		<hkobject name="#0029" class="hkbCharacterStringData" signature="0x655b42bc">
			<hkparam name="deformableSkinNames" numelements="0"></hkparam>
			<hkparam name="rigidSkinNames" numelements="0"></hkparam>
			<hkparam name="animationNames" numelements="1664">
				<hkcstring>Animations\1HM_1stP_Run.hkx</hkcstring>
				<hkcstring>Animations\1hm_1stP_Walk.hkx</hkcstring>
				<hkcstring>Animations\1HM_AttackForwardSprint.hkx</hkcstring>
				<hkcstring>Animations\1HM_AttackLeft.hkx</hkcstring>
				<hkcstring>Animations\1HM_AttackLeftIntro.hkx</hkcstring>
				<hkcstring>Animations\1HM_AttackPower.hkx</hkcstring>
				<hkcstring>Animations\1HM_AttackPowerBwd.hkx</hkcstring>
				<hkcstring>Animations\1HM_AttackPowerForwardSprint.hkx</hkcstring>
				<hkcstring>Animations\1HM_AttackPowerFwd.HKX</hkcstring>
				<hkcstring>Animations\1HM_AttackPowerLeft.hkx</hkcstring>
				<hkcstring>Animations\1HM_AttackPowerRight.HKX</hkcstring>
				<hkcstring>Animations\1HM_AttackRight.hkx</hkcstring>
				<hkcstring>Animations\1HM_AttackRightIntro.hkx</hkcstring>
				<hkcstring>Animations\1HM_BlockAnticipate.hkx</hkcstring>
				<hkcstring>Animations\1HM_BlockBash.hkx</hkcstring>
				<hkcstring>Animations\1HM_BlockBashIntro.hkx</hkcstring>
				<hkcstring>Animations\1HM_BlockBashPower.hkx</hkcstring>
				<hkcstring>Animations\1HM_BlockHit.hkx</hkcstring>
				<hkcstring>Animations\1HM_BlockHitA.hkx</hkcstring>
				<hkcstring>Animations\1HM_BlockHitB.hkx</hkcstring>
				<hkcstring>Animations\1HM_BlockIdle.hkx</hkcstring>
				<hkcstring>Animations\1HM_BoundSwordEquip.hkx</hkcstring>
				<hkcstring>Animations\1HM_Equip.hkx</hkcstring>
				<hkcstring>Animations\1HM_Idle.hkx</hkcstring>
				<hkcstring>Animations\1HM_RecoilLeft.hkx</hkcstring>
				<hkcstring>Animations\1HM_RecoilRight.hkx</hkcstring>
				<hkcstring>Animations\1HM_RecoilTimed.hkx</hkcstring>
				<hkcstring>Animations\1HM_RunBackward.hkx</hkcstring>
				<hkcstring>Animations\1HM_RunBackwardLeft.hkx</hkcstring>
				<hkcstring>Animations\1HM_RunBackwardRight.hkx</hkcstring>
				<hkcstring>Animations\1HM_RunBwdAttackLeft.hkx</hkcstring>
				<hkcstring>Animations\1HM_RunBwdAttackLeftIntro.HKX</hkcstring>
				<hkcstring>Animations\1HM_RunBwdAttackRight.hkx</hkcstring>
				<hkcstring>Animations\1HM_RunBwdAttackRightIntro.HKX</hkcstring>
				<hkcstring>Animations\1HM_RunForward.HKX</hkcstring>
				<hkcstring>Animations\1HM_RunForwardLeft.HKX</hkcstring>
				<hkcstring>Animations\1HM_RunForwardRight.HKX</hkcstring>
				<hkcstring>Animations\1HM_RunFwdAttackLeft.HKX</hkcstring>
				<hkcstring>Animations\1HM_RunFwdAttackLeftIntro.HKX</hkcstring>
				<hkcstring>Animations\1HM_RunFwdAttackRight.HKX</hkcstring>
				<hkcstring>Animations\1HM_RunFwdAttackRightIntro.HKX</hkcstring>
				<hkcstring>Animations\1HM_RunLeft.HKX</hkcstring>
				<hkcstring>Animations\1HM_RunLeftAttackLeft.HKX</hkcstring>
				<hkcstring>Animations\1HM_RunLeftAttackLeftIntro.HKX</hkcstring>
				<hkcstring>Animations\1HM_RunLeftAttackRight.HKX</hkcstring>
				<hkcstring>Animations\1HM_RunLeftAttackRightIntro.HKX</hkcstring>
				<hkcstring>Animations\1HM_RunRight.HKX</hkcstring>
				<hkcstring>Animations\1HM_RunRightAttackLeft.HKX</hkcstring>
				<hkcstring>Animations\1HM_RunRightAttackLeftIntro.HKX</hkcstring>
				<hkcstring>Animations\1HM_RunRightAttackRt.HKX</hkcstring>
				<hkcstring>Animations\1HM_RunRightAttackRtIntro.HKX</hkcstring>
				<hkcstring>Animations\1HM_RunStrafeLeft.HKX</hkcstring>
				<hkcstring>Animations\1HM_RunStrafeRight.HKX</hkcstring>
				<hkcstring>Animations\1HM_Shout_Exhale.HKX</hkcstring>
				<hkcstring>Animations\1HM_Shout_Exhale_Long.hkx</hkcstring>
				<hkcstring>Animations\1HM_Shout_Exhale_Medium.hkx</hkcstring>
				<hkcstring>Animations\1HM_Shout_Inhale.HKX</hkcstring>
				<hkcstring>Animations\1HM_SneakAttackPower.hkx</hkcstring>
				<hkcstring>Animations\1HM_SneakAttackPowerBack.hkx</hkcstring>
				<hkcstring>Animations\1HM_SneakAttackPowerForward.hkx</hkcstring>
				<hkcstring>Animations\1HM_SneakAttackPowerLeft.hkx</hkcstring>
				<hkcstring>Animations\1HM_SneakAttackPowerRight.hkx</hkcstring>
				<hkcstring>Animations\1HM_StaggerBackLarge.hkx</hkcstring>
				<hkcstring>Animations\1HM_StaggerBackLargest.hkx</hkcstring>
				<hkcstring>Animations\1HM_StaggerBackMedium.hkx</hkcstring>
				<hkcstring>Animations\1HM_StaggerBackSmall.hkx</hkcstring>
				<hkcstring>Animations\1HM_StaggerBackSmallest.hkx</hkcstring>
				<hkcstring>Animations\1HM_StaggerForwardLarge.hkx</hkcstring>
				<hkcstring>Animations\1HM_StaggerForwardLargest.hkx</hkcstring>
				<hkcstring>Animations\1HM_StaggerForwardMedium.hkx</hkcstring>
				<hkcstring>Animations\1HM_StaggerForwardSmall.hkx</hkcstring>
				<hkcstring>Animations\1HM_TurnLeft180.HKX</hkcstring>
				<hkcstring>Animations\1HM_TurnLeft60.HKX</hkcstring>
				<hkcstring>Animations\1HM_TurnRight180.HKX</hkcstring>
				<hkcstring>Animations\1HM_TurnRight60.HKX</hkcstring>
				<hkcstring>Animations\1HM_Unequip.hkx</hkcstring>
				<hkcstring>Animations\1HM_WalkBackward.hkx</hkcstring>
				<hkcstring>Animations\1HM_WalkBackwardLeft.hkx</hkcstring>
				<hkcstring>Animations\1HM_WalkBackwardRight.hkx</hkcstring>
				<hkcstring>Animations\1HM_WalkBwdAttackLeft.hkx</hkcstring>
				<hkcstring>Animations\1HM_WalkBwdAttackLeftIntro.hkx</hkcstring>
				<hkcstring>Animations\1HM_WalkBwdAttackRight.hkx</hkcstring>
				<hkcstring>Animations\1HM_WalkBwdAttackRightIntro.hkx</hkcstring>
				<hkcstring>Animations\1HM_WalkForward.hkx</hkcstring>
				<hkcstring>Animations\1HM_WalkForwardLeft.hkx</hkcstring>
				<hkcstring>Animations\1HM_WalkForwardRight.hkx</hkcstring>
				<hkcstring>Animations\1HM_WalkFwdAttackLeft.hkx</hkcstring>
				<hkcstring>Animations\1HM_WalkFwdAttackLeftIntro.HKX</hkcstring>
				<hkcstring>Animations\1HM_WalkFwdAttackRight.hkx</hkcstring>
				<hkcstring>Animations\1HM_WalkFwdAttackRightIntro.HKX</hkcstring>
				<hkcstring>Animations\1HM_WalkLeft.hkx</hkcstring>
				<hkcstring>Animations\1HM_WalkLeftAttackLeft.hkx</hkcstring>
				<hkcstring>Animations\1HM_WalkLeftAttackLeftIntro.hkx</hkcstring>
				<hkcstring>Animations\1HM_WalkLeftAttackRight.hkx</hkcstring>
				<hkcstring>Animations\1HM_WalkLeftAttackRightIntro.hkx</hkcstring>
				<hkcstring>Animations\1HM_WalkRight.hkx</hkcstring>
				<hkcstring>Animations\1HM_WalkRightAttackLeft.hkx</hkcstring>
				<hkcstring>Animations\1HM_WalkRightAttackLeftIntro.hkx</hkcstring>
				<hkcstring>Animations\1HM_WalkRtAttackRight.hkx</hkcstring>
				<hkcstring>Animations\1HM_WalkRtAttackRightIntro.hkx</hkcstring>
				<hkcstring>Animations\1HMLeftHand_AttackForwardSprint.hkx</hkcstring>
				<hkcstring>Animations\1HMLeftHand_AttackPowerForwardSprint.hkx</hkcstring>
				<hkcstring>Animations\2HC_Equip.hkx</hkcstring>
				<hkcstring>Animations\2HC_Unequip.hkx</hkcstring>
				<hkcstring>Animations\2HM_AttackForwardSprint.hkx</hkcstring>
				<hkcstring>Animations\2HM_AttackLeft.HKX</hkcstring>
				<hkcstring>Animations\2HM_AttackLeftIntro.HKX</hkcstring>
				<hkcstring>Animations\2HM_AttackPower.HKX</hkcstring>
				<hkcstring>Animations\2HM_AttackPower3SlashCombo.HKX</hkcstring>
				<hkcstring>Animations\2HM_AttackPowerBwd.hkx</hkcstring>
				<hkcstring>Animations\2HM_AttackPowerForward.HKX</hkcstring>
				<hkcstring>Animations\2HM_AttackPowerForwardSprint.hkx</hkcstring>
				<hkcstring>Animations\2HM_AttackPowerLeft.hkx</hkcstring>
				<hkcstring>Animations\2HM_AttackPowerRight.HKX</hkcstring>
				<hkcstring>Animations\2HM_AttackRight.HKX</hkcstring>
				<hkcstring>Animations\2HM_AttackRightIntro.HKX</hkcstring>
				<hkcstring>Animations\2HM_BlockAnticipate.hkx</hkcstring>
				<hkcstring>Animations\2HM_BlockBash.hkx</hkcstring>
				<hkcstring>Animations\2HM_BlockBashIntro.hkx</hkcstring>
				<hkcstring>Animations\2HM_BlockBashPower.hkx</hkcstring>
				<hkcstring>Animations\2HM_BlockHit.hkx</hkcstring>
				<hkcstring>Animations\2HM_BlockHitA.hkx</hkcstring>
				<hkcstring>Animations\2HM_BlockHitB.hkx</hkcstring>
				<hkcstring>Animations\2HM_BlockIdle.hkx</hkcstring>
				<hkcstring>Animations\2HM_Idle.HKX</hkcstring>
				<hkcstring>Animations\2HM_RecoilLeft.hkx</hkcstring>
				<hkcstring>Animations\2HM_RecoilRight.hkx</hkcstring>
				<hkcstring>Animations\2HM_RecoilTimed.hkx</hkcstring>
				<hkcstring>Animations\2HM_RunBackward.hkx</hkcstring>
				<hkcstring>Animations\2HM_RunBackwardLeft.hkx</hkcstring>
