// ==============================================================================
// սϵͳ - ˹ս 1
// ==============================================================================
//飺 http://promised-land.cn
//ԱPLTeamSoul
//ȣ100%
//űPLTeamSoul
//===============================================================================

// ǼǴNPC
// *********************************************************************

bat_room,253,97,4	script	˹ս-01ǼǴ::Fl1R_Guillaume	418,{
	end;
OnInit:
	waitingroom "ս 10 ",10,"Flavius_BG1::OnGuillaumeJoin",1;
	end;
OnEnterBG:
	set $@FlaviusBG1_id1, waitingroom2bg("bat_b01",390,10,"Flavius_BG1::OnGuillaumeQuit","");
	end;
}

bat_room,253,74,0	script	˹ս-01::Fl1R_Croix	414,{
	end;
OnInit:
	waitingroom "ս 10 ",10,"Flavius_BG1::OnCroixJoin",1;
	end;
OnEnterBG:
	set $@FlaviusBG1_id2, waitingroom2bg("bat_b01",10,290,"Flavius_BG1::OnCroixQuit","");
	end;
}

// ս
// *********************************************************************

-	script	Flavius_BG1	-1,{
	end;

OnInit:
	disablenpc "˾#fl1";
	disablenpc "Ǿ˾#fl1";
	disablenpc "սʦ#fl11";
	disablenpc "սʦ#fl12";
	end;

OnGuillaumeQuit:
OnCroixQuit:
	set BG_Delay_Tick, gettimetick(2) + 1200;
	end;

OnGuillaumeJoin:
OnCroixJoin:
	if( $@FlaviusBG1 == 0 )
		donpcevent "Flavius_BG1::OnReadyCheck";
	end;

OnReadyCheck:
	if( $@FlaviusBG1 )
		end;
	set .@Guillaume, getwaitingroomstate(0,"Fl1R_Guillaume");
	set .@Croix, getwaitingroomstate(0,"Fl1R_Croix");
	
	if( .@Guillaume < 10 || .@Croix < 10 )
	{
		mapannounce "bat_room","˹ս-01 [80-99] G: " + .@Guillaume + "/10, C: " + .@Croix + "/10",1,0x00FF00;
		end;
	}

	// BG 
	set $@FlaviusBG1, 1;
	set $@FlaviusBG1_Victory, 0;
	set .Guillaume_Score, 0;
	set .Guillaume_Loss, 0;
	set .Croix_Score, 0;
	set .Croix_Loss, 0;
	set .Match, 0;
	// NPC ׼
	donpcevent "#gfl1_respawn::OnBGStart";
	donpcevent "#cfl1_respawn::OnBGStart";
	enablenpc "սʦ#fl11";
	enablenpc "սʦ#fl12";
	disablenpc "˾#fl1";
	disablenpc "Ǿ˾#fl1";
	// ͵
	donpcevent "Fl1R_Guillaume::OnEnterBG";
	donpcevent "Fl1R_Croix::OnEnterBG";
	announce "˹ս-01 [80-99] Ѿʼ!",0,0x00FF00;
	initnpctimer;
	// ʼ!!

OnRoundStart:
	sleep 2000;
	if( $@FlaviusBG1 != 1 ) end;

	areapercentheal "bat_b01",382,2,397,17,100,100;
	areapercentheal "bat_b01",2,282,17,297,100,100;
	bg_warp $@FlaviusBG1_id1,"bat_b01",311,224;
	bg_warp $@FlaviusBG1_id2,"bat_b01",87,75;

	sleep 2000;
	if( $@FlaviusBG1 != 1 ) end;

	set .Match, .Match + 1;
	// ˮ
	set .Guillaume_Crystal, bg_monster($@FlaviusBG1_id1,"bat_b01",328,150,"ˮ",1914,"Flavius_BG1::OnGuillaumeBreak");
	setwall "bat_b01",327,149,2,6,0,"gui_wall1-1";
	setwall "bat_b01",329,149,2,0,0,"gui_wall1-2";
	setwall "bat_b01",329,151,2,2,0,"gui_wall1-3";
	setwall "bat_b01",327,151,2,4,0,"gui_wall1-4";

	set .Croix_Crystal, bg_monster($@FlaviusBG1_id2,"bat_b01",62,150,"Ǿˮ",1915,"Flavius_BG1::OnCroixBreak");
	setwall "bat_b01",61,149,2,6,0,"cro_wall1-1";
	setwall "bat_b01",63,149,2,0,0,"cro_wall1-2";
	setwall "bat_b01",63,151,2,2,0,"cro_wall1-3";
	setwall "bat_b01",61,151,2,4,0,"cro_wall1-4";

