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# sdk/extensions/physx/source/physics/NvBlastExtPxActorImpl.h

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    00001 // This code contains NVIDIA Confidential Information and is disclosed to you
    00002 // under a form of NVIDIA software license agreement provided separately to you.
    00003 //
    00004 // Notice
    00005 // NVIDIA Corporation and its licensors retain all intellectual property and
    00006 // proprietary rights in and to this software and related documentation and
    00007 // any modifications thereto. Any use, reproduction, disclosure, or
    00008 // distribution of this software and related documentation without an express
    00009 // license agreement from NVIDIA Corporation is strictly prohibited.
    00010 //
    00011 // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
    00012 // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
    00013 // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
    00014 // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
    00015 //
    00016 // Information and code furnished is believed to be accurate and reliable.
    00017 // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
    00018 // information or for any infringement of patents or other rights of third parties that may
    00019 // result from its use. No license is granted by implication or otherwise under any patent
    00020 // or patent rights of NVIDIA Corporation. Details are subject to change without notice.
    00021 // This code supersedes and replaces all information previously supplied.
    00022 // NVIDIA Corporation products are not authorized for use as critical
    00023 // components in life support devices or systems without express written approval of
    00024 // NVIDIA Corporation.
    00025 //
    00026 // Copyright (c) 2016-2020 NVIDIA Corporation. All rights reserved.
    00027
    00028
    00029 #ifndef NVBLASTEXTPXACTORIMPL_H
    00030 #define NVBLASTEXTPXACTORIMPL_H
    00031
    00032 #include "NvBlastExtPxActor.h"
    00033 #include "NvBlastArray.h"
    00034 #include "PxTransform.h"
    00035
    00036
    00037 using namespace physx;
    00038
    00039 namespace Nv
    00040 {
    00041 namespace Blast
    00042 {
    00043
    00044
    00045 // Forward declarations
    00046 class ExtPxFamilyImpl;
    00047
    00048 struct PxActorCreateInfo
    00049 {
    00050     PxTransform m_transform;
    00051     PxVec3      m_scale;
    00052     PxVec3      m_parentLinearVelocity;
    00053     PxVec3      m_parentAngularVelocity;
    00054     PxVec3      m_parentCOM;
    00055 };
    00056
    00057
    00058 class ExtPxActorImpl final : public ExtPxActor
    00059 {
    00060 public:
    00062
    00063     ExtPxActorImpl(ExtPxFamilyImpl* family, TkActor* tkActor, const PxActorCreateInfo& pxActorInfo);
    00064
    00065     ~ExtPxActorImpl()
    00066     {
    00067         release();
    00068     }
    00069
    00070     void release();
    00071
    00072
    00074
    00075     virtual uint32_t                    getChunkCount() const override
    00076     {
    00077         return static_cast<uint32_t>(m_chunkIndices.size());
    00078     }
    00079
    00080     virtual const uint32_t*             getChunkIndices() const override
    00081     {
    00082         return m_chunkIndices.begin();
    00083     }
    00084
    00085     virtual PxRigidDynamic&             getPhysXActor() const override
    00086     {
    00087         return *m_rigidDynamic;
    00088     }
    00089
    00090     virtual TkActor&                    getTkActor() const override
    00091     {
    00092         return *m_tkActor;
    00093     }
    00094
    00095     virtual ExtPxFamily&                getFamily() const override;
    00096
    00097
    00098 private:
    00100
    00101     ExtPxFamilyImpl*                    m_family;
    00102     TkActor*                            m_tkActor;
    00103     PxRigidDynamic*                     m_rigidDynamic;
    00104     InlineArray<uint32_t, 4>::type      m_chunkIndices;
    00105 };
    00106
    00107
    00108
    00109 } // namespace Blast
    00110 } // namespace Nv
    00111
    00112
    00113 #endif // ifndef NVBLASTEXTPXACTORIMPL_H

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