"portalExperiment.portalGun_chargeUp" //Don't actually use this for a portalgun
{
	"channel"		"CHAN_WEAPON"
	"volume"		"0.85"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NONE"

	"wave"			")plats/platform_start_lp_01.wav"

	"soundentry_version" "2"

	"operator_stacks"
	{
		"start_stack"
		{			
			"level_specific_check"
			{
				"input_execute" "1.0" //enable map checking here
				"operator" "get_map_name"
				"map_name" "sp_a4_laser_catapult" //your map name here		
			}
			
			"invert_map_selection"
			{
				"operator"	"math_float"
				"apply"		"sub"
				"input1"	"1.0"
				"input2"	"@level_specific_check.output"
			}
			
			"import_stack"	"P2_null_start" //This sound was deleted from the depot so we'll block it and play something else if we want to.

			"block_start"
			{	
				"input_execute" "@invert_map_selection.output"
			}
		}
	}
}

"portalExperiment.portalGun_fire"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.00"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NONE"

	"wave"			"weapons/portalgun_shoot_red1.wav"
}

"portalExperiment.portal_open"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.00"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NONE"

	"wave"			"weapons/portal_open1.wav"
}

"portalExperiment.portalGun_powerdown"
{
	"channel"		"CHAN_WEAPON"
	"volume"		".85"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NONE"

	"wave"			"weapons/portalGun_powerdown.wav"
}

"portalExperiment.bot_enterPortal"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NONE"

	"wave"			"weapons/portal_enter2.wav"
}

"portalExperiment.bot_exitPortal"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NONE"

	"wave"			"weapons/portal_exit2.wav"
}