00001 // This code contains NVIDIA Confidential Information and is disclosed to you 00002 // under a form of NVIDIA software license agreement provided separately to you. 00003 // 00004 // Notice 00005 // NVIDIA Corporation and its licensors retain all intellectual property and 00006 // proprietary rights in and to this software and related documentation and 00007 // any modifications thereto. Any use, reproduction, disclosure, or 00008 // distribution of this software and related documentation without an express 00009 // license agreement from NVIDIA Corporation is strictly prohibited. 00010 // 00011 // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES 00012 // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO 00013 // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, 00014 // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. 00015 // 00016 // Information and code furnished is believed to be accurate and reliable. 00017 // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such 00018 // information or for any infringement of patents or other rights of third parties that may 00019 // result from its use. No license is granted by implication or otherwise under any patent 00020 // or patent rights of NVIDIA Corporation. Details are subject to change without notice. 00021 // This code supersedes and replaces all information previously supplied. 00022 // NVIDIA Corporation products are not authorized for use as critical 00023 // components in life support devices or systems without express written approval of 00024 // NVIDIA Corporation. 00025 // 00026 // Copyright (c) 2016-2020 NVIDIA Corporation. All rights reserved. 00027 00028 00029 #ifndef NVBLASTEXTAUTHORINGPATTERNGENERATOR_H 00030 #define NVBLASTEXTAUTHORINGPATTERNGENERATOR_H 00031 00032 #include "NvBlastGlobals.h" 00033 00034 namespace Nv 00035 { 00036 namespace Blast 00037 { 00038 typedef float (*RNG_CALLBACK)(void); 00039 00040 struct PatternDescriptor 00041 { 00042 RNG_CALLBACK RNG = nullptr; 00043 00044 uint32_t interiorMaterialId = 1000; 00045 }; 00046 00047 struct UniformPatternDesc : public PatternDescriptor 00048 { 00049 uint32_t cellsCount = 2; 00050 00051 float radiusMin = 0.0f; 00052 float radiusMax = 1.0f; 00053 float radiusDistr = 1.0f; 00054 00055 float debrisRadiusMult = 1.0f; 00056 }; 00057 00058 struct BeamPatternDesc : public PatternDescriptor 00059 { 00060 uint32_t cellsCount; 00061 00062 float radiusMin; 00063 float radiusMax; 00064 }; 00065 00066 struct RegularRadialPatternDesc : public PatternDescriptor 00067 { 00068 float radiusMin = 0.0f; 00069 float radiusMax = 1.0f; 00070 00071 uint32_t radialSteps = 3; 00072 uint32_t angularSteps = 8; 00073 00074 float aperture = .0f; 00075 00076 float angularNoiseAmplitude = 0.0f; 00077 00078 float radialNoiseAmplitude = 0.0f; 00079 float radialNoiseFrequency = 0.0f; 00080 00081 float debrisRadiusMult = 1.0f; 00082 }; 00083 00084 00085 struct DamagePattern 00086 { 00090 float activationRadius; 00091 float angle; // For cone shape activation 00092 enum ActivationDistanceType 00093 { 00094 Point = 0, 00095 Line, 00096 Cone 00097 }; 00098 ActivationDistanceType activationType = Point; 00099 // ---------------------------------------------- 00100 00101 00102 uint32_t cellsCount; 00103 class Mesh** cellsMeshes = nullptr; 00104 00105 virtual void release() = 0; 00106 }; 00107 00108 class PatternGenerator 00109 { 00110 public: 00111 virtual DamagePattern* generateUniformPattern(const UniformPatternDesc* desc) = 0; 00112 virtual DamagePattern* generateBeamPattern(const BeamPatternDesc* desc) = 0; 00113 virtual DamagePattern* generateRegularRadialPattern(const RegularRadialPatternDesc* desc) = 0; 00114 00115 00116 virtual DamagePattern* generateVoronoiPattern(uint32_t pointCount, const NvcVec3* points, int32_t interiorMaterialId) = 0; 00117 virtual void release() = 0; 00118 }; 00119 00120 NVBLAST_API void savePatternToObj(DamagePattern* pattern); 00121 00122 } // namespace Blast 00123 } // namespace Nv 00124 00125 00126 #endif // ifndef NVBLASTEXTAUTHORINGMESHCLEANER_H