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# sdk/extensions/physx/source/physics/NvBlastExtPxStressSolverImpl.h

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    00001 // This code contains NVIDIA Confidential Information and is disclosed to you
    00002 // under a form of NVIDIA software license agreement provided separately to you.
    00003 //
    00004 // Notice
    00005 // NVIDIA Corporation and its licensors retain all intellectual property and
    00006 // proprietary rights in and to this software and related documentation and
    00007 // any modifications thereto. Any use, reproduction, disclosure, or
    00008 // distribution of this software and related documentation without an express
    00009 // license agreement from NVIDIA Corporation is strictly prohibited.
    00010 //
    00011 // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
    00012 // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
    00013 // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
    00014 // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
    00015 //
    00016 // Information and code furnished is believed to be accurate and reliable.
    00017 // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
    00018 // information or for any infringement of patents or other rights of third parties that may
    00019 // result from its use. No license is granted by implication or otherwise under any patent
    00020 // or patent rights of NVIDIA Corporation. Details are subject to change without notice.
    00021 // This code supersedes and replaces all information previously supplied.
    00022 // NVIDIA Corporation products are not authorized for use as critical
    00023 // components in life support devices or systems without express written approval of
    00024 // NVIDIA Corporation.
    00025 //
    00026 // Copyright (c) 2016-2020 NVIDIA Corporation. All rights reserved.
    00027
    00028
    00029 #ifndef NVBLASTEXTPXSTRESSSOLVERIMPL_H
    00030 #define NVBLASTEXTPXSTRESSSOLVERIMPL_H
    00031
    00032 #include "NvBlastExtPxStressSolver.h"
    00033 #include "NvBlastExtPxListener.h"
    00034 #include "NvBlastArray.h"
    00035 #include "NvBlastHashSet.h"
    00036
    00037 namespace Nv
    00038 {
    00039 namespace Blast
    00040 {
    00041
    00042
    00043 class ExtPxStressSolverImpl final : public ExtPxStressSolver, ExtPxListener
    00044 {
    00045     NV_NOCOPY(ExtPxStressSolverImpl)
    00046
    00047 public:
    00048     ExtPxStressSolverImpl(ExtPxFamily& family, ExtStressSolverSettings settings);
    00049
    00050
    00052
    00053     virtual void                            release() override;
    00054
    00055     virtual ExtStressSolver&                getSolver() const override
    00056     {
    00057         return *m_solver;
    00058     }
    00059
    00060     virtual void                            update(bool doDamage) override;
    00061
    00062
    00064
    00065     virtual void                            onActorCreated(ExtPxFamily& family, ExtPxActor& actor) final;
    00066
    00067     virtual void                            onActorDestroyed(ExtPxFamily& family, ExtPxActor& actor) final;
    00068
    00069
    00070 private:
    00071     ~ExtPxStressSolverImpl();
    00072
    00073
    00075
    00076     ExtPxFamily&                m_family;
    00077     ExtStressSolver*            m_solver;
    00078     HashSet<ExtPxActor*>::type  m_actors;
    00079 };
    00080
    00081
    00082 } // namespace Blast
    00083 } // namespace Nv
    00084
    00085
    00086 #endif // ifndef NVBLASTEXTPXSTRESSSOLVERIMPL_H

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