- 0100_Basic_Commands - exp.ro.cmd.ch.01_basic中的类
-
========================
|0100.- Basic commands.|
========================
- 0100_Basic_Commands() - 类 的构造器exp.ro.cmd.ch.01_basic.0100_Basic_Commands
-
- 0100_Basic_Commands - exp.ro.cmd.en.01_basic中的类
-
========================
|0100.- Basic commands.|
========================
- 0100_Basic_Commands() - 类 的构造器exp.ro.cmd.en.01_basic.0100_Basic_Commands
-
- 0200_Information_Retrieving_Commands - exp.ro.cmd.ch.02_info中的类
-
=========================================
|0200.- Information-retrieving commands.|
=========================================
- 0200_Information_Retrieving_Commands() - 类 的构造器exp.ro.cmd.ch.02_info.0200_Information_Retrieving_Commands
-
- 0200_Information_Retrieving_Commands - exp.ro.cmd.en.02_info中的类
-
=========================================
|0200.- Information-retrieving commands.|
=========================================
- 0200_Information_Retrieving_Commands() - 类 的构造器exp.ro.cmd.en.02_info.0200_Information_Retrieving_Commands
-
- 0201_Item_Related - exp.ro.cmd.ch.02_info中的类
-
===============================
|0201.- Item-related commands.|
===============================
- 0201_Item_Related() - 类 的构造器exp.ro.cmd.ch.02_info.0201_Item_Related
-
- 0201_Item_Related - exp.ro.cmd.en.02_info中的类
-
===============================
|0201.- Item-related commands.|
===============================
- 0201_Item_Related() - 类 的构造器exp.ro.cmd.en.02_info.0201_Item_Related
-
- 0202_Guild_Related - exp.ro.cmd.ch.02_info中的类
-
================================
|0202.- Guild-related commands.|
================================
- 0202_Guild_Related() - 类 的构造器exp.ro.cmd.ch.02_info.0202_Guild_Related
-
- 0202_Guild_Related - exp.ro.cmd.en.02_info中的类
-
================================
|0202.- Guild-related commands.|
================================
- 0202_Guild_Related() - 类 的构造器exp.ro.cmd.en.02_info.0202_Guild_Related
-
- 0300_Checking_Commands - exp.ro.cmd.ch.03_check中的类
-
===========================
|0300.- Checking commands.|
===========================
- 0300_Checking_Commands() - 类 的构造器exp.ro.cmd.ch.03_check.0300_Checking_Commands
-
- 0300_Checking_Commands - exp.ro.cmd.en.03_check中的类
-
===========================
|0300.- Checking commands.|
===========================
- 0300_Checking_Commands() - 类 的构造器exp.ro.cmd.en.03_check.0300_Checking_Commands
-
- 0301_Item_Related - exp.ro.cmd.ch.03_check中的类
-
===============================
|0301.- Item-related commands.|
===============================
- 0301_Item_Related() - 类 的构造器exp.ro.cmd.ch.03_check.0301_Item_Related
-
- 0301_Item_Related - exp.ro.cmd.en.03_check中的类
-
===============================
|0301.- Item-related commands.|
===============================
- 0301_Item_Related() - 类 的构造器exp.ro.cmd.en.03_check.0301_Item_Related
-
- 0400_Player_Commands - exp.ro.cmd.ch.04_player中的类
-
=========================
|0400.- Player commands.|
=========================
- 0400_Player_Commands() - 类 的构造器exp.ro.cmd.ch.04_player.0400_Player_Commands
-
- 0400_Player_Commands - exp.ro.cmd.en.04_player中的类
-
=========================
|0400.- Player commands.|
=========================
- 0400_Player_Commands() - 类 的构造器exp.ro.cmd.en.04_player.0400_Player_Commands
-
- 0401_Item_Related - exp.ro.cmd.ch.04_player中的类
-
===============================
|0401.- Item-related commands.|
===============================
- 0401_Item_Related() - 类 的构造器exp.ro.cmd.ch.04_player.0401_Item_Related
-
- 0401_Item_Related - exp.ro.cmd.en.04_player中的类
-
===============================
|0401.- Item-related commands.|
===============================
- 0401_Item_Related() - 类 的构造器exp.ro.cmd.en.04_player.0401_Item_Related
-
- 0402_Guild_Related - exp.ro.cmd.ch.04_player中的类
-
================================
|0402.- Guild-related commands.|
================================
- 0402_Guild_Related() - 类 的构造器exp.ro.cmd.ch.04_player.0402_Guild_Related
-
- 0402_Guild_Related - exp.ro.cmd.en.04_player中的类
-
================================
|0402.- Guild-related commands.|
================================
- 0402_Guild_Related() - 类 的构造器exp.ro.cmd.en.04_player.0402_Guild_Related
-
- 0403_Marriage_Related - exp.ro.cmd.ch.04_player中的类
-
===================================
|0403.- Marriage-related commands.|
===================================
- 0403_Marriage_Related() - 类 的构造器exp.ro.cmd.ch.04_player.0403_Marriage_Related
-
- 0403_Marriage_Related - exp.ro.cmd.en.04_player中的类
-
===================================
|0403.- Marriage-related commands.|
===================================
- 0403_Marriage_Related() - 类 的构造器exp.ro.cmd.en.04_player.0403_Marriage_Related
-
- 0500_MOB_or_NPC_Commands - exp.ro.cmd.ch.05_mob_npc中的类
-
=====================================
|0500.- Mob / NPC -related commands.|
=====================================
- 0500_MOB_or_NPC_Commands() - 类 的构造器exp.ro.cmd.ch.05_mob_npc.0500_MOB_or_NPC_Commands
-
- 0500_MOB_or_NPC_Commands - exp.ro.cmd.en.05_mob_npc中的类
-
======================================
|0500.- Mob / NPC - related commands.|
======================================
- 0500_MOB_or_NPC_Commands() - 类 的构造器exp.ro.cmd.en.05_mob_npc.0500_MOB_or_NPC_Commands
-
- 0501_Time_Related - exp.ro.cmd.ch.05_mob_npc中的类
-
===============================
|0501.- Time-related commands.|
===============================
- 0501_Time_Related() - 类 的构造器exp.ro.cmd.ch.05_mob_npc.0501_Time_Related
-
- 0501_Time_Related - exp.ro.cmd.en.05_mob_npc中的类
-
===============================
|0501.- Time-related commands.|
===============================
- 0501_Time_Related() - 类 的构造器exp.ro.cmd.en.05_mob_npc.0501_Time_Related
-
- 0502_Guild_Related - exp.ro.cmd.ch.05_mob_npc中的类
-
================================
|0502.- Guild-related commands.|
================================
- 0502_Guild_Related() - 类 的构造器exp.ro.cmd.ch.05_mob_npc.0502_Guild_Related
-
- 0502_Guild_Related - exp.ro.cmd.en.05_mob_npc中的类
-
================================
|0502.- Guild-related commands.|
================================
- 0502_Guild_Related() - 类 的构造器exp.ro.cmd.en.05_mob_npc.0502_Guild_Related
-
- 0600_Other_Commands - exp.ro.cmd.ch.06_other中的类
-
========================
|0600.- Other commands.|
========================
- 0600_Other_Commands() - 类 的构造器exp.ro.cmd.ch.06_other.0600_Other_Commands
-
- 0600_Other_Commands - exp.ro.cmd.en.06_other中的类
-
========================
|0600.- Other commands.|
========================
- 0600_Other_Commands() - 类 的构造器exp.ro.cmd.en.06_other.0600_Other_Commands
-
- 0601_Unit_Related - exp.ro.cmd.ch.06_other中的类
-
===============================
|0601.- Unit-related commands.|
===============================
- 0601_Unit_Related() - 类 的构造器exp.ro.cmd.ch.06_other.0601_Unit_Related
-
- 0601_Unit_Related - exp.ro.cmd.en.06_other中的类
-
===============================
|0601.- Unit-related commands.|
===============================
- 0601_Unit_Related() - 类 的构造器exp.ro.cmd.en.06_other.0601_Unit_Related
-
- 0700_Instance_Commands - exp.ro.cmd.ch.07_instance中的类
-
===========================
|0700.- Instance commands.|
===========================
- 0700_Instance_Commands() - 类 的构造器exp.ro.cmd.ch.07_instance.0700_Instance_Commands
-
- 0700_Instance_Commands - exp.ro.cmd.en.07_instance中的类
-
===========================
|0700.- Instance commands.|
===========================
- 0700_Instance_Commands() - 类 的构造器exp.ro.cmd.en.07_instance.0700_Instance_Commands
-
- 0800_Quest_Log_Commands - exp.ro.cmd.ch.08_quest中的类
-
============================
|0800.- Quest Log commands.|
============================
- 0800_Quest_Log_Commands() - 类 的构造器exp.ro.cmd.ch.08_quest.0800_Quest_Log_Commands
-
- 0800_Quest_Log_Commands - exp.ro.cmd.en.08_quest中的类
-
============================
|0800.- Quest Log commands.|
============================
- 0800_Quest_Log_Commands() - 类 的构造器exp.ro.cmd.en.08_quest.0800_Quest_Log_Commands
-
- 0900_Battleground_Commands - exp.ro.cmd.ch.09_battleground中的类
-
===============================
|0900.- Battleground commands.|
===============================
- 0900_Battleground_Commands() - 类 的构造器exp.ro.cmd.ch.09_battleground.0900_Battleground_Commands
-
- 0900_Battleground_Commands - exp.ro.cmd.en.09_battleground中的类
-
===============================
|0900.- Battleground commands.|
===============================
- 0900_Battleground_Commands() - 类 的构造器exp.ro.cmd.en.09_battleground.0900_Battleground_Commands
-
- 1000_Pet_Commands - exp.ro.cmd.ch.10_pet中的类
-
======================
|1000.- Pet commands.|
======================
- 1000_Pet_Commands() - 类 的构造器exp.ro.cmd.ch.10_pet.1000_Pet_Commands
-
- 1000_Pet_Commands - exp.ro.cmd.en.10_pet中的类
-
======================
|1000.- Pet commands.|
======================
- 1000_Pet_Commands() - 类 的构造器exp.ro.cmd.en.10_pet.1000_Pet_Commands
-
- 1001_Pet_AI_Related - exp.ro.cmd.ch.10_pet中的类
-
=========================
|1001.- Pet AI commands.|
=========================
These commands will only work if the invoking character has a pet, and are meant
to be executed from pet scripts.
- 1001_Pet_AI_Related() - 类 的构造器exp.ro.cmd.ch.10_pet.1001_Pet_AI_Related
-
- 1001_Pet_AI_Related - exp.ro.cmd.en.10_pet中的类
-
=========================
|1001.- Pet AI commands.|
=========================
These commands will only work if the invoking character has a pet, and are meant
to be executed from pet scripts.
- 1001_Pet_AI_Related() - 类 的构造器exp.ro.cmd.en.10_pet.1001_Pet_AI_Related
-
- 1100_Homunculus_Commands - exp.ro.cmd.ch.11_homunculus中的类
-
=============================
|1100.- Homunculus commands.|
=============================
- 1100_Homunculus_Commands() - 类 的构造器exp.ro.cmd.ch.11_homunculus.1100_Homunculus_Commands
-
- 1100_Homunculus_Commands - exp.ro.cmd.en.11_homunculus中的类
-
=============================
|1100.- Homunculus commands.|
=============================
- 1100_Homunculus_Commands() - 类 的构造器exp.ro.cmd.en.11_homunculus.1100_Homunculus_Commands
-
- 1200_Mercenary_Commands - exp.ro.cmd.ch.12_mercenary中的类
-
============================
|1200.- Mercenary commands.|
============================
- 1200_Mercenary_Commands() - 类 的构造器exp.ro.cmd.ch.12_mercenary.1200_Mercenary_Commands
-
- 1200_Mercenary_Commands - exp.ro.cmd.en.12_mercenary中的类
-
============================
|1200.- Mercenary commands.|
============================
- 1200_Mercenary_Commands() - 类 的构造器exp.ro.cmd.en.12_mercenary.1200_Mercenary_Commands
-
- 1300_Party_Commands - exp.ro.cmd.ch.13_party中的类
-
========================
|1300.- Party commands.|
========================
- 1300_Party_Commands() - 类 的构造器exp.ro.cmd.ch.13_party.1300_Party_Commands
-
- 1300_Party_Commands - exp.ro.cmd.en.13_party中的类
-
========================
|1300.- Party commands.|
========================
- 1300_Party_Commands() - 类 的构造器exp.ro.cmd.en.13_party.1300_Party_Commands
-
- 1400_Channel_Commands - exp.ro.cmd.ch.14_channel中的类
-
==========================
|1400.- Channel commands.|
==========================
- 1400_Channel_Commands() - 类 的构造器exp.ro.cmd.ch.14_channel.1400_Channel_Commands
-
- 1400_Channel_Commands - exp.ro.cmd.en.14_channel中的类
-
==========================
|1400.- Channel commands.|
==========================
- 1400_Channel_Commands() - 类 的构造器exp.ro.cmd.en.14_channel.1400_Channel_Commands
-
- 1500_Achievement_Commands - exp.ro.cmd.ch.15_achievement中的类
-
==============================
|1500.- Achievement commands.|
==============================
- 1500_Achievement_Commands() - 类 的构造器exp.ro.cmd.ch.15_achievement.1500_Achievement_Commands
-
- 1500_Achievement_Commands - exp.ro.cmd.en.15_achievement中的类
-
==============================
|1500.- Achievement commands.|
==============================
- 1500_Achievement_Commands() - 类 的构造器exp.ro.cmd.en.15_achievement.1500_Achievement_Commands
-
- achievementadd() - 类 中的方法exp.ro.cmd.ch.15_achievement.1500_Achievement_Commands
-
achievementadd(<achievement id>{,<char id>})
This function will add an achievement to the player's log for the attached
player or the supplied <char id>.
- achievementadd() - 类 中的方法exp.ro.cmd.en.15_achievement.1500_Achievement_Commands
-
achievementadd(<achievement id>{,<char id>})
This function will add an achievement to the player's log for the attached
player or the supplied <char id>.
- achievementcomplete() - 类 中的方法exp.ro.cmd.ch.15_achievement.1500_Achievement_Commands
-
achievementcomplete(<achievement id>{,<char id>})
This function will complete an achievement for the attached player or the supplied
<char id>.
- achievementcomplete() - 类 中的方法exp.ro.cmd.en.15_achievement.1500_Achievement_Commands
-
achievementcomplete(<achievement id>{,<char id>})
This function will complete an achievement for the attached player or the supplied
<char id>.
- achievementexists() - 类 中的方法exp.ro.cmd.ch.15_achievement.1500_Achievement_Commands
-
achievementexists(<achievement id>{,<char id>});
This function will return if the achievement exists on the player or the supplied
<char id>.
- achievementexists() - 类 中的方法exp.ro.cmd.en.15_achievement.1500_Achievement_Commands
-
achievementexists(<achievement id>{,<char id>});
This function will return if the achievement exists on the player or the supplied
<char id>.
- achievementinfo() - 类 中的方法exp.ro.cmd.ch.15_achievement.1500_Achievement_Commands
-
achievementinfo(<achievement id>,<type>{,<char id>})
This function will return the specified <type> value for an achievement of the
attached player or the supplied <char id>.
- achievementinfo() - 类 中的方法exp.ro.cmd.en.15_achievement.1500_Achievement_Commands
-
achievementinfo(<achievement id>,<type>{,<char id>})
This function will return the specified <type> value for an achievement of the
attached player or the supplied <char id>.
- achievementremove() - 类 中的方法exp.ro.cmd.ch.15_achievement.1500_Achievement_Commands
-
achievementremove(<achievement id>{,<char id>})
This function will remove an achievement from the player's log for the attached
player or the supplied <char id>.
- achievementremove() - 类 中的方法exp.ro.cmd.en.15_achievement.1500_Achievement_Commands
-
achievementremove(<achievement id>{,<char id>})
This function will remove an achievement from the player's log for the attached
player or the supplied <char id>.
- achievementupdate() - 类 中的方法exp.ro.cmd.ch.15_achievement.1500_Achievement_Commands
-
achievementupdate(<achievement id>,<type>,<value>{,<char id>})
This function will update an achievement's value for an achievement of the attached
player or the supplied <char id>.
- achievementupdate() - 类 中的方法exp.ro.cmd.en.15_achievement.1500_Achievement_Commands
-
achievementupdate(<achievement id>,<type>,<value>{,<char id>})
This function will update an achievement's value for an achievement of the attached
player or the supplied <char id>.
- addmonsterdrop() - 类 中的方法exp.ro.cmd.ch.05_mob_npc.0500_MOB_or_NPC_Commands
-
addmonsterdrop <monster id>,<item id>,<rate>;
addmonsterdrop "<monster name>",<item id>,<rate>;
delmonsterdrop <monster id>,<item id>;
delmonsterdrop "<monster name>",<item id>;
These commands will temporarily add or delete a monster drop, which will be reset
when the mob database reloads or the server shuts down.
- addmonsterdrop() - 类 中的方法exp.ro.cmd.en.05_mob_npc.0500_MOB_or_NPC_Commands
-
addmonsterdrop <monster id>,<item id>,<rate>;
addmonsterdrop "<monster name>",<item id>,<rate>;
delmonsterdrop <monster id>,<item id>;
delmonsterdrop "<monster name>",<item id>;
These commands will temporarily add or delete a monster drop, which will be reset
when the mob database reloads or the server shuts down.
- addspiritball() - 类 中的方法exp.ro.cmd.ch.02_info.0200_Information_Retrieving_Commands
-
addspiritball <count>,<duration>{,<char_id>};
Adds spirit ball to player for 'duration' in milisecond.
- addspiritball() - 类 中的方法exp.ro.cmd.en.02_info.0200_Information_Retrieving_Commands
-
addspiritball <count>,<duration>{,<char_id>};
Adds spirit ball to player for 'duration' in milisecond.
- addtimer() - 类 中的方法exp.ro.cmd.ch.05_mob_npc.0501_Time_Related
-
addtimer <ticks>,"NPC::OnLabel";
deltimer "NPC::OnLabel";
addtimercount <ticks>,"NPC::OnLabel";
These commands will create, destroy, and delay a countdown timer - 'addtimer' to
create, 'deltimer' to destroy and 'addtimercount' to delay it by the specified
number of ticks.
- addtimer() - 类 中的方法exp.ro.cmd.en.05_mob_npc.0501_Time_Related
-
addtimer <ticks>,"NPC::OnLabel";
deltimer "NPC::OnLabel";
addtimercount <ticks>,"NPC::OnLabel";
These commands will create, destroy, and delay a countdown timer - 'addtimer' to
create, 'deltimer' to destroy and 'addtimercount' to delay it by the specified
number of ticks.
- adopt() - 类 中的方法exp.ro.cmd.ch.04_player.0403_Marriage_Related
-
adopt("<parent_name>","<baby_name>");
adopt(<parent_id>,<baby_id>);
This function will send the client adoption request to the specified baby
character.
- adopt() - 类 中的方法exp.ro.cmd.en.04_player.0403_Marriage_Related
-
adopt("<parent_name>","<baby_name>");
adopt(<parent_id>,<baby_id>);
This function will send the client adoption request to the specified baby
character.
- agitcheck() - 类 中的方法exp.ro.cmd.ch.03_check.0300_Checking_Commands
-
agitcheck()
agitcheck2()
agitcheck3()
These function will let you check whether the server is currently in WoE:FE mode
(agitcheck()), WoE:SE mode (agitcheck2()), or WoE:TE mode (agitcheck3()) and will
return true if War of Emperium is on and false if it isn't.
- agitcheck() - 类 中的方法exp.ro.cmd.en.03_check.0300_Checking_Commands
-
agitcheck()
agitcheck2()
agitcheck3()
These function will let you check whether the server is currently in WoE:FE mode
(agitcheck()), WoE:SE mode (agitcheck2()), or WoE:TE mode (agitcheck3()) and will
return true if War of Emperium is on and false if it isn't.
- agitstart() - 类 中的方法exp.ro.cmd.ch.05_mob_npc.0502_Guild_Related
-
agitstart;
agitend;
agitstart2;
agitend2;
agitstart3;
agitend3;
These commands will start and end War of Emperium FE, War of Emperium SE,
or War of Emperium TE.
- agitstart() - 类 中的方法exp.ro.cmd.en.05_mob_npc.0502_Guild_Related
-
agitstart;
agitend;
agitstart2;
agitend2;
agitstart3;
agitend3;
These commands will start and end War of Emperium FE, War of Emperium SE,
or War of Emperium TE.
- announce() - 类 中的方法exp.ro.cmd.ch.05_mob_npc.0500_MOB_or_NPC_Commands
-
announce "<text>",<flag>{,<fontColor>{,<fontType>{,<fontSize>{,<fontAlign>{,<fontY>}}}}};
This command will broadcast a message to all or most players, similar to
- announce() - 类 中的方法exp.ro.cmd.en.05_mob_npc.0500_MOB_or_NPC_Commands
-
announce "<text>",<flag>{,<fontColor>{,<fontType>{,<fontSize>{,<fontAlign>{,<fontY>}}}}};
This command will broadcast a message to all or most players, similar to
- areaannounce() - 类 中的方法exp.ro.cmd.ch.05_mob_npc.0500_MOB_or_NPC_Commands
-
areaannounce "<map name>",<x1>,<y1>,<x2>,<y2>,"<text>",<flag>{,<fontColor>{,<fontType>{,<fontSize>{,<fontAlign>{,<fontY>}}}}}};
This command works like 'announce' but will only broadcast to characters
residing in the specified x1/y1-x2/y2 rectangle on the map given.
- areaannounce() - 类 中的方法exp.ro.cmd.en.05_mob_npc.0500_MOB_or_NPC_Commands
-
areaannounce "<map name>",<x1>,<y1>,<x2>,<y2>,"<text>",<flag>{,<fontColor>{,<fontType>{,<fontSize>{,<fontAlign>{,<fontY>}}}}}};
This command works like 'announce' but will only broadcast to characters
residing in the specified x1/y1-x2/y2 rectangle on the map given.
- areamobuseskill() - 类 中的方法exp.ro.cmd.ch.05_mob_npc.0500_MOB_or_NPC_Commands
-
areamobuseskill "<map name>",<x>,<y>,<range>,<mob id>,<skill id>,<skill level>,<cast time>,<cancelable>,<emotion>,<target type>;
areamobuseskill "<map name>",<x>,<y>,<range>,<mob id>,"<skill name>",<skill level>,<cast time>,<cancelable>,<emotion>,<target type>;
This command will make all monsters of the specified mob ID in the specified
area use the specified skill.
- areamobuseskill() - 类 中的方法exp.ro.cmd.en.05_mob_npc.0500_MOB_or_NPC_Commands
-
areamobuseskill "<map name>",<x>,<y>,<range>,<mob id>,<skill id>,<skill level>,<cast time>,<cancelable>,<emotion>,<target type>;
areamobuseskill "<map name>",<x>,<y>,<range>,<mob id>,"<skill name>",<skill level>,<cast time>,<cancelable>,<emotion>,<target type>;
This command will make all monsters of the specified mob ID in the specified
area use the specified skill.
- areapercentheal() - 类 中的方法exp.ro.cmd.ch.09_battleground.0900_Battleground_Commands
-
areapercentheal "<map name>",<x1>,<y1>,<x2>,<y2>,<hp>,<sp>;
Restores a percentage of the maximum HP/SP of players within a defined area.
- areapercentheal() - 类 中的方法exp.ro.cmd.en.09_battleground.0900_Battleground_Commands
-
areapercentheal "<map name>",<x1>,<y1>,<x2>,<y2>,<hp>,<sp>;
Restores a percentage of the maximum HP/SP of players within a defined area.
- areawarp() - 类 中的方法exp.ro.cmd.ch.04_player.0400_Player_Commands
-
areawarp "<from map name>",<x1>,<y1>,<x2>,<y2>,"<to map name>",<x3>,<y3>{,<x4>,<y4>};
This command is similar to 'warp', however, it will not refer to the invoking
character, but instead, all characters within a specified area, defined by the
x1/y1-x2/y2 square, will be warped.
- areawarp() - 类 中的方法exp.ro.cmd.en.04_player.0400_Player_Commands
-
areawarp "<from map name>",<x1>,<y1>,<x2>,<y2>,"<to map name>",<x3>,<y3>{,<x4>,<y4>};
This command is similar to 'warp', however, it will not refer to the invoking
character, but instead, all characters within a specified area, defined by the
x1/y1-x2/y2 square, will be warped.
- atcommand() - 类 中的方法exp.ro.cmd.ch.06_other.0600_Other_Commands
-
atcommand "<command>";
This command will run the given command line exactly as if it was typed in from
the keyboard by the player connected to the invoking character, and that
character belonged to an account which had GM level 99.
// This will ask the invoker for a character name and then use the '@nuke'
// GM command on them, killing them mercilessly.
- atcommand() - 类 中的方法exp.ro.cmd.en.06_other.0600_Other_Commands
-
atcommand "<command>";
This command will run the given command line exactly as if it was typed in from
the keyboard by the player connected to the invoking character, and that
character belonged to an account which had GM level 99.
// This will ask the invoker for a character name and then use the '@nuke'
// GM command on them, killing them mercilessly.
- atoi() - 类 中的方法exp.ro.cmd.ch.06_other.0600_Other_Commands
-
atoi("<string>")
axtoi("<string>")
strtol("<string>", base)
These commands are used to convert strings to numbers.
- atoi() - 类 中的方法exp.ro.cmd.en.06_other.0600_Other_Commands
-
atoi("<string>")
axtoi("<string>")
strtol("<string>", base)
These commands are used to convert strings to numbers.
- autobonus() - 类 中的方法exp.ro.cmd.ch.04_player.0400_Player_Commands
-
autobonus <bonus script>,<rate>,<duration>{,<flag>,{<other script>}};
autobonus2 <bonus script>,<rate>,<duration>{,<flag>,{<other script>}};
autobonus3 <bonus script>,<rate>,<duration>,<skill id>,{<other script>};
autobonus3 <bonus script>,<rate>,<duration>,"<skill name>",{<other script>};
These commands are meant to be used in item scripts.
- autobonus() - 类 中的方法exp.ro.cmd.en.04_player.0400_Player_Commands
-
autobonus <bonus script>,<rate>,<duration>{,<flag>,{<other script>}};
autobonus2 <bonus script>,<rate>,<duration>{,<flag>,{<other script>}};
autobonus3 <bonus script>,<rate>,<duration>,<skill id>,{<other script>};
autobonus3 <bonus script>,<rate>,<duration>,"<skill name>",{<other script>};
These commands are meant to be used in item scripts.
- basicskillcheck() - 类 中的方法exp.ro.cmd.ch.03_check.0300_Checking_Commands
-
basicskillcheck()
This function will return the state of the configuration option
'basic_skill_check' in 'battle_athena.conf'.
- basicskillcheck() - 类 中的方法exp.ro.cmd.en.03_check.0300_Checking_Commands
-
basicskillcheck()
This function will return the state of the configuration option
'basic_skill_check' in 'battle_athena.conf'.
- bg_create() - 类 中的方法exp.ro.cmd.ch.09_battleground.0900_Battleground_Commands
-
bg_create("<map name>",<x>,<y>{,"<On Quit Event>","<On Death Event>"});
Creates an instance of battleground battle group that can be used with other battleground commands.
- bg_create() - 类 中的方法exp.ro.cmd.en.09_battleground.0900_Battleground_Commands
-
bg_create("<map name>",<x>,<y>{,"<On Quit Event>","<On Death Event>"});
Creates an instance of battleground battle group that can be used with other battleground commands.
- bg_destroy() - 类 中的方法exp.ro.cmd.ch.09_battleground.0900_Battleground_Commands
-
bg_destroy <Batte Group>;
Destroys the Battle Group created for that battle ground.
- bg_destroy() - 类 中的方法exp.ro.cmd.en.09_battleground.0900_Battleground_Commands
-
bg_destroy <Batte Group>;
Destroys the Battle Group created for that battle ground.
- bg_get_data() - 类 中的方法exp.ro.cmd.ch.09_battleground.0900_Battleground_Commands
-
bg_get_data(<Battle Group>,<type>);
Retrieves data related to given Battle Group.
- bg_get_data() - 类 中的方法exp.ro.cmd.en.09_battleground.0900_Battleground_Commands
-
bg_get_data(<Battle Group>,<type>);
Retrieves data related to given Battle Group.
- bg_getareausers() - 类 中的方法exp.ro.cmd.ch.09_battleground.0900_Battleground_Commands
-
bg_getareausers(<Battle Group>,"<map name>",<x0>,<y0>,<x1>,<y1>);
Retrieves the amount of players belonging to the given Battle Group on the given
map within the specified rectangular area.
- bg_getareausers() - 类 中的方法exp.ro.cmd.en.09_battleground.0900_Battleground_Commands
-
bg_getareausers(<Battle Group>,"<map name>",<x0>,<y0>,<x1>,<y1>);
Retrieves the amount of players belonging to the given Battle Group on the given
map within the specified rectangular area.
- bg_join() - 类 中的方法exp.ro.cmd.ch.09_battleground.0900_Battleground_Commands
-
bg_join(<battle group>,{"<map name>",{<x>,<y>{,<char id>}});
Adds an attached player or <char id> if specified to an existing battleground group.
- bg_join() - 类 中的方法exp.ro.cmd.en.09_battleground.0900_Battleground_Commands
-
bg_join(<battle group>,{"<map name>",{<x>,<y>{,<char id>}});
Adds an attached player or <char id> if specified to an existing battleground group.
- bg_leave() - 类 中的方法exp.ro.cmd.ch.09_battleground.0900_Battleground_Commands
-
bg_leave {<char_id>};
Removes attached player from their Battle Group.
- bg_leave() - 类 中的方法exp.ro.cmd.en.09_battleground.0900_Battleground_Commands
-
bg_leave {<char_id>};
Removes attached player from their Battle Group.
- bg_monster() - 类 中的方法exp.ro.cmd.ch.09_battleground.0900_Battleground_Commands
-
bg_monster <Battle Group>,"<map name>",<x>,<y>,"<name to show>",<mob id>,"<event label>";
bg_monster(<Battle Group>,"<map name>",<x>,<y>,"<name to show>",<mob id>,"<event label>");
Similar to the 'monster' command.
- bg_monster() - 类 中的方法exp.ro.cmd.en.09_battleground.0900_Battleground_Commands
-
bg_monster <Battle Group>,"<map name>",<x>,<y>,"<name to show>",<mob id>,"<event label>";
bg_monster(<Battle Group>,"<map name>",<x>,<y>,"<name to show>",<mob id>,"<event label>");
Similar to the 'monster' command.
