# *****************************************************************************
#  Free implementation of Bullfrog's Dungeon Keeper strategy game.
# *****************************************************************************
#   @file ami2019/text_ukr.po
#      KeeperFX Campaign Strings translation file
#  @par Purpose:
#      Contains translation of the national strings in the game.
#  @par Comment:
#      Use this file to improve the translation for specific language.
#  @author   KeeperFX Team
#  @date     25 Aug 2012 - 27 May 2025
#  @par  Copying and copyrights:
#      This program is free software; you can redistribute it and/or modify
#      it under the terms of the GNU General Public License as published by
#      the Free Software Foundation; either version 2 of the License, or
#      (at your option) any later version.
#
# *****************************************************************************
msgid ""
msgstr ""
"Project-Id-Version: GUI Strings for KeeperFX\n"
"POT-Creation-Date: \n"
"PO-Revision-Date: \n"
"Last-Translator: \n"
"Language-Team: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Generator: Poedit 3.4.2\n"

#. Generic victory message
#: guitext:0
msgctxt "In-game message"
msgid ""
msgstr ""

#. Deserted Crypt Win Message
#: guitext:1
msgctxt "In-game message"
msgid "We're done here but the siege just begins. Let's head for the Isle."
msgstr ""

#. Deserted Crypt Message Action Point 12
#: guitext:2
msgctxt "In-game message"
msgid "I can see some familiar structures in the south. Make sure you're well prepared in case guards are nearby."
msgstr ""

#. Deserted Crypt Message when gaining a minion
#: guitext:3
msgctxt "In-game message"
msgid "Great, a troop! Find the transfer creature special and you get to keep him."
msgstr ""

#. Deserted Crypt Message Action Point 2
#: guitext:4
msgctxt "In-game message"
msgid "Heroes have been alerted and are heading to your dungeon now!"
msgstr ""

#. Deserted Crypt Message on gaining workshop
#: guitext:5
msgctxt "In-game message"
msgid "Locate and deploy any traps you can find to prevent these pests from attacking you. Acquiring 32000 pieces of gold is our goal."
msgstr ""

#. Deserted Crypt Message on gaining library
#: guitext:6
msgctxt "In-game message"
msgid ""
"As the library becomes a part of your dungeon, you have a strange vision uncovering a small area. Getting to the spell as soon as  possible should be your top "
"priority. Acquiring 32000 pieces of gold is your goal."
msgstr ""

#. Deserted Crypt Message on gaining AREA>150
#: guitext:7
msgctxt "In-game message"
msgid "The sacred tombs are infested with pests of all kinds. You'll have to find a way to raid the tombs and resist pest attacks."
msgstr ""

#. Deserted Crypt Message on gaining MONEY>13,000
#: guitext:8
msgctxt "In-game message"
msgid ""
"Unsurprisingly, even down here, far from any civilisation, a few cheap slavs are here to rob you. Your financial goal is in jeopardy!  I also think you can "
"expect at least one more party."
msgstr ""

#. Deserted Crypt opening message
#: guitext:9
msgctxt "In-game message"
msgid ""
"Pray and Work are the scared words here. Pray and Work! Your goal is to save the people living on Acemist Isle from their boring lives.  Don't think killing "
"them is too cruel: they'll be glad their miserable lives are over, believe me!  Now, let's find a way how to get to the isle and take the island from Polish "
"empire. "
msgstr ""

#. Deserted Crypt message when gaining an imp
#: guitext:10
msgctxt "In-game message"
msgid ""
"There's a shipyard nearby. Although heavily guarded, some cheap Polish sailors agreed to transport you to the isle for a small bribe of  32,000 gold. Now raid "
"these tombs, loot the required amount of gold and off we go. "
msgstr ""

#. KeeperFX version check statement
#: guitext:11
msgctxt "In-game message"
msgid "You have an old version of KeeperFX. You need to update to play this campaign correctly with all available features.  Go to www.keeperklan.com"
msgstr ""

#. Don't Fear The Reaper (Level 2) Opening Objective
#: guitext:12
msgctxt "In-game message"
msgid ""
"Your arrival has caused great alarm amongst the people of this land. As a way of saving money, a converted horned reaper was offered to  take on not one but "
"two pathetic keepers and their minions all alone! An offer he just could not resist.  A simple yet difficult task: Make this day his last!"
msgstr ""

#. Don't Fear The Reaper (Level 2) Opening Information
#: guitext:13
msgctxt "In-game message"
msgid ""
"You're at the shores of Acemist isle. An awfully poor and Christian place where citizens die of old age, after a boring puritanical life spreading their "
"ludicrous beliefs! Some call it the second Poland. However, do not underestimate them. They have managed to convert some of your minions which they'll gladly "
"use against you. Their abominable accent makes the isle name sound as if they were mumbling 'Assmist isle'. A fitting future name once your bile demons are "
"done with it, don't you think? "
msgstr ""

#. Don't Fear The Reaper (lv2) message after Horny is killed
#: guitext:14
msgctxt "In-game message"
msgid "Horny is not so horny any more! Good job."
msgstr ""

#. Don't Fear The Reaper (lv2) message regarding transfer of money to next level.
#: guitext:15
msgctxt "In-game message"
msgid "20,000 Gold has been credited to your Bank of Evil account!"
msgstr ""

#. Don't Fear The Reaper (lv2) message about the creature limit
#: guitext:16
msgctxt "In-game message"
msgid "Creature limit reached. Do not expect any new arrivals until a creature is lost."
msgstr ""

#. Don't Fear The Reaper (lv2) message after TIMER2>1500
#: guitext:17
msgctxt "In-game message"
msgid ""
"A couple of dwarf miners to the north-west have mined this lucrative land. They jealously guard their treasure in a nearby garrison. Their warlock Dr. "
"Goldstein has made a dark magic portal to transport their fortune to another land. You must reach it before they do if you wish to use it in the next realm. "
"I'm sure you can think of a better use for it?!"
msgstr ""

#. Don't Fear The Reaper (lv2) message after treasure is lost
#: guitext:18
msgctxt "In-game message"
msgid "Dr Goldstein has transported the treasure beyond your reach. Your chance of great wealth has gone..."
msgstr ""

