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#if !defined CUDA_DISABLER

#include "internal_shared.hpp"
#include "opencv2/gpu/device/border_interpolate.hpp"
#include "opencv2/gpu/device/vec_traits.hpp"
#include "opencv2/gpu/device/vec_math.hpp"
#include "opencv2/gpu/device/saturate_cast.hpp"
#include "opencv2/gpu/device/filters.hpp"

namespace cv { namespace gpu { namespace device
{
    namespace imgproc
    {
        __constant__ float c_warpMat[3 * 3];

        struct AffineTransform
        {
            static __device__ __forceinline__ float2 calcCoord(int x, int y)
            {
                const float xcoo = c_warpMat[0] * x + c_warpMat[1] * y + c_warpMat[2];
                const float ycoo = c_warpMat[3] * x + c_warpMat[4] * y + c_warpMat[5];

                return make_float2(xcoo, ycoo);
            }
        };

        struct PerspectiveTransform
        {
            static __device__ __forceinline__ float2 calcCoord(int x, int y)
            {
                const float coeff = 1.0f / (c_warpMat[6] * x + c_warpMat[7] * y + c_warpMat[8]);

                const float xcoo = coeff * (c_warpMat[0] * x + c_warpMat[1] * y + c_warpMat[2]);
                const float ycoo = coeff * (c_warpMat[3] * x + c_warpMat[4] * y + c_warpMat[5]);

                return make_float2(xcoo, ycoo);
            }
        };

        ///////////////////////////////////////////////////////////////////
        // Build Maps

        template <class Transform> __global__ void buildWarpMaps(PtrStepSzf xmap, PtrStepf ymap)
        {
            const int x = blockDim.x * blockIdx.x + threadIdx.x;
            const int y = blockDim.y * blockIdx.y + threadIdx.y;

            if (x < xmap.cols && y < xmap.rows)
            {
                const float2 coord = Transform::calcCoord(x, y);

                xmap(y, x) = coord.x;
                ymap(y, x) = coord.y;
            }
        }

        template <class Transform> void buildWarpMaps_caller(PtrStepSzf xmap, PtrStepSzf ymap, cudaStream_t stream)
        {
            dim3 block(32, 8);
            dim3 grid(divUp(xmap.cols, block.x), divUp(xmap.rows, block.y));

            buildWarpMaps<Transform><<<grid, block, 0, stream>>>(xmap, ymap);
            cudaSafeCall( cudaGetLastError() );

            if (stream == 0)
                cudaSafeCall( cudaDeviceSynchronize() );
        }

        void buildWarpAffineMaps_gpu(float coeffs[2 * 3], PtrStepSzf xmap, PtrStepSzf ymap, cudaStream_t stream)
        {
            cudaSafeCall( cudaMemcpyToSymbol(c_warpMat, coeffs, 2 * 3 * sizeof(float)) );

            buildWarpMaps_caller<AffineTransform>(xmap, ymap, stream);
        }

        void buildWarpPerspectiveMaps_gpu(float coeffs[3 * 3], PtrStepSzf xmap, PtrStepSzf ymap, cudaStream_t stream)
        {
            cudaSafeCall( cudaMemcpyToSymbol(c_warpMat, coeffs, 3 * 3 * sizeof(float)) );

            buildWarpMaps_caller<PerspectiveTransform>(xmap, ymap, stream);
        }

        ///////////////////////////////////////////////////////////////////
        // Warp

        template <class Transform, class Ptr2D, typename T> __global__ void warp(const Ptr2D src, PtrStepSz<T> dst)
        {
            const int x = blockDim.x * blockIdx.x + threadIdx.x;
            const int y = blockDim.y * blockIdx.y + threadIdx.y;

            if (x < dst.cols && y < dst.rows)
            {
                const float2 coord = Transform::calcCoord(x, y);

                dst.ptr(y)[x] = saturate_cast<T>(src(coord.y, coord.x));
            }
        }

        template <class Transform, template <typename> class Filter, template <typename> class B, typename T> struct WarpDispatcherStream
        {
            static void call(PtrStepSz<T> src, PtrStepSz<T> dst, const float* borderValue, cudaStream_t stream, bool)
            {
                typedef typename TypeVec<float, VecTraits<T>::cn>::vec_type work_type;

                dim3 block(32, 8);
                dim3 grid(divUp(dst.cols, block.x), divUp(dst.rows, block.y));

