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# sdk/extensions/authoring/source/NvBlastExtAuthoringCollisionBuilderImpl.h

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    00001 // This code contains NVIDIA Confidential Information and is disclosed to you
    00002 // under a form of NVIDIA software license agreement provided separately to you.
    00003 //
    00004 // Notice
    00005 // NVIDIA Corporation and its licensors retain all intellectual property and
    00006 // proprietary rights in and to this software and related documentation and
    00007 // any modifications thereto. Any use, reproduction, disclosure, or
    00008 // distribution of this software and related documentation without an express
    00009 // license agreement from NVIDIA Corporation is strictly prohibited.
    00010 //
    00011 // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
    00012 // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
    00013 // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
    00014 // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
    00015 //
    00016 // Information and code furnished is believed to be accurate and reliable.
    00017 // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
    00018 // information or for any infringement of patents or other rights of third parties that may
    00019 // result from its use. No license is granted by implication or otherwise under any patent
    00020 // or patent rights of NVIDIA Corporation. Details are subject to change without notice.
    00021 // This code supersedes and replaces all information previously supplied.
    00022 // NVIDIA Corporation products are not authorized for use as critical
    00023 // components in life support devices or systems without express written approval of
    00024 // NVIDIA Corporation.
    00025 //
    00026 // Copyright (c) 2016-2020 NVIDIA Corporation. All rights reserved.
    00027
    00028
    00029 #ifndef NVBLASTEXTAUTHORINGCOLLISIONBUILDERIIMPL_H
    00030 #define NVBLASTEXTAUTHORINGCOLLISIONBUILDERIIMPL_H
    00031
    00032 #include "NvBlastExtAuthoringConvexMeshBuilder.h"
    00033 #include "NvBlastExtAuthoringTypes.h"
    00034
    00035 namespace Nv
    00036 {
    00037 namespace Blast
    00038 {
    00039
    00040
    00041 void trimCollisionGeometry(ConvexMeshBuilder& cmb, uint32_t chunksCount, CollisionHull** in, const uint32_t* chunkDepth);
    00042
    00043 int32_t buildMeshConvexDecomposition(ConvexMeshBuilder& cmb, const Triangle* mesh, uint32_t triangleCount,
    00044                                      const ConvexDecompositionParams& params, CollisionHull**& convexes);
    00045
    00046 }  // namespace Blast
    00047 }  // namespace Nv
    00048
    00049
    00050 #endif  // ifndef NVBLASTEXTAUTHORINGCOLLISIONBUILDERIIMPL_H

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