"lang"
{
"Language" "schinese"
"Tokens"
{
"GameUI_Renderer_Tab" "渲染"
"GameUI_AnisotropicFiltering" "各向异性过滤"
"GameUI_DetailTextures" "细节纹理"
"GameUI_WaterShader" "水面着色器"
"GameUI_DynamicShadow" "动态阴影"
"GameUI_AmbientOcclusion" "环境光遮蔽"
"GameUI_DeferredShading" "延迟渲染光照"
"GameUI_ScreenSpaceReflection" "屏幕空间反射"
"GameUI_CelShade" "二次元渲染"
"GameUI_AntiAliasing" "FXAA抗锯齿"
"GameUI_SkyFog" "天空受雾影响"
"GameUI_ZPrepass" "Z-Prepass优化"
"GameUI_GammaBlending" "使用Gamma色彩空间"
"GameUI_HDR" "高动态范围(Bloom)"
"GameUI_HDRExposure" "HDR曝光程度"
"GameUI_HDRDarkness" "HDR昏暗程度"
"GameUI_BloomIntensity" "Bloom辉光强度"
"GameUI_ShadowIntensity" "阴影强度"
"GameUI_TexGamma" "纹理Gamma"
"GameUI_LightGamma" "光照贴图Gamma"
"GameUI_Renderer_ConflictTitle" "渲染设置存在冲突!"
"GameUI_Renderer_GammaBlendingDeferredLightingConflict" "延迟渲染光照 与 使用Gamma色彩空间 无法同时生效,\n渲染管线将会回退至前向渲染"
"GameUI_Renderer_WarningTitle" "存在无法生效的渲染设置!"
"GameUI_Renderer_AmbientOcclusionRelyOnDeferredShading" "环境光遮蔽 依赖 延迟渲染管线，而你没有启用延迟渲染光照\n环境光遮蔽将不会生效"
}
}