                B<work_type> brd(src.rows, src.cols, VecTraits<work_type>::make(borderValue));
                BorderReader< PtrStep<T>, B<work_type> > brdSrc(src, brd);
                Filter< BorderReader< PtrStep<T>, B<work_type> > > filter_src(brdSrc);

                warp<Transform><<<grid, block, 0, stream>>>(filter_src, dst);
                cudaSafeCall( cudaGetLastError() );
            }
        };

        template <class Transform, template <typename> class Filter, template <typename> class B, typename T> struct WarpDispatcherNonStream
        {
            static void call(PtrStepSz<T> src, PtrStepSz<T> srcWhole, int xoff, int yoff, PtrStepSz<T> dst, const float* borderValue, bool)
            {
                (void)xoff;
                (void)yoff;
                (void)srcWhole;

                typedef typename TypeVec<float, VecTraits<T>::cn>::vec_type work_type;

                dim3 block(32, 8);
                dim3 grid(divUp(dst.cols, block.x), divUp(dst.rows, block.y));

                B<work_type> brd(src.rows, src.cols, VecTraits<work_type>::make(borderValue));
                BorderReader< PtrStep<T>, B<work_type> > brdSrc(src, brd);
                Filter< BorderReader< PtrStep<T>, B<work_type> > > filter_src(brdSrc);

                warp<Transform><<<grid, block>>>(filter_src, dst);
                cudaSafeCall( cudaGetLastError() );

                cudaSafeCall( cudaDeviceSynchronize() );
            }
        };

        #define OPENCV_GPU_IMPLEMENT_WARP_TEX(type) \
            texture< type , cudaTextureType2D > tex_warp_ ## type (0, cudaFilterModePoint, cudaAddressModeClamp); \
            struct tex_warp_ ## type ## _reader \
            { \
                typedef type elem_type; \
                typedef int index_type; \
                int xoff, yoff; \
                tex_warp_ ## type ## _reader (int xoff_, int yoff_) : xoff(xoff_), yoff(yoff_) {} \
                __device__ __forceinline__ elem_type operator ()(index_type y, index_type x) const \
                { \
                    return tex2D(tex_warp_ ## type , x + xoff, y + yoff); \
                } \
            }; \
            template <class Transform, template <typename> class Filter, template <typename> class B> struct WarpDispatcherNonStream<Transform, Filter, B, type> \
            { \
                static void call(PtrStepSz< type > src, PtrStepSz< type > srcWhole, int xoff, int yoff, PtrStepSz< type > dst, const float* borderValue, bool cc20) \
                { \
                    typedef typename TypeVec<float, VecTraits< type >::cn>::vec_type work_type; \
                    dim3 block(32, cc20 ? 8 : 4); \
                    dim3 grid(divUp(dst.cols, block.x), divUp(dst.rows, block.y)); \
                    bindTexture(&tex_warp_ ## type , srcWhole); \
                    tex_warp_ ## type ##_reader texSrc(xoff, yoff); \
                    B<work_type> brd(src.rows, src.cols, VecTraits<work_type>::make(borderValue)); \
                    BorderReader< tex_warp_ ## type ##_reader, B<work_type> > brdSrc(texSrc, brd); \
                    Filter< BorderReader< tex_warp_ ## type ##_reader, B<work_type> > > filter_src(brdSrc); \
                    warp<Transform><<<grid, block>>>(filter_src, dst); \
                    cudaSafeCall( cudaGetLastError() ); \
                    cudaSafeCall( cudaDeviceSynchronize() ); \
                } \
            }; \
            template <class Transform, template <typename> class Filter> struct WarpDispatcherNonStream<Transform, Filter, BrdReplicate, type> \
            { \
                static void call(PtrStepSz< type > src, PtrStepSz< type > srcWhole, int xoff, int yoff, PtrStepSz< type > dst, const float*, bool) \
                { \
                    dim3 block(32, 8); \
                    dim3 grid(divUp(dst.cols, block.x), divUp(dst.rows, block.y)); \
                    bindTexture(&tex_warp_ ## type , srcWhole); \
                    tex_warp_ ## type ##_reader texSrc(xoff, yoff); \
                    if (srcWhole.cols == src.cols && srcWhole.rows == src.rows) \
                    { \
                        Filter< tex_warp_ ## type ##_reader > filter_src(texSrc); \
                        warp<Transform><<<grid, block>>>(filter_src, dst); \
                    } \
                    else \
                    { \
                        BrdReplicate<type> brd(src.rows, src.cols); \
                        BorderReader< tex_warp_ ## type ##_reader, BrdReplicate<type> > brdSrc(texSrc, brd); \
                        Filter< BorderReader< tex_warp_ ## type ##_reader, BrdReplicate<type> > > filter_src(brdSrc); \
                        warp<Transform><<<grid, block>>>(filter_src, dst); \
                    } \
                    cudaSafeCall( cudaGetLastError() ); \
                    cudaSafeCall( cudaDeviceSynchronize() ); \
                } \
            };

