"Stanley.DoorOpen"
{
	"channel"		"CHAN_VOICE"
	"soundlevel"		"SNDLVL_NORM"
	"volume"		"1"
	"pitch"		"95,110"
	"rndwave"
	{
		"wave"		"doors/FX_Door_Opened_01.wav"
		"wave"		"doors/FX_Door_Opened_02.wav"
		"wave"		"doors/FX_Door_Opened_03.wav"
		"wave"		"doors/FX_Door_Opened_04.wav"
	}
}

"Stanley.DoorOpenQuiet"
{
	"channel"		"CHAN_VOICE"
	"soundlevel"		"SNDLVL_NORM"
	"volume"		"0.4"
	"pitch"		"95,110"
	"rndwave"
	{
		"wave"		"doors/FX_Door_Opened_01.wav"
		"wave"		"doors/FX_Door_Opened_02.wav"
		"wave"		"doors/FX_Door_Opened_03.wav"
		"wave"		"doors/FX_Door_Opened_04.wav"
	}
}

"Stanley.DoorShut"
{
	"channel"		"CHAN_VOICE"
	"soundlevel"		"SNDLVL_NORM"
	"volume"		"1"
	"pitch"		"95,110"
	"rndwave"
	{
		"wave"		"doors/FX_Door_Shut_01.wav"
		"wave"		"doors/FX_Door_Shut_02.wav"
		"wave"		"doors/FX_Door_Shut_03.wav"
		"wave"		"doors/FX_Door_Shut_04.wav"
	}
}


"Stanley.PhoneLight"
{
	"channel"		"CHAN_VOICE"
	"soundlevel"		"SNDLVL_NORM"
	"volume"		"1"
	"pitch"		"100"
	"wave"		"fx/FX_PhoneLight.wav"
}

"Stanley.DoorShutQuiet"
{
	"channel"		"CHAN_VOICE"
	"soundlevel"		"SNDLVL_NORM"
	"volume"		"0.4"
	"pitch"		"95,110"
	"rndwave"
	{
		"wave"		"doors/FX_Door_Shut_01.wav"
		"wave"		"doors/FX_Door_Shut_02.wav"
		"wave"		"doors/FX_Door_Shut_03.wav"
		"wave"		"doors/FX_Door_Shut_04.wav"
	}
}

"Stanley.DoorMove"
{
	"channel"		"CHAN_VOICE"
	"soundlevel"		"SNDLVL_NORM"
	"volume"		"1"
	"pitch"		"95,110"
	"rndwave"
	{
		"wave"		"doors/FX_Door_Move_01.wav"
		"wave"		"doors/FX_Door_Move_02.wav"
		"wave"		"doors/FX_Door_Move_03.wav"
		"wave"		"doors/FX_Door_Move_04.wav"
	}
}

"Stanley.DoorMoveQuiet"
{
	"channel"		"CHAN_VOICE"
	"soundlevel"		"SNDLVL_NORM"
	"volume"		"0.4"
	"pitch"		"95,110"
	"rndwave"
	{
		"wave"		"doors/FX_Door_Move_01.wav"
		"wave"		"doors/FX_Door_Move_02.wav"
		"wave"		"doors/FX_Door_Move_03.wav"
		"wave"		"doors/FX_Door_Move_04.wav"
	}
}

"Stanley.DoorLocked"
{
	"channel"		"CHAN_VOICE"
	"soundlevel"		"SNDLVL_NORM"
	"volume"		"1"
	"pitch"		"95,110"
	"rndwave"
	{
		"wave"		"doors/FX_Door_Attempt_01.wav"
		"wave"		"doors/FX_Door_Attempt_02.wav"
		"wave"		"doors/FX_Door_Attempt_03.wav"
		"wave"		"doors/FX_Door_Attempt_04.wav"
		"wave"		"doors/FX_Door_Attempt_05.wav"
	}
}

"Stanley.ConfusionRestartAlarm"
{
	"channel"		"CHAN_VOICE"
	"soundlevel"		"SNDLVL_NORM"
	"volume"		"1"
	"pitch"		"100"
	"wave"		"fx/FX_ConfusionRestartAlarm.wav"
}

