:setup
	anim_block("intro_animation_player", "RESET")

:ready | NO_UI
	# Until we have a proper way to skip animations/cutscenes, we want to prevent
	# something silly like being able to pause during the intro.
	accept_input("NONE")

	anim_block("intro_animation_player", "intro")

	accept_input("ALL")

	show_menu("main")
