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# sdk/globals/include/NvBlastDebugRender.h

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    00001 // This code contains NVIDIA Confidential Information and is disclosed to you
    00002 // under a form of NVIDIA software license agreement provided separately to you.
    00003 //
    00004 // Notice
    00005 // NVIDIA Corporation and its licensors retain all intellectual property and
    00006 // proprietary rights in and to this software and related documentation and
    00007 // any modifications thereto. Any use, reproduction, disclosure, or
    00008 // distribution of this software and related documentation without an express
    00009 // license agreement from NVIDIA Corporation is strictly prohibited.
    00010 //
    00011 // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
    00012 // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
    00013 // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
    00014 // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
    00015 //
    00016 // Information and code furnished is believed to be accurate and reliable.
    00017 // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
    00018 // information or for any infringement of patents or other rights of third parties that may
    00019 // result from its use. No license is granted by implication or otherwise under any patent
    00020 // or patent rights of NVIDIA Corporation. Details are subject to change without notice.
    00021 // This code supersedes and replaces all information previously supplied.
    00022 // NVIDIA Corporation products are not authorized for use as critical
    00023 // components in life support devices or systems without express written approval of
    00024 // NVIDIA Corporation.
    00025 //
    00026 // Copyright (c) 2016-2020 NVIDIA Corporation. All rights reserved.
    00027
    00028 #pragma once
    00029
    00030 #include <NvCTypes.h>
    00031
    00032 namespace Nv
    00033 {
    00034 namespace Blast
    00035 {
    00036
    00037
    00041 struct DebugLine
    00042 {
    00043     DebugLine(const NvcVec3& p0, const NvcVec3& p1, uint32_t c)
    00044         : pos0(p0), color0(c), pos1(p1), color1(c) {}
    00045
    00046     NvcVec3         pos0;
    00047     uint32_t        color0;
    00048     NvcVec3         pos1;
    00049     uint32_t        color1;
    00050 };
    00051
    00052
    00056 struct DebugBuffer
    00057 {
    00058     const DebugLine* lines;
    00059     uint32_t         lineCount;
    00060 };
    00061
    00062
    00063 } // namespace Blast
    00064 } // namespace Nv