	// ໤
	bg_monster $@FlaviusBG1_id1,"bat_b01",328,160," ػ",1949,"Flavius_BG1::OnGuiGuardian";
	bg_monster $@FlaviusBG1_id1,"bat_b01",328,140," ػ",1950,"Flavius_BG1::OnGuiGuardian";
	set .Guillaume_Guardian, 2;
	bg_monster $@FlaviusBG1_id2,"bat_b01",62,160,"Ǿ ػ",1949,"Flavius_BG1::OnCroGuardian";
	bg_monster $@FlaviusBG1_id2,"bat_b01",61,140,"Ǿ ػ",1950,"Flavius_BG1::OnCroGuardian";
	set .Croix_Guardian, 2;
	// 
	mapannounce "bat_b01"," ˹ս-01 [ " + .Match + " ] Ѿʼ!!",1,0x00FF00;
	end;

OnRoundStop:
	// Ƴħ
	killmonster "bat_b01","Flavius_BG1::OnGuiGuardian";
	killmonster "bat_b01","Flavius_BG1::OnCroGuardian";
	delwall "gui_wall1-1";
	delwall "gui_wall1-2";
	delwall "gui_wall1-3";
	delwall "gui_wall1-4";
	killmonster "bat_b01","Flavius_BG1::OnGuillaumeBreak";
	delwall "cro_wall1-1";
	delwall "cro_wall1-2";
	delwall "cro_wall1-3";
	delwall "cro_wall1-4";
	killmonster "bat_b01","Flavius_BG1::OnCroixBreak";
	end;

OnGuiGuardian:
	if( set(.Guillaume_Guardian, .Guillaume_Guardian - 1) <= 0 )
	{
		delwall "gui_wall1-1";
		delwall "gui_wall1-2";
		delwall "gui_wall1-3";
		delwall "gui_wall1-4";
		mapannounce "bat_b01","ˮʧȥ!",1,0x0000FF;
	}
	end;

OnCroGuardian:
	if( set(.Croix_Guardian, .Croix_Guardian - 1) <= 0 )
	{
		delwall "cro_wall1-1";
		delwall "cro_wall1-2";
		delwall "cro_wall1-3";
		delwall "cro_wall1-4";
		mapannounce "bat_b01","Ǿˮʧȥ!",1,0xFF0000;
	}
	end;

OnGuillaumeBreak:
	donpcevent "Flavius_BG1::OnRoundStop";
	set .Guillaume_Loss, .Guillaume_Loss + 1;
	if( set(.Croix_Score, .Croix_Score + 1) < 2 )
	{
		bg_updatescore "bat_b01",.Guillaume_Score,.Croix_Score;
		mapannounce "bat_b01","ˮݻ!",1,0x0000FF;
		donpcevent "Flavius_BG1::OnRoundStart";
	}
	else
	{
		bg_updatescore "bat_b01",.Guillaume_Score,.Croix_Score;
		mapannounce "bat_b01","Ǿ ˹ս-01 սлʤ!",1,0xFF0000;
		set $@FlaviusBG1_Victory, 2;
		donpcevent "Flavius_BG1::OnMatchEnd";
	}
	end;

OnCroixBreak:
	donpcevent "Flavius_BG1::OnRoundStop";
	set .Croix_Loss, .Croix_Loss + 1;
	if( set(.Guillaume_Score, .Guillaume_Score + 1) < 2 )
	{
		bg_updatescore "bat_b01",.Guillaume_Score,.Croix_Score;
		mapannounce "bat_b01","Ǿˮݻ!",1,0xFF0000;
		donpcevent "Flavius_BG1::OnRoundStart";
	}
	else
	{
		bg_updatescore "bat_b01",.Guillaume_Score,.Croix_Score;
		mapannounce "bat_b01"," ˹ս-01 սлʤ!",1,0x0000FF;
		set $@FlaviusBG1_Victory, 1;
		donpcevent "Flavius_BG1::OnMatchEnd";
	}
	end;

OnTimer2400000:
	mapannounce "bat_b01"," ˹ս-01 ս5Ӻ",1,0x00FF00;
	end;
OnTimer2640000:
	mapannounce "bat_b01"," ˹ս-01 ս1Ӻ",1,0x00FF00;
	end;

