
[milestones]
#Number of hearts you start out with.
#Range: 0 ~ 1000
baseHearts = 10
#Number of hearts you gain for reaching a new milestone.
#Range: 0 ~ 1000
heartsPerMilestone = 1
#A list of numbers of unique foods you need to eat to unlock each milestone, in ascending order. Naturally, adding more milestones lets you earn more hearts.
milestones = [10, 20, 30, 40, 50, 60, 70, 80, 90, 100]

[filtering]
#Foods in this list won't affect the player's health nor show up in the food book.
blacklist = []
#When this list contains anything, the blacklist is ignored and instead only foods from here count.
whitelist = []
#The minimum hunger value foods need to provide in order to count for milestones, in half drumsticks.
#Range: 0 ~ 1000
minimumFoodValue = 1

[miscellaneous]
#Whether or not to reset the food list on death, effectively losing all bonus hearts.
resetOnDeath = false
#If true, eating foods outside of survival mode (e.g. creative/adventure) is not tracked and thus does not contribute towards progression.
limitProgressionToSurvival = false
