#pragma once

#include "RE/P/PlayerInputHandler.h"

namespace RE
{
	struct ShoutHandler : public PlayerInputHandler
	{
	public:
		inline static constexpr auto RTTI = RTTI_ShoutHandler;
		inline static constexpr auto VTABLE = VTABLE_ShoutHandler;

		~ShoutHandler() override;  // 00

		// override (PlayerInputHandler)
		bool CanProcess(InputEvent* a_event) override;                                  // 01
		void ProcessButton(ButtonEvent* a_event, PlayerControlsData* a_data) override;  // 04

		// members
		std::uint64_t unk10;  // 10
		std::uint64_t unk18;  // 18
	};
	STATIC_ASSERT_SIZE(ShoutHandler, 0x20, 0x38);
}
