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#### Cesium GPM Visualization
Data set |  |
Anchor point ellipsoid | Labels
Shader mode |
Texture threshold (m) |
Uncertainty information is stored as GPM metadata in the tiles. The anchor points provide information about the low-frequency error. This error is visualized as ellipsoids. The high-frequency error is represented as Per-Point Error textures. This error can be visualized with custom shaders. The 'uncertainty' shaders visualize the horizontal or vertical uncertainty with a color scale. The 'threshold' shaders highlight areas where the selected error threshold is exceeded. Picking a point on the tileset will show a label with the actual error values.