sdk/extensions/physx/include/NvBlastExtImpactDamageManager.h File Reference

#include "PxFiltering.h"
#include "NvPreprocessor.h"

Go to the source code of this file.

Classes

class  Nv::Blast::ExtImpactDamageManager
struct  Nv::Blast::ExtImpactSettings

Namespaces

namespace  Nv
namespace  Nv::Blast
namespace  physx

Typedefs

typedef bool(* Nv::Blast::ExtImpactDamageFunction )(void *data, ExtPxActor *actor, physx::PxShape *shape, physx::PxVec3 worldPos, physx::PxVec3 worldForce)