Main Page Class List Class Members

- Main Page
- User's Guide
- Modules
- Namespaces
- Classes
- Files

- File List
- File Members

# sdk/extensions/exporter/source/NvBlastExtExporterObjReader.h

Go to the documentation of this file.

    00001 // This code contains NVIDIA Confidential Information and is disclosed to you
    00002 // under a form of NVIDIA software license agreement provided separately to you.
    00003 //
    00004 // Notice
    00005 // NVIDIA Corporation and its licensors retain all intellectual property and
    00006 // proprietary rights in and to this software and related documentation and
    00007 // any modifications thereto. Any use, reproduction, disclosure, or
    00008 // distribution of this software and related documentation without an express
    00009 // license agreement from NVIDIA Corporation is strictly prohibited.
    00010 //
    00011 // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
    00012 // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
    00013 // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
    00014 // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
    00015 //
    00016 // Information and code furnished is believed to be accurate and reliable.
    00017 // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
    00018 // information or for any infringement of patents or other rights of third parties that may
    00019 // result from its use. No license is granted by implication or otherwise under any patent
    00020 // or patent rights of NVIDIA Corporation. Details are subject to change without notice.
    00021 // This code supersedes and replaces all information previously supplied.
    00022 // NVIDIA Corporation products are not authorized for use as critical
    00023 // components in life support devices or systems without express written approval of
    00024 // NVIDIA Corporation.
    00025 //
    00026 // Copyright (c) 2020 NVIDIA Corporation. All rights reserved.
    00027
    00028
    00029 #ifndef NVBLASTEXTEXPORTEROBJREADER_H
    00030 #define NVBLASTEXTEXPORTEROBJREADER_H
    00031 #include <memory>
    00032 #include <string>
    00033 #include <vector>
    00034 #include "NvBlastExtExporter.h"
    00035
    00036 namespace Nv
    00037 {
    00038 namespace Blast
    00039 {
    00040 class Mesh;
    00041
    00042 class ObjFileReader : public IMeshFileReader
    00043 {
    00044 public:
    00045     ObjFileReader();
    00046     ~ObjFileReader() = default;
    00047
    00048     virtual void release() override;
    00049
    00050     /*
    00051     Load from the specified file path, returning a mesh or nullptr if failed
    00052     */
    00053     virtual void loadFromFile(const char* filename) override;
    00054
    00055     virtual uint32_t getVerticesCount() const override
    00056     {
    00057         return mVertexPositions.size();
    00058     }
    00059
    00060     virtual uint32_t getIndicesCount() const override
    00061     {
    00062         return mIndices.size();
    00063     }
    00064
    00068     virtual bool isCollisionLoaded() override;
    00069
    00073     virtual uint32_t getCollision(uint32_t*& hullsOffset, Nv::Blast::CollisionHull**& hulls) override;
    00074
    00078     virtual NvcVec3* getPositionArray() override;
    00082     virtual NvcVec3* getNormalsArray() override;
    00086     virtual NvcVec2* getUvArray() override;
    00090     virtual uint32_t* getIndexArray() override;
    00091
    00095     int32_t*        getMaterialIds() override { return mPerFaceMatId.data(); };
    00096
    00100     int32_t*        getSmoothingGroups() override { return nullptr; };
    00101
    00105     const char*         getMaterialName(int32_t id) override { return mMaterialNames[id].c_str(); }
    00106
    00110     int32_t     getMaterialCount() { return mMaterialNames.size(); };
    00111
    00112 private:
    00113     std::vector<NvcVec3>    mVertexPositions;
    00114     std::vector<NvcVec3>    mVertexNormals;
    00115     std::vector<NvcVec2>    mVertexUv;
    00116     std::vector<uint32_t>       mIndices;
    00117
    00118     std::vector<std::string>    mMaterialNames;
    00119     std::vector<int32_t>        mPerFaceMatId;
    00120
    00121 };
    00122
    00123 }
    00124 }
    00125
    00126 #endif // NVBLASTEXTEXPORTEROBJREADER_H

Copyright © 2015-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. www.nvidia.com