#. Don't Fear The Reaper (lv2) message after TIMER2>1500
#: guitext:19
msgctxt "In-game message"
msgid "Well done, Dr. Goldstein teleported the gold to the halls nearby! You will be 20,000 gold richer in the Martyr Halls dungeon!"
msgstr ""

#. Don't Fear The Reaper (lv2) message after getting a wizard
#: guitext:20
msgctxt "In-game message"
msgid "Hint: wizards have difficulty training in this realm, and cannot get past level 5 here."
msgstr ""

#. Don't Fear The Reaper (lv2) message after getting a skeleton
#: guitext:21
msgctxt "In-game message"
msgid "Your undead fiend has just attracted a vampire!"
msgstr ""

#. Lighthouse Underground (lv3) Opening Message
#: guitext:22
msgctxt "In-game message"
msgid ""
"The plans have failed. The Guardians of this land have banished you down here, not far away from an entrance leading to the lighthouse on the surface. With no "
"gold, rooms or army and walled in, the heroes have retreated as you pose no danger. The only people still here are accompanied by water dwelling creatures who "
"are wary of newcomers and will not hesitate to attack you."
msgstr ""

#. Lighthouse Underground (lv3) Second Message
#: guitext:23
msgctxt "In-game message"
msgid ""
"Lucky for you, one of the samurais tried to use a tentacle to ... to .. Well let's just say the tentacle got really pissed and joined you. Quickly, Keeper! "
"This is your chance! "
msgstr ""

#. Lighthouse Underground (lv3) Message on gaining an imp
#: guitext:24
msgctxt "In-game message"
msgid ""
"Hearing unusual noise from your dungeon, an attentive lighthouse guard accompanied by his two-headed pet is heading to your dungeon. Defeat them and the "
"victory is yours."
msgstr ""

#. Lighthouse Underground (lv3) Information on gaining an imp
#: guitext:25
msgctxt "In-game message"
msgid ""
"Your creatures have difficulty training in this miserable land, and your bridge builders are slow and incompetent! Are you ruthless enough to prevail Keeper?"
msgstr ""

#. Lighthouse Underground (Lv3) Information on gaining an imp
#: guitext:26
msgctxt "In-game message"
msgid "Beware Keeper. These lighthouse guardians are no ordinary heroes. You must be prepared!"
msgstr ""

#. Lighthouse Underground (Lv3) Timer Objective
#: guitext:27
msgctxt "In-game message"
msgid "Make haste Keeper! The Lord of this Land has gathered an army and they are on their way. Defeat the Warden and your work is done!"
msgstr ""

#. Lighthouse Underground (Lv3) Timer Objective
#: guitext:28
msgctxt "In-game message"
msgid "The Lord of this land has arrived. Good luck!"
msgstr ""

#. Lighthouse Underground (Lv3) Victory Message
#: guitext:29
msgctxt "In-game message"
msgid "Victory! The lighthouse sentinel lies dead!"
msgstr ""

#. Martyr Halls (lv4) Opening Message
#: guitext:30
msgctxt "In-game message"
msgid ""
"A novice Keeper with barely any knowledge of spells or rooms has little chance of victory. The Avatar in the North is comfortable that you pose no threat, but "
"I'm certain you can surprise him? Start by claiming the poorly guarded prison and then exploring the room west of the portal. Use what you find to your best "
"advantage if you wish to claim this land."
msgstr ""

#. Martyr Halls (lv4) Flag0 message
#: guitext:31
msgctxt "In-game message"
msgid ""
"Excellent! You have extracted information from your prisoners as you turn them to your cause. However, the heroes of this land despise betrayal over all else, "
"and will gather greater forces to counter this treason!"
msgstr ""

#. Martyr Halls (lv4) on gaining a Bile Demon
#: guitext:32
msgctxt "In-game message"
msgid "Bile Demons are a great asset, as long as you have lair space for him?"
msgstr ""

#. Martyr Halls (lv4) on gaining a thief
#: guitext:33
msgctxt "In-game message"
msgid "These thieves have seen many treasure rooms in their pathetic lives, and will now happily build one for you!"
msgstr ""

#. Martyr Halls (lv4) on gaining a Barbarian
#: guitext:34
msgctxt "In-game message"
msgid "With Barbarians on your side, you will learn some of their fighting tactics. They bring the Call-to-Arms spell to cement their loyalty!"
msgstr ""

#. Martyr Halls (lv4) on gaining a Samurai
#: guitext:35
msgctxt "In-game message"
msgid "Aaah, you have converted a Samurai? These disciplined warriors bring the ability to hasten your other minions in their tasks!"
msgstr ""

#. Martyr Halls (lv4) on gaining a Monk
#: guitext:36
msgctxt "In-game message"
msgid "Your converted monk has now shared the ability to heal your creatures!"
msgstr ""

#. Martyr Halls (lv4) on gaining an Archer
#: guitext:37
msgctxt "In-game message"
msgid "The Archer brings with him the ability to build a workshop. Ironic given how lazy he is!"
msgstr ""

#. Martyr Halls (lv4) on gaining a Fairy
#: guitext:38
msgctxt "In-game message"
msgid "This Fairy knows the secret to attracting your enemies to your cause. Use it well! "
msgstr ""

#. Martyr Halls (lv4) on gaining a Witch
#: guitext:39
msgctxt "In-game message"
msgid "This broken Witch brings with her a powerful spell."
msgstr ""

#. Martyr Halls (lv4) when hero wizards are <3
#: guitext:40
msgctxt "In-game message"
msgid "Don't think you're the only one with a torture chamber. The warlocks didn't last for too long before they deserted. "
msgstr ""

#. Martyr Halls (lv4) on gaining a Vampire
#: guitext:41
msgctxt "In-game message"
msgid "Behold this attempt to reclaim the Vampire! I'm sure you're eager to reunite them?"
msgstr ""

#. Martyr Halls (lv4) on gaining a Wizard
#: guitext:42
msgctxt "In-game message"
msgid "Wizards of this land possess the knowledge required to construct a library."
msgstr ""

#. Martyr Halls (lv4) on gaining a DwarfA
#: guitext:43
msgctxt "In-game message"
msgid "The conversion of this dwarf has revealed useful information for your cause."
msgstr ""

