, or 00008 // distribution of this software and related documentation without an express 00009 // license agreement from NVIDIA Corporation is strictly prohibited. 00010 // 00011 // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES 00012 // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO 00013 // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, 00014 // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. 00015 // 00016 // Information and code furnished is believed to be accurate and reliable. 00017 // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such 00018 // information or for any infringement of patents or other rights of third parties that may 00019 // result from its use. No license is granted by implication or otherwise under any patent 00020 // or patent rights of NVIDIA Corporation. Details are subject to change without notice. 00021 // This code supersedes and replaces all information previously supplied. 00022 // NVIDIA Corporation products are not authorized for use as critical 00023 // components in life support devices or systems without express written approval of 00024 // NVIDIA Corporation. 00025 // 00026 // Copyright (c) 2008-2020 NVIDIA Corporation. All rights reserved. 00027 // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. 00028 // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. 00029 00030 00031 #ifndef NV_C_TYPES_H 00032 #define NV_C_TYPES_H 00033 00034 #include "NvPreprocessor.h" 00035 #ifdef _MSC_VER 00036 #ifndef _INTPTR 00037 #define _INTPTR 0 00038 #endif 00039 #endif 00040 #include <stdint.h> 00041 00043 typedef struct 00044 { 00045 float x, y; 00046 } NvcVec2; 00047 00049 typedef struct 00050 { 00051 float x, y, z; 00052 } NvcVec3; 00053 00055 typedef struct 00056 { 00057 float x, y, z, w; 00058 } NvcVec4; 00059 00061 typedef struct 00062 { 00063 float x, y, z, w; 00064 } NvcQuat; 00065 00067 typedef struct 00068 { 00069 NvcQuat q; 00070 NvcVec3 p; 00071 } NvcTransform; 00072 00074 typedef struct 00075 { 00076 NvcVec3 column0, column1, column2, column3; 00077 } NvcMat34; 00078 00080 typedef struct 00081 { 00082 NvcVec3 column0, column1, column2; 00083 } NvcMat33; 00084 00086 typedef struct 00087 { 00088 NvcVec4 column0, column1, column2, column3; 00089 } NvcMat44; 00090 00092 typedef struct 00093 { 00094 NvcVec3 minimum; 00095 NvcVec3 maximum; 00096 } NvcBounds3; 00097 00099 typedef struct 00100 { 00101 NvcVec3 n; 00102 float d; 00103 } NvcPlane; 00104 00106 typedef struct 00107 { 00108 int32_t x, y; 00109 } NvcVec2i; 00110 00112 typedef struct 00113 { 00114 int32_t x, y, z; 00115 } NvcVec3i; 00116 00118 typedef struct 00119 { 00120 int32_t x, y, z, w; 00121 } NvcVec4i; 00122 00125 #endif // NV_C_TYPES_H