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# Nv::Blast::ExtPxFamilyDesc Struct Reference

`#include <NvBlastExtPxManager.h>`

List of all members.

## Public Attributes
const NvBlastActorDesc * | actorDesc
TkGroup * | group
| if not nullptr, created TkActor will be placed in group
ExtPxAsset * | pxAsset
| px asset to create from, pointer will be stored in family.

## Detailed Description

Family Desc.

Used to create Physics Family.

## Member Data Documentation

const NvBlastActorDesc* Nv::Blast::ExtPxFamilyDesc::actorDesc

actor descriptor to be used when creating TkActor. If nullptr, default NvBlastActorDesc from ExtPxAsset will be used.

TkGroup* Nv::Blast::ExtPxFamilyDesc::group

if not nullptr, created TkActor will be placed in group

ExtPxAsset* Nv::Blast::ExtPxFamilyDesc::pxAsset

px asset to create from, pointer will be stored in family.

The documentation for this struct was generated from the following file:

- sdk/extensions/physx/include/NvBlastExtPxManager.h