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#include "BlastBasePerfTest.h"
#include "NvBlastExtDamageShaders.h"
#include "NvBlastExtSerialization.h"
#include "NvBlastTime.h"
#include "PxVec3.h"
#include "PxBounds3.h"
#include <memory>
#include <random>
#include <cstdio>

using namespace Nv::Blast;
using namespace physx;

static void blast
(
	std::set<NvBlastActor*>& actorsToDamage,
	GeneratorAsset* testAsset,
	NvBlastExtDamageAccelerator* accelerator,
	GeneratorAsset::Vec3 localPos,
	float minRadius, float maxRadius,
	float compressiveDamage,
	std::vector<uint32_t>& history,
	NvBlastTimers& timers)
{
	std::vector<NvBlastChunkFractureData> chunkEvents; /* num lower-support chunks + bonds */
	std::vector<NvBlastBondFractureData> bondEvents; /* num lower-support chunks + bonds */
	chunkEvents.resize(testAsset->solverChunks.size());
	bondEvents.resize(testAsset->solverBonds.size());

	NvBlastExtRadialDamageDesc damage = {
		compressiveDamage,
		{ localPos.x, localPos.y, localPos.z },
		minRadius,
		maxRadius
	};

	NvBlastExtMaterial material;

	NvBlastExtProgramParams programParams =
	{
		&damage,
		&material,
		accelerator
	};

	NvBlastDamageProgram program = {
		NvBlastExtFalloffGraphShader,
		nullptr
	};

	std::vector<char> splitScratch;
	std::vector<NvBlastActor*> newActors(testAsset->solverChunks.size());

	size_t totalNewActorsCount = 0;
	for (std::set<NvBlastActor*>::iterator k = actorsToDamage.begin(); k != actorsToDamage.end();)
	{
		NvBlastActor* actor = *k;

		NvBlastFractureBuffers events = { (uint32_t)bondEvents.size(), (uint32_t)chunkEvents.size(), bondEvents.data(), chunkEvents.data() };

		NvBlastActorGenerateFracture(&events, actor, program, &programParams, nullptr, &timers);
		NvBlastActorApplyFracture(nullptr, actor, &events, nullptr, &timers);

		bool removeActor = false;

		if (events.bondFractureCount + events.chunkFractureCount > 0)
		{
			history.push_back(events.bondFractureCount + events.chunkFractureCount);

			splitScratch.resize((size_t)NvBlastActorGetRequiredScratchForSplit(actor, nullptr));
			NvBlastActorSplitEvent result;
			result.deletedActor = nullptr;
			result.newActors = &newActors[totalNewActorsCount];
			const size_t bufferSize = newActors.size() - totalNewActorsCount;
			const size_t newActorsCount = NvBlastActorSplit(&result, actor, (uint32_t)bufferSize, splitScratch.data(), nullptr, &timers);
			totalNewActorsCount += newActorsCount;
			removeActor = newActorsCount > 0;
		}

		if (removeActor)
		{
			k = actorsToDamage.erase(k);
		}
		else
		{
			++k;
		}
	}

	for (size_t i = 0; i < totalNewActorsCount; ++i)
	{
		actorsToDamage.insert(newActors[i]);
	}
}

typedef BlastBasePerfTest<NvBlastMessage::Warning, 1> BlastBasePerfTestStrict;


struct PerfResults
{
	int64_t totalTime;
	int64_t createTime;
};

class PerfTest : public BlastBasePerfTestStrict
{
public:

  NvBlastAsset* loadAsset(const char* path, ExtSerialization* ser)
  {
    std::ifstream infileStream(path, std::ios::binary);
    if (!infileStream.is_open())
    {
      return nullptr;
    }
    const std::vector<char> inBuffer((std::istreambuf_iterator<char>(infileStream)), std::istreambuf_iterator<char>());
    infileStream.close();

    NvBlastAsset* asset = static_cast<NvBlastAsset*>(ser->deserializeFromBuffer(inBuffer.data(), inBuffer.size()));

    return asset;
  }

	PerfResults damageLeafSupportActors(const char* testName, uint32_t assetCount, uint32_t familyCount, uint32_t damageCount, int accelType, std::vector<uint32_t>& history)
	{
		PerfResults results;
		results.totalTime = 0;
		results.createTime = 0;

		const float compressiveDamage = 1.0f;
		const uint32_t minChunkCount = 1000;
		const uint32_t maxChunkCount = 100000;

		srand(0);

		for (uint32_t assetNum = 0; assetNum < assetCount; ++assetNum)
		{
			GeneratorAsset cube;
			NvBlastAssetDesc desc;
			generateRandomCube(cube, desc, minChunkCount, maxChunkCount);

