Main Page Class List Class Members

# ExtPhysX Serialization (NvBlastExtPxSerialization)

This extension contains serializers which can be loaded into the ExtSerialization manager defined in Serialization (NvBlastExtSerialization).

To use this extension, you must also load the ExtSerialization extension and create a serialization manager as described in Serialization (NvBlastExtSerialization).

We repeat this here (again, assuming we are in the Nv::Blast namespace):

    ExtSerialization* ser = NvBlastExtSerializationCreate();

Then, call the function NvBlastExtPxSerializerLoadSet, declared in NvBlastExtPxSerialization.h, passing in your TkFramework (required by ExtPhysX), along with your physx::PxPhysics and physx::PxCooking pointers:

    TkFramework* framework = ... // We must have created a TkFramework
    physx::PxPhysics* physics = ... // and PxPhysics
    physx::PxCooking* cooking = ... // and PxCooking

    NvBlastExtPxSerializerLoadSet(*framework, *physics, *cooking *ser);

Now your serialization manager will have the serializers provided by this extension. Currently only ExtPxAsset serializers exist, with object type ID given by

ExtPxObjectTypeID::Asset

As with low-level assets, you can serialize using the serialization manager directly:

    const ExtPxAsset* asset = ... // Given pointer to an Nv::Blast::ExtPxAsset

    void* buffer;
    uint64_t size = ser->serializeIntoBuffer(buffer, asset, ExtPxObjectTypeID::Asset);

or use the wrapper function defined in NvBlastExtPxSerialization.h:

    void* buffer;
    uint64_t size = NvBlastExtSerializationSerializeExtPxAssetIntoBuffer(buffer, *ser, asset);