//
//
//
//
// README FIRST!!!
//
// Due to a limitation in the sound emitter system that we shipped on PS3,
// the original sound scripts must NOT be changed after ship on PC/Mac
// until we can patch PS3 and fix the issue for real.
//
// You will get a fatal error on startup if you do so.
//
// If you need to add more sounds, you MUST add them to a NEW sound script file
// and reference that file at the BOTTOM of this list after the designated
// marker ("new_sound_scripts_must_go_below_here").
//
//
//
//
game_sounds_manifest
{
	"precache_file"		"scripts/game_sounds.txt"
	"precache_file"		"scripts/game_sounds_ui.txt"
	"precache_file"		"scripts/game_sounds_player.txt"

	// HL2 World, Ambient Generic, Items, Physics, Vehicles
	"precache_file"		"scripts/game_sounds_physics.txt"

	// Game level sounds
	"precache_file"		"scripts/level_sounds_aperture.txt"
	"precache_file"		"scripts/game_sounds_portal.txt"
	"precache_file"		"scripts/game_sounds_weapons_portal.txt"
	"precache_file"		"scripts/npc_sounds_energy_ball.txt"

	// Aperture
	"precache_file"		"scripts/game_sounds_props_aperture.txt"
	"precache_file"		"scripts/game_sounds_vo.txt"
	"precache_file"		"scripts/game_sounds_animation.txt"
	"precache_file"		"scripts/game_sounds_auto_generated.txt"
	"precache_file"		"scripts/game_sounds_turret_auto_generated.txt"
	"precache_file"		"scripts/game_sounds_cave_auto_generated.txt"
	"precache_file"		"scripts/game_sounds_sphere03_auto_generated.txt"
	"precache_file"		"scripts/game_sounds_world.txt"
	"precache_file"		"scripts/game_sounds_announcer_auto_generated.txt"
	"precache_file"		"scripts/game_sounds_cores_auto_generated.txt"
	

	//Portal content Sounds
	"precache_file"		"scripts/level_sounds_music_portal.txt"
	"precache_file"		"scripts/level_sounds_escape.txt"
	"precache_file"		"scripts/npc_sounds_aperture_ai.txt"
	"precache_file"		"scripts/npc_sounds_energy_ball.txt"
	"precache_file"		"scripts/npc_sounds_turret_portal.txt"
	"precache_file"		"scripts/npc_sounds_rocket_turret.txt"
	"precache_file"		"scripts/npc_sounds_glados_cores.txt"
	
	//Co-op bots
	"precache_file"		"scripts/game_sounds_ballbot.txt"
	"precache_file"		"scripts/game_sounds_eggbot.txt"
	
	// NPC Sounds
	"precache_file"		"scripts/npc_sounds_combine_ball.txt"
	"precache_file"		"scripts/npc_sounds_combine_ball_episodic.txt"
	"precache_file"		"scripts/npc_sounds_hover_turret.txt"	
	"precache_file"		"scripts/npc_sounds_turret.txt"
	"precache_file"		"scripts/game_sounds_npc.txt"

	// Player
	"precache_file"		"scripts/game_sounds_player_portal2.txt"

	// Items
	"precache_file"		"scripts/game_sounds_nugget.txt"

	// FIXME / REMOVEME / whatever: tempcontent
	"precache_file"		"scripts/level_sounds_tempcontent.txt"
	
	// Paint
	"precache_file"		"scripts/game_sounds_weapons_paintgun.txt"
	"precache_file"		"scripts/game_sounds_paint_player.txt"
	"precache_file"		"scripts/game_sounds_paint.txt"
	
	// Scripted Sequences / Cinematics / Set Pieces
	"precache_file"		"scripts/game_sounds_scripted_sequence.txt"
	
	// VFX / Particles / Beams
	"precache_file"		"scripts/game_sounds_vfx.txt"

	// Music
	"precache_file"		"scripts/game_sounds_music.txt"
	"precache_file"		"scripts/game_sounds_music_A1.txt"
	"precache_file"		"scripts/game_sounds_music_A2.txt"
	"precache_file"		"scripts/game_sounds_music_A3.txt"
	"precache_file"		"scripts/game_sounds_music_A4.txt"
	"precache_file"		"scripts/game_sounds_music_mp.txt"

	"new_sound_scripts_must_go_below_here"	""

	// ----
	// PRECACHE NEW SOUND SCRIPTS HERE!
	// ----

	//BR
	"precache_file"		"scripts/game_sounds_BR_world.txt"

	// 	taunts for the store
	"precache_file"		"scripts/game_sounds_taunts_egg.txt"
	"precache_file"		"scripts/game_sounds_taunts_ball.txt"

	//	Stanley Parable stuff

	"precache_file"		"scripts/npc_sounds_narration_demo.txt"
	"precache_file"		"scripts/soundscapes_stanley.txt"

}
