
// ---------------------------------
// - ת ű - 
//===================================
// 汾2.9c
//===================================

valkyrie,48,86,4	script	#	811,{
	if (ADVJOB != 0 || Upper == 1) {
		mes "[]";
		mes "ӭİ͹";
		mes "úõϢٻȥɣ";
		mes "Ϸսʿǹ!";
		close;
	}
	else if (Baselevel > 98 && JobLevel > 49 && Class >= Job_Knight && Class <= Job_Crusader2) {
		mes "[]";
		mes "ӭİ͹";
		mes "ڿʼĿǰ¾㣬";
		mes "»һµ";
		mes "׸սʿǵĹ!";
		next;
		if (Weight > 0 || Zeny > 0 || checkcart() != 0 || checkfalcon() != 0 || checkriding() != 0) {
			mes "[]";
			mes "..ҪӢ۵";
			mes "ȣȽȼν";
			mes "ľ֮Ż";
			next;
			mes "[]";
			mes "ЯƷңȫҪգ";
			mes "֮ǰٻĶƳ...";
			mes "κζܴߣ";
			mes "ô...׼֮";
			close2;
			warp "yuno_in02",93,205;
			end;
		}
		else {
			mes "[]";
			mes "ȫ";
			mes "ΰľİν";
			mes "֮Ż";
			next;
			mes "[]";
			mes "...ڰѹȥļƳ";
			mes "ĵľֻĿǰٵļ";
			next;
			if (SkillPoint) {
				mes "[]";
				mes "ʣļܵ";
				close2;
				warp "yuno_in02",93,205;
				end;
			}
			mes "[]";
			mes "...ڣ";
			mes "һأ»ȥļ䣬";
			mes "ֻĿǰٵɲǣ";
			mes "ʫܵٻδ";
			next;
			callfunc "F_ClearJobVar";
			mes "[]";
			mes "һ";
			next;
			//callfunc("F_SaveQuestSkills"); //now not used
			mes "[]";
			mes "....";
			next;
			mes "[]";
			mes "....";
			set ADVJOB, Class+Job_Novice_High; //memo target 3rd Job ID
			if(ADVJOB == Job_Lord_Knight2) set ADVJOB,Job_Lord_Knight;
			if(ADVJOB == Job_Paladin2) set ADVJOB,Job_Paladin;
			jobchange Job_Novice_High;
			resetlvl(1);
			set MISC_QUEST,MISC_QUEST | 1024; //<-reset Skill Reset Event
			skill 142,1,0;
			skill 143,1,0;
			next;
			mes "[]";
			mes "ãϲ㣬й̶Ѿˣ";
			mes "ǣ͸սʿС";
			getitem 1202,1; //Knife_
			getitem 2302,1; //Cotton_Shirt_
			next;
			mes "[]";
			mes "ϣ¼ڹȥأµҪ׷ˣ";
			mes "ϣ¼淵֣";
			mes "ϣ¼δʫܵٵչ";
			close2;
			switch (ADVJOB) {
			case 4008:
			case 4015:
				warp "izlude",94,103; break;
			case 4009:
			case 4016:
				warp "prontera",273,354; break;
			case 4010:
			case 4017:
				warp "geffen",120,60; break;
			case 4011:
			case 4019:
				warp "alberta",116,57; break;
			case 4012:
			case 4020:
			case 4021:
				warp "payon",69,100; break;
			case 4013:
			case 4018:
				warp "morocc",154,50; break;
			default:
				warp "yuno_in02",93,205; break;
			}
			end;
		}
	}
	else {
		mes "[]";
		mes "ӭİ͹";
		mes "ڿʼĿǰ¾㣬";
		mes "»һµ";
		mes "׸սʿǵĹ!";
		next;
		mes "[]";
		mes "㲻Ӧó";
		close2;
		warp "yuno_in02",93,205;
		end;
	}
}

yuno_in02,88,164,5	script	õ̩˾ ܽ#Library	742,{
	if (Baselevel > 98 && JobLevel > 49 && Class >= Job_Knight && Class <= Job_Crusader2) {
		if (valkyrie_Q == 0) {
			mes "[õ̩˾ ܽ]";
			mes "ӭ٣ްֱ";
			mes "ħѧУ";
			mes "ͼݣĿ";
			mes "ΪҪ'֮'?";
			next;
			mes "[õ̩˾ ܽ]";
			mes "֮Ȼ";
			mes "ŸˣʱҲ";
			mes "ҪĶˣ";
			mes "ԭ״̬̫ã";
			mes "ԶҪǻر";
			mes "־貢";
			next;
			mes "[õ̩˾ ܽ]";
			mes "־1,285,000 ң";
			mes "Ϊ鼮İȫܼ";
			mes "鼮оԸĻ";
			mes "ϽɿͿˣ";
			mes "Ҫ־?";
			next;
			if (select("Ҫ:ȡ") == 1) {
				if (Zeny > 1284449) {
					set zeny,zeny-1285000;
					set valkyrie_Q,1;
					mes "[õ̩˾ ܽ]";
					mes "лл㣬Щ־ǻúõ";
					mes "ʹڴѧо棬";
					mes "ڿԽȥ";
					close;
				}
				mes "[õ̩˾ ܽ]";
				mes "Ľе㲻㰡";
				mes "Ҫ׵Ļȷһ";
				mes "ڴǮٹ";
				close;
			}
			mes "[õ̩˾ ܽ]";
			mes "?";
			mes "ԸⰡ?";
			mes "̫ϧ!";
			mes "ȻҲͲǿ";
			mes "ٻ!";
			close;
		}
		mes "[õ̩˾ ܽ]";
		mes "лл㣬Щ־ǻúõ";
		mes "ʹڴѧо棬";
		mes "ڿԽȥ";
		close;
	}
	mes "[õ̩˾ ܽ]";
	mes "ӭ٣ްֱ ħѧУ";
	mes "ͼݣɣ";
	mes "кܶ鼮";
	close;
}