- bg_monster_set_team() - 类 中的方法exp.ro.cmd.ch.09_battleground.0900_Battleground_Commands
-
bg_monster_set_team <GID>,<Battle Group>;
This command will change the allegiance if a monster in a battle ground.
- bg_monster_set_team() - 类 中的方法exp.ro.cmd.en.09_battleground.0900_Battleground_Commands
-
bg_monster_set_team <GID>,<Battle Group>;
This command will change the allegiance if a monster in a battle ground.
- bg_team_setxy() - 类 中的方法exp.ro.cmd.ch.09_battleground.0900_Battleground_Commands
-
bg_team_setxy <Battle Group ID>,<x>,<y>;
Updates the respawn point of the given Battle Group to x,y on the same map.
- bg_team_setxy() - 类 中的方法exp.ro.cmd.en.09_battleground.0900_Battleground_Commands
-
bg_team_setxy <Battle Group ID>,<x>,<y>;
Updates the respawn point of the given Battle Group to x,y on the same map.
- bg_updatescore() - 类 中的方法exp.ro.cmd.ch.09_battleground.0900_Battleground_Commands
-
bg_updatescore "<map name>",<Guillaume Score>,<Croix Score>;
This command will force the update of the displayed scoreboard.
- bg_updatescore() - 类 中的方法exp.ro.cmd.en.09_battleground.0900_Battleground_Commands
-
bg_updatescore "<map name>",<Guillaume Score>,<Croix Score>;
This command will force the update of the displayed scoreboard.
- bg_warp() - 类 中的方法exp.ro.cmd.ch.09_battleground.0900_Battleground_Commands
-
bg_warp <Battle Group>,"<map name>",<x>,<y>;
Similar to the 'warp' command.
- bg_warp() - 类 中的方法exp.ro.cmd.en.09_battleground.0900_Battleground_Commands
-
bg_warp <Battle Group>,"<map name>",<x>,<y>;
Similar to the 'warp' command.
- bindatcmd() - 类 中的方法exp.ro.cmd.ch.06_other.0600_Other_Commands
-
bindatcmd "<command>","<NPC object name>::<event label>"{,<atcommand level>,<charcommand level>};
This command will bind a NPC event label to an atcommand.
- bindatcmd() - 类 中的方法exp.ro.cmd.en.06_other.0600_Other_Commands
-
bindatcmd "<command>","<NPC object name>::<event label>"{,<atcommand level>,<charcommand level>};
This command will bind a NPC event label to an atcommand.
- bonus() - 类 中的方法exp.ro.cmd.ch.04_player.0400_Player_Commands
-
bonus <bonus type>,<val1>;
bonus2 <bonus type>,<val1>,<val2>;
bonus3 <bonus type>,<val1>,<val2>,<val3>;
bonus4 <bonus type>,<val1>,<val2>,<val3>,<val4>;
bonus5 <bonus type>,<val1>,<val2>,<val3>,<val4>,<val5>;
These commands are meant to be used in item scripts.
- bonus() - 类 中的方法exp.ro.cmd.en.04_player.0400_Player_Commands
-
bonus <bonus type>,<val1>;
bonus2 <bonus type>,<val1>,<val2>;
bonus3 <bonus type>,<val1>,<val2>,<val3>;
bonus4 <bonus type>,<val1>,<val2>,<val3>,<val4>;
bonus5 <bonus type>,<val1>,<val2>,<val3>,<val4>,<val5>;
These commands are meant to be used in item scripts.
- bonus_script() - 类 中的方法exp.ro.cmd.ch.04_player.0400_Player_Commands
-
bonus_script "<script code>",<duration>{,<flag>{,<type>{,<status_icon>{,<char_id>}}}};
This command will attach a script to a player for a given duration, in seconds.
- bonus_script() - 类 中的方法exp.ro.cmd.en.04_player.0400_Player_Commands
-
bonus_script "<script code>",<duration>{,<flag>{,<type>{,<status_icon>{,<char_id>}}}};
This command will attach a script to a player for a given duration, in seconds.
- bonus_script_clear() - 类 中的方法exp.ro.cmd.ch.04_player.0400_Player_Commands
-
bonus_script_clear {<flag>,{<char_id>}};
Removes attached bonus_script from player.
- bonus_script_clear() - 类 中的方法exp.ro.cmd.en.04_player.0400_Player_Commands
-
bonus_script_clear {<flag>,{<char_id>}};
Removes attached bonus_script from player.
- bpet() - 类 中的方法exp.ro.cmd.ch.10_pet.1000_Pet_Commands
-
bpet;
birthpet;
This command opens up a pet hatching window on the client connected to the
invoking character.
- bpet() - 类 中的方法exp.ro.cmd.en.10_pet.1000_Pet_Commands
-
bpet;
birthpet;
This command opens up a pet hatching window on the client connected to the
invoking character.
- breakequip() - 类 中的方法exp.ro.cmd.ch.04_player.0401_Item_Related
-
breakequip <equipment slot>{,<char_id>};
This command will break and unequip whatever is currently equipped in the
invoking character's specified equipment slot.
- breakequip() - 类 中的方法exp.ro.cmd.en.04_player.0401_Item_Related
-
breakequip <equipment slot>{,<char_id>};
This command will break and unequip whatever is currently equipped in the
invoking character's specified equipment slot.
- buyingstore() - 类 中的方法exp.ro.cmd.ch.04_player.0401_Item_Related
-
buyingstore <slots>;
Invokes buying store preparation window like the skill 'Open Buying Store',
without the item requirement.
- buyingstore() - 类 中的方法exp.ro.cmd.en.04_player.0401_Item_Related
-
buyingstore <slots>;
Invokes buying store preparation window like the skill 'Open Buying Store',
without the item requirement.
- callfunc() - 类 中的方法exp.ro.cmd.ch.01_basic.0100_Basic_Commands
-
callfunc "<function>"{,<argument>,...
- callfunc() - 类 中的方法exp.ro.cmd.en.01_basic.0100_Basic_Commands
-
callfunc "<function>"{,<argument>,...
- callshop() - 类 中的方法exp.ro.cmd.ch.05_mob_npc.0500_MOB_or_NPC_Commands
-
callshop "<name>",<option>;
These are a series of commands used to create dynamic shops.
- callshop() - 类 中的方法exp.ro.cmd.en.05_mob_npc.0500_MOB_or_NPC_Commands
-
callshop "<name>",<option>;
These are a series of commands used to create dynamic shops.
- callsub() - 类 中的方法exp.ro.cmd.ch.01_basic.0100_Basic_Commands
-
callsub <label>{,<argument>,...
- callsub() - 类 中的方法exp.ro.cmd.en.01_basic.0100_Basic_Commands
-
callsub <label>{,<argument>,...
- camerainfo() - 类 中的方法exp.ro.cmd.ch.06_other.0600_Other_Commands
-
camerainfo <range>,<rotation>,<latitude>{,<char id>};
This command will update the client's camera information with the given values where
the client can be the attached character or the player given by the char id parameter.
- camerainfo() - 类 中的方法exp.ro.cmd.en.06_other.0600_Other_Commands
-
camerainfo <range>,<rotation>,<latitude>{,<char id>};
This command will update the client's camera information with the given values where
the client can be the attached character or the player given by the char id parameter.
- cardscnt() - 类 中的方法exp.ro.cmd.ch.02_info.0201_Item_Related
-
cardscnt()
This function will return the number of cards inserted into the equipment
from which the function is called.
- cardscnt() - 类 中的方法exp.ro.cmd.en.02_info.0201_Item_Related
-
cardscnt()
This function will return the number of cards inserted into the equipment
from which the function is called.
- cartcountitem() - 类 中的方法exp.ro.cmd.ch.04_player.0401_Item_Related
-
cartcountitem(<item id>{,<accountID>})
cartcountitem("<item name>"{,<accountID>})
storagecountitem(<item id>{,<accountID>})
storagecountitem("<item name>"{,<accountID>})
guildstoragecountitem(<nameID>{,<accountID>})
guildstoragecountitem("<item name>"{,<accountID>})
This command behaves identically to 'countitem', but counts items from the player's
cart, storage, or guild storage.
- cartcountitem() - 类 中的方法exp.ro.cmd.en.04_player.0401_Item_Related
-
cartcountitem(<item id>{,<accountID>})
cartcountitem("<item name>"{,<accountID>})
storagecountitem(<item id>{,<accountID>})
storagecountitem("<item name>"{,<accountID>})
guildstoragecountitem(<nameID>{,<accountID>})
guildstoragecountitem("<item name>"{,<accountID>})
This command behaves identically to 'countitem', but counts items from the player's
cart, storage, or guild storage.
- cartcountitem2() - 类 中的方法exp.ro.cmd.ch.04_player.0401_Item_Related
-
cartcountitem2(<item id>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>{,<accountID>})
cartcountitem2("<item name>",<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>{,<accountID>})
storagecountitem2(<item id>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>{,<accountID>})
storagecountitem2("<item name>",<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>{,<accountID>})
guildstoragecountitem2(<nameID>,<Identified>,<Refine>,<Attribute>,<Card0>,<Card1>,<Card2>,<Card3>{,<accountID>})
guildstoragecountitem2("<item name>",<Identified>,<Refine>,<Attribute>,<Card0>,<Card1>,<Card2>,<Card3>{,<accountID>})
This command behaves identically to 'countitem2', but counts items from the player's
cart, storage, or guild storage.
- cartcountitem2() - 类 中的方法exp.ro.cmd.en.04_player.0401_Item_Related
-
cartcountitem2(<item id>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>{,<accountID>})
cartcountitem2("<item name>",<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>{,<accountID>})
storagecountitem2(<item id>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>{,<accountID>})
storagecountitem2("<item name>",<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>{,<accountID>})
guildstoragecountitem2(<nameID>,<Identified>,<Refine>,<Attribute>,<Card0>,<Card1>,<Card2>,<Card3>{,<accountID>})
guildstoragecountitem2("<item name>",<Identified>,<Refine>,<Attribute>,<Card0>,<Card1>,<Card2>,<Card3>{,<accountID>})
This command behaves identically to 'countitem2', but counts items from the player's
cart, storage, or guild storage.
- cartdelitem() - 类 中的方法exp.ro.cmd.ch.04_player.0401_Item_Related
-
cartdelitem <item id>,<amount>{,<account ID>};
cartdelitem "<item name>",<amount>{,<account ID>};
storagedelitem <item id>,<amount>{,<account ID>};
storagedelitem "<item name>",<amount>{,<account ID>};
guildstoragedelitem <item id>,<amount>{,<account ID>};
guildstoragedelitem "<item name>",<amount>{,<account ID>};
This command behaves identically to 'delitem', but deletes items from the player's
cart, storage, or guild storage.
- cartdelitem() - 类 中的方法exp.ro.cmd.en.04_player.0401_Item_Related
-
cartdelitem <item id>,<amount>{,<account ID>};
cartdelitem "<item name>",<amount>{,<account ID>};
storagedelitem <item id>,<amount>{,<account ID>};
storagedelitem "<item name>",<amount>{,<account ID>};
guildstoragedelitem <item id>,<amount>{,<account ID>};
guildstoragedelitem "<item name>",<amount>{,<account ID>};
This command behaves identically to 'delitem', but deletes items from the player's
cart, storage, or guild storage.
- cartdelitem2() - 类 中的方法exp.ro.cmd.ch.04_player.0401_Item_Related
-
cartdelitem2 <item id>,<amount>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>{,<account ID>};
cartdelitem2 "<item name>",<amount>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>{,<account ID>};
storagedelitem2 <item id>,<amount>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>{,<account ID>};
storagedelitem2 "<item name>",<amount>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>{,<account ID>};
guildstoragedelitem2 <item id>,<amount>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>{,<account ID>};
guildstoragedelitem2 "<item name>",<amount>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>{,<account ID>};
This command behaves identically to 'delitem2', but deletes items from the player's
cart, storage, or guild storage.
- cartdelitem2() - 类 中的方法exp.ro.cmd.en.04_player.0401_Item_Related
-
cartdelitem2 <item id>,<amount>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>{,<account ID>};
cartdelitem2 "<item name>",<amount>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>{,<account ID>};
storagedelitem2 <item id>,<amount>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>{,<account ID>};
storagedelitem2 "<item name>",<amount>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>{,<account ID>};
guildstoragedelitem2 <item id>,<amount>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>{,<account ID>};
guildstoragedelitem2 "<item name>",<amount>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>{,<account ID>};
This command behaves identically to 'delitem2', but deletes items from the player's
cart, storage, or guild storage.
- changebase() - 类 中的方法exp.ro.cmd.ch.04_player.0400_Player_Commands
-
changebase <job ID number>{,<account ID>};
This command will change a character's appearance to that of the specified job
class.
- changebase() - 类 中的方法exp.ro.cmd.en.04_player.0400_Player_Commands
-
changebase <job ID number>{,<account ID>};
This command will change a character's appearance to that of the specified job
class.
- changecharsex() - 类 中的方法exp.ro.cmd.ch.04_player.0400_Player_Commands
-
changecharsex({<char_id>});
This command will change the gender of the attached character.
- changecharsex() - 类 中的方法exp.ro.cmd.en.04_player.0400_Player_Commands
-
changecharsex({<char_id>});
This command will change the gender of the attached character.
- changequest() - 类 中的方法exp.ro.cmd.ch.08_quest.0800_Quest_Log_Commands
-
changequest <ID>,<ID2>{,<char_id>};
Remove quest of the given <ID> from the user's quest log.
- changequest() - 类 中的方法exp.ro.cmd.en.08_quest.0800_Quest_Log_Commands
-
changequest <ID>,<ID2>{,<char_id>};
Remove quest of the given <ID> from the user's quest log.
- changesex() - 类 中的方法exp.ro.cmd.ch.04_player.0400_Player_Commands
-
changesex({<char_id>});
This command will change the gender for the attached character's account.
- changesex() - 类 中的方法exp.ro.cmd.en.04_player.0400_Player_Commands
-
changesex({<char_id>});
This command will change the gender for the attached character's account.
- channel_ban() - 类 中的方法exp.ro.cmd.ch.14_channel.1400_Channel_Commands
-
channel_ban "<chname>",<char_id>;
Ban player from a public or private channel.
- channel_ban() - 类 中的方法exp.ro.cmd.en.14_channel.1400_Channel_Commands
-
channel_ban "<chname>",<char_id>;
Ban player from a public or private channel.
- channel_chat() - 类 中的方法exp.ro.cmd.ch.14_channel.1400_Channel_Commands
-
channel_chat "<chname>","<message>"{,<color>};
Sends message to the channel.
- channel_chat() - 类 中的方法exp.ro.cmd.en.14_channel.1400_Channel_Commands
-
channel_chat "<chname>","<message>"{,<color>};
Sends message to the channel.
- channel_create() - 类 中的方法exp.ro.cmd.ch.14_channel.1400_Channel_Commands
-
channel_create "<chname>","<alias>"{,"<password>"{<option>{,<delay>{,<color>{,<char_id>}}}}};
Creates a public channel with <chname> as the channel name.
- channel_create() - 类 中的方法exp.ro.cmd.en.14_channel.1400_Channel_Commands
-
channel_create "<chname>","<alias>"{,"<password>"{<option>{,<delay>{,<color>{,<char_id>}}}}};
Creates a public channel with <chname> as the channel name.
- channel_delete() - 类 中的方法exp.ro.cmd.ch.14_channel.1400_Channel_Commands
-
channel_delete "<chname>";
Delete an existing public or private channel.
- channel_delete() - 类 中的方法exp.ro.cmd.en.14_channel.1400_Channel_Commands
-
channel_delete "<chname>";
Delete an existing public or private channel.
- channel_kick() - 类 中的方法exp.ro.cmd.ch.14_channel.1400_Channel_Commands
-
channel_kick "<chname>",<char_id>;
channel_kick "<chname>","<char_name>";
Kick player from a public or private channel.
- channel_kick() - 类 中的方法exp.ro.cmd.en.14_channel.1400_Channel_Commands
-
channel_kick "<chname>",<char_id>;
channel_kick "<chname>","<char_name>";
Kick player from a public or private channel.
- channel_setcolor() - 类 中的方法exp.ro.cmd.ch.14_channel.1400_Channel_Commands
-
channel_setcolor "<chname>",<color>;
To change channel color.
- channel_setcolor() - 类 中的方法exp.ro.cmd.en.14_channel.1400_Channel_Commands
-
channel_setcolor "<chname>",<color>;
To change channel color.
- channel_setgroup() - 类 中的方法exp.ro.cmd.ch.14_channel.1400_Channel_Commands
-
channel_setgroup "<chname>",<group_id>{,...
- channel_setgroup() - 类 中的方法exp.ro.cmd.en.14_channel.1400_Channel_Commands
-
channel_setgroup "<chname>",<group_id>{,...
- channel_setopt() - 类 中的方法exp.ro.cmd.ch.14_channel.1400_Channel_Commands
-
channel_setopt "<chname>",<option>,<value>;
Set option for the channel.
- channel_setopt() - 类 中的方法exp.ro.cmd.en.14_channel.1400_Channel_Commands
-
channel_setopt "<chname>",<option>,<value>;
Set option for the channel.
- channel_setpass() - 类 中的方法exp.ro.cmd.ch.14_channel.1400_Channel_Commands
-
channel_setpass "<chname>","<password>";
To set, unset, or change password of a channel.
- channel_setpass() - 类 中的方法exp.ro.cmd.en.14_channel.1400_Channel_Commands
-
channel_setpass "<chname>","<password>";
To set, unset, or change password of a channel.
- channel_unban() - 类 中的方法exp.ro.cmd.ch.14_channel.1400_Channel_Commands
-
channel_unban "<chname>",<char_id>;
Unban player from a public or private channel.
- channel_unban() - 类 中的方法exp.ro.cmd.en.14_channel.1400_Channel_Commands
-
channel_unban "<chname>",<char_id>;
Unban player from a public or private channel.
- charat() - 类 中的方法exp.ro.cmd.ch.06_other.0600_Other_Commands
-
charat(<string>,<index>)
Returns char at specified index.
- charat() - 类 中的方法exp.ro.cmd.en.06_other.0600_Other_Commands
-
charat(<string>,<index>)
Returns char at specified index.
- charcommand() - 类 中的方法exp.ro.cmd.ch.06_other.0600_Other_Commands
-
charcommand "<command>";
This command will run the given command line exactly as if it was typed in from
the keyboard from a character that belonged to an account which had GM level 99.
- charcommand() - 类 中的方法exp.ro.cmd.en.06_other.0600_Other_Commands
-
charcommand "<command>";
This command will run the given command line exactly as if it was typed in from
the keyboard from a character that belonged to an account which had GM level 99.
- charisalpha() - 类 中的方法exp.ro.cmd.ch.06_other.0600_Other_Commands
-
charisalpha("<string>",<position>)
This function will return 1 if the character number Position in the given string
is a letter, 0 if it isn't a letter but a digit or a space.
- charisalpha() - 类 中的方法exp.ro.cmd.en.06_other.0600_Other_Commands
-
charisalpha("<string>",<position>)
This function will return 1 if the character number Position in the given string
is a letter, 0 if it isn't a letter but a digit or a space.
- charisupper() - 类 中的方法exp.ro.cmd.ch.06_other.0600_Other_Commands
-
charisupper(<string>,<index>)
charislower(<string>,<index>)
Returns 1 if character at specified index of specified string is
uppercase/lowercase.
- charisupper() - 类 中的方法exp.ro.cmd.en.06_other.0600_Other_Commands
-
charisupper(<string>,<index>)
charislower(<string>,<index>)
Returns 1 if character at specified index of specified string is
uppercase/lowercase.
- chatmes() - 类 中的方法exp.ro.cmd.ch.05_mob_npc.0500_MOB_or_NPC_Commands
-
chatmes "<message>"{,"<NPC name>"};
This command will display a message in the waitingroom (chat) of the NPC.
- chatmes() - 类 中的方法exp.ro.cmd.en.05_mob_npc.0500_MOB_or_NPC_Commands
-
chatmes "<message>"{,"<NPC name>"};
This command will display a message in the waitingroom (chat) of the NPC.
- checkcell() - 类 中的方法exp.ro.cmd.ch.06_other.0600_Other_Commands
-
checkcell ("<map name>",<x>,<y>,<type>);
This command will return 1 or 0, depending on whether the specified cell has
the 'type' flag set or not.
- checkcell() - 类 中的方法exp.ro.cmd.en.06_other.0600_Other_Commands
-
checkcell ("<map name>",<x>,<y>,<type>);
This command will return 1 or 0, depending on whether the specified cell has
the 'type' flag set or not.
- checkchatting() - 类 中的方法exp.ro.cmd.ch.03_check.0300_Checking_Commands
-
checkchatting({"<Player Name>"})
Checks if the player is in a chatroom.
- checkchatting() - 类 中的方法exp.ro.cmd.en.03_check.0300_Checking_Commands
-
checkchatting({"<Player Name>"})
Checks if the player is in a chatroom.
- checkequipedcard() - 类 中的方法exp.ro.cmd.ch.03_check.0301_Item_Related
-
checkequipedcard(<card id>)
This function will return 1 if the card specified by its item ID number is
inserted into any equipment they have in their inventory, currently equipped or
not.
- checkequipedcard() - 类 中的方法exp.ro.cmd.en.03_check.0301_Item_Related
-
checkequipedcard(<card id>)
This function will return 1 if the card specified by its item ID number is
inserted into any equipment they have in their inventory, currently equipped or
not.
- checkhomcall() - 类 中的方法exp.ro.cmd.ch.11_homunculus.1100_Homunculus_Commands
-
checkhomcall()
This function checks if the attached player's Homunculus is active,
and will return the following values:
-1: The player has no Homunculus.
0: The player's Homunculus is active.
1: The player's Homunculus is vaporized.
2: The player's Homunculus is in morph state.
- checkhomcall() - 类 中的方法exp.ro.cmd.en.11_homunculus.1100_Homunculus_Commands
-
checkhomcall()
This function checks if the attached player's Homunculus is active,
and will return the following values:
-1: The player has no Homunculus.
0: The player's Homunculus is active.
1: The player's Homunculus is vaporized.
2: The player's Homunculus is in morph state.
- checkidle() - 类 中的方法exp.ro.cmd.ch.03_check.0300_Checking_Commands
-
checkidle({"<Player Name>"})
Returns the time, in seconds, that the specified player has been idle.
- checkidle() - 类 中的方法exp.ro.cmd.en.03_check.0300_Checking_Commands
-
checkidle({"<Player Name>"})
Returns the time, in seconds, that the specified player has been idle.
- checkoption() - 类 中的方法exp.ro.cmd.ch.03_check.0300_Checking_Commands
-
checkoption(<option number>{,<char_id>})
checkoption1(<option number>{,<char_id>})
checkoption2(<option number>{,<char_id>})
setoption <option number>{,<flag>{,<char_id>}};
The 'setoption' series of functions check for a so-called option that is set on
the invoking character.
- checkoption() - 类 中的方法exp.ro.cmd.en.03_check.0300_Checking_Commands
-
checkoption(<option number>{,<char_id>})
checkoption1(<option number>{,<char_id>})
checkoption2(<option number>{,<char_id>})
setoption <option number>{,<flag>{,<char_id>}};
The 'setoption' series of functions check for a so-called option that is set on
the invoking character.
- checkquest() - 类 中的方法exp.ro.cmd.ch.08_quest.0800_Quest_Log_Commands
-
checkquest(<ID>{,PLAYTIME|HUNTING{,<char_id>}})
If no additional argument supplied, return the state of the quest:
-1 = Quest not started (not in quest log)
0 = Quest has been given, but the state is "inactive"
1 = Quest has been given, and the state is "active"
2 = Quest completed
If parameter "PLAYTIME" is supplied:
-1 = Quest not started (not in quest log)
0 = the time limit has not yet been reached
1 = the time limit has not been reached but the quest is marked as complete
2 = the time limit has been reached
If parameter "HUNTING" is supplied:
-1 = Quest not started (not in quest log)
0 = you haven't killed all of the target monsters and the time limit has not been reached.
1 = you haven't killed all of the target monsters but the time limit has been reached.
2 = you've killed all of the target monsters
- checkquest() - 类 中的方法exp.ro.cmd.en.08_quest.0800_Quest_Log_Commands
-
checkquest(<ID>{,PLAYTIME|HUNTING{,<char_id>}})
If no additional argument supplied, return the state of the quest:
-1 = Quest not started (not in quest log)
0 = Quest has been given, but the state is "inactive"
1 = Quest has been given, and the state is "active"
2 = Quest completed
If parameter "PLAYTIME" is supplied:
-1 = Quest not started (not in quest log)
0 = the time limit has not yet been reached
1 = the time limit has not been reached but the quest is marked as complete
2 = the time limit has been reached
If parameter "HUNTING" is supplied:
-1 = Quest not started (not in quest log)
0 = you haven't killed all of the target monsters and the time limit has not been reached.
1 = you haven't killed all of the target monsters but the time limit has been reached.
2 = you've killed all of the target monsters
- checkre() - 类 中的方法exp.ro.cmd.ch.03_check.0300_Checking_Commands
-
checkre(<type>)
Checks if a renewal feature is enabled or not in renewal.hpp, and returns 1 if
enabled and 0 for disabled.
- checkre() - 类 中的方法exp.ro.cmd.en.03_check.0300_Checking_Commands
-
checkre(<type>)
Checks if a renewal feature is enabled or not in renewal.hpp, and returns 1 if
enabled and 0 for disabled.
- checkvending() - 类 中的方法exp.ro.cmd.ch.03_check.0300_Checking_Commands
-
checkvending({"<Player Name>"})
Checks if the player is vending or has has a buyingstore.
- checkvending() - 类 中的方法exp.ro.cmd.en.03_check.0300_Checking_Commands
-
checkvending({"<Player Name>"})
Checks if the player is vending or has has a buyingstore.
- checkwall() - 类 中的方法exp.ro.cmd.ch.06_other.0600_Other_Commands
-
checkwall "<name>";
This command will return true if the wall with the given name exists, false otherwise.
- checkwall() - 类 中的方法exp.ro.cmd.en.06_other.0600_Other_Commands
-
checkwall "<name>";
This command will return true if the wall with the given name exists, false otherwise.
- checkweight() - 类 中的方法exp.ro.cmd.ch.03_check.0300_Checking_Commands
-
checkweight(<item id>,<amount>{,<item id>,<amount>,<item id>,<amount>,...});
checkweight("<item name>",<amount>{,"<item name>",<amount>,"<item name>",<amount>,...});
checkweight2(<id_array>,<amount_array>);
These functions will compute and return 1 if the total weight of the specified
number of specific items does not exceed the invoking character's carrying
capacity, and 0 otherwise.
- checkweight() - 类 中的方法exp.ro.cmd.en.03_check.0300_Checking_Commands
-
checkweight(<item id>,<amount>{,<item id>,<amount>,<item id>,<amount>,...});
checkweight("<item name>",<amount>{,"<item name>",<amount>,"<item name>",<amount>,...});
checkweight2(<id_array>,<amount_array>);
These functions will compute and return 1 if the total weight of the specified
number of specific items does not exceed the invoking character's carrying
capacity, and 0 otherwise.
- checkwug() - 类 中的方法exp.ro.cmd.ch.03_check.0300_Checking_Commands
-
checkwug({<char_id>});
This function will return 1 if the invoking character has a
warg and 0 if they don't.
- checkwug() - 类 中的方法exp.ro.cmd.en.03_check.0300_Checking_Commands
-
checkwug({<char_id>});
This function will return 1 if the invoking character has a
warg and 0 if they don't.
- clan_join() - 类 中的方法exp.ro.cmd.ch.13_party.1300_Party_Commands
-
clan_join(<clan id>{,<char id>});
The attached player joins the clan with the <clan id>.
- clan_join() - 类 中的方法exp.ro.cmd.en.13_party.1300_Party_Commands
-
clan_join(<clan id>{,<char id>});
The attached player joins the clan with the <clan id>.
- clan_leave() - 类 中的方法exp.ro.cmd.ch.13_party.1300_Party_Commands
-
clan_leave({<char id>});
The attached player will leave their clan.
- clan_leave() - 类 中的方法exp.ro.cmd.en.13_party.1300_Party_Commands
-
clan_leave({<char id>});
The attached player will leave their clan.
- classchange() - 类 中的方法exp.ro.cmd.ch.04_player.0400_Player_Commands
-
classchange(<view id>{,"<NPC name>","<flag>"});
This command is very ancient, its origins are clouded in mystery.
- classchange() - 类 中的方法exp.ro.cmd.en.04_player.0400_Player_Commands
-
classchange(<view id>{,"<NPC name>","<flag>"});
This command is very ancient, its origins are clouded in mystery.
- cleanarea() - 类 中的方法exp.ro.cmd.ch.04_player.0401_Item_Related
-
cleanarea "<map name>",<x1>,<y1>,<x2>,<y2>;
cleanmap "<map name>";
These commands will clear all items lying on the ground on the specified map, either
within the x1/y1-x2/y2 rectangle or across the entire map.
- cleanarea() - 类 中的方法exp.ro.cmd.en.04_player.0401_Item_Related
-
cleanarea "<map name>",<x1>,<y1>,<x2>,<y2>;
cleanmap "<map name>";
These commands will clear all items lying on the ground on the specified map, either
within the x1/y1-x2/y2 rectangle or across the entire map.
- clear() - 类 中的方法exp.ro.cmd.ch.01_basic.0100_Basic_Commands
-
clear;
This command will clear the dialog text and continue the script without player interaction.
- clear() - 类 中的方法exp.ro.cmd.en.01_basic.0100_Basic_Commands
-
clear;
This command will clear the dialog text and continue the script without player interaction.
- cleararray() - 类 中的方法exp.ro.cmd.ch.01_basic.0100_Basic_Commands
-
cleararray <array name>[<first value to alter>],<value>,<number of values to set>;
This command will change many array values at the same time to the same value.
- cleararray() - 类 中的方法exp.ro.cmd.en.01_basic.0100_Basic_Commands
-
cleararray <array name>[<first value to alter>],<value>,<number of values to set>;
This command will change many array values at the same time to the same value.
- clearitem() - 类 中的方法exp.ro.cmd.ch.04_player.0401_Item_Related
-
clearitem {<char_id>};
This command will destroy all items the invoking character has in their
inventory (including equipped items).
- clearitem() - 类 中的方法exp.ro.cmd.en.04_player.0401_Item_Related
-
clearitem {<char_id>};
This command will destroy all items the invoking character has in their
inventory (including equipped items).
- clone() - 类 中的方法exp.ro.cmd.ch.05_mob_npc.0500_MOB_or_NPC_Commands
-
clone "<map name>",<x>,<y>,"<event>",<char id>{,<master_id>{,<mode>{,<flag>,<duration>}}}
This command creates a monster which is a copy of another player.
