# ******************************************************************************
#  Free implementation of Bullfrog's Dungeon Keeper strategy game.
# ******************************************************************************
#   @file gtext_dut.po
#      KeeperFX GUI Strings translation file
#  @par Purpose:
#      Contains translation of the national strings in the game.
#  @par Comment:
#      Use this file to improve the translation for specific language.
#  @author   KeeperFX Team
#  @date     25 Aug 2012 - 02 Oct 2012
#  @par  Copying and copyrights:
#      This program is free software; you can redistribute it and/or modify
#      it under the terms of the GNU General Public License as published by
#      the Free Software Foundation; either version 2 of the License, or
#      (at your option) any later version.
#
# ******************************************************************************
msgid ""
msgstr ""
"Project-Id-Version: \n"
"POT-Creation-Date: 2012-09-02 01:12+0200\n"
"PO-Revision-Date: \n"
"Last-Translator: \n"
"Language-Team: \n"
"Language: nl\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Generator: Poedit 3.8\n"

#. Generic victory message
#: guitext:0
msgctxt "In-game message"
msgid "Success! The land is yours. Press Space to proceed to the next realm."
msgstr ""
"Het land is veroverd! Druk op de spatiebalk om het volgende rijk te betreden."

#. Level Eversmile information soon after start
#: guitext:1
msgctxt "In-game message"
msgid "This is a message. Right click to delete it."
msgstr "Dit is een bericht. Klik rechts om het te wissen."

#. Level Eversmile first objective
#: guitext:2
msgctxt "In-game message"
msgid ""
"The first thing a Keeper needs is somewhere to keep gold, when it's been "
"mined out of the rock by his Imps. To create a Treasure Room, select the "
"Treasure Room icon from the Rooms Panel and fill the empty area to the west "
"with Treasure Room tiles."
msgstr ""
"Nadat de Dondersteentjes het goud uit de rotsen gewonnen hebben, heb je een "
"plek nodig om dat goud op te slaan. Om een Schatkamer te bouwen, selecteer "
"je het Schatkamer pictogram in het Ruimtenpaneel en plaats je tegels over "
"het lege gebied in het westen."

#. Level Eversmile information when started building Treasure Room
#: guitext:3
msgctxt "In-game message"
msgid ""
"Use the cursor keys to see other areas of the underworld. Rotate and zoom "
"the view with the right ctrl key and cursor keys."
msgstr ""
"Bekijk de onderwereld met pijltjestoetsen. Druk op rechter CTRL en "
"pijltjestoets om te draaien of in/uit te zoomen."

#. Level Eversmile objective when built Treasure Room
#: guitext:4
msgctxt "In-game message"
msgid ""
"Expertly done. Press the right mouse button to turn the pointer back into "
"the Hand of Evil. Mine out the gold to the east by tagging the area with the "
"left mouse button. Your Imps will dig out the gold and carry it back to your "
"Treasure Room."
msgstr ""
"Uitstekend gedaan. Klik rechts zodat de cursor in de Duivelshand verandert. "
"Delf in het oosten het goud op door het gebied met de linkermuisknop te "
"selecteren. De Dondersteentjes delven het goud op en brengen het vervolgens "
"naar de Schatkamer."

#. Level Eversmile information while digging gold
#: guitext:5
msgctxt "In-game message"
msgid ""
"If you want to make your creatures work harder, slap them by right clicking "
"the Hand of Evil on them. Slapping will harm your creatures."
msgstr ""
"Sla je wezens als ze harder moeten werken. Plaats de Duivelshand op het "
"wezen en klik rechts. Je verwondt je wezen met elke klap."

#. Level Eversmile information while digging gold
#: guitext:6
msgctxt "In-game message"
msgid ""
"Use the left mouse button to pluck your creatures from the dungeon. Use the "
"right mouse button to drop them over a room or tile belonging to your "
"dungeon. Creatures perform the task most relevant to the situation they're "
"dropped into."
msgstr ""
"Klik met de muis op een wezen om het uit de kerker op te pakken. Klik rechts "
"om het in een ander deel van je kerker te plaatsen. Je slaafjes voeren taken "
"uit die voor de betreffende situatie enorm belangrijk zijn."

#. Level Eversmile objective after digging gold
#: guitext:7
msgctxt "In-game message"
msgid ""
"Greedily done, Keeper. Now, you need to turn some of your dungeon into a "
"Lair. Lairs are where creatures rest and recover. The area your Imps just "
"mined out would be an ideal spot for some creatures to lurk. Select the Lair "
"icon from the Rooms Panel."
msgstr ""
"Goed gedaan, Keeper. Nu moet je een deel van je kerker in een Hol "
"veranderen. In een Hol herstellen je wezens en rusten ze uit. Het gebied dat "
"je Dondersteentjes zojuist hebben uitgegraven, is hiervoor geschikt. Kies "
"het Hol pictogram in het Ruimtenpaneel."

#. Level Eversmile objective after Lair built
#: guitext:8
msgctxt "In-game message"
msgid ""
"Dig a tunnel that connects to the Portal to the north. Portals appear on the "
"map as flashing squares, until they are claimed. Creatures only use Portals "
"claimed by a Keeper. Your Imps claim a Portal as soon as it connects to your "
"dungeon."
msgstr ""
"Graaf een tunnel naar het Portaal in het noorden. Portalen worden op de "
"kaart knipperend weergegeven, totdat ze zijn ingenomen. Jouw wezens kunnen "
"alleen ingenomen Portalen gebruiken. Ze nemen het Portaal in zodra het met "
"de kerker is verbonden."

#. Level Eversmile objective when digging w/o Treasure Room
#: guitext:9
msgctxt "In-game message"
msgid ""
"You should build a Treasure Room first. Select the Treasure Room icon from "
"the Rooms Panel and left click on the tiles in the area to the west of your "
"Dungeon Heart."
msgstr ""
"Je moet eerst een Schatkamer bouwen. Klik op het Schatkamer pictogram in het "
"Ruimtenpaneel en selecteer vervolgens een gebied ten westen van het Hart van "
"je kerker."

#. Level Eversmile information after some digging
#: guitext:10
msgctxt "In-game message"
msgid ""
"Pick up creatures by left clicking on them. Drop them by right clicking over "
"a room or tile belonging to your dungeon. Creatures perform tasks relevant "
"to the situation they're dropped into."
msgstr ""
"Klik links op een wezen om het uit de kerker op te pakken. Klik rechts om "
"het elders in je kerker te plaatsen. Je wezens voeren taken uit die voor de "
"betreffende situatie enorm belangrijk zijn."

#. Level Eversmile information after some digging
#: guitext:11
msgctxt "In-game message"
msgid ""
"If you want your creatures to work harder, slap them with a right click of "
"the hand. Your creatures take damage from each slap they receive."
msgstr ""
"Sla je wezens als ze harder moeten werken. Plaats daartoe de Duivelshand op "
"het wezen en klik rechts. Je verwondt je wezens met elke slag."

#. Level Eversmile objective after digging gold w/o Treasure Room
#: guitext:12
msgctxt "In-game message"
msgid ""
"You have not yet built a Treasure Room. Until you build this room, you will "
"be unable to pay any creatures. Only Imps give their loyalty freely. No "
"other creatures will serve you unpaid."
msgstr ""
"Je hebt nog geen Schatkamer gebouwd. Zolang je dat niet gedaan hebt, kun je "
"je wezens niet betalen. Alleen de Dondersteentjes blijven je trouw. De "
"overigen werken alleen voor geld."

#. Level Eversmile objective after getting first creature
#: guitext:13
msgctxt "In-game message"
msgid ""
"Your first minion has arrived. It's a giant Fly. It can spit corrosive vomit "
"at your enemies and its wings grant the hideous insect the speed to "
"intercept the most nimble trespassers."
msgstr ""
"Je eerste slaafje is aangekomen. Het is een gigantische vlieg. Hij spuugt "
"een bijtende stof naar je vijanden. Met zijn vleugels kan dit insect zelfs "
"de snelste indringers onderscheppen."

#. Level Eversmile objective after getting first beetle
#: guitext:14
msgctxt "In-game message"
msgid ""
"A Beetle has scuttled into your realm. It's tough enough to absorb a lot of "
"damage. Like most creatures, Beetles require food. Dig out a new area, "
"select the Hatchery icon and create your Hatchery. Tasty snacks will soon "
"emerge from its enchanted soil."
msgstr ""
"Een Tor is jouw rijk in gevlucht. Het is al erg genoeg zoveel schade te "
"moeten incasseren. Torren hebben net als jouw wezens voedsel nodig. Graaf "
"een nieuw gebied uit, klik op het Broedplaats pictogram en bouw je eigen "
"Broedplaats."

#. Level Eversmile objective after Hatchery built
#: guitext:15
msgctxt "In-game message"
msgid ""
"Imps fortify your walls to prevent intruders tunnelling in. If you want to "
"create more Imps, go to the Research Panel, select the Imp icon and left "
"click anywhere in your dungeon. Each Imp you create costs more than the "
"previous one."
msgstr ""
"Dondersteentjes verstevigen de muren om indringers buiten de kerker te "
"houden. Wil je meer Dondersteentjes, ga dan naar het Onderzoekpaneel, "
"selecteer het Dondersteen pictogram en klik ergens in je kerker. Elk "
"Dondersteentje dat je creëert kost meer dan het voorgaande."

#. Level Eversmile information after having few creatures
#: guitext:16
msgctxt "In-game message"
msgid ""
"Why not have a handful of creatures ready to drop on top of intruders? To "
"pick up creatures quickly, left click on them from within the Creatures "
"Panel. You can only drop creatures within the confines of your own dungeon."
msgstr ""
"Waarom zou je niet een handvol wezens op de indringers loslaten? Om snel "
"wezens op te pakken, selecteer je het betreffende pictogram in het "
"Slaafjespaneel. Je kunt je wezens alleen in je eigen kerker plaatsen."

#. Level Eversmile objective some time after all rooms are built
#: guitext:17
msgctxt "In-game message"
msgid ""
"Intruders approach. They seek gaps in your fortifications, in order to gain "
"entry to your dungeon. A white trail on the map indicates their progress. "
"Click the icon at the top of the Control Panel to see a bigger map."
msgstr ""
"Er naderen indringers. Ze zoeken naar zwakke plekken in je verdediging om zo "
"je kerker binnen te dringen. Een wit spoor op de kaart geeft hun bewegingen "
"aan. Klik op het pictogram aan de bovenzijde van het Bedieningspaneel om een "
"grotere kaart op te roepen."

#. Level Eversmile objective after first wave defeat
#: guitext:18
msgctxt "In-game message"
msgid ""
"Savour your first victory while you can. You have attracted the wrath of the "
"Lord of this realm. His party will soon be here."
msgstr ""
"Geniet van je eerste overwinning zolang het kan. De Landheer van dit rijk is "
"woedend! Hij komt binnenkort bij je op bezoek."

#. Levels Eversmile and Tickle objective, when LOTL comes
#: guitext:19
msgctxt "In-game message"
msgid ""
"The Lord of the Land has arrived. I can smell his fear. Defeat him, and the "
"realm is yours."
msgstr ""
"De Landheer is aangekomen. Ik kan zijn angst ruiken. Versla hem en het rijk "
"is van jou."

#. Level Eversmile objective after LOTL defeat
#: guitext:20
msgctxt "In-game message"
msgid ""
"Your work here is done. Now there is no-one to prevent you from obliterating "
"this nauseating realm and expanding your empire into a neighbouring land. "
"Nice."
msgstr ""
"Je hebt je werk hier afgerond. Niemand kan je stoppen om dit walgelijke land "
"te vernietigen en je rijk met een buurland uit te breiden."

#. Level Eversmile objective when having no Imps
#: guitext:21
msgctxt "In-game message"
msgid ""
"You require more Imps. Use the Create Imp spell to conjure them into your "
"domain. Remember, each Imp you create is more expensive than the last."
msgstr ""
"Je hebt meer Dondersteentjes nodig. Gebruik de spreuk 'DONDERSTEENTJES "
"CREËREN' om ze te creëren. Vergeet niet dat ieder volgende Dondersteentje "
"meer kost dan het voorgaande."

#. Level Cosyton information soon after start
#: guitext:22
msgctxt "In-game message"
msgid ""
"When Imps have no other orders, they run around reinforcing your dungeon. "
"Fortified walls keep out intruders. Rooms with reinforced walls make your "
"creatures feel more at home and heroes more terrified."
msgstr ""
"Zodra Dondersteentjes niets te doen hebben, beginnen ze de kerker te "
"verstevigen. Sterkere muren houden de indringers buiten je kerker, geven je "
"wezens een veiliger gevoel en maken Helden banger."

#. Level Cosyton information soon after start
#: guitext:23
msgctxt "In-game message"
msgid ""
"Possess creatures by choosing the Possess spell from the Research Panel and "
"left-clicking on the creature you want to control. Right-click to leave the "
"creature again."
msgstr ""
"Selecteer de spreuk 'WEZENBEHEERSING' in het Onderzoekpaneel en klik "
"vervolgens op het wezen dat je wilt besturen. Klik rechts om het slaafje "
"weer zichzelf te laten zijn."

#. Level Cosyton first objective
#: guitext:24
msgctxt "In-game message"
msgid ""
"Remember the lessons you learned in Brana Hauk. You must build a Treasure "
"Room, a Lair and a Hatchery and you will need to claim a Portal. Build rooms "
"in squares of at least nine tiles to increase the efficiency of the room."
msgstr ""
"Vergeet je les van het Zwerenrijk niet. Je moet een Schatkamer, een Hol en "
"een Broedplaats bouwen en je hebt ook nog een Portaal nodig. Maak je ruimten "
"minimaal 9 tegels groot om ze efficiënt te kunnen benutten."

#. Level Cosyton objective after basic rooms built
#: guitext:25
msgctxt "In-game message"
msgid ""
"You will need to make your creatures stronger. In a Training Room, your "
"creatures can hone their fighting skills, gain new abilities and learn more "
"powerful spells."
msgstr ""
"Je moet je wezens sterker maken. In een Trainingsruimte kunnen je wezens "
"nieuwe vaardigheden en krachtigere spreuken leren en hun gevechtstechnieken "
"verbeteren."

#. Level Cosyton objective after Training Room built
#: guitext:26
msgctxt "In-game message"
msgid ""
"Your plan proceeds smoothly, Keeper. Allow your Imps time to fortify the "
"walls of your dungeon. This increases the efficiency of rooms and repels "
"would-be invaders."
msgstr ""
"Gun je Dondersteentjes tijd om de muren van je kerker te verstevigen. Dit "
"verhoogt de efficiëntie van je ruimten en houdt indringers buiten je kerker."

#. Level Cosyton information after Training Room built
#: guitext:27
msgctxt "In-game message"
msgid ""
"The Training Room attracts ever more ferocious creatures, such as Demon "
"Spawn. Build it, and they will come."
msgstr ""
"Een Trainingsruimte trekt nog meer wrede wezens aan, zoals Demonenjongen. "
"Bouw het en ze komen."

#. Level Cosyton information after attracting Demon Spawn
#: guitext:28
msgctxt "In-game message"
msgid ""
"To train creatures, drop them in the Training Room. The number that "
"occasionally appears above a creature's head indicates how much gold it has "
"cost for that creature to train."
msgstr ""
"Plaats wezens in de Trainingsruimte om hen te trainen. Het nummer dat af en "
"toe boven hun hoofd verschijnt, geeft aan hoeveel goud de training van dat "
"wezen gekost heeft."

#. Level Cosyton information some time after Demon Spawn
#: guitext:29
msgctxt "In-game message"
msgid ""
"You can train creatures more rapidly by slapping them as they work out in "
"the Training Room."
msgstr ""
"Je kunt de training van je wezens versnellen door tijdens de training "
"klappen uit te delen."

#. Level Cosyton objective soon after 2nd Demon Spawn
#: guitext:30
msgctxt "In-game message"
msgid ""
"Heroes are already on their way. Make sure your creatures are well trained "
"and ready for the attack. The heroes you will face in this realm are tougher "
"than those you met beneath Brana Hauk."
msgstr ""
"De Helden zijn al onderweg. Zorg ervoor dat je wezens goed getraind en "
"gevechtsklaar zijn. De Helden van dit rijk zijn sterker dan die je in het "
"Zwerenrijk hebt ontmoet."

#. Level Cosyton objective after defeating LOTL (option 1)
#: guitext:31
msgctxt "In-game message"
msgid ""
"Harder the heroes may have been, but they were obviously no match for your "
"forces."
msgstr ""
"De Helden waren dan wel sterker, maar ze waren geen partij voor jouw "
"strijders."

#. Level Cosyton objective after AP reached
#: guitext:32
msgctxt "In-game message"
msgid ""
"The heroes are on their way. Make sure your creatures are well trained and "
"ready for the attack."
msgstr ""
"De Helden zijn al onderweg. Zorg ervoor dat je wezens goed getraind en "
"gevechtsklaar zijn."

#. Level Cosyton objective after defeating LOTL (option 2)
#: guitext:33
msgctxt "In-game message"
msgid "Congratulations. You have conquered the enemy hordes."
msgstr "Gefeliciteerd! Je hebt de vijand verslagen."

#. Level Waterdream Warm first objective
#: guitext:34
msgctxt "In-game message"
msgid ""
"Build a dungeon with a Treasure Room, a Lair, a Hatchery and a Training "
"Room. Make sure they're all big enough. Cramped conditions do nothing for "
"the morale of your minions."
msgstr ""
"Bouw een kerker met een Schatkamer, een Hol, een Broedplaats en een "
"Trainingsruimte. Zorg ervoor dat ze groot genoeg zijn. Kleine ruimten zijn "
"slecht voor het moreel van je slaafjes."

#. Level Waterdream Warm objective after basic 5 rooms are built/claimed
#: guitext:35
msgctxt "In-game message"
msgid ""
"The time has come to build a Library. Libraries are where new devices, room "
"designs and magic spells are researched. Make a Library at least as big as "
"the other rooms. Researchers like quiet too, so try to build your Library "
"off the side of a corridor."
msgstr ""
"Het wordt tijd om een Bibliotheek te bouwen. Hier worden nieuwe apparaten, "
"ontwerpen en magische spreuken onderzocht. Maak de Bibliotheek minstens net "
"zo groot als de overige ruimten. Onderzoekers houden van rust en stilte, dus "
"bouw de Bibliotheek niet naast een gang."

#. Level Waterdream Warm information after started building library
#: guitext:36
msgctxt "In-game message"
msgid ""
"Your new Library will attract creatures like Warlocks, who are interested in "
"researching magic and dungeon designs. These evil mages are real bookworms, "
"as well as being magically proficient themselves."
msgstr ""
"Je nieuwe Bibliotheek trekt wezens aan zoals Tovenaars, die graag spreuken "
"en kerker-ontwerpen onderzoeken. Deze duivelse magiërs zijn echte boekwurmen "
"en beschikken zelf ook over magische krachten."

#. Level Waterdream Warm objective after finished building library
#: guitext:37
msgctxt "In-game message"
msgid ""
"That's a fine collection of parchments and tomes you've assembled. Most "
"creatures can engage in research, but Warlocks make the best and keenest "
"researchers. Stupid Trolls have trouble holding books the right way up and "
"sometimes even chew the pages."
msgstr ""
"Je hebt al aardig wat oorkonden en boeken verzameld. De meeste wezens kunnen "
"onderzoek doen, maar Tovenaars zijn verreweg de beste. Die stomzinnige "
"Trollen hebben zelfs moeite de boeken niet ondersteboven te houden. Soms "
"eten ze zelfs de pagina's op."

#. Level Waterdream Warm objective after attracting warlock
#: guitext:38
msgctxt "In-game message"
msgid ""
"The scent of arcane knowledge has lured a greedy Warlock into your dungeon. "
"Don't forget to train your Warlocks occasionally. Their spell casting "
"abilities make them fine long range fighters."
msgstr ""
"De geur van geheime wetenschap heeft een hebzuchtige Tovenaar je kerker "
"ingelokt. Vergeet niet je Tovenaars regelmatig te trainen. Tovenaars zijn "
"met hun spreuken uitstekende vechters op afstand."

#. Level Waterdream Warm objective
#: guitext:39
msgctxt "In-game message"
msgid ""
"The first wave of attackers lie hacked to pieces on the floor and give your "
"domain that lived in feeling, but it surely won't be long before their kin "
"launch another assault."
msgstr ""
"De eerste aanvalsgolf ligt in stukken gehakt op de grond en maakt je kerker "
"pas echt huiselijk. Je kunt snel een nieuwe aanval van hun familieleden "
"verwachten."

#. Level Waterdream Warm objective
#: guitext:40
msgctxt "In-game message"
msgid ""
"You meet with success yet again, Keeper. All those corpses will keep your "
"Hatchery's topsoil fertile. They also serve as warnings to other foolhardy "
"adventurers, of course."
msgstr ""
"Het is je weer gelukt, Keeper. Al die lijken houden de aarde van je "
"Broedplaats lekker vruchtbaar. En natuurlijk dienen ze ook als waarschuwing "
"voor andere avonturiers."

#. Level Waterdream Warm objective
#: guitext:41
msgctxt "In-game message"
msgid ""
"All is quiet again. Use this time to ready yourself for the next attacks. "
"The enemy is only regrouping. It is not yet defeated."
msgstr ""
"De rust is even teruggekeerd. Gebruik deze tijd om jezelf op nieuwe "
"aanvallen voor te bereiden. De vijand hergroepeert zich en is nog lang niet "
"verslagen."

#. Level Waterdream Warm information
#: guitext:42
msgctxt "In-game message"
msgid ""
"Is that Imp playing football with a decapitated head? Stay alert, Keeper."
msgstr ""
"Voetbalt dat Dondersteentje met een afgehakt hoofd? Blijf waakzaam, Keeper."

#. Level Waterdream Warm objective
#: guitext:43
msgctxt "In-game message"
msgid "Now would be an excellent time to train a Warlock."
msgstr "Dit is het juiste moment om een Tovenaar te trainen."

#. Level Waterdream Warm information
#: guitext:44
msgctxt "In-game message"
msgid ""
"Already your research bears fruit. The Speed Creature spell has been "
"perfected. Cast it on a creature and observe the dramatic increase in its "
"speed. The effect wears off after a while."
msgstr ""
"Je onderzoek werpt vruchten af. De spreuk 'MONSTERVERSNELLER' is "
"geperfectioneerd. Spreek het over een wezen uit en bekijk je "
"snelheidsduivel. De spreuk verliest geleidelijk zijn kracht."

#. Level Flowerhat objective
#: guitext:45
msgctxt "In-game message"
msgid ""
"Build up your dungeon with the rooms available to you and claim the Portal "
"nearby, but do not yet venture north. Powerful adversaries lurk there. It "
"would be wiser not to disturb them until you are prepared."
msgstr ""
"Bouw met de beschikbare ruimten je kerker op en neem de nabij gelegen "
"Portaal in. Ga niet naar het noorden. Hier hangen krachtige tegenstanders "
"rond. Zolang je niet gereed bent, kun je ze beter met rust laten."

#. Level Flowerhat information
#: guitext:46
msgctxt "In-game message"
msgid ""
"Clever research has given your Imps the engineering skill to build Bridges. "
"You will need Bridges to cross some of the more hazardous underworld terrain."
msgstr ""
"Dankzij goed onderzoek kunnen de Dondersteentjes nu ook bruggen bouwen. Je "
"hebt bruggen nodig om gevaarlijke terreinen in de onderwereld te kunnen "
"oversteken."

#. Level Flowerhat objective
#: guitext:47
msgctxt "In-game message"
msgid ""
"A study of dungeon designs reveals that Workshops manufacture essential "
"furniture, such as Doors and Traps. If your Workshop occupies a square of at "
"least nine tiles, its mere presence will lure the underworld's finest "
"artisans into your dungeon."
msgstr ""
"Een studie naar kerker-ontwerpen toont aan dat Werkplaatsen belangrijk "
"huisraad kunnen produceren, zoals deuren en vallen. Een Werkplaats van "
"minimaal 9 tegels trekt de beste ambachtslieden van de onderwereld naar je "
"kerker aan."

#. Level Flowerhat information
#: guitext:48
msgctxt "In-game message"
msgid ""
"To manufacture Traps and Doors in your Workshop you will need to assign "
"creatures to it, by dropping them into the room. Manufactured items can be "
"selected from the Workshop Panel as soon as they're ready."
msgstr ""
"Om vallen en deuren in de Werkplaats te maken, moet je hier wel een aantal "
"slaafjes aan het werk zetten. Verplaats een aantal wezens naar de Werkplaats."

#. Level Flowerhat objective
#: guitext:49
msgctxt "In-game message"
msgid ""
"When your troops are sufficient in number and have had some training, lead "
"them north and crush any who oppose you."
msgstr ""
"Zodra je over voldoende strijdkrachten met enige training beschikt, kun je "
"naar het noorden trekken en iedereen verpletteren die weerstand biedt."

#. Level Flowerhat objective
#: guitext:50
msgctxt "In-game message"
msgid ""
"You will have to find a way to cross the river of molten lava that bars your "
"way."
msgstr "Je moet een manier bedenken om de lavarivier over te steken."

#. Level Flowerhat objective
#: guitext:51
msgctxt "In-game message"
msgid ""
"The enemy's Dungeon Heart throbs before you. Assemble your minions nearby "
"and administer the coup de grâce."
msgstr ""
"Het Hart van de vijandelijke kerker klopt vlak voor je. Verzamel je slaafjes "
"in de buurt en geef het de genadeslag."

#. Level Flowerhat information
#: guitext:52
msgctxt "In-game message"
msgid ""
"A Troll has joined you. Skilled in the craft of manufacturing, Trolls are "
"best employed doing dark deeds in your Workshop. They don't complain about "
"the hours, because their labours keep them away from combat."
msgstr ""
"Een Trol sluit zich bij jou aan. Trollen zijn goede ambachtslieden die je "
"het beste in de Werkplaats hun duistere werk kunt laten doen. Ze klagen niet "
"over werktijden. Ze besteden hun tijd niet aan knokken maar aan werken."

#. Level Flowerhat objective
#: guitext:53
msgctxt "In-game message"
msgid ""
"With the enemy Dungeon Heart in ruins, you have trounced the once proud "
"opposition. Rule your new domain with terror and loathing, for a laugh."
msgstr ""
"Het Hart van de vijandige kerker ligt in puin. Je hebt de eens zo trotse "
"tegenstander gedood. Heers voor de gein met terreur en haat over je nieuwe "
"domein."

#. Level Flowerhat information
#: guitext:54
msgctxt "In-game message"
msgid ""
"Your Workshop has created a Wooden Door. Placed in a corridor, it restricts "
"access to the enemy. Your creatures may pass freely. Lock or unlock Doors by "
"clicking over them with the left mouse button."
msgstr ""
"In de Werkplaats is een Houten Deur gemaakt. Plaats deze in een gang, zodat "
"de vijand geen vrije toegang meer heeft. Jouw slaafjes kunnen de deur gewoon "
"passeren. Klik op de deur om deze te vergrendelen of te ontgrendelen."

#. Level Flowerhat information
#: guitext:55
msgctxt "In-game message"
msgid ""
"Your Workshop has produced a Poison Gas trap. Position it and, when an "
"intruder sets it off, it will envelop the area in deadly vapours."
msgstr ""
"In de Werkplaats is een Gifgasval gemaakt. Plaats de val. Zodra een "
"indringer de val passeert, komen er dodelijke gassen vrij."

#. Level Flowerhat information
#: guitext:56
msgctxt "In-game message"
msgid ""
"You have researched the Call to Arms spell. The first time you cast it, your "
"creatures gather around a banner created by the spell. Cast it again in a "
"target area. Call to Arms only costs gold when it's targeted beyond your "
"territory."
msgstr ""
"De spreuk 'ALARMEREN' is ontdekt. Zodra je het de eerste keer uitspreekt, "
"verzamelen je wezens zich rondom het vaandel dat door de spreuk is "
"geplaatst. Spreek het nogmaals uit in het gebied dat je wilt treffen. De "
"spreuk kost alleen goud als je deze buiten je gebied gebruikt."

#. Level Lushmeadow-on-Down objective
#: guitext:57
msgctxt "In-game message"
msgid ""
"Another Keeper controls this underworld realm. His dungeon lies to the "
"north. If you are to entice creatures to work for you instead of him, you "
"will have to build a more magnificent dungeon. Get on with it then."
msgstr ""
"Een andere Keeper heerst over dit onderwereldrijk. Zijn kerker ligt in het "
"noorden. Als je zijn wezens wilt lokken, moet je wel over een grotere kerker "
"beschikken. Dus waar wacht je nog op?"