yuno_in02,93,207,1	script	֮	111,{
	if (ADVJOB != 0 || Upper == 1) {
		mes "[֮]";
		mes "...";
		mes "ΪǶ򿪣";
		mes "ǽӢ֮·";
		mes "κεط·Ϊ㿪";
		next;
		mes "[֮]";
		mes "ǵطΪ";
		mes "׼飬˵";
		mes "ʵ޷ʵֵԸ";
		mes "ǿʵֵ";
		next;
		if (select("ֹͣĶ:Ķ") == 1) {
			mes "[֮]";
			mes ".....";
			close;
		}
		mes "[֮]";
		mes "ĵطӦû";
		mes "֮ͨ·....";
		mes "ƽԶ֪";
		close2;
		warp "valkyrie",48,8;
		end;
	}
	else if (Baselevel > 98 && JobLevel > 49 && Class >= Job_Knight && Class <= Job_Crusader2) {
		if (valkyrie_Q != 0) {
			mes "[֮]";
			mes "...Ȼǰ";
			mes "ͬʱɵĵطǣӢ";
			mes "Ȼй'' ";
			mes "⣬бӢ۳ƺŵ";
			mes "Ҳһ̵ʱ";
			next;
			mes "[֮]";
			mes "йκӢ۵ĸһЩ¼";
			mes "ԿͷĹ£";
			mes "Ҳûļ¼";
			mes "Ҫעһǣ";
			mes "ǾǼ 'ɾ˵' ";
			mes "йذ";
			next;
			mes "[֮]";
			mes "۷ʱһӵ";
			mes "ΰߵˣʥս";
			mes "սʿ̣Ļ";
			mes "쵼͹";
			mes "һ˵ͬ";
			mes "йӢ۵ֻأ";
			next;
			mes "[֮]";
			mes "Ӣ¸";
			mes "Ϊʱˣ";
			mes "";
			mes "껽µ";
			mes "Ǻܲҵֵ࣬";
			mes "ս֮Ӵ½ʧ";
			next;
			mes "[֮]";
			mes "һķֲ֧";
			mes "оû֤";
			mes "޷κ£";
			mes "Ҿ¼";
			mes "Ⱥ˷¼";
			mes "־ϣϣܹ";
			next;
			mes "[֮]";
			mes "Ϊʱһ";
			mes "Ӣۣٴοĵȴ";
			mes "ϣ쵼֮";
			mes "Ӣǵ˳֣Ժ...";
			mes "........";
			set valkyrie_Q,2;
			close;
		}
		mes "[֮]";
		mes ".....";
		close;
	}
	mes "[֮]";
	mes ".....";
	close;
}

yuno_in05,49,43,1	script	ֵ	111,{
	if (Baselevel > 98 && JobLevel > 49 && Class >= Job_Knight && Class <= Job_Crusader2) {
		if (valkyrie_Q == 2) warp "valkyrie",48,8;
	}
	end;
}

valkyrie,44,33,5	script	ְ̩#val	124,{
	if (Upper != 1) {
		set .@karma_d,rand(1,10);
		if (.@karma_d > 4) {
			mes "[ְ̩]";
			mes "ϲתɹ";
			mes "׸սʿǹ!";
			close;
		}
		mes "[ְ̩]";
		mes "벻ҪչʾƷ";
		mes "........";
		close;
	}
	else {
		mes "[ְ̩]";
		mes "סʱ̵";
		mes "Ҫȥ?";
		next;
		switch (select("¡:޿::::˹³::ħ:ŵ")) {
		case 1: callsub S_Warpchar,"prontera",116,72;
		case 2: callsub S_Warpchar,"morocc",156,46;
		case 3: callsub S_Warpchar,"payon",69,100;
		case 4: callsub S_Warpchar,"geffen",120,39;
		case 5: callsub S_Warpchar,"alberta",117,56;
		case 6: callsub S_Warpchar,"izlude",94,103;
		case 7: callsub S_Warpchar,"aldebaran",91,105;
		case 8: callsub S_Warpchar,"comodo",209,143;
		case 9: callsub S_Warpchar,"yuno",328,101;
		}
	}
S_WarpChar:
	mes "[ְ̩]";
	mes "ףƽ";
	close2;
	savepoint getarg(0),getarg(1),getarg(2);
	warp getarg(0),getarg(1),getarg(2);
	end;
}

// Warps
//============================================================ 
valkyrie,48,73,0	warp	valk01#1	1,1,valkyrie,48,64
valkyrie,48,66,0	warp	valk01#2	1,1,valkyrie,48,75