"Stanley.PhoneCountdown"
{
	"channel"		"CHAN_VOICE"
	"soundlevel"		"SNDLVL_NORM"
	"volume"		"1"
	"pitch"		"100"
	"rndwave"
	{
		"wave"		"fx/FX_PhoneCountdown_01.wav"
		"wave"		"fx/FX_PhoneCountdown_02.wav"
		"wave"		"fx/FX_PhoneCountdown_03.wav"
		"wave"		"fx/FX_PhoneCountdown_04.wav"
	}
}

"Stanley.WoodDoorOpenStart"
{
	"channel"		"CHAN_VOICE"
	"soundlevel"		"SNDLVL_NORM"
	"volume"		"1"
	"pitch"		"95,110"
	"wave"		"doors/FX_DoorCreaky_OpenStart_01.wav"
}

"Stanley.WoodDoorOpenEnd"
{
	"channel"		"CHAN_VOICE"
	"soundlevel"		"SNDLVL_NORM"
	"volume"		"1"
	"pitch"		"95,110"
	"wave"		"doors/FX_DoorCreaky_OpenEnd_01.wav"
}

"Stanley.WoodDoorCloseStart"
{
	"channel"		"CHAN_VOICE"
	"soundlevel"		"SNDLVL_NORM"
	"volume"		"1"
	"pitch"		"95,110"
	"wave"		"doors/FX_DoorCreaky_CloseStart_01.wav"
}

"Stanley.WoodDoorCloseEnd"
{
	"channel"		"CHAN_VOICE"
	"soundlevel"		"SNDLVL_NORM"
	"volume"		"1"
	"pitch"		"95,110"
	"wave"		"doors/FX_DoorCreaky_CloseEnd_01.wav"
}

"Stanley.ElevatorOpen"
{
	"channel"		"CHAN_VOICE"
	"soundlevel"		"SNDLVL_NORM"
	"volume"		"1"
	"pitch"		"95,110"
	"wave"		"doors/FX_Elevator_Open_01.wav"
}

"Stanley.ElevatorClose"
{
	"channel"		"CHAN_VOICE"
	"soundlevel"		"SNDLVL_NORM"
	"volume"		"1"
	"pitch"		"95,110"
	"wave"		"doors/FX_Elevator_Close_01.wav"
}







"Stanley.ButtonObnoxious"
{
	"channel"		"CHAN_VOICE"
	"soundlevel"		"SNDLVL_NORM"
	"volume"		"1"
	"pitch"		"95,110"
	"wave"		"buttons/UI_ButtonObnoxious_01.wav"
}

"Stanley.ButtonA"
{
	"channel"		"CHAN_VOICE"
	"soundlevel"		"SNDLVL_NORM"
	"volume"		"0.4"
	"pitch"		"95,110"
	"rndwave"
	{
		"wave"		"buttons/UI_Buttons_A_01.wav"
		"wave"		"buttons/UI_Buttons_A_02.wav"
		"wave"		"buttons/UI_Buttons_A_03.wav"
	}
}


"Stanley.ButtonB"
{
	"channel"		"CHAN_VOICE"
	"soundlevel"		"SNDLVL_NORM"
	"volume"		"0.4"
	"pitch"		"95,110"
	"rndwave"
	{
		"wave"		"buttons/UI_Buttons_B_01.wav"
		"wave"		"buttons/UI_Buttons_B_02.wav"
		"wave"		"buttons/UI_Buttons_B_03.wav"
	}
}


"Stanley.ButtonC"
{
	"channel"		"CHAN_VOICE"
	"soundlevel"		"SNDLVL_NORM"
	"volume"		"0.4"
	"pitch"		"95,110"
	"rndwave"
	{
		"wave"		"buttons/UI_Buttons_C_01.wav"
		"wave"		"buttons/UI_Buttons_C_02.wav"
		"wave"		"buttons/UI_Buttons_C_03.wav"
	}
}

"Stanley.ButtonD"
{
	"channel"		"CHAN_VOICE"
	"soundlevel"		"SNDLVL_NORM"
	"volume"		"0.4"
	"pitch"		"95,110"
	"rndwave"
	{
		"wave"		"buttons/UI_Buttons_D_01.wav"
		"wave"		"buttons/UI_Buttons_D_02.wav"
		"wave"		"buttons/UI_Buttons_D_03.wav"
		"wave"		"buttons/UI_Buttons_D_04.wav"
	}
}