#. Level Lushmeadow-on-Down objective
#: guitext:58
msgctxt "In-game message"
msgid ""
"You have slain your rival. His defeat is a testimony to your clever dungeon "
"design. You have the makings of a Dungeon Keeper worthy of the name."
msgstr ""
"Je hebt je rivaal verslagen. Zijn nederlaag is een teken voor jouw slimme "
"kerker-ontwerp. Je hebt talent om een waardige Dungeon Keeper te worden."

#. Level Lushmeadow-on-Down information
#: guitext:59
msgctxt "In-game message"
msgid ""
"A Bile Demon chooses to side with you. Bile Demons demand large Lairs and "
"ample Hatcheries. These corpulent monstrosities attack somewhat "
"unconventionally."
msgstr ""
"Een Galdemoon kiest jouw zijde. Galdemonen hebben grote Holen en omvangrijke "
"Broedplaatsen nodig. Deze dikke monsters hebben een opmerkelijke "
"aanvalstactiek."

#. Level Lushmeadow-on-Down information
#: guitext:60
msgctxt "In-game message"
msgid ""
"Your loyal researchers have perfected the Sight of Evil spell. Cast it on an "
"unexplored area, and it will be revealed to you for a moment."
msgstr ""
"Je trouwe onderzoekers hebben de spreuk 'DUIVELSOOG' verbeterd. Spreek het "
"uit in een onbekend gebied en het zal tijdelijk alles onthullen."

#. Level Lushmeadow-on-Down information
#: guitext:61
msgctxt "In-game message"
msgid ""
"You have claimed a Prison. Select imprison from the Information Panel and "
"your creatures subdue their foe, at which point your Imps drag the bodies "
"off to a cell. Prisoners who die of starvation may rise again as Skeleton "
"warriors for you to command."
msgstr ""
"Je hebt een Gevangenis ingenomen. Selecteer de optie GEVANGEN NEMEN in het "
"Infopaneel en je wezens onderwerpen hun vijanden. Daarna slepen de "
"Dondersteentjes hun lichamen naar een cel. Gevangenen die van de honger "
"sterven, kunnen als Skelet opstaan om voor jou te strijden."

#. Level Lushmeadow-on-Down information
#: guitext:62
msgctxt "In-game message"
msgid ""
"Your dedicated librarians have designed a Guard Post. Place a Guard Post in "
"a strategically important area and assign creatures to occupy it by dropping "
"them there."
msgstr ""
"Je toegewijde onderzoekers hebben een Wachtpost ontworpen. Zet een Wachtpost "
"op een strategische plek en plaats er wezens in om de wacht te houden."

#. Level Lushmeadow-on-Down information
#: guitext:63
msgctxt "In-game message"
msgid ""
"A Spider has joined your dungeon. They are natural enemies of Flies, so "
"endeavour to keep them apart. Overcoming such obstacles will temper your "
"mettle - whatever that means."
msgstr ""
"Een Spin sluit zich bij je aan. Het zijn natuurlijke vijanden van Vliegen, "
"dus houd ze uit elkaar! Het overwinnen van dergelijke obstakels is tegen je "
"karakter, wat dat ook mag zijn."

#. Level Snuggledell objective
#: guitext:64
msgctxt "In-game message"
msgid ""
"It's time to mete out the ultimate punishment to a Keeper who dares to "
"challenge you for this corner of your subterranean empire. The price of "
"failure shall be oblivion."
msgstr ""
"Het is de hoogste tijd de beste straf uit te delen aan een Keeper die het "
"lef heeft je uit te dagen voor dit deel van het onderwereldrijk. Win of "
"sterf!"

#. Level Snuggledell objective
#: guitext:65
msgctxt "In-game message"
msgid ""
"How satisfying it is to see an enemy Keeper's dungeon crumble and his power "
"dissipate. There'll be no controversy over this year's hall of infamy "
"nomination."
msgstr ""
"Niets is zo bevredigend dan te zien hoe een kerker van een vijandelijke "
"Keeper tezamen met zijn macht afbrokkelt. Je wordt dit jaar zeker "
"genomineerd voor de Galerij der Laagheid."

#. Level Snuggledell information
#: guitext:66
msgctxt "In-game message"
msgid ""
"You have claimed a Torture Room. Place captive heroes and creatures into "
"this chamber of horrors to convert them to your supremely evil way. "
"Alternatively, place your own creatures within the room whenever "
"disciplinary measures become necessary."
msgstr ""
"Je hebt een Folterkamer ingenomen. Plaats gevangen Helden en andere wezens "
"in deze kamer van de hel om hen tot jouw duivelse levenswijze te bekeren. "
"Natuurlijk kun je ook je eigen slaafjes in de Folterkamer plaatsen, als ze "
"gestraft moeten worden."

#. Level Snuggledell information
#: guitext:67
msgctxt "In-game message"
msgid ""
"You have finally constructed a dungeon impressive enough to attract a Dark "
"Mistress. You must discipline these wicked wenches frequently. They respond "
"particularly well to a good slapping."
msgstr ""
"Eindelijk heb je een kerker gebouwd die indrukwekkend genoeg is om een "
"Meesteres der Duisternis te verleiden. Straf deze gemene meid regelmatig, ze "
"reageert met name op een goed pak slaag."

#. Level Snuggledell information
#: guitext:68
msgctxt "In-game message"
msgid ""
"Your manufacturers have created a Braced Door. If security matters, you can "
"be sure when you buy a Braced Door. You couldn't be certain with only a "
"curtain and a hole in the wall is no help at all."
msgstr ""
"Er is een Verstevigde Deur gemaakt. Deze deur biedt meer veiligheid en "
"minder gezeur. Schuilen achter een gordijn is niet veilig, dus ook niet "
"fijn, maar met een gat in de muur ben je al gauw zuur."

#. Level Snuggledell information
#: guitext:69
msgctxt "In-game message"
msgid ""
"Your researchers have devised a spell that unleashes the energy of a "
"thunderstorm on the target of your choice. Select the spell, aim at a "
"hostile creature and flash-fry him with a Lightning Strike."
msgstr ""
"Je onderzoekers hebben de spreuk 'BLIKSEMINSLAG' bedacht. Deze laat de "
"energie van een donderstorm op je doel los. Selecteer de spreuk, richt op "
"een vijandig wezen en rooster het."

#. Level Snuggledell information
#: guitext:70
msgctxt "In-game message"
msgid ""
"You have manufactured a powerful Lightning Trap. Try it out. It's bound to "
"give someone a shock."
msgstr ""
"Er is een BLIKSEMVAL gemaakt. Probeer deze maar eens uit. Het zal "
"ongetwijfeld schokkend zijn."

#. Level Wishvale objective
#: guitext:71
msgctxt "In-game message"
msgid ""
"It appears you have arrived in the middle of a raging battle. Perhaps it "
"would be wise to stay out of the way until you are strong enough to "
"eliminate both sides."
msgstr ""
"Je komt midden in een hevige strijd terecht. Het is misschien wel zo "
"verstandig niemand voor de voeten te lopen, totdat je sterk genoeg bent om "
"met beide partijen af te rekenen."

#. Level Wishvale information
#: guitext:72
msgctxt "In-game message"
msgid ""
"An Orc warlord joins you and brings with him the plans for building a "
"Barracks. In this room, you can form creatures into teams."
msgstr ""
"Een Gedrocht sluit zich bij je aan en neemt het ontwerp voor de bouw van "
"Barakken mee. In deze ruimten kun je je slaafjes in groepjes verdelen."

#. Level Wishvale objective
#: guitext:73
msgctxt "In-game message"
msgid ""
"I think I hear the clanking of plate armour. Yes, the Lord of the Land has "
"finally roused himself from the fireside to find out where all his loyal "
"servants have gone."
msgstr ""
"Ik geloof dat ik wapengekletter hoor. Jawel hoor, de Landheer komt eindelijk "
"in actie om te zien waar al zijn trouwe dienaren zijn gebleven."

#. Level Wishvale objective
#: guitext:74
msgctxt "In-game message"
msgid ""
"You have turned local heroes into something of an endangered species, now "
"make the enemy Dungeon Keeper extinct."
msgstr ""
"Door jouw toedoen zijn de lokale Helden vrijwel uitgestorven. Vernietig nu "
"die vijandelijke Dungeon Keeper."

#. Level Wishvale objective
#: guitext:75
msgctxt "In-game message"
msgid ""
"You have prevailed, Keeper. The bodies of your enemies litter the most "
"forlorn alcoves of your domain, in tribute to their futile efforts to keep "
"you at bay."
msgstr ""
"Je hebt gewonnen, Keeper. De lijken van je vijanden bevuilen verlaten nissen "
"van je domein. Dit is een eerbetoon aan hun vergeefse pogingen je te stoppen."

#. Level Tickle objective
#: guitext:76
msgctxt "In-game message"
msgid ""
"Seek out the one who would be your rival in this region of the underworld. "
"Explain the concept of early retirement to him. On the other hand, string "
"him up. It's in the only language he understands."
msgstr ""
"Zoek naar je rivaal in dit gebied van de onderwereld en leg hem de voordelen "
"van de v.u.t. uit. Je kunt hem natuurlijk ook direct opknopen. Dat is "
"tenminste een taal die hij begrijpt."

#. Level Tickle information
#: guitext:77
msgctxt "In-game message"
msgid ""
"You have researched the power of Invisibility. Cast it on a creature to hide "
"it from enemy eyes."
msgstr ""
"De spreuk 'ONZICHTBAAR' is onderzocht. Gebruik deze op een wezen zodat de "
"vijand het niet kan zien."

#. Level Tickle information
#: guitext:78
msgctxt "In-game message"
msgid ""
"The Protect Creature spell has been researched at last. Cast it on a "
"creature to increase its toughness."
msgstr ""
"Eindelijk is de spreuk 'MONSTERBESCHERMING' onderzocht. Gebruik deze op een "
"wezen zodat het sterker wordt."

#. Level Tickle objective
#: guitext:79
msgctxt "In-game message"
msgid ""
"That's another enemy successfully written off. The defenceless inhabitants "
"of the land above bow down before your depraved presence. As if that will "
"save them..."
msgstr ""
"Weer een vijand minder. De weerloze bewoners in de bovenwereld buigen voor "
"je verloederende aanwezigheid. Alsof dat ze kan redden..."

#. Level Tickle information
#: guitext:80
msgctxt "In-game message"
msgid ""
"Researchers have found instructions for building a Temple to the dark gods. "
"Sacrifice creatures in the Temple's pool to receive gifts from these gods. "
"You might have to experiment with the offerings you make. The dark gods are "
"not easy to please."
msgstr ""
"Onderzoekers hebben instructies gevonden voor het bouwen van een Tempel "
"gewijd aan duistere goden. Offer je wezens in de tempelpoel om geschenken "
"van de goden te ontvangen. Je moet met offers experimenteren. Duistere goden "
"zijn niet snel tevreden."

#. Level Moonbrush Wood objective
#: guitext:81
msgctxt "In-game message"
msgid ""
"This realm is ruled by four arrogant Wizards who think they've got "
"everything under control, because their feeble magical power impresses the "
"locals. But you're not from these parts..."
msgstr ""
"Vier Magiërs heersen over dit rijk en denken alles onder controle te hebben, "
"omdat ze de bevolking met hun magische krachten snel wisten te beïnvloeden. "
"Tja, jij komt niet uit deze streek..."

#. Level Moonbrush Wood objective
#: guitext:82
msgctxt "In-game message"
msgid ""
"Well, you're done down here. Time to introduce yourself to the locals and re-"
"organise their nice little lives."
msgstr ""
"Zo, hier beneden ben je klaar. Het is tijd om je aan de lokale bevolking "
"voor te stellen en hun leventjes te reorganiseren."

#. Levels Tickle and Moonbrush Wood information
#: guitext:83
msgctxt "In-game message"
msgid ""
"Behold, you have summoned a Horned Reaper. Try not make it angry. You'll "
"fail, because everything makes a Horned Reaper angry, but at least try to "
"make sure that everything near it is an enemy creature when it finally goes "
"ballistic."
msgstr ""
"Pas op! Je roept een Gehoornde Zeiseman op. Probeer hem niet boos te maken. "
"Dit zal je niet lukken omdat hij zich over alles kwaad maakt. Zorg ervoor "
"dat alleen een vijandig wezen bij hem in de buurt is als hij losbarst."

#. Level Moonbrush Wood information
#: guitext:84
msgctxt "In-game message"
msgid ""
"Your researchers have concocted a Disease spell. Cast it on enemy creatures "
"and watch the affliction spread like the plague."
msgstr ""
"Je onderzoekers hebben de spreuk 'ZIEKTE' gebrouwen. Gebruik deze op "
"vijandige wezens en zie hoe de kwelling zich als de pest verspreidt."

#. Level Moonbrush Wood information
#: guitext:85
msgctxt "In-game message"
msgid ""
"A Vampire has risen from your Graveyard, nourished by the souls of the dead "
"which have been brought here. You have to suck up to Vampires or they go off "
"in a huff, but they're extremely powerful and fearsome underlings to have in "
"your employ."
msgstr ""
"In het Mausoleum is een Vampier opgestaan die zich gevoed heeft met de doden "
"die er begraven zijn. Vampiers moet je vleien anders nemen ze de benen, maar "
"het zijn de meest krachtige en geduchte loopjongens die voor je kunnen "
"werken."

#. Level Moonbrush Wood information
#: guitext:86
msgctxt "In-game message"
msgid ""
"You have researched the Graveyard. Your Imps will drag corpses here to "
"rot... and possibly to rise again as Vampires, ready to do your bidding. "
"That's style."
msgstr ""
"Het MAUSOLEUM is onderzocht. Dondersteentjes slepen de lijken hier naar toe "
"om te rotten... misschien staan ze als Vampiers op om al je wensen te "
"vervullen."

#. Levels Tickle and Moonbrush Wood information
#: guitext:87
msgctxt "In-game message"
msgid ""
"You have manufactured an Iron Door. It's a formidable barrier. Use it well."
msgstr ""
"Er is een IJzeren Deur gemaakt. Dit is verreweg de sterkste deur. Gebruik "
"deze goed."

#. Level Elf's Dance objective
#: guitext:88
msgctxt "In-game message"
msgid ""
"Powerful creatures inhabit a cave south of here. There's a party of heroes "
"between you and them, but, if you reach them and convert them to your side "
"before they join the other Keepers, you will be unstoppable, unless you do "
"something stupid."
msgstr ""
"Krachtige wezens bewonen een grot in het zuiden. Een groep Helden staat "
"tussen jou en hen in, maar als jij die wezens kunt overhalen zich bij jou "
"aan te sluiten voordat andere Keepers op hetzelfde idee komen, dan ben je "
"niet meer te stoppen, tenzij je iets stoms doet natuurlijk."

#. Level Elf's Dance objective
#: guitext:89
msgctxt "In-game message"
msgid ""
"You have overcome all resistance to your rule, O despicable one. It's time "
"to flex the old misery muscle on the pathetic inhabitants of the land above."
msgstr ""
"Je hebt elke weerstand tegen jouw heerschappij gebroken, uwe verachtelijke. "
"Het wordt tijd voor wat vingeroefeningen op die zielige bewoners van de "
"bovenwereld."

#. Level Nevergrim information
#: guitext:90
msgctxt "In-game message"
msgid ""
"You have manufactured a Boulder Trap. Place it in a corridor and howl "
"deliriously as it rumbles inexorably towards unwary trespassers."
msgstr ""
"Er is een ROLSTEENVAL gemaakt. Plaats de val in een gang en begin waanzinnig "
"te gillen als de steen meedogenloos op onvoorzichtige indringers af rolt."

#. Level Nevergrim information
#: guitext:91
msgctxt "In-game message"
msgid ""
"With typical brilliance, you have researched the Cave-In spell. Use it to "
"block off passages and repair dungeon breaches. Interestingly, the rockfall "
"will crush to death any creatures caught beneath it."
msgstr ""
"Door een geniale ingeving heb je de spreuk 'INSTORTEN' ontdekt. Gebruik deze "
"om passages te blokkeren en gaten in de kerker te dichten. Vallende "
"rotsblokken doden elk wezen dat er onder staat, wat goed van pas kan komen."

#. Level Nevergrim information
#: guitext:92
msgctxt "In-game message"
msgid ""
"Your tireless librarians have researched the Scavenger Room. Creatures "
"placed within a Scavenger Room will lure their kin from other dungeons and "
"the outside world, into your domain."
msgstr ""
"Je onvermoeibare onderzoekers hebben de AASKAMER onderzocht. Wezens in de "
"Aaskamer lokken soortgenoten uit andere kerkers en de buitenwereld naar jouw "
"domein."

#. Level Nevergrim information
#: guitext:93
msgctxt "In-game message"
msgid ""
"Your great wealth has bought the loyalty of a passing Dragon. They are "
"fickle creatures. Keep your eye on this one."
msgstr ""
"Je grote rijkdom heeft de trouw van een passerende Draak gekocht. Draken "
"zijn grillige wezens. Houd hem in de gaten."

#. Level Nevergrim information
#: guitext:94
msgctxt "In-game message"
msgid "A Hell Hound has been lured to your domain by your Scavenger Room."
msgstr "Via de Aaskamer is een Helhond je kerker ingelokt."

#. Level Buffy Oak objective
#: guitext:95
msgctxt "In-game message"
msgid ""
"The other two Keepers in this region have put aside their differences for "
"the moment and joined forces, in an effort to destroy you. That's almost a "
"compliment. Kill the creeps."
msgstr ""
"De overige twee Keepers in dit gebied hebben hun geschillen tijdelijk opzij "
"gezet en de handen ineen geslagen in een poging je te vernietigen. Het is "
"haast een compliment. Sloop dat tuig!"

#. Level Buffy Oak objective
#: guitext:96
msgctxt "In-game message"
msgid ""
"You have won a magnificent victory, Master. You have a talent for twisted "
"mercilessness that makes other Keepers look well behaved by comparison."
msgstr ""
"Je hebt een grootse overwinning behaald. Je bent zo heerlijk genadeloos. "
"Vergeleken met jou zijn andere Keepers watjes."

#. Level Hearth information
#: guitext:97
msgctxt "In-game message"
msgid ""
"You have discovered a devastating magical power. Target it against a "
"creature to transform a fearsome monster into a clucking chicken. Marvellous."
msgstr ""
"Je hebt een afgrijselijk goede magische kracht ontdekt. Zodra je deze tegen "
"een wezen gebruikt zal het monster veranderen in een stom kuiken. Geweldig."

#. Level Hearth information
#: guitext:98
msgctxt "In-game message"
msgid ""
"Your manufacturers have built an Alarm Trap. It will warn you of your "
"enemies' approach and summon nearby creatures to deal with the intruders."
msgstr ""
"Er is een ALARMVAL gemaakt. Deze waarschuwt je voor naderende vijanden en "
"roept wezens in de buurt op met de indringers af te rekenen."

#. Level Buffy Oak information
#: guitext:99
msgctxt "In-game message"
msgid ""
"You have created a Magic Door. These are almost impregnable to all but "
"magical attacks. I recommend sealing off your Treasure Room or Dungeon Heart."
msgstr ""
"Er is een Magische Deur gemaakt. Deze deuren kunnen alleen door magische "
"spreuken geopend worden en zijn geschikt om de Schatkamer en het Hart van de "
"kerker af te sluiten."

#. Level Nevergrim objective
#: guitext:100
msgctxt "In-game message"
msgid ""
"Elsewhere in this fiery realm you have a rival Keeper to contend with. I "
"advise extreme antisocial behaviour on your part."
msgstr ""
"Elders in dit hete rijk zit een rivaliserende Keeper waarmee je rekening "
"moet houden. Ik raad je aan je asociaal te gedragen."

#. Level Nevergrim objective
#: guitext:101
msgctxt "In-game message"
msgid ""
"Notch up another victory, most malicious one. You have another land to add "
"to your dismal collection."
msgstr ""
"We noteren wederom een overwinning, uwe kwaadaardigheid. Je kunt weer een "
"land aan de collectie toevoegen."

#. Level Hearth objective
#: guitext:102
msgctxt "In-game message"
msgid ""
"Your annihilation of the first wave has met with the approval of a pack of "
"demons from the fifth plane of hell. Train your creatures and prepare for "
"another battle. You're attracting quite an audience."
msgstr ""
"Je vernietiging van de eerste aanvalsgolf is door een groep demonen in de "
"zevende hel goed ontvangen. Train uw wezens en bereid ze voor op de komende "
"strijd. Je trekt al aardig wat publiek."

#. Level Hearth objective
#: guitext:103
msgctxt "In-game message"
msgid ""
"The enemy are upon us. I'm just telling you in case you were having a doze."
msgstr ""
"De vijand is nabij. Ik vertel het je even voor het geval dat je in slaap was "
"gesukkeld."

#. Level Hearth objective
#: guitext:104
msgctxt "In-game message"
msgid ""
"All the heroes are dead, which is as it should be. This land and all its "
"spoils are yours. May I suggest that you waste everything?"
msgstr ""
"Alle Helden zijn dood, zoals het hoort. Dit land met bijbehorende "
"oorlogsbuit is van jou. Mag ik voorstellen alles te vernietigen?"

#. Level Hearth objective
#: guitext:105
msgctxt "In-game message"
msgid ""
"If lands had legs, this one would be on its knees. Its desperate inhabitants "
"are preparing a full scale attack on your dungeon. It will be an ideal "
"opportunity to practise unspeakable evil on a massive scale. Go for it, "
"master."
msgstr ""
"Als landen benen hadden, dan zat deze op zijn knieën. De wanhopige bewoners "
"bereiden een grootse aanval op je kerker voor. Dit is een goede gelegenheid "
"om onuitgesproken wreedheden op grote schaal te begaan. Ga ervoor, Keeper."

#. Level Woodly Rhyme information
#: guitext:106
#, fuzzy
msgctxt "In-game message"
msgid ""
"Your latest discovery is the Word of Power Trap. When activated, the trap "
"triggers an expanding ring of demonic energy that incinerates anything "
"caught in its area of effect. What a scream that should be."
msgstr ""
"Je laatste ontdekking is de KRACHTTERMVAL. Zodra de val afgaat, breidt een "
"ring van vuur zich uit en verbrandt alles binnen een bepaald gebied. Dat zal "
"een hoop gegil geven."

#. Level Moonbrush Wood information
#: guitext:107
msgctxt "In-game message"
msgid ""
"The Hold Audience spell has been researched. It will immediately teleport "
"all of your creatures back to your Dungeon Heart. Let's hope you never need "
"it."
msgstr ""
"De spreuk 'AUDIËNTIE' is ontdekt. Hiermee worden al je wezens direct naar "
"het Hart van je kerker gestuurd. Hopelijk hoef je deze spreuk nooit te "
"gebruiken."

#. Level Sleepiburgh objective
#: guitext:108
msgctxt "In-game message"
msgid ""
"You can't swing a cat for Dungeon Keepers fighting over the destiny of this "
"region. It should fall to you to settle the disagreement once and for all."
msgstr ""
"Er is nauwelijks plaats voor je omdat Dungeon Keepers strijden om de "
"toekomst van dit gebied. Het is aan jou om dit meningsverschil voorgoed te "
"beëindigen."

#. Level Buffy Oak information
#: guitext:109
msgctxt "In-game message"
msgid ""
"Your researchers have discovered the devastating Chicken spell. Cast it on "
"any creature to instantly transform the target into poultry. It's a fowl "
"weapon."
msgstr ""
"Je onderzoekers hebben een afgrijselijk goede spreuk ontdekt 'KUIKEN'. "
"Gebruik deze op elk willekeurig wezen en het verandert meteen in een hoopje "
"dons."

#. Level Sleepiburgh information
#: guitext:110
msgctxt "In-game message"
msgid ""
"So, now you have a spell that turns fortified walls to dust. It's expensive "
"to cast and it's also possible that your enemies possess the same magic "
"power. This could still turn out to be one of those days."
msgstr ""
"Ziezo, nu heb je een spreuk die zelfs verstevigde muren in stof omzet. De "
"spreuk is niet goedkoop en de kans bestaat dat je vijanden over dezelfde "
"magische kracht beschikken. Dit zou wel eens ÚÚn van die vijanden kunnen "
"zijn."

#. Level Sleepiburgh objective
#: guitext:111
msgctxt "In-game message"
msgid ""
"Only the Lord of this Land stands between you and hectares of desolation and "
"woe. I bet you can't wait to meet him."
msgstr ""
"Alleen de Landheer van dit rijk staat tussen jou en hectaren van woestenij "
"en rampspoed. Wedden dat je hem wilt ontmoeten."

#. Level Sleepiburgh objective
#: guitext:112
msgctxt "In-game message"
msgid "Your continued success makes me sick. Thank you, your wickedness."
msgstr ""
"Ik word niet goed van al die successen van jou. Dank je wel, uwe "
"verdervelijkheid."

#. Level Woodly Rhyme objective
#: guitext:113
msgctxt "In-game message"
msgid ""
"You seem to have started a trend. Two other Dungeon Keepers also have "
"designs on this dark domain. Expect no quarter from your rivals."
msgstr ""
"Je bent een trend-zetter geworden. Twee andere Dungeon Keepers hebben ook "
"ontwerpen voor dit duistere rijk. Verwacht niet dat ze willen delen."

#. Level Woodly Rhyme information
#: guitext:114
msgctxt "In-game message"
msgid ""
"Can you see how vulnerable one of your opponents has become? Then kill him."
msgstr ""
"Heb je gemerkt hoe kwetsbaar ÚÚn van je tegenstanders is geworden? Maak hem "
"dan af."

#. Level Woodly Rhyme information
#: guitext:115
msgctxt "In-game message"
msgid ""
"I spy a Keeper with hardly any creatures left under his control. I spy a "
"Keeper who's about to die."
msgstr ""
"Ik zie een Keeper die vrijwel geen slaafjes meer heeft. Ik zie een Keeper "
"die op het punt staat te sterven."

#. Level Woodly Rhyme information
#: guitext:116
msgctxt "In-game message"
msgid ""
"This ancient dungeon possesses great archaeological significance. This "
"simply means there should be some interesting treasure worth stealing. Now "
"that's what I call practical archaeology."
msgstr ""
"Deze oude kerker is een belangrijk archeologisch monument. Met andere "
"woorden er liggen genoeg schatten die het stelen waard zijn. Kijk, dat noem "
"ik nou opgraven."

#. Level Woodly Rhyme information
#: guitext:117
msgctxt "In-game message"
msgid ""
"Your librarians have learned a spell that can break through fortified walls. "
"Give them a slap for not learning it earlier."
msgstr ""
"Er is een spreuk ontdekt om verstevigde muren te doorbreken. Geef ze een pak "
"slaag omdat ze die spreuk niet eerder hebben ontdekt."

#. Level Woodly Rhyme information
#: guitext:118
msgctxt "In-game message"
msgid ""
"One of your opponents has developed a spell that can break through fortified "
"walls. Typical. Be on your guard."
msgstr ""
"Een van je tegenstanders heeft een spreuk ontwikkeld om verstevigde muren te "
"doorbreken. Wees op je hoede."

#. Level Woodly Rhyme information
#: guitext:119
msgctxt "In-game message"
msgid ""
"You have developed the Armageddon spell. That's quite a name to live up to. "
"Make sure you're the most powerful force in the region before casting it."
msgstr ""
"De spreuk 'WERELDBRAND' is ontdekt. Een behoorlijke naam om waar te maken. "
"Zorg ervoor dat je de sterkste in de regio bent voordat je deze spreuk "
"gebruikt."

#. Level Tulipscent information
#: guitext:120
msgctxt "In-game message"
msgid ""
"You will not find any easy path through this region. You will have to fight "
"hard to gain any advantage. But, if you intend to rule the world, you've "
"simply got to get through days like this."
msgstr ""
"Het vinden van je weg is in dit gebied alles behalve eenvoudig. Je zult voor "
"elke centimeter hard moeten knokken. Tja, als je over de wereld wilt "
"heersen, heb je ook van die dagen als deze."

#. Level Elf's Dance information
#: guitext:121
#, fuzzy
msgctxt "In-game message"
msgid ""
"Your manufacturers have crafted the Lava Trap. After enemy creature steps on "
"it, the area around changes into molten lava, which most creatures won't "
"even try to pass."
msgstr "Er is een Lava-val gemaakt."

#. Level Mirthshire objective
#: guitext:122
msgctxt "In-game message"
msgid ""
"Your location is already known to the heroes of this land. They have moved "
"quickly to mobilise their forces against you. It's pathetic. They deserve to "
"have their heads impaled on lances for such impudence."
msgstr ""
"Je positie is al bekend bij de helden van dit land. Ze hebben razendsnel hun "
"troepen gemobiliseerd. Zielig eigenlijk. We zouden hun koppen op lansen moet "
"spiezen voor een dergelijk schaamteloosheid."

