<?xml version="1.0" encoding="utf-8"?>
<root>
  <!-- 
    Microsoft ResX Schema 
    
    Version 2.0
    
    The primary goals of this format is to allow a simple XML format 
    that is mostly human readable. The generation and parsing of the 
    various data types are done through the TypeConverter classes 
    associated with the data types.
    
    Example:
    
    ... ado.net/XML headers & schema ...
    <resheader name="resmimetype">text/microsoft-resx</resheader>
    <resheader name="version">2.0</resheader>
    <resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
    <resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
    <data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
    <data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
    <data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
        <value>[base64 mime encoded serialized .NET Framework object]</value>
    </data>
    <data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
        <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
        <comment>This is a comment</comment>
    </data>
                
    There are any number of "resheader" rows that contain simple 
    name/value pairs.
    
    Each data row contains a name, and value. The row also contains a 
    type or mimetype. Type corresponds to a .NET class that support 
    text/value conversion through the TypeConverter architecture. 
    Classes that don't support this are serialized and stored with the 
    mimetype set.
    
    The mimetype is used for serialized objects, and tells the 
    ResXResourceReader how to depersist the object. This is currently not 
    extensible. For a given mimetype the value must be set accordingly:
    
    Note - application/x-microsoft.net.object.binary.base64 is the format 
    that the ResXResourceWriter will generate, however the reader can 
    read any of the formats listed below.
    
    mimetype: application/x-microsoft.net.object.binary.base64
    value   : The object must be serialized with 
            : System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
            : and then encoded with base64 encoding.
    
    mimetype: application/x-microsoft.net.object.soap.base64
    value   : The object must be serialized with 
            : System.Runtime.Serialization.Formatters.Soap.SoapFormatter
            : and then encoded with base64 encoding.

