00001 // This code contains NVIDIA Confidential Information and is disclosed to you 00002 // under a form of NVIDIA software license agreement provided separately to you. 00003 // 00004 // Notice 00005 // NVIDIA Corporation and its licensors retain all intellectual property and 00006 // proprietary rights in and to this software and related documentation and 00007 // any modifications thereto. Any use, reproduction, disclosure, or 00008 // distribution of this software and related documentation without an express 00009 // license agreement from NVIDIA Corporation is strictly prohibited. 00010 // 00011 // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES 00012 // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO 00013 // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, 00014 // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. 00015 // 00016 // Information and code furnished is believed to be accurate and reliable. 00017 // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such 00018 // information or for any infringement of patents or other rights of third parties that may 00019 // result from its use. No license is granted by implication or otherwise under any patent 00020 // or patent rights of NVIDIA Corporation. Details are subject to change without notice. 00021 // This code supersedes and replaces all information previously supplied. 00022 // NVIDIA Corporation products are not authorized for use as critical 00023 // components in life support devices or systems without express written approval of 00024 // NVIDIA Corporation. 00025 // 00026 // Copyright (c) 2016-2020 NVIDIA Corporation. All rights reserved. 00027 00028 00029 #ifndef NVBLASTTKIDENTIFIABLE_H 00030 #define NVBLASTTKIDENTIFIABLE_H 00031 00032 00033 #include "NvBlastTkObject.h" 00034 00035 #include "NvBlastTypes.h" 00036 00037 00038 namespace Nv 00039 { 00040 namespace Blast 00041 { 00042 00043 // Forward declarations 00044 class TkType; 00045 00046 00050 class TkIdentifiable : public TkObject 00051 { 00052 public: 00053 // Identifiable API 00054 00060 virtual const NvBlastID& getID() const = 0; 00061 00065 virtual void setID(const NvBlastID& id) = 0; 00066 00072 virtual const TkType& getType() const = 0; 00073 00077 uint64_t userIntData; 00078 }; 00079 00080 } // namespace Blast 00081 } // namespace Nv 00082 00083 00084 #endif // ifndef NVBLASTTKIDENTIFIABLE_H