#. Level Mirthshire objective
#: guitext:123
msgctxt "In-game message"
msgid ""
"You've upset the local Lord. He's on his way right now. Shall I alert the "
"media?"
msgstr ""
"De lokale Landheer is van streek. Hij komt hierheen. Zal ik de media "
"waarschuwen?"

#. Level Mirthshire information
#: guitext:124
msgctxt "In-game message"
msgid ""
"The heroes of this realm possess treasures of great power. Obviously, these "
"should belong to you. I'm certain you will settle the matter of their "
"ownership in your own way."
msgstr ""
"De helden van dit rijk bezitten zeer machtige schatten. Vanzelfsprekend, "
"behoren die schatten jou toe. Ik weet zeker dat je deze kwestie op geheel "
"eigen wijze weet op te lossen."

#. Level Tulipscent objective
#: guitext:125
msgctxt "In-game message"
msgid ""
"It appears you have a rival. Another Keeper believes he is more ruthless and "
"evil than you. We shall soon see."
msgstr ""
"Je hebt een rivaal. Een andere Keeper gelooft dat hij nog wreder en slechter "
"is dan jij. Dat wil ik zien."

#. Level Tulipscent information
#: guitext:126
msgctxt "In-game message"
msgid "This ancient realm is rich in magical artefacts. Go forth and plunder."
msgstr "Dit oude land is rijk aan magische voorwerpen. Gaat heen en plunder."

#. Level Blaise End objective
#: guitext:127
msgctxt "In-game message"
msgid ""
"The guardians of this realm are asleep at the moment. Attack them as soon as "
"you can or they'll be breakfasted, wide awake and inherently more difficult "
"to slaughter."
msgstr ""
"De wachters van dit land slapen nu. Val zo snel mogelijk aan, anders zijn ze "
"klaar wakker, hebben ze ontbeten en zijn ze een stuk lastiger af te maken."

#. Level Blaise End information
#: guitext:128
msgctxt "In-game message"
msgid ""
"If you should encounter hero patrols, ensure that none of their number "
"escape. Otherwise, your presence will be revealed, and then you will be in "
"trouble."
msgstr ""
"Mocht je een heldenpatrouille tegenkomen, zorg er dan voor dat niemand "
"ontsnapt. Anders weten ze waar je bent en dan zit je zo in de moeilijkheden."

#. Level Blaise End information
#: guitext:129
msgctxt "In-game message"
msgid ""
"You're taking forever over this. Attack and destroy the heroes' stronghold "
"soon, preferably before hell freezes over."
msgstr ""
"Dit duurt een eeuwigheid. Val aan en vernietig snel het heldenbolwerk, het "
"liefst voordat het in de hel vriest."

#. Level Blaise End information
#: guitext:130
msgctxt "In-game message"
msgid ""
"Enemy reinforcements have arrived. So what? Let's hear it for more killing."
msgstr ""
"Vijandelijke versterkingen zijn aangekomen. Nou en? Kunnen we ons nog meer "
"uitleven."

#. Level Blaise End objective
#: guitext:131
msgctxt "In-game message"
msgid ""
"The heroes of this realm have prepared for your coming by building an "
"underground stronghold of their own. Who do they think they are? Sorry, "
"master, that was a rhetorical question."
msgstr ""
"De lokale Helden hebben zich op je komst voorbereid en een ondergronds "
"bolwerk gebouwd. Wie denken ze wel dat ze zijn? Sorry Keeper, dat was een "
"retorische vraag."

#. Level Bonus 6 information
#: guitext:132
msgctxt "In-game message"
msgid ""
"You are about to face the greatest challenge yet to your evil aspirations. "
"Here it comes, ready or not."
msgstr ""
"Je staat voor de grootste uitdaging van je duivelse aspiraties. Nu begint "
"het, of je nu klaar bent of niet."

#. Level Bonus 6 objective
#: guitext:133
msgctxt "In-game message"
msgid ""
"Three other Dungeon Keepers, each as evil and powerful as you, have expanded "
"their empires into this realm. Ultimately, only the one who rules the "
"underworld can conquer the realms above."
msgstr ""
"Drie Keepers, elk even machtig en duivels als jij, hebben hun rijk in dit "
"land uitgebreid. Bedenk wel, alleen diegene die over de onderwereld heerst, "
"kan de bovenwereld veroveren."

#. Level Skybird Trill objective
#: guitext:134
msgctxt "In-game message"
msgid ""
"This realm is begging to be plunged into darkness. The Avatar himself has a "
"castle here. Another Keeper also seeks his soul. This could get messy."
msgstr ""
"Dit rijk smeekt om in duisternis gestort te worden. AVATAR heeft een kasteel "
"hier. Een andere Keeper is ook al op zoek naar zijn ziel. Dit kan nog een "
"troep worden."

#. Level Skybird Trill objective
#: guitext:135
msgctxt "In-game message"
msgid ""
"You have destroyed the Avatar's castle, but your rival has already taken the "
"Avatar prisoner. Be that as it may, only the Keeper with the blackest heart "
"can destroy this legendary hero, so ransack your rival's dungeon and take "
"the prize."
msgstr ""
"Je hebt weliswaar AVATAR's kasteel vernietigd, maar AVATAR zelf is door je "
"rivaal gevangen genomen. Het zij zo, maar alleen de Keeper met de donkerste "
"ziel kan de Held vernietigen. Dus, plunder de kerker van je rivaal en neem "
"die prijs."

#. Level Skybird Trill objective
#: guitext:136
msgctxt "In-game message"
msgid ""
"The Avatar has been resurrected by loyal lieutenants in hiding. But their "
"act has revealed them to us, here in this realm. Now the Avatar rallies all "
"those who would stand against you. It's time you gave this self-righteous "
"oaf a proper kicking, master."
msgstr ""
"AVATAR is weer tot leven gewekt door trouwe officieren die zijn "
"ondergedoken. We weten nu waar ze zijn. AVATAR verzamelt iedereen die tegen "
"jou ten strijde wilt trekken. Het wordt hoog tijd die zelfingenomen sukkel "
"een pak slaag te geven."

#. Level Bonus 5 objective
#: guitext:137
msgctxt "In-game message"
msgid ""
"Powerful magic permeating through the rock from the realm above prevents a "
"dungeon from being constructed here. You will have to conquer this realm "
"another way."
msgstr ""
"Vanuit de bovenwereld dringt krachtige magie door de rotsen, waardoor je "
"hier geen kerker kunt bouwen. Je zult dit land op een andere manier moeten "
"veroveren."

#. Level Bonus 5 information
#: guitext:138
msgctxt "In-game message"
msgid ""
"Possess this Dragon to help you negotiate the fiery pits, but be prepared to "
"transfer your soul to a more appropriate creature when the situation demands "
"it."
msgstr ""
"Neem bezit van deze Draak om de gloeiend hete putten te passeren, maar "
"verplaats je ziel naar een ander geschikt wezen zodra de situatie daarom "
"vraagt."

#. Level Bonus 5 objective
#: guitext:139
msgctxt "In-game message"
msgid ""
"Possess the Vampire below. Should you succeed in killing every hero in this "
"region, the Vampire will accompany you to the realm beyond."
msgstr ""
"Neem bezit van de Vampier beneden. Als je er in slaagt alle Helden in dit "
"gebied te doden, dan gaat de Vampier met je mee naar het volgende rijk."

#. Level Bonus 2 objective
#: guitext:140
msgctxt "In-game message"
msgid ""
"These Imps have all turned rogue and therefore must die. The speed with "
"which you accomplish their destruction will determine your fitness for "
"greater tasks ahead."
msgstr ""
"Deze Dondersteentjes deugen niet en moeten daarom sterven. De snelheid "
"waarmee je deze taak volbrengt, bepaalt je geschiktheid voor grotere taken "
"die voor je liggen."

#. Level Bonus 2 information
#: guitext:141
msgctxt "In-game message"
msgid "Tempus fugit, Keeper. You have been warned."
msgstr "Tempus fugit, Keeper. Je bent gewaarschuwd."

#. Level Bonus 2 objective
#: guitext:142
msgctxt "In-game message"
msgid ""
"You have failed. Perhaps you're not the harbinger of doom the forces of "
"darkness were hoping for."
msgstr ""
"Je hebt gefaald. Misschien ben je toch niet de boodschapper uit de hel "
"waarop de duistere machten hadden gehoopt."

#. Level Bonus 2 objective
#: guitext:143
msgctxt "In-game message"
msgid ""
"You are indeed a twisted soul, master. You made the Imps extinct with such "
"panache that not one but two Dark Mistresses have devoted themselves to "
"helping you achieve your next goal. You may proceed to your next conquest."
msgstr ""
"Je ziel is inderdaad misvormd, Keeper. Je hebt de Dondersteentjes met zoveel "
"lef uitgeroeid dat er niet een, maar twee toegewijde Meesteressen je willen "
"helpen om je volgende doel te bereiken. Ga door met je volgende verovering."

#. Level Bonus 3 objective
#: guitext:144
msgctxt "In-game message"
msgid ""
"You must have lightning reflexes to complete the task ahead of you. Kill "
"these Imps as quickly as you can."
msgstr ""
"Voor de volgende taak moet je snelle reflexen hebben. Dood die "
"Dondersteentjes zo snel mogelijk."

#. Level Bonus 3 information
#: guitext:145
msgctxt "In-game message"
msgid "Half your allotted time has elapsed."
msgstr "De helft van je tijd is verstreken."

#. Level Bonus 3 objective
#: guitext:146
msgctxt "In-game message"
msgid "You are out of time. That was a shocking performance."
msgstr "Je bent te laat. Dit was een schokkende ervaring."

#. Level Bonus 3 objective
#: guitext:147
msgctxt "In-game message"
msgid ""
"It is done. Tiny heaps of charred flesh smoulder where Imps once stood. You "
"certainly had your finger on the pulse this time. The dark gods will send "
"you a vicious creature to help you conquer the next realm."
msgstr ""
"Het is gebeurd. Kleine stukjes verkoold vlees smeulen na op de plek waar "
"eens Dondersteentjes stonden. De duistere goden sturen vals wezen om je te "
"helpen bij de volgende verovering."

#. Level Bonus 3 objective
#: guitext:148
msgctxt "In-game message"
msgid ""
"You have no gold left. It pays to keep your head in such a charged "
"environment."
msgstr ""
"Je goud is op. Het loont je hoofd koel te houden in zo een verzadigde "
"omgeving."

#: guitext:149
msgctxt "In-game message"
msgid ""
"You have been called to this realm to punish a horde of revolting Bile "
"Demons by crushing them with Boulder Traps scattered around the perimeter of "
"the dungeon. You have very little time, so rock and roll!"
msgstr ""
"Je bent naar dit rijk geroepen om een horde rebellerende Galdemonen te "
"straffen. Plaats overal aan de buitengrenzen van je kerker Rolsteenvallen om "
"ze te verpletteren. Je hebt erg weinig tijd, dus ROCK'N ROLL!"

#. Level Bonus 4 objective
#: guitext:150
msgctxt "In-game message"
msgid "Half your time has expired."
msgstr "Je tijd is voor de helft verstreken."

#. Level Bonus 4 objective
#: guitext:151
msgctxt "In-game message"
msgid ""
"Your time is up. You have failed. I'm embarrassed to come from the same "
"inter-dimensional void as you."
msgstr ""
"Je tijd is om. Je hebt gefaald! Ik schaam me uit dezelfde inter-dimensionale "
"leegte te komen als jij."

#. Level Bonus 4 objective
#: guitext:152
msgctxt "In-game message"
msgid ""
"Well done. You have excelled in your use of large balls of stone, for which "
"the dark gods will repay you, by allowing you to use the warrior you found "
"when you reach the next realm."
msgstr ""
"Goed gedaan. Je hebt je onderscheiden in het gebruik van grote stenen "
"ballen. De duistere goden belonen je door je de krijger die je gevonden hebt "
"mee te geven naar het volgende rijk."

#. Level Bonus 4 objective
#: guitext:153
msgctxt "In-game message"
msgid ""
"This region of the underworld will test your ability to traverse the network "
"of caverns. Indeed, time is your enemy here. Defeat it, and you will find "
"where a legendary warrior is imprisoned. That warrior will serve you well in "
"the future."
msgstr ""
"Dit gebied van de onderwereld zal je vermogen om het netwerk van grotten te "
"doorkruisen op de proef stellen. Inderdaad, de tijd is hier je vijand. "
"Versla het en je zult vinden waar een legendarische krijger gevangen zit. "
"Die krijger zal je in de toekomst goed van pas komen."

#. Level Mistle objective
#: guitext:154
msgctxt "In-game message"
msgid ""
"The people of this realm speak of a Dungeon Keeper called Wisel, who is "
"bound to get in your way. When he does, you will have to consign him to "
"history. This will be no mean feat. Resources are scarce because of his "
"activities."
msgstr ""
"De bewoners van dit rijk spreken over een Dungeon Keeper die LEXI heet. Hij "
"gaat je zeker dwars zitten. Zodra hij dat doet, schrijf je hem bij in de "
"geschiedenisboekjes. Door zijn activiteiten zijn bronnen schaars geworden."

#. Level Mistle objective
#: guitext:155
msgctxt "In-game message"
msgid ""
"Wisel is defeated. The land is yours to plunder and despoil for all "
"eternity. Give 'em hell, master."
msgstr ""
"LEXI is verslagen. Plunder het land en roof het voorgoed leeg. Geef ze op "
"hun donder."

#. Level Mistle information
#: guitext:156
msgctxt "In-game message"
msgid ""
"Your evil has corrupted a Samurai warrior; he has forsaken honour to join "
"your cause. Should your minions suffer heavy casualties, this warrior will "
"even call upon his brothers in arms to offer assistance. How kind. How "
"stupid!"
msgstr ""
"Je verdorvenheid heeft een Samurai krijger corrupt gemaakt. Door zich bij "
"jou aan te sluiten heeft hij elk eergevoel verraden. Mochten je slaafjes "
"zware verliezen lijden, dan zal hij zijn wapenbroeders vragen een handje te "
"helpen!"

#. Level Mistle information
#: guitext:157
msgctxt "In-game message"
msgid ""
"This region of the underworld is riddled with tunnels and many heroes "
"explore their labyrinthine ways. No-one said being evil would be easy."
msgstr ""
"Dit gebied in de onderwereld is bezaaid met tunnels en talloze Helden "
"verkennen de gangen. Niemand zei dat het gemakkelijk is om slecht te zijn."

#. Level Mistle information
#: guitext:158
msgctxt "In-game message"
msgid ""
"It is rumoured that two Dragons are held captive somewhere east of here. "
"Were you to find them and free them, they would make powerful servants."
msgstr ""
"Volgens een gerucht worden twee Draken ergens in het oosten gevangen "
"gehouden. Als je ze vindt en ze bevrijdt, heb je er machtige slaafjes bij."

#. Level Mistle information
#: guitext:159
msgctxt "In-game message"
msgid ""
"A tunnel to the north leads to the Lord of the Realm's domain. This gate is "
"guarded well. It might be wise to direct the humans' attention towards your "
"subterranean enemy."
msgstr ""
"Een tunnel naar het noorden leidt naar het domein van de lokale Keeper. Deze "
"toegang wordt goed bewaakt. Misschien kun je de aandacht van de mensen "
"richten op jouw ondergrondse vijand."

#. Level Mistle information
#: guitext:160
msgctxt "In-game message"
msgid ""
"These Boulder Traps are ideal for crushing the foe but there are only three "
"of them at your disposal, so use them wisely."
msgstr ""
"Deze Rolsteenvallen zijn ideaal voor het verpletteren van de vijand. Je hebt "
"drie vallen, dus maak er slim gebruik van."

#: guitext:161
msgctxt "In-game message"
msgid "May I suggest that you kill or imprison anything that gets in your way?"
msgstr ""
"Ik stel voor dat je iedereen die in de weg loopt doodt of gevangen neemt."

#. Level Blaise End objective
#: guitext:162
msgctxt "In-game message"
msgid ""
"Another realm falls under your evil reign. Another cloud of misery and "
"despair gathers. Lovely."
msgstr ""
"Je rijk is met een ander land uitgebreid, waar zich donkere wolken van "
"ellende en wanhoop vormen."

#. Level Skybird Trill objective
#: guitext:163
msgctxt "In-game message"
msgid "You have failed. This is a grim day for evil."
msgstr "Je hebt gefaald. Dit is een kwade dag voor het kwaad."

#: guitext:164
msgctxt "In-game message"
msgid ""
"Dispense with a particularly obnoxious party of Dwarves which wanders this "
"region and recruit as many Bile Demons as you can. If you free the Wizard "
"held captive in this realm, he will serve you for some time to come."
msgstr ""
"Die extreem aanstootgevende groep Dwergen die hier rondzwerft, heb je niet "
"nodig. Probeer wel zoveel mogelijk Galdemonen te werven. Als je de Magiër "
"bevrijdt die in dit rijk gevangen zit, dan zal hij je trouw dienen."

#: guitext:165
msgctxt "In-game message"
msgid ""
"Take more care of your Bile Demons, or you will never make it beyond this "
"realm."
msgstr ""
"Pas wat beter op je Galdemonen of je haalt het volgende rijk niet meer."

#. Level Bonus 1 objective
#: guitext:166
msgctxt "In-game message"
msgid "How time flies... hurry!"
msgstr "De tijd vliegt! Haast je!"

#. Level Skybird Trill information
#: guitext:167
msgctxt "In-game message"
msgid ""
"You will meet your nemesis, the Avatar, in this subterranean place. This is "
"your ultimate test. Remember, mercy is for losers."
msgstr ""
"Op deze plek kom je je meerdere tegen, AVATAR. Dit is de ultieme test. "
"Onthoud, genade is voor sukkels en verliezers."

#: guitext:168
msgctxt "In-game message"
msgid ""
"The Avatar and his allies are defeated, yet his power over this land "
"lingers. Prepare thyself..."
msgstr ""
"AVATAR en zijn bondgenoten zijn verslagen, maar zijn macht leeft nog voort. "
"Bereid je voor."

#. Level Skybird Trill objective
#: guitext:169
msgctxt "In-game message"
msgid ""
"You got rid of that Keeper easily. Now all that stands between you and total "
"world domination is that ponce in shining armour. Let's get him."
msgstr ""
"Die Keeper was snel afgemaakt. Wat nu nog tussen jou en de totale "
"wereldheerschappij staat, is die nicht in glimmend blik. Pak hem."

#. Level Mirthshire objective
#: guitext:170
msgctxt "In-game message"
msgid "Success is thine. Truly, you have earned your title, Dungeon Keeper."
msgstr ""
"Succes is het uwe. Waarlijk, gij hebt uw titel verdiend, DUNGEON KEEPER."

#. Level Skybird Trill objective
#: guitext:171
msgctxt "In-game message"
msgid "What is this? The Avatar lives!"
msgstr "Wat raar? AVATAR leeft!"

#. Level Skybird Trill win objective, also used in DD Level Belial
#: guitext:172
msgctxt "In-game message"
msgid ""
"Finally, you stand unchallenged. The world is yours to waste and despoil. I "
"bet you have never felt so bad."
msgstr ""
"Eindelijk, je bent de onbetwiste leider. De wereld ligt open voor "
"plunderingen en totaal verval."

#. Level Skybird Trill objective
#: guitext:173
msgctxt "In-game message"
msgid ""
"Marvellous, Keeper! The Avatar and all his pathetic army are finally dead! "
"There's only one Keeper to get rid of before becoming the absolute master! "
"So, what are you waiting for?"
msgstr ""

#. Levels Moonbrush Wood and Bonus 1 information
#: guitext:174
msgctxt "In-game message"
msgid ""
"Did you see? Your Demon Spawn has evolved to become a powerful Dragon ready "
"to reduce your enemies into ashes!"
msgstr ""

#. Level Bonus 6 objective
#: guitext:175
msgctxt "In-game message"
msgid ""
"Well done! Your immense wealth has drawn the attention of a Thief. He will "
"serve you well in the next realm!"
msgstr ""

#. Level Flowerhat information
#: guitext:176
msgctxt "In-game message"
msgid ""
"Your researchers have discovered the Heal Creature spell, which allows you "
"to replenish the health of your creatures and keep them from dying for a "
"while longer."
msgstr ""

#. Level Tulipscent information
#: guitext:177
msgctxt "In-game message"
msgid ""
"Try the Must Obey spell. When activated, it constantly forces your creatures "
"to obey to all your orders, making all of them working faster without the "
"possibility for them to take a nap. Be sure to have plenty of money so that "
"the spell will stay activated."
msgstr ""

#. Level Tulipscent information
#: guitext:178
msgctxt "In-game message"
msgid ""
"A Tentacle has joined your dungeon. These rare little creatures enjoy being "
"in water and their spine can even pierce the most solid armours and paralyse "
"your enemies! Marvellous!"
msgstr ""

#. Level Bonus 1 objective
#: guitext:179
msgctxt "In-game message"
msgid ""
"You have entered this realm to gain a creature for your further efforts. You "
"got the creature from start, so you must only keep it safe. And the only way "
"to make this place safe is to kill every hero in the realm."
msgstr ""

#: guitext:180 guitext:181 guitext:182 guitext:183 guitext:184 guitext:185
#: guitext:186 guitext:187 guitext:188 guitext:189 guitext:190 guitext:191
#: guitext:192 guitext:193 guitext:194 guitext:195 guitext:196 guitext:197
#: guitext:198 guitext:199 guitext:200
msgctxt "In-game message"
msgid "Moo"
msgstr "Boe"

#: guitext:202
msgctxt "Level name"
msgid "Eversmile"
msgstr "Lachrijk"

#: guitext:203
msgctxt "Level name"
msgid "Cosyton"
msgstr "Welbehagen"

#: guitext:204
msgctxt "Level name"
msgid "Waterdream Warm"
msgstr "Waterland"

#: guitext:205
msgctxt "Level name"
msgid "Flowerhat"
msgstr "Bloemenkind"

#: guitext:206
msgctxt "Level name"
msgid "Lushmeadow-on-Down"
msgstr "Groenoord"

#: guitext:207
msgctxt "Level name"
msgid "Snuggledell"
msgstr "Knuffeldal"

#: guitext:208
msgctxt "Level name"
msgid "Wishvale"
msgstr "Wensvalei"

#: guitext:209
msgctxt "Level name"
msgid "Tickle"
msgstr "Pretkerk"

#: guitext:210
msgctxt "Level name"
msgid "Moonbrush Wood"
msgstr "Maanwoud"

#: guitext:211
msgctxt "Level name"
msgid "Nevergrim"
msgstr "Zonnevang"

#: guitext:212
msgctxt "Level name"
msgid "Hearth"
msgstr "Haardstede"

#: guitext:213
msgctxt "Level name"
msgid "Elf's Dance"
msgstr "Elvenschans"

#: guitext:214
msgctxt "Level name"
msgid "Buffy Oak"
msgstr "Zelootskerke"

#: guitext:215
msgctxt "Level name"
msgid "Sleepiburgh"
msgstr "Slaapburg"

#: guitext:216
msgctxt "Level name"
msgid "Woodly Rhyme"
msgstr "Bosrijm"

#: guitext:217
msgctxt "Level name"
msgid "Tulipscent"
msgstr "Tulpenburg"

#: guitext:218
msgctxt "Level name"
msgid "Mirthshire"
msgstr "Vreugdeland"

#: guitext:219
msgctxt "Level name"
msgid "Blaise End"
msgstr "Vredestein"

#: guitext:220
msgctxt "Level name"
msgid "Mistle"
msgstr "Eden"

#: guitext:221
msgctxt "Level name"
msgid "Skybird Trill"
msgstr "Vogelzang"

#: guitext:222
msgctxt "In-game interface description"
msgid ""
"Name and Health: Each creature has its own name. Behind is the creature "
"health bar. The higher the red bar, the better health the creature is in."
msgstr ""
"Naam en gezondheid: Elk wezen heeft zijn eigen naam. Daarachter staat de "
"gezondheidsbalk van het wezen. Hoe hoger de rode balk, hoe gezonder het "
"wezen is."

#: guitext:223
#, fuzzy
msgctxt "In-game interface description"
msgid ""
"Experience: The creature's experience level. Behind the level number is a "
"bar indicating the creatures progress towards attaining more experience."
msgstr "Ervaring: Het Ervaringsniveau van het wezen. [23.3]"

#: guitext:224
msgctxt "In-game interface description"
msgid "Hunger: How badly a creature needs to suck down a chicken or two."
msgstr ""
"Honger: De mate waarin een wezen behoefte heeft enkele kippen omlaag te "
"zuigen."

#: guitext:225
msgctxt "In-game interface description"
msgid "Cancel"
msgstr "Annuleren"

#: guitext:226
msgctxt "Creature spell"
msgid "Arrow: The basic ranged weapon, effective at long distance."
msgstr "Pijl: Het basis afstandswapen, effectief op lange afstand."

#: guitext:227
#, fuzzy
msgctxt "Creature spell"
msgid ""
"Freeze: Changes the target creature to ice. It is then in suspended "
"animation and can be shattered with a well-aimed blow."
msgstr "Bevriezen: [26.8]"

#: guitext:228
#, fuzzy
msgctxt "Creature spell"
msgid ""
"Armour: This lowers the amount of damage a creature takes each time it is "
"hit, and provides complete immunity to electric shocks."
msgstr "Pantser: [26.1]"

#: guitext:229
#, fuzzy
msgctxt "Creature spell"
msgid ""
"Lightning: A powerful magical weapon with electric attack. Casts a bolt of "
"lighting from the creature."
msgstr "Bliksem: [26.13]"

#: guitext:230
#, fuzzy
msgctxt "Creature spell"
msgid "Rebound: Causes any spell fired at you to bounce back at the attacker."
msgstr "Terugkaatsen: Stuurt projectielen terug naar de aanvaller."

#: guitext:231
#, fuzzy
msgctxt "Creature spell"
msgid ""
"Fear: Causes the opponent to be terrified and wanting to skip engaging into "
"combat."
msgstr "Angst: Niet gebruikt"

#: guitext:232
msgctxt "Creature spell"
msgid ""
"Sight: Allows the creature to temporarily increase its awareness and notice "
"the invisible."
msgstr "Duivelsoog: Laat het wezen onzichtbare vijanden zien."

#: guitext:233
#, fuzzy
msgctxt "Creature spell"
msgid ""
"Missile: A simple spell that sends a screaming magic reptile at the "
"invaders. Very disconcerting."
msgstr "Projectiel: [26.15]"

#: guitext:234
#, fuzzy
msgctxt "Creature spell"
msgid ""
"Grenade: Throws a powerful explosive at the approaching enemy. It can also "
"bounce off walls and has the traditional delayed fuse."
msgstr "Granaat: [26.9]"

#: guitext:235
#, fuzzy
msgctxt "Creature spell"
msgid ""
"Navigating Missile: A spell that sends a screaming magic reptile homing in "
"on the nearest hero or enemy creature for double damage. Nice."
msgstr "Geleide Projectiel: [26.16]"

#: guitext:236
#, fuzzy
msgctxt "Creature spell"
msgid ""
"Speed: Speeds up the creature so that it can perform fighting and working "
"tasks really quickly."
msgstr "Versnellen: [26.20]"

#: guitext:237
msgctxt "Creature spell"
msgid ""
"Poison Cloud: Forms a cloud of noxious gas capable of damaging both the "
"enemy and your own creatures. The gas affects all who breathe it."
msgstr ""
"Gifwolk: Zorgt voor een schadelijke gaswolk die zowel jouwals vijandelijke "
"wezens schaden. Maar alleen als ze ademen."

#: guitext:238
msgctxt "Creature spell"
msgid "Group: Not used"
msgstr "Groep: Niet gebruikt"

#: guitext:239
msgctxt "Creature spell"
msgid ""
"Invisibility: Makes the creature invisible to all enemies. Unless they "
"possess a subnatural sight."
msgstr ""
"Onzichtbaar: Zorgt ervoor dat het wezen niet meer door vijanden gezien "
"wordt, tenzij ze bovennatuurlijk zicht hebben."

#: guitext:240
#, fuzzy
msgctxt "Creature spell"
msgid ""
"Teleport: With this spell, a creature can teleport anywhere on the map. If "
"you are possessing a creature, then it teleports to its Lair or to the "
"Dungeon Heart."
msgstr "Teleport: [26.21]"

#: guitext:241
#, fuzzy
msgctxt "Creature spell"
msgid "Flame Breath: The devastating constant stream of searing fire."
msgstr "Vuurspuwer: [26.6]"

#: guitext:242
#, fuzzy
msgctxt "Creature spell"
msgid ""
"Illumination: Brings light onto darkness, allowing the creature to see, but "
"also to be seen by others."
msgstr "Verlichting"

#: guitext:243
msgctxt "Creature spell"
msgid ""
"Flight: Causes the creature to take off from the ground and attack creatures "
"from the air or cross lava unharmed."
msgstr ""
"Vliegen: Zorgt dat het wezen van de grond komt en vanuit de lucht kan "
"aanvallen."

