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//
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// Copyright (c) 2008-2020 NVIDIA Corporation. All rights reserved.

// This file was generated by NvParameterized/scripts/GenParameterized.pl


#ifndef HEADER_VertexBufferParameters_h
#define HEADER_VertexBufferParameters_h

#include "NvParametersTypes.h"

#ifndef NV_PARAMETERIZED_ONLY_LAYOUTS
#include "nvparameterized/NvParameterized.h"
#include "nvparameterized/NvParameterizedTraits.h"
#include "NvParameters.h"
#include "NvTraitsInternal.h"
#endif

namespace nvidia
{
namespace apex
{

#if PX_VC
#pragma warning(push)
#pragma warning(disable: 4324) // structure was padded due to __declspec(align())
#endif

namespace VertexBufferParametersNS
{


struct REF_DynamicArray1D_Type
{
	NvParameterized::Interface** buf;
	bool isAllocated;
	int32_t elementSize;
	int32_t arraySizes[1];
};


struct ParametersStruct
{

	uint32_t vertexCount;
	NvParameterized::Interface* vertexFormat;
	REF_DynamicArray1D_Type buffers;

};

static const uint32_t checksum[] = { 0x14ae7314, 0xe50741cb, 0x15eb480c, 0x63f6c571, };

} // namespace VertexBufferParametersNS

#ifndef NV_PARAMETERIZED_ONLY_LAYOUTS
class VertexBufferParameters : public NvParameterized::NvParameters, public VertexBufferParametersNS::ParametersStruct
{
public:
	VertexBufferParameters(NvParameterized::Traits* traits, void* buf = 0, int32_t* refCount = 0);

	virtual ~VertexBufferParameters();

	virtual void destroy();

	static const char* staticClassName(void)
	{
		return("VertexBufferParameters");
	}

	const char* className(void) const
	{
		return(staticClassName());
	}

	static const uint32_t ClassVersion = ((uint32_t)0 << 16) + (uint32_t)1;

	static uint32_t staticVersion(void)
	{
		return ClassVersion;
	}

	uint32_t version(void) const
	{
		return(staticVersion());
	}

	static const uint32_t ClassAlignment = 8;

	static const uint32_t* staticChecksum(uint32_t& bits)
	{
		bits = 8 * sizeof(VertexBufferParametersNS::checksum);
		return VertexBufferParametersNS::checksum;
	}

	static void freeParameterDefinitionTable(NvParameterized::Traits* traits);

	const uint32_t* checksum(uint32_t& bits) const
	{
		return staticChecksum(bits);
	}

	const VertexBufferParametersNS::ParametersStruct& parameters(void) const
	{
		VertexBufferParameters* tmpThis = const_cast<VertexBufferParameters*>(this);
		return *(static_cast<VertexBufferParametersNS::ParametersStruct*>(tmpThis));
	}

	VertexBufferParametersNS::ParametersStruct& parameters(void)
	{
		return *(static_cast<VertexBufferParametersNS::ParametersStruct*>(this));
	}

	virtual NvParameterized::ErrorType getParameterHandle(const char* long_name, NvParameterized::Handle& handle) const;
	virtual NvParameterized::ErrorType getParameterHandle(const char* long_name, NvParameterized::Handle& handle);

	void initDefaults(void);

protected:

	virtual const NvParameterized::DefinitionImpl* getParameterDefinitionTree(void);
	virtual const NvParameterized::DefinitionImpl* getParameterDefinitionTree(void) const;


	virtual void getVarPtr(const NvParameterized::Handle& handle, void*& ptr, size_t& offset) const;

private:

	void buildTree(void);
	void initDynamicArrays(void);
	void initStrings(void);
	void initReferences(void);
	void freeDynamicArrays(void);
	void freeStrings(void);
	void freeReferences(void);

	static bool mBuiltFlag;
	static NvParameterized::MutexType mBuiltFlagMutex;
};

class VertexBufferParametersFactory : public NvParameterized::Factory
{
	static const char* const vptr;

public:

	virtual void freeParameterDefinitionTable(NvParameterized::Traits* traits)
	{
		VertexBufferParameters::freeParameterDefinitionTable(traits);
	}

	virtual NvParameterized::Interface* create(NvParameterized::Traits* paramTraits)
	{
		// placement new on this class using mParameterizedTraits

		void* newPtr = paramTraits->alloc(sizeof(VertexBufferParameters), VertexBufferParameters::ClassAlignment);
		if (!NvParameterized::IsAligned(newPtr, VertexBufferParameters::ClassAlignment))
		{
			NV_PARAM_TRAITS_WARNING(paramTraits, "Unaligned memory allocation for class VertexBufferParameters");
			paramTraits->free(newPtr);
			return 0;
		}

		memset(newPtr, 0, sizeof(VertexBufferParameters)); // always initialize memory allocated to zero for default values
		return NV_PARAM_PLACEMENT_NEW(newPtr, VertexBufferParameters)(paramTraits);
	}

	virtual NvParameterized::Interface* finish(NvParameterized::Traits* paramTraits, void* bufObj, void* bufStart, int32_t* refCount)
	{
		if (!NvParameterized::IsAligned(bufObj, VertexBufferParameters::ClassAlignment)
		        || !NvParameterized::IsAligned(bufStart, VertexBufferParameters::ClassAlignment))
		{
			NV_PARAM_TRAITS_WARNING(paramTraits, "Unaligned memory allocation for class VertexBufferParameters");
			return 0;
		}

		// Init NvParameters-part
		// We used to call empty constructor of VertexBufferParameters here
		// but it may call default constructors of members and spoil the data
		NV_PARAM_PLACEMENT_NEW(bufObj, NvParameterized::NvParameters)(paramTraits, bufStart, refCount);

		// Init vtable (everything else is already initialized)
		*(const char**)bufObj = vptr;

		return (VertexBufferParameters*)bufObj;
	}

	virtual const char* getClassName()
	{
		return (VertexBufferParameters::staticClassName());
	}

	virtual uint32_t getVersion()
	{
		return (VertexBufferParameters::staticVersion());
	}

	virtual uint32_t getAlignment()
	{
		return (VertexBufferParameters::ClassAlignment);
	}

	virtual const uint32_t* getChecksum(uint32_t& bits)
	{
		return (VertexBufferParameters::staticChecksum(bits));
	}
};
#endif // NV_PARAMETERIZED_ONLY_LAYOUTS

} // namespace apex
} // namespace nvidia

#if PX_VC
#pragma warning(pop)
#endif

#endif
