00001 // This code contains NVIDIA Confidential Information and is disclosed to you 00002 // under a form of NVIDIA software license agreement provided separately to you. 00003 // 00004 // Notice 00005 // NVIDIA Corporation and its licensors retain all intellectual property and 00006 // proprietary rights in and to this software and related documentation and 00007 // any modifications thereto. Any use, reproduction, disclosure, or 00008 // distribution of this software and related documentation without an express 00009 // license agreement from NVIDIA Corporation is strictly prohibited. 00010 // 00011 // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES 00012 // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO 00013 // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, 00014 // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. 00015 // 00016 // Information and code furnished is believed to be accurate and reliable. 00017 // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such 00018 // information or for any infringement of patents or other rights of third parties that may 00019 // result from its use. No license is granted by implication or otherwise under any patent 00020 // or patent rights of NVIDIA Corporation. Details are subject to change without notice. 00021 // This code supersedes and replaces all information previously supplied. 00022 // NVIDIA Corporation products are not authorized for use as critical 00023 // components in life support devices or systems without express written approval of 00024 // NVIDIA Corporation. 00025 // 00026 // Copyright (c) 2016-2020 NVIDIA Corporation. All rights reserved. 00027 00028 00029 #ifndef NVBLASTEXTASSETUTILS_H 00030 #define NVBLASTEXTASSETUTILS_H 00031 00032 00033 #include "NvBlastTypes.h" 00034 #include "NvCTypes.h" 00035 #include <stdint.h> 00036 00037 00049 NVBLAST_API NvBlastAsset* NvBlastExtAssetUtilsAddWorldBonds 00050 ( 00051 const NvBlastAsset* asset, 00052 const uint32_t* worldBoundChunks, 00053 uint32_t worldBoundChunkCount, 00054 const NvcVec3* bondDirections, 00055 const uint32_t* bondUserData 00056 ); 00057 00058 00066 struct NvBlastExtAssetUtilsBondDesc : public NvBlastBondDesc 00067 { 00068 uint32_t componentIndices[2]; 00069 }; 00070 00071 00110 NVBLAST_API NvBlastAssetDesc NvBlastExtAssetUtilsMergeAssets 00111 ( 00112 const NvBlastAsset** components, 00113 const NvcVec3* scales, 00114 const NvcQuat* rotations, 00115 const NvcVec3* translations, 00116 uint32_t componentCount, 00117 const NvBlastExtAssetUtilsBondDesc* newBondDescs, 00118 uint32_t newBondCount, 00119 uint32_t* chunkIndexOffsets, 00120 uint32_t* chunkReorderMap, 00121 uint32_t chunkReorderMapSize 00122 ); 00123 00124 00135 NVBLAST_API void NvBlastExtAssetTransformInPlace 00136 ( 00137 NvBlastAsset* asset, 00138 const NvcVec3* scale, 00139 const NvcQuat* rotation, 00140 const NvcVec3* translation 00141 ); 00142 00143 #endif // ifndef NVBLASTEXTASSETUTILS_H