#: guitext:244
#, fuzzy
msgctxt "Creature spell"
msgid "Hail Storm: Creates a flurry of hailstones."
msgstr "Hagelstorm: [26.10]"

#: guitext:245
#, fuzzy
msgctxt "Creature spell"
msgid ""
"Slow: Slows down the target creature, making its attacks and movement "
"delayed."
msgstr "Vertragen: [26.19]"

#: guitext:246
#, fuzzy
msgctxt "Creature spell"
msgid ""
"Drain: This spell drains the target creature a part of its health and gives "
"it to the caster."
msgstr "Draineren: [26.4]"

#: guitext:247
#, fuzzy
msgctxt "Creature spell"
msgid ""
"Word of Power: Causes rings of demonic energy to emanate from the creature's "
"body and inflicts massive damage on the vicinity. Very effective against "
"crowded hordes of enemies. Also pushes them back."
msgstr "Krachtterm: [26.23]"

#: guitext:248
msgctxt "Creature spell"
msgid "Heal: When this is cast, the creature is massively healed."
msgstr "Genezing: Deze spreuk geneest je wezen voor een aanzienlijk deel."

#: guitext:249
#, fuzzy
msgctxt "Creature spell"
msgid ""
"Wind: Creates a force twelve gale in your dungeon blowing every creature "
"away from you. And nasty smells of course."
msgstr "Storm: [26.22]"

#: guitext:250
#, fuzzy
msgctxt "Creature spell"
msgid ""
"Meteor: More powerful than the fireball, this spell throws out a solid ball "
"of fire which does a lot of damage to an enemy."
msgstr "Meteoor: [26.14]"

#: guitext:251
#, fuzzy
msgctxt "Creature spell"
msgid ""
"Fireball: Fires a single fireball which homes in on the nearest enemy. Also "
"inflicts minor damage to a dungeon's walls and doors."
msgstr "Vuurbal: [26.5]"

#: guitext:252
#, fuzzy
msgctxt "Creature spell"
msgid ""
"Hand to Hand: The basic battle ability that allows the creature to attack "
"the enemy with either bare hands or a sword."
msgstr "Man tegen Man: [25.3]"

#: guitext:253
msgctxt "Creature spell"
msgid "Fart: A close range gas attack that only damages enemy creatures."
msgstr "Een gasaanval die vijandelijke wezens op korte afstand beschadigt."

#: guitext:254
#, fuzzy
msgctxt "Creature spell"
msgid ""
"Dig: This is the basic ability of the Imp, and allows it to tunnel through "
"earth."
msgstr "Graven: [25.2]"

#: guitext:255
#, fuzzy
msgctxt "Creature spell"
msgid ""
"Disease: Fired at a foe, gives them a disease which is then spread to other "
"creatures. The infected are slowly dying and can only be healed in the "
"Temple."
msgstr "Ziekte: [26.3]"

#: guitext:256
#, fuzzy
msgctxt "Creature spell"
msgid ""
"Chicken: Turns enemy into chicken for a while. The enemy isn't able to "
"attack, but has the same strength and thus won't be as easy to kill as a "
"normal chicken."
msgstr "Kuiken: [26.2]"

#: guitext:257
msgctxt "Creature spell"
msgid "Time Bomb: Turns your creature into a suicidal bomber."
msgstr "Tijdbom: Verandert je schepsel in een zelfmoordterrorist."

#: guitext:258
msgctxt "Creature name"
msgid "Fairy"
msgstr "Elf"

#: guitext:259
msgctxt "Creature name"
msgid "Imp"
msgstr "Dondersteen"

#: guitext:260
msgctxt "Creature name"
msgid "Beetle"
msgstr "Tor"

#: guitext:261
msgctxt "Creature name"
msgid "Troll"
msgstr "Trol"

#: guitext:262
msgctxt "Creature name"
msgid "Demon Spawn"
msgstr "Demonenjong"

#: guitext:263
msgctxt "Creature name"
msgid "Warlock"
msgstr "Tovenaar"

#: guitext:264
msgctxt "Creature name"
msgid "Fly"
msgstr "Vlieg"

#: guitext:265
msgctxt "Creature name"
msgid "Spider"
msgstr "Spin"

#: guitext:266
msgctxt "Creature name"
msgid "Skeleton"
msgstr "Skelet"

#: guitext:267
msgctxt "Creature name"
msgid "Horned Reaper"
msgstr "Gehoornde Zeiseman"

#: guitext:268
msgctxt "Creature name"
msgid "Dragon"
msgstr "Draak"

#: guitext:269
msgctxt "Creature name"
msgid "Tentacle"
msgstr "Taster"

#: guitext:270
msgctxt "Creature name"
msgid "Hound"
msgstr "Helhond"

#: guitext:271
msgctxt "Creature name"
msgid "Ghost"
msgstr "Spook"

#: guitext:272
msgctxt "Creature name"
msgid "Mistress"
msgstr "Meesteres"

#: guitext:273
msgctxt "Creature name"
msgid "Bile Demon"
msgstr "Galdemoon"

#: guitext:274
msgctxt "Creature name"
msgid "Vampire"
msgstr "Vampier"

#: guitext:275
msgctxt "Creature name"
msgid "Barbarian"
msgstr "Barbaar"

#: guitext:276
msgctxt "Creature name"
msgid "Knight"
msgstr "Ridder"

#: guitext:277
msgctxt "Creature name"
msgid "Wizard"
msgstr "Magiër"

#: guitext:278
msgctxt "Creature name"
msgid "Orc"
msgstr "Gedrocht"

#: guitext:279
msgctxt "Creature name"
msgid "Mountain Dwarf"
msgstr "Berg-dwerg"

#: guitext:280
msgctxt "Creature name"
msgid "Valley Dwarf"
msgstr "Dal-dwerg"

#: guitext:281
msgctxt "Creature name"
msgid "Thief"
msgstr "Dief"

#: guitext:282
msgctxt "Creature name"
msgid "Samurai"
msgstr "Samurai"

#: guitext:283
msgctxt "Creature name"
msgid "Priestess"
msgstr "Priesteres"

#: guitext:284
msgctxt "Creature name"
msgid "Giant"
msgstr "Reus"

#: guitext:285
msgctxt "Creature name"
msgid "Archer"
msgstr "Boogschutter"

#: guitext:286
msgctxt "Creature name"
msgid "Monk"
msgstr "Monnik"

#: guitext:287
msgctxt "In-game interface description"
msgid ""
"Query: Select this and left click on a creature to view information on that "
"creature and track it on screen. LMB select."
msgstr ""
"Info: Selecteer dit en klik op een wezen voor meer informatie over dat "
"wezen. LMK: Selecteren."

#: guitext:288
msgctxt "Menu interface item"
msgid "Select game"
msgstr "Selecteer spel"

#: guitext:289
msgctxt "Menu interface item"
msgid "Network Menu"
msgstr "Netwerk"

#: guitext:290
msgctxt "Menu interface item"
msgid "Main Menu"
msgstr "Hoofdmenu"

#: guitext:343
msgctxt "Menu interface, Main Menu title"
msgid "Main Menu"
msgstr "Hoofdmenu"

#: guitext:291
#, fuzzy
msgctxt "In-game interface description"
msgid ""
"Anger: How angry the creature is. The higher the bar is, the angrier the "
"creature is."
msgstr "Boosheid: Hoe kwaad het wezen is. [23.2]"

#: guitext:292
#, fuzzy
msgctxt "In-game interface description"
msgid "Creature Kills: The total number of enemies the creature has slain."
msgstr "Dodental: Het aantal vijanden dat door het wezen is gedood. [23.7]"

#: guitext:293
#, fuzzy
msgctxt "In-game interface description"
msgid ""
"Strength: The amount of damage the creature inflicts upon its enemies with "
"each hit."
msgstr ""
"Kracht: De hoeveelheid schade die het wezen zijn vijanden toebrengt. [23.12]"

#: guitext:294
msgctxt "In-game interface description"
msgid "Wage: The creature's salary in gold, which it takes on each payday."
msgstr "Salaris: De hoeveelheid goud die het wezen elke betaalddag opeist."

#: guitext:295
msgctxt "In-game interface description"
msgid "Gold Held: The amount of gold the creature is carrying."
msgstr "Goud op zak: De hoeveelheid goud die het wezen bij zich heeft. [23.8]"

#: guitext:296
#, fuzzy
msgctxt "In-game interface description"
msgid ""
"Defence: The chance a creature will avoid a blow. The higher the number, the "
"greater the chance of avoidance."
msgstr "Verdediging: De kans dat een wezen een klap ontwijkt. [23.9]"

#: guitext:297
#, fuzzy
msgctxt "In-game interface description"
msgid ""
"Skill: The creature's ability to perform tasks. The higher the skill level, "
"the better the creature's performance."
msgstr "Vaardigheid: Taken die het wezen kan uitvoeren. [23.14]"

#: guitext:298
#, fuzzy
msgctxt "In-game interface description"
msgid "Age/Time In Dungeon: The length of time you have employed the creature."
msgstr ""
"Leeftijd / Tijd in Kerker: De tijd die het wezen bij jou in dienst is. "
"[23.10]"

#: guitext:299
#, fuzzy
msgctxt "In-game interface description"
msgid ""
"Dexterity: The chance of a successful attack. Used to break enemy defence. "
"The higher the number, the greater the chance of hitting."
msgstr ""
"Behendigheid: De kans dat een wezen een val of vijandelijk wapen ontwijkt. "
"[23.15]"

#: guitext:300
#, fuzzy
msgctxt "In-game interface description"
msgid ""
"Luck: The chance that a creature will do a double attack or a double defence "
"in combat. Taken into account only when the hit is not avoided."
msgstr ""
"Geluk: De kans dat een wezen tijdens de strijd aanvalt of verdedigt is "
"tweemaal zo groot. [23.11]"

#: guitext:301
#, fuzzy
msgctxt "In-game interface description"
msgid "Blood type: As if you care. Blood is blood, right?"
msgstr ""
"Bloedgroep: Alsof jou dat iets kan schelen. Bloed is bloed, nietwaar? [23.16]"

#: guitext:302
#, fuzzy
msgctxt "In-game interface description"
msgid ""
"Idle: The creature is either sleeping or not working. It's not involved in "
"anything constructive or useful. LMB pick up creature. RMB zoom."
msgstr ""
"Luieren: Het slaafje werkt niet of slaapt. LMK: slaafje oppakken. RMK: "
"inzoomen. [10.1 en 22.3]"

#: guitext:303
#, fuzzy
msgctxt "In-game interface description"
msgid ""
"Working: The creature is performing tasks and doing work for you. LMB pick "
"up creature. RMB zoom."
msgstr ""
"Werken: Het slaafje voert taken uit. LMK: slaafje oppakken. RMK: inzoomen. "
"[10.2 en 22.3]"

#: guitext:304
#, fuzzy
msgctxt "In-game interface description"
msgid "Fighting: The creature is in a battle. LMB pick up creature. RMB zoom."
msgstr ""
"Vechten: Het wezen knokt. LMK: wezen oppakken. RMK: inzoomen. [10.3 en 22.3]"

#: guitext:305
#, fuzzy
msgctxt "In-game interface description"
msgid ""
"Fight: Your creatures always attack and will not avoid any combat. LMB "
"select."
msgstr "Vecht: Je wezens vallen altijd aan. LMK: selecteren. [5.1]"

#: guitext:306
#, fuzzy
msgctxt "In-game interface description"
msgid ""
"Flee: Your creatures attempt to preserve their lives, running away if they "
"are too badly injured. LMB select."
msgstr "Vlucht: Je slaafjes rennen voor hun leven. LMK: selecteren. [5.3]"

#: guitext:307
#, fuzzy
msgctxt "In-game interface description"
msgid ""
"Imprison: Your creatures stun their enemies in battle and imprison those "
"they defeat. LMB select."
msgstr ""
"Gevangen nemen: Je wezens overrompelen hun vijanden en sluiten hen op. LMK: "
"selecteren. [5.2]"

#: guitext:308
msgctxt "In-game interface description"
msgid ""
"Defending: The creature is concentrating on avoiding its adversary's blows."
msgstr ""
"Verdedigen: Het wezen probeert de klappen van de tegenstander te ontwijken."

#: guitext:309
msgctxt "In-game interface item"
msgid "Are you sure?"
msgstr "Weet je het zeker?"

#: guitext:310
msgctxt "In-game interface item"
msgid "Yes"
msgstr "Ja"

#: guitext:311
msgctxt "In-game interface item"
msgid "No"
msgstr "Nee"

#: guitext:312
msgctxt "In-game interface item"
msgid "For"
msgstr "Voor"

#: guitext:313
#, fuzzy
msgctxt "In-game interface description"
msgid "Shadows: The number of shadows cast by each creature. LMB toggle."
msgstr ""
"Schaduw: Het aantal schaduwen dat elk wezen heeft. LMK: bladeren. [3.2.2.]"

#: guitext:314
msgctxt "In-game interface description"
msgid ""
"View Type: Swap between perspective views. Default view has warped walls and "
"can be rotated. Disable the warp effect for clean lines. Forced perspective "
"can only be rotated 90 degrees and changes the viewing angle. LMB toggle."
msgstr ""
"Gezichtsveld: Wisselt tussen gezichtsvelden. Standaard zijn muren vervormd "
"en is de camera te draaien. Zet de vervorming uit voor rechte lijnen. Bij "
"Ortografisch Perspectief kan alleen 90 graded gedraaid worden en is de "
"kijkhoek anders. LMK: bladeren."

#: guitext:315
#, fuzzy
msgctxt "In-game interface description"
msgid ""
"Wall Height: Swap between high or low walls. If you make the walls one block "
"high, they are easier to see over. LMB toggle."
msgstr "Muurhoogte: Wisselt tussen hoge en lage muren. LMK: bladeren. [3.2.2.]"

#: guitext:316
#, fuzzy
msgctxt "In-game interface description"
msgid ""
"View Distance: The amount of dungeon drawn. This directly affects the speed "
"of the game. LMB toggle."
msgstr ""
"Kijk-afstand: De mate waarin de kerker wordt getekend. Dit beïnvloedt de "
"spelsnelheid. LMK: bladeren. [3.2.2.]"

#: guitext:317
#, fuzzy
msgctxt "In-game interface description"
msgid "Gamma Correction: Adjust the brightness of the game. LMB toggle."
msgstr ""
"Gamma correctie: Stelt de helderheid van het spel in. LMK: bladeren. [3.2.2.]"

#: guitext:318
msgctxt "In-game interface item"
msgid "Of"
msgstr " van"

#: guitext:319
msgctxt "Slab description"
msgid "Empty Lair: Would suit itinerant creatures."
msgstr "Hol verlaten: Komt een rondtrekkend wezen goed van pas."

#: guitext:320
msgctxt "Menu interface item"
msgid "Paused"
msgstr "Pauze"

#: guitext:321
#, fuzzy
msgctxt "In-game interface description"
msgid ""
"Zoom In: Zoom in the Dynamic Map. This increases the scale of the map. LMB "
"select."
msgstr "Inzoomen: Inzoomen op de Dynamische Kaart. LMK: selecteren. [4.1]"

#: guitext:322
#, fuzzy
msgctxt "In-game interface description"
msgid ""
"Zoom Out: Zoom out the Dynamic Map. This decreases the scale of the map. LMB "
"select."
msgstr "Uitzoomen: Uitzoomen van de Dynamische Kaart. LMK: selecteren. [4.1]"

#: guitext:323
#, fuzzy
msgctxt "In-game interface description"
msgid ""
"Full Screen Map: Takes you to the Map Screen, which displays your entire "
"dungeon and the surrounding area. LMB select."
msgstr "Kaartscherm: Roept het Kaartscherm op. LMK: selecteren. [4.1.1.]"

#: guitext:324
msgctxt "Slab description"
msgid ""
"Impenetrable Rock: Your Imps cannot dig through this; the only solution is "
"to go round. It is visible even if far from your territory."
msgstr "Harde rots: Je Dondersteentjes kunnen hier niet doorheen graven."

#: guitext:325
#, fuzzy
msgctxt "Slab description"
msgid ""
"Earth: You can excavate this. To dig out some new caverns, choose a location "
"and tag for digging with LMB. Press LMB again to untag."
msgstr "Aarde: Je kunt dit opgraven. [12.1]"

#: guitext:326
#, fuzzy
msgctxt "Slab description"
msgid ""
"Gold Seam: Your source of wealth. Dig this out and your Imps will take it to "
"your Treasure Room. You can also pick up the lumps of treasure left on the "
"ground."
msgstr ""
"Goudader: Je bron van inkomsten. Graaf dit uit en je Dondersteentjes brengen "
"het naar de Schatkamer. [12.2]"

#: guitext:327
#, fuzzy
msgctxt "Slab description"
msgid ""
"Lava: Burns any creature that step on it. Get over lava by building a Bridge."
msgstr "Lava: Verbrandt elk wezen dat er op stapt. [14.2]"

#: guitext:328
#, fuzzy
msgctxt "Slab description"
msgid ""
"Water: Creatures move more slowly through water. Build the Bridge to make "
"new land on the water."
msgstr "Water: Wezens bewegen langzamer door water. [14.1]"

#: guitext:329
#, fuzzy
msgctxt "Slab description"
msgid ""
"Wall: A reinforced stone wall that enemies cannot break through. At least "
"without the Destroy Walls spell."
msgstr ""
"Muur: Een verstevigde stenen muur die vijanden niet kunnen doorbreken. [12.1]"

#: guitext:330
msgctxt "Slab description"
msgid "Damaged Wall: Unless repaired, this wall will eventually collapse."
msgstr "Beschadigde muur: Deze muur zal instorten als je hem niet herstelt."

#: guitext:331
#, fuzzy
msgctxt "Slab description"
msgid ""
"Path: Unclaimed earth floor. You can claim it if it is connected to already "
"claimed territory."
msgstr "Pad: Niet ingenomen vloer van aarde. [12.1]"

#: guitext:332
#, fuzzy
msgctxt "Slab description"
msgid ""
"Claimed area: Your dungeon territory. You can build rooms and drop your "
"creatures on it."
msgstr "Ingenomen gebied: Jouw kerker. [12.1]"

#: guitext:333
msgctxt "In-game interface item"
msgid "More..."
msgstr "Meer..."

#: guitext:334
msgctxt "In-game message"
msgid "Level completed - press Escape to continue"
msgstr "LEVEL GEWONNEN - Druk op SPATIEBALK om verder te gaan"

#: guitext:335
msgctxt "In-game message"
msgid "You have been defeated. Press Space to restart."
msgstr "LEVEL VERLOREN - Druk op SPATIEBALK om opnieuw te beginnen"

#: guitext:336
msgctxt "On-screen message"
msgid "Recording FLIC"
msgstr "Film wordt opgenomen"

#: guitext:337
msgctxt "On-screen message"
msgid "Error recording FLIC"
msgstr "Fout in opname film"

#: guitext:338
msgctxt "On-screen message"
msgid "Finished recording FLIC"
msgstr "Opname film is gereed"

#: guitext:339
msgctxt "Unused"
msgid "Time Bomb"
msgstr "Tijdbom"

#: guitext:340
msgctxt "In-game interface item"
msgid "Sound FX"
msgstr "Geluidseffecten"

#: guitext:341
msgctxt "In-game interface item"
msgid "Music"
msgstr "Muziek"

#: guitext:342
msgctxt "In-game interface item"
msgid "UNUSED"
msgstr "NIET GEBRUIKT"

#: guitext:344
msgctxt "Menu interface item"
msgid "Load Menu"
msgstr "LADEN"

#: guitext:345
msgctxt "Menu interface, Main Menu item"
msgid "Load Game"
msgstr "Spel Laden"

#: guitext:346
msgctxt "Menu interface, Main Menu item"
msgid "Continue Game"
msgstr "Spel Voortzetten"

#: guitext:347
msgctxt "Menu interface, Main Menu item"
msgid "Multiplayer"
msgstr "Meerspeler"

#: guitext:348
msgctxt "Menu interface item"
msgid "Return to Main Menu"
msgstr "Terug naar Hoofdmenu"

#: guitext:349
msgctxt "Menu interface item"
msgid "Play Intro"
msgstr "Toon Intro"

#: guitext:350
msgctxt "Menu interface item"
msgid "Service Menu"
msgstr "Service"

#: guitext:351
msgctxt "Menu interface item"
msgid "Session Menu"
msgstr "Sessie"

#: guitext:352
msgctxt "Menu interface item"
msgid "Speed"
msgstr "Versnellen"

#: guitext:353
msgctxt "Menu interface item"
msgid "COM Port"
msgstr "COM poort"

#: guitext:354
msgctxt "Menu interface item"
msgid "Phone Number"
msgstr "Tel. nummer"

#: guitext:355
msgctxt "Menu interface item"
msgid "IRQ"
msgstr "IRQ"

#: guitext:356
msgctxt "Menu interface item"
msgid "Statistics"
msgstr "Statistieken"

#: guitext:357
msgctxt "Menu interface item"
msgid "Level Completed"
msgstr "Level Gewonnen"

#: guitext:358
msgctxt "Menu interface item"
msgid "UNUSED"
msgstr "NIET GEBRUIKT"

#: guitext:359
msgctxt "Menu interface, Main Menu item"
msgid "Quit"
msgstr "Stoppen"

#: guitext:360
msgctxt "Menu interface, Main Menu item"
msgid "Start New Game"
msgstr "Nieuw Spel Starten"

#: guitext:361
msgctxt "Unused"
msgid "This is a tale of valour and honour and how tasty heroes are...."
msgstr "Dit is een verhaal over moed, eer en hoe lekker Helden smaken..."

#: guitext:362
msgctxt "Credits"
msgid "Designed By"
msgstr "Ontworpen Door"

#: guitext:363
msgctxt "Credits"
msgid "Project Leader"
msgstr "PROJECTLEIDER"

#: guitext:364
msgctxt "Credits"
msgid "Lead Programmer"
msgstr "HOOFDPROGRAMMEUR"

#: guitext:365
msgctxt "Credits"
msgid "Lead Artist"
msgstr "HOOFD VORMGEVING"

#: guitext:366
msgctxt "Credits"
msgid "Programming"
msgstr "PROGRAMMERING"

#: guitext:367
msgctxt "Credits"
msgid "Engine Design"
msgstr "ONTWERP SPEL-ENGINE"

#: guitext:368
msgctxt "Credits"
msgid "Music and Sfx"
msgstr "MUZIEK EN GELUIDSEFFECTEN"

#: guitext:369
msgctxt "Credits"
msgid "Graphics Programmers"
msgstr "GRAPHICS PROGRAMMEURS"

#: guitext:370
msgctxt "Credits"
msgid "Artists"
msgstr "VORMGEVERS"

#: guitext:371
msgctxt "Credits"
msgid "Network Programming"
msgstr "NETWERK PROGRAMMEURS"

#: guitext:372
msgctxt "Credits"
msgid "Testing Manager"
msgstr "TESTMANAGER"

#: guitext:373
msgctxt "Credits"
msgid "Lead Testers"
msgstr "HOOFDTESTERS"

#: guitext:374
msgctxt "Credits"
msgid "Lead Tester"
msgstr "HOOFDTESTER"

#: guitext:375
msgctxt "Credits"
msgid "Management"
msgstr "MANAGEMENT"

#: guitext:376
msgctxt "Credits"
msgid "Marketing and PR"
msgstr "MARKETING EN PR"

#: guitext:377
msgctxt "Credits"
msgid "Tech Support"
msgstr "TECH. ONDERSTEUNING"

#: guitext:378
msgctxt "Credits"
msgid "Administration"
msgstr "ADMINISTRATIE"

#: guitext:379
msgctxt "Credits"
msgid "Thanks To"
msgstr "MET DANK AAN"

#: guitext:380
msgctxt "Credits"
msgid "Producer"
msgstr "PRODUCENT"

#: guitext:381
msgctxt "Credits"
msgid "Level Design"
msgstr "LEVEL ONTWERP"

#: guitext:382
msgctxt "Credits"
msgid "Script By"
msgstr "SCRIPT"

#: guitext:383
msgctxt "Credits"
msgid "Libraries and Tools"
msgstr "LIBRARIES EN TOOLS"

#: guitext:384
msgctxt "Credits"
msgid "Playtesters"
msgstr "SPELTESTERS"

#: guitext:385
msgctxt "Credits"
msgid "Localisation"
msgstr "LOCALISATIE"

#: guitext:386
msgctxt "Credits"
msgid "Special Thanks To"
msgstr "MET SPECIALE DANK AAN"

#: guitext:387
msgctxt "Credits"
msgid "Package Design"
msgstr "ONTWERP VERPAKKING"

#: guitext:388
msgctxt "Credits"
msgid "Documentation"
msgstr "DOCUMENTATIE"

#: guitext:389
msgctxt "Credits"
msgid "Documentation Layout"
msgstr "OPMAAK DOCUMENTATIE"

#: guitext:390
msgctxt "Credits"
msgid "Production"
msgstr "PRODUCTIE"

#: guitext:391
msgctxt "Credits"
msgid "Quality Assurance"
msgstr "KWALITEITSBEHEER"

#: guitext:392
msgctxt "Credits"
msgid "Lead Level Design"
msgstr "HOOFD LEVEL ONTWERP"

#: guitext:393
msgctxt "Credits"
msgid "Intro"
msgstr "INTRO"

#: guitext:394
msgctxt "Credits"
msgid "Testers"
msgstr "TESTERS"

#: guitext:395
msgctxt "Menu interface item"
msgid "Sessions"
msgstr "SESSIES"

#: guitext:396
msgctxt "Menu interface item"
msgid "Name"
msgstr "NAAM"

#: guitext:397
msgctxt "Menu interface item"
msgid "Services"
msgstr "SERVICE"

#: guitext:398
msgctxt "Menu interface item"
msgid "Messages"
msgstr "BERICHTEN"

#: guitext:399
msgctxt "Menu interface item"
msgid "Create Game"
msgstr "SPEL CREËREN"

#: guitext:400
msgctxt "Menu interface item"
msgid "Join Game"
msgstr "MEEDOEN"

#: guitext:401
msgctxt "Menu interface item"
msgid "Start Game"
msgstr "SPEL STARTEN"

#: guitext:402
msgctxt "Menu interface item"
msgid "Game Menu"
msgstr "SPEL"

#: guitext:403
msgctxt "Menu interface item"
msgid "Cancel"
msgstr "ANNULEREN"

#: guitext:404
msgctxt "Menu interface item"
msgid "No Name"
msgstr "GEEN NAAM"

#: guitext:405
msgctxt "Menu interface item"
msgid "Players"
msgstr "SPELERS"

#. Creature experience level
#: guitext:406
msgctxt "Menu interface item"
msgid "Level"
msgstr "LEVEL"

#: guitext:407
msgctxt "Menu interface item"
msgid "Levels"
msgstr "LEVELS"

#: guitext:408
msgctxt "Menu interface item"
msgid "Games"
msgstr "SPELLEN"

#: guitext:409
msgctxt "Menu interface item"
msgid "Modem Menu"
msgstr "MODEM"

#: guitext:410
msgctxt "Menu interface item"
msgid "Serial Menu"
msgstr "SERIËLE VERBINDING"

#: guitext:411
msgctxt "Menu interface item"
msgid "Init"
msgstr "INIT"

#: guitext:412
msgctxt "Menu interface item"
msgid "Hangup"
msgstr "OPHANGEN"

#: guitext:413
msgctxt "Menu interface item"
msgid "Clear"
msgstr "LEGEN"

#: guitext:414
msgctxt "Menu interface item"
msgid "Answer"
msgstr "BEANTWOORDEN"

#: guitext:415
msgctxt "Menu interface item"
msgid "Start"
msgstr "START"

#: guitext:416
msgctxt "Menu interface item"
msgid "Ally"
msgstr "BONDGENOOT"

#: guitext:417
msgctxt "Menu interface item"
msgid "Alliance"
msgstr "BONDGENOOTSCHAP"

#: guitext:418
msgctxt "Menu interface item"
msgid "Credits"
msgstr "CREDITS"

#: guitext:419
msgctxt "Menu interface item"
msgid "Ok"
msgstr "OK"

#: guitext:420
msgctxt "Dungeon special description"
msgid "Reveal Map: Reveals the entire underground realm to you."
msgstr "Kaart onthullen: Onthult het complete ondergrondse rijk."