				<hkcstring>Animations\2HM_RunBackwardRight.hkx</hkcstring>
				<hkcstring>Animations\2HM_RunBwdAttackLeft.hkx</hkcstring>
				<hkcstring>Animations\2HM_RunBwdAttackLeftIntro.hkx</hkcstring>
				<hkcstring>Animations\2HM_RunBwdAttackRight.hkx</hkcstring>
				<hkcstring>Animations\2HM_RunBwdAttackRightIntro.HKX</hkcstring>
				<hkcstring>Animations\2HM_RunForward.HKX</hkcstring>
				<hkcstring>Animations\2HM_RunForwardLeft.HKX</hkcstring>
				<hkcstring>Animations\2HM_RunForwardRight.HKX</hkcstring>
				<hkcstring>Animations\2HM_RunFwdAttackLeft.HKX</hkcstring>
				<hkcstring>Animations\2HM_RunFwdAttackLeftIntro.HKX</hkcstring>
				<hkcstring>Animations\2HM_RunFwdAttackRight.HKX</hkcstring>
				<hkcstring>Animations\2HM_RunFwdAttackRightIntro.HKX</hkcstring>
				<hkcstring>Animations\2HM_RunLeft.HKX</hkcstring>
				<hkcstring>Animations\2HM_RunLeftAttackLeft.HKX</hkcstring>
				<hkcstring>Animations\2HM_RunLeftAttackLeftIntro.HKX</hkcstring>
				<hkcstring>Animations\2HM_RunLeftAttackRight.HKX</hkcstring>
				<hkcstring>Animations\2HM_RunLeftAttackRightIntro.HKX</hkcstring>
				<hkcstring>Animations\2HM_RunRight.HKX</hkcstring>
				<hkcstring>Animations\2HM_RunRightAttackLeft.HKX</hkcstring>
				<hkcstring>Animations\2HM_RunRightAttackLeftIntro.HKX</hkcstring>
				<hkcstring>Animations\2HM_RunRightAttackRt.HKX</hkcstring>
				<hkcstring>Animations\2HM_RunRightAttackRtIntro.HKX</hkcstring>
				<hkcstring>Animations\2HM_RunStrafeLeft.HKX</hkcstring>
				<hkcstring>Animations\2HM_RunStrafeRight.HKX</hkcstring>
				<hkcstring>Animations\2HM_SprintForwardSword.hkx</hkcstring>
				<hkcstring>Animations\2HM_StaggerBackLarge.hkx</hkcstring>
				<hkcstring>Animations\2HM_StaggerBackLargest.hkx</hkcstring>
				<hkcstring>Animations\2HM_StaggerBackMedium.hkx</hkcstring>
				<hkcstring>Animations\2HM_StaggerBackSmall.hkx</hkcstring>
				<hkcstring>Animations\2HM_StaggerBackSmallest.hkx</hkcstring>
				<hkcstring>Animations\2HM_TurnLeft180.HKX</hkcstring>
				<hkcstring>Animations\2HM_TurnLeft60.HKX</hkcstring>
				<hkcstring>Animations\2HM_TurnRight180.HKX</hkcstring>
				<hkcstring>Animations\2HM_TurnRight60.HKX</hkcstring>
				<hkcstring>Animations\2HM_WalkBackward.hkx</hkcstring>
				<hkcstring>Animations\2HM_WalkBackwardLeft.hkx</hkcstring>
				<hkcstring>Animations\2HM_WalkBackwardRight.hkx</hkcstring>
				<hkcstring>Animations\2HM_WalkBwdAttackLeft.hkx</hkcstring>
				<hkcstring>Animations\2HM_WalkBwdAttackLeftIntro.hkx</hkcstring>
				<hkcstring>Animations\2HM_WalkBwdAttackRight.hkx</hkcstring>
				<hkcstring>Animations\2HM_WalkBwdAttackRightIntro.hkx</hkcstring>
				<hkcstring>Animations\2HM_WalkForward.hkx</hkcstring>
				<hkcstring>Animations\2HM_WalkForwardLeft.hkx</hkcstring>
				<hkcstring>Animations\2HM_WalkForwardRight.hkx</hkcstring>
				<hkcstring>Animations\2HM_WalkFwdAttackLeft.hkx</hkcstring>
				<hkcstring>Animations\2HM_WalkFwdAttackLeftIntro.hkx</hkcstring>
				<hkcstring>Animations\2HM_WalkFwdAttackRight.hkx</hkcstring>
				<hkcstring>Animations\2HM_WalkFwdAttackRightIntro.hkx</hkcstring>
				<hkcstring>Animations\2HM_WalkLeft.hkx</hkcstring>
				<hkcstring>Animations\2HM_WalkLeftAttackLeft.hkx</hkcstring>
				<hkcstring>Animations\2HM_WalkLeftAttackLeftIntro.hkx</hkcstring>
				<hkcstring>Animations\2HM_WalkLeftAttackRight.hkx</hkcstring>
				<hkcstring>Animations\2HM_WalkLeftAttackRightIntro.hkx</hkcstring>
				<hkcstring>Animations\2HM_WalkRight.hkx</hkcstring>
				<hkcstring>Animations\2HM_WalkRightAttackLeft.hkx</hkcstring>
				<hkcstring>Animations\2HM_WalkRightAttackLeftIntro.hkx</hkcstring>
				<hkcstring>Animations\2HM_WalkRtAttackRight.hkx</hkcstring>
				<hkcstring>Animations\2HM_WalkRtAttackRightIntro.hkx</hkcstring>
				<hkcstring>Animations\2HW_AttackForwardSprint.hkx</hkcstring>
				<hkcstring>Animations\2HW_AttackLeft.hkx</hkcstring>
				<hkcstring>Animations\2HW_AttackPower.HKX</hkcstring>
				<hkcstring>Animations\2HW_AttackPowerBwd.hkx</hkcstring>
				<hkcstring>Animations\2HW_AttackPowerForward.hkx</hkcstring>
				<hkcstring>Animations\2HW_AttackPowerForwardSprint.hkx</hkcstring>
				<hkcstring>Animations\2HW_AttackPowerLeft.hkx</hkcstring>
				<hkcstring>Animations\2HW_AttackPowerRight.hkx</hkcstring>
				<hkcstring>Animations\2HW_AttackRight.hkx</hkcstring>
				<hkcstring>Animations\2HW_BlockAnticipate.hkx</hkcstring>
				<hkcstring>Animations\2HW_BlockBash.hkx</hkcstring>
				<hkcstring>Animations\2HW_BlockBashIntro.hkx</hkcstring>
				<hkcstring>Animations\2HW_BlockBashPower.hkx</hkcstring>
				<hkcstring>Animations\2HW_BlockHit.hkx</hkcstring>
				<hkcstring>Animations\2HW_BlockHitA.hkx</hkcstring>
				<hkcstring>Animations\2HW_BlockHitB.hkx</hkcstring>
				<hkcstring>Animations\2HW_BlockIdle.hkx</hkcstring>
				<hkcstring>Animations\2HW_Equip.hkx</hkcstring>
				<hkcstring>Animations\2HW_Idle.HKX</hkcstring>
				<hkcstring>Animations\2HW_RecoilLeft.hkx</hkcstring>
				<hkcstring>Animations\2HW_RecoilRight.hkx</hkcstring>
				<hkcstring>Animations\2HW_RunArmBlend.HKX</hkcstring>
				<hkcstring>Animations\2HW_RunBwdAttackLeft.hkx</hkcstring>
				<hkcstring>Animations\2HW_RunBwdAttackRight.hkx</hkcstring>
				<hkcstring>Animations\2HW_RunFwdAttackLeft.hkx</hkcstring>
				<hkcstring>Animations\2HW_RunFwdAttackRight.hkx</hkcstring>
				<hkcstring>Animations\2HW_RunLeftAttackLeft.hkx</hkcstring>
				<hkcstring>Animations\2HW_RunLeftAttackRight.hkx</hkcstring>
				<hkcstring>Animations\2HW_RunRightAttackLeft.hkx</hkcstring>
				<hkcstring>Animations\2HW_RunRightAttackRt.hkx</hkcstring>
				<hkcstring>Animations\2HW_SprintForwardSword.hkx</hkcstring>
				<hkcstring>Animations\2HW_StaggerBackLarge.hkx</hkcstring>
				<hkcstring>Animations\2HW_StaggerBackMedium.hkx</hkcstring>
				<hkcstring>Animations\2HW_StaggerBackSmall.hkx</hkcstring>
				<hkcstring>Animations\2HW_StaggerBackSmallest.hkx</hkcstring>
				<hkcstring>Animations\2HW_Unequip.hkx</hkcstring>
				<hkcstring>Animations\2HW_WalkArmBlend.hkx</hkcstring>
				<hkcstring>Animations\2HW_WalkBwdAttackLeft.hkx</hkcstring>
				<hkcstring>Animations\2HW_WalkBwdAttackRight.hkx</hkcstring>
				<hkcstring>Animations\2HW_WalkFwdAttackLeft.hkx</hkcstring>
				<hkcstring>Animations\2HW_WalkFwdAttackRight.hkx</hkcstring>
				<hkcstring>Animations\2HW_WalkLeftAttackLeft.hkx</hkcstring>
				<hkcstring>Animations\2HW_WalkLeftAttackRight.hkx</hkcstring>
				<hkcstring>Animations\2HW_WalkRightAttackLeft.hkx</hkcstring>
				<hkcstring>Animations\2HW_WalkRtAttackRight.hkx</hkcstring>
				<hkcstring>Animations\Altar_LeftExit.hkx</hkcstring>
				<hkcstring>Animations\Altar_LeftIdle.hkx</hkcstring>
				<hkcstring>Animations\male\AnimObjectChairDrinkingIdleBase.hkx</hkcstring>
				<hkcstring>Animations\male\AnimObjectChairDrinkingIdleStart.hkx</hkcstring>
				<hkcstring>Animations\male\AnimObjectChairDrinkingIdleVar1.hkx</hkcstring>
				<hkcstring>Animations\male\AnimObjectChairDrinkingIdleVar2.hkx</hkcstring>
				<hkcstring>Animations\male\AnimObjectChairEatingIdleBase.hkx</hkcstring>
				<hkcstring>Animations\male\AnimObjectChairEatingIdleStart.hkx</hkcstring>
				<hkcstring>Animations\male\AnimObjectChairEatingIdleVar1.hkx</hkcstring>
				<hkcstring>Animations\male\AnimObjectChairEatingIdleVar2.hkx</hkcstring>
				<hkcstring>Animations\AnimObjectCheer.hkx</hkcstring>
				<hkcstring>Animations\AnimObjectCheers.hkx</hkcstring>
				<hkcstring>Animations\AnimObjectCheerSlow.hkx</hkcstring>
				<hkcstring>Animations\AnimObjectChopLoop.hkx</hkcstring>
				<hkcstring>Animations\AnimObjectChopStart.hkx</hkcstring>
				<hkcstring>Animations\AnimObjectChopStop.hkx</hkcstring>
				<hkcstring>Animations\AnimObjectCounterArmExit.hkx</hkcstring>
				<hkcstring>Animations\AnimObjectCounterArmToRight.hkx</hkcstring>
				<hkcstring>Animations\AnimObjectCounterEnter.hkx</hkcstring>
				<hkcstring>Animations\AnimObjectCounterExit.hkx</hkcstring>
				<hkcstring>Animations\AnimObjectCounterIdleArmsLoopRight.hkx</hkcstring>
				<hkcstring>Animations\AnimObjectCounterIdleLoopRight.hkx</hkcstring>
				<hkcstring>Animations\AnimObjectCounterRightToArm.hkx</hkcstring>
				<hkcstring>Animations\AnimObjectCounterWipeLeftToRight.hkx</hkcstring>
				<hkcstring>Animations\AnimObjectCounterWipeLoopLeft.hkx</hkcstring>
				<hkcstring>Animations\AnimObjectCounterWipeRightToLeft.hkx</hkcstring>
