/**************************************************************************/
/*  register_types.cpp                                                    */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
/*                        https://godotengine.org                         */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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/* distribute, sublicense, and/or sell copies of the Software, and to     */
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/**************************************************************************/

#include "register_types.h"

#include "audio_stream_interactive.h"
#include "audio_stream_playlist.h"
#include "audio_stream_synchronized.h"
#include "core/object/class_db.h"

#ifdef TOOLS_ENABLED
#include "editor/audio_stream_interactive_editor_plugin.h"
#endif

void initialize_interactive_music_module(ModuleInitializationLevel p_level) {
	if (p_level == MODULE_INITIALIZATION_LEVEL_SCENE) {
		GDREGISTER_CLASS(AudioStreamPlaylist);
		GDREGISTER_ABSTRACT_CLASS(AudioStreamPlaybackPlaylist);
		GDREGISTER_CLASS(AudioStreamInteractive);
		GDREGISTER_ABSTRACT_CLASS(AudioStreamPlaybackInteractive);
		GDREGISTER_CLASS(AudioStreamSynchronized);
		GDREGISTER_ABSTRACT_CLASS(AudioStreamPlaybackSynchronized);
	}
#ifdef TOOLS_ENABLED
	if (p_level == MODULE_INITIALIZATION_LEVEL_EDITOR) {
		EditorPlugins::add_by_type<AudioStreamInteractiveEditorPlugin>();
	}
#endif
}

void uninitialize_interactive_music_module(ModuleInitializationLevel p_level) {
	// Nothing to do here.
}
