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# NvBlastExtTriangleIntersectionDamageDesc Struct Reference

`#include <NvBlastExtDamageShaders.h>`

List of all members.

## Public Attributes
float | damage
| normalized damage amount, range: [0, 1] (maximum health value to be reduced)
NvcVec3 | position0
| triangle point A position
NvcVec3 | position1
| triangle point B position
NvcVec3 | position2
| triangle point C position

## Detailed Description

Triangle Intersection Damage Desc

## Member Data Documentation

float NvBlastExtTriangleIntersectionDamageDesc::damage

normalized damage amount, range: [0, 1] (maximum health value to be reduced)

NvcVec3 NvBlastExtTriangleIntersectionDamageDesc::position0

triangle point A position

NvcVec3 NvBlastExtTriangleIntersectionDamageDesc::position1

triangle point B position

NvcVec3 NvBlastExtTriangleIntersectionDamageDesc::position2

triangle point C position

The documentation for this struct was generated from the following file:

- sdk/extensions/shaders/include/NvBlastExtDamageShaders.h