00001 // This code contains NVIDIA Confidential Information and is disclosed to you 00002 // under a form of NVIDIA software license agreement provided separately to you. 00003 // 00004 // Notice 00005 // NVIDIA Corporation and its licensors retain all intellectual property and 00006 // proprietary rights in and to this software and related documentation and 00007 // any modifications thereto. Any use, reproduction, disclosure, or 00008 // distribution of this software and related documentation without an express 00009 // license agreement from NVIDIA Corporation is strictly prohibited. 00010 // 00011 // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES 00012 // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO 00013 // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, 00014 // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. 00015 // 00016 // Information and code furnished is believed to be accurate and reliable. 00017 // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such 00018 // information or for any infringement of patents or other rights of third parties that may 00019 // result from its use. No license is granted by implication or otherwise under any patent 00020 // or patent rights of NVIDIA Corporation. Details are subject to change without notice. 00021 // This code supersedes and replaces all information previously supplied. 00022 // NVIDIA Corporation products are not authorized for use as critical 00023 // components in life support devices or systems without express written approval of 00024 // NVIDIA Corporation. 00025 // 00026 // Copyright (c) 2016-2020 NVIDIA Corporation. All rights reserved. 00027 00028 00029 #ifndef NVBLASTTKASSET_H 00030 #define NVBLASTTKASSET_H 00031 00032 #include "NvBlastTkIdentifiable.h" 00033 #include "NvBlastTypes.h" 00034 #include "PxVec3.h" 00035 00036 // Forward declarations 00037 struct NvBlastAsset; 00038 00039 00040 namespace Nv 00041 { 00042 namespace Blast 00043 { 00044 00048 struct TkAssetJointDesc 00049 { 00050 uint32_t nodeIndices[2]; 00051 physx::PxVec3 attachPositions[2]; 00052 }; 00053 00054 00059 class TkAsset : public TkIdentifiable 00060 { 00061 public: 00067 virtual const NvBlastAsset* getAssetLL() const = 0; 00068 00076 virtual uint32_t getChunkCount() const = 0; 00077 00085 virtual uint32_t getLeafChunkCount() const = 0; 00086 00094 virtual uint32_t getBondCount() const = 0; 00095 00103 virtual const NvBlastChunk* getChunks() const = 0; 00104 00112 virtual const NvBlastBond* getBonds() const = 0; 00113 00121 virtual const NvBlastSupportGraph getGraph() const = 0; 00122 00130 virtual uint32_t getDataSize() const = 0; 00131 00140 virtual uint32_t getJointDescCount() const = 0; 00141 00147 virtual const TkAssetJointDesc* getJointDescs() const = 0; 00148 }; 00149 00150 } // namespace Blast 00151 } // namespace Nv 00152 00153 00154 #endif // ifndef NVBLASTTKASSET_H