# Changelog
All notable changes will be documented in this file.

The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).

## [2.0.2] - 2021-05-05
### Added:
* new options page for clearing out your config and save
* new options: **menu music**, **rainbow fps** and Kade Engine's **Late Damage**
* new modes: **marathon** and **endless**
* endless mode bug called "pause countdown skip" that was definitely intentional, yeah...
* week 7 charts have been added, still no real week 7 however
* an image-based watermark which can be switched on and off in the options
* new accuracy type: **rating-based**
* more intro texts, and with that, probably more easter eggs
* new options page for miscallaneous stuff which includes gameplay customization like in Kade Engine, charting and animation debug
* new load button for charting so that you can open any json as long as it works

### Changed:
* icon grid has been updated not only graphically but now also has winning sprites

### Fixed:
* if an enemy misses a note, it shouldn't affect your health
* fixed easter egg images disappearing

## [2.0.1] - 2021-04-27
### Added:
* added Ash237 to the credits
* new chart type: **Stair** - stairs for every chart
* new option: **cutscene toggle**
* new dialogue variable: interruptions
* ranks save now and can be visible both in Story Mode and Freeplay
* little cues of motivation when getting ranked

### Changed:
* camera zoom on tutorial is way smoother
* character in Story Mode menu has been pushed up a bit
* freeze, lights Out and blinding overlays have been put on a new camera layer
* camera speed from character to character has been slowed down
* changed the way shake time, delay, flash time and delay work

### Fixed:
* input system no longer eats inputs and is a wee bit more reminiscent of Kade Engine's input
* timing shown didn't disappear sometimes, so now it does

## [2.0] - 2021-04-25
### Added:
* multi-preset naming system for modifiers
* _easter eggs_
* some Kade Engine features
* buffed up dialogue system, everything is **customizable** with **no limits**
* _some leaks_
* more options for you to mess with, **and I mean way more**
* a couple of new modifiers

### Changed:
* **pretty much everything, all recoded and redesigned for a new graphical and functional style, for the most part.**

## [1.0] - 2021-02-15
### Added
* Uh, everything