				<hkcstring>Animations\AnimObjectDrinkCheers.hkx</hkcstring>
				<hkcstring>Animations\AnimObjectDrinkingIdleBase.hkx</hkcstring>
				<hkcstring>Animations\AnimObjectDrinkingIdleStart.hkx</hkcstring>
				<hkcstring>Animations\AnimObjectDrinkingIdleStop.hkx</hkcstring>
				<hkcstring>Animations\AnimObjectDrinkingIdleVar1.hkx</hkcstring>
				<hkcstring>Animations\AnimObjectDrinkingIdleVar2.hkx</hkcstring>
				<hkcstring>Animations\AnimObjectDrinkWipe.hkx</hkcstring>
				<hkcstring>Animations\AnimObjectDrumLoop.hkx</hkcstring>
				<hkcstring>Animations\AnimObjectEatingIdleBase.hkx</hkcstring>
				<hkcstring>Animations\AnimObjectEatingIdleStart.hkx</hkcstring>
				<hkcstring>Animations\AnimObjectEatingIdleStop.hkx</hkcstring>
				<hkcstring>Animations\AnimObjectEatingIdleVar1.hkx</hkcstring>
				<hkcstring>Animations\AnimObjectEatingIdleVar2.hkx</hkcstring>
				<hkcstring>Animations\AnimObjectFluteLong.hkx</hkcstring>
				<hkcstring>Animations\AnimObjectFluteShort.hkx</hkcstring>
				<hkcstring>Animations\AnimObjectLuteLoop.hkx</hkcstring>
				<hkcstring>Animations\AnimObjectMillLoadStart.hkx</hkcstring>
				<hkcstring>Animations\AnimObjectSweepingIdleBase.HKX</hkcstring>
				<hkcstring>Animations\AnimObjectSweepingIdleStart.HKX</hkcstring>
				<hkcstring>Animations\AnimObjectSweepingIdleVar1.HKX</hkcstring>
				<hkcstring>Animations\AOBarStoolDrink.hkx</hkcstring>
				<hkcstring>Animations\AOBarStoolDrinkSlam.hkx</hkcstring>
				<hkcstring>Animations\AOBarStoolDrinkSlamVar1.hkx</hkcstring>
				<hkcstring>Animations\AOBarStoolIdle.hkx</hkcstring>
				<hkcstring>Animations\AOBarStoolIdlePlayer.hkx</hkcstring>
				<hkcstring>Animations\AOBarStoolIdleVar2.hkx</hkcstring>
				<hkcstring>Animations\AOBarStoolMugDrink.hkx</hkcstring>
				<hkcstring>Animations\AOBarStoolMugLoop.hkx</hkcstring>
				<hkcstring>Animations\AOBarStoolMugLoopVar1.hkx</hkcstring>
				<hkcstring>Animations\AOBarStoolPassOut.hkx</hkcstring>
				<hkcstring>Animations\AOBarStoolPassOutIdle.hkx</hkcstring>
				<hkcstring>Animations\AOBarStoolPassOutWake.hkx</hkcstring>
				<hkcstring>Animations\AOBarStoolSaluteLoop.hkx</hkcstring>
				<hkcstring>Animations\AOBarTableDrink.hkx</hkcstring>
				<hkcstring>Animations\AOBarTableDrinkSlam.hkx</hkcstring>
				<hkcstring>Animations\AOBarTableDrinkSlamVar1.hkx</hkcstring>
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				<hkcstring>Animations\AOBarTableIdlePlayer.hkx</hkcstring>
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				<hkcstring>Animations\AOBarTableMugDrink.hkx</hkcstring>
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				<hkcstring>Animations\AOBarTableMugLoopVar1.hkx</hkcstring>
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				<hkcstring>Animations\AOExecutioneeChop.hkx</hkcstring>
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				<hkcstring>Animations\AOExecutioneeIdleOnBlockPlayer.hkx</hkcstring>
				<hkcstring>Animations\AOExecutionerChop.hkx</hkcstring>
				<hkcstring>Animations\AOExecutionerChopPlayer.hkx</hkcstring>
				<hkcstring>Animations\AOExecutionerChopPlayerFall.hkx</hkcstring>
				<hkcstring>Animations\AOExecutionerChopPlayerRaiseAxe.hkx</hkcstring>
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				<hkcstring>Animations\AOExecutionGuardChop.hkx</hkcstring>
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				<hkcstring>Animations\AOHammerEnter.hkx</hkcstring>
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				<hkcstring>Animations\AOHammerIdle.hkx</hkcstring>
				<hkcstring>Animations\AOHammerLoop.hkx</hkcstring>
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				<hkcstring>Animations\AOHammerWallLoop.hkx</hkcstring>
				<hkcstring>Animations\BYOH\AOOvenEnter.hkx</hkcstring>
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				<hkcstring>Animations\BYOH\AOOvenIdleRest.hkx</hkcstring>
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				<hkcstring>Animations\Bed_LeftQuickExit.hkx</hkcstring>
				<hkcstring>Animations\Bed_LeftSleep.hkx</hkcstring>
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				<hkcstring>Animations\Bed_RightQuickExit.hkx</hkcstring>
				<hkcstring>Animations\Bed_RightSleep.hkx</hkcstring>
				<hkcstring>Animations\BedRoll_FrontEnter.hkx</hkcstring>
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				<hkcstring>Animations\BedRoll_FrontQuickExit.hkx</hkcstring>
				<hkcstring>Animations\BedRoll_FrontSleep.hkx</hkcstring>
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				<hkcstring>Animations\BedRoll_LeftQuickExit.hkx</hkcstring>
				<hkcstring>Animations\BedRoll_LeftSleep.hkx</hkcstring>
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				<hkcstring>Animations\BedRoll_RightQuickExit.hkx</hkcstring>
				<hkcstring>Animations\BedRoll_RightSleep.hkx</hkcstring>
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				<hkcstring>Animations\BlackSmithAnvilHammer.hkx</hkcstring>
				<hkcstring>Animations\BlackSmithAnvilIdle.hkx</hkcstring>
				<hkcstring>Animations\BlacksmithForgeDiscard.hkx</hkcstring>
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				<hkcstring>Animations\BlacksmithForgeHammer.hkx</hkcstring>
				<hkcstring>Animations\BlacksmithForgePull.hkx</hkcstring>
				<hkcstring>Animations\BlacksmithForgeTemper.hkx</hkcstring>
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				<hkcstring>Animations\BlacksmithSharpeningWheelSpin.HKX</hkcstring>
				<hkcstring>Animations\BleedOut_Backward.hkx</hkcstring>
				<hkcstring>Animations\BleedOut_Forward.hkx</hkcstring>
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				<hkcstring>Animations\Bow_1stP_Walk.hkx</hkcstring>
				<hkcstring>Animations\Bow_BlockAnticipate.hkx</hkcstring>
				<hkcstring>Animations\Bow_BlockBash.hkx</hkcstring>
				<hkcstring>Animations\Bow_BlockBashIntro.hkx</hkcstring>
				<hkcstring>Animations\Bow_BlockBashPower.hkx</hkcstring>
				<hkcstring>Animations\Bow_BlockHit.hkx</hkcstring>
				<hkcstring>Animations\Bow_BlockIdle.hkx</hkcstring>
				<hkcstring>Animations\Bow_BoundBowEquip.hkx</hkcstring>
				<hkcstring>Animations\Bow_DrawLight.hkx</hkcstring>
				<hkcstring>Animations\Bow_Equip.hkx</hkcstring>
				<hkcstring>Animations\Bow_IdleDrawn.hkx</hkcstring>
				<hkcstring>Animations\Bow_IdleHeld.hkx</hkcstring>
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				<hkcstring>Animations\Bow_RunBackward.hkx</hkcstring>
				<hkcstring>Animations\Bow_RunBackwardLeft.hkx</hkcstring>
				<hkcstring>Animations\Bow_RunBackwardRight.hkx</hkcstring>
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				<hkcstring>Animations\Bow_RunForwardRight.HKX</hkcstring>
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				<hkcstring>Animations\Bow_RunRight.HKX</hkcstring>
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				<hkcstring>Animations\Bow_TurnRight180.HKX</hkcstring>
				<hkcstring>Animations\Bow_TurnRight60.HKX</hkcstring>
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				<hkcstring>Animations\Bow_WalkBackward.hkx</hkcstring>
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				<hkcstring>Animations\Bump_Right.hkx</hkcstring>
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				<hkcstring>Animations\Cannibal_FeedStanding.hkx</hkcstring>
				<hkcstring>Animations\CartDriverExit.hkx</hkcstring>
				<hkcstring>Animations\CartDriverIdle.hkx</hkcstring>
				<hkcstring>Animations\CartDriverIdleStill.hkx</hkcstring>
				<hkcstring>Animations\CartDriverIdleSway.hkx</hkcstring>
				<hkcstring>Animations\CartPrisonerAExit.hkx</hkcstring>
				<hkcstring>Animations\CartPrisonerAIdle.hkx</hkcstring>
				<hkcstring>Animations\CartPrisonerASway.hkx</hkcstring>
				<hkcstring>Animations\CartPrisonerBExit.hkx</hkcstring>
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				<hkcstring>Animations\CartPrisonerBSway.hkx</hkcstring>
				<hkcstring>Animations\CartPrisonerCExit.hkx</hkcstring>
				<hkcstring>Animations\CartPrisonerCIdle.hkx</hkcstring>
				<hkcstring>Animations\CartPrisonerCSway.hkx</hkcstring>
				<hkcstring>Animations\CartPrisonerDExit.hkx</hkcstring>
				<hkcstring>Animations\CartPrisonerDIdle.hkx</hkcstring>
				<hkcstring>Animations\CartPrisonerDSway.hkx</hkcstring>
				<hkcstring>Animations\CartTravelDriverEnter.hkx</hkcstring>
				<hkcstring>Animations\CartTravelDriverExit.hkx</hkcstring>
				<hkcstring>Animations\CartTravelDriverIdle.hkx</hkcstring>