#. Martyr Halls (lv4) on gaining a Knight
#: guitext:44
msgctxt "In-game message"
msgid "Word of the deserted Knight has travelled fast, and a party of vengeful heroes is on its way!"
msgstr ""

#. Martyr Halls (lv4) Hero dungeon destroyed
#: guitext:45
msgctxt "In-game message"
msgid ""
"The battle is not over yet. The monks are reviving the Avatar and the sentinel groups are getting ready. Defeat the Avatar, withstand the hero waves and the "
"land will be yours!"
msgstr ""

#. Martyr Halls (lv4) victory message
#: guitext:46
msgctxt "In-game message"
msgid "Behold the Great Cathedral burns. No more Sunday schools here. Time to leave this land before it all falls down."
msgstr ""

#. Martyr Halls (lv4) action point 13 message
#: guitext:47
msgctxt "In-game message"
msgid "Some kind of alarm sets off as you take a step into the hallway. Heroes are taking precautions to avoid imprisonment. You must seek the Avatar. "
msgstr ""

#. Opulent Point (lv5) Opening Objective
#: guitext:48
msgctxt "In-game message"
msgid ""
"You've found a rich vein below one of the towers. However, your presence is known, and people lurk near the western tombs hoping to steal what is yours. Some "
"of them were wise enough to join forces with you as they sense you will conquer this realm. However, in response your two rival keepers have combined their "
"forces against you. You must free your trapped reaper to ensure victory!"
msgstr ""

#. Opulent Point (lv5) Early Information
#: guitext:49
msgctxt "In-game message"
msgid "This land is so full of riches you will never run out of money. Little wonder you must fight many enemies to gain such a realm!"
msgstr ""

#. Opulent Point (lv5) Early Information
#: guitext:50
msgctxt "In-game message"
msgid ""
"How can such a rich land have no bridge builders? Your Wizard knows this magic, so you must free him first, which will be a challenging task. The call-to-arms "
"spell must be used to claim the tombs, which will allow you to unlock this essential magic. To work Keeper!"
msgstr ""

#. Opulent Point (lv5) Action Point 3
#: guitext:51
msgctxt "In-game message"
msgid "I can hear water dripping near the corner behind the guard post. A secret passage, perhaps?"
msgstr ""

#. Opulent Point (lv5) on gaining an imp
#: guitext:52
msgctxt "In-game message"
msgid "Traitors loyal to your cause have entered the tombs through the surface gate! Lead them in your quest to free the Wizard."
msgstr ""

#. Opulent Point (lv5)
#: guitext:53
msgctxt "In-game message"
msgid "Your bearded wise man is a hero trophy no longer! But hurry Keeper; you must free the Reaper before he is starved to death!"
msgstr ""

#. Opulent Point (lv5) defeat message
#: guitext:54
msgctxt "In-game message"
msgid "Horny has departed, and taken with him your only chance of victory. Your failure has deprived you of the riches in this Land."
msgstr ""

#. Opulent Point (lv5) victory message
#: guitext:55
msgctxt "In-game message"
msgid "You are reunited with the symbol of your power, and victory in this land of riches has been achieved! The next realm awaits you."
msgstr ""

#. Ziggurat Blitz Massacre after annoyed creature
#: guitext:56
msgctxt "In-game message"
msgid "Your vampires are angry! treat them well if you wish to keep these fickle creatures on your side."
msgstr ""

#. Ziggurat Blitz Massacre (lv6) Opening Objective
#: guitext:57
msgctxt "In-game message"
msgid ""
"It is rumoured that the people of this land have been preparing a once-and-for-all solution to the ziggurat you two managed to claim, yet barely control. Break "
"out and see what you can do."
msgstr ""

#. Ziggurat Blitz Massacre (lv6) after the first battle won
#: guitext:58
msgctxt "In-game message"
msgid ""
"The rumours are true. Although still in preparation, lots of people are prepared to fight you. They are training and learning how to avoid imprisonment. Find "
"their dungeon heart, destroy it and defeat the lord of the land. There should be an imp gate somewhere nearby... look for an altar with a green light and "
"examine it carefully."
msgstr ""

#. Ziggurat Blitz Massacre (lv6) Action Point 7
#: guitext:59
msgctxt "In-game message"
msgid "You have activated the Imp-Gate! Henceforth Imps will enter your dungeon whenever you need them."
msgstr ""

#. Ziggurat Blitz Massacre (lv6) Action Point 8
#: guitext:60
msgctxt "In-game message"
msgid "Be warned, Keeper. A Dungeon Heart beating is not the only thing I can hear behind these doors!"
msgstr ""

#. Ziggurat Blitz Massacre (lv6) Action Point 1
#: guitext:61
msgctxt "In-game message"
msgid "Your breakout has caused great alarm amongst the people of this land. You must expect some resistance, pathetic though it may be!"
msgstr ""

#. Ziggurat Blitz Massacre (lv6) after claiming graveyard
#: guitext:62
msgctxt "In-game message"
msgid ""
"You have reclaimed the graveyard, and so your Vampires begin to recover their powers! Their powers will recover further as you reclaim more of their native "
"ground."
msgstr ""

#. Ziggurat Blitz Massacre (lv6) after claiming more graveyard
#: guitext:63
msgctxt "In-game message"
msgid "Well done Keeper. Your Vampires' strength continues to recover!"
msgstr ""

#. Ziggurat Blitz Massacre (lv6) after claiming yet more graveyard
#: guitext:64
msgctxt "In-game message"
msgid "Your Vampires' strength is returning. Are you keeping them happy Keeper?"
msgstr ""

#. Ziggurat Blitz Massacre (lv6) after claiming all the graveyards
#: guitext:65
msgctxt "In-game message"
msgid "All the graveyards are regained, and your Vampires' power is fully restored. And this last graveyard contained a hoarde of hidden gold!"
msgstr ""

#. Ziggurat Blitz Massacre (lv6) on gaining a Vampire
#: guitext:66
msgctxt "In-game message"
msgid ""
"You have a Vampire! However, be aware that a group of monks on the surface have blessed the Ziggurat which has drained the strength from these creatures. You "
"must fight your way to their graveyards to counter the blessing and regain their strength."
msgstr ""

#. Ziggurat Blitz Massacre (lv6) on gaining a Vampire
#: guitext:67
msgctxt "In-game message"
msgid "This is not a pleasant realm for Vampires. If you keep them happy, and lead them to victory, then some will surely accompany to you to the next realm."
msgstr ""

