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# sdk/lowlevel/source/NvBlastActorSerializationBlock.h

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    00001 // This code contains NVIDIA Confidential Information and is disclosed to you
    00002 // under a form of NVIDIA software license agreement provided separately to you.
    00003 //
    00004 // Notice
    00005 // NVIDIA Corporation and its licensors retain all intellectual property and
    00006 // proprietary rights in and to this software and related documentation and
    00007 // any modifications thereto. Any use, reproduction, disclosure, or
    00008 // distribution of this software and related documentation without an express
    00009 // license agreement from NVIDIA Corporation is strictly prohibited.
    00010 //
    00011 // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
    00012 // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
    00013 // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
    00014 // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
    00015 //
    00016 // Information and code furnished is believed to be accurate and reliable.
    00017 // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
    00018 // information or for any infringement of patents or other rights of third parties that may
    00019 // result from its use. No license is granted by implication or otherwise under any patent
    00020 // or patent rights of NVIDIA Corporation. Details are subject to change without notice.
    00021 // This code supersedes and replaces all information previously supplied.
    00022 // NVIDIA Corporation products are not authorized for use as critical
    00023 // components in life support devices or systems without express written approval of
    00024 // NVIDIA Corporation.
    00025 //
    00026 // Copyright (c) 2016-2020 NVIDIA Corporation. All rights reserved.
    00027
    00028
    00029 #ifndef NVBLASTACTORSERIALIZATIONBLOCK_H
    00030 #define NVBLASTACTORSERIALIZATIONBLOCK_H
    00031
    00032
    00033 #include "NvBlastFixedBoolArray.h"
    00034
    00035
    00036 namespace Nv
    00037 {
    00038 namespace Blast
    00039 {
    00040
    00044 struct ActorSerializationFormat
    00045 {
    00046     enum Version
    00047     {
    00049         Initial,
    00050
    00051         //  New formats must come before Count.  They should be given descriptive names with more information in comments.
    00052
    00054         Count,
    00055
    00057         Current = Count - 1
    00058     };
    00059 };
    00060
    00061
    00069 struct ActorSerializationHeader
    00070 {
    00074     uint32_t    m_formatVersion;
    00075
    00081     uint32_t    m_size;
    00082
    00086     uint32_t    m_index;
    00087
    00091     uint32_t    m_visibleChunkCount;
    00092
    00096     uint32_t    m_graphNodeCount;
    00097
    00101     uint32_t    m_leafChunkCount;
    00102
    00106     NvBlastBlockArrayData(uint32_t, m_visibleChunkIndicesOffset, getVisibleChunkIndices, m_visibleChunkCount);
    00107
    00111     NvBlastBlockArrayData(uint32_t, m_graphNodeIndicesOffset, getGraphNodeIndices, m_graphNodeCount);
    00112
    00116     NvBlastBlockData(float, m_lowerSupportChunkHealthsOffset, getLowerSupportChunkHealths);
    00117
    00121     NvBlastBlockData(float, m_bondHealthsOffset, getBondHealths);
    00122
    00126     NvBlastBlockArrayData(uint32_t, m_fastRouteOffset, getFastRoute, m_graphNodeCount);
    00127
    00131     NvBlastBlockArrayData(uint32_t, m_hopCountsOffset, getHopCounts, m_graphNodeCount);
    00132
    00136     NvBlastBlockData(FixedBoolArray, m_edgeRemovedArrayOffset, getEdgeRemovedArray);
    00137 };
    00138
    00139
    00141
    00152 NV_INLINE size_t getActorSerializationSize(uint32_t visibleChunkCount, uint32_t lowerSupportChunkCount, uint32_t graphNodeCount, uint32_t bondCount)
    00153 {
    00154     // Family offsets
    00155     const size_t visibleChunkIndicesOffset = align16(sizeof(ActorSerializationHeader));                             // size = visibleChunkCount*sizeof(uint32_t)
    00156     const size_t graphNodeIndicesOffset = align16(visibleChunkIndicesOffset + visibleChunkCount*sizeof(uint32_t));  // size = graphNodeCount*sizeof(uint32_t)
    00157     const size_t lowerSupportHealthsOffset = align16(graphNodeIndicesOffset + graphNodeCount*sizeof(uint32_t));     // size = lowerSupportChunkCount*sizeof(float)
    00158     const size_t bondHealthsOffset = align16(lowerSupportHealthsOffset + lowerSupportChunkCount*sizeof(float));     // size = bondCount*sizeof(float)
    00159     const size_t fastRouteOffset = align16(bondHealthsOffset + bondCount*sizeof(float));                            // size = graphNodeCount*sizeof(uint32_t)
    00160     const size_t hopCountsOffset = align16(fastRouteOffset + graphNodeCount*sizeof(uint32_t));                      // size = graphNodeCount*sizeof(uint32_t)
    00161     const size_t edgeRemovedArrayOffset = align16(hopCountsOffset + graphNodeCount*sizeof(uint32_t));               // size = 0 or FixedBoolArray::requiredMemorySize(bondCount)
    00162     return align16(edgeRemovedArrayOffset + (bondCount == 0 ? 0 : FixedBoolArray::requiredMemorySize(bondCount)));
    00163 }
    00164
    00165 } // namespace Blast
    00166 } // namespace Nv
    00167
    00168
    00169 #endif // ifndef NVBLASTACTORSERIALIZATIONBLOCK_H

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