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# sdk/extensions/exporter/source/NvBlastExtExporterFbxUtils.h

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    00001 // This code contains NVIDIA Confidential Information and is disclosed to you
    00002 // under a form of NVIDIA software license agreement provided separately to you.
    00003 //
    00004 // Notice
    00005 // NVIDIA Corporation and its licensors retain all intellectual property and
    00006 // proprietary rights in and to this software and related documentation and
    00007 // any modifications thereto. Any use, reproduction, disclosure, or
    00008 // distribution of this software and related documentation without an express
    00009 // license agreement from NVIDIA Corporation is strictly prohibited.
    00010 //
    00011 // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
    00012 // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
    00013 // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
    00014 // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
    00015 //
    00016 // Information and code furnished is believed to be accurate and reliable.
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    00018 // information or for any infringement of patents or other rights of third parties that may
    00019 // result from its use. No license is granted by implication or otherwise under any patent
    00020 // or patent rights of NVIDIA Corporation. Details are subject to change without notice.
    00021 // This code supersedes and replaces all information previously supplied.
    00022 // NVIDIA Corporation products are not authorized for use as critical
    00023 // components in life support devices or systems without express written approval of
    00024 // NVIDIA Corporation.
    00025 //
    00026 // Copyright (c) 2020 NVIDIA Corporation. All rights reserved.
    00027
    00028
    00029 #ifndef NVBLASTEXTEXPORTERFBXUTILS_H
    00030 #define NVBLASTEXTEXPORTERFBXUTILS_H
    00031
    00032 #include "fbxsdk.h"
    00033 #include <NvCTypes.h>
    00034 #include <string>
    00035
    00036 namespace Nv
    00037 {
    00038     namespace Blast
    00039     {
    00040         struct Vertex;
    00041     }
    00042 }
    00043
    00044 class FbxUtils
    00045 {
    00046 public:
    00047     static void VertexToFbx(const Nv::Blast::Vertex& vert, FbxVector4& outVertex, FbxVector4& outNormal, FbxVector2& outUV);
    00048
    00049     static void NvcVec3ToFbx(const NvcVec3& inVector, FbxVector4& outVector);
    00050     static void NvcVec2ToFbx(const NvcVec2& inVector, FbxVector2& outVector);
    00051
    00052     static FbxAxisSystem getBlastFBXAxisSystem();
    00053     static FbxSystemUnit getBlastFBXUnit();
    00054
    00055     static std::string FbxAxisSystemToString(const FbxAxisSystem& axisSystem);
    00056     static std::string FbxSystemUnitToString(const FbxSystemUnit& systemUnit);
    00057
    00058     //returns UINT32_MAX if not a chunk
    00059     static uint32_t getChunkIndexForNode(FbxNode* node, uint32_t* outParentChunkIndex = nullptr);
    00060     //Search using the old naming
    00061     static uint32_t getChunkIndexForNodeBackwardsCompatible(FbxNode* node, uint32_t* outParentChunkIndex = nullptr);
    00062     static std::string getChunkNodeName(uint32_t chunkIndex);
    00063
    00064     static std::string getCollisionGeometryLayerName();
    00065     static std::string getRenderGeometryLayerName();
    00066 };
    00067
    00068 #endif //NVBLASTEXTEXPORTERFBXUTILS_H

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