/**************************************************************************/
/*  ip_web.h                                                              */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
/*                        https://godotengine.org                         */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
/*                                                                        */
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/* "Software"), to deal in the Software without restriction, including    */
/* without limitation the rights to use, copy, modify, merge, publish,    */
/* distribute, sublicense, and/or sell copies of the Software, and to     */
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#pragma once

#include "core/io/ip.h"

class IPWeb : public IP {
	GDCLASS(IPWeb, IP);

	virtual void _resolve_hostname(List<IPAddress> &r_addresses, const String &p_hostname, Type p_type = TYPE_ANY) const override {}

private:
	static IP *_create_web() {
		return memnew(IPWeb);
	}

public:
	virtual void get_local_interfaces(HashMap<String, Interface_Info> *r_interfaces) const override {}

	static void make_default() {
		_create = _create_web;
	}
};