"Stanley.ButtonE"
{
	"channel"		"CHAN_VOICE"
	"soundlevel"		"SNDLVL_NORM"
	"volume"		"1"
	"pitch"		"95,110"
	"wave"		"buttons/UI_Buttons_E.wav"
}

"Stanley.ButtonPower"
{
	"channel"		"CHAN_VOICE"
	"soundlevel"		"SNDLVL_NORM"
	"volume"		"1"
	"pitch"		"95,110"
	"wave"		"buttons/UI_Buttons_Power.wav"
}



"Stanley.GarageDoor"
{
	"channel"		"CHAN_VOICE"
	"soundlevel"		"SNDLVL_NORM"
	"volume"		"1"
	"pitch"		"95,110"
	"wave"		"fx/FX_GarageDoor.wav"
}

"Stanley.LightSwitch"
{
	"channel"		"CHAN_VOICE"
	"soundlevel"		"SNDLVL_NORM"
	"volume"		"1"
	"pitch"		"95,110"
	"wave"		"fx/FX_LightSwitch.wav"
}

"Stanley.LightSwitchBeefy"
{
	"channel"		"CHAN_VOICE"
	"soundlevel"		"SNDLVL_NORM"
	"volume"		"1"
	"pitch"		"95,110"
	"wave"		"fx/FX_LightSwitchMiniMega.wav"
}

"Stanley.LightSwitchMonitorRoom"
{
	"channel"		"CHAN_VOICE"
	"soundlevel"		"SNDLVL_NORM"
	"volume"		"1"
	"pitch"		"95,110"
	"wave"		"fx/FX_LightSwitchMega.wav"
}

"Stanley.WalkInCircles"
{
	"channel"		"CHAN_VOICE"
	"soundlevel"		"SNDLVL_NORM"
	"volume"		"1"
	"pitch"		"95,110"
	"wave"		"fx/FX_WalkInCircles.wav"
}

"Stanley.GateDoorEnd_01"
{
	"channel"		"CHAN_VOICE"
	"soundlevel"		"SNDLVL_NORM"
	"volume"		"1"
	"pitch"		"95,110"
	"wave"		"fx/FX_GateDoorEnd_01.wav"
}

"Stanley.GateDoorEnd_02"
{
	"channel"		"CHAN_VOICE"
	"soundlevel"		"SNDLVL_NORM"
	"volume"		"1"
	"pitch"		"95,110"
	"wave"		"fx/FX_GateDoorEnd_02.wav"
}

"Stanley.GateDoorStart_01"
{
	"channel"		"CHAN_VOICE"
	"soundlevel"		"SNDLVL_NORM"
	"volume"		"1"
	"pitch"		"95,110"
	"wave"		"fx/FX_GateDoorStart_01.wav"
}

"Stanley.GateDoorStart_02"
{
	"channel"		"CHAN_VOICE"
	"soundlevel"		"SNDLVL_NORM"
	"volume"		"1"
	"pitch"		"95,110"
	"wave"		"fx/FX_GateDoorStart_02.wav"
}


"Stanley.spark"
{
	"channel"		"CHAN_VOICE"
	"soundlevel"		"SNDLVL_NORM"
	"volume"		"1"
	"pitch"		"95,110"
	"rndwave"
	{
		"wave"		"fx/FX_Spark_01.wav"
		"wave"		"fx/FX_Spark_02.wav"
		"wave"		"fx/FX_Spark_03.wav"
		"wave"		"fx/FX_Spark_04.wav"
	}
}


"Stanley.DemoElevatorOpen"
{
	"channel"		"CHAN_VOICE"
	"soundlevel"		"SNDLVL_NORM"
	"volume"		"1"
	"pitch"		"100"
	"wave"		"fx/DemoElevatorOpen.wav"
}


"Stanley.Bark"
{
	"channel"		"CHAN_VOICE"
	"soundlevel"		"SNDLVL_NORM"
	"volume"		"1"
	"pitch"		"95,110"
	"rndwave"
	{
		"wave"		"fx/bark1.wav"
		"wave"		"fx/bark2.wav"
		"wave"		"fx/bark3.wav"
		"wave"		"fx/bark4.wav"
		"wave"		"fx/bark5.wav"
		"wave"		"fx/bark6.wav"
	}
}


