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# sdk/toolkit/include/NvBlastTkFamily.h

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    00001 // This code contains NVIDIA Confidential Information and is disclosed to you
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    00022 // NVIDIA Corporation products are not authorized for use as critical
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    00026 // Copyright (c) 2016-2020 NVIDIA Corporation. All rights reserved.
    00027
    00028
    00029 #ifndef NVBLASTTKFAMILY_H
    00030 #define NVBLASTTKFAMILY_H
    00031
    00032 #include "NvBlastTkIdentifiable.h"
    00033
    00034
    00035 // Forward declarations
    00036 struct NvBlastFamily;
    00037
    00038
    00039 namespace Nv
    00040 {
    00041 namespace Blast
    00042 {
    00043
    00044 // Forward declarations
    00045 class TkActor;
    00046 class TkAsset;
    00047 class TkEventListener;
    00048
    00049
    00055 class TkFamily : public TkIdentifiable
    00056 {
    00057 public:
    00063     virtual const NvBlastFamily*    getFamilyLL() const = 0;
    00064
    00070     virtual const TkAsset*          getAsset() const = 0;
    00071
    00077     virtual uint32_t                getActorCount() const = 0;
    00078
    00088     virtual uint32_t                getActors(TkActor** buffer, uint32_t bufferSize, uint32_t indexStart = 0) const = 0;
    00089
    00097     virtual void                    addListener(TkEventListener& l) = 0;
    00098
    00104     virtual void                    removeListener(TkEventListener& l) = 0;
    00105
    00111     virtual void                    applyFracture(const NvBlastFractureBuffers* commands) = 0;
    00112
    00121     virtual void                    reinitialize(const NvBlastFamily* newFamily, TkGroup* group = nullptr) = 0;
    00122 };
    00123
    00124 } // namespace Blast
    00125 } // namespace Nv
    00126
    00127
    00128 #endif // ifndef NVBLASTTKFAMILY_H