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vhacdManifoldMesh.h
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1 /* Copyright (c) 2011 Khaled Mamou (kmamou at gmail dot com)
2 All rights reserved.
3
4
5 Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
6
7 1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
8
9 2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.
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11 3. The names of the contributors may not be used to endorse or promote products derived from this software without specific prior written permission.
12
13 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
14 */
15 #pragma once
16 #ifndef VHACD_MANIFOLD_MESH_H
17 #define VHACD_MANIFOLD_MESH_H
18 #include "vhacdCircularList.h"
19 #include "vhacdSArray.h"
20 #include "vhacdVector.h"
21 namespace VHACD {
22 class TMMTriangle;
23 class TMMEdge;
24 class TMMesh;
25 class ICHull;
26
28 class TMMVertex {
29 public:
30 void Initialize();
31 TMMVertex(void);
32 ~TMMVertex(void);
33
34 private:
35 Vec3<double> m_pos;
36 int32_t m_name;
37 size_t m_id;
38 CircularListElement<TMMEdge>* m_duplicate; // pointer to incident cone edge (or NULL)
39 bool m_onHull;
40 bool m_tag;
41 TMMVertex(const TMMVertex& rhs);
42 friend class ICHull;
43 friend class TMMesh;
44 friend class TMMTriangle;
45 friend class TMMEdge;
46 };
47
49 class TMMEdge {
50 public:
51 void Initialize();
52 TMMEdge(void);
53 ~TMMEdge(void);
54
55 private:
56 size_t m_id;
57 CircularListElement<TMMTriangle>* m_triangles[2];
58 CircularListElement<TMMVertex>* m_vertices[2];
59 CircularListElement<TMMTriangle>* m_newFace;
60 TMMEdge(const TMMEdge& rhs);
61 friend class ICHull;
62 friend class TMMTriangle;
63 friend class TMMVertex;
64 friend class TMMesh;
65 };
66
68 class TMMTriangle {
69 public:
70 void Initialize();
71 TMMTriangle(void);
72 ~TMMTriangle(void);
73
74 private:
75 size_t m_id;
76 CircularListElement<TMMEdge>* m_edges[3];
77 CircularListElement<TMMVertex>* m_vertices[3];
78 bool m_visible;
79
80 TMMTriangle(const TMMTriangle& rhs);
81 friend class ICHull;
82 friend class TMMesh;
83 friend class TMMVertex;
84 friend class TMMEdge;
85 };
87 class TMMesh {
88 public:
90 inline size_t GetNVertices() const { return m_vertices.GetSize(); }
92 inline size_t GetNEdges() const { return m_edges.GetSize(); }
94 inline size_t GetNTriangles() const { return m_triangles.GetSize(); }
96 inline const CircularList<TMMVertex>& GetVertices() const { return m_vertices; }
98 inline const CircularList<TMMEdge>& GetEdges() const { return m_edges; }
100 inline const CircularList<TMMTriangle>& GetTriangles() const { return m_triangles; }
102 inline CircularList<TMMVertex>& GetVertices() { return m_vertices; }
104 inline CircularList<TMMEdge>& GetEdges() { return m_edges; }
106 inline CircularList<TMMTriangle>& GetTriangles() { return m_triangles; }
108 CircularListElement<TMMVertex>* AddVertex() { return m_vertices.Add(); }
110 CircularListElement<TMMEdge>* AddEdge() { return m_edges.Add(); }
112 CircularListElement<TMMTriangle>* AddTriangle() { return m_triangles.Add(); }
114 void Print();
116 void GetIFS(Vec3<double>* const points, Vec3<int32_t>* const triangles);
118 void Clear();
120 void Copy(TMMesh& mesh);
122 bool CheckConsistancy();
124 bool Normalize();
126 bool Denormalize();
128 TMMesh();
130 virtual ~TMMesh(void);
131
132 private:
133 CircularList<TMMVertex> m_vertices;
134 CircularList<TMMEdge> m_edges;
135 CircularList<TMMTriangle> m_triangles;
136
137 // not defined
138 TMMesh(const TMMesh& rhs);
139 friend class ICHull;
140 };
141 }
142 #endif // VHACD_MANIFOLD_MESH_H
VHACD::TMMVertex::TMMTriangle
friend class TMMTriangle
Definition: vhacdManifoldMesh.h:44
VHACD::TMMTriangle
Triangle data structure used in a triangular manifold mesh (TMM).
