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# sdk/globals/source/NvBlastProfilerInternal.h

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    00001 // This code contains NVIDIA Confidential Information and is disclosed to you
    00002 // under a form of NVIDIA software license agreement provided separately to you.
    00003 //
    00004 // Notice
    00005 // NVIDIA Corporation and its licensors retain all intellectual property and
    00006 // proprietary rights in and to this software and related documentation and
    00007 // any modifications thereto. Any use, reproduction, disclosure, or
    00008 // distribution of this software and related documentation without an express
    00009 // license agreement from NVIDIA Corporation is strictly prohibited.
    00010 //
    00011 // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
    00012 // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
    00013 // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
    00014 // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
    00015 //
    00016 // Information and code furnished is believed to be accurate and reliable.
    00017 // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
    00018 // information or for any infringement of patents or other rights of third parties that may
    00019 // result from its use. No license is granted by implication or otherwise under any patent
    00020 // or patent rights of NVIDIA Corporation. Details are subject to change without notice.
    00021 // This code supersedes and replaces all information previously supplied.
    00022 // NVIDIA Corporation products are not authorized for use as critical
    00023 // components in life support devices or systems without express written approval of
    00024 // NVIDIA Corporation.
    00025 //
    00026 // Copyright (c) 2016-2020 NVIDIA Corporation. All rights reserved.
    00027
    00028
    00029 #ifndef NVBLASTPROFILERINTERNAL_H
    00030 #define NVBLASTPROFILERINTERNAL_H
    00031
    00032 #include "NvBlastPreprocessor.h"
    00033 #include "NvBlastProfiler.h"
    00034
    00035 #if NV_PROFILE || NV_CHECKED || NV_DEBUG
    00036
    00037 NVBLAST_API void NvBlastProfilerBegin(const char* name, Nv::Blast::ProfilerDetail::Level);
    00038 NVBLAST_API void NvBlastProfilerEnd(const void* name, Nv::Blast::ProfilerDetail::Level);
    00039
    00040 Nv::Blast::ProfilerCallback* NvBlastProfilerGetCallback();
    00041 Nv::Blast::ProfilerDetail::Level NvBlastProfilerGetDetail();
    00042
    00043
    00044 namespace Nv
    00045 {
    00046 namespace Blast
    00047 {
    00048
    00049
    00050 class ProfileScope
    00051 {
    00052 public:
    00053     ProfileScope(const char* name, ProfilerDetail::Level level) :m_name(name), m_level(level)
    00054     {
    00055         NvBlastProfilerBegin(m_name, m_level);
    00056     }
    00057
    00058     ~ProfileScope()
    00059     {
    00060         NvBlastProfilerEnd(m_name, m_level);
    00061     }
    00062
    00063 private:
    00064     const char* m_name;
    00065     ProfilerDetail::Level m_level;
    00066 };
    00067
    00068
    00069 } // namespace Blast
    00070 } // namespace Nv
    00071
    00072
    00073 #define BLAST_PROFILE_PREFIX                "Blast: "
    00074 #define BLAST_PROFILE_ZONE_BEGIN(name)      NvBlastProfilerBegin(BLAST_PROFILE_PREFIX name, Nv::Blast::ProfilerDetail::HIGH)
    00075 #define BLAST_PROFILE_ZONE_END(name)        NvBlastProfilerEnd(BLAST_PROFILE_PREFIX name, Nv::Blast::ProfilerDetail::HIGH)
    00076 #define BLAST_PROFILE_SCOPE(name, detail)   Nv::Blast::ProfileScope NV_CONCAT(_scope,__LINE__) (BLAST_PROFILE_PREFIX name, detail)
    00077 #define BLAST_PROFILE_SCOPE_L(name)         BLAST_PROFILE_SCOPE(name, Nv::Blast::ProfilerDetail::LOW)
    00078 #define BLAST_PROFILE_SCOPE_M(name)         BLAST_PROFILE_SCOPE(name, Nv::Blast::ProfilerDetail::MEDIUM)
    00079 #define BLAST_PROFILE_SCOPE_H(name)         BLAST_PROFILE_SCOPE(name, Nv::Blast::ProfilerDetail::HIGH)
    00080
    00081 #else
    00082
    00083 #define BLAST_PROFILE_ZONE_BEGIN(name)
    00084 #define BLAST_PROFILE_ZONE_END(name)
    00085 #define BLAST_PROFILE_SCOPE_L(name)
    00086 #define BLAST_PROFILE_SCOPE_M(name)
    00087 #define BLAST_PROFILE_SCOPE_H(name)
    00088
    00089 #endif
    00090
    00091 #endif

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