OnTimer2700000:
	if( .Croix_Score > .Guillaume_Score )
	{
		mapannounce "bat_b01","Ǿ ˹ս-01 սлʤ!",1,0xFF0000;
		set $@FlaviusBG1_Victory, 2;
	}
	else if( .Croix_Score < .Guillaume_Score )
	{
		mapannounce "bat_b01"," ˹ս-01 սлʤ!",1,0x0000FF;
		set $@FlaviusBG1_Victory, 1;
	}
	else
	{
		mapannounce "bat_b01"," ˹ս-01 սѾ. ⳡսƽ",1,0x00FF00;
		set $@FlaviusBG1_Victory, 3;
	}

OnMatchEnd:
	set $@FlaviusBG1, 2;
	stopnpctimer;
	donpcevent "#gfl1_respawn::OnBGStop";
	donpcevent "#cfl1_respawn::OnBGStop";
	disablenpc "սʦ#fl11";
	disablenpc "սʦ#fl12";
	enablenpc "˾#fl1";
	enablenpc "Ǿ˾#fl1";
	sleep 2000;
	bg_warp $@FlaviusBG1_id1,"bat_b01",390,10;
	bg_warp $@FlaviusBG1_id2,"bat_b01",10,290;
	sleep 3000;
	mapannounce "bat_b01"," ˹ս-01 1Ӻر!",1,0x00FF00;
	initnpctimer;
	end;

OnTimer30000:
	if( $@FlaviusBG1 == 2 )
		mapannounce "bat_b01"," ˹ս-01 30ر!",1,0x00FF00;
	end;
OnTimer50000:
	if( $@FlaviusBG1 == 2 )
		mapannounce "bat_b01"," ˹ս-01 10ر!",1,0x00FF00;
	end;

OnTimer60000:
	if( $@FlaviusBG1 != 2 )
		end;
OnReset:
	stopnpctimer;
	donpcevent "Flavius_BG1::OnRoundStop";
	set .Guillaume_Score, 0;
	set .Guillaume_Crystal, 0;
	set .Guillaume_Loss, 0;
	set .Croix_Score, 0;
	set .Croix_Crystal, 0;
	set .Croix_Loss, 0;
	set .Match, 0;
	set $@FlaviusBG1_Victory, 0;
	// NPC
	disablenpc "˾#fl1";
	disablenpc "Ǿ˾#fl1";
	disablenpc "սʦ#fl11";
	disablenpc "սʦ#fl12";

	if( $@FlaviusBG1_id1 ) { bg_destroy $@FlaviusBG1_id1; set $@FlaviusBG1_id1, 0; }
	if( $@FlaviusBG1_id2 ) { bg_destroy $@FlaviusBG1_id2; set $@FlaviusBG1_id2, 0; }
	sleep 1000;
	mapwarp "bat_b01","bat_room",155,150;
	sleep 2000;
	maprespawnguildid "bat_b01",0,3; // Just in case someone else
	sleep 2000;
	bg_updatescore "bat_b01",0,0;
	set $@FlaviusBG1, 0;
	donpcevent "Flavius_BG1::OnReadyCheck";
	end;
}

// ս
// *********************************************************************

bat_b01,389,13,5	script	˾#fl1	419,{
	if( $@FlaviusBG1_Victory )
	{
		if( $@FlaviusBG1_Victory == Bat_Team )
		{ // ʤ
			mes "[˹ ˹]";
			mes "ʥļ!!";
			mes "ʤҫ!";
			mes "" + strcharinfo(0) + ", ϲΪʤ";
			close2;
			set .@Reward, 9;
		}
		else
		{ // ʧ
			mes "[˹ ˹]";
			mes "ȻʧˣѾսо.";
			mes "Ǽ ޶սĽ!";
			mes "εʧܵѵ.";
			close2;
			set .@Reward, 3;
		}

		setquest 2070;
		getitem 7829, .@Reward;
		bg_leave;
		warp "bat_room",155,150;
		end;
	}
	end;
}

bat_b01,9,293,5	script	Ǿ˾#fl1	415,{
	if( $@FlaviusBG1_Victory )
	{
		if( $@FlaviusBG1_Victory == Bat_Team )
		{ // ʤ
			mes "[˹]";
			mes "ʥĿǾ!!";
			mes "ʤҫ!";
			mes "" + strcharinfo(0) + ", ϲΪʤ";
			close2;
			set .@Reward, 9;
		}
		else
		{ // ʧ
			mes "[˹]";
			mes ", " + strcharinfo(0) + ". Ҫ̫ѹ.";
			mes "ȻûսʤѾ.";
			mes "ǿǾĻʼսǻ´Ӯ.";
			close2;
			set .@Reward, 3;
		}

		setquest 2070;
		getitem 7829, .@Reward;
		bg_leave;
		warp "bat_room",155,150;
		end;
	}
	end;
}

