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# sdk/globals/include/NvBlastProfiler.h

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    00001 // This code contains NVIDIA Confidential Information and is disclosed to you
    00002 // under a form of NVIDIA software license agreement provided separately to you.
    00003 //
    00004 // Notice
    00005 // NVIDIA Corporation and its licensors retain all intellectual property and
    00006 // proprietary rights in and to this software and related documentation and
    00007 // any modifications thereto. Any use, reproduction, disclosure, or
    00008 // distribution of this software and related documentation without an express
    00009 // license agreement from NVIDIA Corporation is strictly prohibited.
    00010 //
    00011 // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
    00012 // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
    00013 // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
    00014 // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
    00015 //
    00016 // Information and code furnished is believed to be accurate and reliable.
    00017 // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
    00018 // information or for any infringement of patents or other rights of third parties that may
    00019 // result from its use. No license is granted by implication or otherwise under any patent
    00020 // or patent rights of NVIDIA Corporation. Details are subject to change without notice.
    00021 // This code supersedes and replaces all information previously supplied.
    00022 // NVIDIA Corporation products are not authorized for use as critical
    00023 // components in life support devices or systems without express written approval of
    00024 // NVIDIA Corporation.
    00025 //
    00026 // Copyright (c) 2016-2020 NVIDIA Corporation. All rights reserved.
    00027
    00028
    00029 #ifndef NVBLASTPROFILER_H
    00030 #define NVBLASTPROFILER_H
    00031
    00032 #include "NvBlastPreprocessor.h"
    00033
    00034
    00035 namespace Nv
    00036 {
    00037 namespace Blast
    00038 {
    00039
    00040
    00044 class ProfilerCallback
    00045 {
    00046 protected:
    00047     virtual ~ProfilerCallback() {}
    00048
    00049 public:
    00053     virtual void zoneStart(const char* name) = 0;
    00054
    00058     virtual void zoneEnd() = 0;
    00059 };
    00060
    00061
    00065 struct ProfilerDetail
    00066 {
    00067     enum Level
    00068     {
    00069         LOW,
    00070         MEDIUM,
    00071         HIGH
    00072     };
    00073 };
    00074
    00075
    00076 } // namespace Blast
    00077 } // namespace Nv
    00078
    00079
    00087 NVBLAST_API void NvBlastProfilerSetCallback(Nv::Blast::ProfilerCallback* pcb);
    00088
    00089
    00095 NVBLAST_API void NvBlastProfilerSetDetail(Nv::Blast::ProfilerDetail::Level);
    00096
    00097
    00098 #endif

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