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# NvBlastExtCapsuleRadialDamageDesc Struct Reference

`#include <NvBlastExtDamageShaders.h>`

List of all members.

## Public Attributes
float | damage
| normalized damage amount, range: [0, 1] (maximum health value to be reduced)
float | maxRadius
| outer radius of damage action
float | minRadius
| inner radius of damage action
float | position0 [3]
| damage segment point A position
float | position1 [3]
| damage segment point B position

## Detailed Description

Capsule Radial Damage Desc

## Member Data Documentation

float NvBlastExtCapsuleRadialDamageDesc::damage

normalized damage amount, range: [0, 1] (maximum health value to be reduced)

float NvBlastExtCapsuleRadialDamageDesc::maxRadius

outer radius of damage action

float NvBlastExtCapsuleRadialDamageDesc::minRadius

inner radius of damage action

float NvBlastExtCapsuleRadialDamageDesc::position0[3]

damage segment point A position

float NvBlastExtCapsuleRadialDamageDesc::position1[3]

damage segment point B position

The documentation for this struct was generated from the following file:

- sdk/extensions/shaders/include/NvBlastExtDamageShaders.h