#: guitext:421
msgctxt "Dungeon special description"
msgid ""
"Resurrect Creature: You may raise one of your fallen minions from the dead."
msgstr ""
"Herrijs wezen: Je mag één van je gedode slaafjes terughalen uit de dood."

#: guitext:422
msgctxt "Dungeon special description"
msgid ""
"Transfer Creature: Pick one of your creatures to accompany you to the next "
"realm."
msgstr ""
"Wezen meenemen: Selecteer een wezen om mee te nemen naar het volgende rijk."

#: guitext:423
msgctxt "Dungeon special description"
msgid "Steal Hero: Subvert a hero to your cause."
msgstr "Held stelen: Een Held voor jouw zaak winnen."

#: guitext:424
msgctxt "Dungeon special description"
msgid "Multiply Creatures: Create a double of each of your creatures."
msgstr "Wezens verdubbelen: Verdubbelt het aantal wezens."

#: guitext:425
msgctxt "Dungeon special description"
msgid "Increase Level: Bestows greater skill on all your creatures."
msgstr "Niveau verhogen: Verbetert de vaardigheden van al je slaafjes."

#: guitext:426
msgctxt "Dungeon special description"
msgid "Make Safe: Reinforces your entire dungeon."
msgstr "Verstevigen: Verstevigt je complete kerker."

#: guitext:427
msgctxt "Dungeon special description"
msgid ""
"Locate Hidden World: You will get access to a secret realm after you have "
"conquered this one."
msgstr ""
"Geheime Wereld vinden: Je wordt naar een geheim rijk gebracht zodra je dit "
"rijk hebt veroverd."

#: guitext:428
msgctxt "Dungeon special name"
msgid "Resurrect Creature"
msgstr "Herrijs wezen"

#: guitext:429
msgctxt "Dungeon special name"
msgid "Transfer Creature"
msgstr "Wezen meenemen"

#: guitext:430
msgctxt "Menu interface item"
msgid "Bonus"
msgstr "Bonus"

#: guitext:431
msgctxt "Menu interface, Main Menu item"
msgid "High Score Table"
msgstr "Scorelijst"

#: guitext:432
msgctxt "Menu interface item"
msgid "Go to Query Mode"
msgstr "Ga naar Info Modus"

#: guitext:433
msgctxt "Menu interface item"
msgid "More information"
msgstr "Meer Informatie"

#: guitext:434
msgctxt "Menu interface item"
msgid "Back to main Query Screen"
msgstr "Terug naar Hoofdscherm Info"

#: guitext:435
msgctxt "Menu interface item"
msgid "Selected action"
msgstr "Gekozen Actie"

#: guitext:436
msgctxt "Menu interface item"
msgid "Choose party"
msgstr "Kies Partij"

#: guitext:437
msgctxt "Menu interface item"
msgid "Enter dungeon"
msgstr "Kerker betreden"

#: guitext:438
msgctxt "Menu interface item"
msgid "Party members"
msgstr "Groepsleden"

#: guitext:439
msgctxt "Menu interface item"
msgid "Available creatures"
msgstr "Beschikbare wezens"

#: guitext:440
msgctxt "Menu interface item"
msgid "Creature"
msgstr "Wezen"

#: guitext:441
msgctxt "Menu interface item"
msgid "Money available"
msgstr "Beschikbaar geld"

#: guitext:442
msgctxt "Menu interface item"
msgid "Leader"
msgstr "Leider"

#: guitext:443
msgctxt "Menu interface item"
msgid "Hire"
msgstr "Inhuren"

#: guitext:444
msgctxt "Menu interface item"
msgid "Fire"
msgstr "Ontslaan"

#: guitext:445
msgctxt "Menu interface item"
msgid "Cost"
msgstr "Kosten"

#: guitext:446
msgctxt "Menu interface item"
msgid "Type"
msgstr "Soort"

#: guitext:447
#, fuzzy
msgctxt "In-game interface description"
msgid ""
"Information Panel: Miscellaneous information. Shows your and enemy progress "
"and allows changing creature tendencies."
msgstr "Infopaneel: Allerlei informatie opvragen. [5.0]"

#: guitext:448
#, fuzzy
msgctxt "In-game interface description"
msgid ""
"Room Panel: The rooms available for you to build. Here you can centre the "
"map on rooms or build new ones."
msgstr "Ruimtenpaneel: Beschikbare ruimten bouwen. [6.0]"

#: guitext:449
#, fuzzy
msgctxt "In-game interface description"
msgid ""
"Research Panel: The spells available to you. Here you can cast or cancel "
"them."
msgstr "Onderzoekpaneel: Beschikbare spreuken toepassen. [7.0]"

#: guitext:450
#, fuzzy
msgctxt "In-game interface description"
msgid ""
"Workshop Panel: The traps and doors available to you. You can centre the map "
"on them, place new ones, or sell existing ones."
msgstr "Werkplaatspaneel: Beschikbare vallen en deuren maken. [8.0]"

#: guitext:451
#, fuzzy
msgctxt "In-game interface description"
msgid ""
"Creature Panel: Information on your creatures. Shows activity of your "
"creatures and allows picking them up."
msgstr "Slaafjespaneel: Informatie over wezens opvragen. [9.0]"

#: guitext:452
#, fuzzy
msgctxt "In-game interface description"
msgid ""
"Research Time: The time until a new spell is researched. Scholars in your "
"Library are making progress on this bar."
msgstr "Onderzoektijd: Tijd die nodig is voor ontdekking nieuwe spreuk. [5.5]"

#: guitext:453
#, fuzzy
msgctxt "In-game interface description"
msgid ""
"Workshop Time: The time until a new trap is manufactured. Workers in your "
"Workshop are making progress on this bar."
msgstr ""
"Werkplaatstijd: Tijd die nodig is voor het maken van een nieuwe val. [5.6]"

#: guitext:454
#, fuzzy
msgctxt "In-game interface description"
msgid ""
"Payday Time: The time until the next Creature Payday. This bar increases "
"over time and, when it reaches its peak, all of your creatures will want "
"their wages."
msgstr "Tijd Betaaldag: De tijd tot de volgende Betaaldag. [5.4]"

#: guitext:455
#, fuzzy
msgctxt "In-game interface description"
msgid ""
"Number of Rooms: The number of rooms held by this Keeper. Allows you to "
"compare your dungeon with the competitors."
msgstr "Aantal ruimten: Aantal ruimten waarover deze Keeper heerst. [5.8]"

#: guitext:456
#, fuzzy
msgctxt "In-game interface description"
msgid ""
"Number of Creatures: The number of creatures owned by this Keeper. Allows "
"you to compare your army with other Keepers."
msgstr "Aantal wezens: Aantal slaafjes waarover deze Keeper heerst. [5.9]"

#: guitext:457
msgctxt "Menu interface item"
msgid "Choose game"
msgstr "Spel kiezen"

#: guitext:458
msgctxt "Menu interface item"
msgid "Game type"
msgstr "Speltype"

#: guitext:459
msgctxt "Menu interface item"
msgid "Keeper vs keeper"
msgstr "Keeper tegen Keeper"

#: guitext:460
msgctxt "Menu interface item"
msgid "Keeper vs heroes"
msgstr "Keeper tegen Helden"

#: guitext:461
msgctxt "Menu interface item"
msgid "Deathmatch"
msgstr "Doodstrijd"

#: guitext:462
#, fuzzy
msgctxt "In-game interface description"
msgid "Sell Room: Sell a room tile for half the building price. LMB select."
msgstr ""
"Ruimte verkopen: Verkoop een tegel voor de helft van de bouwprijs. LMK: "
"selecteren. [6.4]"

#: guitext:463
#, fuzzy
msgctxt "In-game interface description"
msgid ""
"Sell Item: Sell a Trap or Door. Allows you to earn gold on manufacturing. "
"LMB select."
msgstr "Voorwerp verkopen: Verkoop een val of deur. LMK: selecteren. [8.1.2.]"

#: guitext:464
msgctxt "In-game interface description"
msgid "Next Battle: Zoom to the next battle. LMB select."
msgstr "Volgende veldslag: Ga naar de volgende veldslag. LMK: selecteren."

#: guitext:465
msgctxt "In-game interface item"
msgid "Close Window"
msgstr "Venster sluiten"

#: guitext:466
msgctxt "In-game interface item"
msgid "Zoom to area"
msgstr "Ga naar gebied"

#: guitext:467
msgctxt "Menu interface item"
msgid "No mouse installed"
msgstr "Geen muis geinstalleerd"

#: guitext:468
msgctxt "Menu interface item"
msgid "Define keys"
msgstr "Toetsen definiëren"

#: guitext:469
msgctxt "Game controls"
msgid "Ally with player"
msgstr "Bondgenootschap sluiten"

#: guitext:470
msgctxt "Game controls"
msgid "Press a key"
msgstr "Druk op een toets"

#: guitext:471
msgctxt "Game controls"
msgid "Up"
msgstr "Omhoog"

#: guitext:472
msgctxt "Game controls"
msgid "Down"
msgstr "Omlaag"

#: guitext:473
msgctxt "Game controls"
msgid "Left"
msgstr "Links"

#: guitext:474
msgctxt "Game controls"
msgid "Right"
msgstr "Rechts"

#: guitext:475
msgctxt "Game controls"
msgid "Rotate"
msgstr "Draaien"

#: guitext:476
msgctxt "Game controls"
msgid "Speed"
msgstr "Versnellen"

#: guitext:477
msgctxt "Game controls"
msgid "Rotate Left"
msgstr "Linksom Draaien"

#: guitext:478
msgctxt "Game controls"
msgid "Rotate Right"
msgstr "Rechtsom Draaien"

#: guitext:479
msgctxt "Game controls"
msgid "Zoom In"
msgstr "Vergroten"

#: guitext:480
msgctxt "Game controls"
msgid "Zoom Out"
msgstr "Verkleinen"

#: guitext:481
msgctxt "Keyboard"
msgid "Left Control"
msgstr "Linker Ctrl"

#: guitext:482
msgctxt "Keyboard"
msgid "Right Control"
msgstr "Rechter Ctrl"

#: guitext:483
msgctxt "Keyboard"
msgid "Left Shift"
msgstr "Linker Shift"

#: guitext:484
msgctxt "Keyboard"
msgid "Right Shift"
msgstr "Rechter Shift"

#: guitext:485
msgctxt "Keyboard"
msgid "Left Alt"
msgstr "Linker Alt"

#: guitext:486
msgctxt "Keyboard"
msgid "Right Alt"
msgstr "Rechter Alt"

#: guitext:487
msgctxt "Keyboard"
msgid "Space"
msgstr "Spaitebalk"

#: guitext:488
msgctxt "Keyboard"
msgid "Return"
msgstr "Enter"

#: guitext:489
msgctxt "Keyboard"
msgid "Tab"
msgstr "Tab"

#: guitext:490
msgctxt "Keyboard"
msgid "Caps Lock"
msgstr "Caps Lock"

#: guitext:491
msgctxt "Keyboard"
msgid "Backspace"
msgstr "Backspace"

#: guitext:492
msgctxt "Keyboard"
msgid "Insert"
msgstr "Insert"

#: guitext:493
msgctxt "Keyboard"
msgid "Delete"
msgstr "Delete"

#: guitext:494
msgctxt "Keyboard"
msgid "Home"
msgstr "Home"

#: guitext:495
msgctxt "Keyboard"
msgid "End"
msgstr "End"

#: guitext:496
msgctxt "Keyboard"
msgid "Page Up"
msgstr "Page Up"

#: guitext:497
msgctxt "Keyboard"
msgid "Page Down"
msgstr "Page Down"

#: guitext:498
msgctxt "Keyboard"
msgid "Num Lock"
msgstr "Num Lock"

#: guitext:499
msgctxt "Keyboard"
msgid "Num /"
msgstr "Num /"

#: guitext:500
msgctxt "Keyboard"
msgid "Num *"
msgstr "Num *"

#: guitext:501
msgctxt "Keyboard"
msgid "Num -"
msgstr "Num -"

#: guitext:502
msgctxt "Keyboard"
msgid "Num +"
msgstr "Num +"

#: guitext:503
msgctxt "Keyboard"
msgid "Num Enter"
msgstr "Num Enter"

#: guitext:504
msgctxt "Keyboard"
msgid "Num Delete"
msgstr "Num Del"

#: guitext:505
msgctxt "Keyboard"
msgid "Num 1"
msgstr "Num 1"

#: guitext:506
msgctxt "Keyboard"
msgid "Num 2"
msgstr "Num 2"

#: guitext:507
msgctxt "Keyboard"
msgid "Num 3"
msgstr "Num 3"

#: guitext:508
msgctxt "Keyboard"
msgid "Num 4"
msgstr "Num 4"

#: guitext:509
msgctxt "Keyboard"
msgid "Num 5"
msgstr "Num 5"

#: guitext:510
msgctxt "Keyboard"
msgid "Num 6"
msgstr "Num 6"

#: guitext:511
msgctxt "Keyboard"
msgid "Num 7"
msgstr "Num 7"

#: guitext:512
msgctxt "Keyboard"
msgid "Num 8"
msgstr "Num 8"

#: guitext:513
msgctxt "Keyboard"
msgid "Num 9"
msgstr "Num 9"

#: guitext:514
msgctxt "Keyboard"
msgid "Num 0"
msgstr "Num 0"

#: guitext:515
msgctxt "Keyboard"
msgid "F1"
msgstr "F1"

#: guitext:516
msgctxt "Keyboard"
msgid "F2"
msgstr "F2"

#: guitext:517
msgctxt "Keyboard"
msgid "F3"
msgstr "F3"

#: guitext:518
msgctxt "Keyboard"
msgid "F4"
msgstr "F4"

#: guitext:519
msgctxt "Keyboard"
msgid "F5"
msgstr "F5"

#: guitext:520
msgctxt "Keyboard"
msgid "F6"
msgstr "F6"

#: guitext:521
msgctxt "Keyboard"
msgid "F7"
msgstr "F7"

#: guitext:522
msgctxt "Keyboard"
msgid "F8"
msgstr "F8"

#: guitext:523
msgctxt "Keyboard"
msgid "F9"
msgstr "F9"

#: guitext:524
msgctxt "Keyboard"
msgid "F10"
msgstr "F10"

#: guitext:525
msgctxt "Keyboard"
msgid "F11"
msgstr "F11"

#: guitext:526
msgctxt "Keyboard"
msgid "F12"
msgstr "F12"

#: guitext:527
msgctxt "Keyboard"
msgid "Up"
msgstr "Omhoog"

#: guitext:528
msgctxt "Keyboard"
msgid "Down"
msgstr "Omlaag"

#: guitext:529
msgctxt "Keyboard"
msgid "Left"
msgstr "Links"

#: guitext:530
msgctxt "Keyboard"
msgid "Right"
msgstr "Rechts"

#: guitext:531
msgctxt "Network game message"
msgid "Initialising Modem"
msgstr "MODEM INITIALISEERT"

#: guitext:532
msgctxt "Network game message"
msgid "Connecting Modem"
msgstr "MODEM VERBINDEN"

#: guitext:533
msgctxt "Network game message"
msgid "Dial"
msgstr "KIEZEN"

#: guitext:534
msgctxt "Network game message"
msgid "Continue"
msgstr "Doorgaan"

#: guitext:535
msgctxt "Network game message"
msgid "Line Engaged"
msgstr "IN GESPREK"

#: guitext:536
msgctxt "Network game message"
msgid "Unknown Error"
msgstr "Onbekende fout"

#: guitext:537
msgctxt "Network game message"
msgid "No Carrier"
msgstr "Geen Carrier"

#: guitext:538
msgctxt "Network game message"
msgid "No Dial Tone"
msgstr "Geen Kiestoon"

#: guitext:539
msgctxt "Network game message"
msgid "No Response"
msgstr "Geen Reactie"

#: guitext:540
msgctxt "Network game message"
msgid "No Server"
msgstr "Geen Server"

#: guitext:541
msgctxt "Network game message"
msgid "Unable to initialise"
msgstr "Kan Niet Initialiseren"

#: guitext:542
msgctxt "Network game message"
msgid "Unable to create game"
msgstr "Kan spel niet creëren"

#: guitext:543
msgctxt "Network game message"
msgid "Unable to join game"
msgstr "Kan Niet Meedoen"

#: guitext:544
msgctxt "Slab description"
msgid ""
"Gems: Infinite wealth for your Imps to extract. Cannot be destroyed, but "
"takes longer to mine than gold."
msgstr ""
"Edelstenen: Oneindige rijkdom voor je Dondersteentjes om te delven. Kan niet "
"vernietigd worden, maar het duurt langer om te delven dan goud."

#: guitext:545
#, fuzzy
msgctxt "Object description"
msgid ""
"Hero Gate: Heroes use this portal to invade your dungeon. It cannot be "
"closed on your side."
msgstr "Heldenpoort: Helden vallen via dit Portaal je kerker binnen. [15.4]"

#: guitext:546
msgctxt "Creature name"
msgid "Tunneller"
msgstr "Mol"

#: guitext:547
msgctxt "Creature name"
msgid "Avatar"
msgstr "Avatar"

#: guitext:548
msgctxt "In-game interface description"
msgid "Toggle Computer Assistant: Currently - Aggressive. LMB toggle."
msgstr "Schakel Computerhulp: Nu: Agressief. LMK: omschakelen."

#: guitext:549
msgctxt "In-game interface description"
msgid "Toggle Computer Assistant: Currently - Defensive. LMB toggle."
msgstr "Schakel Computerhulp: Nu: Defensief. LMK: omschakelen."

#: guitext:550
msgctxt "In-game interface description"
msgid "Toggle Computer Assistant: Currently - Construction Only. LMB toggle."
msgstr "Schakel Computerhulp: Nu: Enkel Constructie. LMK: omschakelen."

#: guitext:551
msgctxt "In-game interface description"
msgid "Toggle Computer Assistant: Currently - Move Only. LMB toggle."
msgstr "Schakel Computerhulp: Nu: Enkel Verplaatsen. LMK: omschakelen."

#: guitext:552
msgctxt "In-game tab with rooms"
msgid "Treasure Room"
msgstr "Schatkamer"

#: guitext:553
msgctxt "In-game tab with rooms"
msgid "Library"
msgstr "Bibliotheek"

#: guitext:554
msgctxt "In-game tab with rooms"
msgid "Lair"
msgstr "Hol"

#: guitext:555
msgctxt "In-game tab with rooms"
msgid "Prison"
msgstr "Gevangenis"

#: guitext:556
msgctxt "In-game tab with rooms"
msgid "Torture Room"
msgstr "Folterkamer"

#: guitext:557
msgctxt "In-game tab with rooms"
msgid "Training Room"
msgstr "Trainingsruimte"

#: guitext:558
msgctxt "In-game tab with rooms"
msgid "Dungeon Heart"
msgstr "Hart van de Kerker"

#: guitext:559
msgctxt "In-game tab with rooms"
msgid "Workshop"
msgstr "Werkplaats"

#: guitext:560
msgctxt "In-game tab with rooms"
msgid "Scavenger Room"
msgstr "Aaskamer"

#: guitext:561
msgctxt "In-game tab with rooms"
msgid "Temple"
msgstr "Tempel"

#: guitext:562
msgctxt "In-game tab with rooms"
msgid "Graveyard"
msgstr "Mausoleum"

#: guitext:563
msgctxt "In-game tab with rooms"
msgid "Barracks"
msgstr "Barakken"

#: guitext:564
msgctxt "In-game tab with rooms"
msgid "Hatchery"
msgstr "Broedplaats"

#: guitext:565
msgctxt "In-game tab with rooms"
msgid "Guard Post"
msgstr "Wachtpost"

#: guitext:566
msgctxt "In-game tab with rooms"
msgid "Bridge"
msgstr "Brug"

#: guitext:567
msgid "Fight"
msgstr "vechten"

#: guitext:568
msgid "Annoyed"
msgstr "Geïrriteerd"

#: guitext:569
msgctxt "Keyboard"
msgid "Shift"
msgstr "Shift"

#: guitext:570
msgctxt "Keyboard"
msgid "Control"
msgstr "Ctrl"

#: guitext:571
msgctxt "Keyboard"
msgid "Alt"
msgstr "Alt"

#: guitext:572
msgctxt "Credits"
msgid "Additional Artwork"
msgstr "ADDITIONELE VORMGEVING"

#: guitext:573
msgctxt "Credits"
msgid "Additional Programming"
msgstr "ADDITIONELE PROGRAMMERING"

#: guitext:574
msgctxt "Credits"
msgid "Manual And Documentation"
msgstr "HANDLEIDING EN DOCUMENTATIE"

#: guitext:575
msgctxt "Credits"
msgid "Installer"
msgstr "INSTALLATIEPROGRAMMA"

#: guitext:576
msgctxt "Credits"
msgid "Additional Level Design"
msgstr "ADDITIONEEL LEVEL ONTWERP"

#: guitext:577 guitext:863
msgctxt "Credits"
msgid "Additional Thanks"
msgstr "MET DANK AAN"

#: guitext:578
msgctxt "Trap names"
msgid "Boulder Trap"
msgstr "Rolsteenval"

#: guitext:579
msgctxt "Trap names"
msgid "Alarm Trap"
msgstr "Alarmval"

#: guitext:580
msgctxt "Trap names"
msgid "Poison Gas Trap"
msgstr "Gifgasval"

#: guitext:581
msgctxt "Trap names"
msgid "Lightning Trap"
msgstr "Bliksemval"

#: guitext:582
msgctxt "Trap names"
msgid "Word of Power Trap"
msgstr "Krachttermval"

#: guitext:583
msgctxt "Trap names"
msgid "Lava Trap"
msgstr "Lava-val"

#: guitext:584
#, fuzzy
msgctxt "Trap description"
msgid ""
"Boulder Trap: A rolling rock that crushes everything in its path. Triggered "
"when an enemy creature is close and within line of sight, or when slapped by "
"a Keeper. LMB select. RMB zoom."
msgstr ""
"Rolsteenval: Een rollende steen die alles op zijn weg verplettert. LMK: "
"selecteren. RMK: inzoomen. [20.1]"

#: guitext:585
#, fuzzy
msgctxt "Trap description"
msgid ""
"Alarm Trap: Triggers a Call To Arms spell, so that creatures in the area are "
"summoned to it. LMB select. RMB zoom."
msgstr ""
"Alarmval: Activeert de spreuk 'Alarmeren'. LMK: selecteren. RMK: inzoomen. "
"[20.2]"

#: guitext:586
msgctxt "Trap description"
msgid ""
"Poison Gas Trap: A cloud of noxious vapours triggered by your enemies. Can "
"hurt the owner's creatures if they inhale it. LMB select. RMB zoom."
msgstr ""
"Gifgasval: Je vijanden activeren een wolk van ongezonde geuren. LMK: "
"selecteren. RMK: inzoomen. [20.3]"

#: guitext:587
#, fuzzy
msgctxt "Trap description"
msgid ""
"Lightning Trap: Strikes nearby enemy creatures with bolts of lightning when "
"tripped. Does no harm to the owner's creatures. LMB select. RMB zoom."
msgstr ""
"Bliksemval: Treft vijandelijke wezens met bliksemstralen. LMK: selecteren. "
"RMK: inzoomen. [20.4]"

#: guitext:588
#, fuzzy
msgctxt "Trap description"
msgid ""
"Word of Power Trap: Radiates devastating rings of demonic energy, pushing "
"and damaging all enemy creatures within range. LMB select. RMB zoom."
msgstr ""
"Krachttermval: Straalt vernietigende ringen met duivelse energie uit, die "
"alle wezens in de buurt verwonden. LMK: selecteren. RMK: inzoomen. [20.5]"

#: guitext:589
msgctxt "Trap description"
msgid ""
"Lava Trap: The tile disintegrates revealing a pool of molten lava. Effects "
"are irreversible, so a Bridge is needed to be able to step on the affected "
"area again. LMB select. RMB zoom."
msgstr ""
"Lava-val: De tegel valt uiteen in een poel van gesmolten lava. LMK: "
"selecteren. RMK: inzoomen. [20.6]"

#: guitext:590
msgctxt "Door name"
msgid "Wooden Door"
msgstr "Houten Deur"

#: guitext:591
msgctxt "Door name"
msgid "Braced Door"
msgstr "Verstevigde Deur"

#: guitext:592
msgctxt "Door name"
msgid "Iron Door"
msgstr "IJzeren Deur"

#: guitext:593
msgctxt "Door name"
msgid "Magic Door"
msgstr "Magische Deur"

#: guitext:594
#, fuzzy
msgctxt "Door description"
msgid ""
"Wooden Door: The simplest means of restricting access. Can be broken down "
"easily. LMB select. RMB zoom."
msgstr ""
"Houten Deur: Eenvoudigste manier om toegang af te sluiten. LMK: selecteren. "
"RMK: inzoomen.[21.1]"

#: guitext:595
#, fuzzy
msgctxt "Door description"
msgid ""
"Braced Door: A wooden door reinforced with iron to last longer. LMB select. "
"RMB zoom."
msgstr ""
"Verstevigde Deur: Een houten deur verstevigd met ijzer. LMK: selecteren. "
"RMK: inzoomen. [21.2]"

#: guitext:596
#, fuzzy
msgctxt "Door description"
msgid ""
"Iron Door: Strong, heavy door capable of sustaining massive damage. LMB "
"select. RMB zoom."
msgstr ""
"IJzeren Deur: Sterke, zware deur die tegen een stootje kan. LMK: selecteren. "
"RMK: inzoomen. [21.3]"

#: guitext:597
msgctxt "Door description"
msgid ""
"Magic Door: A special door, highly resistant to physical damage but "
"susceptible to magical damage. LMB select. RMB zoom."
msgstr ""
"Magische Deur: Een speciale deur met hoge weerstand tegen fysiek geweld, "
"maar uiterst kwestbaar voor magie. LMK: selecteren. RMK: inzoomen."

