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# sdk/extensions/authoringCommon/include/NvBlastExtAuthoringMesh.h

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    00001 // This code contains NVIDIA Confidential Information and is disclosed to you
    00002 // under a form of NVIDIA software license agreement provided separately to you.
    00003 //
    00004 // Notice
    00005 // NVIDIA Corporation and its licensors retain all intellectual property and
    00006 // proprietary rights in and to this software and related documentation and
    00007 // any modifications thereto. Any use, reproduction, disclosure, or
    00008 // distribution of this software and related documentation without an express
    00009 // license agreement from NVIDIA Corporation is strictly prohibited.
    00010 //
    00011 // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
    00012 // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
    00013 // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
    00014 // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
    00015 //
    00016 // Information and code furnished is believed to be accurate and reliable.
    00017 // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
    00018 // information or for any infringement of patents or other rights of third parties that may
    00019 // result from its use. No license is granted by implication or otherwise under any patent
    00020 // or patent rights of NVIDIA Corporation. Details are subject to change without notice.
    00021 // This code supersedes and replaces all information previously supplied.
    00022 // NVIDIA Corporation products are not authorized for use as critical
    00023 // components in life support devices or systems without express written approval of
    00024 // NVIDIA Corporation.
    00025 //
    00026 // Copyright (c) 2016-2020 NVIDIA Corporation. All rights reserved.
    00027
    00028
    00029 #ifndef NVBLASTAUTHORINGMESH_H
    00030 #define NVBLASTAUTHORINGMESH_H
    00031
    00032 #include "NvBlastExtAuthoringTypes.h"
    00033
    00034 namespace Nv
    00035 {
    00036 namespace Blast
    00037 {
    00038
    00042 class Mesh
    00043 {
    00044 public:
    00045
    00046     virtual ~Mesh() {}
    00047
    00051     virtual void                release() = 0;
    00052
    00056     virtual bool                isValid() const = 0;
    00057
    00061     virtual Vertex*             getVerticesWritable() = 0;
    00062
    00066     virtual const Vertex*       getVertices() const = 0;
    00067
    00068
    00072     virtual Edge*               getEdgesWritable() = 0;
    00073
    00077     virtual const Edge*         getEdges() const = 0;
    00078
    00082     virtual Facet*              getFacetsBufferWritable() = 0;
    00083
    00087     virtual const Facet*        getFacetsBuffer() const = 0;
    00088
    00092     virtual Facet*              getFacetWritable(int32_t facet) = 0;
    00096     virtual const Facet*        getFacet(int32_t facet) const = 0;
    00097
    00101     virtual uint32_t            getEdgesCount() const = 0;
    00102
    00106     virtual uint32_t            getVerticesCount() const = 0;
    00107
    00111     virtual uint32_t            getFacetCount() const = 0;
    00112
    00116     virtual const NvcBounds3&   getBoundingBox() const = 0;
    00117
    00121     virtual NvcBounds3& getBoundingBoxWritable() = 0;
    00122
    00123
    00127     virtual void    setMaterialId(const int32_t* materialIds) = 0;
    00128
    00132     virtual void    replaceMaterialId(int32_t oldMaterialId, int32_t newMaterialId) = 0;
    00133
    00137     virtual void    setSmoothingGroup(const int32_t* smoothingGroups) = 0;
    00138
    00142     virtual void                recalculateBoundingBox() = 0;
    00143
    00148     virtual float               getMeshVolume() = 0;
    00149
    00150
    00154     virtual void                calcPerFacetBounds() = 0;
    00155
    00159     virtual const NvcBounds3*   getFacetBound(uint32_t index) const = 0;
    00160
    00161 };
    00162
    00163 } // namespace Blast
    00164 } // namespace Nv
    00165
    00166
    00167 #endif // ifndef NVBLASTAUTHORINGMESH_H

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