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# sdk/extensions/physx/include/NvBlastExtImpactDamageManager.h File Reference

`#include "PxFiltering.h"`
`#include "NvPreprocessor.h"`

Go to the source code of this file.

## Classes
class | Nv::Blast::ExtImpactDamageManager
struct | Nv::Blast::ExtImpactSettings
## Namespaces
namespace | Nv
namespace | Nv::Blast
namespace | physx
## Typedefs
typedef bool(* | Nv::Blast::ExtImpactDamageFunction )(void *data, ExtPxActor *actor, physx::PxShape *shape, physx::PxVec3 worldPos, physx::PxVec3 worldForce)