- clone() - 类 中的方法exp.ro.cmd.en.05_mob_npc.0500_MOB_or_NPC_Commands
-
clone "<map name>",<x>,<y>,"<event>",<char id>{,<master_id>{,<mode>{,<flag>,<duration>}}}
This command creates a monster which is a copy of another player.
- close() - 类 中的方法exp.ro.cmd.ch.01_basic.0100_Basic_Commands
-
close;
This command will create a 'close' button in the message window for the invoking
character.
- close() - 类 中的方法exp.ro.cmd.en.01_basic.0100_Basic_Commands
-
close;
This command will create a 'close' button in the message window for the invoking
character.
- close2() - 类 中的方法exp.ro.cmd.ch.01_basic.0100_Basic_Commands
-
close2;
This command will create a 'close' button in the message window for the invoking
character.
- close2() - 类 中的方法exp.ro.cmd.en.01_basic.0100_Basic_Commands
-
close2;
This command will create a 'close' button in the message window for the invoking
character.
- cmdothernpc() - 类 中的方法exp.ro.cmd.ch.05_mob_npc.0500_MOB_or_NPC_Commands
-
cmdothernpc "<npc name>","<command>";
This is simply "donpcevent <npc name>::OnCommand<command>".
- cmdothernpc() - 类 中的方法exp.ro.cmd.en.05_mob_npc.0500_MOB_or_NPC_Commands
-
cmdothernpc "<npc name>","<command>";
This is simply "donpcevent <npc name>::OnCommand<command>".
- compare() - 类 中的方法exp.ro.cmd.ch.06_other.0600_Other_Commands
-
compare("<string>","<substring>")
This command returns 1 or 0 when the substring is in the main string (1) or not (0).
- compare() - 类 中的方法exp.ro.cmd.en.06_other.0600_Other_Commands
-
compare("<string>","<substring>")
This command returns 1 or 0 when the substring is in the main string (1) or not (0).
- completequest() - 类 中的方法exp.ro.cmd.ch.08_quest.0800_Quest_Log_Commands
-
completequest <ID>{,<char_id>};
Change the state for the given quest <ID> to "complete" and remove from the users quest log.
- completequest() - 类 中的方法exp.ro.cmd.en.08_quest.0800_Quest_Log_Commands
-
completequest <ID>{,<char_id>};
Change the state for the given quest <ID> to "complete" and remove from the users quest log.
- consumeitem() - 类 中的方法exp.ro.cmd.ch.04_player.0401_Item_Related
-
consumeitem <item id>{,<char_id>};
consumeitem "<item name>"{,<char_id>};
This command will run the item script of the specified item on the invoking
character.
- consumeitem() - 类 中的方法exp.ro.cmd.en.04_player.0401_Item_Related
-
consumeitem <item id>{,<char_id>};
consumeitem "<item name>"{,<char_id>};
This command will run the item script of the specified item on the invoking
character.
- cooking() - 类 中的方法exp.ro.cmd.ch.04_player.0401_Item_Related
-
cooking <dish level>;
This command will open a produce window on the client connected to the invoking
character.
- cooking() - 类 中的方法exp.ro.cmd.en.04_player.0401_Item_Related
-
cooking <dish level>;
This command will open a produce window on the client connected to the invoking
character.
- copyarray() - 类 中的方法exp.ro.cmd.ch.01_basic.0100_Basic_Commands
-
copyarray <destination array>[<first value>],<source array>[<first value>],<amount of data to copy>;
This command lets you quickly shuffle a lot of data between arrays, which is in
some cases invaluable.
- copyarray() - 类 中的方法exp.ro.cmd.en.01_basic.0100_Basic_Commands
-
copyarray <destination array>[<first value>],<source array>[<first value>],<amount of data to copy>;
This command lets you quickly shuffle a lot of data between arrays, which is in
some cases invaluable.
- countbound() - 类 中的方法exp.ro.cmd.ch.04_player.0401_Item_Related
-
countbound({<bound type>{,<char_id>}})
This function will return the number of bounded items in the character's
inventory, and sets an array @bound_items[] containing all item IDs of the
counted items.
- countbound() - 类 中的方法exp.ro.cmd.en.04_player.0401_Item_Related
-
countbound({<bound type>{,<char_id>}})
This function will return the number of bounded items in the character's
inventory, and sets an array @bound_items[] containing all item IDs of the
counted items.
- countinarray() - 类 中的方法exp.ro.cmd.ch.01_basic.0100_Basic_Commands
-
countinarray <array name>{[<start index>]},<array name>{[<start index>]};
This command will check for matches between the array values and return the number of matches.
- countinarray() - 类 中的方法exp.ro.cmd.en.01_basic.0100_Basic_Commands
-
countinarray <array name>{[<start index>]},<array name>{[<start index>]};
This command will check for matches between the array values and return the number of matches.
- countitem() - 类 中的方法exp.ro.cmd.ch.04_player.0401_Item_Related
-
countitem(<item id>)
countitem("<item name>")
This function will return the number of items for the specified item ID that the
invoking character has in the inventory.
- countitem() - 类 中的方法exp.ro.cmd.en.04_player.0401_Item_Related
-
countitem(<item id>)
countitem("<item name>")
This function will return the number of items for the specified item ID that the
invoking character has in the inventory.
- countitem2() - 类 中的方法exp.ro.cmd.ch.04_player.0401_Item_Related
-
countitem2(<item id>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>)
countitem2("<item name>",<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>)
countitem3(<item id>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>,<RandomIDArray>,<RandomValueArray>,<RandomParamArray>)
countitem3("<item name>",<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>,<RandomIDArray>,<RandomValueArray>,<RandomParamArray>)
Expanded version of 'countitem' function, used for created/carded/forged items.
- countitem2() - 类 中的方法exp.ro.cmd.en.04_player.0401_Item_Related
-
countitem2(<item id>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>)
countitem2("<item name>",<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>)
countitem3(<item id>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>,<RandomIDArray>,<RandomValueArray>,<RandomParamArray>)
countitem3("<item name>",<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>,<RandomIDArray>,<RandomValueArray>,<RandomParamArray>)
Expanded version of 'countitem' function, used for created/carded/forged items.
- countspiritball() - 类 中的方法exp.ro.cmd.ch.02_info.0200_Information_Retrieving_Commands
-
countspiritball {<char_id>};
Counts the spirit ball that player has.
- countspiritball() - 类 中的方法exp.ro.cmd.en.02_info.0200_Information_Retrieving_Commands
-
countspiritball {<char_id>};
Counts the spirit ball that player has.
- countstr() - 类 中的方法exp.ro.cmd.ch.06_other.0600_Other_Commands
-
countstr(<input>, <search>{, <usecase>})
Counts all instances of a search string in the input.
- countstr() - 类 中的方法exp.ro.cmd.en.06_other.0600_Other_Commands
-
countstr(<input>, <search>{, <usecase>})
Counts all instances of a search string in the input.
- cutin() - 类 中的方法exp.ro.cmd.ch.06_other.0600_Other_Commands
-
cutin "<filename>",<position>;
This command will display a picture, usually an NPC illustration, also called
cutin, for the currently attached client.
- cutin() - 类 中的方法exp.ro.cmd.en.06_other.0600_Other_Commands
-
cutin "<filename>",<position>;
This command will display a picture, usually an NPC illustration, also called
cutin, for the currently attached client.
- day() - 类 中的方法exp.ro.cmd.ch.06_other.0600_Other_Commands
-
day;
night;
These two commands will switch the entire server between day and night mode
respectively.
- day() - 类 中的方法exp.ro.cmd.en.06_other.0600_Other_Commands
-
day;
night;
These two commands will switch the entire server between day and night mode
respectively.
- debugmes() - 类 中的方法exp.ro.cmd.ch.06_other.0600_Other_Commands
-
debugmes "<message>";
This command will send the message to the server console (map-server window).
- debugmes() - 类 中的方法exp.ro.cmd.en.06_other.0600_Other_Commands
-
debugmes "<message>";
This command will send the message to the server console (map-server window).
- defpattern() - 类 中的方法exp.ro.cmd.ch.06_other.0600_Other_Commands
-
defpattern <set number>,"<regular expression pattern>","<event label>";
activatepset <set number>;
deactivatepset <set number>;
deletepset <set number>;
This set of commands is only available if the server is compiled with regular
expressions library enabled.
- defpattern() - 类 中的方法exp.ro.cmd.en.06_other.0600_Other_Commands
-
defpattern <set number>,"<regular expression pattern>","<event label>";
activatepset <set number>;
deactivatepset <set number>;
deletepset <set number>;
This set of commands is only available if the server is compiled with regular
expressions library enabled.
- delchar() - 类 中的方法exp.ro.cmd.ch.06_other.0600_Other_Commands
-
delchar(<string>,<index>)
Returns the original string with the char at the specified index removed.
- delchar() - 类 中的方法exp.ro.cmd.en.06_other.0600_Other_Commands
-
delchar(<string>,<index>)
Returns the original string with the char at the specified index removed.
- delequip() - 类 中的方法exp.ro.cmd.ch.04_player.0401_Item_Related
-
delequip <equipment slot>{,<char_id>};
This command will destroy whatever is currently equipped in the invoking
character's specified equipment slot.
- delequip() - 类 中的方法exp.ro.cmd.en.04_player.0401_Item_Related
-
delequip <equipment slot>{,<char_id>};
This command will destroy whatever is currently equipped in the invoking
character's specified equipment slot.
- deletearray() - 类 中的方法exp.ro.cmd.ch.01_basic.0100_Basic_Commands
-
deletearray <array name>[<first value>],<how much to delete>;
This command will delete a specified number of array elements totally from an
array, shifting all the elements beyond this towards the beginning.
// This will delete array element 0, and move all the other array elements
// up one place.
- deletearray() - 类 中的方法exp.ro.cmd.en.01_basic.0100_Basic_Commands
-
deletearray <array name>[<first value>],<how much to delete>;
This command will delete a specified number of array elements totally from an
array, shifting all the elements beyond this towards the beginning.
// This will delete array element 0, and move all the other array elements
// up one place.
- delitem() - 类 中的方法exp.ro.cmd.ch.04_player.0401_Item_Related
-
delitem <item id>,<amount>{,<account ID>};
delitem "<item name>",<amount>{,<account ID>};
This command will remove a specified amount of items from the invoking/target character.
- delitem() - 类 中的方法exp.ro.cmd.en.04_player.0401_Item_Related
-
delitem <item id>,<amount>{,<account ID>};
delitem "<item name>",<amount>{,<account ID>};
This command will remove a specified amount of items from the invoking/target character.
- delitem2() - 类 中的方法exp.ro.cmd.ch.04_player.0401_Item_Related
-
delitem2 <item id>,<amount>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>{,<account ID>};
delitem2 "<item name>",<amount>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>{,<account ID>};
delitem3 <item id>,<amount>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>,<RandomIDArray>,<RandomValueArray>,<RandomParamArray>{,<account ID>};
delitem3 "<item name>",<amount>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>,<RandomIDArray>,<RandomValueArray>,<RandomParamArray>{,<account ID>};
This command will remove a specified amount of items from the invoking/target character.
- delitem2() - 类 中的方法exp.ro.cmd.en.04_player.0401_Item_Related
-
delitem2 <item id>,<amount>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>{,<account ID>};
delitem2 "<item name>",<amount>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>{,<account ID>};
delitem3 <item id>,<amount>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>,<RandomIDArray>,<RandomValueArray>,<RandomParamArray>{,<account ID>};
delitem3 "<item name>",<amount>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>,<RandomIDArray>,<RandomValueArray>,<RandomParamArray>{,<account ID>};
This command will remove a specified amount of items from the invoking/target character.
- delspiritball() - 类 中的方法exp.ro.cmd.ch.02_info.0200_Information_Retrieving_Commands
-
delspiritball <count>{,<char_id>};
Deletes the spirit ball(s) from player.
- delspiritball() - 类 中的方法exp.ro.cmd.en.02_info.0200_Information_Retrieving_Commands
-
delspiritball <count>{,<char_id>};
Deletes the spirit ball(s) from player.
- delwaitingroom() - 类 中的方法exp.ro.cmd.ch.05_mob_npc.0500_MOB_or_NPC_Commands
-
delwaitingroom {"<NPC object name"};
This command will delete a waiting room.
- delwaitingroom() - 类 中的方法exp.ro.cmd.en.05_mob_npc.0500_MOB_or_NPC_Commands
-
delwaitingroom {"<NPC object name"};
This command will delete a waiting room.
- disablenpc() - 类 中的方法exp.ro.cmd.ch.05_mob_npc.0500_MOB_or_NPC_Commands
-
disablenpc "<NPC object name>";
enablenpc "<NPC object name>";
These two commands will disable and enable, respectively, an NPC object
specified by name.
- disablenpc() - 类 中的方法exp.ro.cmd.en.05_mob_npc.0500_MOB_or_NPC_Commands
-
disablenpc "<NPC object name>";
enablenpc "<NPC object name>";
These two commands will disable and enable, respectively, an NPC object
specified by name.
- disguise() - 类 中的方法exp.ro.cmd.ch.04_player.0400_Player_Commands
-
disguise <Monster ID>{,<char_id>};
undisguise {<char_id>};
This command disguises the current player with a monster sprite.
- disguise() - 类 中的方法exp.ro.cmd.en.04_player.0400_Player_Commands
-
disguise <Monster ID>{,<char_id>};
undisguise {<char_id>};
This command disguises the current player with a monster sprite.
- dispbottom() - 类 中的方法exp.ro.cmd.ch.04_player.0400_Player_Commands
-
dispbottom "<message>"{,<color>{,<char_id>}};
This command will send the given message with color into the invoking character's chat
window.
- dispbottom() - 类 中的方法exp.ro.cmd.en.04_player.0400_Player_Commands
-
dispbottom "<message>"{,<color>{,<char_id>}};
This command will send the given message with color into the invoking character's chat
window.
- distance() - 类 中的方法exp.ro.cmd.ch.06_other.0600_Other_Commands
-
distance(<x0>,<y0>,<x1>,<y1>)
Returns distance between 2 points.
- distance() - 类 中的方法exp.ro.cmd.en.06_other.0600_Other_Commands
-
distance(<x0>,<y0>,<x1>,<y1>)
Returns distance between 2 points.
- divorce() - 类 中的方法exp.ro.cmd.ch.04_player.0403_Marriage_Related
-
divorce({<char_id>})
This function will "un-marry" the invoking character from whoever they were
married to.
- divorce() - 类 中的方法exp.ro.cmd.en.04_player.0403_Marriage_Related
-
divorce({<char_id>})
This function will "un-marry" the invoking character from whoever they were
married to.
- do() - 类 中的方法exp.ro.cmd.ch.01_basic.0100_Basic_Commands
-
do { <statement>; } while (<condition>);
The 'do...while' is the only post-test loop structure available in this script
language.
- do() - 类 中的方法exp.ro.cmd.en.01_basic.0100_Basic_Commands
-
do { <statement>; } while (<condition>);
The 'do...while' is the only post-test loop structure available in this script
language.
- doevent() - 类 中的方法exp.ro.cmd.ch.05_mob_npc.0500_MOB_or_NPC_Commands
-
doevent "<NPC object name>::<event label>";
This command will start a new execution thread in a specified NPC object at the
specified label.
- doevent() - 类 中的方法exp.ro.cmd.en.05_mob_npc.0500_MOB_or_NPC_Commands
-
doevent "<NPC object name>::<event label>";
This command will start a new execution thread in a specified NPC object at the
specified label.
- donpcevent() - 类 中的方法exp.ro.cmd.ch.05_mob_npc.0500_MOB_or_NPC_Commands
-
donpcevent "<NPC object name>::<event label>";
This command invokes the event label code within an another NPC or NPCs.
- donpcevent() - 类 中的方法exp.ro.cmd.en.05_mob_npc.0500_MOB_or_NPC_Commands
-
donpcevent "<NPC object name>::<event label>";
This command invokes the event label code within an another NPC or NPCs.
- downrefitem() - 类 中的方法exp.ro.cmd.ch.04_player.0401_Item_Related
-
downrefitem <equipment slot>{,<count>{,<char_id>}};
This command will downgrade an item in the specified equipment slot of the invoking
character by -1, or a count if given.
- downrefitem() - 类 中的方法exp.ro.cmd.en.04_player.0401_Item_Related
-
downrefitem <equipment slot>{,<count>{,<char_id>}};
This command will downgrade an item in the specified equipment slot of the invoking
character by -1, or a count if given.
- eaclass() - 类 中的方法exp.ro.cmd.ch.04_player.0400_Player_Commands
-
eaclass({<job number>,<char_id>})
This commands returns the "eA job-number" corresponding to the given class, and
uses the invoking player's class if none is given.
- eaclass() - 类 中的方法exp.ro.cmd.en.04_player.0400_Player_Commands
-
eaclass({<job number>,<char_id>})
This commands returns the "eA job-number" corresponding to the given class, and
uses the invoking player's class if none is given.
- emotion() - 类 中的方法exp.ro.cmd.ch.06_other.0600_Other_Commands
-
emotion <emotion number>{,<target>};
This command makes an object display an emotion sprite above their own as
if they were doing that emotion.
- emotion() - 类 中的方法exp.ro.cmd.en.06_other.0600_Other_Commands
-
emotion <emotion number>{,<target>};
This command makes an object display an emotion sprite above their own as
if they were doing that emotion.
- enable_command() - 类 中的方法exp.ro.cmd.ch.04_player.0401_Item_Related
-
enable_command;
disable_command;
These commands toggle the ability to use atcommand while interacting with an NPC.
- enable_command() - 类 中的方法exp.ro.cmd.en.04_player.0401_Item_Related
-
enable_command;
disable_command;
These commands toggle the ability to use atcommand while interacting with an NPC.
- enable_items() - 类 中的方法exp.ro.cmd.ch.04_player.0401_Item_Related
-
enable_items;
disable_items;
These commands toggle the ability to change equipment while interacting with
an NPC.
- enable_items() - 类 中的方法exp.ro.cmd.en.04_player.0401_Item_Related
-
enable_items;
disable_items;
These commands toggle the ability to change equipment while interacting with
an NPC.
- enablewaitingroomevent() - 类 中的方法exp.ro.cmd.ch.05_mob_npc.0500_MOB_or_NPC_Commands
-
enablewaitingroomevent {"<NPC object name>"};
disablewaitingroomevent {"<NPC object name>"};
enablearena;
disablearena;
This will enable and disable triggering the waiting room event (see
'waitingroom') respectively.
- enablewaitingroomevent() - 类 中的方法exp.ro.cmd.en.05_mob_npc.0500_MOB_or_NPC_Commands
-
enablewaitingroomevent {"<NPC object name>"};
disablewaitingroomevent {"<NPC object name>"};
enablearena;
disablearena;
This will enable and disable triggering the waiting room event (see
'waitingroom') respectively.
- end() - 类 中的方法exp.ro.cmd.ch.01_basic.0100_Basic_Commands
-
end;
This command will stop the execution for this particular script.
- end() - 类 中的方法exp.ro.cmd.en.01_basic.0100_Basic_Commands
-
end;
This command will stop the execution for this particular script.
- equip() - 类 中的方法exp.ro.cmd.ch.04_player.0401_Item_Related
-
equip <item id>{,<char_id>};
autoequip <item id>,<option>;
These commands are to equip a equipment on the attached character.
- equip() - 类 中的方法exp.ro.cmd.en.04_player.0401_Item_Related
-
equip <item id>{,<char_id>};
autoequip <item id>,<option>;
These commands are to equip a equipment on the attached character.
- erasequest() - 类 中的方法exp.ro.cmd.ch.08_quest.0800_Quest_Log_Commands
-
erasequest <ID>{,<char_id>};
Remove the quest of the given <ID> from the user's quest log.
- erasequest() - 类 中的方法exp.ro.cmd.en.08_quest.0800_Quest_Log_Commands
-
erasequest <ID>{,<char_id>};
Remove the quest of the given <ID> from the user's quest log.
- escape_sql() - 类 中的方法exp.ro.cmd.ch.06_other.0600_Other_Commands
-
escape_sql(<value>)
Converts the value to a string and escapes special characters so that it is safe to
use in query_sql().
- escape_sql() - 类 中的方法exp.ro.cmd.en.06_other.0600_Other_Commands
-
escape_sql(<value>)
Converts the value to a string and escapes special characters so that it is safe to
use in query_sql().
- explode() - 类 中的方法exp.ro.cmd.ch.06_other.0600_Other_Commands
-
explode(<dest_array>,<string>,<delimiter>)
Breaks a string up into substrings based on the specified delimiter.
- explode() - 类 中的方法exp.ro.cmd.en.06_other.0600_Other_Commands
-
explode(<dest_array>,<string>,<delimiter>)
Breaks a string up into substrings based on the specified delimiter.
- failedrefitem() - 类 中的方法exp.ro.cmd.ch.04_player.0401_Item_Related
-
failedrefitem <equipment slot>{,<char_id>};
This command will fail to refine an item in the specified equipment slot of the
invoking character.
- failedrefitem() - 类 中的方法exp.ro.cmd.en.04_player.0401_Item_Related
-
failedrefitem <equipment slot>{,<char_id>};
This command will fail to refine an item in the specified equipment slot of the
invoking character.
- failedremovecards() - 类 中的方法exp.ro.cmd.ch.04_player.0401_Item_Related
-
failedremovecards <equipment slot>,<type>;
This command will remove all cards from the item found in the specified
equipment slot of the invoking character.
- failedremovecards() - 类 中的方法exp.ro.cmd.en.04_player.0401_Item_Related
-
failedremovecards <equipment slot>,<type>;
This command will remove all cards from the item found in the specified
equipment slot of the invoking character.
- flagemblem() - 类 中的方法exp.ro.cmd.ch.05_mob_npc.0502_Guild_Related
-
flagemblem <guild id>;
This command only works when run by the NPC objects which have sprite id 722,
which is a 3D guild flag sprite.
- flagemblem() - 类 中的方法exp.ro.cmd.en.05_mob_npc.0502_Guild_Related
-
flagemblem <guild id>;
This command only works when run by the NPC objects which have sprite id 722,
which is a 3D guild flag sprite.
- for() - 类 中的方法exp.ro.cmd.ch.01_basic.0100_Basic_Commands
-
for (<variable initialization>; <condition>; <variable update>) <statement>;
Another pretest looping structure is the 'for' statement.
- for() - 类 中的方法exp.ro.cmd.en.01_basic.0100_Basic_Commands
-
for (<variable initialization>; <condition>; <variable update>) <statement>;
Another pretest looping structure is the 'for' statement.
- freeloop() - 类 中的方法exp.ro.cmd.ch.01_basic.0100_Basic_Commands
-
freeloop({<toggle>})
Toggling this to enabled (1) allows the script instance to bypass the infinite loop
protection, allowing your script to loop as much as it may need.
- freeloop() - 类 中的方法exp.ro.cmd.en.01_basic.0100_Basic_Commands
-
freeloop({<toggle>})
Toggling this to enabled (1) allows the script instance to bypass the infinite loop
protection, allowing your script to loop as much as it may need.
- function() - 类 中的方法exp.ro.cmd.ch.01_basic.0100_Basic_Commands
-
function <function name>;
<function name>{(<argument>,...
- function() - 类 中的方法exp.ro.cmd.en.01_basic.0100_Basic_Commands
-
function <function name>;
<function name>{(<argument>,...
- get_githash() - 类 中的方法exp.ro.cmd.ch.04_player.0400_Player_Commands
-
get_githash()
This command will return the Git Hash that the server is currently running on.
- get_githash() - 类 中的方法exp.ro.cmd.en.04_player.0400_Player_Commands
-
get_githash()
This command will return the Git Hash that the server is currently running on.
- get_revision() - 类 中的方法exp.ro.cmd.ch.04_player.0400_Player_Commands
-
get_revision()
This command will return the SVN revision number that the server is currently
running on.
- get_revision() - 类 中的方法exp.ro.cmd.en.04_player.0400_Player_Commands
-
get_revision()
This command will return the SVN revision number that the server is currently
running on.
- getareadropitem() - 类 中的方法exp.ro.cmd.ch.02_info.0201_Item_Related
-
getareadropitem("<map name>",<x1>,<y1>,<x2>,<y2>,<item>)
This function will count all the items with the specified ID number lying on the
ground on the specified map within the x1/y1-x2/y2 square on it and return that
number.
- getareadropitem() - 类 中的方法exp.ro.cmd.en.02_info.0201_Item_Related
-
getareadropitem("<map name>",<x1>,<y1>,<x2>,<y2>,<item>)
This function will count all the items with the specified ID number lying on the
ground on the specified map within the x1/y1-x2/y2 square on it and return that
number.
- getareausers() - 类 中的方法exp.ro.cmd.ch.02_info.0200_Information_Retrieving_Commands
-
getareausers("<map name>",<x1>,<y1>,<x2>,<y2>)
This function will return the count of connected characters which are located
within the specified area - an x1/y1-x2/y2 square on the specified map.
- getareausers() - 类 中的方法exp.ro.cmd.en.02_info.0200_Information_Retrieving_Commands
-
getareausers("<map name>",<x1>,<y1>,<x2>,<y2>)
This function will return the count of connected characters which are located
within the specified area - an x1/y1-x2/y2 square on the specified map.
- getarg() - 类 中的方法exp.ro.cmd.ch.01_basic.0100_Basic_Commands
-
getarg(<index>{,<default_value>})
This function is used when you use the 'callsub' or 'callfunc' commands.
- getarg() - 类 中的方法exp.ro.cmd.en.01_basic.0100_Basic_Commands
-
getarg(<index>{,<default_value>})
This function is used when you use the 'callsub' or 'callfunc' commands.
- getargcount() - 类 中的方法exp.ro.cmd.ch.01_basic.0100_Basic_Commands
-
getargcount()
This function is used when you use the 'callsub' or 'callfunc' commands.
- getargcount() - 类 中的方法exp.ro.cmd.en.01_basic.0100_Basic_Commands
-
getargcount()
This function is used when you use the 'callsub' or 'callfunc' commands.
- getarraysize() - 类 中的方法exp.ro.cmd.ch.02_info.0200_Information_Retrieving_Commands
-
getarraysize(<array name>)
This function returns highest index of the array that is filled.
- getarraysize() - 类 中的方法exp.ro.cmd.en.02_info.0200_Information_Retrieving_Commands
-
getarraysize(<array name>)
This function returns highest index of the array that is filled.
- getattachedrid() - 类 中的方法exp.ro.cmd.ch.03_check.0300_Checking_Commands
-
getattachedrid();
Returns RID from running script.
- getattachedrid() - 类 中的方法exp.ro.cmd.en.03_check.0300_Checking_Commands
-
getattachedrid();
Returns RID from running script.
- getbrokenid() - 类 中的方法exp.ro.cmd.ch.02_info.0201_Item_Related
-
getbrokenid(<number>{,<char_id>})
This function will search the invoking character's inventory for any broken
items, and will return their item ID numbers.
- getbrokenid() - 类 中的方法exp.ro.cmd.en.02_info.0201_Item_Related
-
getbrokenid(<number>{,<char_id>})
This function will search the invoking character's inventory for any broken
items, and will return their item ID numbers.
- getcastledata() - 类 中的方法exp.ro.cmd.ch.02_info.0202_Guild_Related
-
getcastledata("<map name>",<type of data>)
setcastledata "<map name>",<type of data>,<value>;
This function returns the castle ownership information for the castle referred
to by its map name.
- getcastledata() - 类 中的方法exp.ro.cmd.en.02_info.0202_Guild_Related
-
getcastledata("<map name>",<type of data>)
setcastledata "<map name>",<type of data>,<value>;
This function returns the castle ownership information for the castle referred
to by its map name.
- getcastlename() - 类 中的方法exp.ro.cmd.ch.02_info.0202_Guild_Related
-
getcastlename("<map name>")
This function returns the name of the castle when given the map name for that
castle.
- getcastlename() - 类 中的方法exp.ro.cmd.en.02_info.0202_Guild_Related
-
getcastlename("<map name>")
This function returns the name of the castle when given the map name for that
castle.
- getcharid() - 类 中的方法exp.ro.cmd.ch.02_info.0200_Information_Retrieving_Commands
-
getcharid(<type>{,"<character name>"})
This function will return a unique ID number of the invoking character, or, if a
character name is specified, of that player.
- getcharid() - 类 中的方法exp.ro.cmd.en.02_info.0200_Information_Retrieving_Commands
-
getcharid(<type>{,"<character name>"})
This function will return a unique ID number of the invoking character, or, if a
character name is specified, of that player.
- getcharip() - 类 中的方法exp.ro.cmd.ch.02_info.0200_Information_Retrieving_Commands
-
getcharip({"<character name>"|<account id>|<char id>})
This function will return the IP address of the invoking character, or, if a player
is specified, of that character.
- getcharip() - 类 中的方法exp.ro.cmd.en.02_info.0200_Information_Retrieving_Commands
-
getcharip({"<character name>"|<account id>|<char id>})
This function will return the IP address of the invoking character, or, if a player
is specified, of that character.
- getchildid() - 类 中的方法exp.ro.cmd.ch.02_info.0200_Information_Retrieving_Commands
-
getchildid({<char_id>})
getmotherid({<char_id>})
getfatherid({<char_id>})
These functions return the character ID of the attached player's child,
mother, mother, or father, respectively.
- getchildid() - 类 中的方法exp.ro.cmd.en.02_info.0200_Information_Retrieving_Commands
-
getchildid({<char_id>})
getmotherid({<char_id>})
getfatherid({<char_id>})
These functions return the character ID of the attached player's child,
mother, mother, or father, respectively.
- getd() - 类 中的方法exp.ro.cmd.ch.01_basic.0100_Basic_Commands
-
getd("<variable name>")
Returns a reference to a variable, the name can be constructed dynamically.
- getd() - 类 中的方法exp.ro.cmd.en.01_basic.0100_Basic_Commands
-
getd("<variable name>")
Returns a reference to a variable, the name can be constructed dynamically.
- getelementofarray() - 类 中的方法exp.ro.cmd.ch.02_info.0200_Information_Retrieving_Commands
-
getelementofarray(<array name>,<index>)
This command retrieves the value of the element of given array at given index.
- getelementofarray() - 类 中的方法exp.ro.cmd.en.02_info.0200_Information_Retrieving_Commands
-
getelementofarray(<array name>,<index>)
This command retrieves the value of the element of given array at given index.
- geteleminfo() - 类 中的方法exp.ro.cmd.ch.06_other.0601_Unit_Related
-
geteleminfo <type>{,<char_id>};
Get info of elemental of attached player or player by char_id.
- geteleminfo() - 类 中的方法exp.ro.cmd.en.06_other.0601_Unit_Related
-
geteleminfo <type>{,<char_id>};
Get info of elemental of attached player or player by char_id.
