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# Nv::Blast::ExtPxAssetDesc::ExtPxAssetDesc::ChunkDesc Struct Reference

`#include <NvBlastExtPxAsset.h>`

List of all members.

## Public Attributes
bool | isStatic
| is chunk static. Static chunk makes PxActor Kinematic.
uint32_t | subchunkCount
| size array of subchunks for chunk, can be 0
SubchunkDesc * | subchunks
| array of subchunks for chunk, can be empty

## Detailed Description

Physics Chunk.

Contains any amount of subchunks. Empty subchunks array makes chunk invisible.

## Member Data Documentation

bool Nv::Blast::ExtPxAssetDesc::ExtPxAssetDesc::ChunkDesc::isStatic

is chunk static. Static chunk makes PxActor Kinematic.

uint32_t Nv::Blast::ExtPxAssetDesc::ExtPxAssetDesc::ChunkDesc::subchunkCount

size array of subchunks for chunk, can be 0

SubchunkDesc* Nv::Blast::ExtPxAssetDesc::ExtPxAssetDesc::ChunkDesc::subchunks

array of subchunks for chunk, can be empty

The documentation for this struct was generated from the following file:

- sdk/extensions/physx/include/NvBlastExtPxAsset.h