				<hkcstring>Animations\CartTravelPlayerEnter.hkx</hkcstring>
				<hkcstring>Animations\CartTravelPlayerExit.hkx</hkcstring>
				<hkcstring>Animations\CartTravelPlayerIdle.hkx</hkcstring>
				<hkcstring>Animations\male\Chair_BaseVar1ToBaseVar2.hkx</hkcstring>
				<hkcstring>Animations\male\Chair_BaseVar1ToCrossedVar1.hkx</hkcstring>
				<hkcstring>Animations\male\Chair_BaseVar1ToCrossedVar2.hkx</hkcstring>
				<hkcstring>Animations\male\Chair_BaseVar1ToLookDown.hkx</hkcstring>
				<hkcstring>Animations\Chair_EnterChildBaseVar1.HKX</hkcstring>
				<hkcstring>Animations\Chair_EnterChildLeft.HKX</hkcstring>
				<hkcstring>Animations\Chair_EnterChildRight.HKX</hkcstring>
				<hkcstring>Animations\Chair_ExitChildBaseVar1.HKX</hkcstring>
				<hkcstring>Animations\Chair_ExitChildLeft.HKX</hkcstring>
				<hkcstring>Animations\Chair_ExitChildRight.HKX</hkcstring>
				<hkcstring>Animations\male\Chair_FrontEnterVar1.hkx</hkcstring>
				<hkcstring>Animations\male\Chair_FrontExit.hkx</hkcstring>
				<hkcstring>Animations\male\Chair_IdleArmsCrossedVar1.HKX</hkcstring>
				<hkcstring>Animations\male\Chair_IdleArmsCrossedVar2.HKX</hkcstring>
				<hkcstring>Animations\male\Chair_IdleBaseVar1.hkx</hkcstring>
				<hkcstring>Animations\male\Chair_IdleBaseVar1Shoulders.hkx</hkcstring>
				<hkcstring>Animations\male\Chair_IdleBaseVar2.hkx</hkcstring>
				<hkcstring>Animations\Chair_IdleChildBaseVar1.HKX</hkcstring>
				<hkcstring>Animations\male\Chair_IdleLookDown.hkx</hkcstring>
				<hkcstring>Animations\DLC01\Chair_IdleVampireEat.hkx</hkcstring>
				<hkcstring>Animations\male\Chair_LeftEnter.hkx</hkcstring>
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				<hkcstring>Animations\male\Chair_RightEnter.hkx</hkcstring>
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				<hkcstring>Animations\DLC01\Chair_SnowElfPrinceBigSpellRelease.HKX</hkcstring>
				<hkcstring>Animations\DLC01\Chair_SnowElfPrinceDialogueA.HKX</hkcstring>
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				<hkcstring>Animations\Chair_SoupIdleEat.hkx</hkcstring>
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				<hkcstring>Animations\DLC01\Child_CryingEnd.hkx</hkcstring>
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				<hkcstring>Animations\CraftingCookingPotEnter.hkx</hkcstring>
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				<hkcstring>Animations\CraftingSmelterShovel.hkx</hkcstring>
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				<hkcstring>Animations\CraftingTanningExitB.HKX</hkcstring>
				<hkcstring>Animations\CraftingTanningIdleA.HKX</hkcstring>
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				<hkcstring>Animations\DLC01\CrossBow_WalkForwardLeft.hkx</hkcstring>
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				<hkcstring>Animations\DA02_BoethiahPostIdle.hkx</hkcstring>
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				<hkcstring>Animations\MagCast_RunStrafeRight.HKX</hkcstring>
				<hkcstring>Animations\MagCast_TurnLeft180.HKX</hkcstring>
				<hkcstring>Animations\MagCast_TurnLeft60.HKX</hkcstring>
				<hkcstring>Animations\MagCast_TurnRight180.HKX</hkcstring>
				<hkcstring>Animations\MagCast_TurnRight60.HKX</hkcstring>
				<hkcstring>Animations\MagCast_WalkBackward.hkx</hkcstring>
				<hkcstring>Animations\MagCast_WalkBckwrdLeft.hkx</hkcstring>
				<hkcstring>Animations\MagCast_WalkBckwrdRht.hkx</hkcstring>
				<hkcstring>Animations\MagCast_WalkForward.hkx</hkcstring>
				<hkcstring>Animations\MagCast_WalkForwrdLeft.hkx</hkcstring>
				<hkcstring>Animations\MagCast_WalkFrwrdRight.hkx</hkcstring>
				<hkcstring>Animations\MagCast_WalkLeft.hkx</hkcstring>
				<hkcstring>Animations\MagCast_WalkRight.hkx</hkcstring>
				<hkcstring>Animations\Magic_LHand_1stP_Run.hkx</hkcstring>
				<hkcstring>Animations\Magic_LHand_1stP_Walk.hkx</hkcstring>
				<hkcstring>Animations\Magic_RHand_1stP_Run.hkx</hkcstring>
				<hkcstring>Animations\Magic_RHand_1stP_Walk.hkx</hkcstring>
				<hkcstring>Animations\Magic_SprintForward.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\Patch\MC_1HM_ChargeLoop_L.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\Patch\MC_1HM_ChargeLoop_R.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\Patch\MC_1HM_ChargePre_L.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\Patch\MC_1HM_ChargePre_R.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\Patch\MC_1HM_ChargeRelease_L.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\Patch\MC_1HM_ChargeRelease_R.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\Patch\MC_1HM_Equip.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\Patch\MC_1HM_EquipAxe.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\Patch\MC_1HM_EquipDagger.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\Patch\MC_1HM_EquipMace.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\Patch\MC_1HM_Idle.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\Patch\MC_1HM_Idle_RearUp.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\Patch\MC_1HM_JumpFall.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\Patch\MC_1HM_JumpLand.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\Patch\MC_1HM_JumpStart.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\Patch\MC_1HM_RunForward.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\Patch\MC_1HM_RunForwardL.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\Patch\MC_1HM_RunForwardR.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\Patch\MC_1HM_SprintForward.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\Patch\MC_1HM_StaggerBackLarge.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\Patch\MC_1HM_StaggerBackSmall.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\Patch\MC_1HM_StaggerForward.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\Patch\MC_1HM_TrotForward.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\Patch\MC_1HM_TrotForwardL.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\Patch\MC_1HM_TrotForwardR.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\Patch\MC_1HM_Unequip.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\Patch\MC_1HM_UnequipAxe.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\Patch\MC_1HM_UnequipDagger.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\Patch\MC_1HM_UnequipMace.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\Patch\MC_1HM_WalkForward.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\Patch\MC_2HM_Equip.HKX</hkcstring>
				<hkcstring>Animations\horse_rider\Patch\MC_2HM_Unequip.HKX</hkcstring>
				<hkcstring>Animations\horse_rider\Patch\MC_Bow_DrawLight.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\Patch\MC_Bow_Equip.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\Patch\MC_Bow_IdleDrawn.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\Patch\MC_Bow_IdleHeld.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\Patch\MC_Bow_Release.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\Patch\MC_Bow_Unequip.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\DLC01\MC_CrossBow_Aim.HKX</hkcstring>
				<hkcstring>Animations\horse_rider\DLC01\MC_CrossBow_Equip.HKX</hkcstring>
				<hkcstring>Animations\horse_rider\DLC01\MC_CrossBow_IdleDrawn.HKX</hkcstring>
				<hkcstring>Animations\horse_rider\DLC01\MC_CrossBow_IdleHeld.HKX</hkcstring>
				<hkcstring>Animations\horse_rider\DLC01\MC_CrossBow_Release.HKX</hkcstring>
				<hkcstring>Animations\horse_rider\DLC01\MC_CrossBow_Reload.HKX</hkcstring>
				<hkcstring>Animations\MLh_1HM_AttackForward.hkx</hkcstring>
				<hkcstring>Animations\MLh_1HM_AttackForwardIntro.hkx</hkcstring>
				<hkcstring>Animations\MLh_AimedConcentration.hkx</hkcstring>
				<hkcstring>Animations\MLh_ChargeLoop.hkx</hkcstring>
				<hkcstring>Animations\MLh_Equip.hkx</hkcstring>
				<hkcstring>Animations\MLh_Idle.hkx</hkcstring>
				<hkcstring>Animations\MLh_PreAimedCon.hkx</hkcstring>
				<hkcstring>Animations\MLh_PreCharge.hkx</hkcstring>
				<hkcstring>Animations\MLh_PreReady.hkx</hkcstring>
				<hkcstring>Animations\MLh_PreSelfCon.hkx</hkcstring>
				<hkcstring>Animations\MLh_PreTelekinesis.hkx</hkcstring>
				<hkcstring>Animations\MLh_PreWardCharge.hkx</hkcstring>
				<hkcstring>Animations\MLh_PreWardLoop.hkx</hkcstring>
				<hkcstring>Animations\MLh_ReadyLoop.hkx</hkcstring>
				<hkcstring>Animations\MLh_Release.hkx</hkcstring>