- getequipcardcnt() - 类 中的方法exp.ro.cmd.ch.02_info.0201_Item_Related
-
getequipcardcnt(<equipment slot>)
This function will return the number of cards that have been compounded onto a
specific equipped item for the invoking character.
- getequipcardcnt() - 类 中的方法exp.ro.cmd.en.02_info.0201_Item_Related
-
getequipcardcnt(<equipment slot>)
This function will return the number of cards that have been compounded onto a
specific equipped item for the invoking character.
- getequipcardid() - 类 中的方法exp.ro.cmd.ch.02_info.0201_Item_Related
-
getequipcardid(<equipment slot>,<card slot>)
Returns value from equipped item slot in the indicated slot (0, 1, 2, or 3).
- getequipcardid() - 类 中的方法exp.ro.cmd.en.02_info.0201_Item_Related
-
getequipcardid(<equipment slot>,<card slot>)
Returns value from equipped item slot in the indicated slot (0, 1, 2, or 3).
- getequipid() - 类 中的方法exp.ro.cmd.ch.02_info.0201_Item_Related
-
getequipid({<equipment slot>,<char_id>})
This function returns the item ID of the item slot that calls the script
on the invoking character or the specified equipment slot.
- getequipid() - 类 中的方法exp.ro.cmd.en.02_info.0201_Item_Related
-
getequipid({<equipment slot>,<char_id>})
This function returns the item ID of the item slot that calls the script
on the invoking character or the specified equipment slot.
- getequipisenableref() - 类 中的方法exp.ro.cmd.ch.02_info.0201_Item_Related
-
getequipisenableref(<equipment slot>{,<char_id>})
Will return 1 if the item equipped on the invoking character in the specified
equipment slot is refinable, and 0 if it isn't.
- getequipisenableref() - 类 中的方法exp.ro.cmd.en.02_info.0201_Item_Related
-
getequipisenableref(<equipment slot>{,<char_id>})
Will return 1 if the item equipped on the invoking character in the specified
equipment slot is refinable, and 0 if it isn't.
- getequipisequiped() - 类 中的方法exp.ro.cmd.ch.02_info.0201_Item_Related
-
getequipisequiped(<equipment slot>{,<char_id>})
This functions will return 1 if there is an equipment placed on the specified
equipment slot and 0 otherwise.
- getequipisequiped() - 类 中的方法exp.ro.cmd.en.02_info.0201_Item_Related
-
getequipisequiped(<equipment slot>{,<char_id>})
This functions will return 1 if there is an equipment placed on the specified
equipment slot and 0 otherwise.
- getequipname() - 类 中的方法exp.ro.cmd.ch.02_info.0201_Item_Related
-
getequipname(<equipment slot>{,<char_id>})
Returns the jname of the item equipped in the specified equipment slot on the
invoking character, or an empty string if nothing is equipped in that position.
- getequipname() - 类 中的方法exp.ro.cmd.en.02_info.0201_Item_Related
-
getequipname(<equipment slot>{,<char_id>})
Returns the jname of the item equipped in the specified equipment slot on the
invoking character, or an empty string if nothing is equipped in that position.
- getequippercentrefinery() - 类 中的方法exp.ro.cmd.ch.02_info.0201_Item_Related
-
getequippercentrefinery(<equipment slot>{,<enriched>,<char_id>})
This function calculates and returns the percent value chance to successfully
refine the item found in the specified equipment slot of the invoking character
by +1.
- getequippercentrefinery() - 类 中的方法exp.ro.cmd.en.02_info.0201_Item_Related
-
getequippercentrefinery(<equipment slot>{,<enriched>,<char_id>})
This function calculates and returns the percent value chance to successfully
refine the item found in the specified equipment slot of the invoking character
by +1.
- getequiprandomoption() - 类 中的方法exp.ro.cmd.ch.13_party.1300_Party_Commands
-
getequiprandomoption(<equipment index>,<index>,<type>{,<char id>});
Returns value of an attribute of a random option on an equipped item.
- getequiprandomoption() - 类 中的方法exp.ro.cmd.en.13_party.1300_Party_Commands
-
getequiprandomoption(<equipment index>,<index>,<type>{,<char id>});
Returns value of an attribute of a random option on an equipped item.
- getequiprefinecost() - 类 中的方法exp.ro.cmd.ch.02_info.0201_Item_Related
-
getequiprefinecost(<equipment slot>,<type>,<information>{,<char id>})
This function returns refine cost for equipment in <equipment slot> based on
passed arguments <type> and <information>.
- getequiprefinecost() - 类 中的方法exp.ro.cmd.en.02_info.0201_Item_Related
-
getequiprefinecost(<equipment slot>,<type>,<information>{,<char id>})
This function returns refine cost for equipment in <equipment slot> based on
passed arguments <type> and <information>.
- getequiprefinerycnt() - 类 中的方法exp.ro.cmd.ch.02_info.0201_Item_Related
-
getequiprefinerycnt(<equipment slot>{,<char_id>})
Returns the current number of pluses for the item in the specified equipment
slot.
- getequiprefinerycnt() - 类 中的方法exp.ro.cmd.en.02_info.0201_Item_Related
-
getequiprefinerycnt(<equipment slot>{,<char_id>})
Returns the current number of pluses for the item in the specified equipment
slot.
- getequiptradability() - 类 中的方法exp.ro.cmd.ch.02_info.0201_Item_Related
-
getequiptradability(<equipment slot>{,<char id>});
Returns true if the item in <equipment slot> is tradable.
- getequiptradability() - 类 中的方法exp.ro.cmd.en.02_info.0201_Item_Related
-
getequiptradability(<equipment slot>{,<char id>});
Returns true if the item in <equipment slot> is tradable.
- getequipuniqueid() - 类 中的方法exp.ro.cmd.ch.02_info.0201_Item_Related
-
getequipuniqueid(<equipment slot>{,<char_id>})
This function returns the unique ID (as a string) of the item equipped in the equipment slot
specified on the invoking character.
- getequipuniqueid() - 类 中的方法exp.ro.cmd.en.02_info.0201_Item_Related
-
getequipuniqueid(<equipment slot>{,<char_id>})
This function returns the unique ID (as a string) of the item equipped in the equipment slot
specified on the invoking character.
- getequipweaponlv() - 类 中的方法exp.ro.cmd.ch.02_info.0201_Item_Related
-
getequipweaponlv(<equipment slot>{,<char_id>})
This function returns the weapon level for the weapon equipped in the specified
equipment slot on the invoking character.
- getequipweaponlv() - 类 中的方法exp.ro.cmd.en.02_info.0201_Item_Related
-
getequipweaponlv(<equipment slot>{,<char_id>})
This function returns the weapon level for the weapon equipped in the specified
equipment slot on the invoking character.
- getexp() - 类 中的方法exp.ro.cmd.ch.04_player.0400_Player_Commands
-
getexp <base_exp>,<job_exp>{,<char_id>};
This command will give the invoking character a specified number of base and job
experience points.
- getexp() - 类 中的方法exp.ro.cmd.en.04_player.0400_Player_Commands
-
getexp <base_exp>,<job_exp>{,<char_id>};
This command will give the invoking character a specified number of base and job
experience points.
- getexp2() - 类 中的方法exp.ro.cmd.ch.04_player.0400_Player_Commands
-
getexp2 <base_exp>,<job_exp>{,<char_id>};
This command is safety version of 'set' command for BaseExp and JobExp.
- getexp2() - 类 中的方法exp.ro.cmd.en.04_player.0400_Player_Commands
-
getexp2 <base_exp>,<job_exp>{,<char_id>};
This command is safety version of 'set' command for BaseExp and JobExp.
- getfreecell() - 类 中的方法exp.ro.cmd.ch.06_other.0600_Other_Commands
-
getfreecell "<map name>",<rX>,<rY>{,<x>,<y>,<rangeX>,<rangeY>,<flag>};
Finds a free cell on the given map and stores the reference to the found cell
in <rX> and <rY>.
- getfreecell() - 类 中的方法exp.ro.cmd.en.06_other.0600_Other_Commands
-
getfreecell "<map name>",<rX>,<rY>{,<x>,<y>,<rangeX>,<rangeY>,<flag>};
Finds a free cell on the given map and stores the reference to the found cell
in <rX> and <rY>.
- getgdskilllv() - 类 中的方法exp.ro.cmd.ch.02_info.0202_Guild_Related
-
getgdskilllv(<guild id>,<skill id>)
getgdskilllv(<guild id>,"<skill name>")
This function returns the level of the skill <skill id> of the guild <guild id>.
- getgdskilllv() - 类 中的方法exp.ro.cmd.en.02_info.0202_Guild_Related
-
getgdskilllv(<guild id>,<skill id>)
getgdskilllv(<guild id>,"<skill name>")
This function returns the level of the skill <skill id> of the guild <guild id>.
- getgmlevel() - 类 中的方法exp.ro.cmd.ch.02_info.0200_Information_Retrieving_Commands
-
getgmlevel({<char_id>})
This function will return the (GM) level associated with the player group to which
the invoking character belongs.
- getgmlevel() - 类 中的方法exp.ro.cmd.en.02_info.0200_Information_Retrieving_Commands
-
getgmlevel({<char_id>})
This function will return the (GM) level associated with the player group to which
the invoking character belongs.
- getgroupid() - 类 中的方法exp.ro.cmd.ch.02_info.0200_Information_Retrieving_Commands
-
getgroupid({<char_id>})
This function will return the group id to which the invoking player belongs.
- getgroupid() - 类 中的方法exp.ro.cmd.en.02_info.0200_Information_Retrieving_Commands
-
getgroupid({<char_id>})
This function will return the group id to which the invoking player belongs.
- getgroupitem() - 类 中的方法exp.ro.cmd.ch.04_player.0401_Item_Related
-
getgroupitem <group_id>{,<identify>{,<char_id>}};
Gives item(s) to the attached player based on item group contents.
- getgroupitem() - 类 中的方法exp.ro.cmd.en.04_player.0401_Item_Related
-
getgroupitem <group_id>{,<identify>{,<char_id>}};
Gives item(s) to the attached player based on item group contents.
- getguildalliance() - 类 中的方法exp.ro.cmd.ch.05_mob_npc.0502_Guild_Related
-
getguildalliance(<guild id1>, <guild id2>);
This command will return the relation between 2 guilds.
- getguildalliance() - 类 中的方法exp.ro.cmd.en.05_mob_npc.0502_Guild_Related
-
getguildalliance(<guild id1>, <guild id2>);
This command will return the relation between 2 guilds.
- getguildmaster() - 类 中的方法exp.ro.cmd.ch.02_info.0202_Guild_Related
-
getguildmaster(<guild id>)
This function return the name of the master of the guild which has the specified
ID number.
- getguildmaster() - 类 中的方法exp.ro.cmd.en.02_info.0202_Guild_Related
-
getguildmaster(<guild id>)
This function return the name of the master of the guild which has the specified
ID number.
- getguildmasterid() - 类 中的方法exp.ro.cmd.ch.02_info.0202_Guild_Related
-
getguildmasterid(<guild id>)
This function will return the character ID number of the guild master of the
guild specified by the ID. 0 if the character is not a guild master of any guild.
- getguildmasterid() - 类 中的方法exp.ro.cmd.en.02_info.0202_Guild_Related
-
getguildmasterid(<guild id>)
This function will return the character ID number of the guild master of the
guild specified by the ID. 0 if the character is not a guild master of any guild.
- getguildmember() - 类 中的方法exp.ro.cmd.ch.02_info.0202_Guild_Related
-
getguildmember <guild id>{,<type>{,<array_variable>}};
This command will find all members of a specified guild and returns their names
(or character id or account id depending on the value of "type") into an array
of temporary global variables.
- getguildmember() - 类 中的方法exp.ro.cmd.en.02_info.0202_Guild_Related
-
getguildmember <guild id>{,<type>{,<array_variable>}};
This command will find all members of a specified guild and returns their names
(or character id or account id depending on the value of "type") into an array
of temporary global variables.
- getguildname() - 类 中的方法exp.ro.cmd.ch.02_info.0202_Guild_Related
-
getguildname(<guild id>)
This function returns a guild's name given an ID number.
- getguildname() - 类 中的方法exp.ro.cmd.en.02_info.0202_Guild_Related
-
getguildname(<guild id>)
This function returns a guild's name given an ID number.
- gethominfo() - 类 中的方法exp.ro.cmd.ch.11_homunculus.1100_Homunculus_Commands
-
gethominfo(<type>{,<char_id>})
This function will return Homunculus information for the Homunculus of the
invoking character, regardless of its vaporize state.
- gethominfo() - 类 中的方法exp.ro.cmd.en.11_homunculus.1100_Homunculus_Commands
-
gethominfo(<type>{,<char_id>})
This function will return Homunculus information for the Homunculus of the
invoking character, regardless of its vaporize state.
- getinventorylist() - 类 中的方法exp.ro.cmd.ch.02_info.0201_Item_Related
-
getinventorylist {<char_id>};
This command sets a bunch of arrays with a complete list of whatever the
invoking character has in their inventory, including all the data needed to
recreate these items perfectly if they are destroyed.
- getinventorylist() - 类 中的方法exp.ro.cmd.en.02_info.0201_Item_Related
-
getinventorylist {<char_id>};
This command sets a bunch of arrays with a complete list of whatever the
invoking character has in their inventory, including all the data needed to
recreate these items perfectly if they are destroyed.
- getitem() - 类 中的方法exp.ro.cmd.ch.04_player.0401_Item_Related
-
getitem <item id>,<amount>{,<account ID>};
getitem "<item name>",<amount>{,<account ID>};
This command will give an amount of specified items to the invoking character.
- getitem() - 类 中的方法exp.ro.cmd.en.04_player.0401_Item_Related
-
getitem <item id>,<amount>{,<account ID>};
getitem "<item name>",<amount>{,<account ID>};
This command will give an amount of specified items to the invoking character.
- getitem2() - 类 中的方法exp.ro.cmd.ch.04_player.0401_Item_Related
-
getitem2 <item id>,<amount>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>{,<account ID>};
getitem2 "<item name>",<amount>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>{,<account ID>};
getitem3 <item id>,<amount>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>,<RandomIDArray>,<RandomValueArray>,<RandomParamArray>{,<account ID>};
getitem3 "<item name>",<amount>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>,<RandomIDArray>,<RandomValueArray>,<RandomParamArray>{,<account ID>};
This command will give an amount of specified items to the invoking character.
- getitem2() - 类 中的方法exp.ro.cmd.en.04_player.0401_Item_Related
-
getitem2 <item id>,<amount>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>{,<account ID>};
getitem2 "<item name>",<amount>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>{,<account ID>};
getitem3 <item id>,<amount>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>,<RandomIDArray>,<RandomValueArray>,<RandomParamArray>{,<account ID>};
getitem3 "<item name>",<amount>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>,<RandomIDArray>,<RandomValueArray>,<RandomParamArray>{,<account ID>};
This command will give an amount of specified items to the invoking character.
- getitembound() - 类 中的方法exp.ro.cmd.ch.04_player.0401_Item_Related
-
getitembound <item id>,<amount>,<bound type>{,<account ID>};
getitembound "<item name>",<amount>,<bound type>{,<account ID>};
This command behaves identically to 'getitem', but the items created will be
bound to the target character as specified by the bound type.
- getitembound() - 类 中的方法exp.ro.cmd.en.04_player.0401_Item_Related
-
getitembound <item id>,<amount>,<bound type>{,<account ID>};
getitembound "<item name>",<amount>,<bound type>{,<account ID>};
This command behaves identically to 'getitem', but the items created will be
bound to the target character as specified by the bound type.
- getitembound2() - 类 中的方法exp.ro.cmd.ch.04_player.0401_Item_Related
-
getitembound2 <item id>,<amount>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>,<bound type>{,<account ID>};
getitembound2 "<item name>",<amount>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>,<bound type>{,<account ID>};
getitembound3 <item id>,<amount>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>,<bound type>,<RandomIDArray>,<RandomValueArray>,<RandomParamArray>{,<account ID>};
getitembound3 "<item name>",<amount>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>,<bound type>,<RandomIDArray>,<RandomValueArray>,<RandomParamArray>{,<account ID>};
This command behaves identically to 'getitem2', but the items created will be
bound to the target character as specified by the bound type.
- getitembound2() - 类 中的方法exp.ro.cmd.en.04_player.0401_Item_Related
-
getitembound2 <item id>,<amount>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>,<bound type>{,<account ID>};
getitembound2 "<item name>",<amount>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>,<bound type>{,<account ID>};
getitembound3 <item id>,<amount>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>,<bound type>,<RandomIDArray>,<RandomValueArray>,<RandomParamArray>{,<account ID>};
getitembound3 "<item name>",<amount>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>,<bound type>,<RandomIDArray>,<RandomValueArray>,<RandomParamArray>{,<account ID>};
This command behaves identically to 'getitem2', but the items created will be
bound to the target character as specified by the bound type.
- getiteminfo() - 类 中的方法exp.ro.cmd.ch.02_info.0201_Item_Related
-
getiteminfo(<item ID>,<type>)
This function will look up the item with the specified ID number in the database
and return the info set by TYPE argument.
- getiteminfo() - 类 中的方法exp.ro.cmd.en.02_info.0201_Item_Related
-
getiteminfo(<item ID>,<type>)
This function will look up the item with the specified ID number in the database
and return the info set by TYPE argument.
- getitemname() - 类 中的方法exp.ro.cmd.ch.02_info.0201_Item_Related
-
getitemname(<item id>)
Given the database ID number of an item, this function will return the text
stored in the 'japanese name' field (which, in rAthena, stores an English name
the players would normally see on screen.)
- getitemname() - 类 中的方法exp.ro.cmd.en.02_info.0201_Item_Related
-
getitemname(<item id>)
Given the database ID number of an item, this function will return the text
stored in the 'japanese name' field (which, in rAthena, stores an English name
the players would normally see on screen.)
- getitemslots() - 类 中的方法exp.ro.cmd.ch.02_info.0201_Item_Related
-
getitemslots(<item ID>)
This function will look up the item with the specified ID number in the database
and return the number of slots this kind of items has - 0 if they are not
slotted.
- getitemslots() - 类 中的方法exp.ro.cmd.en.02_info.0201_Item_Related
-
getitemslots(<item ID>)
This function will look up the item with the specified ID number in the database
and return the number of slots this kind of items has - 0 if they are not
slotted.
- getlook() - 类 中的方法exp.ro.cmd.ch.02_info.0200_Information_Retrieving_Commands
-
getlook(<type>{,<char_id>})
This function will return the number for the current character look value
specified by type.
- getlook() - 类 中的方法exp.ro.cmd.en.02_info.0200_Information_Retrieving_Commands
-
getlook(<type>{,<char_id>})
This function will return the number for the current character look value
specified by type.
- getmapflag() - 类 中的方法exp.ro.cmd.ch.05_mob_npc.0500_MOB_or_NPC_Commands
-
getmapflag("<map name>",<flag>{,<type>})
This command checks the status of a given mapflag and returns the mapflag's state.
0 means OFF, and 1 means ON.
- getmapflag() - 类 中的方法exp.ro.cmd.en.05_mob_npc.0500_MOB_or_NPC_Commands
-
getmapflag("<map name>",<flag>{,<type>})
This command checks the status of a given mapflag and returns the mapflag's state.
0 means OFF, and 1 means ON.
- getmapguildusers() - 类 中的方法exp.ro.cmd.ch.02_info.0202_Guild_Related
-
getmapguildusers("<map name>",<guild id>)
Returns the amount of characters from the specified guild on the given map.
- getmapguildusers() - 类 中的方法exp.ro.cmd.en.02_info.0202_Guild_Related
-
getmapguildusers("<map name>",<guild id>)
Returns the amount of characters from the specified guild on the given map.
- getmapusers() - 类 中的方法exp.ro.cmd.ch.02_info.0200_Information_Retrieving_Commands
-
getmapusers("<map name>")
This function will return the number of users currently located on the specified
map.
- getmapusers() - 类 中的方法exp.ro.cmd.en.02_info.0200_Information_Retrieving_Commands
-
getmapusers("<map name>")
This function will return the number of users currently located on the specified
map.
- getmapxy() - 类 中的方法exp.ro.cmd.ch.02_info.0200_Information_Retrieving_Commands
-
getmapxy("<variable for map name>",<variable for x>,<variable for y>{,<type>,"<search value>"})
This function will locate a character object, NPC object or pet's coordinates
and place their coordinates into the variables specified when calling it.
- getmapxy() - 类 中的方法exp.ro.cmd.en.02_info.0200_Information_Retrieving_Commands
-
getmapxy("<variable for map name>",<variable for x>,<variable for y>{,<type>,"<search value>"})
This function will locate a character object, NPC object or pet's coordinates
and place their coordinates into the variables specified when calling it.
- getmercinfo() - 类 中的方法exp.ro.cmd.ch.12_mercenary.1200_Mercenary_Commands
-
getmercinfo(<type>{,<char id>});
Retrieves information about mercenary of the currently attached
character.
- getmercinfo() - 类 中的方法exp.ro.cmd.en.12_mercenary.1200_Mercenary_Commands
-
getmercinfo(<type>{,<char id>});
Retrieves information about mercenary of the currently attached
character.
- getmobdrops() - 类 中的方法exp.ro.cmd.ch.02_info.0200_Information_Retrieving_Commands
-
getmobdrops(<mob id>)
This command will find all drops of the specified mob and return the item IDs
and drop percentages into arrays of temporary global variables.
- getmobdrops() - 类 中的方法exp.ro.cmd.en.02_info.0200_Information_Retrieving_Commands
-
getmobdrops(<mob id>)
This command will find all drops of the specified mob and return the item IDs
and drop percentages into arrays of temporary global variables.
- getmonsterinfo() - 类 中的方法exp.ro.cmd.ch.02_info.0200_Information_Retrieving_Commands
-
getmonsterinfo(<mob ID>,<type>)
This function will look up the monster with the specified ID number in the
mob database and return the info set by TYPE argument.
- getmonsterinfo() - 类 中的方法exp.ro.cmd.en.02_info.0200_Information_Retrieving_Commands
-
getmonsterinfo(<mob ID>,<type>)
This function will look up the monster with the specified ID number in the
mob database and return the info set by TYPE argument.
- getnameditem() - 类 中的方法exp.ro.cmd.ch.02_info.0201_Item_Related
-
getnameditem(<item id>,"<name to inscribe>"|<char id>);
getnameditem("<item name>","<name to inscribe>"|<char id>);
This function is equivalent to using 'getitem', however, it will not just give
the character an item object, but will also inscribe it with a specified
character's name.
- getnameditem() - 类 中的方法exp.ro.cmd.ch.04_player.0401_Item_Related
-
getnameditem <item id>,<character name|character ID>;
getnameditem "<item name>",<character name|character ID>;
Create an item signed with the given character's name.
- getnameditem() - 类 中的方法exp.ro.cmd.en.02_info.0201_Item_Related
-
getnameditem(<item id>,"<name to inscribe>"|<char id>);
getnameditem("<item name>","<name to inscribe>"|<char id>);
This function is equivalent to using 'getitem', however, it will not just give
the character an item object, but will also inscribe it with a specified
character's name.
- getnameditem() - 类 中的方法exp.ro.cmd.en.04_player.0401_Item_Related
-
getnameditem <item id>,<character name|character ID>;
getnameditem "<item name>",<character name|character ID>;
Create an item signed with the given character's name.
- getnpcid() - 类 中的方法exp.ro.cmd.ch.02_info.0200_Information_Retrieving_Commands
-
getnpcid(<type>{,"<npc name>"});
Retrieves IDs of the currently invoked NPC.
- getnpcid() - 类 中的方法exp.ro.cmd.en.02_info.0200_Information_Retrieving_Commands
-
getnpcid(<type>{,"<npc name>"});
Retrieves IDs of the currently invoked NPC.
- getpartnerid() - 类 中的方法exp.ro.cmd.ch.02_info.0200_Information_Retrieving_Commands
-
getpartnerid({<char_id>})
This function returns the character ID of the invoking character's marriage
partner, if any.
- getpartnerid() - 类 中的方法exp.ro.cmd.en.02_info.0200_Information_Retrieving_Commands
-
getpartnerid({<char_id>})
This function returns the character ID of the invoking character's marriage
partner, if any.
- getpartyleader() - 类 中的方法exp.ro.cmd.ch.13_party.1300_Party_Commands
-
getpartyleader(<party id>{,<type>})
This function returns some information about the given party-id's leader.
- getpartyleader() - 类 中的方法exp.ro.cmd.en.13_party.1300_Party_Commands
-
getpartyleader(<party id>{,<type>})
This function returns some information about the given party-id's leader.
- getpartymember() - 类 中的方法exp.ro.cmd.ch.13_party.1300_Party_Commands
-
getpartymember <party id>{,<type>{,<array_variable>}};
This command will find all members of a specified party and returns their names
(or character id or account id depending on the value of "type") into an array
of temporary global variables.
- getpartymember() - 类 中的方法exp.ro.cmd.en.13_party.1300_Party_Commands
-
getpartymember <party id>{,<type>{,<array_variable>}};
This command will find all members of a specified party and returns their names
(or character id or account id depending on the value of "type") into an array
of temporary global variables.
- getpartyname() - 类 中的方法exp.ro.cmd.ch.13_party.1300_Party_Commands
-
getpartyname(<party id>)
This function will return the name of a party that has the specified ID number.
- getpartyname() - 类 中的方法exp.ro.cmd.en.13_party.1300_Party_Commands
-
getpartyname(<party id>)
This function will return the name of a party that has the specified ID number.
- getpetinfo() - 类 中的方法exp.ro.cmd.ch.10_pet.1000_Pet_Commands
-
getpetinfo(<type>{,<char_id>})
This function will return pet information for the pet the invoking character
currently has active.
- getpetinfo() - 类 中的方法exp.ro.cmd.en.10_pet.1000_Pet_Commands
-
getpetinfo(<type>{,<char_id>})
This function will return pet information for the pet the invoking character
currently has active.
- getrandgroupitem() - 类 中的方法exp.ro.cmd.ch.04_player.0401_Item_Related
-
getrandgroupitem <group_id>{,<quantity>{,<sub_group>{,<identify>{,<char_id>}}}};
Similar to the above example, this command allows players to obtain the specified
quantity of a random item from the group "<group id>".
- getrandgroupitem() - 类 中的方法exp.ro.cmd.en.04_player.0401_Item_Related
-
getrandgroupitem <group_id>{,<quantity>{,<sub_group>{,<identify>{,<char_id>}}}};
Similar to the above example, this command allows players to obtain the specified
quantity of a random item from the group "<group id>".
- getrandomoptinfo() - 类 中的方法exp.ro.cmd.ch.13_party.1300_Party_Commands
-
getrandomoptinfo(<type>);
Returns value of an attribute of current random option.
- getrandomoptinfo() - 类 中的方法exp.ro.cmd.en.13_party.1300_Party_Commands
-
getrandomoptinfo(<type>);
Returns value of an attribute of current random option.
- getrefine() - 类 中的方法exp.ro.cmd.ch.02_info.0201_Item_Related
-
getrefine()
This function will return the refine count of the equipment from which the
function is called.
- getrefine() - 类 中的方法exp.ro.cmd.en.02_info.0201_Item_Related
-
getrefine()
This function will return the refine count of the equipment from which the
function is called.
- getsavepoint() - 类 中的方法exp.ro.cmd.ch.02_info.0200_Information_Retrieving_Commands
-
getsavepoint(<information type>{,<char_id>})
This function will return information about the invoking character's save point.
- getsavepoint() - 类 中的方法exp.ro.cmd.en.02_info.0200_Information_Retrieving_Commands
-
getsavepoint(<information type>{,<char_id>})
This function will return information about the invoking character's save point.
- getscrate() - 类 中的方法exp.ro.cmd.ch.02_info.0200_Information_Retrieving_Commands
-
getscrate(<effect type>,<base rate>{,<GID>})
This function will return the chance of a status effect affecting the invoking
character, in percent, modified by the their current defense against said
status.
- getscrate() - 类 中的方法exp.ro.cmd.en.02_info.0200_Information_Retrieving_Commands
-
getscrate(<effect type>,<base rate>{,<GID>})
This function will return the chance of a status effect affecting the invoking
character, in percent, modified by the their current defense against said
status.
- getskilllist() - 类 中的方法exp.ro.cmd.ch.02_info.0200_Information_Retrieving_Commands
-
getskilllist({<char_id>});
This command sets a bunch of arrays with a complete list of skills the
invoking character has.
- getskilllist() - 类 中的方法exp.ro.cmd.en.02_info.0200_Information_Retrieving_Commands
-
getskilllist({<char_id>});
This command sets a bunch of arrays with a complete list of skills the
invoking character has.
- getskilllv() - 类 中的方法exp.ro.cmd.ch.02_info.0200_Information_Retrieving_Commands
-
getskilllv(<skill id>)
getskilllv("<skill name>")
This function returns the level of the specified skill that the invoking
character has.
- getskilllv() - 类 中的方法exp.ro.cmd.en.02_info.0200_Information_Retrieving_Commands
-
getskilllv(<skill id>)
getskilllv("<skill name>")
This function returns the level of the specified skill that the invoking
character has.
- getstatus() - 类 中的方法exp.ro.cmd.ch.04_player.0400_Player_Commands
-
getstatus(<effect type>{,<type>{,<char_id>}})
Retrieve information about a specific status effect when called.
- getstatus() - 类 中的方法exp.ro.cmd.en.04_player.0400_Player_Commands
-
getstatus(<effect type>{,<type>{,<char_id>}})
Retrieve information about a specific status effect when called.
- getstrlen() - 类 中的方法exp.ro.cmd.ch.06_other.0600_Other_Commands
-
getstrlen("<string>")
This function will return the length of the string given as an argument.
- getstrlen() - 类 中的方法exp.ro.cmd.en.06_other.0600_Other_Commands
-
getstrlen("<string>")
This function will return the length of the string given as an argument.
- gettime() - 类 中的方法exp.ro.cmd.ch.02_info.0200_Information_Retrieving_Commands
-
gettime(<type>)
This function will return specified information about the current system time.
- gettime() - 类 中的方法exp.ro.cmd.en.02_info.0200_Information_Retrieving_Commands
-
gettime(<type>)
This function will return specified information about the current system time.
- gettimestr() - 类 中的方法exp.ro.cmd.ch.02_info.0200_Information_Retrieving_Commands
-
gettimestr(<"time format">,<max length>{,<time_tick>})
This function will return a string containing time data as specified by the
time format.
- gettimestr() - 类 中的方法exp.ro.cmd.en.02_info.0200_Information_Retrieving_Commands
-
gettimestr(<"time format">,<max length>{,<time_tick>})
This function will return a string containing time data as specified by the
time format.
