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NvBlastExtExporterFbxUtils.h
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27
28
29 #ifndef NVBLASTEXTEXPORTERFBXUTILS_H
30 #define NVBLASTEXTEXPORTERFBXUTILS_H
31
32 #include "fbxsdk.h"
33 #include <NvCTypes.h>
34 #include <string>
35
36 namespace Nv
37 {
38 namespace Blast
39 {
40 struct Vertex;
41 }
42 }
43
44 class FbxUtils
45 {
46 public:
47 static void VertexToFbx(const Nv::Blast::Vertex& vert, FbxVector4& outVertex, FbxVector4& outNormal, FbxVector2& outUV);
48
49 static void NvcVec3ToFbx(const NvcVec3& inVector, FbxVector4& outVector);
50 static void NvcVec2ToFbx(const NvcVec2& inVector, FbxVector2& outVector);
51
52 static FbxAxisSystem getBlastFBXAxisSystem();
53 static FbxSystemUnit getBlastFBXUnit();
54
55 static std::string FbxAxisSystemToString(const FbxAxisSystem& axisSystem);
56 static std::string FbxSystemUnitToString(const FbxSystemUnit& systemUnit);
57
58 //returns UINT32_MAX if not a chunk
59 static uint32_t getChunkIndexForNode(FbxNode* node, uint32_t* outParentChunkIndex = nullptr);
60 //Search using the old naming
61 static uint32_t getChunkIndexForNodeBackwardsCompatible(FbxNode* node, uint32_t* outParentChunkIndex = nullptr);
62 static std::string getChunkNodeName(uint32_t chunkIndex);
63
64 static std::string getCollisionGeometryLayerName();
65 static std::string getRenderGeometryLayerName();
66 };
67
68 #endif //NVBLASTEXTEXPORTERFBXUTILS_H
NvcVec2
Definition: NvCTypes.h:43
FbxUtils
Definition: NvBlastExtExporterFbxUtils.h:44
Nv::Blast::Vertex
Definition: NvBlastExtAuthoringTypes.h:67
Nv
Definition: NvBlastArray.h:37
NvcVec3
Definition: NvCTypes.h:49
NvCTypes.h