"Stanley.DancePerimeter"
{
	"channel"		"CHAN_VOICE"
	"soundlevel"		"SNDLVL_NORM"
	"volume"		"1"
	"pitch"		"100"
	"wave"		"fx/FX_Demo_DancePerimeter.wav"
}

"Stanley.DemoElevator"
{
	"channel"		"CHAN_VOICE"
	"soundlevel"		"SNDLVL_NORM"
	"volume"		"1"
	"pitch"		"100"
	"wave"		"fx/FX_Demo_ElevatorDoorsOpen.wav"
}

"Stanley.EmotionBoothOpen"
{
	"channel"		"CHAN_VOICE"
	"soundlevel"		"SNDLVL_NORM"
	"volume"		"1"
	"pitch"		"100"
	"wave"		"fx/FX_Demo_Emotions.wav"
}

"Stanley.GatesClose"
{
	"channel"		"CHAN_VOICE"
	"soundlevel"		"SNDLVL_NORM"
	"volume"		"1"
	"pitch"		"100"
	"wave"		"fx/FX_Demo_GatesCloseDoYouLikeTheStanleyParable.wav"
}

"Stanley.DemoLargeDoorOpen"
{
	"channel"		"CHAN_VOICE"
	"soundlevel"		"SNDLVL_NORM"
	"volume"		"1"
	"pitch"		"100"
	"wave"		"fx/FX_Demo_LargeDoorOpen.wav"
}

"Stanley.DemoMugPickup"
{
	"channel"		"CHAN_VOICE"
	"soundlevel"		"SNDLVL_NORM"
	"volume"		"1"
	"pitch"		"95,105"
	"wave"		"fx/FX_Demo_MugPickup.wav"
}

"Stanley.DemoSmallDoorOpen"
{
	"channel"		"CHAN_VOICE"
	"soundlevel"		"SNDLVL_NORM"
	"volume"		"1"
	"pitch"		"100"
	"wave"		"fx/FX_Demo_SmallDoorOpen.wav"
}

"Stanley.eight"
{
	"channel"		"CHAN_VOICE"
	"soundlevel"		"SNDLVL_NORM"
	"volume"		"1"
	"pitch"		"100"
	"wave"		"fx/eight.wav"
}

"Stanley.MugImpact"
{
	"channel"		"CHAN_VOICE"
	"soundlevel"		"SNDLVL_NORM"
	"volume"		"1"
	"pitch"		"95,110"
	"rndwave"
	{
		"wave"		"fx/FX_Demo_MugImpact_01.wav"
		"wave"		"fx/FX_Demo_MugImpact_02.wav"
		"wave"		"fx/FX_Demo_MugImpact_03.wav"
		"wave"		"fx/FX_Demo_MugImpact_04.wav"
		"wave"		"fx/FX_Demo_MugImpact_05.wav"
		"wave"		"fx/FX_Demo_MugImpact_06.wav"
		"wave"		"fx/FX_Demo_MugImpact_07.wav"
		"wave"		"fx/FX_Demo_MugImpact_08.wav"
		"wave"		"fx/FX_Demo_MugImpact_09.wav"
		"wave"		"fx/FX_Demo_MugImpact_010.wav"
		"wave"		"fx/FX_Demo_MugImpact_011.wav"
		"wave"		"fx/FX_Demo_MugImpact_012.wav"
		"wave"		"fx/FX_Demo_MugImpact_013.wav"
		"wave"		"fx/FX_Demo_MugImpact_014.wav"
	}
}

"Stanley.CatwalkShake"
{
	"channel"		"CHAN_VOICE"
	"soundlevel"		"SNDLVL_NORM"
	"volume"		"1"
	"pitch"		"95,110"
	"rndwave"
	{
		"wave"		"player_stanley/footsteps/FS_MetalCatwalk_StereoAccent_01.wav"
		"wave"		"player_stanley/footsteps/FS_MetalCatwalk_StereoAccent_02.wav"
		"wave"		"player_stanley/footsteps/FS_MetalCatwalk_StereoAccent_03.wav"
		"wave"		"player_stanley/footsteps/FS_MetalCatwalk_StereoAccent_04.wav"
		"wave"		"player_stanley/footsteps/FS_MetalCatwalk_StereoAccent_05.wav"
		"wave"		"player_stanley/footsteps/FS_MetalCatwalk_StereoAccent_06.wav"
	}
}