- gettimetick() - 类 中的方法exp.ro.cmd.ch.02_info.0200_Information_Retrieving_Commands
-
gettimetick(<tick type>)
This function will return a tick depending on <tick type>:
0: The server's tick, a measurement in milliseconds used by the server's timer
system.
- gettimetick() - 类 中的方法exp.ro.cmd.en.02_info.0200_Information_Retrieving_Commands
-
gettimetick(<tick type>)
This function will return a tick depending on <tick type>:
0: The server's tick, a measurement in milliseconds used by the server's timer
system.
- getunitdata() - 类 中的方法exp.ro.cmd.ch.06_other.0601_Unit_Related
-
getunitdata <GID>,<arrayname>;
setunitdata <GID>,<parameter>,<new value>;
This is used to get and set special data related to the unit.
- getunitdata() - 类 中的方法exp.ro.cmd.en.06_other.0601_Unit_Related
-
getunitdata <GID>,<arrayname>;
setunitdata <GID>,<parameter>,<new value>;
This is used to get and set special data related to the unit.
- getunitname() - 类 中的方法exp.ro.cmd.ch.06_other.0601_Unit_Related
-
getunitname <GID>;
Gets the name of the given unit.
- getunitname() - 类 中的方法exp.ro.cmd.en.06_other.0601_Unit_Related
-
getunitname <GID>;
Gets the name of the given unit.
- getunits() - 类 中的方法exp.ro.cmd.ch.02_info.0200_Information_Retrieving_Commands
-
getunits(<type>{,<array_variable>[<first value>]})
getmapunits(<type>,<"map name">{,<array_variable>[<first value>]})
getareaunits(<type>,<"map name">,<x1>,<y1>,<x2>,<y2>{,<array_variable>[<first value>]})
The 'getunits' command will return the number of <type> objects active on the server.
- getunits() - 类 中的方法exp.ro.cmd.en.02_info.0200_Information_Retrieving_Commands
-
getunits(<type>{,<array_variable>[<first value>]})
getmapunits(<type>,<"map name">{,<array_variable>[<first value>]})
getareaunits(<type>,<"map name">,<x1>,<y1>,<x2>,<y2>{,<array_variable>[<first value>]})
The 'getunits' command will return the number of <type> objects active on the server.
- getunittype() - 类 中的方法exp.ro.cmd.ch.06_other.0601_Unit_Related
-
getunittype <GID>;
Returns the type of object from the given Game ID.
- getunittype() - 类 中的方法exp.ro.cmd.en.06_other.0601_Unit_Related
-
getunittype <GID>;
Returns the type of object from the given Game ID.
- getusers() - 类 中的方法exp.ro.cmd.ch.02_info.0200_Information_Retrieving_Commands
-
getusers(<type>)
This function will return a number of users on a map or the whole server.
- getusers() - 类 中的方法exp.ro.cmd.en.02_info.0200_Information_Retrieving_Commands
-
getusers(<type>)
This function will return a number of users on a map or the whole server.
- getvar() - 类 中的方法exp.ro.cmd.ch.01_basic.0100_Basic_Commands
-
getvar <variable>,<char_id>;
Get variable value from the specified player.
- getvar() - 类 中的方法exp.ro.cmd.en.01_basic.0100_Basic_Commands
-
getvar <variable>,<char_id>;
Get variable value from the specified player.
- getvariableofnpc() - 类 中的方法exp.ro.cmd.ch.01_basic.0100_Basic_Commands
-
getvariableofnpc(<variable>,"<npc name>")
Returns a reference to a NPC variable (. prefix) from the target NPC.
- getvariableofnpc() - 类 中的方法exp.ro.cmd.en.01_basic.0100_Basic_Commands
-
getvariableofnpc(<variable>,"<npc name>")
Returns a reference to a NPC variable (. prefix) from the target NPC.
- getwaitingroomstate() - 类 中的方法exp.ro.cmd.ch.05_mob_npc.0500_MOB_or_NPC_Commands
-
getwaitingroomstate(<information type>{,"<NPC object name>"})
This function will return information about the waiting room state for the
attached waiting room or for a waiting room attached to the specified NPC if
any.
- getwaitingroomstate() - 类 中的方法exp.ro.cmd.en.05_mob_npc.0500_MOB_or_NPC_Commands
-
getwaitingroomstate(<information type>{,"<NPC object name>"})
This function will return information about the waiting room state for the
attached waiting room or for a waiting room attached to the specified NPC if
any.
- getwaitingroomusers() - 类 中的方法exp.ro.cmd.ch.05_mob_npc.0500_MOB_or_NPC_Commands
-
getwaitingroomusers "<NPC object name>";
This command get all the characters in the waiting room of the given NPC and stores
their gids in the array .
- getwaitingroomusers() - 类 中的方法exp.ro.cmd.en.05_mob_npc.0500_MOB_or_NPC_Commands
-
getwaitingroomusers "<NPC object name>";
This command get all the characters in the waiting room of the given NPC and stores
their gids in the array .
- globalmes() - 类 中的方法exp.ro.cmd.ch.06_other.0600_Other_Commands
-
globalmes "<message>"{,"<NPC name>"};
This command will send a message to the chat window of all currently connected
characters.
- globalmes() - 类 中的方法exp.ro.cmd.en.06_other.0600_Other_Commands
-
globalmes "<message>"{,"<NPC name>"};
This command will send a message to the chat window of all currently connected
characters.
- goto() - 类 中的方法exp.ro.cmd.ch.01_basic.0100_Basic_Commands
-
goto <label>;
This command will make the script jump to a label, usually used in conjunction
with other command, such as "if", but often used on its own.
...
- goto() - 类 中的方法exp.ro.cmd.en.01_basic.0100_Basic_Commands
-
goto <label>;
This command will make the script jump to a label, usually used in conjunction
with other command, such as "if", but often used on its own.
...
- groupranditem() - 类 中的方法exp.ro.cmd.ch.04_player.0401_Item_Related
-
groupranditem <group id>{,<sub_group>};
Returns the item_id of a random item picked from the group specified.
- groupranditem() - 类 中的方法exp.ro.cmd.en.04_player.0401_Item_Related
-
groupranditem <group id>{,<sub_group>};
Returns the item_id of a random item picked from the group specified.
- guardian() - 类 中的方法exp.ro.cmd.ch.05_mob_npc.0502_Guild_Related
-
guardian "<map name>",<x>,<y>,"<name to show>",<mob id>{,"<event label>"{,<guardian index>}};
This command is roughly equivalent to 'monster', but is meant to be used with
castle guardian monsters and will only work with them.
- guardian() - 类 中的方法exp.ro.cmd.en.05_mob_npc.0502_Guild_Related
-
guardian "<map name>",<x>,<y>,"<name to show>",<mob id>{,"<event label>"{,<guardian index>}};
This command is roughly equivalent to 'monster', but is meant to be used with
castle guardian monsters and will only work with them.
- guardianinfo() - 类 中的方法exp.ro.cmd.ch.05_mob_npc.0502_Guild_Related
-
guardianinfo("<map name>", <guardian number>, <type>);
This function will return various info about the specified guardian, or -1
if it fails for some reason.
- guardianinfo() - 类 中的方法exp.ro.cmd.en.05_mob_npc.0502_Guild_Related
-
guardianinfo("<map name>", <guardian number>, <type>);
This function will return various info about the specified guardian, or -1
if it fails for some reason.
- guild_has_permission() - 类 中的方法exp.ro.cmd.ch.04_player.0402_Guild_Related
-
guild_has_permission(<permission>{,<char id>})
Checks if the attached player or the player with the given character id has the given permission(s).
- guild_has_permission() - 类 中的方法exp.ro.cmd.en.04_player.0402_Guild_Related
-
guild_has_permission(<permission>{,<char id>})
Checks if the attached player or the player with the given character id has the given permission(s).
- guildchangegm() - 类 中的方法exp.ro.cmd.ch.04_player.0402_Guild_Related
-
guildchangegm(<guild id>,<new master's name>)
This function will change the Guild Master of a guild.
- guildchangegm() - 类 中的方法exp.ro.cmd.en.04_player.0402_Guild_Related
-
guildchangegm(<guild id>,<new master's name>)
This function will change the Guild Master of a guild.
- guildgetexp() - 类 中的方法exp.ro.cmd.ch.04_player.0402_Guild_Related
-
guildgetexp <amount>;
This will give the specified amount of guild experience points to the guild the
invoking character belongs to.
- guildgetexp() - 类 中的方法exp.ro.cmd.en.04_player.0402_Guild_Related
-
guildgetexp <amount>;
This will give the specified amount of guild experience points to the guild the
invoking character belongs to.
- guildopenstorage() - 类 中的方法exp.ro.cmd.ch.04_player.0402_Guild_Related
-
guildopenstorage()
This function works the same as 'openstorage' but will open a guild storage
window instead for the guild storage of the guild the invoking character belongs
to.
- guildopenstorage() - 类 中的方法exp.ro.cmd.en.04_player.0402_Guild_Related
-
guildopenstorage()
This function works the same as 'openstorage' but will open a guild storage
window instead for the guild storage of the guild the invoking character belongs
to.
- guildopenstorage_log() - 类 中的方法exp.ro.cmd.ch.04_player.0402_Guild_Related
-
guildopenstorage_log({<char id>})
Opens the guild storage log window for the attached character or the given character id.
- guildopenstorage_log() - 类 中的方法exp.ro.cmd.en.04_player.0402_Guild_Related
-
guildopenstorage_log({<char id>})
Opens the guild storage log window for the attached character or the given character id.
- guildskill() - 类 中的方法exp.ro.cmd.ch.04_player.0402_Guild_Related
-
guildskill <skill id>,<level>
guildskill "<skill name>",<level>
This command will bump up the specified guild skill by the specified number of
levels.
- guildskill() - 类 中的方法exp.ro.cmd.en.04_player.0402_Guild_Related
-
guildskill <skill id>,<level>
guildskill "<skill name>",<level>
This command will bump up the specified guild skill by the specified number of
levels.
- gvgon() - 类 中的方法exp.ro.cmd.ch.05_mob_npc.0502_Guild_Related
-
gvgon "<map name>";
gvgoff "<map name>";
These commands will turn GVG mode for the specified maps on and off, setting up
appropriate map flags.
- gvgon() - 类 中的方法exp.ro.cmd.en.05_mob_npc.0502_Guild_Related
-
gvgon "<map name>";
gvgoff "<map name>";
These commands will turn GVG mode for the specified maps on and off, setting up
appropriate map flags.
- gvgon3() - 类 中的方法exp.ro.cmd.ch.05_mob_npc.0502_Guild_Related
-
gvgon3 "<map name>";
gvgoff3 "<map name>";
Theses commands behave identically to gvgon/gvgoff, but apply GVG_TE mapflag.
- gvgon3() - 类 中的方法exp.ro.cmd.en.05_mob_npc.0502_Guild_Related
-
gvgon3 "<map name>";
gvgoff3 "<map name>";
Theses commands behave identically to gvgon/gvgoff, but apply GVG_TE mapflag.
- hateffect() - 类 中的方法exp.ro.cmd.ch.13_party.1300_Party_Commands
-
hateffect(<Hat Effect ID>,<State>);
This will set a Hat Effect onto the player.
- hateffect() - 类 中的方法exp.ro.cmd.en.13_party.1300_Party_Commands
-
hateffect(<Hat Effect ID>,<State>);
This will set a Hat Effect onto the player.
- heal() - 类 中的方法exp.ro.cmd.ch.04_player.0400_Player_Commands
-
heal <hp>,<sp>{,<char_id>};
This command will heal a set amount of HP and/or SP on the invoking character.
- heal() - 类 中的方法exp.ro.cmd.en.04_player.0400_Player_Commands
-
heal <hp>,<sp>{,<char_id>};
This command will heal a set amount of HP and/or SP on the invoking character.
- hideonnpc() - 类 中的方法exp.ro.cmd.ch.05_mob_npc.0500_MOB_or_NPC_Commands
-
hideonnpc "<NPC object name>";
hideoffnpc "<NPC object name>";
These commands will make the NPC object specified display as hidden/visible,
even though not actually disabled per se.
- hideonnpc() - 类 中的方法exp.ro.cmd.en.05_mob_npc.0500_MOB_or_NPC_Commands
-
hideonnpc "<NPC object name>";
hideoffnpc "<NPC object name>";
These commands will make the NPC object specified display as hidden/visible,
even though not actually disabled per se.
- homevolution() - 类 中的方法exp.ro.cmd.ch.11_homunculus.1100_Homunculus_Commands
-
homevolution;
This command will try to evolve the current player's homunculus.
- homevolution() - 类 中的方法exp.ro.cmd.en.11_homunculus.1100_Homunculus_Commands
-
homevolution;
This command will try to evolve the current player's homunculus.
- hommutate() - 类 中的方法exp.ro.cmd.ch.11_homunculus.1100_Homunculus_Commands
-
hommutate {<ID>};
This command will try to mutate the invoking player's Homunculus into
a Homunculus S.
- hommutate() - 类 中的方法exp.ro.cmd.en.11_homunculus.1100_Homunculus_Commands
-
hommutate {<ID>};
This command will try to mutate the invoking player's Homunculus into
a Homunculus S.
- homshuffle() - 类 中的方法exp.ro.cmd.ch.11_homunculus.1100_Homunculus_Commands
-
homshuffle;
This will recalculate the homunculus stats according to its level, of the
current invoking character.
- homshuffle() - 类 中的方法exp.ro.cmd.en.11_homunculus.1100_Homunculus_Commands
-
homshuffle;
This will recalculate the homunculus stats according to its level, of the
current invoking character.
- identifyall() - 类 中的方法exp.ro.cmd.ch.02_info.0201_Item_Related
-
identifyall({<type>{,<account_id>}});
Returns the count of unidentified items in the player inventory.
- identifyall() - 类 中的方法exp.ro.cmd.en.02_info.0201_Item_Related
-
identifyall({<type>{,<account_id>}});
Returns the count of unidentified items in the player inventory.
- if() - 类 中的方法exp.ro.cmd.ch.01_basic.0100_Basic_Commands
-
if (<condition>) <statement>;
This is the basic conditional statement command, and just about the only one
available in this scripting language.
- if() - 类 中的方法exp.ro.cmd.en.01_basic.0100_Basic_Commands
-
if (<condition>) <statement>;
This is the basic conditional statement command, and just about the only one
available in this scripting language.
- ignoretimeout() - 类 中的方法exp.ro.cmd.ch.02_info.0200_Information_Retrieving_Commands
-
ignoretimeout <flag>{,<char_id>};
Disables the SECURE_NPCTIMEOUT function on the character invoking the script,
or by the given character ID/character name.
- ignoretimeout() - 类 中的方法exp.ro.cmd.en.02_info.0200_Information_Retrieving_Commands
-
ignoretimeout <flag>{,<char_id>};
Disables the SECURE_NPCTIMEOUT function on the character invoking the script,
or by the given character ID/character name.
- implode() - 类 中的方法exp.ro.cmd.ch.06_other.0600_Other_Commands
-
implode(<string_array>{,<glue>})
Combines all substrings within the specified string array into a single string.
- implode() - 类 中的方法exp.ro.cmd.en.06_other.0600_Other_Commands
-
implode(<string_array>{,<glue>})
Combines all substrings within the specified string array into a single string.
- inarray() - 类 中的方法exp.ro.cmd.ch.01_basic.0100_Basic_Commands
-
inarray <array name>,<value>;
This command returns the index of the first matching value found in the array.
- inarray() - 类 中的方法exp.ro.cmd.en.01_basic.0100_Basic_Commands
-
inarray <array name>,<value>;
This command returns the index of the first matching value found in the array.
- initnpctimer() - 类 中的方法exp.ro.cmd.ch.05_mob_npc.0501_Time_Related
-
initnpctimer{ "<NPC name>" {, <Attach Flag>} } |
{ "<NPC name>" | <Attach Flag> };
stopnpctimer{ "<NPC name>" {, <Detach Flag>} } |
{ "<NPC name>" | <Detach Flag> };
startnpctimer{ "<NPC name>" {, <Attach Flag>} } |
{ "<NPC name>" | <Attach Flag> };
setnpctimer <tick>{,"<NPC name>"};
getnpctimer(<type of information>{,"<NPC name>"})
attachnpctimer {"<character name>"};
detachnpctimer {"<NPC name>"};
This set of commands and functions will create and manage an NPC-based timer.
- initnpctimer() - 类 中的方法exp.ro.cmd.en.05_mob_npc.0501_Time_Related
-
initnpctimer{ "<NPC name>" {, <Attach Flag>} } |
{ "<NPC name>" | <Attach Flag> };
stopnpctimer{ "<NPC name>" {, <Detach Flag>} } |
{ "<NPC name>" | <Detach Flag> };
startnpctimer{ "<NPC name>" {, <Attach Flag>} } |
{ "<NPC name>" | <Attach Flag> };
setnpctimer <tick>{,"<NPC name>"};
getnpctimer(<type of information>{,"<NPC name>"})
attachnpctimer {"<character name>"};
detachnpctimer {"<NPC name>"};
This set of commands and functions will create and manage an NPC-based timer.
- input() - 类 中的方法exp.ro.cmd.ch.01_basic.0100_Basic_Commands
-
input(<variable>{,<min>{,<max>}})
This command will make an input box pop up on the client connected to the
invoking character, to allow entering of a number or a string.
- input() - 类 中的方法exp.ro.cmd.en.01_basic.0100_Basic_Commands
-
input(<variable>{,<min>{,<max>}})
This command will make an input box pop up on the client connected to the
invoking character, to allow entering of a number or a string.
- insertchar() - 类 中的方法exp.ro.cmd.ch.06_other.0600_Other_Commands
-
insertchar(<string>,<char>,<index>)
Returns the original string with the specified char inserted at the specified
index.
- insertchar() - 类 中的方法exp.ro.cmd.en.06_other.0600_Other_Commands
-
insertchar(<string>,<char>,<index>)
Returns the original string with the specified char inserted at the specified
index.
- instance_announce() - 类 中的方法exp.ro.cmd.ch.07_instance.0700_Instance_Commands
-
instance_announce <instance id>,"<text>",<flag>{,<fontColor>{,<fontType>{,<fontSize>{,<fontAlign>{,<fontY>}}}}};
Broadcasts a message to all players in the instance <instance id> currently
residing on an instance map.
- instance_announce() - 类 中的方法exp.ro.cmd.en.07_instance.0700_Instance_Commands
-
instance_announce <instance id>,"<text>",<flag>{,<fontColor>{,<fontType>{,<fontSize>{,<fontAlign>{,<fontY>}}}}};
Broadcasts a message to all players in the instance <instance id> currently
residing on an instance map.
- instance_check_clan() - 类 中的方法exp.ro.cmd.ch.07_instance.0700_Instance_Commands
-
instance_check_clan(<clan id>{,<amount>{,<min>{,<max>}}})
This function checks if a clan meets certain requirements, returning 1 if all
conditions are met and 0 otherwise.
- instance_check_clan() - 类 中的方法exp.ro.cmd.en.07_instance.0700_Instance_Commands
-
instance_check_clan(<clan id>{,<amount>{,<min>{,<max>}}})
This function checks if a clan meets certain requirements, returning 1 if all
conditions are met and 0 otherwise.
- instance_check_guild() - 类 中的方法exp.ro.cmd.ch.07_instance.0700_Instance_Commands
-
instance_check_guild(<guild id>{,<amount>{,<min>{,<max>}}})
This function checks if a guild meets certain requirements, returning 1 if all
conditions are met and 0 otherwise.
- instance_check_guild() - 类 中的方法exp.ro.cmd.en.07_instance.0700_Instance_Commands
-
instance_check_guild(<guild id>{,<amount>{,<min>{,<max>}}})
This function checks if a guild meets certain requirements, returning 1 if all
conditions are met and 0 otherwise.
- instance_check_party() - 类 中的方法exp.ro.cmd.ch.07_instance.0700_Instance_Commands
-
instance_check_party(<party id>{,<amount>{,<min>{,<max>}}})
This function checks if a party meets certain requirements, returning 1 if all
conditions are met and 0 otherwise.
- instance_check_party() - 类 中的方法exp.ro.cmd.en.07_instance.0700_Instance_Commands
-
instance_check_party(<party id>{,<amount>{,<min>{,<max>}}})
This function checks if a party meets certain requirements, returning 1 if all
conditions are met and 0 otherwise.
- instance_create() - 类 中的方法exp.ro.cmd.ch.07_instance.0700_Instance_Commands
-
instance_create("<instance name>"{,<instance mode>{,<owner id>}});
Creates an instance for the <owner id> of <mode>.
- instance_create() - 类 中的方法exp.ro.cmd.en.07_instance.0700_Instance_Commands
-
instance_create("<instance name>"{,<instance mode>{,<owner id>}});
Creates an instance for the <owner id> of <mode>.
- instance_destroy() - 类 中的方法exp.ro.cmd.ch.07_instance.0700_Instance_Commands
-
instance_destroy {<instance id>};
Destroys instance with the ID <instance id>.
- instance_destroy() - 类 中的方法exp.ro.cmd.en.07_instance.0700_Instance_Commands
-
instance_destroy {<instance id>};
Destroys instance with the ID <instance id>.
- instance_enter() - 类 中的方法exp.ro.cmd.ch.07_instance.0700_Instance_Commands
-
instance_enter("<instance name>",{<x>,<y>,<char_id>,<instance id>});
Warps player to the specified instance after the script terminates.
- instance_enter() - 类 中的方法exp.ro.cmd.en.07_instance.0700_Instance_Commands
-
instance_enter("<instance name>",{<x>,<y>,<char_id>,<instance id>});
Warps player to the specified instance after the script terminates.
- instance_id() - 类 中的方法exp.ro.cmd.ch.07_instance.0700_Instance_Commands
-
instance_id()
Returns the unique instance id of the attached script.
- instance_id() - 类 中的方法exp.ro.cmd.en.07_instance.0700_Instance_Commands
-
instance_id()
Returns the unique instance id of the attached script.
- instance_info() - 类 中的方法exp.ro.cmd.ch.07_instance.0700_Instance_Commands
-
instance_info("<instance name>",<info type>{,<instance_db map index>});
Returns the specified <info type> of the given <instance name> from the instance database.
- instance_info() - 类 中的方法exp.ro.cmd.en.07_instance.0700_Instance_Commands
-
instance_info("<instance name>",<info type>{,<instance_db map index>});
Returns the specified <info type> of the given <instance name> from the instance database.
- instance_mapname() - 类 中的方法exp.ro.cmd.ch.07_instance.0700_Instance_Commands
-
instance_mapname("<map name>"{,<instance id>})
Returns the unique name of the instanced map.
- instance_mapname() - 类 中的方法exp.ro.cmd.en.07_instance.0700_Instance_Commands
-
instance_mapname("<map name>"{,<instance id>})
Returns the unique name of the instanced map.
- instance_npcname() - 类 中的方法exp.ro.cmd.ch.07_instance.0700_Instance_Commands
-
instance_npcname("<npc name>"{,<instance id>})
Returns the unique name of the instanced script.
- instance_npcname() - 类 中的方法exp.ro.cmd.en.07_instance.0700_Instance_Commands
-
instance_npcname("<npc name>"{,<instance id>})
Returns the unique name of the instanced script.
- instance_warpall() - 类 中的方法exp.ro.cmd.ch.07_instance.0700_Instance_Commands
-
instance_warpall "<map name>",<x>,<y>{,<instance id>};
Warps all players in the instance <instance id> to <map name> at given
coordinates.
- instance_warpall() - 类 中的方法exp.ro.cmd.en.07_instance.0700_Instance_Commands
-
instance_warpall "<map name>",<x>,<y>{,<instance id>};
Warps all players in the instance <instance id> to <map name> at given
coordinates.
- is_function() - 类 中的方法exp.ro.cmd.ch.01_basic.0100_Basic_Commands
-
is_function("<function name>")
This command checks whether a function exists.
- is_function() - 类 中的方法exp.ro.cmd.en.01_basic.0100_Basic_Commands
-
is_function("<function name>")
This command checks whether a function exists.
- is_guild_leader() - 类 中的方法exp.ro.cmd.ch.02_info.0202_Guild_Related
-
is_guild_leader({<guild ID>})
This command will return true if the player attached to the script is the leader
of his/her guild, or, if a guild ID is specified, of that guild.
- is_guild_leader() - 类 中的方法exp.ro.cmd.en.02_info.0202_Guild_Related
-
is_guild_leader({<guild ID>})
This command will return true if the player attached to the script is the leader
of his/her guild, or, if a guild ID is specified, of that guild.
- is_party_leader() - 类 中的方法exp.ro.cmd.ch.13_party.1300_Party_Commands
-
is_party_leader({<party ID>})
This command will return true if the player attached to the script is the leader
of his/her party, or, if a party ID is specified, of that party.
- is_party_leader() - 类 中的方法exp.ro.cmd.en.13_party.1300_Party_Commands
-
is_party_leader({<party ID>})
This command will return true if the player attached to the script is the leader
of his/her party, or, if a party ID is specified, of that party.
- isbegin_quest() - 类 中的方法exp.ro.cmd.ch.08_quest.0800_Quest_Log_Commands
-
isbegin_quest(<ID>{,<char_id>})
Return the state of the quest:
0 = Quest not started (not in quest log)
1 = Quest has been given (state is either "inactive" or "active")
2 = Quest completed
- isbegin_quest() - 类 中的方法exp.ro.cmd.en.08_quest.0800_Quest_Log_Commands
-
isbegin_quest(<ID>{,<char_id>})
Return the state of the quest:
0 = Quest not started (not in quest log)
1 = Quest has been given (state is either "inactive" or "active")
2 = Quest completed
- isequipped() - 类 中的方法exp.ro.cmd.ch.03_check.0301_Item_Related
-
isequipped(<id>{,<id>{,<id>{,<id>}}})
This function will return 1 if the invoking character has all of the item
IDs given equipped (if card IDs are passed, then it checks if the cards are
inserted into slots in the equipment they are currently wearing).
- isequipped() - 类 中的方法exp.ro.cmd.en.03_check.0301_Item_Related
-
isequipped(<id>{,<id>{,<id>{,<id>}}})
This function will return 1 if the invoking character has all of the item
IDs given equipped (if card IDs are passed, then it checks if the cards are
inserted into slots in the equipment they are currently wearing).
- isequippedcnt() - 类 中的方法exp.ro.cmd.ch.03_check.0301_Item_Related
-
isequippedcnt(<card id>{,<card id>{,<card id>{,<card id>}}})
This function is similar to 'isequipped', but instead of 1 or 0, it will return
the number of cards in the list given that were found on the invoking character.
- isequippedcnt() - 类 中的方法exp.ro.cmd.en.03_check.0301_Item_Related
-
isequippedcnt(<card id>{,<card id>{,<card id>{,<card id>}}})
This function is similar to 'isequipped', but instead of 1 or 0, it will return
the number of cards in the list given that were found on the invoking character.
- isloggedin() - 类 中的方法exp.ro.cmd.ch.03_check.0300_Checking_Commands
-
isloggedin(<account id>{,<char id>})
This function returns 1 if the specified account is logged in and 0 if they
aren't.
- isloggedin() - 类 中的方法exp.ro.cmd.en.03_check.0300_Checking_Commands
-
isloggedin(<account id>{,<char id>})
This function returns 1 if the specified account is logged in and 0 if they
aren't.
- isnight() - 类 中的方法exp.ro.cmd.ch.03_check.0300_Checking_Commands
-
isnight()
isday()
These functions will return 1 or 0 depending on whether the server is in night
mode or day mode.
- isnight() - 类 中的方法exp.ro.cmd.en.03_check.0300_Checking_Commands
-
isnight()
isday()
These functions will return 1 or 0 depending on whether the server is in night
mode or day mode.
- ispartneron() - 类 中的方法exp.ro.cmd.ch.02_info.0200_Information_Retrieving_Commands
-
ispartneron({<char_id>})
This function returns 1 if the invoking character's marriage partner is
currently online and 0 if they are not or if the character has no partner.
- ispartneron() - 类 中的方法exp.ro.cmd.en.02_info.0200_Information_Retrieving_Commands
-
ispartneron({<char_id>})
This function returns 1 if the invoking character's marriage partner is
currently online and 0 if they are not or if the character has no partner.
- itemheal() - 类 中的方法exp.ro.cmd.ch.04_player.0400_Player_Commands
-
itemheal <hp>,<sp>{,<char_id>};
This command heals relative amounts of HP and/or SP on the invoking character.
- itemheal() - 类 中的方法exp.ro.cmd.en.04_player.0400_Player_Commands
-
itemheal <hp>,<sp>{,<char_id>};
This command heals relative amounts of HP and/or SP on the invoking character.
- itemskill() - 类 中的方法exp.ro.cmd.ch.04_player.0401_Item_Related
-
itemskill <skill id>,<skill level>{,<keep requirement>};
itemskill "<skill name>",<skill level>{,<keep requirement>};
This command is meant for item scripts to replicate single-use skills in usable
items.
- itemskill() - 类 中的方法exp.ro.cmd.en.04_player.0401_Item_Related
-
itemskill <skill id>,<skill level>{,<keep requirement>};
itemskill "<skill name>",<skill level>{,<keep requirement>};
This command is meant for item scripts to replicate single-use skills in usable
items.
- jobcanentermap() - 类 中的方法exp.ro.cmd.ch.04_player.0400_Player_Commands
-
jobcanentermap("<mapname>"{,<JobID>});
Return true if player (decided by job) can enter the map, false otherwise.
- jobcanentermap() - 类 中的方法exp.ro.cmd.en.04_player.0400_Player_Commands
-
jobcanentermap("<mapname>"{,<JobID>});
Return true if player (decided by job) can enter the map, false otherwise.
- jobchange() - 类 中的方法exp.ro.cmd.ch.04_player.0400_Player_Commands
-
jobchange <job number>{,<upper flag>,<char_id>};
This command will change the job class of the invoking character.
- jobchange() - 类 中的方法exp.ro.cmd.en.04_player.0400_Player_Commands
-
jobchange <job number>{,<upper flag>,<char_id>};
This command will change the job class of the invoking character.
- jobname() - 类 中的方法exp.ro.cmd.ch.04_player.0400_Player_Commands
-
jobname(<job number>)
This command retrieves the name of the given job using the map_msg entries 550->655.
- jobname() - 类 中的方法exp.ro.cmd.en.04_player.0400_Player_Commands
-
jobname(<job number>)
This command retrieves the name of the given job using the map_msg entries 550->655.
- jump_zero() - 类 中的方法exp.ro.cmd.ch.01_basic.0100_Basic_Commands
-
jump_zero (<condition>),<label>;
This command works kinda like an 'if'+'goto' combination in one go.