#. Ziggurat Blitz Massacre (lv6) Timer message
#: guitext:68
msgctxt "In-game message"
msgid "A group of virgin monks atop your dungeon have just begun their consecrations. Unfortunately for you, it is working and your vampires slowly perish."
msgstr ""

#. Ziggurat Blitz Massacre (lv6) win message
#: guitext:69
msgctxt "In-game message"
msgid "The Ziggurat carries the stench of dead people. Good job."
msgstr ""

#. Ziggurat Blitz Massacre (lv6) win message with successful creature transfer
#: guitext:70
msgctxt "In-game message"
msgid "The Ziggurat carries the stench of dead people. Good job. Two of your Vampires will accompany you to the next realm!"
msgstr ""

#. Ziggurat Blitz Massacre (lv6) Action Point 10
#: guitext:71
msgctxt "In-game message"
msgid ""
"You've found an ancient acolyte altar. It is said to feast upon a dozen souls of believers situated nearby. The legends say it takes a whole century for it to "
"recharge. And it certainly does look like it hasn't been touched in ages. Useful, right? Walk over when you need to kill any monks and priestesses located on "
"your territory. This is powerful magic Keeper, but it can only be activated once, so use it wisely."
msgstr ""

#. Ziggurat Blitz Massacre (lv6) Action Point 9 The Altar
#: guitext:72
msgctxt "In-game message"
msgid "You touched the acolyte altar and hear distant screams..."
msgstr ""

#. Relic Tunnels (lv7) opening message
#: guitext:73
msgctxt "In-game message"
msgid ""
"In ancient times this was a Wizard realm. When the Polish came they were eliminated, except for one Keeper who retreated to the northern caverns He was "
"eventually discovered and defeated, but he left behind a fascinating relic: a spell that is said to eliminate every living being recently exposed to sunlight. "
"You must find it! But first, some bad news: only your ally the blue keeper can attract creatures in this land. However, whilst there are 2 scavengers capable "
"of summoning heroes, one has joined the green keeper and the remaining one is guarded by dragons. To work Keeper!"
msgstr ""

#. Relic Tunnels (lv7) second message
#: guitext:74
msgctxt "In-game message"
msgid ""
"Touch the scavenger to claim it! This one summons tunnellers. Not the strongest fighters, but indeed quite useful when imps are unavailable. Some imps might "
"still hide in the tunnels. Now, I hope you know how to enter the area without letting the dragons in. Do not rush to eliminate your ally, as you still need "
"him. Let him claim the portal somehow and he will be a source of recruits to your cause!"
msgstr ""

#. Relic Tunnels (lv7) Game Turn 2000
#: guitext:75
msgctxt "In-game message"
msgid ""
"With only dwarves in the tunnels, the guards have long gone. Behold the relic - touch it and all the heroes are eliminated! Choosing the moment to unleash this "
"power must be done with care? Only two altars with this awesome power exist in this land. Also, be aware that when this power is activated, your scavenging "
"abilities are eliminated."
msgstr ""

#. Relic Tunnels (lv7) Game Turn 2000
#: guitext:76
msgctxt "In-game message"
msgid "These Priestesses channel some sort of spell towards your dungeon, weakening your creatures. However, it also weakens their own abilities"
msgstr ""

#. Relic Tunnels (lv7) Spell activation
#: guitext:77
msgctxt "In-game message"
msgid ""
"You have activated the relic obliterating all non-dungeon native beings, and cancelling the Keeper's curse! However, this has attracted the unwelcome attention "
"of the local heroes. Survive their aggression and victory is yours! You have one more use of this spell. Use it wisely!"
msgstr ""

#. Relic Tunnels (lv7) Timer message
#: guitext:78
msgctxt "In-game message"
msgid "No sign of the Heroes? Have they given up, or are they assembling ready for battle? Let's hope they just took a break to pray!"
msgstr ""

#. Relic Tunnels (lv7) Timer message
#: guitext:79
msgctxt "In-game message"
msgid "I'm sure you've noticed, but an angry mob has arrived!"
msgstr ""

#. Relic Tunnels (lv7) Timer message
#: guitext:80
msgctxt "In-game message"
msgid "You have done well so far Keeper, but the Lord of the Land and his crew is on his way!"
msgstr ""

#. Relic Tunnels (lv7) Timer message
#: guitext:81
msgctxt "In-game message"
msgid "The final battle for this realm begins. Victory is very close Keeper, if you can keep your nerve?"
msgstr ""

#. Relic Tunnels (lv7) Victory message
#: guitext:82
msgctxt "In-game message"
msgid "Wonderful job, Keeper. Onto the next realm!"
msgstr ""

#. Relic Tunnels (lv7) timer message
#: guitext:83
msgctxt "In-game message"
msgid "The annoying humans will be entering your dungeon, exposing you more and more to the powerful Southern Keeper."
msgstr ""

#. Relic Tunnels (lv7) timer message
#: guitext:84
msgctxt "In-game message"
msgid "These infuriating humans are digging through the only opening separating you from the rival keeper!"
msgstr ""

#. Spring Execration (lv8) opening message
#: guitext:85
msgctxt "In-game message"
msgid ""
"No time for preparation keeper, as the locals know of your presence and plan to attack. There is an enemy Keeper in the East who must also be dealt with! There "
"is no rest for the wicked Master!"
msgstr ""

#. Spring Execration (lv8) opening information.
#: guitext:86
msgctxt "In-game message"
msgid ""
"Many people see joining you as the only way to defeat the Eastern Keeper and his vampires. Use this to your advantage: these reinforcements are wealthy, and "
"their gold will prove extremely useful in your quest. Touch the 4 coloured flames to keep receiving the full power of the sentinels."
msgstr ""

#. Spring Execration (lv8) when Barbarians join your army
#: guitext:87
msgctxt "In-game message"
msgid "Look! A few Barbarians have joined you!"
msgstr ""

#. Spring Execration (lv8)
#: guitext:88
msgctxt "In-game message"
msgid "All the sentinel dwellings have been captured Master."
msgstr ""

#. Martyr Halls (lv4) AP11
#: guitext:89
msgctxt "In-game message"
msgid "Can you hear some buzzing from the North-East?"
msgstr ""