"Error"
{
	"channel"		"CHAN_STATIC"
	"soundlevel"		"SNDLVL_NONE"
	"wave"		"error.wav"
}

"General.BurningFlesh"
{
	"channel"		"CHAN_WEAPON"
	"soundlevel"		"SNDLVL_NORM"
	"volume"		"0.45"
	"wave"		"npc/headcrab/headcrab_burning_loop2.wav"
}

"General.BurningObject"
{
	"channel"		"CHAN_WEAPON"
	"soundlevel"		"SNDLVL_NORM"
	"wave"		"ambient/fire/fire_small_loop2.wav"
}

"General.StopBurning"
{
	"channel"		"CHAN_WEAPON"
	"soundlevel"		"SNDLVL_NORM"
	"rndwave"
	{
		"wave"		"ambient/fire/fire_small_loop_edit_01.wav"
		"wave"		"ambient/fire/fire_small_loop_edit_02.wav"
		"wave"		"ambient/fire/fire_small_loop_edit_03.wav"
	}
}

"Hud.Hint"
{
	"channel"		"CHAN_STATIC"
	"soundlevel"		"SNDLVL_NONE"
	"wave"		"ui/hint.wav"
}

"AI_BaseNPC.BodyDrop_Heavy"
{
	"channel"		"CHAN_BODY"
	"soundlevel"		"SNDLVL_NORM"
	"pitch"		"90"
	"rndwave"
	{
		"wave"		"physics/flesh/flesh_impact_hard1.wav"
		"wave"		"physics/flesh/flesh_impact_hard2.wav"
		"wave"		"physics/flesh/flesh_impact_hard3.wav"
		"wave"		"physics/flesh/flesh_impact_hard4.wav"
		"wave"		"physics/flesh/flesh_impact_hard5.wav"
		"wave"		"physics/flesh/flesh_impact_hard6.wav"
	}
}

"AI_BaseNPC.BodyDrop_Light"
{
	"channel"		"CHAN_BODY"
	"soundlevel"		"SNDLVL_NORM"
	"volume"		"0.90"
	"pitch"		"105"
	"rndwave"
	{
		"wave"		"physics/flesh/flesh_impact_hard1.wav"
		"wave"		"physics/flesh/flesh_impact_hard2.wav"
		"wave"		"physics/flesh/flesh_impact_hard3.wav"
		"wave"		"physics/flesh/flesh_impact_hard4.wav"
		"wave"		"physics/flesh/flesh_impact_hard5.wav"
		"wave"		"physics/flesh/flesh_impact_hard6.wav"
	}
}

"AI_BaseNPC.SwishSound"
{
	"channel"		"CHAN_BODY"
	"soundlevel"		"SNDLVL_NORM"
	"wave"		"npc/zombie/claw_miss2.wav"
}

"AI_BaseNPC.SentenceStop"
{
	"channel"		"CHAN_VOICE"
	"soundlevel"		"SNDLVL_IDLE"
	"wave"		"common/null.wav"
}

"BaseCombatCharacter.CorpseGib"
{
	"channel"		"CHAN_WEAPON"
	"soundlevel"		"SNDLVL_NORM"
	"wave"		"physics/flesh/flesh_squishy_impact_hard2.wav"
}

"BaseCombatCharacter.StopWeaponSounds"
{
	"channel"		"CHAN_WEAPON"
	"soundlevel"		"SNDLVL_NORM"
	"wave"		"common/null.wav"
}

"BaseCombatCharacter.AmmoPickup"
{
	"channel"		"CHAN_ITEM"
	"soundlevel"		"SNDLVL_NORM"
	"wave"		"items/ammo_pickup.wav"
}

