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# sdk/lowlevel/include/NvCTypes.h

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    00001 // This code contains NVIDIA Confidential Information and is disclosed to you
    00002 // under a form of NVIDIA software license agreement provided separately to you.
    00003 //
    00004 // Notice
    00005 // NVIDIA Corporation and its licensors retain all intellectual property and
    00006 // proprietary rights in and to this software and related documentation and
    00007 // any modifications thereto. Any use, reproduction, disclosure, or
    00008 // distribution of this software and related documentation without an express
    00009 // license agreement from NVIDIA Corporation is strictly prohibited.
    00010 //
    00011 // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
    00012 // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
    00013 // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
    00014 // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
    00015 //
    00016 // Information and code furnished is believed to be accurate and reliable.
    00017 // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
    00018 // information or for any infringement of patents or other rights of third parties that may
    00019 // result from its use. No license is granted by implication or otherwise under any patent
    00020 // or patent rights of NVIDIA Corporation. Details are subject to change without notice.
    00021 // This code supersedes and replaces all information previously supplied.
    00022 // NVIDIA Corporation products are not authorized for use as critical
    00023 // components in life support devices or systems without express written approval of
    00024 // NVIDIA Corporation.
    00025 //
    00026 // Copyright (c) 2008-2020 NVIDIA Corporation. All rights reserved.
    00027 // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
    00028 // Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
    00029
    00030
    00031 #ifndef NV_C_TYPES_H
    00032 #define NV_C_TYPES_H
    00033
    00034 #include "NvPreprocessor.h"
    00035 #ifdef _MSC_VER
    00036 #ifndef _INTPTR
    00037 #define _INTPTR 0
    00038 #endif
    00039 #endif
    00040 #include <stdint.h>
    00041
    00043 typedef struct
    00044 {
    00045     float x, y;
    00046 } NvcVec2;
    00047
    00049 typedef struct
    00050 {
    00051     float x, y, z;
    00052 } NvcVec3;
    00053
    00055 typedef struct
    00056 {
    00057     float x, y, z, w;
    00058 } NvcVec4;
    00059
    00061 typedef struct
    00062 {
    00063     float x, y, z, w;
    00064 } NvcQuat;
    00065
    00067 typedef struct
    00068 {
    00069     NvcQuat q;
    00070     NvcVec3 p;
    00071 } NvcTransform;
    00072
    00074 typedef struct
    00075 {
    00076     NvcVec3 column0, column1, column2, column3;
    00077 } NvcMat34;
    00078
    00080 typedef struct
    00081 {
    00082     NvcVec3 column0, column1, column2;
    00083 } NvcMat33;
    00084
    00086 typedef struct
    00087 {
    00088     NvcVec4 column0, column1, column2, column3;
    00089 } NvcMat44;
    00090
    00092 typedef struct
    00093 {
    00094     NvcVec3 minimum;
    00095     NvcVec3 maximum;
    00096 } NvcBounds3;
    00097
    00099 typedef struct
    00100 {
    00101     NvcVec3 n;
    00102     float d;
    00103 } NvcPlane;
    00104
    00106 typedef struct
    00107 {
    00108     int32_t x, y;
    00109 } NvcVec2i;
    00110
    00112 typedef struct
    00113 {
    00114     int32_t x, y, z;
    00115 } NvcVec3i;
    00116
    00118 typedef struct
    00119 {
    00120     int32_t x, y, z, w;
    00121 } NvcVec4i;
    00122
    00125 #endif // NV_C_TYPES_H

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