			{
				std::vector<char> scratch;
				physx::PxBounds3 bounds = physx::PxBounds3::empty();
#if 1
				scratch.resize((size_t)NvBlastGetRequiredScratchForCreateAsset(&desc, messageLog));
				void* mem = alignedZeroedAlloc(NvBlastGetAssetMemorySize(&desc, messageLog));
				NvBlastAsset* asset = NvBlastCreateAsset(mem, &desc, scratch.data(), messageLog);
				EXPECT_TRUE(asset != nullptr);
				bounds = physx::PxBounds3::centerExtents(physx::PxVec3(0, 0, 0), physx::PxVec3(cube.extents.x, cube.extents.y, cube.extents.z));
#else
				// load asset
				NvBlastAsset* asset = nullptr;
				ExtSerialization* ser = NvBlastExtSerializationCreate();
				for (int s = 0; s < 5 && !asset; s++)
				{
					asset = loadAsset(&"../../../../../test/assets/table.blast"[s * 3], ser);
				}
				EXPECT_TRUE(asset != nullptr);
				ser->release();
				uint32_t bc = NvBlastAssetGetBondCount(asset, messageLog);
				const NvBlastBond* bonds = NvBlastAssetGetBonds(asset, messageLog);
				for (uint32_t i = 0; i < bc; i++)
				{
					bounds.include(reinterpret_cast<const physx::PxVec3&>(bonds[i].centroid));
				}
#endif

				Nv::Blast::Time t;
				NvBlastExtDamageAccelerator* accelerator = NvBlastExtDamageAcceleratorCreate(asset, accelType);
				results.createTime += t.getElapsedTicks();

				// Generate familes
				for (uint32_t familyNum = 0; familyNum < familyCount; ++familyNum)
				{
					// create actor
					NvBlastActorDesc actorDesc;
					actorDesc.initialBondHealths = nullptr;
					actorDesc.uniformInitialBondHealth = 1.0f;
					actorDesc.initialSupportChunkHealths = nullptr;
					actorDesc.uniformInitialLowerSupportChunkHealth = 1.0f;
					void* mem = alignedZeroedAlloc(NvBlastAssetGetFamilyMemorySize(asset, messageLog));
					NvBlastFamily* family = NvBlastAssetCreateFamily(mem, asset, messageLog);
					scratch.resize((size_t)NvBlastFamilyGetRequiredScratchForCreateFirstActor(family, messageLog));
					EXPECT_TRUE(family != nullptr);
					NvBlastActor* actor = NvBlastFamilyCreateFirstActor(family, &actorDesc, scratch.data(), messageLog);
					EXPECT_TRUE(actor != nullptr);

					// Generate damage
					std::set<NvBlastActor*> actors;
					actors.insert(actor);
					for (uint32_t damageNum = 0; damageNum < damageCount; ++damageNum)
					{
						GeneratorAsset::Vec3 localPos = GeneratorAsset::Vec3((float)rand() / RAND_MAX - 0.5f, (float)rand() / RAND_MAX - 0.5f, (float)rand() / RAND_MAX - 0.5f) * 2;
						localPos.x *= bounds.getExtents().x;
						localPos.y *= bounds.getExtents().y;
						localPos.z *= bounds.getExtents().z;
						const float relativeDamageRadius = (float)rand() / RAND_MAX * bounds.getExtents().maxElement();

						NvBlastTimers timers;
						NvBlastTimersReset(&timers);
						blast(actors, &cube, accelerator, localPos, relativeDamageRadius, relativeDamageRadius*1.2f, compressiveDamage, history, timers);
						const std::string timingName = std::string(testName) + " asset " + std::to_string(assetNum) + " family " + std::to_string(familyNum) + " damage " + std::to_string(damageNum) + " accel " + std::to_string(accelType);
						BlastBasePerfTestStrict::reportData(timingName + " material", timers.material);
						history.push_back((uint32_t)actors.size());
						results.totalTime += timers.material;
						history.push_back(0); // separator
					}

					// Release remaining actors
					std::for_each(actors.begin(), actors.end(), [](NvBlastActor* a) { NvBlastActorDeactivate(a, messageLog); });
					actors.clear();

					alignedFree(family);
				}

				if (accelerator)
					accelerator->release();

				// Release asset data
				alignedFree(asset);
			}
		}

		return results;
	}
};


// Tests
TEST_F(PerfTest, DISABLED_DamageRadialSimple)
{
	const int trialCount = 10;
	std::cout << "Trial (of " << trialCount << "): ";
	for (int trial = 1; trial <= trialCount; ++trial)
	{
		if (trial % 100 == 0)
		{
			std::cout << trial << ".. ";
			std::cout.flush();
		}
		std::vector<uint32_t> history1, history2;

		uint32_t assetCount = 4;
		uint32_t familyCount = 4;
		uint32_t damageCount = 4;

		PerfResults results0 = damageLeafSupportActors(test_info_->name(), assetCount, familyCount, damageCount, 0, history1);
		BlastBasePerfTestStrict::reportData("DamageRadialSimple total0 " , results0.totalTime);
		BlastBasePerfTestStrict::reportData("DamageRadialSimple create0 ", results0.createTime);
		PerfResults results1 = damageLeafSupportActors(test_info_->name(), assetCount, familyCount, damageCount, 1, history2);
		BlastBasePerfTestStrict::reportData("DamageRadialSimple total1 ", results1.totalTime);
		BlastBasePerfTestStrict::reportData("DamageRadialSimple create1 ", results1.createTime);

		EXPECT_TRUE(history1 == history2);
	}
	std::cout << "done." << std::endl;
}
