Main Page Class List Class Members

- Main Page
- User's Guide
- Modules
- Namespaces
- Classes
- Files

- File List
- File Members

# sdk/common/NvBlastPreprocessorInternal.h

Go to the documentation of this file.

    00001 ﻿// This code contains NVIDIA Confidential Information and is disclosed to you
    00002 // under a form of NVIDIA software license agreement provided separately to you.
    00003 //
    00004 // Notice
    00005 // NVIDIA Corporation and its licensors retain all intellectual property and
    00006 // proprietary rights in and to this software and related documentation and
    00007 // any modifications thereto. Any use, reproduction, disclosure, or
    00008 // distribution of this software and related documentation without an express
    00009 // license agreement from NVIDIA Corporation is strictly prohibited.
    00010 //
    00011 // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
    00012 // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
    00013 // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
    00014 // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
    00015 //
    00016 // Information and code furnished is believed to be accurate and reliable.
    00017 // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
    00018 // information or for any infringement of patents or other rights of third parties that may
    00019 // result from its use. No license is granted by implication or otherwise under any patent
    00020 // or patent rights of NVIDIA Corporation. Details are subject to change without notice.
    00021 // This code supersedes and replaces all information previously supplied.
    00022 // NVIDIA Corporation products are not authorized for use as critical
    00023 // components in life support devices or systems without express written approval of
    00024 // NVIDIA Corporation.
    00025 //
    00026 // Copyright (c) 2016-2020 NVIDIA Corporation. All rights reserved.
    00027
    00028
    00029 #ifndef NVBLASTPREPROCESSORINTERNAL_H
    00030 #define NVBLASTPREPROCESSORINTERNAL_H
    00031
    00032
    00033 #include "NvPreprocessor.h"
    00034
    00035
    00039 #define NVBLASTLL_LOG_ERROR(_logFn, _msg)       if (_logFn != nullptr) { _logFn(NvBlastMessage::Error, _msg, __FILE__, __LINE__); } ((void)0)
    00040 #define NVBLASTLL_LOG_WARNING(_logFn, _msg)     if (_logFn != nullptr) { _logFn(NvBlastMessage::Warning, _msg, __FILE__, __LINE__); } ((void)0)
    00041 #define NVBLASTLL_LOG_INFO(_logFn, _msg)        if (_logFn != nullptr) { _logFn(NvBlastMessage::Info, _msg, __FILE__, __LINE__); } ((void)0)
    00042 #define NVBLASTLL_LOG_DEBUG(_logFn, _msg)       if (_logFn != nullptr) { _logFn(NvBlastMessage::Debug, _msg, __FILE__, __LINE__); } ((void)0)
    00043
    00044
    00046 #define NVBLASTLL_CHECK_PARAMS (NV_DEBUG || NV_CHECKED)
    00047
    00048
    00049 #if NVBLASTLL_CHECK_PARAMS
    00050 #define NVBLASTLL_CHECK(_expr, _logFn, _msg, _onFail)                                                                       \
    00051     {                                                                                                                   \
    00052         if(!(_expr))                                                                                                    \
    00053         {                                                                                                               \
    00054             if (_logFn) { _logFn(NvBlastMessage::Error, _msg, __FILE__, __LINE__); }                                    \
    00055             { _onFail; };                                                                                               \
    00056         }                                                                                                               \
    00057     }
    00058 #else
    00059 #define NVBLASTLL_CHECK(_expr, _logFn, _msg, _onFail) NV_UNUSED(_logFn)
    00060 #endif
    00061
    00062
    00066 #ifndef UINT32_MAX
    00067 #include <limits>
    00068 #define UINT32_MAX  (std::numeric_limits<uint32_t>::max())
    00069 #endif
    00070
    00071
    00072 #endif // ifndef NVBLASTPREPROCESSORINTERNAL_H

Copyright © 2015-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. www.nvidia.com