- jump_zero() - 类 中的方法exp.ro.cmd.en.01_basic.0100_Basic_Commands
-
jump_zero (<condition>),<label>;
This command works kinda like an 'if'+'goto' combination in one go.
- kickwaitingroomall() - 类 中的方法exp.ro.cmd.ch.05_mob_npc.0500_MOB_or_NPC_Commands
-
kickwaitingroomall {"<NPC object name>"};
This command kicks everybody out of a specified waiting room chat.
- kickwaitingroomall() - 类 中的方法exp.ro.cmd.en.05_mob_npc.0500_MOB_or_NPC_Commands
-
kickwaitingroomall {"<NPC object name>"};
This command kicks everybody out of a specified waiting room chat.
- killmonster() - 类 中的方法exp.ro.cmd.ch.05_mob_npc.0500_MOB_or_NPC_Commands
-
killmonster "<map name>","<event label>"{,<type>};
This command will kill all monsters that were spawned with 'monster' or
'addmonster' and have a specified event label attached to them.
- killmonster() - 类 中的方法exp.ro.cmd.en.05_mob_npc.0500_MOB_or_NPC_Commands
-
killmonster "<map name>","<event label>"{,<type>};
This command will kill all monsters that were spawned with 'monster' or
'addmonster' and have a specified event label attached to them.
- killmonsterall() - 类 中的方法exp.ro.cmd.ch.05_mob_npc.0500_MOB_or_NPC_Commands
-
killmonsterall "<map name>"{,<type>};
This command will kill all monsters on a specified map name, regardless of how
they were spawned or what they are.
- killmonsterall() - 类 中的方法exp.ro.cmd.en.05_mob_npc.0500_MOB_or_NPC_Commands
-
killmonsterall "<map name>"{,<type>};
This command will kill all monsters on a specified map name, regardless of how
they were spawned or what they are.
- logmes() - 类 中的方法exp.ro.cmd.ch.06_other.0600_Other_Commands
-
logmes "<message>";
This command will write the message given to the map server NPC log file, as
specified in 'conf/log_athena.conf'.
- logmes() - 类 中的方法exp.ro.cmd.en.06_other.0600_Other_Commands
-
logmes "<message>";
This command will write the message given to the map server NPC log file, as
specified in 'conf/log_athena.conf'.
- mail() - 类 中的方法exp.ro.cmd.ch.04_player.0400_Player_Commands
-
mail <destination id>,"<sender name>","<title>","<body>"{,<zeny>{,<item id array>,<item amount array>{,<item card0 array>{,<item card1 array>{,<item card2 array>{,<item card3 array>
{,<random option id0 array>, <random option value0 array>, <random option paramter0 array>{,<random option id1 array>, <random option value1 array>, <random option paramter1 array>
{,<random option id2 array>, <random option value2 array>, <random option paramter2 array>{,<random option id3 array>, <random option value3 array>, <random option paramter3 array>
{,<random option id4 array>, <random option value4 array>, <random option paramter4 array>}}}}}}};
This command will send mail to the <destination id> which is a character ID.
- mail() - 类 中的方法exp.ro.cmd.en.04_player.0400_Player_Commands
-
mail <destination id>,"<sender name>","<title>","<body>"{,<zeny>{,<item id array>,<item amount array>{,<item card0 array>{,<item card1 array>{,<item card2 array>{,<item card3 array>
{,<random option id0 array>, <random option value0 array>, <random option paramter0 array>{,<random option id1 array>, <random option value1 array>, <random option paramter1 array>
{,<random option id2 array>, <random option value2 array>, <random option paramter2 array>{,<random option id3 array>, <random option value3 array>, <random option paramter3 array>
{,<random option id4 array>, <random option value4 array>, <random option paramter4 array>}}}}}}};
This command will send mail to the <destination id> which is a character ID.
- makeitem() - 类 中的方法exp.ro.cmd.ch.04_player.0401_Item_Related
-
makeitem <item id>,<amount>,"<map name>",<X>,<Y>;
makeitem "<item name>",<amount>,"<map name>",<X>,<Y>;
This command will create an item on the specified cell of a map.
- makeitem() - 类 中的方法exp.ro.cmd.en.04_player.0401_Item_Related
-
makeitem <item id>,<amount>,"<map name>",<X>,<Y>;
makeitem "<item name>",<amount>,"<map name>",<X>,<Y>;
This command will create an item on the specified cell of a map.
- makeitem2() - 类 中的方法exp.ro.cmd.ch.04_player.0401_Item_Related
-
makeitem2 <item id>,<amount>,"<map name>",<X>,<Y>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>;
makeitem2 "<item name>",<amount>,"<map name>",<X>,<Y>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>;
makeitem3 <item id>,<amount>,"<map name>",<X>,<Y>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>,<RandomIDArray>,<RandomValueArray>,<RandomParamArray>;
makeitem3 "<item name>",<amount>,"<map name>",<X>,<Y>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>,<RandomIDArray>,<RandomValueArray>,<RandomParamArray>;
This command will create an item on the specified cell of a map.
- makeitem2() - 类 中的方法exp.ro.cmd.en.04_player.0401_Item_Related
-
makeitem2 <item id>,<amount>,"<map name>",<X>,<Y>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>;
makeitem2 "<item name>",<amount>,"<map name>",<X>,<Y>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>;
makeitem3 <item id>,<amount>,"<map name>",<X>,<Y>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>,<RandomIDArray>,<RandomValueArray>,<RandomParamArray>;
makeitem3 "<item name>",<amount>,"<map name>",<X>,<Y>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>,<RandomIDArray>,<RandomValueArray>,<RandomParamArray>;
This command will create an item on the specified cell of a map.
- makepet() - 类 中的方法exp.ro.cmd.ch.10_pet.1000_Pet_Commands
-
makepet <pet id>;
This command will create a pet egg and put it in the invoking character's
inventory.
- makepet() - 类 中的方法exp.ro.cmd.en.10_pet.1000_Pet_Commands
-
makepet <pet id>;
This command will create a pet egg and put it in the invoking character's
inventory.
- makerune() - 类 中的方法exp.ro.cmd.ch.04_player.0401_Item_Related
-
makerune <% success bonus>{,<char_id>};
This command will open a rune crafting window on the client connected to the
invoking character.
- makerune() - 类 中的方法exp.ro.cmd.en.04_player.0401_Item_Related
-
makerune <% success bonus>{,<char_id>};
This command will open a rune crafting window on the client connected to the
invoking character.
- mapannounce() - 类 中的方法exp.ro.cmd.ch.05_mob_npc.0500_MOB_or_NPC_Commands
-
mapannounce "<map name>","<text>",<flag>{,<fontColor>{,<fontType>{,<fontSize>{,<fontAlign>{,<fontY>}}}}}};
This command will work like 'announce' but will only broadcast to characters
currently residing on the specified map.
- mapannounce() - 类 中的方法exp.ro.cmd.en.05_mob_npc.0500_MOB_or_NPC_Commands
-
mapannounce "<map name>","<text>",<flag>{,<fontColor>{,<fontType>{,<fontSize>{,<fontAlign>{,<fontY>}}}}}};
This command will work like 'announce' but will only broadcast to characters
currently residing on the specified map.
- mapid2name() - 类 中的方法exp.ro.cmd.ch.02_info.0200_Information_Retrieving_Commands
-
mapid2name(<map ID>)
Returns the map name of the given map ID.
- mapid2name() - 类 中的方法exp.ro.cmd.en.02_info.0200_Information_Retrieving_Commands
-
mapid2name(<map ID>)
Returns the map name of the given map ID.
- maprespawnguildid() - 类 中的方法exp.ro.cmd.ch.05_mob_npc.0502_Guild_Related
-
maprespawnguildid "<map name>",<guild id>,<flag>;
This command goes through the specified map and for each player and monster
found there does stuff.
- maprespawnguildid() - 类 中的方法exp.ro.cmd.en.05_mob_npc.0502_Guild_Related
-
maprespawnguildid "<map name>",<guild id>,<flag>;
This command goes through the specified map and for each player and monster
found there does stuff.
- mapwarp() - 类 中的方法exp.ro.cmd.ch.05_mob_npc.0500_MOB_or_NPC_Commands
-
mapwarp "<from map>","<to map>",<x>,<y>{,<type>,<ID>};
This command will collect all characters located on the From map and warp them
wholesale to the same point on the To map, or randomly distribute them there if
the coordinates are zero.
- mapwarp() - 类 中的方法exp.ro.cmd.en.05_mob_npc.0500_MOB_or_NPC_Commands
-
mapwarp "<from map>","<to map>",<x>,<y>{,<type>,<ID>};
This command will collect all characters located on the From map and warp them
wholesale to the same point on the To map, or randomly distribute them there if
the coordinates are zero.
- marriage() - 类 中的方法exp.ro.cmd.ch.04_player.0403_Marriage_Related
-
marriage("<spouse name>");
This function will marry two characters, the invoking character and the one
referred to by name given, together, setting them up as each other's marriage
partner.
- marriage() - 类 中的方法exp.ro.cmd.en.04_player.0403_Marriage_Related
-
marriage("<spouse name>");
This function will marry two characters, the invoking character and the one
referred to by name given, together, setting them up as each other's marriage
partner.
- md5() - 类 中的方法exp.ro.cmd.ch.06_other.0600_Other_Commands
-
md5("<string>")
Returns the md5 checksum of a number or string.
- md5() - 类 中的方法exp.ro.cmd.en.06_other.0600_Other_Commands
-
md5("<string>")
Returns the md5 checksum of a number or string.
- menu() - 类 中的方法exp.ro.cmd.ch.01_basic.0100_Basic_Commands
-
menu "<option_text>",<target_label>{,"<option_text>",<target_label>,...};
This command will create a selectable menu for the invoking character.
- menu() - 类 中的方法exp.ro.cmd.en.01_basic.0100_Basic_Commands
-
menu "<option_text>",<target_label>{,"<option_text>",<target_label>,...};
This command will create a selectable menu for the invoking character.
- mercenary_create() - 类 中的方法exp.ro.cmd.ch.12_mercenary.1200_Mercenary_Commands
-
mercenary_create <class>,<contract time>;
This command summons a mercenary for a given time (in milliseconds).
- mercenary_create() - 类 中的方法exp.ro.cmd.en.12_mercenary.1200_Mercenary_Commands
-
mercenary_create <class>,<contract time>;
This command summons a mercenary for a given time (in milliseconds).
- mercenary_get_calls() - 类 中的方法exp.ro.cmd.ch.12_mercenary.1200_Mercenary_Commands
-
mercenary_get_calls(<guild>);
mercenary_set_calls <guild>,<value>;
Sets or gets the mercenary calls value for given guild for currently
attached character.
- mercenary_get_calls() - 类 中的方法exp.ro.cmd.en.12_mercenary.1200_Mercenary_Commands
-
mercenary_get_calls(<guild>);
mercenary_set_calls <guild>,<value>;
Sets or gets the mercenary calls value for given guild for currently
attached character.
- mercenary_get_faith() - 类 中的方法exp.ro.cmd.ch.12_mercenary.1200_Mercenary_Commands
-
mercenary_get_faith(<guild>);
mercenary_set_faith <guild>,<value>;
Sets or gets the mercenary faith value for given guild for currently
attached character.
- mercenary_get_faith() - 类 中的方法exp.ro.cmd.en.12_mercenary.1200_Mercenary_Commands
-
mercenary_get_faith(<guild>);
mercenary_set_faith <guild>,<value>;
Sets or gets the mercenary faith value for given guild for currently
attached character.
- mercenary_heal() - 类 中的方法exp.ro.cmd.ch.12_mercenary.1200_Mercenary_Commands
-
mercenary_heal <hp>,<sp>;
This command works like 'heal', but affects the mercenary of the
currently attached character.
- mercenary_heal() - 类 中的方法exp.ro.cmd.en.12_mercenary.1200_Mercenary_Commands
-
mercenary_heal <hp>,<sp>;
This command works like 'heal', but affects the mercenary of the
currently attached character.
- mercenary_sc_start() - 类 中的方法exp.ro.cmd.ch.12_mercenary.1200_Mercenary_Commands
-
mercenary_sc_start <type>,<tick>,<val1>;
This command works like 'sc_start', but affects the mercenary of the
currently attached character.
- mercenary_sc_start() - 类 中的方法exp.ro.cmd.en.12_mercenary.1200_Mercenary_Commands
-
mercenary_sc_start <type>,<tick>,<val1>;
This command works like 'sc_start', but affects the mercenary of the
currently attached character.
- mergeitem() - 类 中的方法exp.ro.cmd.ch.02_info.0201_Item_Related
-
mergeitem({,<char_id>});
Open merge item window to merge available item can be merged.
- mergeitem() - 类 中的方法exp.ro.cmd.en.02_info.0201_Item_Related
-
mergeitem({,<char_id>});
Open merge item window to merge available item can be merged.
- mergeitem2() - 类 中的方法exp.ro.cmd.ch.02_info.0201_Item_Related
-
mergeitem2({<item_id>{,<char_id>}});
mergeitem2({"<item name>"{,<char_id>}});
Merge all stackable items that separated by GUID flags
(either by flag 4 item_flag.txt or GUID in item_group).
- mergeitem2() - 类 中的方法exp.ro.cmd.en.02_info.0201_Item_Related
-
mergeitem2({<item_id>{,<char_id>}});
mergeitem2({"<item name>"{,<char_id>}});
Merge all stackable items that separated by GUID flags
(either by flag 4 item_flag.txt or GUID in item_group).
- mes() - 类 中的方法exp.ro.cmd.ch.01_basic.0100_Basic_Commands
-
mes "<string>"{,"<string>"{,...}};
This command will display a box on the screen for the invoking character, if no
such box is displayed already, and will print the string specified into that
box.
- mes() - 类 中的方法exp.ro.cmd.en.01_basic.0100_Basic_Commands
-
mes "<string>"{,"<string>"{,...}};
This command will display a box on the screen for the invoking character, if no
such box is displayed already, and will print the string specified into that
box.
- message() - 类 中的方法exp.ro.cmd.ch.04_player.0400_Player_Commands
-
message "<character name>","<message>";
That command will send a message to the chat window of the character specified
by name.
- message() - 类 中的方法exp.ro.cmd.en.04_player.0400_Player_Commands
-
message "<character name>","<message>";
That command will send a message to the chat window of the character specified
by name.
- min() - 类 中的方法exp.ro.cmd.ch.06_other.0600_Other_Commands
-
min(<number or array>{,<number or array>,...})
- min() - 类 中的方法exp.ro.cmd.en.06_other.0600_Other_Commands
-
min(<number or array>{,<number or array>,...})
- misceffect() - 类 中的方法exp.ro.cmd.ch.06_other.0600_Other_Commands
-
misceffect <effect number>;
This command, if run from an NPC object that has a sprite, will call up a
specified effect number, centered on the NPC sprite.
- misceffect() - 类 中的方法exp.ro.cmd.en.06_other.0600_Other_Commands
-
misceffect <effect number>;
This command, if run from an NPC object that has a sprite, will call up a
specified effect number, centered on the NPC sprite.
- mobcount() - 类 中的方法exp.ro.cmd.ch.05_mob_npc.0500_MOB_or_NPC_Commands
-
mobcount("<map name>","<event label>")
This function will count all the monsters on the specified map that have a given
event label and return the number or 0 if it can't find any.
- mobcount() - 类 中的方法exp.ro.cmd.en.05_mob_npc.0500_MOB_or_NPC_Commands
-
mobcount("<map name>","<event label>")
This function will count all the monsters on the specified map that have a given
event label and return the number or 0 if it can't find any.
- monster() - 类 中的方法exp.ro.cmd.ch.05_mob_npc.0500_MOB_or_NPC_Commands
-
monster "<map name>",<x>,<y>,"<name to show>",<mob id>,<amount>{,"<event label>",<size>,<ai>};
areamonster "<map name>",<x1>,<y1>,<x2>,<y2>,"<name to show>",<mob id>,<amount>{,"<event label>",<size>,<ai>};
This command will spawn a monster on the specified coordinates on the specified
map.
- monster() - 类 中的方法exp.ro.cmd.en.05_mob_npc.0500_MOB_or_NPC_Commands
-
monster "<map name>",<x>,<y>,"<name to show>",<mob id>,<amount>{,"<event label>",<size>,<ai>};
areamonster "<map name>",<x1>,<y1>,<x2>,<y2>,"<name to show>",<mob id>,<amount>{,"<event label>",<size>,<ai>};
This command will spawn a monster on the specified coordinates on the specified
map.
- morphembryo() - 类 中的方法exp.ro.cmd.ch.11_homunculus.1100_Homunculus_Commands
-
morphembryo;
This command will try to put the invoking player's Homunculus in an
uncallable state, required for mutation into a Homunculus S.
- morphembryo() - 类 中的方法exp.ro.cmd.en.11_homunculus.1100_Homunculus_Commands
-
morphembryo;
This command will try to put the invoking player's Homunculus in an
uncallable state, required for mutation into a Homunculus S.
- movenpc() - 类 中的方法exp.ro.cmd.ch.05_mob_npc.0500_MOB_or_NPC_Commands
-
movenpc "<NPC name>",<x>,<y>{,<dir>};
This command looks like the NPCWalkToxy function,but is a little different.
- movenpc() - 类 中的方法exp.ro.cmd.en.05_mob_npc.0500_MOB_or_NPC_Commands
-
movenpc "<NPC name>",<x>,<y>{,<dir>};
This command looks like the NPCWalkToxy function,but is a little different.
- navigateto() - 类 中的方法exp.ro.cmd.ch.13_party.1300_Party_Commands
-
navigateto("<map>"{,<x>,<y>,<flag>,<hide_window>,<monster_id>,<char_id>});
Generates a navigation for attached or specified character.
- navigateto() - 类 中的方法exp.ro.cmd.en.13_party.1300_Party_Commands
-
navigateto("<map>"{,<x>,<y>,<flag>,<hide_window>,<monster_id>,<char_id>});
Generates a navigation for attached or specified character.
- needed_status_point() - 类 中的方法exp.ro.cmd.ch.04_player.0400_Player_Commands
-
needed_status_point(<type>,<val>{,<char id>});
Returns the number of stat points needed to change the specified stat <type> by <val>.
- needed_status_point() - 类 中的方法exp.ro.cmd.en.04_player.0400_Player_Commands
-
needed_status_point(<type>,<val>{,<char id>});
Returns the number of stat points needed to change the specified stat <type> by <val>.
- next() - 类 中的方法exp.ro.cmd.ch.01_basic.0100_Basic_Commands
-
next;
This command will display a 'next' button in the message window for the
invoking character.
- next() - 类 中的方法exp.ro.cmd.en.01_basic.0100_Basic_Commands
-
next;
This command will display a 'next' button in the message window for the
invoking character.
- npcshopadditem() - 类 中的方法exp.ro.cmd.ch.05_mob_npc.0500_MOB_or_NPC_Commands
-
npcshopadditem "<name>",<item id>,<price>{,<item id>,<price>{,<item id>,<price>{,...}}};
This command will add more items at the end of the selling list for the
specified NPC shop or cashshop.
- npcshopadditem() - 类 中的方法exp.ro.cmd.en.05_mob_npc.0500_MOB_or_NPC_Commands
-
npcshopadditem "<name>",<item id>,<price>{,<item id>,<price>{,<item id>,<price>{,...}}};
This command will add more items at the end of the selling list for the
specified NPC shop or cashshop.
- npcshopattach() - 类 中的方法exp.ro.cmd.ch.05_mob_npc.0500_MOB_or_NPC_Commands
-
npcshopattach "<name>"{,<flag>};
This command will attach the current script to the given NPC shop.
- npcshopattach() - 类 中的方法exp.ro.cmd.en.05_mob_npc.0500_MOB_or_NPC_Commands
-
npcshopattach "<name>"{,<flag>};
This command will attach the current script to the given NPC shop.
- npcshopdelitem() - 类 中的方法exp.ro.cmd.ch.05_mob_npc.0500_MOB_or_NPC_Commands
-
npcshopdelitem "<name>",<item id>{,<item id>{,<item id>{,...}}};
This command will remove items from the specified NPC shop or cashshop.
- npcshopdelitem() - 类 中的方法exp.ro.cmd.en.05_mob_npc.0500_MOB_or_NPC_Commands
-
npcshopdelitem "<name>",<item id>{,<item id>{,<item id>{,...}}};
This command will remove items from the specified NPC shop or cashshop.
- npcshopitem() - 类 中的方法exp.ro.cmd.ch.05_mob_npc.0500_MOB_or_NPC_Commands
-
npcshopitem "<name>",<item id>,<price>{,<item id>,<price>{,<item id>,<price>{,...}}};
This command lets you override the contents of an existing NPC shop or cashshop.
- npcshopitem() - 类 中的方法exp.ro.cmd.en.05_mob_npc.0500_MOB_or_NPC_Commands
-
npcshopitem "<name>",<item id>,<price>{,<item id>,<price>{,<item id>,<price>{,...}}};
This command lets you override the contents of an existing NPC shop or cashshop.
- npcshopupdate() - 类 中的方法exp.ro.cmd.ch.05_mob_npc.0500_MOB_or_NPC_Commands
-
npcshopupdate "<name>",<item_id>,<price>{,<stock>}
Update an entry from shop.
- npcshopupdate() - 类 中的方法exp.ro.cmd.en.05_mob_npc.0500_MOB_or_NPC_Commands
-
npcshopupdate "<name>",<item_id>,<price>{,<stock>}
Update an entry from shop.
- npcskill() - 类 中的方法exp.ro.cmd.ch.06_other.0600_Other_Commands
-
npcskill <skill id>,<skill lvl>,<stat point>,<NPC level>;
npcskill "<skill name>",<skill lvl>,<stat point>,<NPC level>;
This command causes the attached NPC object to cast a skill on the attached
player.
- npcskill() - 类 中的方法exp.ro.cmd.en.06_other.0600_Other_Commands
-
npcskill <skill id>,<skill lvl>,<stat point>,<NPC level>;
npcskill "<skill name>",<skill lvl>,<stat point>,<NPC level>;
This command causes the attached NPC object to cast a skill on the attached
player.
- npcskilleffect() - 类 中的方法exp.ro.cmd.ch.04_player.0400_Player_Commands
-
npcskilleffect <skill id>,<number>,<x>,<y>;
npcskilleffect "<skill name>",<number>,<x>,<y>;
This command behaves identically to 'skilleffect', however, the effect will not
be centered on the invoking character's sprite, nor on the NPC sprite, if any,
but will be centered at map coordinates given on the same map as the invoking
character.
- npcskilleffect() - 类 中的方法exp.ro.cmd.en.04_player.0400_Player_Commands
-
npcskilleffect <skill id>,<number>,<x>,<y>;
npcskilleffect "<skill name>",<number>,<x>,<y>;
This command behaves identically to 'skilleffect', however, the effect will not
be centered on the invoking character's sprite, nor on the NPC sprite, if any,
but will be centered at map coordinates given on the same map as the invoking
character.
- npcspeed() - 类 中的方法exp.ro.cmd.ch.05_mob_npc.0500_MOB_or_NPC_Commands
-
npcspeed <speed value>;
npcwalkto <x>,<y>;
npcstop;
These commands will make the NPC object in question move around the map.
- npcspeed() - 类 中的方法exp.ro.cmd.en.05_mob_npc.0500_MOB_or_NPC_Commands
-
npcspeed <speed value>;
npcwalkto <x>,<y>;
npcstop;
These commands will make the NPC object in question move around the map.
- npctalk() - 类 中的方法exp.ro.cmd.ch.05_mob_npc.0500_MOB_or_NPC_Commands
-
npctalk "<message>"{,"<NPC name>","<flag>"};
This command will display a message as if the NPC object running it was a player
talking - that is, above their head and in the chat window.
- npctalk() - 类 中的方法exp.ro.cmd.en.05_mob_npc.0500_MOB_or_NPC_Commands
-
npctalk "<message>"{,"<NPC name>","<flag>"};
This command will display a message as if the NPC object running it was a player
talking - that is, above their head and in the chat window.
- nude() - 类 中的方法exp.ro.cmd.ch.04_player.0400_Player_Commands
-
nude {<char_id>};
This command will unequip anything equipped on the invoking character.
- nude() - 类 中的方法exp.ro.cmd.en.04_player.0400_Player_Commands
-
nude {<char_id>};
This command will unequip anything equipped on the invoking character.
- open_roulette() - 类 中的方法exp.ro.cmd.ch.06_other.0600_Other_Commands
-
open_roulette( {char_id} )
Opens the roulette window for the currently attached character or the character
with the given character id.
- open_roulette() - 类 中的方法exp.ro.cmd.en.06_other.0600_Other_Commands
-
open_roulette( {char_id} )
Opens the roulette window for the currently attached character or the character
with the given character id.
- openauction() - 类 中的方法exp.ro.cmd.ch.04_player.0400_Player_Commands
-
openauction({<char_id>});
This will open the Auction window on the client connected to the invoking character.
- openauction() - 类 中的方法exp.ro.cmd.en.04_player.0400_Player_Commands
-
openauction({<char_id>});
This will open the Auction window on the client connected to the invoking character.
- opendressroom() - 类 中的方法exp.ro.cmd.ch.13_party.1300_Party_Commands
-
opendressroom(<flag>{,<char_id>});
This will open the Dress Room window on the client connected to the invoking character.
- opendressroom() - 类 中的方法exp.ro.cmd.en.13_party.1300_Party_Commands
-
opendressroom(<flag>{,<char_id>});
This will open the Dress Room window on the client connected to the invoking character.
- openmail() - 类 中的方法exp.ro.cmd.ch.04_player.0400_Player_Commands
-
openmail({<char_id>});
This will open a character's Mail window on the client connected to the
invoking character.
- openmail() - 类 中的方法exp.ro.cmd.en.04_player.0400_Player_Commands
-
openmail({<char_id>});
This will open a character's Mail window on the client connected to the
invoking character.
- openstorage() - 类 中的方法exp.ro.cmd.ch.04_player.0400_Player_Commands
-
openstorage;
This will open character's Kafra storage window on the client connected to the
invoking character.
- openstorage() - 类 中的方法exp.ro.cmd.en.04_player.0400_Player_Commands
-
openstorage;
This will open character's Kafra storage window on the client connected to the
invoking character.
- openstorage2() - 类 中的方法exp.ro.cmd.ch.04_player.0400_Player_Commands
-
openstorage2 <storage_id>,<mode>{,<account_id>};
Just like the 'openstorage' command, except this command can open additional storages
by the specified <storage_id>.
- openstorage2() - 类 中的方法exp.ro.cmd.en.04_player.0400_Player_Commands
-
openstorage2 <storage_id>,<mode>{,<account_id>};
Just like the 'openstorage' command, except this command can open additional storages
by the specified <storage_id>.
- party_addmember() - 类 中的方法exp.ro.cmd.ch.13_party.1300_Party_Commands
-
party_addmember(<party id>,<character id>);
Adds a player to an existing party.
- party_addmember() - 类 中的方法exp.ro.cmd.en.13_party.1300_Party_Commands
-
party_addmember(<party id>,<character id>);
Adds a player to an existing party.
- party_changeleader() - 类 中的方法exp.ro.cmd.ch.13_party.1300_Party_Commands
-
party_changeleader(<party id>,<character id>);
Transfers leadership of a party to the specified character.
- party_changeleader() - 类 中的方法exp.ro.cmd.en.13_party.1300_Party_Commands
-
party_changeleader(<party id>,<character id>);
Transfers leadership of a party to the specified character.
- party_changeoption() - 类 中的方法exp.ro.cmd.ch.13_party.1300_Party_Commands
-
party_changeoption(<party id>,<option>,<flag>);
Changes a party option.
- party_changeoption() - 类 中的方法exp.ro.cmd.en.13_party.1300_Party_Commands
-
party_changeoption(<party id>,<option>,<flag>);
Changes a party option.
- party_create() - 类 中的方法exp.ro.cmd.ch.13_party.1300_Party_Commands
-
party_create("<party name>"{,<character id>{,<item share>,<item share type>}});
Organizes a party with the attached or specified character as leader.
- party_create() - 类 中的方法exp.ro.cmd.en.13_party.1300_Party_Commands
-
party_create("<party name>"{,<character id>{,<item share>,<item share type>}});
Organizes a party with the attached or specified character as leader.
- party_delmember() - 类 中的方法exp.ro.cmd.ch.13_party.1300_Party_Commands
-
party_delmember({<character id>,<party id>});
Removes a player from his/her party.
- party_delmember() - 类 中的方法exp.ro.cmd.en.13_party.1300_Party_Commands
-
party_delmember({<character id>,<party id>});
Removes a player from his/her party.
- party_destroy() - 类 中的方法exp.ro.cmd.ch.13_party.1300_Party_Commands
-
party_destroy(<party id>);
Disbands a party.
- party_destroy() - 类 中的方法exp.ro.cmd.en.13_party.1300_Party_Commands
-
party_destroy(<party id>);
Disbands a party.
- pcblockmove() - 类 中的方法exp.ro.cmd.ch.04_player.0400_Player_Commands
-
pcblockmove <id>,<option>;
unitblockmove <id>,<option>;
Prevents the given GID from moving when the option is 1, and enables the ID to
move again when the option is 0.
- pcblockmove() - 类 中的方法exp.ro.cmd.en.04_player.0400_Player_Commands
-
pcblockmove <id>,<option>;
unitblockmove <id>,<option>;
Prevents the given GID from moving when the option is 1, and enables the ID to
move again when the option is 0.
- pcblockskill() - 类 中的方法exp.ro.cmd.ch.04_player.0400_Player_Commands
-
pcblockskill <id>,<option>;
unitblockskill <id>,<option>;
Prevents the given GID from casting skills when the option is 1, and enables
the ID to cast skills again when the option is 0.
- pcblockskill() - 类 中的方法exp.ro.cmd.en.04_player.0400_Player_Commands
-
pcblockskill <id>,<option>;
unitblockskill <id>,<option>;
Prevents the given GID from casting skills when the option is 1, and enables
the ID to cast skills again when the option is 0.
- pcfollow() - 类 中的方法exp.ro.cmd.ch.04_player.0400_Player_Commands
-
pcfollow <id>,<target id>;
pcstopfollow <id>;
Makes a character follow or stop following someone.
- pcfollow() - 类 中的方法exp.ro.cmd.en.04_player.0400_Player_Commands
-
pcfollow <id>,<target id>;
pcstopfollow <id>;
Makes a character follow or stop following someone.
- percentheal() - 类 中的方法exp.ro.cmd.ch.04_player.0400_Player_Commands
-
percentheal <hp>,<sp>{,<char_id>};
This command will heal the invoking character.
