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# sdk/extensions/assetutils/include/NvBlastExtAssetUtils.h

Go to the documentation of this file.

    00001 // This code contains NVIDIA Confidential Information and is disclosed to you
    00002 // under a form of NVIDIA software license agreement provided separately to you.
    00003 //
    00004 // Notice
    00005 // NVIDIA Corporation and its licensors retain all intellectual property and
    00006 // proprietary rights in and to this software and related documentation and
    00007 // any modifications thereto. Any use, reproduction, disclosure, or
    00008 // distribution of this software and related documentation without an express
    00009 // license agreement from NVIDIA Corporation is strictly prohibited.
    00010 //
    00011 // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
    00012 // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
    00013 // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
    00014 // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
    00015 //
    00016 // Information and code furnished is believed to be accurate and reliable.
    00017 // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
    00018 // information or for any infringement of patents or other rights of third parties that may
    00019 // result from its use. No license is granted by implication or otherwise under any patent
    00020 // or patent rights of NVIDIA Corporation. Details are subject to change without notice.
    00021 // This code supersedes and replaces all information previously supplied.
    00022 // NVIDIA Corporation products are not authorized for use as critical
    00023 // components in life support devices or systems without express written approval of
    00024 // NVIDIA Corporation.
    00025 //
    00026 // Copyright (c) 2016-2020 NVIDIA Corporation. All rights reserved.
    00027
    00028
    00029 #ifndef NVBLASTEXTASSETUTILS_H
    00030 #define NVBLASTEXTASSETUTILS_H
    00031
    00032
    00033 #include "NvBlastTypes.h"
    00034 #include "NvCTypes.h"
    00035 #include <stdint.h>
    00036
    00037
    00049 NVBLAST_API NvBlastAsset* NvBlastExtAssetUtilsAddWorldBonds
    00050 (
    00051     const NvBlastAsset* asset,
    00052     const uint32_t* worldBoundChunks,
    00053     uint32_t worldBoundChunkCount,
    00054     const NvcVec3* bondDirections,
    00055     const uint32_t* bondUserData
    00056 );
    00057
    00058
    00066 struct NvBlastExtAssetUtilsBondDesc : public NvBlastBondDesc
    00067 {
    00068     uint32_t    componentIndices[2];
    00069 };
    00070
    00071
    00110 NVBLAST_API NvBlastAssetDesc NvBlastExtAssetUtilsMergeAssets
    00111 (
    00112     const NvBlastAsset** components,
    00113     const NvcVec3* scales,
    00114     const NvcQuat* rotations,
    00115     const NvcVec3* translations,
    00116     uint32_t componentCount,
    00117     const NvBlastExtAssetUtilsBondDesc* newBondDescs,
    00118     uint32_t newBondCount,
    00119     uint32_t* chunkIndexOffsets,
    00120     uint32_t* chunkReorderMap,
    00121     uint32_t chunkReorderMapSize
    00122 );
    00123
    00124
    00135 NVBLAST_API void NvBlastExtAssetTransformInPlace
    00136 (
    00137     NvBlastAsset* asset,
    00138     const NvcVec3* scale,
    00139     const NvcQuat* rotation,
    00140     const NvcVec3* translation
    00141 );
    00142
    00143 #endif // ifndef NVBLASTEXTASSETUTILS_H

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