# GlobeTranslucency

#### new Cesium.GlobeTranslucency()
engine/Source/Scene/GlobeTranslucency.js 13

Properties for controlling globe translucency.

### Members

#### backFaceAlpha : number
engine/Source/Scene/GlobeTranslucency.js 155

A constant translucency to apply to back faces of the globe.
`GlobeTranslucency#enabled` must be set to true for this option to take effect.

Default Value: `1.0`

##### Example:

    // Set back face translucency to 0.5.
    globe.translucency.backFaceAlpha = 0.5;
    globe.translucency.enabled = true;

##### See:

- GlobeTranslucency#enabled
- GlobeTranslucency#backFaceAlphaByDistance

#### backFaceAlphaByDistance : NearFarScalar
engine/Source/Scene/GlobeTranslucency.js 198

Gets or sets near and far translucency properties of back faces of the globe based on the distance to the camera. The translucency will interpolate between the `NearFarScalar#nearValue` and `NearFarScalar#farValue` while the camera distance falls within the lower and upper bounds of the specified `NearFarScalar#near` and `NearFarScalar#far`. Outside of these ranges the translucency remains clamped to the nearest bound. If undefined, backFaceAlphaByDistance will be disabled.
`GlobeTranslucency#enabled` must be set to true for this option to take effect.

Default Value: `undefined`

##### Examples:

    // Example 1.
    // Set back face translucency to 0.5 when the
    // camera is 1500 meters from the surface and 1.0
    // as the camera distance approaches 8.0e6 meters.
    globe.translucency.backFaceAlphaByDistance = new Cesium.NearFarScalar(1.5e2, 0.5, 8.0e6, 1.0);
    globe.translucency.enabled = true;

    // Example 2.
    // Disable back face translucency by distance
    globe.translucency.backFaceAlphaByDistance = undefined;

##### See:

- GlobeTranslucency#enabled
- GlobeTranslucency#backFaceAlpha

#### enabled : boolean
engine/Source/Scene/GlobeTranslucency.js 45

When true, the globe is rendered as a translucent surface.
The alpha is computed by blending `Globe#material`, `Globe#imageryLayers`, and `Globe#baseColor`, all of which may contain translucency, and then multiplying by `GlobeTranslucency#frontFaceAlpha` and `GlobeTranslucency#frontFaceAlphaByDistance` for front faces and `GlobeTranslucency#backFaceAlpha` and `GlobeTranslucency#backFaceAlphaByDistance` for back faces. When the camera is underground back faces and front faces are swapped, i.e. back-facing geometry is considered front facing.
Translucency is disabled by default.

Default Value: `false`

##### See:

- GlobeTranslucency#frontFaceAlpha
- GlobeTranslucency#frontFaceAlphaByDistance
- GlobeTranslucency#backFaceAlpha
- GlobeTranslucency#backFaceAlphaByDistance

#### frontFaceAlpha : number
engine/Source/Scene/GlobeTranslucency.js 75

A constant translucency to apply to front faces of the globe.
`GlobeTranslucency#enabled` must be set to true for this option to take effect.

Default Value: `1.0`

##### Example:

    // Set front face translucency to 0.5.
    globe.translucency.frontFaceAlpha = 0.5;
    globe.translucency.enabled = true;

##### See:

- GlobeTranslucency#enabled
- GlobeTranslucency#frontFaceAlphaByDistance

#### frontFaceAlphaByDistance : NearFarScalar
engine/Source/Scene/GlobeTranslucency.js 118

Gets or sets near and far translucency properties of front faces of the globe based on the distance to the camera. The translucency will interpolate between the `NearFarScalar#nearValue` and `NearFarScalar#farValue` while the camera distance falls within the lower and upper bounds of the specified `NearFarScalar#near` and `NearFarScalar#far`. Outside of these ranges the translucency remains clamped to the nearest bound. If undefined, frontFaceAlphaByDistance will be disabled.
`GlobeTranslucency#enabled` must be set to true for this option to take effect.

Default Value: `undefined`

##### Examples:

    // Example 1.
    // Set front face translucency to 0.5 when the
    // camera is 1500 meters from the surface and 1.0
    // as the camera distance approaches 8.0e6 meters.
    globe.translucency.frontFaceAlphaByDistance = new Cesium.NearFarScalar(1.5e2, 0.5, 8.0e6, 1.0);
    globe.translucency.enabled = true;

    // Example 2.
    // Disable front face translucency by distance
    globe.translucency.frontFaceAlphaByDistance = undefined;

##### See:

- GlobeTranslucency#enabled
- GlobeTranslucency#frontFaceAlpha

#### rectangle : Rectangle
engine/Source/Scene/GlobeTranslucency.js 226

A property specifying a `Rectangle` used to limit translucency to a cartographic area. Defaults to the maximum extent of cartographic coordinates.

Default Value: ``Rectangle.MAX_VALUE``

Need help? The fastest way to get answers is from the community and team on the Cesium Forum.