        OPENCV_GPU_IMPLEMENT_WARP_TEX(uchar)
        //OPENCV_GPU_IMPLEMENT_WARP_TEX(uchar2)
        OPENCV_GPU_IMPLEMENT_WARP_TEX(uchar4)

        //OPENCV_GPU_IMPLEMENT_WARP_TEX(schar)
        //OPENCV_GPU_IMPLEMENT_WARP_TEX(char2)
        //OPENCV_GPU_IMPLEMENT_WARP_TEX(char4)

        OPENCV_GPU_IMPLEMENT_WARP_TEX(ushort)
        //OPENCV_GPU_IMPLEMENT_WARP_TEX(ushort2)
        OPENCV_GPU_IMPLEMENT_WARP_TEX(ushort4)

        OPENCV_GPU_IMPLEMENT_WARP_TEX(short)
        //OPENCV_GPU_IMPLEMENT_WARP_TEX(short2)
        OPENCV_GPU_IMPLEMENT_WARP_TEX(short4)

        //OPENCV_GPU_IMPLEMENT_WARP_TEX(int)
        //OPENCV_GPU_IMPLEMENT_WARP_TEX(int2)
        //OPENCV_GPU_IMPLEMENT_WARP_TEX(int4)

        OPENCV_GPU_IMPLEMENT_WARP_TEX(float)
        //OPENCV_GPU_IMPLEMENT_WARP_TEX(float2)
        OPENCV_GPU_IMPLEMENT_WARP_TEX(float4)

        #undef OPENCV_GPU_IMPLEMENT_WARP_TEX

        template <class Transform, template <typename> class Filter, template <typename> class B, typename T> struct WarpDispatcher
        {
            static void call(PtrStepSz<T> src, PtrStepSz<T> srcWhole, int xoff, int yoff, PtrStepSz<T> dst, const float* borderValue, cudaStream_t stream, bool cc20)
            {
                if (stream == 0)
                    WarpDispatcherNonStream<Transform, Filter, B, T>::call(src, srcWhole, xoff, yoff, dst, borderValue, cc20);
                else
                    WarpDispatcherStream<Transform, Filter, B, T>::call(src, dst, borderValue, stream, cc20);
            }
        };

        template <class Transform, typename T>
        void warp_caller(PtrStepSzb src, PtrStepSzb srcWhole, int xoff, int yoff, PtrStepSzb dst, int interpolation,
                         int borderMode, const float* borderValue, cudaStream_t stream, bool cc20)
        {
            typedef void (*func_t)(PtrStepSz<T> src, PtrStepSz<T> srcWhole, int xoff, int yoff, PtrStepSz<T> dst, const float* borderValue, cudaStream_t stream, bool cc20);

            static const func_t funcs[3][5] =
            {
                {
                    WarpDispatcher<Transform, PointFilter, BrdReflect101, T>::call,
                    WarpDispatcher<Transform, PointFilter, BrdReplicate, T>::call,
                    WarpDispatcher<Transform, PointFilter, BrdConstant, T>::call,
                    WarpDispatcher<Transform, PointFilter, BrdReflect, T>::call,
                    WarpDispatcher<Transform, PointFilter, BrdWrap, T>::call
                },
                {
                    WarpDispatcher<Transform, LinearFilter, BrdReflect101, T>::call,
                    WarpDispatcher<Transform, LinearFilter, BrdReplicate, T>::call,
                    WarpDispatcher<Transform, LinearFilter, BrdConstant, T>::call,
                    WarpDispatcher<Transform, LinearFilter, BrdReflect, T>::call,
                    WarpDispatcher<Transform, LinearFilter, BrdWrap, T>::call
                },
                {
                    WarpDispatcher<Transform, CubicFilter, BrdReflect101, T>::call,
                    WarpDispatcher<Transform, CubicFilter, BrdReplicate, T>::call,
                    WarpDispatcher<Transform, CubicFilter, BrdConstant, T>::call,
                    WarpDispatcher<Transform, CubicFilter, BrdReflect, T>::call,
                    WarpDispatcher<Transform, CubicFilter, BrdWrap, T>::call
                }
            };

            funcs[interpolation][borderMode](static_cast< PtrStepSz<T> >(src), static_cast< PtrStepSz<T> >(srcWhole), xoff, yoff,
                static_cast< PtrStepSz<T> >(dst), borderValue, stream, cc20);
        }