				<hkcstring>Animations\MLh_SelfChargeLoop.hkx</hkcstring>
				<hkcstring>Animations\MLh_SelfConcentration.hkx</hkcstring>
				<hkcstring>Animations\MLh_SelfReadyLoop.hkx</hkcstring>
				<hkcstring>Animations\MLh_SelfRelease.hkx</hkcstring>
				<hkcstring>Animations\MLh_TelekinesisLoop.hkx</hkcstring>
				<hkcstring>Animations\MLh_Unequip.hkx</hkcstring>
				<hkcstring>Animations\MLh_WardCharge.hkx</hkcstring>
				<hkcstring>Animations\MLh_WardLoop.hkx</hkcstring>
				<hkcstring>Animations\MLhMRh_AimedConcentrationLoop.hkx</hkcstring>
				<hkcstring>Animations\MQ105_braced painShort.hkx</hkcstring>
				<hkcstring>Animations\MQ105_SilentBow.hkx</hkcstring>
				<hkcstring>Animations\MQ201Party_HoldingDrinkR_Drink.HKX</hkcstring>
				<hkcstring>Animations\MQ201Party_HoldingDrinkR_ToastHold.HKX</hkcstring>
				<hkcstring>Animations\MQ201Party_HoldingDrinkR_ToastLift.HKX</hkcstring>
				<hkcstring>Animations\MQ201Party_HoldingDrinkTray.hkx</hkcstring>
				<hkcstring>Animations\MQ203_EsbernBookEnter.hkx</hkcstring>
				<hkcstring>Animations\MQ203_EsbernBookExit.hkx</hkcstring>
				<hkcstring>Animations\MQ206_FelldirRitualEnter.hkx</hkcstring>
				<hkcstring>Animations\MQ206_FelldirRitualExit.hkx</hkcstring>
				<hkcstring>Animations\MQ206_FelldirRitualIdleA.hkx</hkcstring>
				<hkcstring>Animations\MQ206_FelldirRitualIdleB.hkx</hkcstring>
				<hkcstring>Animations\MQ206_FelldirRitualIdleRecoil.hkx</hkcstring>
				<hkcstring>Animations\MQ206_FelldirShowScrollEnter.hkx</hkcstring>
				<hkcstring>Animations\MQ206_FelldirShowScrollExit.hkx</hkcstring>
				<hkcstring>Animations\MQ206_FelldirShowScrollIdle.hkx</hkcstring>
				<hkcstring>Animations\MRh_AimedConcentration.hkx</hkcstring>
				<hkcstring>Animations\MRh_and_MLh_Equip.hkx</hkcstring>
				<hkcstring>Animations\MRh_and_MLh_ForceEquip.hkx</hkcstring>
				<hkcstring>Animations\MRh_and_MLh_Unequip.hkx</hkcstring>
				<hkcstring>Animations\MRh_ChargeLoop.hkx</hkcstring>
				<hkcstring>Animations\MRh_Equip.hkx</hkcstring>
				<hkcstring>Animations\MRh_Idle.hkx</hkcstring>
				<hkcstring>Animations\MRh_PreAimedCon.hkx</hkcstring>
				<hkcstring>Animations\MRh_PreCharge.hkx</hkcstring>
				<hkcstring>Animations\MRh_PreSelfCon.hkx</hkcstring>
				<hkcstring>Animations\MRh_PreTelekinesis.hkx</hkcstring>
				<hkcstring>Animations\MRh_PreWardCharge.hkx</hkcstring>
				<hkcstring>Animations\MRh_PreWardLoop.hkx</hkcstring>
				<hkcstring>Animations\MRh_ReadyLoop.hkx</hkcstring>
				<hkcstring>Animations\MRh_Release.hkx</hkcstring>
				<hkcstring>Animations\MRh_SelfChargeLoop.hkx</hkcstring>
				<hkcstring>Animations\MRh_SelfConcentration.hkx</hkcstring>
				<hkcstring>Animations\MRh_SelfPreCharge.hkx</hkcstring>
				<hkcstring>Animations\MRh_SelfReadyLoop.hkx</hkcstring>
				<hkcstring>Animations\MRh_SelfRelease.hkx</hkcstring>
				<hkcstring>Animations\MRh_TelekinesisLoop.hkx</hkcstring>
				<hkcstring>Animations\MRh_Unequip.hkx</hkcstring>
				<hkcstring>Animations\MRh_WardCharge.hkx</hkcstring>
				<hkcstring>Animations\MRh_WardLoop.hkx</hkcstring>
				<hkcstring>Animations\MT_activateDoor.hkx</hkcstring>
				<hkcstring>Animations\MT_activatePickUp.hkx</hkcstring>
				<hkcstring>Animations\MT_activatePickUpLow.hkx</hkcstring>
				<hkcstring>Animations\MT_BeggarIdle.hkx</hkcstring>
				<hkcstring>Animations\MT_BeggarSit.hkx</hkcstring>
				<hkcstring>Animations\MT_BeggarStand.hkx</hkcstring>
				<hkcstring>Animations\MT_BoyRitual.hkx</hkcstring>
				<hkcstring>Animations\MT_BoyRitualStand.hkx</hkcstring>
				<hkcstring>Animations\MT_DoorBang.hkx</hkcstring>
				<hkcstring>Animations\MT_Flinch.hkx</hkcstring>
				<hkcstring>Animations\Mt_GetUpFromBack.hkx</hkcstring>
				<hkcstring>Animations\MT_GetUpFromFront.hkx</hkcstring>
				<hkcstring>Animations\MT_HandCut.hkx</hkcstring>
				<hkcstring>Animations\DLC01\MT_HandCut_Standing.hkx</hkcstring>
				<hkcstring>Animations\male\MT_Idle.HKX</hkcstring>
				<hkcstring>Animations\MT_idle_A_arms_crossed.HKX</hkcstring>
				<hkcstring>Animations\MT_idle_A_arms_crossedLoop.HKX</hkcstring>
				<hkcstring>Animations\male\MT_idle_A_left_long.hkx</hkcstring>
				<hkcstring>Animations\male\MT_idle_A_leg_shift.hkx</hkcstring>
				<hkcstring>Animations\male\MT_idle_A_shakeout.hkx</hkcstring>
				<hkcstring>Animations\male\MT_idle_A_shoulders.hkx</hkcstring>
				<hkcstring>Animations\male\MT_idle_A_sigh_var1.hkx</hkcstring>
				<hkcstring>Animations\male\MT_idle_A_sigh_var2.hkx</hkcstring>
				<hkcstring>Animations\male\MT_idle_A_soft_right.hkx</hkcstring>
				<hkcstring>Animations\male\MT_idle_A_sway_fast.hkx</hkcstring>
				<hkcstring>Animations\MT_Idle_Nervous.hkx</hkcstring>
				<hkcstring>Animations\MT_Idle_Nervous_LookAround.hkx</hkcstring>
				<hkcstring>Animations\MT_Idle_Nervous_LookLeft.hkx</hkcstring>
				<hkcstring>Animations\MT_Idle_Nervous_LookRight.hkx</hkcstring>
				<hkcstring>Animations\MT_Idle_Skinny.hkx</hkcstring>
				<hkcstring>Animations\male\MT_IdleHHDLeftEnter.HKX</hkcstring>
				<hkcstring>Animations\male\MT_IdleHHDLeftIdle.HKX</hkcstring>
				<hkcstring>Animations\male\MT_IdleHHDLeftToRight.HKX</hkcstring>
				<hkcstring>Animations\male\MT_IdleHHDRightEnter.HKX</hkcstring>
				<hkcstring>Animations\male\MT_IdleHHDRightIdle.HKX</hkcstring>
				<hkcstring>Animations\male\MT_IdleHHDRightToLeft.HKX</hkcstring>
				<hkcstring>Animations\male\MT_IdleHHLeftEnter.HKX</hkcstring>
				<hkcstring>Animations\male\MT_IdleHHLeftExit.HKX</hkcstring>
				<hkcstring>Animations\male\MT_IdleHHLeftIdle.HKX</hkcstring>
				<hkcstring>Animations\male\MT_IdleHHLeftToRight.HKX</hkcstring>
				<hkcstring>Animations\male\MT_IdleHHRightEnter.HKX</hkcstring>
				<hkcstring>Animations\male\MT_IdleHHRightExit.HKX</hkcstring>
				<hkcstring>Animations\male\MT_IdleHHRightIdle.HKX</hkcstring>
				<hkcstring>Animations\male\MT_IdleHHRightToLeft.HKX</hkcstring>
				<hkcstring>Animations\male\MT_IdleLookingA.hkx</hkcstring>
				<hkcstring>Animations\male\MT_IdleLookingB.hkx</hkcstring>
				<hkcstring>Animations\male\MT_IdleLookingC.hkx</hkcstring>
				<hkcstring>Animations\male\MT_IdleLookingD.hkx</hkcstring>
				<hkcstring>Animations\MT_IdleLounge.hkx</hkcstring>
				<hkcstring>Animations\MT_IdleLoungeStand.hkx</hkcstring>
				<hkcstring>Animations\MT_IdleMuscularOffset.hkx</hkcstring>
				<hkcstring>Animations\MT_Jump.hkx</hkcstring>
				<hkcstring>Animations\MT_JumpFall.hkx</hkcstring>
				<hkcstring>Animations\MT_JumpFallLeft.hkx</hkcstring>
				<hkcstring>Animations\MT_JumpFallRight.hkx</hkcstring>
				<hkcstring>Animations\MT_JumpFast.hkx</hkcstring>
				<hkcstring>Animations\Mt_JumpFastLeft.hkx</hkcstring>
				<hkcstring>Animations\Mt_JumpFastRight.hkx</hkcstring>
				<hkcstring>Animations\MT_JumpLand.hkx</hkcstring>
				<hkcstring>Animations\MT_JumpLandLeft.hkx</hkcstring>
				<hkcstring>Animations\MT_JumpLandRight.hkx</hkcstring>
				<hkcstring>Animations\MT_LeverFloorPull.hkx</hkcstring>
				<hkcstring>Animations\MT_LockPick.hkx</hkcstring>
				<hkcstring>Animations\MT_PointClose.hkx</hkcstring>
				<hkcstring>Animations\MT_PointFar_01.hkx</hkcstring>
				<hkcstring>Animations\MT_PointFar_02.hkx</hkcstring>
				<hkcstring>Animations\male\MT_RunBackward.hkx</hkcstring>
				<hkcstring>Animations\male\MT_RunBackwardLeft.hkx</hkcstring>
				<hkcstring>Animations\male\MT_RunBackwardRight.hkx</hkcstring>
				<hkcstring>Animations\male\MT_RunForward.hkx</hkcstring>
				<hkcstring>Animations\MT_RunForwardCameraBob.hkx</hkcstring>
				<hkcstring>Animations\male\MT_RunForwardLeft.hkx</hkcstring>
				<hkcstring>Animations\male\MT_RunForwardRight.hkx</hkcstring>
				<hkcstring>Animations\male\MT_RunLeft.hkx</hkcstring>
				<hkcstring>Animations\male\MT_RunRight.hkx</hkcstring>
				<hkcstring>Animations\MT_Shackled_01.hkx</hkcstring>
				<hkcstring>Animations\MT_Shackled_02.hkx</hkcstring>
				<hkcstring>Animations\MT_Shout_Exhale.hkx</hkcstring>
				<hkcstring>Animations\MT_Shout_Exhale_Long.hkx</hkcstring>
				<hkcstring>Animations\MT_Shout_Exhale_Medium.hkx</hkcstring>
				<hkcstring>Animations\MT_Shout_Inhale.hkx</hkcstring>
				<hkcstring>Animations\male\MT_SprintForward.hkx</hkcstring>
				<hkcstring>Animations\MT_SprintForwardSword.hkx</hkcstring>
				<hkcstring>Animations\MT_TurnLeft360.HKX</hkcstring>
				<hkcstring>Animations\MT_TurnLeft60.hkx</hkcstring>
				<hkcstring>Animations\MT_TurnRight360.HKX</hkcstring>