#. Spring Execration (lv8) on gaining Fairies
#: guitext:90
msgctxt "In-game message"
msgid "Fairies have joined your cause."
msgstr ""

#. Spring Execration (lv8) on gaining Monks
#: guitext:91
msgctxt "In-game message"
msgid "Monks have joined your cause. Tedious minions, but they have their uses Master!"
msgstr ""

#. Spring Execration (lv8) on gaining Archers
#: guitext:92
msgctxt "In-game message"
msgid "Archers have now joined your army. Noble warriors as they are, I'm sure they sicken you, but their skills will be of use to you."
msgstr ""

#. Spring Execration (lv8) on gaining Priestesses
#: guitext:93
msgctxt "In-game message"
msgid "These priestesses have useful abilities Master, and will be very useful in the battles to come!"
msgstr ""

#. Spring Execration (lv8) timer1
#: guitext:94
msgctxt "In-game message"
msgid "You can thank those people for one thing though. A group of autistic monks have managed to limit the east keeper's vampires' power for some time."
msgstr ""

#. Spring Execration (lv8) timer1
#: guitext:95
msgctxt "In-game message"
msgid "Beware Master! The Vampires have overcome the Monks' curse and are restored to full strength! "
msgstr ""

#. Spring Execration (lv8) timer1
#: guitext:96
msgctxt "In-game message"
msgid "The Lord of the Land took his time but is finally here to revenge his comrades. Send him where he belongs!"
msgstr ""

#. Spring Execration (lv8) victory message
#: guitext:97
msgctxt "In-game message"
msgid "What are you waiting for? You're done. To the next realm!"
msgstr ""

#. Spring Execration (lv8) player2 has >8 vampires
#: guitext:98
msgctxt "In-game message"
msgid "The Eastern Keeper's vampire army grows ever larger Master. Defeat awaits if you don't do something about it!"
msgstr ""

#. Martyr Halls (lv4) Timer1
#: guitext:99
msgctxt "In-game message"
msgid "Some of the resistance has arrived!"
msgstr ""

#. Abandoned Sanctum (lv9) after 4 creatures gained
#: guitext:100
msgctxt "In-game message"
msgid ""
"The land is unusable with this many insects crawling around. Your task is to find and case any insect and spider lairs you find. Careful, for they are hidden "
"well and they do like revenge. Flush them out."
msgstr ""

#. Abandoned Sanctum (lv9) Opening Objective
#: guitext:101
msgctxt "In-game message"
msgid "This realm was once an Imp prison beneath a monastery. A place of great suffering, it has now been abandoned. For good reason!"
msgstr ""

#. Abandoned Sanctum (lv9) cannot have more than 3 vampires
#: guitext:102
msgctxt "In-game message"
msgid "Worms have spread through the bodies of your Vampires, killing some. Keeping more than a few vampires is impossible as they're getting eaten 'alive'!"
msgstr ""

#. Abandoned Sanctum (lv9) - spare / unused message
#: guitext:103
msgctxt "In-game message"
msgid "The enemy are upon us. I'm just telling you in case you were having a doze."
msgstr ""

#. Abandoned Sanctum (lv9) action point 10
#: guitext:104
msgctxt "In-game message"
msgid ""
"You've activated an old Imp portal from the time of the Monastery. Some imps may die, and you can no longer summon them at will. However, there remains other "
"strange Imp magic in this land for you to discover!"
msgstr ""

#. Abandoned Sanctum (lv9) Heroes lose first guard post
#: guitext:105
msgctxt "In-game message"
msgid "You hear insect noise in the tunnels... they sound angry."
msgstr ""

#. Abandoned Sanctum (lv9) Heroes lose 2nd guard post
#: guitext:106
msgctxt "In-game message"
msgid "You hear insect noise in the tunnels... as if they seemed even more angry!"
msgstr ""

#. Abandoned Sanctum (lv9) Heroes lose 3rd guard post
#: guitext:107
msgctxt "In-game message"
msgid "You have conquered more than half of the insect lairs now Master!"
msgstr ""

#. Abandoned Sanctum (lv9) Heroes lose 4th guard post
#: guitext:108
msgctxt "In-game message"
msgid "Just a few more lairs to destroy now!"
msgstr ""

#. Abandoned Sanctum (lv9) Heroes lose all guard posts
#: guitext:109
msgctxt "In-game message"
msgid "you have destroyed all the insect lairs now, and the inevitable counter-attack is imminent!"
msgstr ""

#. Abandoned Sanctum (lv9) Final assault
#: guitext:110
msgctxt "In-game message"
msgid "They are here, Keeper. Eliminate every foe, be it bug or otherwise!"
msgstr ""

#. Abandoned Sanctum (lv9) Victory message
#: guitext:111
msgctxt "In-game message"
msgid "Finally. This land is now suitable to be added to your domain."
msgstr ""

#. Fervent Asylum (lv10) Opening objective
#: guitext:112
msgctxt "In-game message"
msgid ""
"Insufferable heat, lack of portals and the constant danger of being raided by heroes makes this dune treasury a truly forsaken place. Could it be the "
"mysterious scavenger eye that attracts them?"
msgstr ""

#. Fervent Asylum (lv10) Opening Information
#: guitext:113
msgctxt "In-game message"
msgid ""
"This eerie scavenger eye works differently to a portal or a scavenger room. It attracts creatures from other realms based on the rooms you own. Claiming and "
"expanding those rooms will summon higher level creatures. Barracks will summon Archers, hatchery summons Bile Demons. Warlocks and Wizards are attracted to "
"your library, whilst Dragons are attracted by various other rooms you claim. The summoning works until your army is 30 strong!"
msgstr ""

#. Fervent Asylum (lv10) Avatar Message
#: guitext:114
msgctxt "In-game message"
msgid "One of the heroes' most dangerous insurgents has entered this realm. Recruit him and he'll serve you well..."
msgstr ""

#. Fervent Asylum (lv10)
#: guitext:115
msgctxt "In-game message"
msgid ""
"People of this land are sending their troops periodically. As they foolishly think you are outnumbered they prioritize mobilising their tougher parties to "
"other realms. Find and destroy their dungeon heart before the offense becomes overwhelming and eliminate every foe to win this land."
msgstr ""

