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# NvBlastExtImpactSpreadDamageDesc Struct Reference

`#include <NvBlastExtDamageShaders.h>`

List of all members.

## Public Attributes
float | damage
| normalized damage amount, range: [0, 1] (maximum health value to be reduced)
float | maxRadius
| outer radius of damage action
float | minRadius
| inner radius of damage action
float | position [3]
| origin of damage action

## Detailed Description

Impact Spread Damage Desc

## Member Data Documentation

float NvBlastExtImpactSpreadDamageDesc::damage

normalized damage amount, range: [0, 1] (maximum health value to be reduced)

float NvBlastExtImpactSpreadDamageDesc::maxRadius

outer radius of damage action

float NvBlastExtImpactSpreadDamageDesc::minRadius

inner radius of damage action

float NvBlastExtImpactSpreadDamageDesc::position[3]

origin of damage action

The documentation for this struct was generated from the following file:

- sdk/extensions/shaders/include/NvBlastExtDamageShaders.h