        template <typename T> void warpAffine_gpu(PtrStepSzb src, PtrStepSzb srcWhole, int xoff, int yoff, float coeffs[2 * 3], PtrStepSzb dst, int interpolation,
                                                  int borderMode, const float* borderValue, cudaStream_t stream, bool cc20)
        {
            cudaSafeCall( cudaMemcpyToSymbol(c_warpMat, coeffs, 2 * 3 * sizeof(float)) );

            warp_caller<AffineTransform, T>(src, srcWhole, xoff, yoff, dst, interpolation, borderMode, borderValue, stream, cc20);
        }

        template void warpAffine_gpu<uchar >(PtrStepSzb src, PtrStepSzb srcWhole, int xoff, int yoff, float coeffs[2 * 3], PtrStepSzb dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream, bool cc20);
        //template void warpAffine_gpu<uchar2>(PtrStepSzb src, PtrStepSzb srcWhole, int xoff, int yoff, float coeffs[2 * 3], PtrStepSzb dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream, bool cc20);
        template void warpAffine_gpu<uchar3>(PtrStepSzb src, PtrStepSzb srcWhole, int xoff, int yoff, float coeffs[2 * 3], PtrStepSzb dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream, bool cc20);
        template void warpAffine_gpu<uchar4>(PtrStepSzb src, PtrStepSzb srcWhole, int xoff, int yoff, float coeffs[2 * 3], PtrStepSzb dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream, bool cc20);

        //template void warpAffine_gpu<schar>(PtrStepSzb src, PtrStepSzb srcWhole, int xoff, int yoff, float coeffs[2 * 3], PtrStepSzb dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream, bool cc20);
        //template void warpAffine_gpu<char2>(PtrStepSzb src, PtrStepSzb srcWhole, int xoff, int yoff, float coeffs[2 * 3], PtrStepSzb dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream, bool cc20);
        //template void warpAffine_gpu<char3>(PtrStepSzb src, PtrStepSzb srcWhole, int xoff, int yoff, float coeffs[2 * 3], PtrStepSzb dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream, bool cc20);
        //template void warpAffine_gpu<char4>(PtrStepSzb src, PtrStepSzb srcWhole, int xoff, int yoff, float coeffs[2 * 3], PtrStepSzb dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream, bool cc20);

        template void warpAffine_gpu<ushort >(PtrStepSzb src, PtrStepSzb srcWhole, int xoff, int yoff, float coeffs[2 * 3], PtrStepSzb dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream, bool cc20);
        //template void warpAffine_gpu<ushort2>(PtrStepSzb src, PtrStepSzb srcWhole, int xoff, int yoff, float coeffs[2 * 3], PtrStepSzb dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream, bool cc20);
        template void warpAffine_gpu<ushort3>(PtrStepSzb src, PtrStepSzb srcWhole, int xoff, int yoff, float coeffs[2 * 3], PtrStepSzb dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream, bool cc20);
        template void warpAffine_gpu<ushort4>(PtrStepSzb src, PtrStepSzb srcWhole, int xoff, int yoff, float coeffs[2 * 3], PtrStepSzb dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream, bool cc20);

        template void warpAffine_gpu<short >(PtrStepSzb src, PtrStepSzb srcWhole, int xoff, int yoff, float coeffs[2 * 3], PtrStepSzb dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream, bool cc20);
        //template void warpAffine_gpu<short2>(PtrStepSzb src, PtrStepSzb srcWhole, int xoff, int yoff, float coeffs[2 * 3], PtrStepSzb dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream, bool cc20);
        template void warpAffine_gpu<short3>(PtrStepSzb src, PtrStepSzb srcWhole, int xoff, int yoff, float coeffs[2 * 3], PtrStepSzb dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream, bool cc20);
        template void warpAffine_gpu<short4>(PtrStepSzb src, PtrStepSzb srcWhole, int xoff, int yoff, float coeffs[2 * 3], PtrStepSzb dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream, bool cc20);

