Main Page Class List Class Members

NvBlastExtAuthoringConvexMeshBuilder.h
Go to the documentation of this file.
1 // This code contains NVIDIA Confidential Information and is disclosed to you
2 // under a form of NVIDIA software license agreement provided separately to you.
3 //
4 // Notice
5 // NVIDIA Corporation and its licensors retain all intellectual property and
6 // proprietary rights in and to this software and related documentation and
7 // any modifications thereto. Any use, reproduction, disclosure, or
8 // distribution of this software and related documentation without an express
9 // license agreement from NVIDIA Corporation is strictly prohibited.
10 //
11 // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
12 // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
13 // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
14 // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
15 //
16 // Information and code furnished is believed to be accurate and reliable.
17 // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
18 // information or for any infringement of patents or other rights of third parties that may
19 // result from its use. No license is granted by implication or otherwise under any patent
20 // or patent rights of NVIDIA Corporation. Details are subject to change without notice.
21 // This code supersedes and replaces all information previously supplied.
22 // NVIDIA Corporation products are not authorized for use as critical
23 // components in life support devices or systems without express written approval of
24 // NVIDIA Corporation.
25 //
26 // Copyright (c) 2016-2020 NVIDIA Corporation. All rights reserved.
27
28
29 #ifndef NVBLASTEXTAUTHORINGCONVEXMESHBUILDER_H
30 #define NVBLASTEXTAUTHORINGCONVEXMESHBUILDER_H
31
32 #include "NvCTypes.h"
33
34 namespace Nv
35 {
36 namespace Blast
37 {
38
39 struct CollisionHull;
40
47 class ConvexMeshBuilder
48 {
49 public:
50
54 virtual void release() = 0;
55
62 virtual CollisionHull* buildCollisionGeometry(uint32_t verticesCount, const NvcVec3* vertexData) = 0;
63
67 virtual void releaseCollisionHull(CollisionHull* hull) const = 0;
68 };
69
70 } // namespace Blast
71 } // namespace Nv
72
73
74 #endif // ifndef NVBLASTEXTAUTHORINGCONVEXMESHBUILDER_H
Nv::Blast::ConvexMeshBuilder
Definition: NvBlastExtAuthoringConvexMeshBuilder.h:47
Nv::Blast::ConvexMeshBuilder::buildCollisionGeometry
virtual CollisionHull * buildCollisionGeometry(uint32_t verticesCount, const NvcVec3 *vertexData)=0
Nv::Blast::ConvexMeshBuilder::release
virtual void release()=0
Nv::Blast::CollisionHull
Definition: NvBlastExtAuthoringTypes.h:133
Nv::Blast::ConvexMeshBuilder::releaseCollisionHull
virtual void releaseCollisionHull(CollisionHull *hull) const =0
Nv
Definition: NvBlastExtAuthoring.h:34
NvcVec3
Definition: NvCTypes.h:49
NvCTypes.h