00001 // This code contains NVIDIA Confidential Information and is disclosed to you 00002 // under a form of NVIDIA software license agreement provided separately to you. 00003 // 00004 // Notice 00005 // NVIDIA Corporation and its licensors retain all intellectual property and 00006 // proprietary rights in and to this software and related documentation and 00007 // any modifications thereto. Any use, reproduction, disclosure, or 00008 // distribution of this software and related documentation without an express 00009 // license agreement from NVIDIA Corporation is strictly prohibited. 00010 // 00011 // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES 00012 // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO 00013 // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, 00014 // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. 00015 // 00016 // Information and code furnished is believed to be accurate and reliable. 00017 // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such 00018 // information or for any infringement of patents or other rights of third parties that may 00019 // result from its use. No license is granted by implication or otherwise under any patent 00020 // or patent rights of NVIDIA Corporation. Details are subject to change without notice. 00021 // This code supersedes and replaces all information previously supplied. 00022 // NVIDIA Corporation products are not authorized for use as critical 00023 // components in life support devices or systems without express written approval of 00024 // NVIDIA Corporation. 00025 // 00026 // Copyright (c) 2016-2020 NVIDIA Corporation. All rights reserved. 00027 00028 00029 #ifndef NVBLASTTKEVENT_H 00030 #define NVBLASTTKEVENT_H 00031 00032 #include <vector> 00033 00034 #include "NvBlastTypes.h" 00035 00036 00037 namespace Nv 00038 { 00039 namespace Blast 00040 { 00041 00042 // Forward declarations 00043 class TkObject; 00044 class TkActor; 00045 class TkFamily; 00046 class TkJoint; 00047 00048 00053 struct TkActorData 00054 { 00055 TkFamily* family; 00056 void* userData; 00057 uint32_t index; 00058 }; 00059 00060 00065 struct TkEvent 00066 { 00067 // Enums 00068 enum Type 00069 { 00070 Split, 00071 FractureCommand, 00072 FractureEvent, 00073 JointUpdate, 00074 00075 TypeCount 00076 }; 00077 00078 // Data 00079 const void* payload; 00080 Type type; 00081 00087 template<typename T> 00088 const T* getPayload() const { return reinterpret_cast<const T*>(payload); } 00089 }; 00090 00091 00099 struct TkSplitEvent 00100 { 00101 enum { EVENT_TYPE = TkEvent::Split }; 00102 00103 TkActorData parentData; 00104 uint32_t numChildren; 00105 TkActor** children; 00106 }; 00107 00108 00114 struct TkFractureCommands 00115 { 00116 enum { EVENT_TYPE = TkEvent::FractureCommand }; 00117 00118 TkActorData tkActorData; 00119 NvBlastFractureBuffers buffers; 00120 }; 00121 00122 00128 struct TkFractureEvents 00129 { 00130 enum { EVENT_TYPE = TkEvent::FractureEvent }; 00131 00132 TkActorData tkActorData; 00133 NvBlastFractureBuffers buffers; 00134 uint32_t bondsDamaged; 00135 uint32_t bondsBroken; 00136 uint32_t chunksDamaged; 00137 uint32_t chunksBroken; 00138 }; 00139 00140 00148 struct TkJointUpdateEvent 00149 { 00150 enum { EVENT_TYPE = TkEvent::JointUpdate }; 00151 00152 enum Subtype 00153 { 00154 External, 00155 Changed, 00156 Unreferenced 00157 }; 00158 00159 TkJoint* joint; 00160 Subtype subtype; 00161 }; 00162 00163 00168 class TkEventListener 00169 { 00170 public: 00177 virtual void receive(const TkEvent* events, uint32_t eventCount) = 0; 00178 }; 00179 00180 } // namespace Blast 00181 } // namespace Nv 00182 00183 00184 #endif // ifndef NVBLASTTKEVENT_H