#: guitext:598
msgctxt "Room name"
msgid "Portal"
msgstr "Portaal"

#: guitext:599
msgctxt "Room name"
msgid "Treasure Room"
msgstr "Schatkamer"

#: guitext:600
msgctxt "Room name"
msgid "Library"
msgstr "Bibliotheek"

#: guitext:601
msgctxt "Room name"
msgid "Prison"
msgstr "Gevangenis"

#: guitext:602
msgctxt "Room name"
msgid "Torture Chamber"
msgstr "Folterkamer"

#: guitext:603
msgctxt "Room name"
msgid "Training Room"
msgstr "Trainingsruimte"

#: guitext:604
msgctxt "Room name"
msgid "Dungeon Heart"
msgstr "Hart van de kerker"

#: guitext:605
msgctxt "Room name"
msgid "Workshop"
msgstr "Werkplaats"

#: guitext:606
msgctxt "Room name"
msgid "Graveyard"
msgstr "Mausoleum"

#: guitext:607
msgctxt "Room name"
msgid "Barracks"
msgstr "Barakken"

#: guitext:608
msgctxt "Room name"
msgid "Hatchery"
msgstr "Broedplaats"

#: guitext:609
msgctxt "Room name"
msgid "Lair"
msgstr "Hol"

#: guitext:610
msgctxt "Room name"
msgid "Bridge"
msgstr "Brug"

#: guitext:611
msgctxt "Room name"
msgid "Guard Post"
msgstr "Wachtpost"

#: guitext:612
msgctxt "Room name"
msgid "Temple"
msgstr "Tempel"

#: guitext:613
msgctxt "Room name"
msgid "Scavenger Room"
msgstr "Aaskamer"

#: guitext:614
msgctxt "Object name"
msgid "Hero Gate"
msgstr "Heldenpoort"

#: guitext:615
msgctxt "Room description"
msgid "Treasure Room: Your gold is stored here. LMB select. RMB zoom. [17.1]"
msgstr ""
"Schatkamer: Hier ligt je goud opgeslagen. LMK: selecteren. RMK: inzoomen. "
"[17.1]"

#: guitext:616
msgctxt "Room description"
msgid ""
"Library: The room where spells are researched. LMB select. RMB zoom. [17.4]"
msgstr ""
"Bibliotheek: Hier worden spreuken onderzocht. LMK: selecteren. RMK: "
"inzoomen. [17.4]"

#: guitext:617
msgctxt "Room description"
msgid ""
"Prison: Place enemy creatures here for safe keeping. LMB select. RMB zoom. "
"[17.10]"
msgstr ""
"Gevangenis: Hier worden vijanden veilig opgeborgen. LMK: selecteren. RMK: "
"inzoomen. [17.10]"

#: guitext:618
msgctxt "Room description"
msgid ""
"Training Room: Place creatures in here to improve their experience. LMB "
"select. RMB zoom. [17.5]"
msgstr ""
"Trainingsruimte: Hier doen je slaafjes meer ervaring op. LMK: selecteren. "
"RMK: inzoomen. [17.5]"

#: guitext:619
msgctxt "Room description"
msgid ""
"Torture Chamber: Torture creatures for your own evil ends. LMB select. RMB "
"zoom. [17.11]"
msgstr ""
"Folterkamer: Hier worden wezens gemarteld. LMK: selecteren. RMK: inzoomen. "
"[17.11]"

#: guitext:620
msgctxt "Room description"
msgid "Dungeon Heart: The life force of your dungeon. [11.2]"
msgstr "Hart van de kerker: Levenskracht van je kerker. [11.2]"

#: guitext:621
msgctxt "Room description"
msgid ""
"Workshop: Place creatures inside to manufacture Traps and Doors. LMB select. "
"RMB zoom. [17.8]"
msgstr ""
"Werkplaats: Hier worden vallen en deuren gemaakt. LMK: selecteren. RMK: "
"inzoomen. [17.8]"

#: guitext:622
msgctxt "Room description"
msgid ""
"Graveyard: Dead creatures are taken to this room to rot. LMB select. RMB "
"zoom. [17.13]"
msgstr ""
"Mausoleum: Hier rotten dode wezens weg. LMK: selecteren. RMK: inzoomen. "
"[17.13]"

#: guitext:623
msgctxt "Room description"
msgid ""
"Barracks: Group creatures by placing them into the room. LMB select. RMB "
"zoom. [17.9]"
msgstr ""
"Barakken: Hier worden je slaafjes gegroepeerd. LMK: selecteren. RMK: "
"inzoomen. [17.9]"

#: guitext:624
msgctxt "Room description"
msgid ""
"Hatchery: Where creatures feast on cute, helpless little chicks. LMB select. "
"RMB zoom. [17.3]"
msgstr ""
"Broedplaats: Hier worden schattige kleine kuikentjes gegeten. LMK: "
"selecteren. RMK: inzoomen. [17.3]"

#: guitext:625
msgctxt "Room description"
msgid ""
"Lair: Where your creatures sleep and replenish their health. LMB select. RMB "
"zoom. [17.2]"
msgstr ""
"Hol: Hier slapen je wezens en rusten ze uit. LMK: selecteren. RMK: inzoomen. "
"[17.2]"

#: guitext:626
msgctxt "Room description"
msgid ""
"Bridge: Place this on water and lava to allow creatures to cross. LMB "
"select. RMB zoom. [17.6]"
msgstr ""
"Brug: Hiermee steken je slaafjes water en lava over. LMK: selecteren. RMK: "
"inzoomen.[17.6]"

#: guitext:627
msgctxt "Room description"
msgid ""
"Guard Post: Your creatures keep watch over your dungeon when placed on this "
"room. LMB select. RMB zoom. [17.7]"
msgstr ""
"Wachtpost: Hiermee waken je slaafjes over je kerker. LMK: selecteren. RMK: "
"inzoomen. [17.7]"

#: guitext:628
msgctxt "Room description"
msgid ""
"Temple: Worshipping the dark gods makes creatures happier. Sacrifice "
"creatures by dropping them into the font. LMB select. RMB zoom. [17.12]"
msgstr ""
"Tempel: Door aanbidding van Duistere Goden worden je wezens gelukkiger. "
"Offer hen door ze in de poel te gooien. LMK: selecteren. RMK: inzoomen. "
"[17.12]"

#: guitext:629
msgctxt "Room description"
msgid ""
"Scavenger Room: Creatures placed onto the room lure their kin away from "
"other dungeons or through portals. LMB select. RMB zoom. [17.14]"
msgstr ""
"Aaskamer: Wezens lokken in deze ruimte hun soortgenoten uit andere kerkers "
"of Portalen. LMK: selecteren. RMK: inzoomen. [17.14]"

#: guitext:630
msgctxt "Keeper spell name"
msgid "Possess Creature"
msgstr "Wezenbeheersing"

#: guitext:631
msgctxt "Keeper spell name"
msgid "Create Imp"
msgstr "Dondersteentjes Creëren"

#: guitext:632
msgctxt "Keeper spell name"
msgid "Sight of Evil"
msgstr "Duivelsoog"

#: guitext:633
msgctxt "Keeper spell name"
msgid "Call To Arms"
msgstr "Alarmeren"

#: guitext:634
msgctxt "Keeper spell name"
msgid "Hold Audience"
msgstr "Audiëntie"

#: guitext:635
msgctxt "Keeper spell name"
msgid "Cave-In"
msgstr "Instorten"

#: guitext:636
msgctxt "Keeper spell name"
msgid "Must Obey"
msgstr "Gehoorzamen"

#: guitext:637
msgctxt "Keeper spell name"
msgid "Speed Monster"
msgstr "Monsterversneller"

#: guitext:638
msgctxt "Keeper spell name"
msgid "Protect Monster"
msgstr "Monsterbescherming"

#: guitext:639
msgctxt "Keeper spell name"
msgid "Conceal Monster"
msgstr "Onzichtbaar"

#: guitext:640
msgctxt "Keeper spell name"
msgid "Lightning Strike"
msgstr "Blikseminslag"

#: guitext:641
msgctxt "Keeper spell name"
msgid "Chicken"
msgstr "Kuiken"

#: guitext:642
msgctxt "Keeper spell name"
msgid "Disease"
msgstr "Ziekte"

#: guitext:643
msgctxt "Keeper spell name"
msgid "Destroy Walls"
msgstr "Murenbedwinger"

#: guitext:644
msgctxt "Keeper spell name"
msgid "Heal"
msgstr "Genezing"

#: guitext:645
msgctxt "Keeper spell name"
msgid "Time Bomb"
msgstr "Tijdbom"

#: guitext:646
msgctxt "Keeper spell name"
msgid "Armageddon"
msgstr "Wereldbrand"

#: guitext:647
msgctxt "Keeper spell description"
msgid "Possess Creature: Control a creature directly. LMB select. [18.1]"
msgstr "Wezenbeheersing: Bestuur direct het wezen. LMK: selecteren. [18.1]"

#: guitext:648
msgctxt "Keeper spell description"
msgid "Create Imp: Summon a new Imp anywhere in your dungeon. LMB select."
msgstr ""
"Dondersteentjes Creëren: Creëer een Dondersteen in je kerker. LMK: "
"selecteren."

#: guitext:649
msgctxt "Keeper spell description"
msgid ""
"Sight of Evil: Reveal a hidden area of the map for a limited time. LMB "
"select. RMB zoom. [18.3]"
msgstr ""
"Duivelsoog: Onthult tijdelijk geheime gebieden op de kaart. LMK: selecteren. "
"RMK: inzoomen. [18.3]"

#: guitext:650
#, fuzzy
#| msgctxt "Keeper spell description"
#| msgid ""
#| "Call To Arms: Calls all your creatures to an area of your dungeon. LMB "
#| "select, LMB again to reselect, LMB a third time to cancel. RMB zoom. "
#| "[18.6]"
msgctxt "Keeper spell description"
msgid ""
"Call To Arms: Calls creatures in range to any destination. LMB Select. Cast "
"in range of creatures to gather, cast again for destination. RMB zoom. LMB "
"Cancel. [18.6]"
msgstr ""
"Alarmeren: Roept al je wezens naar een gebied in je kerker. LMK: selecteren, "
"LMK nogmaals: weer selecteren, LMK derde keer: annuleren. RMK: inzoomen. "
"[18.6]"

#: guitext:651
msgctxt "Keeper spell description"
msgid ""
"Hold Audience: Calls all your creatures to the Dungeon Heart. LMB select. "
"RMB zoom. [18.8]"
msgstr ""
"Audiëntie: Roept al je wezens naar het Hart van de kerker. LMK: selecteren. "
"RMK: inzoomen.[18.8]"

#: guitext:652
msgctxt "Keeper spell description"
msgid "Cave In: Collapses the roof of the dungeon. LMB select. [18.13]"
msgstr "Instorten: Laat het kerkerdak instorten. LMK: selecteren. [18.13]"

#: guitext:653
msgctxt "Keeper spell description"
msgid ""
"Must Obey: Forces your creatures to obey your every command. LMB select. "
"[18.5]"
msgstr ""
"Gehoorzamen: Dwingt je slaafjes te gehoorzamen. LMK: selecteren. [18.5]"

#: guitext:654
msgctxt "Keeper spell description"
msgid "Speed Monster: Increases the speed of your monsters."
msgstr "Monsterversneller: Verhoogt de snelheid van je slaafjes."

#: guitext:655
msgctxt "Keeper spell description"
msgid "Protect Monster: Shields your creatures from attack. LMB select."
msgstr "Monsterbescherming: Beschermt je wezens tegen aanvallen."

#: guitext:656
msgctxt "Keeper spell description"
msgid "Conceal Monster: Makes your creatures invisible to the enemy."
msgstr "Onzichtbaar: Maakt je wezens onzichtbaar voor de vijand."

#: guitext:657
msgctxt "Keeper spell description"
msgid ""
"Lightning Strike: Strikes an area of the dungeon with a devastating bolt of "
"lightning. LMB select. [18.10]"
msgstr ""
"Blikseminslag: Laat de bliksem in een bepaald gebied van de kerker inslaan. "
"LMK: selecteren. [18.10]"

#: guitext:658
msgctxt "Keeper spell description"
msgid "Chicken: Transforms the enemy into a tasty morsel. LMB select. [18.12]"
msgstr ""
"Kuiken: Verandert de vijand in een smakelijk hapje. LMK: selecteren. [18.12]"

#: guitext:659
msgctxt "Keeper spell description"
msgid ""
"Disease: Inflicts a deadly plague on an enemy creature. LMB select. [18.14]"
msgstr ""
"Ziekte: Veroorzaakt een dodelijke ziekte bij een vijandelijk wezen. LMK: "
"selecteren. [18.4]"

#: guitext:660
msgctxt "Keeper spell description"
msgid ""
"Destroy Walls: Breaks down reinforced enemy's walls. LMB select. [18.16]"
msgstr ""
"Murenbedwinger: Breekt verstevigde muren van de vijand af. LMK: selecteren. "
"[18.16]"

#: guitext:661
#, fuzzy
#| msgctxt "Keeper spell description"
#| msgid ""
#| "Heal: Cast on an area of the dungeon to improve the health of your "
#| "creatures. LMB select. [18.9]"
msgctxt "Keeper spell description"
msgid "Heal: Cast on a creature to improve its health. LMB select. [18.9]"
msgstr ""
"Genezing: Verbetert de gezondheid van je wezens in een gebied van de kerker. "
"LMK: selecteren. [18.9]"

#: guitext:662
msgctxt "Keeper spell description"
msgid "Time Bomb: Turns your creature into a suicidal bomber."
msgstr "Tijdbom: Verandert je schepsel in een zelfmoordterrorist."

#: guitext:663
msgctxt "Keeper spell description"
msgid ""
"Armageddon: Transports all the creatures in the land to your Dungeon Heart "
"for a final, decisive battle. LMB select. [18.15]"
msgstr ""
"Wereldbrand: Verplaatst alle wezens in het land naar het Hart van je kerker "
"voor een laatste en beslissende slag. LMK: selecteren. [18.15]"

#: guitext:664
msgctxt "Game event name"
msgid "Treasure Room full"
msgstr "Schatkamer is vol"

#: guitext:665
msgctxt "Game event name"
msgid "Scavenging detected"
msgstr "Aaskamer waargenomen"

#: guitext:666
msgctxt "Game event name"
msgid "Creature Payday"
msgstr "Betaaldag"

#: guitext:667
msgctxt "Game event name"
msgid "New spell picked up"
msgstr "Nieuwe spreuk gevonden"

#: guitext:668
msgctxt "Game event name"
msgid "New room taken over"
msgstr "Nieuwe ruimte ingenomen"

#: guitext:669
msgctxt "Game event name"
msgid "New area discovered"
msgstr "Nieuw gebied ontdekt"

#: guitext:670
msgctxt "Game event name"
msgid "Information"
msgstr "Informatie"

#: guitext:671
msgctxt "Game event name"
msgid "Room lost"
msgstr "Ruimte verloren"

#: guitext:672
msgctxt "Game event name"
msgid "Heart attacked"
msgstr "Hart wordt aangevallen"

#: guitext:673
msgctxt "Game event name"
msgid "Fight"
msgstr "Vechten"

#: guitext:674
msgctxt "Game event name"
msgid "Objective"
msgstr "Doel"

#: guitext:675
msgctxt "Game event name"
msgid "Breach"
msgstr "Pas op!!! Iemand probeert door de muren te breken."

#: guitext:676
msgctxt "Game event name"
msgid "New spell researched"
msgstr "Nieuwe spreuk onderzocht"

#: guitext:677
msgctxt "Game event name"
msgid "New room researched"
msgstr "Nieuwe ruimte onderzocht"

#: guitext:678
msgctxt "Game event name"
msgid "New Trap"
msgstr "Nieuwe val"

#: guitext:679
msgctxt "Game event name"
msgid "New Door"
msgstr "Nieuwe deur"

#: guitext:680
msgctxt "Game event name"
msgid "New creature in dungeon"
msgstr "Nieuw wezen in de kerker"

#: guitext:681
msgctxt "Game event name"
msgid "Creature annoyed"
msgstr "Wezen geïrriteerd"

#: guitext:682
msgctxt "Game event name"
msgid "No more living space"
msgstr "Te weinig leefruimte"

#: guitext:683
msgctxt "Game event name"
msgid "Alarm triggered"
msgstr "Het alarm gaat af"

#: guitext:684
msgctxt "Game event name"
msgid "Room under attack"
msgstr "Ruimte wordt aangevallen"

#: guitext:685
msgctxt "Game event name"
msgid "Treasure Room needed"
msgstr "Schatkamer nodig"

#: guitext:686
msgctxt "Game event name"
msgid "Creatures becoming hungry"
msgstr "Slaafjes hebben honger"

#: guitext:687
msgctxt "Game event name"
msgid "Trap crate found"
msgstr "Kist met vallen gevonden"

#: guitext:688
msgctxt "Game event name"
msgid "Door crate found"
msgstr "Kist met deuren gevonden"

#: guitext:689
msgctxt "Game event name"
msgid "Dungeon Special found"
msgstr "Mysterieuze doos gevonden"

#: guitext:690
msgctxt "Game event description"
msgid "Treasure Room full: LMB toggle. RMB delete."
msgstr "Schatkamer is vol: LMK: bladeren. RMK: wissen."

#: guitext:691
msgctxt "Game event description"
msgid "Creature being scavenged: LMB toggle. RMB delete."
msgstr "Een wezen wordt door de vijand gelokt: LMK: bladeren. RMK: wissen."

#: guitext:692
msgctxt "Game event description"
msgid "Creature Payday: LMB toggle. RMB delete."
msgstr "Betaaldag: LMK: bladeren. RMK: wissen."

#: guitext:693
msgctxt "Game event description"
msgid "New spell picked up: LMB toggle. RMB delete."
msgstr "Nieuwe spreuk gevonden: LMK: bladeren. RMK: wissen."

#: guitext:694
msgctxt "Game event description"
msgid "New room taken over: LBM toggle. RMB delete."
msgstr "Nieuwe ruimte ingenomen: LMK: bladeren. RMK: wissen."

#: guitext:695
msgctxt "Game event description"
msgid "New area discovered: LMB toggle. RMB delete."
msgstr "Nieuw gebied ontdekt: LMK: bladeren. RMK: wissen."

#: guitext:696
msgctxt "Game event description"
msgid "Information: LMB toggle. RMB delete."
msgstr "Informatie: LMK: bladeren. RMK: wissen."

#: guitext:697
msgctxt "Game event description"
msgid "Room lost: LMB toggle. RMB delete."
msgstr "Ruimte verloren: LMK: bladeren. RMK: wissen."

#: guitext:698
msgctxt "Game event description"
msgid "Dungeon Heart Attacked: LMB toggle. RMB delete."
msgstr "Hart wordt aangevallen: LMK: bladeren. RMK: wissen."

#: guitext:699
msgctxt "Game event description"
msgid "Fight: LMB toggle. RMB delete. [10.5]"
msgstr "Vechten: LMK: bladeren. RMK: wissen."

#: guitext:700
msgctxt "Game event description"
msgid "Objective: LMB toggle. [11.3]"
msgstr "Doel: LMK: bladeren."

#: guitext:701
msgctxt "Game event description"
msgid "Breach: LMB toggle. RMB delete."
msgstr "Doorbreken: LMK: bladeren. RMK: wissen."

#: guitext:702
msgctxt "Game event description"
msgid "New spell researched: LMB toggle. RMB delete."
msgstr "Nieuwe spreuk onderzocht: LMK: bladeren. RMK: wissen."

#: guitext:703
msgctxt "Game event description"
msgid "New room researched: LMB toggle. RMB delete."
msgstr "Nieuwe ruimte onderzocht: LMK: bladeren. RMK: wissen."

#: guitext:704
msgctxt "Game event description"
msgid "New trap: LMB toggle. RMB delete."
msgstr "Nieuwe val: LMK: bladeren. RMK: wissen."

#: guitext:705
msgctxt "Game event description"
msgid "New door: LMB toggle. RMB delete."
msgstr "Nieuwe deur: LMK: bladeren. RMK: wissen."

#: guitext:706
msgctxt "Game event description"
msgid "New creature in dungeon: LMB toggle. RMB delete."
msgstr "Nieuw wezen in de kerker: LMK: bladeren. RMK: wissen."

#: guitext:707
msgctxt "Game event description"
msgid "Creature is annoyed: LMB toggle. RMB delete."
msgstr "Wezen geïrriteerd: LMK: bladeren. RMK: wissen."

#: guitext:708
msgctxt "Game event description"
msgid "No more living set: LMB toggle. RMB delete."
msgstr "Te weinig leefruimte: LMK: bladeren. RMK: wissen."

#: guitext:709
msgctxt "Game event description"
msgid "Alarm triggered: LMB toggle. RMB delete."
msgstr "Een alarm gaat af: LMK: bladeren. RMK: wissen."

#: guitext:710
msgctxt "Game event description"
msgid "Room under attack: LMB toggle. RMB delete."
msgstr "Ruimte wordt aangevallen: LMK: bladeren. RMK: wissen."

#: guitext:711
msgctxt "Game event description"
msgid "Need Treasure Room: LMB toggle. RMB delete."
msgstr "Schatkamer nodig: LMK: bladeren. RMK: wissen."

#: guitext:712
msgctxt "Game event description"
msgid "Creatures becoming hungry: LMB toggle. RMB delete."
msgstr "Wezens hebben honger: LMK: bladeren. RMK: wissen."

#: guitext:713
msgctxt "Game event description"
msgid "Trap crate found: LMB toggle. RMB delete."
msgstr "Kist met vallen gevonden: LMK: bladeren. RMK: wissen."

#: guitext:714
msgctxt "Game event description"
msgid "Door crate found: LMB toggle. RMB delete."
msgstr "Kist met deuren gevonden: LMK: bladeren. RMK: wissen."

#: guitext:715
msgctxt "Game event description"
msgid "Dungeon Special found: LMB toggle. RMB delete."
msgstr "Mysterieuze doos gevonden: LMK: bladeren. RMK: wissen."

#: guitext:716
msgctxt "Menu interface, Main Menu item; In-game interface, Options title"
msgid "Options"
msgstr "Opties"

#: guitext:717
msgctxt "In-game interface item"
msgid "Graphics Options"
msgstr "Opties: Graphics"

#: guitext:718
msgctxt "In-game interface item"
msgid "Sound Options"
msgstr "Opties: Geluid"

#: guitext:719
msgctxt "In-game interface item"
msgid "Load"
msgstr "Laden"

#: guitext:720
msgctxt "In-game interface item"
msgid "Save"
msgstr "Bewaren"

#: guitext:721
msgctxt "In-game interface item"
msgid "Computer Assistance"
msgstr "Computerhulp"

#: guitext:722
msgctxt "In-game interface description"
msgid "Options: Open Options Panel. LMB open panel. [3.2]"
msgstr "Opties: Opent Optiemenu. LMK: paneel openen. [3.2]"

#: guitext:723
msgctxt "In-game interface description"
msgid "Graphics Menu: Customise the graphics. [3.2.2]"
msgstr "Graphics Menu: Graphics instellen. [3.2.2]"

#: guitext:724
msgctxt "In-game interface description"
msgid "Sound Menu: Adjust the sound and music volumes. [3.2.3]"
msgstr "Geluid Menu: Volume van geluid en muziek instellen. [3.2.3]"

#: guitext:725
msgctxt "In-game interface description"
msgid "Load Game: Load a previously saved game. [3.2.1]"
msgstr "Spel Laden: Een eerder bewaard spel laden. [3.2.1]"

#: guitext:726
msgctxt "In-game interface description"
msgid "Save Game: Save your current game. [3.2.1]"
msgstr "Spel Bewaren: Huidige spel bewaren. [3.2.1]"

#: guitext:727
msgctxt "In-game interface description"
msgid "Quit Game: Quit back to the Level Map. [3.2.5]"
msgstr "Spel Stoppen: Stop en keer terug naar de Level Kaart"

#: guitext:728
msgctxt "In-game interface description"
msgid "Computer Assistance Menu: Customise the Computer Assistant. [3.2.4]"
msgstr "Computerhulp Menu: Computerhulp instellen. [3.2.4]"

#: guitext:729
msgctxt "In-game interface description"
msgid ""
"Aggressive Computer Assistant: Constructs your dungeon and always tries to "
"attack the enemy. LMB select. [3.2.4]"
msgstr ""
"Agressieve Computerhulp: Bouwt je kerker en probeert de vijand altijd aan te "
"vallen. LMK: selecteren. [3.2.4]"

#: guitext:730
msgctxt "In-game interface description"
msgid ""
"Defensive Computer Assistant: Constructs your dungeon but does not attack "
"the enemy. LMB select. [3.2.4]"
msgstr ""
"Defensieve Computerhulp: Bouwt je kerker maar valt de vijand niet aan. LMK: "
"selecteren. [3.2.4]"

#: guitext:731
msgctxt "In-game interface description"
msgid ""
"Construction Only Computer Assistant: Digs, places rooms and traps but does "
"not move creatures. LMB select. [3.2.4]"
msgstr ""
"Alleen Constructie Computerhulp: Graaft, bouwt ruimten en vallen, maar "
"verplaatst geen wezens. LMK: selecteren. [3.2.4]"

#: guitext:732
msgctxt "In-game interface description"
msgid ""
"Move Only Computer Assistant: Moves and slaps your creatures. LMB select. "
"[3.2.4]"
msgstr ""
"Alleen Verplaatsen Computerhulp: Verplaatst en slaat je wezens. LMK: "
"selecteren. [3.2.4]"

#: guitext:733
#, fuzzy
msgctxt "In-game interface description"
msgid ""
"Pick up creatures: LMB All creatures. Ctrl LMB Experienced Creatures. RMB "
"Zoom. [22.2.1]"
msgstr ""
"De meest ervaren wezens oppakken: LMK: oppikken. RMK: inzoomen. [22.2.1]"

#: guitext:734
msgctxt "In-game interface description"
msgid "Pick idle creatures: LMB Pick up creature. RMB Zoom. [22.2.1]"
msgstr "Luie wezens verplaatsen: LMK: oppakken. RMK: inzoomen. [22.2.1]"

#: guitext:735
msgctxt "In-game interface description"
msgid "Pick working creatures: LMB Pick up creature. RMB Zoom. [22.2.1]"
msgstr "Werkende wezens verplaatsen: LMK: oppakken. RMK: inzoomen. [22.2.1]"

#: guitext:736
msgctxt "In-game interface description"
msgid "Pick fighting creatures: LMB Pick up creature. RMB Zoom. [22.2.1]"
msgstr "Vechtende wezens verplaatsen: LMK: oppakken. RMK: inzoomen. [22.2.1]"

#: guitext:737
msgctxt "In-game interface description"
msgid ""
"Invert Mouse: Inverts the vertical mouse movements while possessing a "
"creature. LMB toggle."
msgstr ""
"Muis omkeren: Tijdens Wezenbeheersing worden vertikale muisbewegingen "
"omgekeerd. LMK: bladeren."

#: guitext:738
msgctxt "In-game interface description"
msgid ""
"Possess Creature mouse sensitivity: Adjusts the sensitivity of the mouse "
"movements when in Possess Creature mode. LMB toggle."
msgstr ""
"Muisgevoeligheid bij Wezenbeheersing: Stelt gevoeligheid van muisbewegingen "
"tijdens Wezenbeheersing in. LMK: bladeren."

#: guitext:739
msgctxt "In-game interface description"
msgid "More sensitive."
msgstr "Meer gevoelig"

#: guitext:740
msgctxt "In-game interface description"
msgid "Less sensitive."
msgstr "Minder gevoelig"

#: guitext:741
msgctxt "Statistic name"
msgid "Number of Creatures"
msgstr "Aantal wezens"

#: guitext:742
msgctxt "Statistic name"
msgid "Gold Mined"
msgstr "Gedolven goud"

#: guitext:743
msgctxt "Statistic name"
msgid "Efficiency"
msgstr "Efficiëntie"

#: guitext:744
msgctxt "Statistic name"
msgid "Secrets"
msgstr "Geheimen"

#: guitext:745
msgctxt "Statistic name"
msgid "Money"
msgstr "Geld"

#: guitext:746
msgctxt "Statistic name"
msgid "Time"
msgstr "Tijd"

#: guitext:747
msgctxt "Statistic name"
msgid "Style"
msgstr "Stijl"

#: guitext:748
msgctxt "Statistic name"
msgid "Rating"
msgstr "Score"

#: guitext:749
msgctxt "Statistic name"
msgid "Creatures Attracted"
msgstr "Aangetrokken wezens"

#: guitext:750
msgctxt "Statistic name"
msgid "Battles Won"
msgstr "Gewonnen slagen"

#: guitext:751
msgctxt "Statistic name"
msgid "Battles Lost"
msgstr "Verloren slagen"

#: guitext:752
msgctxt "Statistic name"
msgid "Times Dungeon Breached"
msgstr "Aantal doorbraken in kerker"

#: guitext:753
msgctxt "Statistic name"
msgid "Imps Deployed"
msgstr "Werkzame Dondersteentjes"

#: guitext:754
msgctxt "Statistic name"
msgid "Creatures Left"
msgstr "Resterende wezens"

#: guitext:755
msgctxt "Statistic name"
msgid "Doors Destroyed"
msgstr "Deuren vernietigd"

#: guitext:756
msgctxt "Statistic name"
msgid "Rooms Destroyed"
msgstr "Ruimten vernietigd"

#: guitext:757
msgctxt "Statistic name"
msgid "Dungeon Area"
msgstr "Kerkergebied"

#: guitext:758
msgctxt "Statistic name"
msgid "Ideas Researched"
msgstr "Ideeën onderzocht"

#: guitext:759
msgctxt "Statistic name"
msgid "Creatures Scavenged"
msgstr "Wezens gelokt"

#: guitext:760
msgctxt "Statistic name"
msgid "Creatures Summoned"
msgstr "Wezens verzamelen"

#: guitext:761
msgctxt "Statistic name"
msgid "Creatures Sacrificed"
msgstr "Wezens geofferd"

#: guitext:762
msgctxt "Statistic name"
msgid "Creatures Tortured"
msgstr "Wezens gefolterd"

#: guitext:763
msgctxt "Statistic name"
msgid "Creatures Trained"
msgstr "Wezens getraind"

#: guitext:764
msgctxt "Statistic name"
msgid "Gold Pots Stolen"
msgstr "Potten goud gestolen"

#: guitext:765
msgctxt "Statistic name"
msgid "Spells Stolen"
msgstr "Spreuken gestolen"

#: guitext:766
msgctxt "Statistic name"
msgid "Traps Manufactured"
msgstr "Vallen gemaakt"

#: guitext:767
msgctxt "Statistic name"
msgid "Traps Unused"
msgstr "Vallen niet gebruikt"

#: guitext:768
msgctxt "Statistic name"
msgid "Doors Manufactured"
msgstr "Deuren gemaakt"

#: guitext:769
msgctxt "Statistic name"
msgid "Doors Unused"
msgstr "Deuren niet gebruikt"

#: guitext:770
msgctxt "Statistic name"
msgid "Number of Rooms"
msgstr "Aantal ruimten"

#: guitext:771
msgctxt "Statistic name"
msgid "Number of Portals"
msgstr "Aantal Portalen"

#: guitext:772
msgctxt "Statistic name"
msgid "Slaps"
msgstr "Klappen"

#: guitext:773
msgctxt "Statistic name"
msgid "Cave-Ins"
msgstr "Instortingen"

#: guitext:774
msgctxt "Statistic name"
msgid "Skeletons Raised"
msgstr "Herrezen Skeletten"

#: guitext:775
msgctxt "Statistic name"
msgid "Bridges Built"
msgstr "Bruggen gebouwd"

#: guitext:776
msgctxt "Statistic name"
msgid "Rock Dug Out"
msgstr "Rotsen uitgegraven"

#: guitext:777
msgctxt "Statistic name"
msgid "Salary Cost"
msgstr "Loonkosten"

#: guitext:778
msgctxt "Statistic name"
msgid "Flies Eaten By Spiders"
msgstr "Door Spinnen opgegeten Vliegen"

#: guitext:779
msgctxt "Statistic name"
msgid "Territory Destroyed"
msgstr "Gebied vernietigd"

#: guitext:780
msgctxt "Statistic name"
msgid "Rooms Constructed"
msgstr "Ruimten gebouwd"

#: guitext:781
msgctxt "Statistic name"
msgid "Traps Used"
msgstr "Vallen gebruikt"

#: guitext:782
msgctxt "Statistic name"
msgid "Keepers Destroyed"
msgstr "Keepers vernietigd"

#: guitext:783
msgctxt "Statistic name"
msgid "Area Claimed"
msgstr "Gebied gewonnen"

#: guitext:784
msgctxt "Statistic name"
msgid "Backs Stabbed"
msgstr "In rug gestoken"

#: guitext:785
msgctxt "Statistic name"
msgid "Chickens Hatched"
msgstr "Kuikens uitgekomen"

#: guitext:786
msgctxt "Statistic name"
msgid "Chickens Eaten"
msgstr "Kuikens opgegeten"

#: guitext:787
msgctxt "Statistic name"
msgid "Hopes Dashed"
msgstr "Hoop ontmoedigd"

#: guitext:788
msgctxt "Statistic name"
msgid "Promises Broken"
msgstr "Beloften gebroken"

#: guitext:789
msgctxt "Statistic name"
msgid "Ghosts Raised"
msgstr "Spoken herrezen"

#: guitext:790
msgctxt "Statistic name"
msgid "Doors Used"
msgstr "Deuren gebruikt"

#: guitext:791
msgctxt "Statistic name"
msgid "Your Creatures Killed By You"
msgstr "Eigen wezens door jou gedood"

#: guitext:792
msgctxt "Statistic name"
msgid "Things Researched"
msgstr "Zaken onderzocht"

#: guitext:793
msgctxt "Statistic name"
msgid "Last Creature Attracted"
msgstr "Laatst aangetrokken wezen"

#: guitext:794
msgctxt "Statistic name"
msgid "Items Manufactured"
msgstr "Voorwerpen gemaakt"

#: guitext:795
msgctxt "Statistic name"
msgid "Creatures Converted"
msgstr "Wezens overgehaald"

#: guitext:796
msgctxt "Statistic name"
msgid "Territory Lost"
msgstr "Gebied verloren"

#: guitext:797
msgctxt "Statistic name"
msgid "Traps Armed"
msgstr "Vallen op scherp"

#: guitext:798
msgctxt "Statistic name"
msgid "Chickens Wasted"
msgstr "Kuikens verspild"

#: guitext:799
msgctxt "Statistic name"
msgid "Lies Told"
msgstr "Leugens verteld"

#: guitext:800
msgctxt "Statistic name"
msgid "Creatures Annoyed"
msgstr "Wezens geïrriteerd"

#: guitext:801
msgctxt "Statistic name"
msgid "Graveyard Body Count"
msgstr "Dodental Mausoleum"

#: guitext:802
msgctxt "Statistic name"
msgid "Vampires Created"
msgstr "Vampiers gecreëerd"

#: guitext:803
msgctxt "Easter egg"
msgid ""
"When night does not give way to day, And children are too scared to play, "
"Abandon hope, embrace despair, You're destined for my Dragon's lair."
msgstr ""
"Wanneer de nacht de dag steelt, Het bange kind niet langer speelt, Maakt "
"hoop plaats voor wanhoopsvlagen, In het Drakenhol slijt gij je dagen."