// սʦ
// *********************************************************************

bat_b01,391,13,5	script	սʦ#fl12	95,{
	mes "[սʦ]";
	mes "ֻҪۣȻ.";
	mes "Լʹ.";
	specialeffect2 312;
	close;
}

bat_b01,11,293,5	script	սʦ#fl11	95,{
	mes "[սʦ]";
	mes "ֻҪۣȻ.";
	mes "Լʹ.";
	specialeffect2 312;
	close;
}

// ս
// *********************************************************************

bat_b01,390,10,0	script	#gfl1_respawn	139,{
	end;

OnBGStart:
	initnpctimer;
	end;

OnBGStop:
	stopnpctimer;
	end;

OnTimer24000:
	misceffect 83;
	end;

OnTimer25000:
	areapercentheal "bat_b01",382,2,397,17,100,100;
	areawarp "bat_b01",382,2,397,17,"bat_b01",311,224;
	initnpctimer;
	end;
}

bat_b01,10,290,0	script	#cfl1_respawn	139,{
	end;

OnBGStart:
	initnpctimer;
	end;

OnBGStop:
	stopnpctimer;
	end;

OnTimer24000:
	misceffect 83;
	end;

OnTimer25000:
	areapercentheal "bat_b01",2,282,17,297,100,100;
	areawarp "bat_b01",2,282,17,297,"bat_b01",87,75;
	initnpctimer;
	end;
}

// Flags
// *********************************************************************

bat_b01,304,231,1	duplicate(Guillaume camp#bat)	Ӫ#bat1	973
bat_b01,319,231,1	duplicate(Guillaume camp#bat)	Ӫ#bat2	973
bat_b01,304,218,1	duplicate(Guillaume camp#bat)	Ӫ#bat3	973
bat_b01,319,218,1	duplicate(Guillaume camp#bat)	Ӫ#bat4	973
bat_b01,304,231,1	duplicate(Guillaume camp#bat)	Ӫ#bat5	973
bat_b01,304,231,1	duplicate(Guillaume camp#bat)	Ӫ#bat6	973
bat_b01,335,142,1	duplicate(Guillaume camp#bat)	Ӫ#bat7	973
bat_b01,335,157,1	duplicate(Guillaume camp#bat)	Ӫ#bat8	973
bat_b01,390,16,1	duplicate(Guillaume camp#bat)	Ӫ#bat9	973
bat_b01,292,163,1	duplicate(Guillaume camp#bat)	Ӫ#bat19	973
bat_b01,292,136,1	duplicate(Guillaume camp#bat)	Ӫ#bat20	973
bat_b01,241,185,1	duplicate(Guillaume camp#bat)	Ӫ#bat21	973
bat_b01,247,179,1	duplicate(Guillaume camp#bat)	Ӫ#bat22	973

bat_b01,96,81,1	duplicate(Croix camp#bat)	ǾӪ#bat1	974
bat_b01,96,68,1	duplicate(Croix camp#bat)	ǾӪ#bat2	974
bat_b01,79,81,1	duplicate(Croix camp#bat)	ǾӪ#bat3	974
bat_b01,79,68,1	duplicate(Croix camp#bat)	ǾӪ#bat4	974
bat_b01,96,81,1	duplicate(Croix camp#bat)	ǾӪ#bat5	974
bat_b01,96,81,1	duplicate(Croix camp#bat)	ǾӪ#bat6	974
bat_b01,59,164,1	duplicate(Croix camp#bat)	ǾӪ#bat7	974
bat_b01,59,137,1	duplicate(Croix camp#bat)	ǾӪ#bat8	974
bat_b01,10,296,1	duplicate(Croix camp#bat)	ǾӪ#bat9	974
bat_b01,110,162,1	duplicate(Croix camp#bat)	ǾӪ#bat18	974
bat_b01,110,137,1	duplicate(Croix camp#bat)	ǾӪ#bat19	974
bat_b01,152,120,1	duplicate(Croix camp#bat)	ǾӪ#bat20	974
bat_b01,158,114,1	duplicate(Croix camp#bat)	ǾӪ#bat21	974

// MapFlags
// *********************************************************************

bat_b01	mapflag	battleground	2
bat_b01	mapflag	nomemo
bat_b01	mapflag	nosave	SavePoint
bat_b01	mapflag	noteleport
bat_b01	mapflag	nowarp
bat_b01	mapflag	nowarpto
bat_b01	mapflag	noreturn
bat_b01	mapflag	nobranch
bat_b01	mapflag	nopenalty