Definition: vhacdManifoldMesh.h:68
vhacdSArray.h
VHACD::TMMVertex::TMMVertex
TMMVertex(void)
VHACD::TMMVertex::Initialize
void Initialize()
VHACD::TMMesh
triangular manifold mesh data structure.
Definition: vhacdManifoldMesh.h:87
VHACD::TMMEdge
Edge data structure used in a triangular manifold mesh (TMM).
Definition: vhacdManifoldMesh.h:49
VHACD::TMMVertex::~TMMVertex
~TMMVertex(void)
VHACD::TMMesh::GetVertices
const CircularList< TMMVertex > & GetVertices() const
Returns the vertices circular list.
Definition: vhacdManifoldMesh.h:96
vhacdCircularList.h
VHACD::TMMesh::GetNTriangles
size_t GetNTriangles() const
Returns the number of triangles.
Definition: vhacdManifoldMesh.h:94
VHACD::CircularListElement
CircularListElement class.
Definition: vhacdCircularList.h:22
VHACD::TMMVertex
Vertex data structure used in a triangular manifold mesh (TMM).
Definition: vhacdManifoldMesh.h:28
VHACD::TMMesh::AddVertex
CircularListElement< TMMVertex > * AddVertex()
Add vertex to the mesh.
Definition: vhacdManifoldMesh.h:108
VHACD::TMMesh::GetEdges
const CircularList< TMMEdge > & GetEdges() const
Returns the edges circular list.
Definition: vhacdManifoldMesh.h:98
VHACD
Definition: vhacdCircularList.h:19
VHACD::TMMesh::AddEdge
CircularListElement< TMMEdge > * AddEdge()
Add vertex to the mesh.
Definition: vhacdManifoldMesh.h:110
VHACD::TMMVertex::TMMesh
friend class TMMesh
Definition: vhacdManifoldMesh.h:43
VHACD::TMMesh::AddTriangle
CircularListElement< TMMTriangle > * AddTriangle()
Add vertex to the mesh.
Definition: vhacdManifoldMesh.h:112
VHACD::TMMesh::GetTriangles
CircularList< TMMTriangle > & GetTriangles()
Returns the triangles circular list.
Definition: vhacdManifoldMesh.h:106
VHACD::TMMVertex::TMMEdge
friend class TMMEdge
Definition: vhacdManifoldMesh.h:45
VHACD::ICHull
Definition: vhacdICHull.h:30
VHACD::TMMesh::GetNEdges
size_t GetNEdges() const
Returns the number of edges.
Definition: vhacdManifoldMesh.h:92
VHACD::TMMesh::GetEdges
CircularList< TMMEdge > & GetEdges()
Returns the edges circular list.
Definition: vhacdManifoldMesh.h:104
VHACD::TMMesh::GetTriangles
const CircularList< TMMTriangle > & GetTriangles() const
Returns the triangles circular list.
Definition: vhacdManifoldMesh.h:100
VHACD::TMMesh::GetVertices
CircularList< TMMVertex > & GetVertices()
Returns the vertices circular list.
Definition: vhacdManifoldMesh.h:102
VHACD::CircularList
CircularList class.
Definition: vhacdCircularList.h:44
VHACD::TMMesh::GetNVertices
size_t GetNVertices() const
Returns the number of vertices>
Definition: vhacdManifoldMesh.h:90
VHACD::Vec3< double >
vhacdVector.h