#. Fervent Asylum (lv10) unused message / blank for future use
#: guitext:116
msgctxt "In-game message"
msgid ""
"This ancient dungeon possesses great archaeological significance. This simply means there should be some interesting treasure worth stealing. Now that's what I "
"call practical archaeology."
msgstr ""

#. Fervent Asylum (lv10)
#: guitext:117
msgctxt "In-game message"
msgid "The Mysterious Scavenger Eye will transfer your gold to the next realm when you are victorious. So amass what you can!"
msgstr ""

#. Fervent Asylum (lv10)
#: guitext:118
msgctxt "In-game message"
msgid "Spies have discovered that the dwarves will recede in the absence of workshops Master."
msgstr ""

#. Fervent Asylum (lv10)
#: guitext:119
msgctxt "In-game message"
msgid "Look! The Scavenger Eye has summoned a few barbarians from Cloud Temple Ruins! It senses your impending victory perhaps?"
msgstr ""

#. Fervent Asylum (lv10)
#: guitext:120
msgctxt "In-game message"
msgid "You have finally caught their attention. They have begun sending their most forceful troops. Good luck!"
msgstr ""

#. Fervent Asylum (lv10) Final Party
#: guitext:121
msgctxt "In-game message"
msgid "The final group is here to finish you off. Wreck them. Eliminate every foe in this land to win. "
msgstr ""

#. Fervent Asylum (lv10) Victory Message
#: guitext:122
msgctxt "In-game message"
msgid ""
"The Heroes are despatched and you have plundered the riches of this realm to fund your next conquest. Excellent! Now you may depart this unbearably hot land."
msgstr ""

#. Phoenix Penitentiary (lv11) Opening Message
#: guitext:123
msgctxt "In-game message"
msgid ""
"The Phoenix Penitentiary. Where Knights keep watch over convicted Sorcerors, and the Polish government send their Warlocks for injecting whole marijuanas. And "
"a home to two and a half keepers. Every keeper in this land has his own reason for dwelling this place. It's futile to  expect mercy from any of them; as if "
"you care, right? Your task is to eliminate the Keepers and all Knights."
msgstr ""

#. Phoenix Penitentiary (lv11) Opening Information
#: guitext:124
msgctxt "In-game message"
msgid "Spies have discovered that you may recruit Imps from the cavern to the east of your dungeon."
msgstr ""

#. Phoenix Penitentiary (lv11) on gaining an imp
#: guitext:125
msgctxt "In-game message"
msgid "These Knights are not exactly the loyal types. Convert as many of them as possible. Perhaps you could talk them into joining you in the next realm?"
msgstr ""

#. Phoenix Penitentiary (lv11) AP6
#: guitext:126
msgctxt "In-game message"
msgid "You have desecrated their Portal, so the Fairies should be no more."
msgstr ""

#. Phoenix Penitentiary (lv11) AP7
#: guitext:127
msgctxt "In-game message"
msgid "The Gems were surrounded by intruder alarms, so guess what? Heroes are on their way!"
msgstr ""

#. Phoenix Penitentiary (lv11) Timer0
#: guitext:128
msgctxt "In-game message"
msgid ""
"The heroes have opened a fairy portal in a lava cove nearby. Though annoying, it is very delicate: desecrate the portal by touching it and it'll stop working. "
"Simple, right?"
msgstr ""

#. Phoenix Penitentiary (lv11) Flag0
#: guitext:129
msgctxt "In-game message"
msgid "You are taking too long, keeper. You don't want to be here when the heroes come to clean up!"
msgstr ""

#. Phoenix Penitentiary (lv11) Timer4
#: guitext:130
msgctxt "In-game message"
msgid ""
"Careful keeper, retribution has arrived. Eliminate every rival keeper and the four knights to win. Don't forget to convert knights if you  wish to see them "
"accompany you in the next realm! Also, be aware that Spies inform us that this land has access to a hidden realm!"
msgstr ""

#. Phoenix Penitentiary (lv11) All dungeons destroyed
#: guitext:131
msgctxt "In-game message"
msgid "Impressive job, Keeper. Most of the isle is now yours. "
msgstr ""

#. Phoenix Penitentiary (lv11) Knight transfer
#: guitext:132
msgctxt "In-game message"
msgid "Impressive job, Keeper. One of your knights will join you in the next realm."
msgstr ""

#. Phoenix Penitentiary (lv11) Knights transfer
#: guitext:133
msgctxt "In-game message"
msgid "Impressive job, Keeper. A couple of your knights will join you in the next realm. "
msgstr ""

#. Phoenix Penitentiary (lv11)
#: guitext:134
msgctxt "In-game message"
msgid "This realm is begging to be plunged into darkness. The Avatar himself has a castle here. Another Keeper also seeks his soul. This could get messy."
msgstr ""

#. Mill Vault (lv12) Opening Message
#: guitext:135
msgctxt "In-game message"
msgid ""
"The plan for a first strike went bust. The people of this land have already launched attacks upon your dungeon from multiple directions. It's up to you to take "
"control. Withstand the smite and defeat the lord of the land."
msgstr ""

#. Mill Vault (lv12) Opening Information
#: guitext:136
msgctxt "In-game message"
msgid ""
"There are 4 creature dwelling bases in this land: orc, comprising Samurai, Warlock and Bile Demon forts. Choose the one to raid, get one of their troops to "
"join you and they'll be joining your army from the portal at a maximum 6 of each (of level of the unit type you obtain as first). Be careful, however: they "
"will be only willing to join you as long as you have at least one of a kind in your dungeon! If they die off their time  is over in this land!"
msgstr ""

#. Mill Vault (lv12) Game Turn >15000
#: guitext:137
msgctxt "In-game message"
msgid ""
"Occupying a fort absorbs their building knowledge and provides a financial income. The Samuari can build Training Rooms. Orcs build Guard posts. Warlocks can "
"build bridges, and Bile Demons use the Workshop. Plan your strategy Keeper!"
msgstr ""

#. Mill Vault (lv12) Game Turn >15000
#: guitext:138
msgctxt "In-game message"
msgid ""
"You cannot own a Torture Chamber in this land. Get rid of the prisoners as soon as possible, or the Heroes will try to rescue them on their way to erase you!"
msgstr ""

