// SPDX-FileCopyrightText: Copyright (c) 2014-2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
// SPDX-License-Identifier: BSD-3-Clause
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
//  * Redistributions of source code must retain the above copyright
//    notice, this list of conditions and the following disclaimer.
//  * Redistributions in binary form must reproduce the above copyright
//    notice, this list of conditions and the following disclaimer in the
//    documentation and/or other materials provided with the distribution.
//  * Neither the name of NVIDIA CORPORATION nor the names of its
//    contributors may be used to endorse or promote products derived
//    from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

#pragma once

struct NvFlowProcess;

struct NvFlowProcessReturn
{
    int returnLaunch;
    int returnProcess;
    const char* stdoutData;
    int stdoutSize;
    const char* cmdlineData;
    int cmdlineSize;
};

NvFlowProcess* NvFlowProcessCreate();

void NvFlowProcessDestroy(NvFlowProcess* ptr);

int NvFlowProcessLaunch(NvFlowProcess* ptr, const char** argv);

int NvFlowProcessIsComplete(NvFlowProcess* ptr);

NvFlowProcessReturn NvFlowProcessGetReturn(NvFlowProcess* ptr);

void NvFlowProcessSendCtrlBreak(NvFlowProcess* ptr);

void NvFlowProcessOutputDebugMessage(const char* message);

int NvFlowProcessMkdir(const char* name);

int NvFlowProcessMkdirRecursive(const char* name);

void NvFlowProcessSleep(int milliseconds);

struct NvFlowProcessList;

NvFlowProcessList* NvFlowProcessListCreate();

void NvFlowProcessListDestroy(NvFlowProcessList* processList);

void NvFlowProcessListAdd(NvFlowProcessList* ptr, int argc, const char** args);

void NvFlowProcessListAdd(NvFlowProcessList* processList, const char** argv);

void NvFlowProcessListFlush(NvFlowProcessList* processList);