    mimetype: application/x-microsoft.net.object.bytearray.base64
    value   : The object must be serialized into a byte array 
            : using a System.ComponentModel.TypeConverter
            : and then encoded with base64 encoding.
    -->
  <xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
    <xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
    <xsd:element name="root" msdata:IsDataSet="true">
      <xsd:complexType>
        <xsd:choice maxOccurs="unbounded">
          <xsd:element name="metadata">
            <xsd:complexType>
              <xsd:sequence>
                <xsd:element name="value" type="xsd:string" minOccurs="0" />
              </xsd:sequence>
              <xsd:attribute name="name" use="required" type="xsd:string" />
              <xsd:attribute name="type" type="xsd:string" />
              <xsd:attribute name="mimetype" type="xsd:string" />
              <xsd:attribute ref="xml:space" />
            </xsd:complexType>
          </xsd:element>
          <xsd:element name="assembly">
            <xsd:complexType>
              <xsd:attribute name="alias" type="xsd:string" />
              <xsd:attribute name="name" type="xsd:string" />
            </xsd:complexType>
          </xsd:element>
          <xsd:element name="data">
            <xsd:complexType>
              <xsd:sequence>
                <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
                <xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
              </xsd:sequence>
              <xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
              <xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
              <xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
              <xsd:attribute ref="xml:space" />
            </xsd:complexType>
          </xsd:element>
          <xsd:element name="resheader">
            <xsd:complexType>
              <xsd:sequence>
                <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
              </xsd:sequence>
              <xsd:attribute name="name" type="xsd:string" use="required" />
            </xsd:complexType>
          </xsd:element>
        </xsd:choice>
      </xsd:complexType>
    </xsd:element>
  </xsd:schema>
  <resheader name="resmimetype">
    <value>text/microsoft-resx</value>
  </resheader>
  <resheader name="version">
    <value>2.0</value>
  </resheader>
  <resheader name="reader">
    <value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
  </resheader>
  <resheader name="writer">
    <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
  </resheader>
  <data name="lblCodec.Text" xml:space="preserve">
    <value>Codificatore Video:</value>
  </data>
  <data name="lblx264Preset.Text" xml:space="preserve">
    <value>Preset:</value>
  </data>
  <data name="lblXvidQscale.Text" xml:space="preserve">
    <value>Bitrate Variabile:</value>
  </data>
  <data name="cbOverrideFFmpegPath.Text" xml:space="preserve">
    <value>Usa Percorso Personalizzato</value>
  </data>
  <data name="cbCustomCommands.Text" xml:space="preserve">
    <value>Usa Comandi Personalizzati</value>
  </data>
  <data name="lblVP8Bitrate.Text" xml:space="preserve">
    <value>Bitrate Variabile:</value>
  </data>
  <data name="lblNVENCPreset.Text" xml:space="preserve">
    <value>Preset:</value>
  </data>
  <data name="lblNVENCBitrate.Text" xml:space="preserve">
    <value>Bitrate:</value>
  </data>
  <data name="btnTest.Text" xml:space="preserve">
    <value>Prova con CMD</value>
  </data>
  <data name="btnCopyPreview.Text" xml:space="preserve">
    <value>Copia</value>
  </data>
  <data name="lblAACQuality.Text" xml:space="preserve">
    <value>Bitrate:</value>
  </data>
  <data name="lblVorbisQuality.Text" xml:space="preserve">
    <value>Qualità:</value>
  </data>
  <data name="lblMP3Quality.Text" xml:space="preserve">
    <value>Qualità:</value>
  </data>
  <data name="lblVideoSource.Text" xml:space="preserve">
    <value>Sorgente Video:</value>
  </data>
  <data name="lblAudioSource.Text" xml:space="preserve">
    <value>Sorgente Audio:</value>
  </data>
  <data name="lblAudioCodec.Text" xml:space="preserve">
    <value>Codificatore Audio:</value>
  </data>
  <data name="btnRefreshSources.Text" xml:space="preserve">
    <value>Aggiorna</value>
  </data>
  <data name="$this.Text" xml:space="preserve">
    <value>ShareX - Opzioni Registrazione Schermo</value>
  </data>
  <data name="btnInstallHelperDevices.Text" xml:space="preserve">
    <value>Installa Disp. Registr.</value>
  </data>
  <data name="lblHelperDevices.Text" xml:space="preserve">
    <value>Installa le sorgenti video/audio "screen-capture-recorder" e "virtual-audio-capturer".</value>
  </data>
  <data name="pbAudioCodecWarning.ToolTip" xml:space="preserve">
    <value>Questo codificatore audio non è supportato dal contenitore video selezionato.</value>
  </data>
  <data name="tbAACBitrate.ToolTip" xml:space="preserve">
    <value>Predefinito: "128k"</value>
  </data>
  <data name="cbGIFStatsMode.ToolTip" xml:space="preserve">
    <value>Predefinito: "Full"</value>
  </data>
  <data name="cbGIFDither.ToolTip" xml:space="preserve">
    <value>Predefinito: "sierra2_4e"</value>
  </data>
  <data name="pbx264PresetWarning.ToolTip" xml:space="preserve">
    <value>Per la codifica in tempo reale (durante la registrazione) è consigliato selezionare il preset più veloce possibile.
Altrimenti ci sarà una perdita considerevole di frame.</value>
  </data>
  <data name="nudXvidQscale.ToolTip" xml:space="preserve">
    <value>- 01: qualità maggiore (dimensione maggiore).
- 31: qualità inferiore (dimensione minore).</value>
  </data>
  <data name="nudx264CRF.ToolTip" xml:space="preserve">
    <value>Constant Rate Factor (CRF)

Valore 0-51:
- 00: Senza perdita di qualità
- 30: Predefinito
- 51: Peggiore

Un valore alto significa cattiva qualità, ma dimensione del file inferiore.</value>
  </data>
  <data name="cbx264Preset.ToolTip" xml:space="preserve">
    <value>- Preset Veloce = Codifica più veloce, ma dimensione file maggiore.
- Preset Lento = Codifica più lenta, ma dimensione file inferore.

Per la codifica in tempo reale (es. registra schermo), il preset deve essere il più veloce possibile.</value>
  </data>
  <data name="tbVorbis_qscale.ToolTip" xml:space="preserve">
    <value>Valore 0-10:
- 10:Qualità maggiore
- 3-6: Qualità buona
- 3: Predefinito</value>
  </data>
  <data name="tbMP3_qscale.ToolTip" xml:space="preserve">
    <value>Valore basso = qualità maggiore

Valore 0-9:
- 0-3: Normallmente produce risultati trasparenti
- 4: Predefinito (dovrebbe essere vicino alla trasparenza percettiva)
- 6: Qualità "accettabile"</value>
  </data>
  <data name="lblGIFStatsMode.Text" xml:space="preserve">
    <value>Modalità Paletta:</value>
  </data>
  <data name="lblGIFDither.Text" xml:space="preserve">
    <value>Modalità Dithering:</value>
  </data>
</root>