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# Exporter (NvBlastExtExporter)

This extension provides both reader and writer tools for FBX and OBJ mesh formats. The file writers (IMeshFileWriter writer) use NvBlastMesh data to create a mesh hierarchy in the output file format that matches the Blast™ chunk hierarchy. The FBX writer is also capable of embedding collision data within the mesh. This data is stored in a second layer in the FBX scene, with node names that match the graphics mesh node names.

From NvBlastExtExporter.h:

    NVBLAST_API Nv::Blast::IMeshFileReader* NvBlastExtExporterCreateObjFileReader();

    NVBLAST_API Nv::Blast::IFbxFileReader* NvBlastExtExporterCreateFbxFileReader();

    NVBLAST_API Nv::Blast::IMeshFileWriter* NvBlastExtExporterCreateObjFileWriter();

    NVBLAST_API Nv::Blast::IMeshFileWriter* NvBlastExtExporterCreateFbxFileWriter(bool outputFBXAscii = false);