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# sdk/toolkit/source/NvBlastTkAssetImpl.h

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    00001 // This code contains NVIDIA Confidential Information and is disclosed to you
    00002 // under a form of NVIDIA software license agreement provided separately to you.
    00003 //
    00004 // Notice
    00005 // NVIDIA Corporation and its licensors retain all intellectual property and
    00006 // proprietary rights in and to this software and related documentation and
    00007 // any modifications thereto. Any use, reproduction, disclosure, or
    00008 // distribution of this software and related documentation without an express
    00009 // license agreement from NVIDIA Corporation is strictly prohibited.
    00010 //
    00011 // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
    00012 // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
    00013 // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
    00014 // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
    00015 //
    00016 // Information and code furnished is believed to be accurate and reliable.
    00017 // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
    00018 // information or for any infringement of patents or other rights of third parties that may
    00019 // result from its use. No license is granted by implication or otherwise under any patent
    00020 // or patent rights of NVIDIA Corporation. Details are subject to change without notice.
    00021 // This code supersedes and replaces all information previously supplied.
    00022 // NVIDIA Corporation products are not authorized for use as critical
    00023 // components in life support devices or systems without express written approval of
    00024 // NVIDIA Corporation.
    00025 //
    00026 // Copyright (c) 2016-2020 NVIDIA Corporation. All rights reserved.
    00027
    00028
    00029 #ifndef NVBLASTTKASSETIMPL_H
    00030 #define NVBLASTTKASSETIMPL_H
    00031
    00032
    00033 #include "NvBlastTkCommon.h"
    00034 #include "NvBlastTkJoint.h"
    00035 #include "NvBlastTkAsset.h"
    00036 #include "NvBlastTkTypeImpl.h"
    00037 #include "NvBlastArray.h"
    00038
    00039
    00040 // Forward declarations
    00041 struct NvBlastAsset;
    00042
    00043
    00044 namespace Nv
    00045 {
    00046 namespace Blast
    00047 {
    00048
    00052 NVBLASTTK_IMPL_DECLARE(Asset)
    00053 {
    00054 public:
    00055     TkAssetImpl();
    00056     TkAssetImpl(const NvBlastID& id);
    00057     ~TkAssetImpl();
    00058
    00059     NVBLASTTK_IMPL_DEFINE_IDENTIFIABLE('A', 'S', 'S', 'T');
    00060
    00061     // Public methods
    00062
    00070     static TkAssetImpl*                 create(const TkAssetDesc& desc);
    00071
    00082     static TkAssetImpl*                 create(const NvBlastAsset* assetLL, Nv::Blast::TkAssetJointDesc* jointDescs = nullptr, uint32_t jointDescCount = 0, bool ownsAsset = false);
    00083
    00087     const NvBlastAsset*                 getAssetLLInternal() const;
    00088
    00092     uint32_t                            getJointDescCountInternal() const;
    00093
    00097     const TkAssetJointDesc*             getJointDescsInternal() const;
    00098
    00099     // Begin TkAsset
    00100     virtual const NvBlastAsset*         getAssetLL() const override;
    00101
    00102     virtual uint32_t                    getChunkCount() const override;
    00103
    00104     virtual uint32_t                    getLeafChunkCount() const override;
    00105
    00106     virtual uint32_t                    getBondCount() const override;
    00107
    00108     virtual const NvBlastChunk*         getChunks() const override;
    00109
    00110     virtual const NvBlastBond*          getBonds() const override;
    00111
    00112     virtual const NvBlastSupportGraph   getGraph() const override;
    00113
    00114     virtual uint32_t                    getDataSize() const override;
    00115
    00116     virtual uint32_t                    getJointDescCount() const override;
    00117
    00118     virtual const TkAssetJointDesc*     getJointDescs() const override;
    00119     // End TkAsset
    00120
    00121 private:
    00132     bool                                addJointDesc(uint32_t chunkIndex0, uint32_t chunkIndex1);
    00133
    00134     NvBlastAsset*                   m_assetLL;
    00135     Array<TkAssetJointDesc>::type   m_jointDescs;
    00136     bool                            m_ownsAsset;
    00137 };
    00138
    00139
    00141
    00142 NV_INLINE const NvBlastAsset* TkAssetImpl::getAssetLLInternal() const
    00143 {
    00144     return m_assetLL;
    00145 }
    00146
    00147
    00148 NV_INLINE uint32_t TkAssetImpl::getJointDescCountInternal() const
    00149 {
    00150     return m_jointDescs.size();
    00151 }
    00152
    00153
    00154 NV_INLINE const TkAssetJointDesc* TkAssetImpl::getJointDescsInternal() const
    00155 {
    00156     return m_jointDescs.begin();
    00157 }
    00158
    00159 } // namespace Blast
    00160 } // namespace Nv
    00161
    00162
    00163 #endif // ifndef NVBLASTTKASSETIMPL_H

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