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# Nv::Blast::ApexImporter::ApexImportTool Member List

This is the complete list of members for Nv::Blast::ApexImporter::ApexImportTool, including all inherited members.

ApexImportTool() | Nv::Blast::ApexImporter::ApexImportTool |
ApexImportTool(const ApexImportTool &) | Nv::Blast::ApexImporter::ApexImportTool | `[protected]`
getCollisionBuilder() const | Nv::Blast::ApexImporter::ApexImportTool | `[inline]`
getCollisionGeometry(const NvParameterized::Interface *assetPrm, uint32_t chunkCount, std::vector< uint32_t > &chunkReorderInvMap, const std::vector< uint32_t > &apexChunkFlags, std::vector< ExtPxAssetDesc::ChunkDesc > &physicsChunks, std::vector< ExtPxAssetDesc::SubchunkDesc > &physicsSubchunks, std::vector< std::vector< CollisionHull * > > &hullsDesc) | Nv::Blast::ApexImporter::ApexImportTool |
getCooking() | Nv::Blast::ApexImporter::ApexImportTool | `[inline]`
getPxSdk() | Nv::Blast::ApexImporter::ApexImportTool | `[inline]`
importApexAsset(std::vector< uint32_t > &chunkReorderInvMap, NvParameterized::Interface *assetNvIfc, std::vector< NvBlastChunkDesc > &chunkDescriptors, std::vector< NvBlastBondDesc > &bondDescriptors, std::vector< uint32_t > &flags) | Nv::Blast::ApexImporter::ApexImportTool |
importApexAsset(std::vector< uint32_t > &chunkReorderInvMap, NvParameterized::Interface *assetNvIfc, std::vector< NvBlastChunkDesc > &chunkDescriptors, std::vector< NvBlastBondDesc > &bondDescriptors, std::vector< uint32_t > &flags, const ApexImporterConfig &config) | Nv::Blast::ApexImporter::ApexImportTool |
importRendermesh(const std::vector< uint32_t > &chunkReorderInvMap, const NvParameterized::Interface *assetNvIfc, Nv::Blast::ExporterMeshData *outputData, const char *materialsDir) | Nv::Blast::ApexImporter::ApexImportTool |
isValid() | Nv::Blast::ApexImporter::ApexImportTool |
loadAssetFromFile(nvidia::PxFileBuf *stream, NvParameterized::Serializer::DeserializedData &data) | Nv::Blast::ApexImporter::ApexImportTool |
m_collisionBuilder | Nv::Blast::ApexImporter::ApexImportTool | `[protected]`
m_Cooking | Nv::Blast::ApexImporter::ApexImportTool | `[protected]`
m_Foundation | Nv::Blast::ApexImporter::ApexImportTool | `[protected]`
m_PhysxSDK | Nv::Blast::ApexImporter::ApexImportTool | `[protected]`
operator=(const ApexImportTool &) | Nv::Blast::ApexImporter::ApexImportTool | `[protected]`
saveAsset(const NvBlastAsset *asset, nvidia::PxFileBuf *stream) | Nv::Blast::ApexImporter::ApexImportTool |
~ApexImportTool() | Nv::Blast::ApexImporter::ApexImportTool |