				<hkcstring>Animations\MT_TurnRight60.hkx</hkcstring>
				<hkcstring>Animations\DLC01\MT_VampireFeast_VictimIdle.hkx</hkcstring>
				<hkcstring>Animations\DLC01\MT_VampireLord_Transform.HKX</hkcstring>
				<hkcstring>Animations\male\MT_WalkBackward.hkx</hkcstring>
				<hkcstring>Animations\male\MT_WalkBackwardLeft.hkx</hkcstring>
				<hkcstring>Animations\male\MT_WalkBackwardRight.hkx</hkcstring>
				<hkcstring>Animations\male\MT_WalkForward.hkx</hkcstring>
				<hkcstring>Animations\MT_WalkForwardCameraBob.hkx</hkcstring>
				<hkcstring>Animations\male\MT_WalkForwardLeft.hkx</hkcstring>
				<hkcstring>Animations\male\MT_WalkForwardRight.hkx</hkcstring>
				<hkcstring>Animations\MT_WalkingCamera.hkx</hkcstring>
				<hkcstring>Animations\male\MT_WalkLeft.hkx</hkcstring>
				<hkcstring>Animations\male\MT_WalkRight.hkx</hkcstring>
				<hkcstring>Animations\DLC01\MT_Wound03Exit.hkx</hkcstring>
				<hkcstring>Animations\MT_Wounded_01.hkx</hkcstring>
				<hkcstring>Animations\MT_Wounded_02.hkx</hkcstring>
				<hkcstring>Animations\MT_Wounded_02Exit.hkx</hkcstring>
				<hkcstring>Animations\MT_Wounded_03.hkx</hkcstring>
				<hkcstring>Animations\NocturnalRisingPool_Enter.hkx</hkcstring>
				<hkcstring>Animations\NocturnalRisingPool_Exit.hkx</hkcstring>
				<hkcstring>Animations\NocturnalRisingPool_Idle01.hkx</hkcstring>
				<hkcstring>Animations\NocturnalRisingPool_Idle02.hkx</hkcstring>
				<hkcstring>Animations\NocturnalRisingPool_Idle05.hkx</hkcstring>
				<hkcstring>Animations\NocturnalRisingPool_Idle06.hkx</hkcstring>
				<hkcstring>Animations\NocturnalRisingPool_Idle07.hkx</hkcstring>
				<hkcstring>Animations\NPC_Applaud2.hkx</hkcstring>
				<hkcstring>Animations\NPC_Applaud3.hkx</hkcstring>
				<hkcstring>Animations\NPC_Applaud4.hkx</hkcstring>
				<hkcstring>Animations\NPC_Applaud5.hkx</hkcstring>
				<hkcstring>Animations\male\NPC_TurnLeft180.hkx</hkcstring>
				<hkcstring>Animations\male\NPC_TurnLeft90.hkx</hkcstring>
				<hkcstring>Animations\male\NPC_TurnRight180.hkx</hkcstring>
				<hkcstring>Animations\male\NPC_TurnRight90.hkx</hkcstring>
				<hkcstring>Animations\male\NPC_TurnToWalkLeft180.hkx</hkcstring>
				<hkcstring>Animations\male\NPC_TurnToWalkLeft90.hkx</hkcstring>
				<hkcstring>Animations\male\NPC_TurnToWalkRight180.hkx</hkcstring>
				<hkcstring>Animations\male\NPC_TurnToWalkRight90.hkx</hkcstring>
				<hkcstring>Animations\Nurelion_Uncontrollable cough.hkx</hkcstring>
				<hkcstring>Animations\OffsetArmsCrossed.HKX</hkcstring>
				<hkcstring>Animations\OffsetBoundStanding.hkx</hkcstring>
				<hkcstring>Animations\OffsetCarryBasket.hkx</hkcstring>
				<hkcstring>Animations\OffsetCarryBucket.hkx</hkcstring>
				<hkcstring>Animations\OffsetCarryBucketFill.hkx</hkcstring>
				<hkcstring>Animations\OffsetCarryBucketPour.hkx</hkcstring>
				<hkcstring>Animations\OffsetCarryFlowerBasketPick.hkx</hkcstring>
				<hkcstring>Animations\OffsetCarryLog.hkx</hkcstring>
				<hkcstring>Animations\OffsetCarryPot.hkx</hkcstring>
				<hkcstring>Animations\OffsetCarryPotServe.hkx</hkcstring>
				<hkcstring>Animations\OffsetFlowerBasketAlt.hkx</hkcstring>
				<hkcstring>Animations\OffsetMQ201DrinkR.HKX</hkcstring>
				<hkcstring>Animations\OffsetWoodPosture.hkx</hkcstring>
				<hkcstring>Animations\Paired_1HMBleedOutKill.hkx</hkcstring>
				<hkcstring>Animations\Paired_1HMKillMove.hkx</hkcstring>
				<hkcstring>..\SharedKillMoves\Human&amp;Boar\Paired_1HMKillMove_BoarSmash.HKX</hkcstring>
				<hkcstring>..\SharedKillMoves\Human&amp;Boar\Paired_1HMKillMove_BoarStab.HKX</hkcstring>
				<hkcstring>..\SharedKillMoves\Human&amp;ChaurusFlyer\Paired_1HMKillMove_ChaurusFlyerKick.HKX</hkcstring>
				<hkcstring>..\SharedKillMoves\Human&amp;ChaurusFlyer\Paired_1HMKillMove_ChaurusFlyerStomp.HKX</hkcstring>
				<hkcstring>..\SharedKillMoves\Human&amp;Riekling\Paired_1HMKillMove_RieklingFaceStab.HKX</hkcstring>
				<hkcstring>..\SharedKillMoves\Human&amp;Riekling\Paired_1HMKillMove_RieklingSlash.HKX</hkcstring>
				<hkcstring>..\SharedKillMoves\Human&amp;SabreCat\Paired_1HMKillMove_SabreCatShortA.hkx</hkcstring>
				<hkcstring>..\SharedKillMoves\Human&amp;SabreCat\Paired_1HMKillMove_SabreCatShortB.hkx</hkcstring>
				<hkcstring>..\SharedKillMoves\Human&amp;Scrib\Paired_1HMKillMove_ScribSlash.HKX</hkcstring>
				<hkcstring>..\SharedKillMoves\Human&amp;Scrib\Paired_1HMKillMove_ScribStab.HKX</hkcstring>
				<hkcstring>Animations\Paired_1HMKillMove_Short_A.hkx</hkcstring>
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				<hkcstring>Animations\DLC01\RF_Shock03_Playful.HKX</hkcstring>
				<hkcstring>Animations\DLC01\RF_Shock03_SeriousR.HKX</hkcstring>
				<hkcstring>Animations\RitualSpell_AimRelease.hkx</hkcstring>
				<hkcstring>Animations\RitualSpell_Charge.hkx</hkcstring>
				<hkcstring>Animations\RitualSpell_Ready.hkx</hkcstring>
				<hkcstring>Animations\RitualSpell_Release.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\RunForward.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\RunForwardL.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\RunForwardR.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\Saddle_offset.hkx</hkcstring>
				<hkcstring>Animations\SearchingChest.hkx</hkcstring>
				<hkcstring>Animations\SearchingTable.hkx</hkcstring>
				<hkcstring>Animations\shd_BlockAnticipate.hkx</hkcstring>
				<hkcstring>Animations\shd_BlockBash.hkx</hkcstring>
				<hkcstring>Animations\shd_BlockBashIntro.hkx</hkcstring>
				<hkcstring>Animations\shd_BlockBashPower.hkx</hkcstring>
				<hkcstring>Animations\shd_BlockBashSprint.hkx</hkcstring>
				<hkcstring>Animations\shd_BlockHit.hkx</hkcstring>
				<hkcstring>Animations\shd_BlockHit_varA.hkx</hkcstring>
				<hkcstring>Animations\shd_BlockHit_varB.hkx</hkcstring>
				<hkcstring>Animations\Shd_BlockIdle.hkx</hkcstring>
				<hkcstring>Animations\Shd_Equip_1HMOut.hkx</hkcstring>
				<hkcstring>Animations\SHD_TurnLeft180.HKX</hkcstring>
				<hkcstring>Animations\SHD_TurnLeft60.HKX</hkcstring>
				<hkcstring>Animations\SHD_TurnRight180.HKX</hkcstring>
				<hkcstring>Animations\SHD_TurnRight60.HKX</hkcstring>
				<hkcstring>Animations\Sneak_1HMAttack.hkx</hkcstring>
				<hkcstring>Animations\Sneak_1HMAttackIntro.hkx</hkcstring>
				<hkcstring>Animations\Sneak_1HMAttackLeftHand.hkx</hkcstring>
				<hkcstring>Animations\Sneak_1HMAttackPowerLeftHand.hkx</hkcstring>
				<hkcstring>Animations\Sneak_2HMAttack.HKX</hkcstring>
				<hkcstring>Animations\Sneak_2HWAttack.HKX</hkcstring>
				<hkcstring>Animations\Sneak_H2HAttackLeftHand.hkx</hkcstring>
				<hkcstring>Animations\Sneak_H2HAttackRightHand.hkx</hkcstring>
				<hkcstring>Animations\Sneak_NPCTurnLeft90.HKX</hkcstring>
				<hkcstring>Animations\Sneak_NPCTurnRight90.HKX</hkcstring>
				<hkcstring>Animations\Sneak_TurnLeft180.HKX</hkcstring>
				<hkcstring>Animations\Sneak_TurnLeft60.HKX</hkcstring>
				<hkcstring>Animations\Sneak_TurnRight180.HKX</hkcstring>
				<hkcstring>Animations\Sneak_TurnRight60.HKX</hkcstring>
				<hkcstring>Animations\Sneak1HM_Idle.hkx</hkcstring>
				<hkcstring>Animations\Sneak1HM_Shout_Exhale.hkx</hkcstring>
				<hkcstring>Animations\Sneak1HM_Shout_Exhale_Long.hkx</hkcstring>
				<hkcstring>Animations\Sneak1HM_Shout_Exhale_Medium.hkx</hkcstring>
				<hkcstring>Animations\Sneak1HM_Shout_Inhale.hkx</hkcstring>
				<hkcstring>Animations\SneakBow_DrawLight.hkx</hkcstring>
				<hkcstring>Animations\SneakBow_IdleDrawn.hkx</hkcstring>
				<hkcstring>Animations\SneakBow_Release.hkx</hkcstring>
				<hkcstring>Animations\DLC01\SneakCrossBow_Aim.hkx</hkcstring>
				<hkcstring>Animations\DLC01\SneakCrossBow_AimDwarven.hkx</hkcstring>
				<hkcstring>Animations\DLC01\SneakCrossBow_IdleDrawn.hkx</hkcstring>
				<hkcstring>Animations\DLC01\SneakCrossBow_IdleDrawnDwarven.hkx</hkcstring>
				<hkcstring>Animations\DLC01\SneakCrossBow_Release.hkx</hkcstring>
				<hkcstring>Animations\DLC01\SneakCrossBow_ReleaseDwarven.hkx</hkcstring>
				<hkcstring>Animations\DLC01\SneakCrossBow_Reload.hkx</hkcstring>
				<hkcstring>Animations\DLC01\SneakCrossBow_ReloadDwarven.hkx</hkcstring>
				<hkcstring>Animations\SneakH2H_Idle.hkx</hkcstring>
				<hkcstring>Animations\SneakMTIdle.hkx</hkcstring>
				<hkcstring>Animations\SneakRun_Backward.hkx</hkcstring>
				<hkcstring>Animations\SneakRun_BckwrdLeft.hkx</hkcstring>
				<hkcstring>Animations\SneakRun_BckwrdRight.hkx</hkcstring>
