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#include "NvFlowShaderTypes.h"

struct ShapeRendererParams
{
    NvFlowFloat4x4 projection;
    NvFlowFloat4x4 view;
    NvFlowFloat4x4 projectionInv;
    NvFlowFloat4x4 viewInv;

    NvFlowFloat4 rayDir00;
    NvFlowFloat4 rayDir10;
    NvFlowFloat4 rayDir01;
    NvFlowFloat4 rayDir11;

    NvFlowFloat4 rayOrigin00;
    NvFlowFloat4 rayOrigin10;
    NvFlowFloat4 rayOrigin01;
    NvFlowFloat4 rayOrigin11;

    float width;
    float height;
    float widthInv;
    float heightInv;

    NvFlowUint numSpheres;
    float clearDepth;
    NvFlowUint isReverseZ;
    NvFlowUint pad3;

    NvFlowFloat4 clearColor;
};