- percentheal() - 类 中的方法exp.ro.cmd.en.04_player.0400_Player_Commands
-
percentheal <hp>,<sp>{,<char_id>};
This command will heal the invoking character.
- pet() - 类 中的方法exp.ro.cmd.ch.10_pet.1000_Pet_Commands
-
pet <pet id>;
catchpet <pet id>;
This command is used in all the item scripts for taming items.
- pet() - 类 中的方法exp.ro.cmd.en.10_pet.1000_Pet_Commands
-
pet <pet id>;
catchpet <pet id>;
This command is used in all the item scripts for taming items.
- petloot() - 类 中的方法exp.ro.cmd.ch.10_pet.1001_Pet_AI_Related
-
petloot <max items>;
This command will turn on pet looting, with a maximum number of items to loot
specified.
- petloot() - 类 中的方法exp.ro.cmd.en.10_pet.1001_Pet_AI_Related
-
petloot <max items>;
This command will turn on pet looting, with a maximum number of items to loot
specified.
- petrecovery() - 类 中的方法exp.ro.cmd.ch.10_pet.1001_Pet_AI_Related
-
petrecovery <status type>,<delay>;
This command will make the pet cure a specified status condition.
- petrecovery() - 类 中的方法exp.ro.cmd.en.10_pet.1001_Pet_AI_Related
-
petrecovery <status type>,<delay>;
This command will make the pet cure a specified status condition.
- petskillattack() - 类 中的方法exp.ro.cmd.ch.10_pet.1001_Pet_AI_Related
-
petskillattack <skill id>,<skill level>,<rate>,<bonusrate>;
petskillattack "<skill name>",<skill level>,<rate>,<bonusrate>;
petskillattack2 <skill id>,<damage>,<number of attacks>,<rate>,<bonusrate>;
petskillattack2 "<skill name>",<damage>,<number of attacks>,<rate>,<bonusrate>;
These two commands will make the pet cast an attack skill on the enemy the pet's
owner is currently fighting.
- petskillattack() - 类 中的方法exp.ro.cmd.en.10_pet.1001_Pet_AI_Related
-
petskillattack <skill id>,<skill level>,<rate>,<bonusrate>;
petskillattack "<skill name>",<skill level>,<rate>,<bonusrate>;
petskillattack2 <skill id>,<damage>,<number of attacks>,<rate>,<bonusrate>;
petskillattack2 "<skill name>",<damage>,<number of attacks>,<rate>,<bonusrate>;
These two commands will make the pet cast an attack skill on the enemy the pet's
owner is currently fighting.
- petskillbonus() - 类 中的方法exp.ro.cmd.ch.10_pet.1001_Pet_AI_Related
-
petskillbonus <bonus type>,<value>,<duration>,<delay>;
This command will make the pet give a bonus to the owner's stat in certain
duration in seconds and will be repeated for certain delay in seconds.
- petskillbonus() - 类 中的方法exp.ro.cmd.en.10_pet.1001_Pet_AI_Related
-
petskillbonus <bonus type>,<value>,<duration>,<delay>;
This command will make the pet give a bonus to the owner's stat in certain
duration in seconds and will be repeated for certain delay in seconds.
- petskillsupport() - 类 中的方法exp.ro.cmd.ch.10_pet.1001_Pet_AI_Related
-
petskillsupport <skill id>,<skill level>,<delay>,<percent hp>,<percent sp>;
petskillsupport "<skill name>",<skill level>,<delay>,<percent hp>,<percent sp>;
This will make the pet use a specified support skill on the owner whenever the
HP and SP are below the given percent values, with a specified delay time
between activations.
- petskillsupport() - 类 中的方法exp.ro.cmd.en.10_pet.1001_Pet_AI_Related
-
petskillsupport <skill id>,<skill level>,<delay>,<percent hp>,<percent sp>;
petskillsupport "<skill name>",<skill level>,<delay>,<percent hp>,<percent sp>;
This will make the pet use a specified support skill on the owner whenever the
HP and SP are below the given percent values, with a specified delay time
between activations.
- playBGM() - 类 中的方法exp.ro.cmd.ch.06_other.0600_Other_Commands
-
playBGM "<BGM filename>";
playBGMall "<BGM filename>"{,"<map name>"{,<x0>,<y0>,<x1>,<y1>}};
These two commands will play a Background Music to either the invoking character
only ('playBGM') or multiple characters ('playBGMall').
- playBGM() - 类 中的方法exp.ro.cmd.en.06_other.0600_Other_Commands
-
playBGM "<BGM filename>";
playBGMall "<BGM filename>"{,"<map name>"{,<x0>,<y0>,<x1>,<y1>}};
These two commands will play a Background Music to either the invoking character
only ('playBGM') or multiple characters ('playBGMall').
- pow() - 类 中的方法exp.ro.cmd.ch.06_other.0600_Other_Commands
-
pow(<number>,<power>)
Returns the result of the calculation.
- pow() - 类 中的方法exp.ro.cmd.en.06_other.0600_Other_Commands
-
pow(<number>,<power>)
Returns the result of the calculation.
- preg_match() - 类 中的方法exp.ro.cmd.ch.06_other.0600_Other_Commands
-
preg_match(<regular expression pattern>,<string>{,<offset>})
Searches a string for a match to the regular expression provided.
- preg_match() - 类 中的方法exp.ro.cmd.en.06_other.0600_Other_Commands
-
preg_match(<regular expression pattern>,<string>{,<offset>})
Searches a string for a match to the regular expression provided.
- produce() - 类 中的方法exp.ro.cmd.ch.04_player.0401_Item_Related
-
produce <item level>;
This command will open a crafting window on the client connected to the invoking
character.
- produce() - 类 中的方法exp.ro.cmd.en.04_player.0401_Item_Related
-
produce <item level>;
This command will open a crafting window on the client connected to the invoking
character.
- progressbar() - 类 中的方法exp.ro.cmd.ch.05_mob_npc.0501_Time_Related
-
progressbar "<color>",<seconds>;
This command works almost like sleep2, but displays a progress bar
above the head of the currently attached character (like cast bar).
- progressbar() - 类 中的方法exp.ro.cmd.en.05_mob_npc.0501_Time_Related
-
progressbar "<color>",<seconds>;
This command works almost like sleep2, but displays a progress bar
above the head of the currently attached character (like cast bar).
- progressbar_npc() - 类 中的方法exp.ro.cmd.ch.05_mob_npc.0501_Time_Related
-
progressbar_npc "<color>",<seconds>{,<"NPC Name">};
This command works like progressbar, but displays a progress bar
above the head of the currently attached (or given) NPC.
- progressbar_npc() - 类 中的方法exp.ro.cmd.en.05_mob_npc.0501_Time_Related
-
progressbar_npc "<color>",<seconds>{,<"NPC Name">};
This command works like progressbar, but displays a progress bar
above the head of the currently attached (or given) NPC.
- pushpc() - 类 中的方法exp.ro.cmd.ch.04_player.0400_Player_Commands
-
pushpc <direction>,<cells>;
This command will push the currently attached player to given direction by given
amount of square cells.
- pushpc() - 类 中的方法exp.ro.cmd.en.04_player.0400_Player_Commands
-
pushpc <direction>,<cells>;
This command will push the currently attached player to given direction by given
amount of square cells.
- pvpon() - 类 中的方法exp.ro.cmd.ch.06_other.0600_Other_Commands
-
pvpon "<map name>";
pvpoff "<map name>";
These commands will turn PVP mode for the specified maps on and off.
- pvpon() - 类 中的方法exp.ro.cmd.en.06_other.0600_Other_Commands
-
pvpon "<map name>";
pvpoff "<map name>";
These commands will turn PVP mode for the specified maps on and off.
- query_sql() - 类 中的方法exp.ro.cmd.ch.06_other.0600_Other_Commands
-
query_sql("your MySQL query"{, <array variable>{, <array variable>{, ...}}});
query_logsql("your MySQL query"{, <array variable>{, <array variable>{, ...}}});
Executes an SQL query.
- query_sql() - 类 中的方法exp.ro.cmd.en.06_other.0600_Other_Commands
-
query_sql("your MySQL query"{, <array variable>{, <array variable>{, ...}}});
query_logsql("your MySQL query"{, <array variable>{, <array variable>{, ...}}});
Executes an SQL query.
- questinfo() - 类 中的方法exp.ro.cmd.ch.08_quest.0800_Quest_Log_Commands
-
questinfo <Quest ID>,<Icon>{,<Map Mark Color>{,<Job Class>}};
This is esentially a combination of checkquest and showevent.
- questinfo() - 类 中的方法exp.ro.cmd.en.08_quest.0800_Quest_Log_Commands
-
questinfo <Quest ID>,<Icon>{,<Map Mark Color>{,<Job Class>}};
This is esentially a combination of checkquest and showevent.
- rand() - 类 中的方法exp.ro.cmd.ch.06_other.0600_Other_Commands
-
rand(<number>{,<number>});
This function returns a number ...
- rand() - 类 中的方法exp.ro.cmd.en.06_other.0600_Other_Commands
-
rand(<number>{,<number>});
This function returns a number ...
- readbook() - 类 中的方法exp.ro.cmd.ch.06_other.0600_Other_Commands
-
readbook <book id>,<page>;
This command will open a book item at the specified page.
- readbook() - 类 中的方法exp.ro.cmd.en.06_other.0600_Other_Commands
-
readbook <book id>,<page>;
This command will open a book item at the specified page.
- readparam() - 类 中的方法exp.ro.cmd.ch.02_info.0200_Information_Retrieving_Commands
-
readparam(<parameter number>{,"<character name>"})
readparam(<parameter number>{,<char_id>})
This function will return the specified stat of the invoking character, or, if a
character name or character id is specified, of that player.
- readparam() - 类 中的方法exp.ro.cmd.en.02_info.0200_Information_Retrieving_Commands
-
readparam(<parameter number>{,"<character name>"})
readparam(<parameter number>{,<char_id>})
This function will return the specified stat of the invoking character, or, if a
character name or character id is specified, of that player.
- recalculatestat() - 类 中的方法exp.ro.cmd.ch.04_player.0400_Player_Commands
-
recalculatestat;
This command will force a stat recalculation for the attached player.
- recalculatestat() - 类 中的方法exp.ro.cmd.en.04_player.0400_Player_Commands
-
recalculatestat;
This command will force a stat recalculation for the attached player.
- recovery() - 类 中的方法exp.ro.cmd.ch.04_player.0400_Player_Commands
-
recovery <type>{,<option>,<revive_flag>{,<map name>}};
This command will revive and fully restore the HP/SP of the selected characters.
- recovery() - 类 中的方法exp.ro.cmd.en.04_player.0400_Player_Commands
-
recovery <type>{,<option>,<revive_flag>{,<map name>}};
This command will revive and fully restore the HP/SP of the selected characters.
- removemapflag() - 类 中的方法exp.ro.cmd.ch.05_mob_npc.0500_MOB_or_NPC_Commands
-
removemapflag "<map name>",<flag>{,<zone>};
This command removes a mapflag from a specified map.
- removemapflag() - 类 中的方法exp.ro.cmd.en.05_mob_npc.0500_MOB_or_NPC_Commands
-
removemapflag "<map name>",<flag>{,<zone>};
This command removes a mapflag from a specified map.
- rentitem() - 类 中的方法exp.ro.cmd.ch.04_player.0401_Item_Related
-
rentitem <item id>,<time>{,<account_id>};
rentitem "<item name>",<time>{,<account_id>};
Creates a rental item in the attached character's inventory.
- rentitem() - 类 中的方法exp.ro.cmd.en.04_player.0401_Item_Related
-
rentitem <item id>,<time>{,<account_id>};
rentitem "<item name>",<time>{,<account_id>};
Creates a rental item in the attached character's inventory.
- rentitem2() - 类 中的方法exp.ro.cmd.ch.04_player.0401_Item_Related
-
rentitem2 <item id>,<time>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>{,<account_id>};
rentitem2 "<item name>",<time>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>{,<account_id>};
rentitem3 <item id>,<time>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>,<RandomIDArray>,<RandomValueArray>,<RandomParamArray>{,<account_id>};
rentitem3 "<item name>",<time>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>,<RandomIDArray>,<RandomValueArray>,<RandomParamArray>{,<account_id>};
Creates a rental item in the attached character's inventory.
- rentitem2() - 类 中的方法exp.ro.cmd.en.04_player.0401_Item_Related
-
rentitem2 <item id>,<time>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>{,<account_id>};
rentitem2 "<item name>",<time>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>{,<account_id>};
rentitem3 <item id>,<time>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>,<RandomIDArray>,<RandomValueArray>,<RandomParamArray>{,<account_id>};
rentitem3 "<item name>",<time>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>,<RandomIDArray>,<RandomValueArray>,<RandomParamArray>{,<account_id>};
Creates a rental item in the attached character's inventory.
- repair() - 类 中的方法exp.ro.cmd.ch.04_player.0401_Item_Related
-
repair <broken item number>{,<char_id>};
This command repairs a broken piece of equipment, using the same list of broken
items as available through 'getbrokenid'.
- repair() - 类 中的方法exp.ro.cmd.en.04_player.0401_Item_Related
-
repair <broken item number>{,<char_id>};
This command repairs a broken piece of equipment, using the same list of broken
items as available through 'getbrokenid'.
- repairall() - 类 中的方法exp.ro.cmd.ch.04_player.0401_Item_Related
-
repairall {<char_id>};
This command repairs all broken equipment in the attached player's inventory.
- repairall() - 类 中的方法exp.ro.cmd.en.04_player.0401_Item_Related
-
repairall {<char_id>};
This command repairs all broken equipment in the attached player's inventory.
- replacestr() - 类 中的方法exp.ro.cmd.ch.06_other.0600_Other_Commands
-
replacestr(<input>, <search>, <replace>{, <usecase>{, <count>}})
Replaces all instances of a search string in the input with the specified
replacement string.
- replacestr() - 类 中的方法exp.ro.cmd.en.06_other.0600_Other_Commands
-
replacestr(<input>, <search>, <replace>{, <usecase>{, <count>}})
Replaces all instances of a search string in the input with the specified
replacement string.
- requestguildinfo() - 类 中的方法exp.ro.cmd.ch.02_info.0202_Guild_Related
-
requestguildinfo <guild id>{,"<event label>"};
This command requests the guild data from the char server and merrily continues
with the execution.
- requestguildinfo() - 类 中的方法exp.ro.cmd.en.02_info.0202_Guild_Related
-
requestguildinfo <guild id>{,"<event label>"};
This command requests the guild data from the char server and merrily continues
with the execution.
- resetlvl() - 类 中的方法exp.ro.cmd.ch.04_player.0400_Player_Commands
-
resetlvl <action type>{,<char_id>};
This is a character reset command, meant mostly for rebirth script supporting
Advanced jobs, which will reset the invoking character's stats and level
depending on the action type given.
- resetlvl() - 类 中的方法exp.ro.cmd.en.04_player.0400_Player_Commands
-
resetlvl <action type>{,<char_id>};
This is a character reset command, meant mostly for rebirth script supporting
Advanced jobs, which will reset the invoking character's stats and level
depending on the action type given.
- resetskill() - 类 中的方法exp.ro.cmd.ch.04_player.0400_Player_Commands
-
resetskill({<char_id>});
This command takes off all the skill points on the invoking character, so they
only have Basic Skill blanked out (lvl 0) left, and returns the points for them
to spend again.
- resetskill() - 类 中的方法exp.ro.cmd.en.04_player.0400_Player_Commands
-
resetskill({<char_id>});
This command takes off all the skill points on the invoking character, so they
only have Basic Skill blanked out (lvl 0) left, and returns the points for them
to spend again.
- resetstatus() - 类 中的方法exp.ro.cmd.ch.04_player.0400_Player_Commands
-
resetstatus({<char_id>});
This is a character reset command, which will reset the stats on the invoking
character and give back all the stat points used to raise them previously.
- resetstatus() - 类 中的方法exp.ro.cmd.en.04_player.0400_Player_Commands
-
resetstatus({<char_id>});
This is a character reset command, which will reset the stats on the invoking
character and give back all the stat points used to raise them previously.
- return() - 类 中的方法exp.ro.cmd.ch.01_basic.0100_Basic_Commands
-
return {<value>};
This command causes the script execution to leave previously called function
with callfunc or script with callsub and return to the location, where the call
originated from.
- return() - 类 中的方法exp.ro.cmd.en.01_basic.0100_Basic_Commands
-
return {<value>};
This command causes the script execution to leave previously called function
with callfunc or script with callsub and return to the location, where the call
originated from.
- rid2name() - 类 中的方法exp.ro.cmd.ch.04_player.0400_Player_Commands
-
rid2name(<rid>)
Converts rid to name.
- rid2name() - 类 中的方法exp.ro.cmd.en.04_player.0400_Player_Commands
-
rid2name(<rid>)
Converts rid to name.
- roclass() - 类 中的方法exp.ro.cmd.ch.04_player.0400_Player_Commands
-
roclass(<job number>{,<gender>})
Does the opposite of eaclass.
- roclass() - 类 中的方法exp.ro.cmd.en.04_player.0400_Player_Commands
-
roclass(<job number>{,<gender>})
Does the opposite of eaclass.
- round() - 类 中的方法exp.ro.cmd.ch.06_other.0600_Other_Commands
-
round(<number>,<precision>);
ceil(<number>,<precision>);
floor(<number>,<precision>);
Returns <number> rounded to multiple of <precision>.
- round() - 类 中的方法exp.ro.cmd.en.06_other.0600_Other_Commands
-
round(<number>,<precision>);
ceil(<number>,<precision>);
floor(<number>,<precision>);
Returns <number> rounded to multiple of <precision>.
- savepoint() - 类 中的方法exp.ro.cmd.ch.04_player.0400_Player_Commands
-
savepoint "<map name>",<x>,<y>{,{<range x>,<range y>,}<char_id>};
save "<map name>",<x>,<y>{,{<range x>,<range y>,}<char_id>};
These commands save where the invoking character will return to upon clicking
"Return to Save Point", after death and in some other cases.
- savepoint() - 类 中的方法exp.ro.cmd.en.04_player.0400_Player_Commands
-
savepoint "<map name>",<x>,<y>{,{<range x>,<range y>,}<char_id>};
save "<map name>",<x>,<y>{,{<range x>,<range y>,}<char_id>};
These commands save where the invoking character will return to upon clicking
"Return to Save Point", after death and in some other cases.
- sc_start() - 类 中的方法exp.ro.cmd.ch.04_player.0400_Player_Commands
-
sc_start <effect type>,<ticks>,<value 1>{,<rate>,<flag>{,<GID>}};
sc_start2 <effect type>,<ticks>,<value 1>,<value 2>{,<rate>,<flag>{,<GID>}};
sc_start4 <effect type>,<ticks>,<value 1>,<value 2>,<value 3>,<value 4>{,<rate>,<flag>{,<GID>}};
sc_end <effect type>{,<GID>};
sc_end_class {<char_id>{,<job_id>}};
These commands will bestow a status effect on a character.
- sc_start() - 类 中的方法exp.ro.cmd.en.04_player.0400_Player_Commands
-
sc_start <effect type>,<ticks>,<value 1>{,<rate>,<flag>{,<GID>}};
sc_start2 <effect type>,<ticks>,<value 1>,<value 2>{,<rate>,<flag>{,<GID>}};
sc_start4 <effect type>,<ticks>,<value 1>,<value 2>,<value 3>,<value 4>{,<rate>,<flag>{,<GID>}};
sc_end <effect type>{,<GID>};
sc_end_class {<char_id>{,<job_id>}};
These commands will bestow a status effect on a character.
- searchitem() - 类 中的方法exp.ro.cmd.ch.04_player.0401_Item_Related
-
searchitem <array name>,"<item name>";
This command will fill the given array with the ID of items whose name matches
the given one.
- searchitem() - 类 中的方法exp.ro.cmd.en.04_player.0401_Item_Related
-
searchitem <array name>,"<item name>";
This command will fill the given array with the ID of items whose name matches
the given one.
- searchstores() - 类 中的方法exp.ro.cmd.ch.04_player.0401_Item_Related
-
searchstores <uses>,<effect>;
Invokes the store search window, which allows to search for both vending
and buying stores.
- searchstores() - 类 中的方法exp.ro.cmd.en.04_player.0401_Item_Related
-
searchstores <uses>,<effect>;
Invokes the store search window, which allows to search for both vending
and buying stores.
- select() - 类 中的方法exp.ro.cmd.ch.01_basic.0100_Basic_Commands
-
select("<option>"{,"<option>",...})
- select() - 类 中的方法exp.ro.cmd.en.01_basic.0100_Basic_Commands
-
select("<option>"{,"<option>",...})
- set() - 类 中的方法exp.ro.cmd.ch.01_basic.0100_Basic_Commands
-
set <variable>,<expression>{,<char_id>};
set(<variable>,<expression>{,<char id>})
This command will set a variable to the value that the expression results in.
- set() - 类 中的方法exp.ro.cmd.en.01_basic.0100_Basic_Commands
-
set <variable>,<expression>{,<char_id>};
set(<variable>,<expression>{,<char id>})
This command will set a variable to the value that the expression results in.
- setarray() - 类 中的方法exp.ro.cmd.ch.01_basic.0100_Basic_Commands
-
setarray <array name>[<first value>],<value>{,<value>...
- setarray() - 类 中的方法exp.ro.cmd.en.01_basic.0100_Basic_Commands
-
setarray <array name>[<first value>],<value>{,<value>...
- setbattleflag() - 类 中的方法exp.ro.cmd.ch.05_mob_npc.0500_MOB_or_NPC_Commands
-
setbattleflag "<battle flag>",<value>{,<reload>};
getbattleflag("<battle flag>")
Sets or gets the value of the given battle flag.
- setbattleflag() - 类 中的方法exp.ro.cmd.en.05_mob_npc.0500_MOB_or_NPC_Commands
-
setbattleflag "<battle flag>",<value>{,<reload>};
getbattleflag("<battle flag>")
Sets or gets the value of the given battle flag.
- setcart() - 类 中的方法exp.ro.cmd.ch.03_check.0300_Checking_Commands
-
setcart {<type>{,<char_id>}};
checkcart({<char_id>});
If <type> is 0 this command will remove the cart from the character.
- setcart() - 类 中的方法exp.ro.cmd.en.03_check.0300_Checking_Commands
-
setcart {<type>{,<char_id>}};
checkcart({<char_id>});
If <type> is 0 this command will remove the cart from the character.
- setcell() - 类 中的方法exp.ro.cmd.ch.06_other.0600_Other_Commands
-
setcell "<map name>",<x1>,<y1>,<x2>,<y2>,<type>,<flag>;
Each map cell has several 'flags' that specify the properties of that cell.
- setcell() - 类 中的方法exp.ro.cmd.en.06_other.0600_Other_Commands
-
setcell "<map name>",<x1>,<y1>,<x2>,<y2>,<type>,<flag>;
Each map cell has several 'flags' that specify the properties of that cell.
- setchar() - 类 中的方法exp.ro.cmd.ch.06_other.0600_Other_Commands
-
setchar(<string>,<char>,<index>)
Returns the original string with the char at the specified index set to the
specified char.
- setchar() - 类 中的方法exp.ro.cmd.en.06_other.0600_Other_Commands
-
setchar(<string>,<char>,<index>)
Returns the original string with the char at the specified index set to the
specified char.
- setd() - 类 中的方法exp.ro.cmd.ch.01_basic.0100_Basic_Commands
-
setd "<variable name>",<value>{,<char_id>};
Works almost identically as set, except the variable name is identified as a string
and can thus be constructed dynamically.
- setd() - 类 中的方法exp.ro.cmd.en.01_basic.0100_Basic_Commands
-
setd "<variable name>",<value>{,<char_id>};
Works almost identically as set, except the variable name is identified as a string
and can thus be constructed dynamically.
- setdragon() - 类 中的方法exp.ro.cmd.ch.03_check.0300_Checking_Commands
-
setdragon {<color>{,<char_id>}};
checkdragon({<char_id>});
The 'setdragon' function toggles mounting a dragon for the invoking character.
- setdragon() - 类 中的方法exp.ro.cmd.en.03_check.0300_Checking_Commands
-
setdragon {<color>{,<char_id>}};
checkdragon({<char_id>});
The 'setdragon' function toggles mounting a dragon for the invoking character.
- setfalcon() - 类 中的方法exp.ro.cmd.ch.03_check.0300_Checking_Commands
-
setfalcon {<flag>{,<char_id>}};
checkfalcon({<char_id>});
If <flag> is 0 this command will remove the falcon from the character.
- setfalcon() - 类 中的方法exp.ro.cmd.en.03_check.0300_Checking_Commands
-
setfalcon {<flag>{,<char_id>}};
checkfalcon({<char_id>});
If <flag> is 0 this command will remove the falcon from the character.
- setfont() - 类 中的方法exp.ro.cmd.ch.06_other.0600_Other_Commands
-
setfont <font>;
This command sets the current RO client interface font to one of the
fonts stored in data\*.eot by using an ID of the font.
- setfont() - 类 中的方法exp.ro.cmd.en.06_other.0600_Other_Commands
-
setfont <font>;
This command sets the current RO client interface font to one of the
fonts stored in data\*.eot by using an ID of the font.
- setiteminfo() - 类 中的方法exp.ro.cmd.ch.06_other.0600_Other_Commands
-
setiteminfo(<item id>,<type>,<value>)
This function will set some value of an item.
- setiteminfo() - 类 中的方法exp.ro.cmd.en.06_other.0600_Other_Commands
-
setiteminfo(<item id>,<type>,<value>)
This function will set some value of an item.
- setitemscript() - 类 中的方法exp.ro.cmd.ch.06_other.0600_Other_Commands
-
setitemscript(<item id>,<"{ new item script }">{,<type>});
Set a new script bonus to the Item.
- setitemscript() - 类 中的方法exp.ro.cmd.en.06_other.0600_Other_Commands
-
setitemscript(<item id>,<"{ new item script }">{,<type>});
Set a new script bonus to the Item.
- setlook() - 类 中的方法exp.ro.cmd.ch.04_player.0400_Player_Commands
-
setlook <look type>,<look value>{,<char_id>};
changelook <look type>,<look value>{,<char_id>};
'setlook' will alter the look data for the invoking character.
- setlook() - 类 中的方法exp.ro.cmd.en.04_player.0400_Player_Commands
-
setlook <look type>,<look value>{,<char_id>};
changelook <look type>,<look value>{,<char_id>};
'setlook' will alter the look data for the invoking character.
- setmadogear() - 类 中的方法exp.ro.cmd.ch.03_check.0300_Checking_Commands
-
setmadogear {<flag>{,<char_id>}};
checkmadogear({<char_id>});
If <flag> is 0 this command will remove the mount from the character.
- setmadogear() - 类 中的方法exp.ro.cmd.en.03_check.0300_Checking_Commands
-
setmadogear {<flag>{,<char_id>}};
checkmadogear({<char_id>});
If <flag> is 0 this command will remove the mount from the character.
- setmapflag() - 类 中的方法exp.ro.cmd.ch.05_mob_npc.0500_MOB_or_NPC_Commands
-
setmapflag "<map name>",<flag>{,<zone>{,<type>}};
This command marks a specified map with the given map flag, which will alter the
behavior of the map.
- setmapflag() - 类 中的方法exp.ro.cmd.en.05_mob_npc.0500_MOB_or_NPC_Commands
-
setmapflag "<map name>",<flag>{,<zone>{,<type>}};
This command marks a specified map with the given map flag, which will alter the
behavior of the map.
- setmapflagnosave() - 类 中的方法exp.ro.cmd.ch.05_mob_npc.0500_MOB_or_NPC_Commands
-
setmapflagnosave "<map name>","<alternate map name>",<x>,<y>;
This command sets the 'nosave' flag for the specified map and also gives an
alternate respawn-upon-relogin point.
- setmapflagnosave() - 类 中的方法exp.ro.cmd.en.05_mob_npc.0500_MOB_or_NPC_Commands
-
setmapflagnosave "<map name>","<alternate map name>",<x>,<y>;
This command sets the 'nosave' flag for the specified map and also gives an
alternate respawn-upon-relogin point.
- setmounting() - 类 中的方法exp.ro.cmd.ch.03_check.0300_Checking_Commands
-
setmounting {<char_id>};
ismounting({<char_id>});
The 'setmounting' function toggles cash mount for the invoking character.
- setmounting() - 类 中的方法exp.ro.cmd.en.03_check.0300_Checking_Commands
-
setmounting {<char_id>};
ismounting({<char_id>});
The 'setmounting' function toggles cash mount for the invoking character.
- setnpcdisplay() - 类 中的方法exp.ro.cmd.ch.05_mob_npc.0500_MOB_or_NPC_Commands
-
setnpcdisplay("<npc name>", "<display name>", <class id>, <size>)
setnpcdisplay("<npc name>", "<display name>", <class id>)
setnpcdisplay("<npc name>", "<display name>")
setnpcdisplay("<npc name>", <class id>)
Changes the display name and/or display class of the target NPC.
- setnpcdisplay() - 类 中的方法exp.ro.cmd.en.05_mob_npc.0500_MOB_or_NPC_Commands
-
setnpcdisplay("<npc name>", "<display name>", <class id>, <size>)
setnpcdisplay("<npc name>", "<display name>", <class id>)
setnpcdisplay("<npc name>", "<display name>")
setnpcdisplay("<npc name>", <class id>)
Changes the display name and/or display class of the target NPC.
- setquest() - 类 中的方法exp.ro.cmd.ch.08_quest.0800_Quest_Log_Commands
-
setquest <ID>{,<char_id>};
Place quest of <ID> in the users quest log, the state of which is "active".
- setquest() - 类 中的方法exp.ro.cmd.en.08_quest.0800_Quest_Log_Commands
-
setquest <ID>{,<char_id>};
Place quest of <ID> in the users quest log, the state of which is "active".
- setquestinfo_job() - 类 中的方法exp.ro.cmd.ch.08_quest.0800_Quest_Log_Commands
-
setquestinfo_job <quest_id>,<job_id>{,<job_id>...};
Add job criteria for quest info with quest id 'quest_id'.
- setquestinfo_job() - 类 中的方法exp.ro.cmd.en.08_quest.0800_Quest_Log_Commands
-
setquestinfo_job <quest_id>,<job_id>{,<job_id>...};
Add job criteria for quest info with quest id 'quest_id'.
- setquestinfo_level() - 类 中的方法exp.ro.cmd.ch.08_quest.0800_Quest_Log_Commands
-
setquestinfo_level <quest_id>,<min_level>,<max_level>;
Add level range criteria for quest info with quest id 'quest_id'.
- setquestinfo_level() - 类 中的方法exp.ro.cmd.en.08_quest.0800_Quest_Log_Commands
-
setquestinfo_level <quest_id>,<min_level>,<max_level>;
Add level range criteria for quest info with quest id 'quest_id'.