#. Mill Vault (lv12) Flag1 Objective
#: guitext:139
msgctxt "In-game message"
msgid "The Lord of the Land has arrived. I can smell his fear. Defeat him and the realm is yours."
msgstr ""

#. Mill Vault (lv12)
#: guitext:140
msgctxt "In-game message"
msgid "Highly skilled Imps will join your army through the Portal when you seize any fort."
msgstr ""

#. Mill Vault (lv12) Victory Message
#: guitext:141
msgctxt "In-game message"
msgid "Perfect! Another piece of land added to your domain."
msgstr ""

#. Mill Vault (lv12) Bridge Message
#: guitext:142
msgctxt "In-game message"
msgid ""
"Careful keeper. Resources are insufficient to build more than one slab of bridge! Think well where you place it as that is the last slab  of bridge you will "
"ever build!"
msgstr ""

#. Mill Vault (lv12) Vampires Message
#: guitext:143
msgctxt "In-game message"
msgid "Autistic monks are at it again! Their exorcistical incantations prevent you from recruiting any more undead creatures."
msgstr ""

#. Reapers' Yard (lv13) opening objective
#: guitext:144
msgctxt "In-game message"
msgid "The platform has four points of access. Expect human parties attacking from all directions. You must protect your dungeon heart at all costs!"
msgstr ""

#. Reapers' Yard (lv13) after battle wins
#: guitext:145
msgctxt "In-game message"
msgid ""
"Your once wealthy minions are guarded by Heroes in the eastern lava-flooded area. These Knights have confiscated their gold, so you have extra motivation to "
"defeat them and reclaim what is rightfully yours!"
msgstr ""

#. Reapers' Yard (lv13) 2nd wave Flag1
#: guitext:146
msgctxt "In-game message"
msgid "The end of the resistance is near, Keeper. I can smell the desperation in their greedy faces!"
msgstr ""

#. Reapers' Yard (lv13) Flag2
#: guitext:147
msgctxt "In-game message"
msgid "The final pathetic attempt to bring you down is on its way. Withstand the attack, defeat every Knight and the land is yours."
msgstr ""

#. Reapers' Yard (lv13) less than 7 Knights
#: guitext:148
msgctxt "In-game message"
msgid ""
"Gold falls from the Knight's pockets as he mumbles something in Polish. Then he shuts up and dies. Kill some more of them. Not just for the fun but also for "
"the gold they owe you."
msgstr ""

#. Reapers' Yard (lv13) when heroes lose library
#: guitext:149
msgctxt "In-game message"
msgid "The library you have claimed contains plans for bridge building. Useful stuff! You know what to do. . "
msgstr ""

#. Reapers' Yard (lv13) Victory Message
#: guitext:150
msgctxt "In-game message"
msgid "Fantastic work, Keeper. Just one more land and the Isle is free from the Polish empire."
msgstr ""

#. Comet Landing Grotto (lv14) Opening Objective
#: guitext:151
msgctxt "In-game message"
msgid ""
"Something has fallen out of the sky, opening a path to the surface, and bestowing the area with life and riches. Could the esoteric Altars have attracted this "
"object?"
msgstr ""

#. Comet Landing Grotto (lv14) Opening Information
#: guitext:152
msgctxt "In-game message"
msgid ""
"Touch the red Altar of the Elders to grant you a boulder trap. Touch the blue Altar of Kings to receive 25,000 gold. Touch the green Altar of the Damned and "
"the Gods will destroy ten Undead minions in this realm. Touch the yellow Altar of Light and the Gods kill ten of the most powerful Monks and Priestesses. "
"Touching an Altar makes you unable to activate another for some time. It also causes some dismay to the heroes on the surface."
msgstr ""

#. Comet Landing Grotto (lv14) Green Altar activated
#: guitext:153
msgctxt "In-game message"
msgid ""
"You have activated the Green Altar and destroyed the Heroes Undead allies! However, they are in no way defeated. Prepare well for they are greedy in nature, "
"and will not relinquish their riches without a fight!"
msgstr ""

#. Comet Landing Grotto (lv14) Red Altar activated
#: guitext:154
msgctxt "In-game message"
msgid "You have activated the Red Altar and gained a single boulder trap. use it wisely."
msgstr ""

#. Comet Landing Grotto (lv14) Blue Altar activated
#: guitext:155
msgctxt "In-game message"
msgid "You have activated the Blue Altar and gained great wealth. Spend it wisely preparing for the battles to come."
msgstr ""

#. Comet Landing Grotto (lv14) Yellow Altar activated
#: guitext:156
msgctxt "In-game message"
msgid "You have activated the Yellow Altar and eliminated the enemy Monks & Priestesses! These Altars do indeed have great power!"
msgstr ""

#. Comet Landing Grotto (lv14) Avatar arrival
#: guitext:157
msgctxt "In-game message"
msgid ""
"The lord of the land has visited this land to examine the regeneration caused by the strange comet. He has now sealed himself off to raise an army of Fairies. "
"Be aware that the Wizards in this realm are unusually powerful, and one of them guards a spell that can destroy walls. You must defeat them and use this "
"valuable power!"
msgstr ""

#. Comet Landing Grotto (lv14)
#: guitext:158
msgctxt "In-game message"
msgid ""
"The Heroes and the Undead are allied in this strange land! These traditional foes must both sense your impending conquest? Quickly possess your Ghost and use "
"the power of the Green Altar to send them back to where they belong!"
msgstr ""

#. Comet Landing Grotto (lv14) gaining destroy wall spell
#: guitext:159
msgctxt "In-game message"
msgid ""
"You have claimed the spell which destroys walls! As a bonus you also extracted Torture Chamber plans, which will make it interesting when you make a social "
"call to your uninvited guests?"
msgstr ""

#. Comet Landing Grotto (lv14) Avatar defeated
#: guitext:160
msgctxt "In-game message"
msgid ""
"Is it not over yet? The altars begin to glow strangely... It's as if their glow is directed to the center of the impact, embodying the spirits glow into living "
"beings! Eliminate every hero in this land to win!"
msgstr ""

#. Comet Landing Grotto (lv14) Hero replenishment
#: guitext:161
msgctxt "In-game message"
msgid "Seems like they won't give up! Defeat them all!"
msgstr ""

