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# sdk/common/NvBlastFixedBoolArray.h

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    00001 ﻿// This code contains NVIDIA Confidential Information and is disclosed to you
    00002 // under a form of NVIDIA software license agreement provided separately to you.
    00003 //
    00004 // Notice
    00005 // NVIDIA Corporation and its licensors retain all intellectual property and
    00006 // proprietary rights in and to this software and related documentation and
    00007 // any modifications thereto. Any use, reproduction, disclosure, or
    00008 // distribution of this software and related documentation without an express
    00009 // license agreement from NVIDIA Corporation is strictly prohibited.
    00010 //
    00011 // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
    00012 // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
    00013 // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
    00014 // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
    00015 //
    00016 // Information and code furnished is believed to be accurate and reliable.
    00017 // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
    00018 // information or for any infringement of patents or other rights of third parties that may
    00019 // result from its use. No license is granted by implication or otherwise under any patent
    00020 // or patent rights of NVIDIA Corporation. Details are subject to change without notice.
    00021 // This code supersedes and replaces all information previously supplied.
    00022 // NVIDIA Corporation products are not authorized for use as critical
    00023 // components in life support devices or systems without express written approval of
    00024 // NVIDIA Corporation.
    00025 //
    00026 // Copyright (c) 2016-2020 NVIDIA Corporation. All rights reserved.
    00027
    00028
    00029 #ifndef NVBLASTFIXEDBOOLARRAY_H
    00030 #define NVBLASTFIXEDBOOLARRAY_H
    00031
    00032 #include "NvBlastAssert.h"
    00033 #include "NvBlastMemory.h"
    00034 #include <cstring>
    00035
    00036 namespace Nv
    00037 {
    00038 namespace Blast
    00039 {
    00040
    00063 class FixedBoolArray
    00064 {
    00065 public:
    00066     explicit FixedBoolArray(uint32_t size)
    00067     {
    00068         m_size = size;
    00069     }
    00070
    00071     static size_t requiredMemorySize(uint32_t size)
    00072     {
    00073         return align16(sizeof(FixedBoolArray)) + align16(size);
    00074     }
    00075
    00076     void clear()
    00077     {
    00078         memset(data(), 0, m_size);
    00079     }
    00080
    00081     void fill()
    00082     {
    00083         memset(data(), 1, m_size);
    00084     }
    00085
    00086     int test(uint32_t index) const
    00087     {
    00088         NVBLAST_ASSERT(index < m_size);
    00089         return data()[index];
    00090     }
    00091
    00092     void set(uint32_t index)
    00093     {
    00094         NVBLAST_ASSERT(index < m_size);
    00095         data()[index] = 1;
    00096     }
    00097
    00098     void reset(uint32_t index)
    00099     {
    00100         NVBLAST_ASSERT(index < m_size);
    00101         data()[index] = 0;
    00102     }
    00103
    00104 private:
    00105     uint32_t m_size;
    00106
    00107     NV_FORCE_INLINE char* data()
    00108     {
    00109         return ((char*)this + sizeof(FixedBoolArray));
    00110     }
    00111
    00112     NV_FORCE_INLINE const char* data() const
    00113     {
    00114         return ((char*)this + sizeof(FixedBoolArray));
    00115     }
    00116
    00117 private:
    00118     FixedBoolArray(const FixedBoolArray& that);
    00119 };
    00120
    00121 } // namespace Blast
    00122 } // namespace Nv
    00123
    00124 #endif // ifndef NVBLASTFIXEDBOOLARRAY_H

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