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# sdk/common/NvBlastGeometry.h File Reference

`#include "NvBlastTypes.h"`
`#include "NvBlastMath.h"`
`#include "NvBlastAssert.h"`
`#include <limits>`

Go to the source code of this file.

## Namespaces
namespace | Nv
namespace | Nv::Blast
## Functions
NV_FORCE_INLINE uint32_t | Nv::Blast::findClosestNode (const float point[4], const uint32_t firstGraphNodeIndex, const uint32_t *familyGraphNodeIndexLinks, const uint32_t *adjacencyPartition, const uint32_t *adjacentNodeIndices, const uint32_t *adjacentBondIndices, const NvBlastBond *bonds, const float *bondHealths, const uint32_t *chunkIndices)
NV_FORCE_INLINE uint32_t | Nv::Blast::findClosestNode (const float point[4], const uint32_t firstGraphNodeIndex, const uint32_t *familyGraphNodeIndexLinks, const uint32_t *adjacencyPartition, const uint32_t *adjacentNodeIndices, const uint32_t *adjacentBondIndices, const NvBlastBond *assetBonds, const float *bondHealths, const NvBlastChunk *assetChunks, const float *supportChunkHealths, const uint32_t *chunkIndices)