#: guitext:804
msgctxt "Easter egg"
msgid "If thou art bold and pure of heart, Come down here, be torn apart."
msgstr ""
"Zijt gij moedig met een hart van goud, Kom hierheen en jij wordt nooit oud."

#: guitext:805
msgctxt "Easter egg"
msgid "Through my dungeon you may tread, But rest assured, you'll end up dead."
msgstr "Door mijn kerker mag je dwalen, Wees gerust, de dood komt je halen."

#: guitext:806
msgctxt "Easter egg"
msgid "If you find you lose it all, Why not play Theme Hospital?"
msgstr ""
"Denk je alles te verliezen, Geen zorg je krijgt nog meer voor je kiezen."

#: guitext:807
msgctxt "Easter egg"
msgid "Armoured Knights who have true grit, Roast more quickly on a spit."
msgstr "Ridders met lef en pit, Roosteren sneller aan het spit."

#: guitext:808
msgctxt "Easter egg"
msgid "Evil, malice, death, decay, I think you'll find they're here to stay."
msgstr "Dood, verval, onheil en verraad, Een eeuwig gegeven dat nooit vergaat."

#: guitext:809
msgctxt "Easter egg"
msgid "Evil, malice, death, decay, Just another working day."
msgstr "Dood, verval, onheil en verraad, De duivel is mijn maat."

#: guitext:810
msgctxt "Easter egg"
msgid "Evil, malice, death, decay, There really is no better way."
msgstr "Dood, verval, onheil en verraad, Maken het leven de moeite waard."

#: guitext:811
msgctxt "Easter egg"
msgid "Giant, Dwarf, Thief and Fairy, None of you are very scary."
msgstr "Reus, Dwerg, Dief en Elf, Vormen geen bedreiging dat spreekt vanzelf."

#: guitext:812
msgctxt "Easter egg"
msgid "The denizens of your domain, Just cannot wait to kill again."
msgstr "Elke burger van jouw oord, Staat klaar voor een nieuwe moord."

#: guitext:813
msgctxt "Easter egg"
msgid "The better creatures you employ, The greater carnage you enjoy."
msgstr "Ervaren wezens verdienen je achting, Des te groter is de slachting."

#: guitext:814
msgctxt "Easter egg"
msgid "Hark! The Avatar's abroad, And I can smell a frightened Lord."
msgstr "Luister! Avatar is weg, De Landheer is alleen, wat een pech."

#: guitext:815
msgctxt "Easter egg"
msgid "Trespassers will meet their doom, In your dungeon's Torture Room."
msgstr "Indringers zijn verdoemd, Want jouw Folterkamer wordt geroemd."

#: guitext:816
msgctxt "Easter egg"
msgid "Though intruders' hearts be pure, They'll end up on your dungeon floor."
msgstr ""
"Al zijn indringers moedig en stoer, Ze vinden hun einde op je kerkervloer."

#: guitext:817
msgctxt "Easter egg"
msgid ""
"Your tunnels will be dark and cold, And no place for a Knight of old, Even "
"if he claims he's bold."
msgstr ""
"Je gangen zijn donker en koud, dit is geen plaats voor een oude ridder, ook "
"al is hij nog zo stout."

#: guitext:818
msgctxt "Easter egg"
msgid "The fools who enter your domain, Will never see the light again."
msgstr "Dwazen betreden je kerker keer op keer, Het licht zien ze nooit weer."

#: guitext:819
msgctxt "Easter egg"
msgid "Pain and anguish are your tools, To use upon intruding fools."
msgstr "Angst en pijn zijn wapens tegen dwazen, Dus neem ze te grazen."

#: guitext:820
msgctxt "Easter egg"
msgid ""
"When good guys head right for your treasure, Hunt and kill them at your "
"leisure."
msgstr ""
"Voor je het weet ben je de schat aan de goeden kwijt, zoek en dood ze voor "
"de gelegenheid."

#: guitext:821
msgctxt "Easter egg"
msgid ""
"Protect your gold and Dungeon Heart, And slap your minions till they fart."
msgstr ""
"Bescherm je goud en bescherm je Hart, Sla je slaafjes maar niet te hard."

#: guitext:822
msgctxt "Easter egg"
msgid "Use your creatures' fear of you. To make them do what you want them to."
msgstr ""
"Je slaafjes vrezen jou en dat is goed, Ze gehoorzamen en doen wat moet."

#: guitext:823
msgctxt "Easter egg"
msgid "Wizard in your dungeon grim? A trap will make short work of him."
msgstr "Een Magiër in je kerker? Een val is verrassend sterker."

#: guitext:824
msgctxt "Easter egg"
msgid "When your creatures give you hell, Stick them in your Prison Cell."
msgstr "Maken wezens je leven tot een hel, Stop ze in een gevangeniscel."

#: guitext:825
msgctxt "Easter egg"
msgid "Torture is the crowning glory, Of your Dungeon Keeper story."
msgstr "Foltering is de hoogste glorie, Van je Dungeon Keeper's story."

#: guitext:826
msgctxt "Easter egg"
msgid "You are the Keeper, chosen one, And being evil is great fun."
msgstr "Jij bent de Keeper, uitverkoren, De duivel zal je bekoren."

#: guitext:827
msgctxt "Easter egg"
msgid "When your troops are hunger-stricken, Your Hatchery has yummy chicken."
msgstr ""
"Knorren de magen van je troepen, De Broedplaats heeft kuikens om te snoepen."

#: guitext:828
msgctxt "Easter egg"
msgid "Fill the Avatar with dread. Really make him wet the bed."
msgstr "Avatar met angst vervullen, Een nat bed moet hij verhullen."

#: guitext:829
msgctxt "In-game hint message"
msgid ""
"Imps are the lifeblood of your dungeon. Like blood, they must be allowed to "
"circulate."
msgstr ""
"Dondersteentjes zijn het levenssap van je kerker. Net zoals bloed, ze moeten "
"circuleren."

#: guitext:830
msgctxt "In-game hint message"
msgid ""
"Feeling mean? Set your minions to imprison and when your cells are full, "
"spend some time torturing..."
msgstr ""
"Lekker gemeen doen? Zet je slaafjes gevangen. Zodra de cellen vol zijn, "
"martel je ze."

#: guitext:831
msgctxt "In-game hint message"
msgid ""
"If your creatures get unhappy, slap some sense into them. They'll soon "
"realise how lucky they are."
msgstr ""
"Zijn je wezens ongelukkig, ram ze in elkaar. Pas dan begrijpen ze hoe "
"gelukkig ze zijn."

#: guitext:832
msgctxt "In-game hint message"
msgid ""
"The underworld is your domain and the adventurers come to steal it. Never "
"show pity, even when the intruders are defenceless and pathetic."
msgstr ""
"De onderwereld is jouw domein en avonturiers willen het stelen. Toon geen "
"genade, ook niet wanneer de indringers zielig en weerloos zijn."

#: guitext:833
msgctxt "In-game hint message"
msgid ""
"Compassion is the hallmark of the good Keeper. But good Keepers never win. "
"Only evil ones."
msgstr ""
"Medelijden is het motto van goede Keepers. Maar goede Keepers winnen nooit, "
"alleen slechte."

#: guitext:834
msgctxt "In-game hint message"
msgid ""
"There's never a moment to waste. Already the bravest of the brave are "
"queuing up to enter your dungeon. So stop reading this and get going."
msgstr ""
"Je mag geen seconde verliezen. De dapperste krijgers staan in de rij om je "
"kerker binnen te trekken. Dus, stop met lezen en ga aan het werk."

#: guitext:835
msgctxt "In-game hint message"
msgid ""
"Build fast. You'll want the biggest possible welcoming committee ready for "
"the intruders."
msgstr ""
"Bouw snel. Je wilt de indringers met het grootst mogelijke ontvangstcomitÚ "
"begroeten."

#: guitext:836
msgctxt "In-game hint message"
msgid ""
"Keep your Imps digging. There are always surprises to be found deep in the "
"earth."
msgstr ""
"Laat je Dondersteentjes graven. Je kunt in de aarde altijd op verrassingen "
"stuiten."

#: guitext:837
msgctxt "In-game hint message"
msgid "He who controls the most gold controls the entire Underworld."
msgstr "Hij die het meeste goud heeft, heerst over de onderwereld."

#: guitext:838
msgctxt "In-game hint message"
msgid "Fear and lack of mercy are your greatest weapons. Use them wisely."
msgstr "Angst en genadeloosheid zijn je beste wapens. Gebruik ze goed."

#: guitext:839
msgctxt "In-game hint message"
msgid ""
"Foolish is the Keeper who sells all his rooms and refuses to pay his "
"creatures."
msgstr ""
"Dom is de Keeper die alle ruimten verkoopt en weigert zijn slaafjes te "
"betalen."

#: guitext:840
msgctxt "Menu interface item"
msgid "Return to options menu"
msgstr "Terug naar optiemenu"

#: guitext:841
msgctxt "Menu interface item"
msgid "Exit"
msgstr "Verlaten"

#: guitext:842
msgctxt "Menu interface item"
msgid "Audio"
msgstr "Geluid"

#: guitext:843
msgctxt "Menu interface item"
msgid "Invert Mouse"
msgstr "Muis omkeren"

#: guitext:844
msgctxt "Menu interface item"
msgid "Mouse Sensitivity"
msgstr "Muisgevoeligheid"

#: guitext:845
msgctxt "Menu interface item"
msgid "Computer"
msgstr "Computer"

#: guitext:846
msgctxt "Menu interface item"
msgid "Computer Players"
msgstr "Computerspelers"

#: guitext:847
msgctxt "Menu interface item"
msgid "On"
msgstr "Aan"

#: guitext:848
msgctxt "Menu interface item"
msgid "Off"
msgstr "Uit"

#: guitext:849
msgctxt "Menu interface item"
msgid "Sensitivity"
msgstr "Gevoeligheid"

#: guitext:850
msgctxt "Menu interface item"
msgid "Mouse Options"
msgstr "Opties: Muis"

#: guitext:851
msgctxt "Menu interface item"
msgid "Mouse"
msgstr "Muis"

#: guitext:852
msgctxt "Menu interface item"
msgid "Undo Pickup"
msgstr "Oppakken ongedaanmaken"

#: guitext:853
msgctxt "Menu interface item"
msgid "Pause"
msgstr "Pauze"

#: guitext:854
msgctxt "Menu interface item"
msgid "Map"
msgstr "Kaart"

#: guitext:855
msgctxt "On-screen message"
msgid "Insufficient Memory"
msgstr "Niet genoeg geheugen"

#: guitext:856
msgctxt "On-screen message"
msgid "Unable To Change Screen Resolution"
msgstr "De scherm resolutie kan niet worden veranderd"

#: guitext:857
msgctxt "Menu interface item"
msgid "Query"
msgstr "Info"

#: guitext:858
msgctxt "Credits"
msgid "Support Art"
msgstr "GRAFISCHE ONDERSTEUNING"

#: guitext:859
msgctxt "Credits"
msgid "Navigation System"
msgstr "NAVIGATIE SYSTEEM"

#: guitext:860
msgctxt "Credits"
msgid "Script"
msgstr "SCRIPT"

#: guitext:861
msgctxt "Credits"
msgid "Voice Over"
msgstr "STEM VAN"

#: guitext:862
msgctxt "Credits"
msgid "Finance"
msgstr "FINANCIËN"

#: guitext:864
msgctxt "Credits"
msgid "Localisation Management"
msgstr "LOCALISATIE MANAGEMENT"

#: guitext:865
msgctxt "Credits"
msgid "Language Test Supervisor"
msgstr "HOOFDTESTER TALEN"

#: guitext:866
msgctxt "Credits"
msgid "Language Testers"
msgstr "TESTERS TALEN"

#: guitext:867
msgctxt "Credits"
msgid "Localisation Audio Management"
msgstr "LOCALISATIE AUDIO MANAGEMENT"

#: guitext:868
msgctxt "Network game message"
msgid "Attempting To Join"
msgstr "BEZIG VERBINDING TE MAKEN"

#: guitext:869
msgctxt "Network game message"
msgid "Resyncing"
msgstr "Hersynchroniseren"

#: guitext:870
msgctxt "Menu interface item"
msgid "1 Player"
msgstr "1 Speler"

#: guitext:871
msgctxt "Menu interface item"
msgid "2 Players"
msgstr "2 Spelers"

#: guitext:872
msgctxt "Menu interface item"
msgid "3 Players"
msgstr "3 Spelers"

#: guitext:873
msgctxt "Menu interface item"
msgid "4 Players"
msgstr "4 Spelers"

#: guitext:874
msgctxt "Menu interface, Network service item"
msgid "Serial"
msgstr "Serieel"

#: guitext:875
msgctxt "Menu interface, Network service item"
msgid "Modem"
msgstr "Modem"

#: guitext:876
msgctxt "Menu interface, Network service item"
msgid "IPX"
msgstr "IPX"

#: guitext:877
msgctxt "World direction"
msgid "N"
msgstr "N"

#: guitext:878
msgctxt "World direction"
msgid "E"
msgstr "O"

#: guitext:879
msgctxt "World direction"
msgid "S"
msgstr "Z"

#: guitext:880
msgctxt "World direction"
msgid "W"
msgstr "W"

#: guitext:881
msgctxt "Menu interface item"
msgid "Vs"
msgstr ":"

#: guitext:882
msgctxt "Credits"
msgid "Game design"
msgstr "SPEL DESIGN"

#: guitext:883
msgctxt "Credits"
msgid "Associate Producer"
msgstr "ASSOCIATE PRODUCER"

#: guitext:884
msgctxt "Credits"
msgid "Additional Script"
msgstr "ADDITIONEL SCRIPT"

#: guitext:885
msgctxt "Easter egg"
msgid "Happy Birthday"
msgstr "VROLIJK VERJAARSDAG"

#: guitext:886
msgctxt "Menu interface message"
msgid "Error"
msgstr "Fout"

#: guitext:887
msgctxt "Menu interface message"
msgid "Error Saving"
msgstr "Fout: niet bewaard"

#: guitext:888
msgctxt "Menu interface message"
msgid "New Levels"
msgstr "Nieuwe Levels"

#: guitext:889
msgctxt "Menu interface message"
msgid "Manufacturable: Creatures can manufacture this item in the Workshop."
msgstr ""
"Produceerbaar: Wezens kunnen dit voorwerp in de werkplaats vervaardigen."

#: guitext:890
msgctxt "Menu interface message"
msgid "Workshop too small: Expand the Workshop to manufacture this item."
msgstr ""
"Werkplaats te klein: Breid de werkplaats uit om dit voorwerp te vervaardigen."

#: guitext:891
msgctxt "Menu interface message"
msgid "Not manufacturable: This item cannot be manufactured."
msgstr "Niet produceerbaar: Dit voorwerp kan niet worden vervaardigd."

#. DD Level Korros Tor first objective
#: guitext:892
msgctxt "In-game message"
msgid ""
"The might of two rival Dungeon Keepers challenge your claim to this realm. "
"Decimate them both to achieve total domination, but beware of bands of "
"heroes hidden in the caverns."
msgstr ""
"Twee machtige Dungeon Keepers dagen je in dit rijk uit. Slacht ze af en "
"wordt alleenheerser, maar pas op voor Helden die in donkere nissen op de "
"loer liggen."

#. DD Level Kari-Mar first objective
#: guitext:893
msgctxt "In-game message"
msgid ""
"Another Keeper has already claimed this realm. He is unfit to rule, so "
"destroy him and take what is rightfully yours. Great riches lie in the "
"caverns around the land; explore to gain more power."
msgstr ""
"Een andere Keeper heeft dit rijk al ingenomen, maar hij is niet geschikt om "
"te heersen. Vernietig hem en grijp wat je ziet. In de kerkers van dit land "
"liggen grote rijkdommen. Kijk goed rond en vergaar meer macht."

#. DD Level Belbata first objective
#: guitext:894
msgctxt "In-game message"
msgid ""
"This land is highly coveted amongst the evil, and there are three enemy "
"Dungeon Keepers you must battle with to claim supremacy. Keep an eye out for "
"any rogue bands of heroes waiting to ambush a careless Keeper."
msgstr ""
"Dit land is zeer gewild. Om je gezag te laten gelden, moet je eerst drie "
"Dungeon Keepers verslaan. Pas op voor Helden die onoplettende Keepers vanuit "
"hinderlagen aanvallen."

#. DD Level Pladitz waypoint objective
#: guitext:895
msgctxt "In-game message"
msgid ""
"The Lord of the Land and his pitiful band of followers lie dead. Good "
"riddance to them and their sad, happy lives. Now seize your chance and "
"attack your rival Keeper. Domination awaits."
msgstr ""
"De Landheer en zijn miserabele groep volgelingen liggen dood op de grond. "
"Opgeruimd staat netjes. Grijp nu je kans en val je rivaliserende Keeper aan. "
"Jouw overheersing is nabij."

#. DD Level Pladitz first objective
#: guitext:896
msgctxt "In-game message"
msgid ""
"You and a rival Dungeon Keeper are vying for control of this realm, but the "
"Lord of the Land has constructed his own dungeon between you to halt your "
"conquest. Destroy him and the enemy Keeper to reign supreme."
msgstr ""
"Jij en een rivaliserende Dungeon Keeper strijden om de heerschappij van dit "
"rijk. De Landheer heeft een eigen kerker tussen jullie in gebouwd om de "
"veroveringen tot staan te brengen. Vernietig beiden en heers over het land."

#. DD Level Pladitz waypoint objective
#: guitext:897
msgctxt "In-game message"
msgid ""
"You have done well to come this far, but further hardships await. Search the "
"map carefully, and you may find many secrets to aid your conquest."
msgstr ""
"Je hebt al veel bereikt, maar nieuwe ontberingen liggen in het verschiet. "
"Onderzoek nauwgezet de kaart en ontdek geheimen die bij je verovering van "
"pas kunnen komen."

#. DD Level Abbadon first objective
#: guitext:898
msgctxt "In-game message"
msgid ""
"You have come to this realm with little to assist you, so you must explore "
"to gain more power. Keep an eye out for any loathsome heroes who may try to "
"thwart your progress."
msgstr ""
"Je bent met weinig middelen naar dit rijk gekomen. Ga daarom op "
"verkenningstocht om sterker te worden. Pas op voor dwarsliggende Helden."

#. DD Level Daka-Gorn first objective
#: guitext:899
msgctxt "In-game message"
msgid ""
"Beware Keeper. This realm is infested with the sickly goodness of heroes and "
"fairies. Hunt them down and feed them their own entrails."
msgstr ""
"Pas op Keeper! Dit rijk wordt geteisterd door de ziekelijke goedheid van "
"Helden en Elfen. Spoor ze op en laat ze hun eigen ingewanden eten."

#. DD Level Morkardar first objective
#: guitext:900
msgctxt "In-game message"
msgid ""
"Your opponent for this realm has foolishly challenged your superior skill. "
"Such disrespect should be punished, so make an example of his insolence."
msgstr ""
"Je tegenstander in dit rijk is zo dom jouw superieure vaardigheden uit te "
"dagen. Dit gebrek aan respect moet bestraft worden! Stel hem als voorbeeld "
"voor zijn brutaliteit."

#. DD Level Morkardar information soon after start
#: guitext:901
msgctxt "In-game message"
msgid ""
"Ancient powers lie hidden in this realm. Seek them out and use them for your "
"own evil purposes."
msgstr ""
"In dit rijk liggen oude krachten verborgen. Vind ze en gebruik ze voor je "
"duivelse doeleinden."

#. DD Level Abbadon objective after rooms built
#: guitext:902
msgctxt "In-game message"
msgid ""
"A foolish challenger stands between you and total dominance. Annihilate his "
"forces and feed his body to your ravenous minions."
msgstr ""
"Een dwaze tegenstander staat tussen jou en de alleenheerschappij. Vernietig "
"zijn strijdkrachten en voer zijn lichaam aan je uitgehongerde wezens."

#. DD Level Daka-Gorn information after AP reached
#: guitext:903
msgctxt "In-game message"
msgid ""
"I can hear footsteps beyond the walls of the hero castle which dominates "
"this land. Tread carefully Keeper and rid the land of goodness once and for "
"all."
msgstr ""
"Ik hoor voetstappen in het kasteel van de Held die dit land domineert. Kijk "
"uit waar je loopt Keeper en beroof dit land voor altijd van zijn goedheid."

#. DD Level Netzcaro first objective
#: guitext:904
msgctxt "In-game message"
msgid ""
"The once strong hero fortress of this realm has grown rotten and weak. Tear "
"down its walls and let your creatures feast on the heroes within."
msgstr ""
"Het eens zo sterke fort van dit rijk is vervallen en verzwakt. Maak de muren "
"met de grond gelijk en laat je wezens zich uitleven op de Helden."

#. DD Level Netzcaro information after AP reached
#: guitext:905
msgctxt "In-game message"
msgid ""
"This realm will be a test of your cunning and deviousness. Your dungeon has "
"been fortified with seven steel doors to aid you in your conquest."
msgstr ""
"Dit rijk zal een test zijn voor je sluwheid en bekwaamheid. Je kerker is "
"verstevigd met zeven Stalen Deuren om je bij de verovering te helpen."

#. DD Level Netzcaro objective after AP reached
#: guitext:906
msgctxt "In-game message"
msgid ""
"Congratulations Keeper. This vial has given your researchers a much needed "
"boost. You can now construct Bridges, which enable you to traverse water and "
"fire."
msgstr ""
"Gefeliciteerd Keeper. Dit flesje geeft je onderzoekers een aardig duwtje in "
"de rug. Je kunt nu bruggen bouwen, zodat je water en vuur kunt oversteken."

#. DD Level Belial information soon after start
#: guitext:907
msgctxt "In-game message"
msgid ""
"Food is scarce in this land and the only Hatchery available to you is inside "
"a hero dungeon. Find this food before your creatures turn against you."
msgstr ""
"Voedsel is schaars in dit land en de enige Broedplaats in de buurt staat in "
"de kerker van een Held. Vind snel eten voordat je wezens zich tegen je keren."

#. DD Level Belial information after getting vampire
#: guitext:908
msgctxt "In-game message"
msgid ""
"Entombed in stone by a cruel band of heroes, the Vampire you have rescued "
"demands revenge for his imprisonment. His anger will make him a valuable "
"asset to your army of evil."
msgstr ""
"De Vampier die je hebt gered, werd door een wrede groep Helden onder stenen "
"begraven en schreeuwt nu om wraak voor zijn gevangenschap. Zijn woede is een "
"waardevolle aanwinst voor je duivelse leger."

#. DD Level Batezek first objective
#: guitext:909
msgctxt "In-game message"
msgid ""
"You are surrounded on all sides by valiant heroes so show them the true "
"meaning of evil and terror."
msgstr ""
"Je bent omsingeld door dappere Helden. Toon ze de ware betekenis van "
"slechtheid en terreur."

#. DD Level Batezek objective after cleaning all good creatures
#: guitext:910
msgctxt "In-game message"
msgid ""
"The Lord of the Land has sent his fiercest warriors against you. Show them "
"no mercy and flay them alive."
msgstr ""
"De Landheer heeft zijn wreedste krijgers naar je toegestuurd. Toon hen geen "
"genade en vil ze levend."

#. DD Level Benetzaron first objective
#: guitext:911
msgctxt "In-game message"
msgid ""
"Explore this realm to uncover riches and secrets. Tread carefully Keeper, or "
"you could be burned."
msgstr ""
"Onderzoek dit gebied en ontdek rijkdommen en geheimen. Kijk uit waar je "
"loopt of je wordt geroosterd."

#. DD Level Svatona first objective
#: guitext:912
msgctxt "In-game message"
msgid ""
"Only one Dungeon Keeper can reign victorious over this land. Do not suffer a "
"humiliating defeat Keeper, the penalty for such failure is torture and death."
msgstr ""
"Slechts ÚÚn Dungeon Keeper kan als overwinnaar over dit land heersen. Lijdt "
"geen vernederende nederlaag, Keeper. Falen wordt bestraft met foltering en "
"de dood."

#. DD Level Caddis Fell first objective
#: guitext:913
msgctxt "In-game message"
msgid ""
"Choices, choices Keeper. Choose your path wisely. Some routes are more "
"perilous than others ..."
msgstr ""
"Maak een keuze, Keeper. Doe dit wel doordacht. Sommige paden zijn "
"gevaarlijker dan andere..."

#. DD Level Caddis Fell objective after good destroyed
#: guitext:914
msgctxt "In-game message"
msgid ""
"Congratulations Keeper, you have a powerful army indeed. Do not grow "
"complacent, though; you still have another challenger to the north ..."
msgstr ""
"Gefeliciteerd Keeper, je hebt inderdaad een machtig leger. Wordt niet "
"overmoedig. Je hebt nog altijd een tegenstander in het noorden..."

