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#ifndef PXV_MANAGER_H
#define PXV_MANAGER_H

#include "foundation/PxVec3.h"
#include "foundation/PxQuat.h"
#include "foundation/PxTransform.h"
#include "foundation/PxMemory.h"
#include "PxvConfig.h"
#include "PxvGeometry.h"

namespace physx
{

/*!
\file
Manager interface
*/

/************************************************************************/
/* Managers                                                             */
/************************************************************************/

class PxsContactManager;

struct PxsRigidCore;
struct PxsShapeCore;
class PxsRigidBody;

/*!
Type of PXD_MANAGER_CCD_MODE property
*/
enum PxvContactManagerCCDMode
{
	PXD_MANAGER_CCD_NONE,
	PXD_MANAGER_CCD_LINEAR
};

/*!
Manager descriptor
*/
struct PxvManagerDescRigidRigid
{
	/*!
	Manager user data

	\sa PXD_MANAGER_USER_DATA
	*/
	//void* userData;

	/*!
	Dominance setting for one way interactions.
	A dominance of 0 means the corresp. body will 
	not be pushable by the other body in the constraint.
	\sa PXD_MANAGER_DOMINANCE0
	*/
	PxU8		dominance0;
	
	/*!
	Dominance setting for one way interactions.
	A dominance of 0 means the corresp. body will 
	not be pushable by the other body in the constraint.
	\sa PXD_MANAGER_DOMINANCE1
	*/
	PxU8 	dominance1;

	/*!
	PxsRigidBodies
	*/
	PxsRigidBody*	rigidBody0;
	PxsRigidBody*	rigidBody1;

	/*!
	Shape Core structures
	*/
	const PxsShapeCore*	shapeCore0;
	const PxsShapeCore*	shapeCore1;

	/*!
	Body Core structures
	*/
	PxsRigidCore*	rigidCore0;
	PxsRigidCore*	rigidCore1;

	/*!
	Enable contact information reporting.
	*/
	int		reportContactInfo;

	/*!
	Enable contact impulse threshold reporting.
	*/
	int		hasForceThreshold;

	/*!
	Enable generated contacts to be changeable
	*/
	int		contactChangeable;

	/*!
	Disable strong friction
	*/
	//int		disableStrongFriction;

	/*!
	Contact resolution rest distance.
	*/
	PxReal		restDistance;

	/*!
	Disable contact response
	*/
	int		disableResponse;

	/*!
	Disable discrete contact generation
	*/
	int		disableDiscreteContact;

	/*!
	Disable CCD contact generation
	*/
	int		disableCCDContact;

	/*!
	Is connected to an articulation (1 - first body, 2 - second body)
	*/
	int		hasArticulations;

	/*!
	is connected to a dynamic (1 - first body, 2 - second body)
	*/
	int		hasDynamics;

	/*!
	Is the pair touching? Use when re-creating the manager with prior knowledge about touch status.
	
	positive: pair is touching
	0:        touch state unknown (this is a new pair)
	negative: pair is not touching

	Default is 0
	*/
	int		hasTouch;

	/*!
	Identifies whether body 1 is kinematic. We can treat kinematics as statics and embed velocity into constraint
	because kinematic bodies' velocities will not change
	*/
	bool    body1Kinematic;

	/*
	Index entries into the transform cache for shape 0
	*/
	PxU32 transformCache0;

	/*
	Index entries into the transform cache for shape 1
	*/
	PxU32 transformCache1;

	PxvManagerDescRigidRigid()
	{
		PxMemSet(this, 0, sizeof(PxvManagerDescRigidRigid));

		dominance0 = 1u;
		dominance1 = 1u;
	}
};


/*!
Report struct for contact manager touch reports
*/
struct PxvContactManagerTouchEvent
{
	void*	userData;

	// PT: only useful to search for places where we get/set this specific user data
	PX_FORCE_INLINE	void	setCMTouchEventUserData(void* ud)	{ userData = ud;	}
	PX_FORCE_INLINE	void*	getCMTouchEventUserData()	const	{ return userData;	}
};

}

#endif