"BaseCombatWeapon.WeaponDrop"
{
	"channel"		"CHAN_VOICE"
	"soundlevel"		"SNDLVL_NORM"
	"volume"		"0.80"
	"pitch"		"95,110"
	"rndwave"
	{
		"wave"		"physics/metal/weapon_impact_hard1.wav"
		"wave"		"physics/metal/weapon_impact_hard2.wav"
		"wave"		"physics/metal/weapon_impact_hard3.wav"
	}
}

"BaseCombatWeapon.WeaponMaterialize"
{
	"channel"		"CHAN_WEAPON"
	"soundlevel"		"SNDLVL_NORM"
	"pitch"		"150"
	"wave"		"items/suitchargeok1.wav"
}

"FX_RicochetSound.Ricochet"
{
	"channel"		"CHAN_STATIC"
	"soundlevel"		"SNDLVL_TALKING"
	"volume"		"0.50,0.60"
	"pitch"		"90,110"
	"rndwave"
	{
		"wave"		"weapons/fx/rics/ric1.wav"
		"wave"		"weapons/fx/rics/ric2.wav"
		"wave"		"weapons/fx/rics/ric3.wav"
		"wave"		"weapons/fx/rics/ric4.wav"
		"wave"		"weapons/fx/rics/ric5.wav"
	}
}

"BaseExplosionEffect.Sound"
{
	"channel"		"CHAN_STATIC"
	"soundlevel"		"SNDLVL_GUNFIRE"
	"rndwave"
	{
		"wave"		"props/explosions/explo_generic_med_01.wav"
		"wave"		"props/explosions/explo_generic_med_02.wav"
		"wave"		"props/explosions/explo_generic_med_03.wav"
		"wave"		"props/explosions/explo_generic_med_04.wav"
		"wave"		"props/explosions/explo_generic_med_05.wav"
		"wave"		"props/explosions/explo_generic_med_06.wav"
	}
}

"Explo.Distant"
{
	"channel"		"CHAN_STATIC"
	"soundlevel"		"SNDLVL_GUNFIRE"
	"rndwave"
	{
		"wave"		"props/explosions/explo_distant_med_01.wav"
		"wave"		"props/explosions/explo_distant_med_02.wav"
		"wave"		"props/explosions/explo_distant_med_03.wav"
		"wave"		"props/explosions/explo_distant_med_04.wav"
		"wave"		"props/explosions/explo_distant_med_05.wav"
		"wave"		"props/explosions/explo_distant_med_06.wav"
	}
}

"Explo.SemiDistant01"
{
	"channel"		"CHAN_STATIC"
	"soundlevel"		"SNDLVL_GUNFIRE"
	"wave"		"props/explosions/a4_semi_distant_explosion_01.wav"
	
	"soundentry_version" "2"

	"operator_stacks"
	{
		"update_stack"
		{
			"import_stack" "p2_update_default"
			
			"mixer"
			{
				"mixgroup" "xLoud"
			}
		}
	}
}

"Explo.SemiDistant02"
{
	"channel"		"CHAN_STATIC"
	"soundlevel"		"SNDLVL_GUNFIRE"
	"wave"		"props/explosions/a4_semi_distant_explosion_02.wav"
		
	"soundentry_version" "2"

	"operator_stacks"
	{
		"update_stack"
		{
			"import_stack" "p2_update_default"
			
			"mixer"
			{
				"mixgroup" "xLoud"
			}
		}
	}
}

"Splash.SplashSound"
{
	"channel"		"CHAN_AUTO"
	"soundlevel"		"SNDLVL_NORM"
	"volume"		"0.75"
	"pitch"		"90,100"
	"rndwave"
	{
		"wave"		"ambient/water/water_spray1.wav"
		"wave"		"ambient/water/water_spray2.wav"
		"wave"		"ambient/water/water_spray3.wav"
	}
}

"PropaneTank.Burst"
{
	"channel"		"CHAN_WEAPON"
	"soundlevel"		"SNDLVL_90dB"
	"pitch"		"95,105"
	"wave"		"ambient/fire/gascan_ignite1.wav"
}

"Default.Null"
{
	"channel"		"CHAN_BODY"
	"soundlevel"		"SNDLVL_NORM"
	"wave"		"common/null.wav"
	"soundentry_version" "2"

	"operator_stacks"
	{
		"start_stack"
		{
			"import_stack" 	"P2_null_start" //don't try to play wave			
		}
	}
}