				<hkcstring>Animations\SneakRun_Forward.hkx</hkcstring>
				<hkcstring>Animations\SneakRun_ForwardRoll.hkx</hkcstring>
				<hkcstring>Animations\SneakRun_FrwrdLeft.hkx</hkcstring>
				<hkcstring>Animations\SneakRun_FrwrdRight.hkx</hkcstring>
				<hkcstring>Animations\SneakRun_Left.hkx</hkcstring>
				<hkcstring>Animations\SneakRun_Right.hkx</hkcstring>
				<hkcstring>Animations\SneakWalk_Bckward.hkx</hkcstring>
				<hkcstring>Animations\SneakWalk_BckwrdLeft.hkx</hkcstring>
				<hkcstring>Animations\SneakWalk_BckwrdRight.hkx</hkcstring>
				<hkcstring>Animations\SneakWalk_Forward.hkx</hkcstring>
				<hkcstring>Animations\SneakWalk_FrwrdRight.hkx</hkcstring>
				<hkcstring>Animations\SneakWalk_FwrwrdLeft.hkx</hkcstring>
				<hkcstring>Animations\SneakWalk_Left.hkx</hkcstring>
				<hkcstring>Animations\SneakWalk_Right.hkx</hkcstring>
				<hkcstring>Animations\DLC01\SnowElfPrinceAscensionBurning.HKX</hkcstring>
				<hkcstring>Animations\Special_BasketChickenFeed.HKX</hkcstring>
				<hkcstring>Animations\Special_Ceremony1Welcome.HKX</hkcstring>
				<hkcstring>Animations\Special_Ceremony2Blessing.HKX</hkcstring>
				<hkcstring>Animations\Special_Ceremony3Chest.HKX</hkcstring>
				<hkcstring>Animations\BYOH\Special_ChildApologetic.HKX</hkcstring>
				<hkcstring>Animations\BYOH\Special_ChildDirtPlay.HKX</hkcstring>
				<hkcstring>Animations\BYOH\Special_ChildDollPlay1.HKX</hkcstring>
				<hkcstring>Animations\BYOH\Special_ChildDollPlay2.HKX</hkcstring>
				<hkcstring>Animations\BYOH\Special_ChildLaughTaunt.HKX</hkcstring>
				<hkcstring>Animations\BYOH\Special_ChildLaughTaunt2.HKX</hkcstring>
				<hkcstring>Animations\BYOH\Special_ChildLaughTaunt3.HKX</hkcstring>
				<hkcstring>Animations\BYOH\Special_ChildLaughTaunt4.HKX</hkcstring>
				<hkcstring>Animations\BYOH\Special_ChildLayDownEnter.HKX</hkcstring>
				<hkcstring>Animations\BYOH\Special_ChildLayDownExit.HKX</hkcstring>
				<hkcstring>Animations\BYOH\Special_ChildLayDownIdle.HKX</hkcstring>
				<hkcstring>Animations\BYOH\Special_ChildPlayIdle1.HKX</hkcstring>
				<hkcstring>Animations\BYOH\Special_ChildPlayIdle2.HKX</hkcstring>
				<hkcstring>Animations\BYOH\Special_ChildShy1.HKX</hkcstring>
				<hkcstring>Animations\BYOH\Special_ChildShy2.HKX</hkcstring>
				<hkcstring>Animations\BYOH\Special_ChildShy3.HKX</hkcstring>
				<hkcstring>Animations\BYOH\Special_ChildSitkneelEnter.HKX</hkcstring>
				<hkcstring>Animations\BYOH\Special_ChildSitkneelExit.HKX</hkcstring>
				<hkcstring>Animations\BYOH\Special_ChildSitkneelIdle.HKX</hkcstring>
				<hkcstring>Animations\BYOH\Special_ChildSitkneesRead.HKX</hkcstring>
				<hkcstring>Animations\BYOH\Special_ChildSitLegsOutEnter.HKX</hkcstring>
				<hkcstring>Animations\BYOH\Special_ChildSitLegsOutExit.HKX</hkcstring>
				<hkcstring>Animations\BYOH\Special_ChildSitLegsOutIdle.HKX</hkcstring>
				<hkcstring>Animations\BYOH\Special_ChildWhining1.HKX</hkcstring>
				<hkcstring>Animations\BYOH\Special_ChildWhining2.HKX</hkcstring>
				<hkcstring>Animations\Special_CiceroAgitated.HKX</hkcstring>
				<hkcstring>Animations\Special_CiceroDance1.HKX</hkcstring>
				<hkcstring>Animations\Special_CiceroDance2.HKX</hkcstring>
				<hkcstring>Animations\Special_CiceroDance3.HKX</hkcstring>
				<hkcstring>Animations\Special_CiceroHappy.HKX</hkcstring>
				<hkcstring>Animations\Special_CivilWarCheer.HKX</hkcstring>
				<hkcstring>Animations\Special_CornerPeekEnter.HKX</hkcstring>
				<hkcstring>Animations\Special_CornerPeekExit.HKX</hkcstring>
				<hkcstring>Animations\Special_CornerPeekIdle.HKX</hkcstring>
				<hkcstring>Animations\Special_CornerPeekLoop.HKX</hkcstring>
				<hkcstring>Animations\DLC01\Special_DLC01CoffinExit.HKX</hkcstring>
				<hkcstring>Animations\DLC01\Special_DLC01CoffinIdle.HKX</hkcstring>
				<hkcstring>Animations\DLC02\Special_DragonMountSitIdle.HKX</hkcstring>
				<hkcstring>Animations\Special_DwemerExtractor.HKX</hkcstring>
				<hkcstring>Animations\Special_HollowHornBlow.HKX</hkcstring>
				<hkcstring>Animations\male\Special_HorzCoffinEnter.HKX</hkcstring>
				<hkcstring>Animations\male\Special_HorzCoffinExit.HKX</hkcstring>
				<hkcstring>Animations\male\Special_HorzCoffinIdle.HKX</hkcstring>
				<hkcstring>Animations\Special_JarlChairEnterWR.HKX</hkcstring>
				<hkcstring>Animations\Special_JarlChairExitWR.HKX</hkcstring>
				<hkcstring>Animations\Special_JarlChairIdleWR.HKX</hkcstring>
				<hkcstring>Animations\Special_PrisonerBeat.HKX</hkcstring>
				<hkcstring>Animations\Special_RitualSkull1.HKX</hkcstring>
				<hkcstring>Animations\Special_RitualSkull2.HKX</hkcstring>
				<hkcstring>Animations\Special_RitualSkull3.HKX</hkcstring>
				<hkcstring>Animations\Special_StrHornBlow.HKX</hkcstring>
				<hkcstring>Animations\Special_Surrender.HKX</hkcstring>
				<hkcstring>Animations\male\Special_VertCoffinEnter.HKX</hkcstring>
				<hkcstring>Animations\male\Special_VertCoffinExit.HKX</hkcstring>
				<hkcstring>Animations\male\Special_VertCoffinIdle.HKX</hkcstring>
				<hkcstring>Animations\Special_WaveOver.HKX</hkcstring>
				<hkcstring>Animations\SpectatorCheer.hkx</hkcstring>
				<hkcstring>Animations\SpectatorClap.hkx</hkcstring>
				<hkcstring>Animations\SpectatorGawk.hkx</hkcstring>
				<hkcstring>Animations\SpectatorTalking.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\SprintForward.hkx</hkcstring>
				<hkcstring>Animations\Staff_Bash.hkx</hkcstring>
				<hkcstring>Animations\Staff_BashIntro.hkx</hkcstring>
				<hkcstring>Animations\Staff_Idle.hkx</hkcstring>
				<hkcstring>Animations\StaffMagic_1stP_Run.hkx</hkcstring>
				<hkcstring>Animations\StaffMagic_1stP_Walk.hkx</hkcstring>
				<hkcstring>Animations\StaffMagic_RunArm.HKX</hkcstring>
				<hkcstring>Animations\StaffMagic_WalkArm.hkx</hkcstring>
				<hkcstring>Animations\StaffMagicCast_TurnLeft180.HKX</hkcstring>
				<hkcstring>Animations\StaffMagicCast_TurnLeft60.HKX</hkcstring>
				<hkcstring>Animations\StaffMagicCast_TurnRight180.HKX</hkcstring>
				<hkcstring>Animations\StaffMagicCast_TurnRight60.HKX</hkcstring>
				<hkcstring>Animations\StaffMagicRight_1stP_Run.hkx</hkcstring>
				<hkcstring>Animations\StaffMagicRight_1stP_walk.hkx</hkcstring>
				<hkcstring>Animations\StaffMagicRight_WalkArm.hkx</hkcstring>
				<hkcstring>Animations\StaffRight_Equip.hkx</hkcstring>
				<hkcstring>Animations\StaffRight_Idle.hkx</hkcstring>
				<hkcstring>Animations\StaffRightLeft_Sprint.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\StaggerBackLarge.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\StaggerBackSmall.hkx</hkcstring>
				<hkcstring>Animations\StaggerCamera.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\StaggerForward.hkx</hkcstring>
				<hkcstring>Animations\StaticPose.hkx</hkcstring>
				<hkcstring>Animations\StaticPoseB.hkx</hkcstring>
				<hkcstring>Animations\StaticPoseC.hkx</hkcstring>
				<hkcstring>Animations\Stf_Equip.hkx</hkcstring>
				<hkcstring>Animations\StfMagic_AimConLoop.hkx</hkcstring>
				<hkcstring>Animations\StfMagic_ChargeLoop.hkx</hkcstring>
				<hkcstring>Animations\StfMagic_PreAimCon.hkx</hkcstring>
				<hkcstring>Animations\StfMagic_PreCharge.hkx</hkcstring>
				<hkcstring>Animations\StfMagic_PreReady.hkx</hkcstring>
				<hkcstring>Animations\StfMagic_ReadyLoop.hkx</hkcstring>
				<hkcstring>Animations\StfMagic_Release.hkx</hkcstring>
				<hkcstring>Animations\StfMagicRight_AimConLoop.hkx</hkcstring>
				<hkcstring>Animations\StfMagicRight_ChargeLoop.hkx</hkcstring>
				<hkcstring>Animations\StfMagicRight_PreAimCon.hkx</hkcstring>
				<hkcstring>Animations\StfMagicRight_PreCharge.hkx</hkcstring>
				<hkcstring>Animations\StfMagicRight_ReadyLoop.hkx</hkcstring>
				<hkcstring>Animations\StfMagicRight_Release.hkx</hkcstring>
				<hkcstring>Animations\StoolBackEnter.hkx</hkcstring>
				<hkcstring>Animations\StoolBackExit.hkx</hkcstring>
				<hkcstring>Animations\SwimBackward.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\SwimF.hkx</hkcstring>
				<hkcstring>Animations\SwimForward.hkx</hkcstring>
				<hkcstring>Animations\SwimIdle.hkx</hkcstring>
				<hkcstring>Animations\SwimLeft.hkx</hkcstring>
				<hkcstring>Animations\SwimRight.hkx</hkcstring>
				<hkcstring>Animations\T02_AscendFemaleEnter.hkx</hkcstring>
				<hkcstring>Animations\T02_AscendFemaleIdle.hkx</hkcstring>
				<hkcstring>Animations\T02_AscendMaleEnter.hkx</hkcstring>