#. Comet Landing Grotto (lv14) Hero replenishment
#: guitext:162
msgctxt "In-game message"
msgid "Another party of Heroes! Where are they coming from?!"
msgstr ""

#. Comet Landing Grotto (lv14) Victory message
#: guitext:163
msgctxt "In-game message"
msgid ""
"I see dead people. And dead undead. Congratulations, the Assmist Isle is yours! You'll be surprised to hear that living here has actually improved. Thanks for "
"playing."
msgstr ""

#. Cloud Temple Ruins (bonus lv21) opening Objective
#: guitext:164
msgctxt "In-game message"
msgid ""
"You'll be battling two Keepers and the natives for the riches of the land. Eliminate them all and the barbarians will be joining you throughout the campaign! "
"Good luck!"
msgstr ""

#. Cloud Temple Ruins (bonus lv21) Hero Heart destroyed
#: guitext:165
msgctxt "In-game message"
msgid "A new group of natives has appeared!"
msgstr ""

#. Cloud Temple Ruins (bonus lv21)
#: guitext:166
msgctxt "In-game message"
msgid "Legends say the barbaric natives keep fairies somewhere near the ruins..."
msgstr ""

#. Cloud Temple Ruins (bonus lv21) Victory message
#: guitext:167
msgctxt "In-game message"
msgid "The natives are now under your command. New slaves! Wonderful!"
msgstr ""

#. Thieves Den Detour (bonus lv22) Opening objective
#: guitext:168
msgctxt "In-game message"
msgid "A den of thieves. Or at least it used to be. Now it's training grounds for crusaders. FIX IT"
msgstr ""

#. Thieves Den Detour (bonus lv22) Opening information
#: guitext:169
msgctxt "In-game message"
msgid "There are no libraries in this land. Acquire spellbooks as you find them. Bridge-building will be possible when you gather some gold."
msgstr ""

#. Thieves Den Detour (bonus lv22) Opening information
#: guitext:170
msgctxt "In-game message"
msgid "Be aware Keeper that victory in this realm is not possible if you sell any rooms."
msgstr ""

#. Thieves Den Detour (bonus lv22)
#: guitext:171
msgctxt "In-game message"
msgid "Eliminate the Knight and dungeon heart located southward to win this scenario. But first... reach them..."
msgstr ""

#. Thieves Den Detour (bonus lv22) Victory message
#: guitext:172
msgctxt "In-game message"
msgid "Good job! Use the Transfer Creature special to bring one of your minions to the next realm."
msgstr ""

#. Thieves Den Detour (bonus lv22) AP1
#: guitext:173
msgctxt "In-game message"
msgid "Look! That wall can be dug through!"
msgstr ""

#. Levels Moonbrush Wood and Bonus 1 information
#: guitext:174
msgctxt "In-game message"
msgid "Did you see? Your Demon Spawn has evolved to become a powerful Dragon ready to reduces your enemies into ashes!"
msgstr ""

#. Level Bonus 6 objective
#: guitext:175
msgctxt "In-game message"
msgid "Well done! Your immense wealth has drew the attention of a Thief. He will serve you well in the next realm!"
msgstr ""

#. Level Flowerhat information
#: guitext:176
msgctxt "In-game message"
msgid ""
"Your researchers have discovered the Heal Creature spell that allows to replenish the health of your creatures and keep them from dying for a while longer."
msgstr ""

#. Level Tulipscent information
#: guitext:177
msgctxt "In-game message"
msgid ""
"Try the Must Obey spell. When activated, it constantly forces your creatures to obey to all your orders, making all of them working faster without the "
"possibility for them to take a nap. Be sure to have plenty of money so that the spell will stay activated."
msgstr ""

#. Level Tulipscent information
#: guitext:178
msgctxt "In-game message"
msgid ""
"A Tentacle has joined your dungeon. These rare little creatures enjoy to be in water and their spine can even pierce the most solid armors and paralyze your "
"enemies! Marvellous!"
msgstr ""

#. Level Bonus 1 objective
#: guitext:179
msgctxt "In-game message"
msgid ""
"You have entered this realm to gain a creature for your further efforts. You got the creature from start, so you must only keep it safe. And the only way to "
"make this place safe is to kill every hero in the realm."
msgstr ""

#: guitext:180 guitext:181 guitext:182 guitext:183 guitext:184 guitext:185 guitext:186 guitext:187 guitext:188 guitext:189 guitext:190 guitext:191 guitext:192
#: guitext:193 guitext:194 guitext:195 guitext:196 guitext:197 guitext:198 guitext:199 guitext:200
msgctxt "In-game message"
msgid "Moo"
msgstr ""

#: guitext:202
msgctxt "Level name"
msgid "Deserted Crypt"
msgstr ""

#: guitext:203
msgctxt "Level name"
msgid "Don't Fear The Reaper"
msgstr ""

#: guitext:204
msgctxt "Level name"
msgid "Lighthouse Underground"
msgstr ""

#: guitext:205
msgctxt "Level name"
msgid "Martyr Halls"
msgstr ""

#: guitext:206
msgctxt "Level name"
msgid "Opulent Point"
msgstr ""

#: guitext:207
msgctxt "Level name"
msgid "Ziggurat Blitz Massacre"
msgstr ""

#: guitext:208
msgctxt "Level name"
msgid "Relic Tunnels"
msgstr ""

#: guitext:209
msgctxt "Level name"
msgid "Spring Execration"
msgstr ""

#: guitext:210
msgctxt "Level name"
msgid "Abandoned Sanctum"
msgstr ""

#: guitext:211
msgctxt "Level name"
msgid "Fervent Asylum"
msgstr ""

#: guitext:212
msgctxt "Level name"
msgid "The Phoenix Penitentiary"
msgstr ""

#: guitext:213
msgctxt "Level name"
msgid "Mill Vault"
msgstr ""

#: guitext:214
msgctxt "Level name"
msgid "Reapers' Yard"
msgstr ""

#: guitext:215
msgctxt "Level name"
msgid "Comet Landing Grotto"
msgstr ""

#: guitext:216
msgctxt "Level name"
msgid "Cloud Temple Ruins"
msgstr ""

#: guitext:217
msgctxt "Level name"
msgid "Thieves Den Detour"
msgstr ""