- setquestinfo_req() - 类 中的方法exp.ro.cmd.ch.08_quest.0800_Quest_Log_Commands
-
setquestinfo_req <quest_id>,<req_quest_id>,<state>{,<req_quest_id>,<state>,...};
Add 'req_quest_id' as requirement for quest info with quest id 'quest_id'.
- setquestinfo_req() - 类 中的方法exp.ro.cmd.en.08_quest.0800_Quest_Log_Commands
-
setquestinfo_req <quest_id>,<req_quest_id>,<state>{,<req_quest_id>,<state>,...};
Add 'req_quest_id' as requirement for quest info with quest id 'quest_id'.
- setrandomoption() - 类 中的方法exp.ro.cmd.ch.13_party.1300_Party_Commands
-
setrandomoption(<equipment slot>,<index>,<id>,<value>,<param>{,<char id>});
Sets <index+1>th random option for equipment equipped at <equipment slot>
to <id>, <value> and <param>.
- setrandomoption() - 类 中的方法exp.ro.cmd.en.13_party.1300_Party_Commands
-
setrandomoption(<equipment slot>,<index>,<id>,<value>,<param>{,<char id>});
Sets <index+1>th random option for equipment equipped at <equipment slot>
to <id>, <value> and <param>.
- setriding() - 类 中的方法exp.ro.cmd.ch.03_check.0300_Checking_Commands
-
setriding {<flag>{,<char_id>}};
checkriding({<char_id>});
If <flag> is 0 this command will remove the mount from the character.
- setriding() - 类 中的方法exp.ro.cmd.en.03_check.0300_Checking_Commands
-
setriding {<flag>{,<char_id>}};
checkriding({<char_id>});
If <flag> is 0 this command will remove the mount from the character.
- setunitname() - 类 中的方法exp.ro.cmd.ch.06_other.0601_Unit_Related
-
setunitname <GID>,"<new name>";
Changes the name of the given unit to the new name given.
- setunitname() - 类 中的方法exp.ro.cmd.en.06_other.0601_Unit_Related
-
setunitname <GID>,"<new name>";
Changes the name of the given unit to the new name given.
- setwall() - 类 中的方法exp.ro.cmd.ch.06_other.0600_Other_Commands
-
setwall "<map name>",<x>,<y>,<size>,<dir>,<shootable>,"<name>";
delwall "<name>";
Creates an invisible wall, an array of "setcell" starting from x,y and doing a
line of the given size in the given direction.
- setwall() - 类 中的方法exp.ro.cmd.en.06_other.0600_Other_Commands
-
setwall "<map name>",<x>,<y>,<size>,<dir>,<shootable>,"<name>";
delwall "<name>";
Creates an invisible wall, an array of "setcell" starting from x,y and doing a
line of the given size in the given direction.
- showdigit() - 类 中的方法exp.ro.cmd.ch.06_other.0600_Other_Commands
-
showdigit <value>{,<type>};
Displays given numeric 'value' in large digital clock font on top of
the screen.
- showdigit() - 类 中的方法exp.ro.cmd.en.06_other.0600_Other_Commands
-
showdigit <value>{,<type>};
Displays given numeric 'value' in large digital clock font on top of
the screen.
- showevent() - 类 中的方法exp.ro.cmd.ch.08_quest.0800_Quest_Log_Commands
-
showevent <icon>{,<mark color>{,<char_id>}}
Show an emotion on top of a NPC, and optionally,
a colored mark in the mini-map like "viewpoint".
- showevent() - 类 中的方法exp.ro.cmd.en.08_quest.0800_Quest_Log_Commands
-
showevent <icon>{,<mark color>{,<char_id>}}
Show an emotion on top of a NPC, and optionally,
a colored mark in the mini-map like "viewpoint".
- showscript() - 类 中的方法exp.ro.cmd.ch.04_player.0400_Player_Commands
-
showscript "<message>"{,<GID>, <flag>};
Makes attached player or GID says a message like shouting a skill name, the message
will be seen to everyone around but not in chat window.
- showscript() - 类 中的方法exp.ro.cmd.en.04_player.0400_Player_Commands
-
showscript "<message>"{,<GID>, <flag>};
Makes attached player or GID says a message like shouting a skill name, the message
will be seen to everyone around but not in chat window.
- sit() - 类 中的方法exp.ro.cmd.ch.04_player.0400_Player_Commands
-
sit {"<character name>"};
stand {"<character name>"};
These commands will make a character sit or stand.
- sit() - 类 中的方法exp.ro.cmd.en.04_player.0400_Player_Commands
-
sit {"<character name>"};
stand {"<character name>"};
These commands will make a character sit or stand.
- skill() - 类 中的方法exp.ro.cmd.ch.04_player.0400_Player_Commands
-
skill <skill id>,<level>{,<flag>};
skill "<skill name>",<level>{,<flag>};
addtoskill <skill id>,<level>{,<flag>};
addtoskill "<skill name>",<level>{,<flag>};
These commands will give the invoking character a specified skill.
- skill() - 类 中的方法exp.ro.cmd.en.04_player.0400_Player_Commands
-
skill <skill id>,<level>{,<flag>};
skill "<skill name>",<level>{,<flag>};
addtoskill <skill id>,<level>{,<flag>};
addtoskill "<skill name>",<level>{,<flag>};
These commands will give the invoking character a specified skill.
- skilleffect() - 类 中的方法exp.ro.cmd.ch.04_player.0400_Player_Commands
-
skilleffect <skill id>,<number>;
skilleffect "<skill name>",<number>;
This command displays visual and aural effects of given skill on currently
attached character.
- skilleffect() - 类 中的方法exp.ro.cmd.en.04_player.0400_Player_Commands
-
skilleffect <skill id>,<number>;
skilleffect "<skill name>",<number>;
This command displays visual and aural effects of given skill on currently
attached character.
- skillpointcount() - 类 中的方法exp.ro.cmd.ch.02_info.0200_Information_Retrieving_Commands
-
skillpointcount({<char_id>})
Returns the total amount of skill points a character possesses (SkillPoint+SP's used in skills)
This command can be used to check the currently attached characters total amount of skill points.
- skillpointcount() - 类 中的方法exp.ro.cmd.en.02_info.0200_Information_Retrieving_Commands
-
skillpointcount({<char_id>})
Returns the total amount of skill points a character possesses (SkillPoint+SP's used in skills)
This command can be used to check the currently attached characters total amount of skill points.
- sleep() - 类 中的方法exp.ro.cmd.ch.05_mob_npc.0501_Time_Related
-
sleep {<milliseconds>};
sleep2 {<milliseconds>};
awake "<NPC name>";
These commands are used to control the pause of a NPC.
- sleep() - 类 中的方法exp.ro.cmd.en.05_mob_npc.0501_Time_Related
-
sleep {<milliseconds>};
sleep2 {<milliseconds>};
awake "<NPC name>";
These commands are used to control the pause of a NPC.
- soundeffect() - 类 中的方法exp.ro.cmd.ch.06_other.0600_Other_Commands
-
soundeffect "<effect filename>",<type>;
soundeffectall "<effect filename>",<type>{,"<map name>"}{,<x0>,<y0>,<x1>,<y1>};
These two commands will play a sound effect to either the invoking character
only ('soundeffect') or multiple characters ('soundeffectall').
- soundeffect() - 类 中的方法exp.ro.cmd.en.06_other.0600_Other_Commands
-
soundeffect "<effect filename>",<type>;
soundeffectall "<effect filename>",<type>{,"<map name>"}{,<x0>,<y0>,<x1>,<y1>};
These two commands will play a sound effect to either the invoking character
only ('soundeffect') or multiple characters ('soundeffectall').
- specialeffect() - 类 中的方法exp.ro.cmd.ch.04_player.0400_Player_Commands
-
specialeffect <effect number>{,<send_target>{,"<NPC Name>"}};
This command will display special effect with the given number, centered on the
specified NPCs coordinates, if any.
- specialeffect() - 类 中的方法exp.ro.cmd.en.04_player.0400_Player_Commands
-
specialeffect <effect number>{,<send_target>{,"<NPC Name>"}};
This command will display special effect with the given number, centered on the
specified NPCs coordinates, if any.
- specialeffect2() - 类 中的方法exp.ro.cmd.ch.04_player.0400_Player_Commands
-
specialeffect2 <effect number>{,<send_target>{,"<Player Name>"}};
This command behaves identically to 'specialeffect', but the effect will be
centered on the invoking character's sprite.
- specialeffect2() - 类 中的方法exp.ro.cmd.en.04_player.0400_Player_Commands
-
specialeffect2 <effect number>{,<send_target>{,"<Player Name>"}};
This command behaves identically to 'specialeffect', but the effect will be
centered on the invoking character's sprite.
- sprintf() - 类 中的方法exp.ro.cmd.ch.06_other.0600_Other_Commands
-
sprintf(<format>[,param[,param[,...]]])
- sprintf() - 类 中的方法exp.ro.cmd.en.06_other.0600_Other_Commands
-
sprintf(<format>[,param[,param[,...]]])
- sqrt() - 类 中的方法exp.ro.cmd.ch.06_other.0600_Other_Commands
-
sqrt(<number>)
Returns the square-root of a number.
- sqrt() - 类 中的方法exp.ro.cmd.en.06_other.0600_Other_Commands
-
sqrt(<number>)
Returns the square-root of a number.
- sscanf() - 类 中的方法exp.ro.cmd.ch.06_other.0600_Other_Commands
-
sscanf(<string>,<format>[,param[,param[,...]]])
- sscanf() - 类 中的方法exp.ro.cmd.en.06_other.0600_Other_Commands
-
sscanf(<string>,<format>[,param[,param[,...]]])
- statusup() - 类 中的方法exp.ro.cmd.ch.04_player.0400_Player_Commands
-
statusup <stat>{,<char_id>};
This command will change a specified stat of the invoking character up by one
permanently.
- statusup() - 类 中的方法exp.ro.cmd.en.04_player.0400_Player_Commands
-
statusup <stat>{,<char_id>};
This command will change a specified stat of the invoking character up by one
permanently.
- statusup2() - 类 中的方法exp.ro.cmd.ch.04_player.0400_Player_Commands
-
statusup2 <stat>,<amount>{,<char_id>};
This command will change a specified stat of the invoking character by the
specified amount permanently.
- statusup2() - 类 中的方法exp.ro.cmd.en.04_player.0400_Player_Commands
-
statusup2 <stat>,<amount>{,<char_id>};
This command will change a specified stat of the invoking character by the
specified amount permanently.
- strcharinfo() - 类 中的方法exp.ro.cmd.ch.02_info.0200_Information_Retrieving_Commands
-
strcharinfo(<type>{,<char_id>})
This function will return either the name, party name or guild name for the
invoking character.
- strcharinfo() - 类 中的方法exp.ro.cmd.en.02_info.0200_Information_Retrieving_Commands
-
strcharinfo(<type>{,<char_id>})
This function will return either the name, party name or guild name for the
invoking character.
- strcmp() - 类 中的方法exp.ro.cmd.ch.06_other.0600_Other_Commands
-
strcmp("<string>","<string>")
This command compares two strings are returns a value:
1: string 1 > string 2
0: strings are equal
-1: string 1 < string 2
- strcmp() - 类 中的方法exp.ro.cmd.en.06_other.0600_Other_Commands
-
strcmp("<string>","<string>")
This command compares two strings are returns a value:
1: string 1 > string 2
0: strings are equal
-1: string 1 < string 2
- strmobinfo() - 类 中的方法exp.ro.cmd.ch.05_mob_npc.0500_MOB_or_NPC_Commands
-
strmobinfo(<type>,<monster id>);
This function will return information about a monster record in the database, as
per 'db/(pre-)re/mob_db.txt'.
- strmobinfo() - 类 中的方法exp.ro.cmd.en.05_mob_npc.0500_MOB_or_NPC_Commands
-
strmobinfo(<type>,<monster id>);
This function will return information about a monster record in the database, as
per 'db/(pre-)re/mob_db.txt'.
- strnpcinfo() - 类 中的方法exp.ro.cmd.ch.02_info.0200_Information_Retrieving_Commands
-
strnpcinfo(<type>)
This function will return the various parts of the name of the calling NPC.
- strnpcinfo() - 类 中的方法exp.ro.cmd.en.02_info.0200_Information_Retrieving_Commands
-
strnpcinfo(<type>)
This function will return the various parts of the name of the calling NPC.
- strpos() - 类 中的方法exp.ro.cmd.ch.06_other.0600_Other_Commands
-
strpos(<haystack>,<needle>{,<offset>})
PHP style strpos.
- strpos() - 类 中的方法exp.ro.cmd.en.06_other.0600_Other_Commands
-
strpos(<haystack>,<needle>{,<offset>})
PHP style strpos.
- strtoupper() - 类 中的方法exp.ro.cmd.ch.06_other.0600_Other_Commands
-
strtoupper(<string>)
strtolower(<string>)
Returns the specified string in its uppercase/lowercase form.
- strtoupper() - 类 中的方法exp.ro.cmd.en.06_other.0600_Other_Commands
-
strtoupper(<string>)
strtolower(<string>)
Returns the specified string in its uppercase/lowercase form.
- substr() - 类 中的方法exp.ro.cmd.ch.06_other.0600_Other_Commands
-
substr(<string>,<start_index>,<end_index>)
Returns the sub-string of the specified string inclusively between the set
indexes.
- substr() - 类 中的方法exp.ro.cmd.en.06_other.0600_Other_Commands
-
substr(<string>,<start_index>,<end_index>)
Returns the sub-string of the specified string inclusively between the set
indexes.
- successrefitem() - 类 中的方法exp.ro.cmd.ch.04_player.0401_Item_Related
-
successrefitem <equipment slot>{,<count>{,<char_id>}};
This command will refine an item in the specified equipment slot of the invoking
character by +1, or a count if given.
- successrefitem() - 类 中的方法exp.ro.cmd.en.04_player.0401_Item_Related
-
successrefitem <equipment slot>{,<count>{,<char_id>}};
This command will refine an item in the specified equipment slot of the invoking
character by +1, or a count if given.
- successremovecards() - 类 中的方法exp.ro.cmd.ch.04_player.0401_Item_Related
-
successremovecards <equipment slot>;
This command will remove all cards of the cards slots defined by item_db.txt
from the item found in the specified equipment slot of the invoking character,
create new card items and give them to the character.
- successremovecards() - 类 中的方法exp.ro.cmd.en.04_player.0401_Item_Related
-
successremovecards <equipment slot>;
This command will remove all cards of the cards slots defined by item_db.txt
from the item found in the specified equipment slot of the invoking character,
create new card items and give them to the character.
- summon() - 类 中的方法exp.ro.cmd.ch.05_mob_npc.0500_MOB_or_NPC_Commands
-
summon "monster name",<monster id>{,<Time Out>{,"event label"}};
This command will summon a monster.
- summon() - 类 中的方法exp.ro.cmd.en.05_mob_npc.0500_MOB_or_NPC_Commands
-
summon "monster name",<monster id>{,<Time Out>{,"event label"}};
This command will summon a monster.
- switch() - 类 中的方法exp.ro.cmd.ch.01_basic.0100_Basic_Commands
-
switch (expression);
The switch statement is similar to a series of if statements on the same expression.
- switch() - 类 中的方法exp.ro.cmd.en.01_basic.0100_Basic_Commands
-
switch (expression);
The switch statement is similar to a series of if statements on the same expression.
- transform() - 类 中的方法exp.ro.cmd.ch.04_player.0400_Player_Commands
-
transform <monster ID>,<duration>{,<sc type>,<val1>,<val2>,<val3>,<val4>};
transform "<monster name>",<duration>{,<sc type>,<val1>,<val2>,<val3>,<val4>};
active_transform <monster ID>,<duration>{,<sc type>,<val1>,<val2>,<val3>,<val4>};
active_transform "<monster name>",<duration>{,<sc type>,<val1>,<val2>,<val3>,<val4>};
This command will turn a player into a monster for a given duration and can grant
a SC attribute effect while transformed.
- transform() - 类 中的方法exp.ro.cmd.en.04_player.0400_Player_Commands
-
transform <monster ID>,<duration>{,<sc type>,<val1>,<val2>,<val3>,<val4>};
transform "<monster name>",<duration>{,<sc type>,<val1>,<val2>,<val3>,<val4>};
active_transform <monster ID>,<duration>{,<sc type>,<val1>,<val2>,<val3>,<val4>};
active_transform "<monster name>",<duration>{,<sc type>,<val1>,<val2>,<val3>,<val4>};
This command will turn a player into a monster for a given duration and can grant
a SC attribute effect while transformed.
- unbindatcmd() - 类 中的方法exp.ro.cmd.ch.06_other.0600_Other_Commands
-
unbindatcmd "<command>";
This command will unbind a NPC event label from an atcommand.
- unbindatcmd() - 类 中的方法exp.ro.cmd.en.06_other.0600_Other_Commands
-
unbindatcmd "<command>";
This command will unbind a NPC event label from an atcommand.
- unequip() - 类 中的方法exp.ro.cmd.ch.04_player.0401_Item_Related
-
unequip <equipment slot>{,<char_id>};
This command will unequip whatever is currently equipped in the invoking
character's specified equipment slot.
- unequip() - 类 中的方法exp.ro.cmd.en.04_player.0401_Item_Related
-
unequip <equipment slot>{,<char_id>};
This command will unequip whatever is currently equipped in the invoking
character's specified equipment slot.
- unitattack() - 类 中的方法exp.ro.cmd.ch.06_other.0601_Unit_Related
-
unitattack <GID>,<Target ID>{,<action type>};
unitattack <GID>,"<Target Name>"{,<action type>};
This command will make a <GID> attack the specified target.
- unitattack() - 类 中的方法exp.ro.cmd.en.06_other.0601_Unit_Related
-
unitattack <GID>,<Target ID>{,<action type>};
unitattack <GID>,"<Target Name>"{,<action type>};
This command will make a <GID> attack the specified target.
- unitexists() - 类 中的方法exp.ro.cmd.ch.06_other.0601_Unit_Related
-
unitexists <GID>;
Checks if the given Game ID exists.
- unitexists() - 类 中的方法exp.ro.cmd.en.06_other.0601_Unit_Related
-
unitexists <GID>;
Checks if the given Game ID exists.
- unitkill() - 类 中的方法exp.ro.cmd.ch.06_other.0601_Unit_Related
-
unitkill <GID>;
This command will kill a <GID>.
- unitkill() - 类 中的方法exp.ro.cmd.en.06_other.0601_Unit_Related
-
unitkill <GID>;
This command will kill a <GID>.
- unitskilluseid() - 类 中的方法exp.ro.cmd.ch.06_other.0601_Unit_Related
-
unitskilluseid <GID>,<skill id>,<skill lvl>{,<target id>,<casttime>};
unitskilluseid <GID>,"<skill name>",<skill lvl>{,<target id>,<casttime>};
unitskillusepos <GID>,<skill id>,<skill lvl>,<x>,<y>{,<casttime>};
unitskillusepos <GID>,"<skill name>",<skill lvl>,<x>,<y>{,<casttime>};
This is the replacement of the older commands, these use the same values for
GID as the other unit* commands (See 'GID').
- unitskilluseid() - 类 中的方法exp.ro.cmd.en.06_other.0601_Unit_Related
-
unitskilluseid <GID>,<skill id>,<skill lvl>{,<target id>,<casttime>};
unitskilluseid <GID>,"<skill name>",<skill lvl>{,<target id>,<casttime>};
unitskillusepos <GID>,<skill id>,<skill lvl>,<x>,<y>{,<casttime>};
unitskillusepos <GID>,"<skill name>",<skill lvl>,<x>,<y>{,<casttime>};
This is the replacement of the older commands, these use the same values for
GID as the other unit* commands (See 'GID').
- unitstopattack() - 类 中的方法exp.ro.cmd.ch.06_other.0601_Unit_Related
-
unitstopattack <GID>;
This command will make a <GID> stop attacking.
- unitstopattack() - 类 中的方法exp.ro.cmd.en.06_other.0601_Unit_Related
-
unitstopattack <GID>;
This command will make a <GID> stop attacking.
- unitstopwalk() - 类 中的方法exp.ro.cmd.ch.06_other.0601_Unit_Related
-
unitstopwalk <GID>{,<flag>};
This command will make a <GID> stop moving.
- unitstopwalk() - 类 中的方法exp.ro.cmd.en.06_other.0601_Unit_Related
-
unitstopwalk <GID>{,<flag>};
This command will make a <GID> stop moving.
- unittalk() - 类 中的方法exp.ro.cmd.ch.06_other.0601_Unit_Related
-
unittalk <GID>,"<text>"{,flag};
This command will make a <GID> say a message.
- unittalk() - 类 中的方法exp.ro.cmd.en.06_other.0601_Unit_Related
-
unittalk <GID>,"<text>"{,flag};
This command will make a <GID> say a message.
- unitwalk() - 类 中的方法exp.ro.cmd.ch.06_other.0601_Unit_Related
-
unitwalk <GID>,<x>,<y>{,"<event label>"};
unitwalkto <GID>,<Target GID>{,"<event label>"};
This command will tell a <GID> to walk to a position, defined either as a set of
coordinates or another object.
- unitwalk() - 类 中的方法exp.ro.cmd.en.06_other.0601_Unit_Related
-
unitwalk <GID>,<x>,<y>{,"<event label>"};
unitwalkto <GID>,<Target GID>{,"<event label>"};
This command will tell a <GID> to walk to a position, defined either as a set of
coordinates or another object.
- unitwarp() - 类 中的方法exp.ro.cmd.ch.06_other.0601_Unit_Related
-
unitwarp <GID>,"<map name>",<x>,<y>;
This command will warp a <GID> to the specified map and coordinates.
- unitwarp() - 类 中的方法exp.ro.cmd.en.06_other.0601_Unit_Related
-
unitwarp <GID>,"<map name>",<x>,<y>;
This command will warp a <GID> to the specified map and coordinates.
- unloadnpc() - 类 中的方法exp.ro.cmd.ch.05_mob_npc.0500_MOB_or_NPC_Commands
-
unloadnpc "<NPC object name>";
This command will fully unload a NPC object and all of it's duplicates.
- unloadnpc() - 类 中的方法exp.ro.cmd.en.05_mob_npc.0500_MOB_or_NPC_Commands
-
unloadnpc "<NPC object name>";
This command will fully unload a NPC object and all of it's duplicates.
- useatcmd() - 类 中的方法exp.ro.cmd.ch.06_other.0600_Other_Commands
-
useatcmd "<command>";
This command will execute a script-bound atcommand for the attached RID.
- useatcmd() - 类 中的方法exp.ro.cmd.en.06_other.0600_Other_Commands
-
useatcmd "<command>";
This command will execute a script-bound atcommand for the attached RID.
- viewpoint() - 类 中的方法exp.ro.cmd.ch.06_other.0600_Other_Commands
-
viewpoint <action>,<x>,<y>,<point number>,<color>;
This command will mark places on the mini map in the client connected to the
invoking character.
- viewpoint() - 类 中的方法exp.ro.cmd.en.06_other.0600_Other_Commands
-
viewpoint <action>,<x>,<y>,<point number>,<color>;
This command will mark places on the mini map in the client connected to the
invoking character.
- vip_status() - 类 中的方法exp.ro.cmd.ch.02_info.0200_Information_Retrieving_Commands
-
vip_status(<type>,{"<character name>"})
Returns various information about a player's VIP status.
- vip_status() - 类 中的方法exp.ro.cmd.en.02_info.0200_Information_Retrieving_Commands
-
vip_status(<type>,{"<character name>"})
Returns various information about a player's VIP status.
- vip_time() - 类 中的方法exp.ro.cmd.ch.02_info.0200_Information_Retrieving_Commands
-
vip_time <time>,{"<character name>"};
Changes a player's VIP time (in minutes).
- vip_time() - 类 中的方法exp.ro.cmd.en.02_info.0200_Information_Retrieving_Commands
-
vip_time <time>,{"<character name>"};
Changes a player's VIP time (in minutes).
- waitingroom() - 类 中的方法exp.ro.cmd.ch.05_mob_npc.0500_MOB_or_NPC_Commands
-
waitingroom "<chatroom name>",<limit>{,"<event label>"{,<trigger>{,<required zeny>{,<min lvl>{,<max lvl>}}}}};
This command will create a chat room, owned by the NPC object running this
script and displayed above the NPC sprite.
- waitingroom() - 类 中的方法exp.ro.cmd.en.05_mob_npc.0500_MOB_or_NPC_Commands
-
waitingroom "<chatroom name>",<limit>{,"<event label>"{,<trigger>{,<required zeny>{,<min lvl>{,<max lvl>}}}}};
This command will create a chat room, owned by the NPC object running this
script and displayed above the NPC sprite.
- waitingroom2bg() - 类 中的方法exp.ro.cmd.ch.09_battleground.0900_Battleground_Commands
-
waitingroom2bg("<map name>",<x>,<y>,{"<On Quit Event>","<On Death Event>"{,"<NPC Name>"}});
<map name>,<x>,<y> refer to where the "respawn" base is, where the player group will respawn when they die.
- waitingroom2bg() - 类 中的方法exp.ro.cmd.en.09_battleground.0900_Battleground_Commands
-
waitingroom2bg("<map name>",<x>,<y>,{"<On Quit Event>","<On Death Event>"{,"<NPC Name>"}});
<map name>,<x>,<y> refer to where the "respawn" base is, where the player group will respawn when they die.
- waitingroom2bg_single() - 类 中的方法exp.ro.cmd.ch.09_battleground.0900_Battleground_Commands
-
waitingroom2bg_single(<battle group>,{"<map name>",<x>,<y>{,"<npc name>"}});
Adds the first waiting player from the chat room of the given NPC to an existing battleground group.
- waitingroom2bg_single() - 类 中的方法exp.ro.cmd.en.09_battleground.0900_Battleground_Commands
-
waitingroom2bg_single(<battle group>,{"<map name>",<x>,<y>{,"<npc name>"}});
Adds the first waiting player from the chat room of the given NPC to an existing battleground group.
- waitingroomkick() - 类 中的方法exp.ro.cmd.ch.05_mob_npc.0500_MOB_or_NPC_Commands
-
waitingroomkick "<NPC object name>" , "<character name>";
This command kicks the given character from the waiting room attached to the given NPC.
- waitingroomkick() - 类 中的方法exp.ro.cmd.en.05_mob_npc.0500_MOB_or_NPC_Commands
-
waitingroomkick "<NPC object name>" , "<character name>";
This command kicks the given character from the waiting room attached to the given NPC.
- warp() - 类 中的方法exp.ro.cmd.ch.04_player.0400_Player_Commands
-
warp "<map name>",<x>,<y>{,<char id>};
This command will take the invoking character or <char id>, if specified, to the specified map, and if
wanted, specified coordinates too, but these can be random.
- warp() - 类 中的方法exp.ro.cmd.en.04_player.0400_Player_Commands
-
warp "<map name>",<x>,<y>{,<char id>};
This command will take the invoking character or <char id>, if specified, to the specified map, and if
wanted, specified coordinates too, but these can be random.
- warpguild() - 类 中的方法exp.ro.cmd.ch.04_player.0400_Player_Commands
-
warpguild "<map name>",<x>,<y>,<guild_id>;
Warps a guild to specified map and coordinate given the guild id, which you can get with
getcharid(2).
- warpguild() - 类 中的方法exp.ro.cmd.en.04_player.0400_Player_Commands
-
warpguild "<map name>",<x>,<y>,<guild_id>;
Warps a guild to specified map and coordinate given the guild id, which you can get with
getcharid(2).
- warppartner() - 类 中的方法exp.ro.cmd.ch.04_player.0400_Player_Commands
-
warppartner("<map name>",<x>,<y>);
This function will find the invoking character's marriage partner, if any, and
warp them to the map and coordinates given.
- warppartner() - 类 中的方法exp.ro.cmd.en.04_player.0400_Player_Commands
-
warppartner("<map name>",<x>,<y>);
This function will find the invoking character's marriage partner, if any, and
warp them to the map and coordinates given.
- warpparty() - 类 中的方法exp.ro.cmd.ch.04_player.0400_Player_Commands
-
warpparty "<to_mapname>",<x>,<y>,<party_id>,{"<from_mapname>",<range x>,<range y>};
Warps a party to specified map and coordinate given the party ID, which you can get with
getcharid(1).
- warpparty() - 类 中的方法exp.ro.cmd.en.04_player.0400_Player_Commands
-
warpparty "<to_mapname>",<x>,<y>,<party_id>,{"<from_mapname>",<range x>,<range y>};
Warps a party to specified map and coordinate given the party ID, which you can get with
getcharid(1).
- warpportal() - 类 中的方法exp.ro.cmd.ch.05_mob_npc.0500_MOB_or_NPC_Commands
-
warpportal <source x>,<source y>,"<map name>",<target x>,<target y>;
Creates a warp portal identical to the Acolyte "Warp Portal" skill.
- warpportal() - 类 中的方法exp.ro.cmd.en.05_mob_npc.0500_MOB_or_NPC_Commands
-
warpportal <source x>,<source y>,"<map name>",<target x>,<target y>;
Creates a warp portal identical to the Acolyte "Warp Portal" skill.
- warpwaitingpc() - 类 中的方法exp.ro.cmd.ch.05_mob_npc.0500_MOB_or_NPC_Commands
-
warpwaitingpc "<map name>",<x>,<y>{,<number of people>};
This command will warp the amount of characters equal to the trigger number of
the waiting room chat attached to the NPC object running this command to the
specified map and coordinates, kicking them out of the chat.
- warpwaitingpc() - 类 中的方法exp.ro.cmd.en.05_mob_npc.0500_MOB_or_NPC_Commands
-
warpwaitingpc "<map name>",<x>,<y>{,<number of people>};
This command will warp the amount of characters equal to the trigger number of
the waiting room chat attached to the NPC object running this command to the
specified map and coordinates, kicking them out of the chat.
- wedding() - 类 中的方法exp.ro.cmd.ch.04_player.0403_Marriage_Related
-
wedding;
This command will call up wedding effects - the music and confetti - centered on
the invoking character.
- wedding() - 类 中的方法exp.ro.cmd.en.04_player.0403_Marriage_Related
-
wedding;
This command will call up wedding effects - the music and confetti - centered on
the invoking character.
- while() - 类 中的方法exp.ro.cmd.ch.01_basic.0100_Basic_Commands
-
while (<condition>) <statement>;
This is probably the simplest and most frequently used loop structure.
- while() - 类 中的方法exp.ro.cmd.en.01_basic.0100_Basic_Commands
-
while (<condition>) <statement>;
This is probably the simplest and most frequently used loop structure.