				<hkcstring>Animations\T02_AscendMaleIdle.hkx</hkcstring>
				<hkcstring>Animations\TableBackEnter.hkx</hkcstring>
				<hkcstring>Animations\TableBackExit.hkx</hkcstring>
				<hkcstring>Animations\TG_StatueExit.hkx</hkcstring>
				<hkcstring>Animations\TG_StatueIdle01.hkx</hkcstring>
				<hkcstring>Animations\TG_StatueIdle02.hkx</hkcstring>
				<hkcstring>Animations\TG03MeadBarrel.HKX</hkcstring>
				<hkcstring>Animations\TG03MeadBarrelEnter.HKX</hkcstring>
				<hkcstring>Animations\TG03MeadBarrelExit.HKX</hkcstring>
				<hkcstring>Animations\TG05_StabPlayer.hkx</hkcstring>
				<hkcstring>Animations\TG08_Idle01.hkx</hkcstring>
				<hkcstring>Animations\TG08_Idle01_Loop.hkx</hkcstring>
				<hkcstring>Animations\TG08_Idle02.hkx</hkcstring>
				<hkcstring>Animations\TG08_Idle02_Loop.hkx</hkcstring>
				<hkcstring>Animations\TG08_Idle03.hkx</hkcstring>
				<hkcstring>Animations\TG08_Idle03_Loop.hkx</hkcstring>
				<hkcstring>Animations\TG08_Idle04.hkx</hkcstring>
				<hkcstring>Animations\TG08_Idle04_Loop.hkx</hkcstring>
				<hkcstring>Animations\TG08_Idle05.hkx</hkcstring>
				<hkcstring>Animations\TG08_Idle05_Loop.hkx</hkcstring>
				<hkcstring>Animations\Tor_1HMPose.hkx</hkcstring>
				<hkcstring>Animations\Tor_1stP_Run.hkx</hkcstring>
				<hkcstring>Animations\Tor_1stP_Walk.hkx</hkcstring>
				<hkcstring>Animations\Tor_BlockAnticipate.hkx</hkcstring>
				<hkcstring>Animations\Tor_BlockBash.hkx</hkcstring>
				<hkcstring>Animations\Tor_BlockBashIntro.hkx</hkcstring>
				<hkcstring>Animations\Tor_BlockBashPower.hkx</hkcstring>
				<hkcstring>Animations\Tor_BlockIdle.hkx</hkcstring>
				<hkcstring>Animations\Tor_Idle.hkx</hkcstring>
				<hkcstring>Animations\Tor_LightSconce.hkx</hkcstring>
				<hkcstring>Animations\Torch_SprintForward.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\TrotForward.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\TrotForwardL.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\TrotForwardR.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\TurnCannedL180.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\TurnCannedL90.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\TurnCannedR180.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\TurnCannedR90.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\TurnLoopingL.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\TurnLoopingR.hkx</hkcstring>
				<hkcstring>Animations\Vampire_Feed_BedLeft.hkx</hkcstring>
				<hkcstring>Animations\Vampire_Feed_BedRight.hkx</hkcstring>
				<hkcstring>Animations\Vampire_Feed_BedRollLeft_Kneeling.hkx</hkcstring>
				<hkcstring>Animations\Vampire_Feed_BedRollRight_Kneeling.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\WalkForward.hkx</hkcstring>
				<hkcstring>Animations\Wall_IdleBackEnter.hkx</hkcstring>
				<hkcstring>Animations\Wall_IdleBackExit.HKX</hkcstring>
				<hkcstring>Animations\Wall_IdleBackLoop.HKX</hkcstring>
				<hkcstring>Animations\Wall_Soldier_IdleArmsCrossedExit.hkx</hkcstring>
				<hkcstring>Animations\Wall_Soldier_IdleArmsCrossedLoop.HKX</hkcstring>
				<hkcstring>Animations\Wall_Soldier_IdleArmsCrossedToHandsOnHips.HKX</hkcstring>
				<hkcstring>Animations\Wall_Soldier_IdleBackEnter.hkx</hkcstring>
				<hkcstring>Animations\Wall_Soldier_IdleHandsOnHipsExit.HKX</hkcstring>
				<hkcstring>Animations\Wall_Soldier_IdleHandsOnHipsLoop.HKX</hkcstring>
				<hkcstring>Animations\Wall_Soldier_IdleHandsOnHipsToArmsCrossed.HKX</hkcstring>
				<hkcstring>Animations\Wall_Soldier_IdleToArmsCrossed.HKX</hkcstring>
				<hkcstring>Animations\Wall_Soldier_IdleToHandsOnHips.HKX</hkcstring>
				<hkcstring>Animations\DLC01\WayShrinePourWater.HKX</hkcstring>
				<hkcstring>Animations\DLC01\WayShrineScoopingWater.HKX</hkcstring>
				<hkcstring>Animations\male\weaponAdjustment.hkx</hkcstring>
				<hkcstring>Animations\WeapSoloEquip.hkx</hkcstring>
				<hkcstring>Animations\WebIdleAlerted.hkx</hkcstring>
				<hkcstring>Animations\WebIdleBase.hkx</hkcstring>
				<hkcstring>Animations\WebIdleBreathing.hkx</hkcstring>
				<hkcstring>Animations\WebIdleExit.hkx</hkcstring>
				<hkcstring>Animations\WebIdleExitQkTurn.hkx</hkcstring>
				<hkcstring>Animations\WebIdleThrashShort.hkx</hkcstring>
				<hkcstring>Animations\WebIdleThrashShort2.hkx</hkcstring>
				<hkcstring>Animations\WebIdleUnalerted.hkx</hkcstring>
				<hkcstring>Animations\WhirlwindSprint_Long.hkx</hkcstring>
				<hkcstring>Animations\WhirlwindSprint_Longest.hkx</hkcstring>
				<hkcstring>Animations\WhirlwindSprint_Medium.hkx</hkcstring>
				<hkcstring>Animations\WhirlwindSprint_Short.hkx</hkcstring>
				<hkcstring>Animations\WW_Camera.hkx</hkcstring>
				<hkcstring>Animations\WW_Stage1.hkx</hkcstring>
				<hkcstring>Animations\WW_Stage2.hkx</hkcstring>
				<hkcstring>Animations\WW_Stage3.hkx</hkcstring>
				<hkcstring>Animations\WW_Stage3B.hkx</hkcstring>
				<hkcstring>Animations\WW_Stage4.hkx</hkcstring>
				<hkcstring>Animations\WW_Stage4B.hkx</hkcstring>
				<hkcstring>Animations\WW_Stage5.hkx</hkcstring>
				<hkcstring>Animations\WW_Stage5B.hkx</hkcstring>
				<hkcstring>Animations\WW_Stage6.hkx</hkcstring>
				<hkcstring>Animations\WW_Stage7.hkx</hkcstring>
				<hkcstring>Animations\WW_Stage8.hkx</hkcstring>
				<hkcstring>Animations\WW_Stage9.hkx</hkcstring>
<!-- MOD_CODE ~slmco~ OPEN -->
				<hkcstring>Animations\modernstaggerlock\MSL_staggerForwardSmall.hkx</hkcstring>
				<hkcstring>Animations\modernstaggerlock\MSL_staggerForwardMedium.hkx</hkcstring>
				<hkcstring>Animations\modernstaggerlock\MSL_staggerForwardLarge.hkx</hkcstring>
				<hkcstring>Animations\modernstaggerlock\MSL_staggerForwardLargest.hkx</hkcstring>
				<hkcstring>Animations\modernstaggerlock\MSL_staggerBackwardSmall.hkx</hkcstring>
				<hkcstring>Animations\modernstaggerlock\MSL_staggerBackwardMedium.hkx</hkcstring>
				<hkcstring>Animations\modernstaggerlock\MSL_staggerBackwardLarge.hkx</hkcstring>
				<hkcstring>Animations\modernstaggerlock\MSL_staggerBackwardLargest.hkx</hkcstring>
<!-- CLOSE -->
			</hkparam>
			<hkparam name="animationFilenames" numelements="0"></hkparam>
			<hkparam name="characterPropertyNames" numelements="39">
				<hkcstring>IsFemale</hkcstring>
				<hkcstring>IsHorse</hkcstring>
				<hkcstring>IsMale</hkcstring>
				<hkcstring>IsThirdPerson</hkcstring>
				<hkcstring>cCharacterSelector</hkcstring>
				<hkcstring>SneakMagicLowerBody</hkcstring>
				<hkcstring>SneakMagicUpperBody</hkcstring>
				<hkcstring>IsMale00</hkcstring>
				<hkcstring>IsMale01</hkcstring>
				<hkcstring>Blend_AttackToBlock</hkcstring>
				<hkcstring>bFootIKControlsEnable</hkcstring>
				<hkcstring>FastBlock</hkcstring>
				<hkcstring>SaddleOffsetBoneWeights</hkcstring>
				<hkcstring>ShieldOnly</hkcstring>
				<hkcstring>LHStaffOnly</hkcstring>
				<hkcstring>RHStaffOnly</hkcstring>
				<hkcstring>LeftArm</hkcstring>
				<hkcstring>UpperBody</hkcstring>
				<hkcstring>ExcludeRootAndCamera</hkcstring>
				<hkcstring>Hands</hkcstring>
				<hkcstring>MRhFavorBoneSwitch</hkcstring>
				<hkcstring>MLhFavorBoneSwitch</hkcstring>
				<hkcstring>RightArm</hkcstring>
				<hkcstring>RightHand</hkcstring>
				<hkcstring>LeftHand</hkcstring>
				<hkcstring>SprintLeftArm</hkcstring>
				<hkcstring>ExcludeRootAndCamAndCamCtrlAndLook</hkcstring>
				<hkcstring>ExcludeRoot+CamAndCamCtrlAndLook</hkcstring>
				<hkcstring>ExcludeRoot+Cam+CamCtrl+Look</hkcstring>
				<hkcstring>Arms</hkcstring>
				<hkcstring>ExcludeRoot</hkcstring>
				<hkcstring>ShieldAndLeftFingers</hkcstring>
				<hkcstring>ArmsAndHead</hkcstring>
				<hkcstring>UpperBodyNoRightArm</hkcstring>
				<hkcstring>LeftForearm</hkcstring>
				<hkcstring>Spine2Descendents</hkcstring>
				<hkcstring>MountedCombatBowBlend</hkcstring>
				<hkcstring>Quiver</hkcstring>
				<hkcstring>RightHandAndQuiver</hkcstring>
			</hkparam>
			<hkparam name="retargetingSkeletonMapperFilenames" numelements="0"></hkparam>
			<hkparam name="lodNames" numelements="0"></hkparam>
			<hkparam name="mirroredSyncPointSubstringsA" numelements="0"></hkparam>
			<hkparam name="mirroredSyncPointSubstringsB" numelements="0"></hkparam>
			<hkparam name="name">DefaultMale</hkparam>
			<hkparam name="rigName">Character Assets\skeleton.HKX</hkparam>
			<hkparam name="ragdollName">Character Assets\skeleton.HKX</hkparam>
			<hkparam name="behaviorFilename">Behaviors\0_Master.hkx</hkparam>
		</hkobject>
