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# sdk/toolkit/include/NvBlastTkFramework.h File Reference

`#include "NvBlastTkType.h"`
`#include "NvBlastTkEvent.h"`
`#include "NvBlastPreprocessor.h"`
`#include "NvBlastTypes.h"`
`#include "PxVec3.h"`

Go to the source code of this file.

## Classes
struct | Nv::Blast::TkActorDesc
struct | Nv::Blast::TkAssetDesc
class | Nv::Blast::TkFramework
struct | Nv::Blast::TkJointDesc
struct | Nv::Blast::TkTypeIndex
## Namespaces
namespace | Nv
namespace | Nv::Blast
namespace | physx
## Functions
NVBLAST_API Nv::Blast::TkFramework * | NvBlastTkFrameworkCreate ()
NVBLAST_API Nv::Blast::TkFramework * | NvBlastTkFrameworkGet ()

## Function Documentation

NVBLAST_API Nv::Blast::TkFramework* NvBlastTkFrameworkCreate | ( |  | ) |

Create a new TkFramework. This creates a global singleton, and will fail if a TkFramework object already exists.

Returns:
  the new TkFramework if successful, NULL otherwise.

NVBLAST_API Nv::Blast::TkFramework* NvBlastTkFrameworkGet | ( |  | ) |

Retrieve a pointer to the global TkFramework singleton (if it exists).

Returns:
  the pointer to the global TkFramework (NULL if none exists).