
["Meteorite Ritual Settings"]
	#
	#Base radius of the meteorite sphere
	#陨石球基础半径
	#Range: 1 ~ 500
	baseRadius = 5
	#
	#Maximum possible radius of a meteorite ball
	#陨石球最大可能半径
	#Range: 1 ~ 500
	maxRadius = 50
	#
	#true--Call of the Dark Rift--陨石召唤
	#false--Mark of the Falling Tower--坠星标位
	MeteoriteWay = false
	#
	#Enables recipes defined by this mod
	#启用此模组定义的配方
	enableRecipe = false
	#
	#
	#Enable data pack recipe loading
	#启用数据包配方
	#
	#The module does not contain data pack recipes
	#模组内不包含数据包配方
	#If you need it, please register it yourself and put it in meteorite_recipes under the mod
	#如果你需要请自行注册并放于mod下meteorite_recipes中
	#The data packet needs to contain the following five elements
	#数据包中需要包含以下五个元素
	#
	#input   source   catalysts   meteorites   weights
	#string  double   string      string[]     int[]
	#
	#They are respectively used to determine which meteorite it is,
	#他们分别是用于判断是那个陨石球的物品，
	#the magic source consumption of each block,
	#每个方块魔源消耗，
	#Corresponding to items that expand the radius of meteorites,
	#对应扩大陨石半径的物品，
	#the array of blocks in the meteorite,
	#陨石中方块的数组，
	#and the array of weights corresponding to the meteorite blocks.
	#对应陨石方块的权重的数组
	#
	#An optional element is also required int model default value 0
	#还需要一个可选元素 int model 默认值 0
	#The following is the corresponding relationship
	#下面是对应关系
	#0 Corresponding to Completely random meteorites
	#0 对应 完全的随机陨石
	#1 Corresponding to Fixed layer meteorite
	#1 对应 固定的层陨石
	#2 Corresponding to Random layer Meteorites
	#2 对应 随机的层陨石
	#3 Corresponding to Layered random meteorites
	#3 对应 分层的随机陨石
	#4 Corresponding to Random layer meteorites with layer restrictions
	#4 对应 分层的随机层陨石
	#
	#When model is 3 or 4, the parameter int[] layer is required to set additional layers
	#当model为3或4时需要参数 int[] layer 来进行额外的层设置
	#int[] layer contains an even number of parameters, which are the number of blocks in meteorites corresponding to each layer and the weight of each layer
	#int[] layer 中包含偶数个参数，分别为每层对应 meteorites 中方块的数量，和每层的权重
	#For example, "layer": [1, 5, 2, 10, 30, 60] means that this meteorite has 3 layers with a total weight of 100
	#If the radius of the meteorite is 30, the first layer is the first block in meteorites, occupying a radius of 0-3,
	#the second layer is the second to sixth blocks in meteorites, occupying a radius of 4-12,
	#and the third layer is the seventh to eighth blocks in meteorites, occupying a radius of 13-30.
	#比如 "layer": [1, 5, 2, 10, 30, 60] 代表这个陨石有3层，总权重为100
	#假如陨石半径为30，第1层是meteorites中第1个方块，占据半径0-3，第2层是meteorites中第2-6个方块，占据半径4-12，第3层是meteorites中第7-8个方块，占据半径13-30
	#
	#For example
	#例如
	#{
	#  "input": "minecraft:obsidian",
	#  "source": 120,
	#  "model": 0,     //Optional 可选
	#  "catalysts": "ars_nouveau:source_gem",
	#  "meteorites": [
	#    "minecraft:obsidian",
	#    "minecraft:basalt",
	#    "minecraft:blackstone"
	#  ],
	#  "weights": [60, 30, 10]
	#}
	enableDataRecipe = false