#. DD Level Caddis Fell objective after player1 destroyed
#: guitext:915
msgctxt "In-game message"
msgid ""
"Congratulations Keeper, you have a powerful army indeed. Do not grow "
"complacent, though; you still have another challenger to the south ..."
msgstr ""
"Gefeliciteerd Keeper, je hebt inderdaad een machtig leger. Wordt niet "
"overmoedig. Je hebt nog altijd een tegenstander in het zuiden..."

#. DD Level Caddis Fell objective after entrance claimed
#: guitext:916
msgctxt "In-game message"
msgid ""
"The Lord of the Land is a pathetic individual who breeds fluffy bunnies. "
"Pound him into the ground and then destroy the rival Keeper to achieve total "
"domination."
msgstr ""
"De Landheer is een zielig figuur die donzige konijntjes fokt. Stamp hem in "
"de grond en vernietig dan de rivaliserende Keeper om je alleenheerschappij "
"te vestigen."

#. DD Level Kanasko first objective
#: guitext:917
msgctxt "In-game message"
msgid ""
"Make haste Keeper. The heroes of this realm are many and strong. Prepare "
"your forces well, or face a humiliating defeat ..."
msgstr ""
"Schiet op Keeper. De Helden in dit rijk zijn sterk en talrijk. Bereid je "
"strijdkrachten goed voor of onderga een vernederende nederlaag..."

#. DD Level Belial first objective
#: guitext:918
msgctxt "In-game message"
msgid ""
"The Avatar is a wretched being, full of happiness and good cheer. Food is "
"scarce in his land and the only Hatchery available is inside his dungeons. "
"Destroy his mighty fortress and wipe the smile from his face before your "
"creatures turn against you."
msgstr ""
"Avatar is een stumper, altijd gelukkig en goed gemutst. Voedsel is schaars "
"in dit land en de enige Broedplaats in de buurt staat in zijn kerker. "
"Vernietig dit machtige fort en sla die grijns van zijn gezicht, voordat je "
"wezens zich tegen je keren."

#. DD Level Belial objective after AP reached
#: guitext:919
msgctxt "In-game message"
msgid ""
"The Avatar has massed an army of heroic Lords to confront you. Prepare to be "
"attacked!"
msgstr ""
"Avatar heeft een leger van heldhaftige edelen geformeerd om je te verslaan. "
"Zorg dat ze warm onthaald worden!"

#. DD Level Belial objective after AP reached
#: guitext:920
msgctxt "In-game message"
msgid "Decimate this outpost and send fear into the heart of the Avatar."
msgstr "Vernietig deze buitenpost en de schrik slaat Avatar om het hart."

#. DD Level Belial objective after AP reached
#: guitext:921
msgctxt "In-game message"
msgid ""
"The Avatar's castle is ripe for the taking. Train your forces well, Keeper. "
"The ultimate battle awaits ..."
msgstr ""
"De tijd is rijp om Avatars kasteel in te nemen. Train je leger goed, Keeper. "
"Dit is de beslissende slag..."

#. DD Level Belial objective when adding Avatar
#: guitext:922
msgctxt "In-game message"
msgid ""
"You are now in the heart of the Avatar's castle. The sickly sweet smell of "
"goodness still hangs in the air. Kill the Avatar and send his soul to "
"eternal damnation."
msgstr ""
"Je staat nu midden in Avatars kasteel. De ziekelijke zoete geur van goedheid "
"hangt nog in de lucht. Dood Avatar en stuur zijn ziel naar de eeuwige "
"verdoemenis."

#. DD Levels generic information after finding a Mistress
#: guitext:923
msgctxt "In-game message"
msgid ""
"Well done, Keeper. The Mistress you have discovered is an excellent prize."
msgstr ""
"Goed gedaan, Keeper. De Meesteres die je hebt ontdekt, is een mooie beloning."

#. DD Levels generic information after finding a Bile Demon
#: guitext:924
msgctxt "In-game message"
msgid ""
"The Bile Demon you have rescued will be a valuable but hungry asset to your "
"dungeon. Make sure your Hatchery can satisfy his voracious appetite."
msgstr ""
"De Galdemon die je hebt gered, is een waardevolle maar hongerige aanwinst "
"voor je kerker. Zorg ervoor dat je Broedplaats zijn allesverslindende honger "
"kan stillen."

#. DD Level Dixaroc first objective
#: guitext:925
msgctxt "In-game message"
msgid ""
"A devious Wizard has cheated you of your magical powers. Use your only "
"Spider and explore the realm. Find the Wizard, kill him and make an example "
"of his foolishness."
msgstr ""
"Een doortrapte MagiÙr heeft je van je magische krachten beroofd. Gebruik je "
"Spin en verken het rijk. Spoor die MagiÙr op, dood hem en stel hem als "
"voorbeeld voor zijn domheid."

#. DD Level Dixaroc information after getting Imps
#: guitext:926
msgctxt "In-game message"
msgid "You have found some Imps who consider it a great honour to serve you."
msgstr ""
"Je hebt een paar Dondersteentjes gevonden, die jou graag willen dienen."

#. DD Levels Dixaroc information after finding Bile Demons
#: guitext:927
msgctxt "In-game message"
msgid ""
"You have discovered a group of Bile Demons who will aid you in your fight."
msgstr ""
"Je hebt een groep Galdemonen gevonden, die jou in je strijd willen helpen."

#. DD Level Dixaroc information just after PLAYER1 destroyed
#: guitext:928
msgctxt "In-game message"
msgid ""
"The destruction of this pathetic Keeper brings with it a useful bonus. You "
"now have the ability to build Bridges. Dig deeper and you may find more "
"secrets to strengthen your powers."
msgstr ""
"De vernietiging van deze zielige Keeper leverde een bonus op. Je kunt nu "
"bruggen bouwen. Graaf dieper, misschien vind je nog meer geheimen die jouw "
"macht vergroten."

#. DD Level Dixaroc information some time after PLAYER1 destroyed
#: guitext:929
msgctxt "In-game message"
msgid "A warning, Keeper. There is a stench of hero in the air."
msgstr "Wees gewaarschuwd, Keeper. Er hangt een heldenstank in de lucht."

#. DD Level Dixaroc information after AP reached
#: guitext:930
msgctxt "In-game message"
msgid ""
"You have done well to get this far Keeper. Do not become complacent, "
"however. A great struggle lies ahead."
msgstr ""
"Je hebt al veel bereikt, Keeper, maar wordt niet overmoedig. Een zware "
"strijd ligt in het verschiet."

#. DD Level Dixaroc information after AP reached
#: guitext:931
msgctxt "In-game message"
msgid ""
"Before you lies the Wizard's domain. Defeat him, and you will regain your "
"powers."
msgstr ""
"Voor je ligt het rijk van de MagiÙr. Versla hem en je krijgt je krachten "
"terug."

#. DD Level Dixaroc objective after wizard is dead
#: guitext:932
msgctxt "In-game message"
msgid ""
"Your magical powers are restored Keeper. You can finally show these fools "
"what you are made of."
msgstr ""
"Je hebt je magische krachten terug, Keeper. Nu kun je die dwazen eindelijk "
"laten zien wie je bent."

#. DD Level Caddis Fell objective after AP reached
#: guitext:933
msgctxt "In-game message"
msgid ""
"A black shadow is creeping over this land. Now is the time to strike. Take "
"control of your Vampire and use him to find and kill the Lord of the Land. "
"If you succeed, the Vampire will join you in the next realm."
msgstr ""
"Een zwarte schaduw waart over dit land. Nu is het tijd om toe te slaan. Neem "
"bezit van je Vampier en gebruik hem om de Landheer te doden. Als je hierin "
"slaagt, gaat de Vampier met je mee naar het volgende rijk."

#. DD Level Belial information after winning
#: guitext:934
msgctxt "In-game message"
msgid ""
"Your achievements are legendary, Keeper. Tales of your evil and cunning will "
"become the horror stories of generations."
msgstr ""
"Je prestaties zijn legendarisch, Keeper. Jouw terreur en sluwheid zullen "
"generaties lang als griezelverhalen voortleven."

#: guitext:935
msgctxt "Door name"
msgid "Secret Door"
msgstr "Geheime deur"

#: guitext:936
msgctxt "Door description"
msgid ""
"Secret Door: This door remains hidden to enemies unless they observe it "
"closely or see it opening. RMB zoom."
msgstr ""
"Geheime deur: Deze deur blijft verborgen voor vijanden tenzij ze hem goed "
"observeren of zien openen. RKM: inzoomen"

#: guitext:937
msgctxt "Game event description"
msgid "Secret Door discovered: LMB toggle. RMB delete."
msgstr "Geheime deur ontdekt: LMK: bladeren. RMK: wissen."

#: guitext:938
msgctxt "Game event name"
msgid "Secret Door discovered"
msgstr "Geheime deur ontdekt"

#: guitext:939
msgctxt "Game event description"
msgid "Enemy spotted your Secret Door: LMB toggle. RMB delete."
msgstr "Vijand heeft je geheime deur gezien: LMK: bladeren. RMK: wissen."

#: guitext:940
msgctxt "Game event name"
msgid "Enemy spotted your secret door"
msgstr "Vijand heeft je geheime deur gezien"

#: guitext:941
msgctxt "Menu interface, Main Menu item"
msgid "Free Play levels"
msgstr "Losse levels"

#: guitext:942
msgctxt "Menu interface item"
msgid "Land selection"
msgstr "Wereld keuze"

#: guitext:943
msgctxt "Menu interface item"
msgid "Campaigns"
msgstr "Campagnes"

#: guitext:944
msgctxt "Menu interface item"
msgid "Add computer"
msgstr "Voeg computer toe"

#: guitext:945
msgctxt "Game event name"
msgid "Your creature cannot reach the room it needs"
msgstr ""

#: guitext:946
msgctxt "Game event description"
msgid "Work room unreachable: LMB toggle. RMB delete."
msgstr "Werk kamer onbereikbaar: LMK: bladeren. RMK: wissen."

#: guitext:947
msgctxt "Game event name"
msgid "Your Imp cannot reach a room to drag something into"
msgstr ""

#: guitext:948
msgctxt "Game event description"
msgid "Storage room unreachable: LMB toggle. RMB delete."
msgstr "Opslagkamer onbereikbaar: LMK: bladeren. RMK: wissen."

#: guitext:949
msgctxt "In-game interface description"
msgid ""
"Armour: Part of the damage which won't affect creature health. The higher "
"the number, the larger part of damage is discarded."
msgstr ""

#: guitext:950
msgctxt "In-game interface description"
msgid "Speed: How fast the creature moves and perform its dungeon tasks."
msgstr ""

#: guitext:951
msgctxt "In-game interface description"
msgid "Loyalty: How resistant the creature is against scavenging by the enemy."
msgstr ""

#: guitext:952
msgctxt "In-game interface description"
msgid ""
"Research Skill: How fast the creature works in Library. The higher the skill "
"level, the better the creature's performance."
msgstr ""
"Onderzoek vaardigheid: Hoe snel het wezen werkt in de bibliotheek. Hoger is "
"beter."

#: guitext:953
msgctxt "In-game interface description"
msgid ""
"Manufacture Skill: How fast the creature works in Workshop. The higher the "
"skill level, the better the creature's performance."
msgstr ""
"Werkplaats vaardigheid: Hoe snel het wezen werkt in de werkplaats. Hoger is "
"beter."

#: guitext:954
msgctxt "In-game interface description"
msgid ""
"Training Skill: How fast the creature works on training. The higher the "
"skill level, the better the creature's performance."
msgstr "Training vaardigheid: Hoe snel het wezen sterker wordt door trainen."

#: guitext:955
msgctxt "In-game interface description"
msgid ""
"Scavenge Skill: How fast the creature works on scavenging. The higher the "
"skill level, the better the creature's performance."
msgstr "Aaskamer vaardigheid: Hoe snel het wezen werkt in de aaskamer."

#: guitext:956
msgctxt "In-game interface description"
msgid "Training Cost: Gold used for training the creature."
msgstr "Trainingskosten: Goud gebruikt om het wezen te trainen."

#: guitext:957
msgctxt "In-game interface description"
msgid "Scavenge Cost: Gold used for scavenging by the creature."
msgstr ""

#: guitext:958
msgctxt "In-game interface description"
msgid ""
"Best Damage: How much harm can be done by the strongest attack the creature "
"has."
msgstr ""

#: guitext:959
msgctxt "In-game interface description"
msgid ""
"Weight: Mass of the creature. Some people say that being overweight can lead "
"to heart attacks."
msgstr ""

#: guitext:960
msgctxt "In-game interface description"
msgid ""
"Score: Estimate of an overall creature value. Added to player score when "
"finishing the level."
msgstr ""

#: guitext:961
msgctxt "Keeper spell name"
msgid "Hand Of Evil"
msgstr ""

#: guitext:962
msgctxt "Keeper spell name"
msgid "Slap"
msgstr "Slaan"

#: guitext:963
msgctxt "Keeper spell description"
msgid ""
"Hand Of Evil: Ability to pick up your creatures and hold them in your hand. "
"Just don't hold them forever, or they may get irritated."
msgstr ""

#: guitext:964
msgctxt "Keeper spell description"
msgid ""
"Slap: Makes your creatures work harder, for some time. Your creatures take "
"some damage from each slap they receive."
msgstr ""
"Sla je wezens als ze harder moeten werken. Plaats daartoe de Duivelshand op "
"het wezen en klik rechts. Je verwondt je wezens met elke slag."

#: guitext:965
msgctxt "In-game interface description"
msgid "Health: How many health points the creature has left to lose."
msgstr "Health: Hoeveel leven dit wezen nog te verliezen heeft."

#: guitext:966
msgctxt "In-game interface description"
msgid "Health: The maximum number of health points for this creature."
msgstr "Health: Hoeveel leven dit wezen nog te verliezen heeft."

#: guitext:967
msgctxt "Menu interface item"
msgid "Toggle Message"
msgstr "Bericht aan/uit zetten"

#: guitext:968
msgctxt "Menu interface item"
msgid "Return to Free Play levels"
msgstr "Terug naar selectiescherm"

#: guitext:969
msgctxt "Menu interface item"
msgid "Map packs"
msgstr "Level pakketten"

#: guitext:970
msgctxt "Menu interface item"
msgid "The Deeper Dungeons"
msgstr "Deeper Dungeons"

#: guitext:971
msgctxt "Menu interface item"
msgid "Standard Levels"
msgstr "Standaard Levels"

#: guitext:972
msgctxt "Menu interface item"
msgid "Classic Levels"
msgstr "Traditionele Levels"

#: guitext:973
msgctxt "Menu interface item"
msgid "Legacy Levels"
msgstr "Levels met oude bugs"

#: guitext:974
msgctxt "Menu interface item"
msgid "Personal Levels"
msgstr "Persoonlijke Levels"

#: guitext:975
msgctxt "Menu interface item"
msgid "Lost Levels"
msgstr "Verloren Levels"

#: guitext:976 guitext:977 guitext:978 guitext:979 guitext:980
msgctxt "Unused"
msgid "Moo3"
msgstr ""

#: guitext:981
msgctxt "Trap names"
msgid "Special Trap"
msgstr "Speciale val"

#: guitext:982
msgctxt "Trap names"
msgid "Freeze Trap"
msgstr "Diepvriesval"

#: guitext:983
msgctxt "Trap names"
msgid "Fear Trap"
msgstr "Angst-val"

#: guitext:984
msgctxt "Trap names"
msgid "Sentry Trap"
msgstr "Schildwacht-val"

#: guitext:985
msgctxt "Trap names"
msgid "Mimic Trap"
msgstr "Imitator-val"

#: guitext:986
msgctxt "Trap names"
msgid "Spawn Trap"
msgstr "Monsterval"

#: guitext:987
msgctxt "Trap names"
msgid "Wind Trap"
msgstr "Wind val"

#: guitext:988
msgctxt "Trap names"
msgid "Spitfire Trap"
msgstr "Stokebrand-val"

#: guitext:989
msgctxt "Trap names"
msgid "Chicken Trap"
msgstr "Kuiken-val"

#: guitext:990
msgctxt "Trap names"
msgid "Disease Trap"
msgstr "Ziekte-val"

#: guitext:991
msgctxt "Trap names"
msgid "Power Trap"
msgstr "Macht-val"

#: guitext:992
msgctxt "Trap names"
msgid "Switch"
msgstr "Schakelaar"

#: guitext:993
msgctxt "Trap names"
msgid "Hidden Switch"
msgstr "Verborgen schakelaar"

#: guitext:994
msgctxt "Door name"
msgid "Special Door"
msgstr "Speciale deur"

#: guitext:995
msgctxt "Door name"
msgid "Hidden Door"
msgstr "Verborgen deur"

#: guitext:996
msgctxt "Mouse"
msgid "Scroll Wheel Up"
msgstr "Scroll omhoog"

#: guitext:997
msgctxt "Mouse"
msgid "Scroll Wheel Down"
msgstr "Scroll omlaag"

#: guitext:998
msgctxt "Mouse"
msgid "Mouse Button"
msgstr "Muis Knip"

#: guitext:999
msgctxt "Game controls"
msgid "Build Square Room"
msgstr "Bouw Vierkante Kamer"

#: guitext:1000
msgctxt "Game controls"
msgid "Detect Room"
msgstr "Detecteer Kamer"

#: guitext:1001
msgctxt "Game controls"
msgid "Increase Room Size"
msgstr "Maak Kamer groter"

#: guitext:1002
msgctxt "Game controls"
msgid "Decrease Room Size"
msgstr "Maak Kamer kleiner"

#: guitext:1003
msgctxt "Game controls"
msgid "Precision Sell"
msgstr "Precies verkopen"

#: guitext:1004
msgctxt "Game controls"
msgid "Snap Camera"
msgstr "Klap Camera"

#: guitext:1005
msgctxt "Dungeon special description"
msgid "Mysterious Box: There's no telling what this will do."
msgstr "Mysterieuze Doos: Er valt niet te achterhalen wat dit zal doen."

#: guitext:1006
msgctxt "Network game message"
msgid "Joined player has different map version from host."
msgstr "Spelers hebben verschillende versies van het level."

#: guitext:1007
msgctxt "In-game interface description"
msgid ""
"Display Resolution: Switch to the next configured display resolution. LMB "
"toggle. RMB display current resolution."
msgstr ""
"Scherm Resolutie: Schakel om naar volgende geconfigureerde resolutie. LMK "
"volgende. RMK: toon huidige resolutie."

#: guitext:1008
msgctxt "In-game interface item"
msgid "Voice"
msgstr "Stemmen"

#: guitext:1009
msgctxt "In-game interface item"
msgid "Ambience"
msgstr "Atmosfeer"

#: guitext:1010
msgctxt "Unused"
msgid "Moo4"
msgstr ""

#: guitext:1011
msgctxt "Menu interface item"
msgid "Dungeon Keeper - Original Campaign"
msgstr "Dungeon Keeper - Originele Campagne"

#: guitext:1012
msgctxt "Menu interface item"
msgid "Assmist Isle"
msgstr ""

#: guitext:1013
msgctxt "Menu interface item"
msgid "Ancient Keeper"
msgstr ""

#: guitext:1014
msgctxt "Menu interface item"
msgid "Burdened Imps"
msgstr ""

#: guitext:1015
msgctxt "Menu interface item"
msgid "Conquest of the Arctic"
msgstr ""

#: guitext:1016
msgctxt "Menu interface item"
msgid "The Destiny of Ninja"
msgstr "The Legende van de Ninja"

#: guitext:1017
msgctxt "Menu interface item"
msgid "DzjeeAr's 6-level campaign"
msgstr "DzjeeAr's campagne met  6 levels"

#: guitext:1018
msgctxt "Menu interface item"
msgid "DzjeeAr's 10-level campaign"
msgstr "DzjeeAr's campagne met 10 levels"

#: guitext:1019
msgctxt "Menu interface item"
msgid "DzjeeAr's 25-level campaign"
msgstr "DzjeeAr's campagne met 25 levels"

#: guitext:1020
msgctxt "Menu interface item"
msgid "Evil Keeper"
msgstr ""

#: guitext:1021
msgctxt "Menu interface item"
msgid "Grinics' KReign campaign"
msgstr ""

#: guitext:1022
msgctxt "Menu interface item"
msgid "Japanese DKMaps8 pack"
msgstr ""

#: guitext:1023
msgctxt "Menu interface item"
msgid "KDK Levels"
msgstr ""

#: guitext:1024
msgctxt "Menu interface item"
msgid "Good Campaign"
msgstr "Helden Campagne"

#: guitext:1025
msgctxt "Menu interface item"
msgid "Lord Vexer"
msgstr ""

#: guitext:1026
msgctxt "Menu interface item"
msgid "Nikolai's Castles"
msgstr "Nikolais Kasteel"

#: guitext:1027
msgctxt "Menu interface item"
msgid "Dungeon Keeper - NG+"
msgstr ""

#: guitext:1028
msgctxt "Menu interface item"
msgid "Post Ancient Keeper"
msgstr ""

#: guitext:1029
msgctxt "Menu interface item"
msgid "Post Undead Keeper"
msgstr ""

#: guitext:1030
msgctxt "Menu interface item"
msgid "Quest for the Hero"
msgstr ""

#: guitext:1031
msgctxt "Menu interface item"
msgid "Revenge of the Lord"
msgstr ""

#: guitext:1032
msgctxt "Menu interface item"
msgid "Twin Keepers"
msgstr ""

#: guitext:1033
msgctxt "Menu interface item"
msgid "Undead Keeper"
msgstr ""

#: guitext:1034 guitext:1035
msgctxt "Unused"
msgid "Moo5"
msgstr ""

#: guitext:1036
msgctxt "Trap names"
msgid "Demolition Trap"
msgstr "Sloop-val"

#: guitext:1037
msgctxt "Trap description"
msgid "Demolition Trap: An explosive with unrivalled destructive power."
msgstr "Sloop-val: Een explosief met ongeëvenaarde vernietigende kracht."

#: guitext:1038
msgctxt "Trap description"
msgid "Sentry Trap: Stands guard and shoots at enemies in sight."
msgstr "Schildwacht-val: Houdt de wacht en schiet op vijanden in zicht."

#: guitext:1039
msgctxt "Trap names"
msgid "Ballista Trap"
msgstr "Ballistavallen"

#: guitext:1040
msgctxt "Trap description"
msgid "Ballista Trap: Stands guard and shoots at enemies in sight."
msgstr "Ballista-val: Houdt de wacht en schiet op vijanden in zicht."

#: guitext:1041
msgctxt "Creature name"
msgid "Spirit"
msgstr "Geest"

#: guitext:1042
msgctxt "Creature name"
msgid "Druid"
msgstr "Druïde"

#: guitext:1043
msgctxt "Creature name"
msgid "Time Mage"
msgstr "Tijdmagiër"

#: guitext:1044
msgctxt "Creature name"
msgid "Bird"
msgstr "Vogel"

#: guitext:1045
msgctxt "Creature name"
msgid "Maiden"
msgstr "Spinnenvrouw"

#: guitext:1046
msgctxt "Creature name"
msgid "Spiderling"
msgstr "Spinnetje"

#: guitext:1047
msgctxt "Creature name"
msgid "Goblin"
msgstr "Kobolt"

#: guitext:1048
msgctxt "Creature name"
msgid "Fallen Angel"
msgstr "Gevallen Engel"

#: guitext:1049
msgctxt "Unused"
msgid "Moo7"
msgstr ""

#: guitext:1050
msgctxt "Slab description"
msgid "Rock Formation."
msgstr "Rotsformatie."

#: guitext:1051
msgctxt "Slab description"
msgid "Bedrock: Unclaimed rock floor. You cannot claim it or build on it."
msgstr ""
"Grondgesteente: Ongeclaimde rotsvloer. Je kunt het niet opeisen of erop "
"bouwen."

#: guitext:1052
msgctxt "Slab description"
msgid "Dense Gold Seam: Holds a lot of wealth for your Imps to extract."
msgstr ""
"Dichte Goudader: Bevat veel rijkdom voor je Dondersteentjes om te delven."

#: guitext:1053
msgctxt "Keeper spell name"
msgid "Magic Shield"
msgstr "Magisch Schild"

#: guitext:1054
msgctxt "Keeper spell name"
msgid "Freeze"
msgstr "Bevriezen"

#: guitext:1055
msgctxt "Keeper spell name"
msgid "Slow"
msgstr "Vertragen"

#: guitext:1056
msgctxt "Keeper spell name"
msgid "Levitate"
msgstr "Opstijgen"

#: guitext:1057
msgctxt "Keeper spell name"
msgid "Illumination"
msgstr "Verlichting"

#: guitext:1058
msgctxt "Keeper spell name"
msgid "Sight"
msgstr "Duivelsoog"

#: guitext:1059
msgctxt "Dungeon special decription"
msgid "Heal All: Restore full health to all your creatures."
msgstr "Genees Allen: Al jouw wezens worden genezen."

#: guitext:1060
msgctxt "Dungeon special decription"
msgid "Increase Gold: Generates gold in your treasury."
msgstr "Verhoog Goud: Genereert goud in jouw schatkist."

#: guitext:1061
msgctxt "Dungeon special decription"
msgid "Make Unhappy: All creatures of the enemy become upset."
msgstr "Maak Ongelukkig: Alle wezens van de vijand worden ongelukkig."

#: guitext:1062
msgctxt "Dungeon special decription"
msgid "Weaken Walls: Destroys the fortifications of enemy walls."
msgstr "Zwakke Muren: Vernietigt de versterkingen van vijandelijke muren."

#: guitext:1063
msgctxt "Game controls"
msgid "Tilt Up"
msgstr "Kantel Omhoog"

#: guitext:1064
msgctxt "Game controls"
msgid "Tilt Down"
msgstr "Kantel Omlaag"

#: guitext:1065
msgctxt "Game controls"
msgid "Reset Tilt"
msgstr "Kantel Reset"

#: guitext:1066
msgctxt "Creature spell"
msgid "Heal Monster: The target creature is massively healed."
msgstr "Genees Monster: Geneest het doelwit voor een aanzienlijk deel."

#: guitext:1067
msgctxt "Creature spell"
msgid "Cleanse: Cures all negative effects inflicted on the creature."
msgstr ""
"Zuiveren: Geneest alle negatieve effecten die op het wezen zijn toegebracht."

#: guitext:1068
msgctxt "Creature spell"
msgid ""
"Cleanse Monster: Cures all negative effects inflicted on target creature."
msgstr ""
"Zuiver Monster: Geneest alle negatieve effecten die op het doelwit zijn "
"toegebracht."

#: guitext:1069
msgctxt "Keeper spell description"
msgid ""
"Magic Shield: Causes spells fired at the target to bounce back at the "
"attacker."
msgstr ""
"Terugkaats-schild: Stuurt projectielen afgevuurd op het doelwit terug naar "
"de aanvaller."

#: guitext:1070
msgctxt "Keeper spell description"
msgid ""
"Levitate: Causes the target creature to take off from the ground and attack "
"creatures from the air or cross lava unharmed."
msgstr ""
"Opstijgen: Zorgt dat het doelwit van de grond komt en vanuit de lucht kan "
"aanvallen."

#: guitext:1071
msgctxt "Keeper spell description"
msgid ""
"Sight: Allows the target creature to temporarily increase its awareness and "
"notice the invisible."
msgstr "Helderziendheid: Laat het wezen onzichtbare vijanden zien."

#: guitext:1072
msgctxt "Keeper spell name"
msgid "Recruit Tunneller"
msgstr "Mol Creëren"

#: guitext:1073
msgctxt "Keeper spell description"
msgid "Recruit Tunneller: Summon a new Tunneller anywhere in your dungeon."
msgstr "Mol Creëren: Creëer een Mol in je kerker. LMK: selecteren."

#: guitext:1074 guitext:1075
msgctxt "Unused"
msgid "Moo8"
msgstr ""

#: guitext:1076
msgctxt "Door name"
msgid "Midas Door"
msgstr "Deur van Midas"

#: guitext:1077
msgctxt "Door description"
msgid ""
"Midas Door: This door consumes gold from the owner to stay completely "
"indestructible. RMB zoom."
msgstr ""
"Deur van Midas: Vreet goud van de eigenaar om onverwoestbaar te blijven. "
"RMK: inzoomen."

#: guitext:1078
msgctxt "Game controls"
msgid "Ascend"
msgstr ""

#: guitext:1079
msgctxt "Game controls"
msgid "Descend"
msgstr ""

#: guitext:1080
msgctxt "Creature spell"
msgid "Familiar: Summons a companion to guard and assist the creature."
msgstr "Gezel: Roept een metgezel op om het wezen te beschermen en te helpen."

#: guitext:1081
msgctxt "Creature spell"
msgid "Summon: Call upon temporary guardians to assist the creature in combat."
msgstr ""
"Oproepen: Roept tijdelijke bewakers op om het wezen in gevecht te helpen."
