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# NvBlastAsset Struct Reference

`#include <NvBlastTypes.h>`

Inheritance diagram for NvBlastAsset:

## Detailed Description

Asset (opaque)

Static destructible data, used to create actor families.

Pointer to this struct can be created with NvBlastCreateAsset.

The NvBlastAsset includes a ID which may be used to match it with physics and graphics data.

The documentation for this struct was generated from the following file:

- sdk/lowlevel/include/NvBlastTypes.h