        //template void warpAffine_gpu<int >(PtrStepSzb src, PtrStepSzb srcWhole, int xoff, int yoff, float coeffs[2 * 3], PtrStepSzb dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream, bool cc20);
        //template void warpAffine_gpu<int2>(PtrStepSzb src, PtrStepSzb srcWhole, int xoff, int yoff, float coeffs[2 * 3], PtrStepSzb dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream, bool cc20);
        //template void warpAffine_gpu<int3>(PtrStepSzb src, PtrStepSzb srcWhole, int xoff, int yoff, float coeffs[2 * 3], PtrStepSzb dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream, bool cc20);
        //template void warpAffine_gpu<int4>(PtrStepSzb src, PtrStepSzb srcWhole, int xoff, int yoff, float coeffs[2 * 3], PtrStepSzb dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream, bool cc20);

        template void warpAffine_gpu<float >(PtrStepSzb src, PtrStepSzb srcWhole, int xoff, int yoff, float coeffs[2 * 3], PtrStepSzb dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream, bool cc20);
        //template void warpAffine_gpu<float2>(PtrStepSzb src, PtrStepSzb srcWhole, int xoff, int yoff, float coeffs[2 * 3], PtrStepSzb dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream, bool cc20);
        template void warpAffine_gpu<float3>(PtrStepSzb src, PtrStepSzb srcWhole, int xoff, int yoff, float coeffs[2 * 3], PtrStepSzb dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream, bool cc20);
        template void warpAffine_gpu<float4>(PtrStepSzb src, PtrStepSzb srcWhole, int xoff, int yoff, float coeffs[2 * 3], PtrStepSzb dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream, bool cc20);

        template <typename T> void warpPerspective_gpu(PtrStepSzb src, PtrStepSzb srcWhole, int xoff, int yoff, float coeffs[3 * 3], PtrStepSzb dst, int interpolation,
                                                  int borderMode, const float* borderValue, cudaStream_t stream, bool cc20)
        {
            cudaSafeCall( cudaMemcpyToSymbol(c_warpMat, coeffs, 3 * 3 * sizeof(float)) );

            warp_caller<PerspectiveTransform, T>(src, srcWhole, xoff, yoff, dst, interpolation, borderMode, borderValue, stream, cc20);
        }

        template void warpPerspective_gpu<uchar >(PtrStepSzb src, PtrStepSzb srcWhole, int xoff, int yoff, float coeffs[3 * 3], PtrStepSzb dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream, bool cc20);
        //template void warpPerspective_gpu<uchar2>(PtrStepSzb src, PtrStepSzb srcWhole, int xoff, int yoff, float coeffs[3 * 3], PtrStepSzb dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream, bool cc20);
        template void warpPerspective_gpu<uchar3>(PtrStepSzb src, PtrStepSzb srcWhole, int xoff, int yoff, float coeffs[3 * 3], PtrStepSzb dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream, bool cc20);
        template void warpPerspective_gpu<uchar4>(PtrStepSzb src, PtrStepSzb srcWhole, int xoff, int yoff, float coeffs[3 * 3], PtrStepSzb dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream, bool cc20);

        //template void warpPerspective_gpu<schar>(PtrStepSzb src, PtrStepSzb srcWhole, int xoff, int yoff, float coeffs[3 * 3], PtrStepSzb dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream, bool cc20);
        //template void warpPerspective_gpu<char2>(PtrStepSzb src, PtrStepSzb srcWhole, int xoff, int yoff, float coeffs[3 * 3], PtrStepSzb dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream, bool cc20);
        //template void warpPerspective_gpu<char3>(PtrStepSzb src, PtrStepSzb srcWhole, int xoff, int yoff, float coeffs[3 * 3], PtrStepSzb dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream, bool cc20);
        //template void warpPerspective_gpu<char4>(PtrStepSzb src, PtrStepSzb srcWhole, int xoff, int yoff, float coeffs[3 * 3], PtrStepSzb dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream, bool cc20);

        template void warpPerspective_gpu<ushort >(PtrStepSzb src, PtrStepSzb srcWhole, int xoff, int yoff, float coeffs[3 * 3], PtrStepSzb dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream, bool cc20);
        //template void warpPerspective_gpu<ushort2>(PtrStepSzb src, PtrStepSzb srcWhole, int xoff, int yoff, float coeffs[3 * 3], PtrStepSzb dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream, bool cc20);
        template void warpPerspective_gpu<ushort3>(PtrStepSzb src, PtrStepSzb srcWhole, int xoff, int yoff, float coeffs[3 * 3], PtrStepSzb dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream, bool cc20);
        template void warpPerspective_gpu<ushort4>(PtrStepSzb src, PtrStepSzb srcWhole, int xoff, int yoff, float coeffs[3 * 3], PtrStepSzb dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream, bool cc20);

        template void warpPerspective_gpu<short >(PtrStepSzb src, PtrStepSzb srcWhole, int xoff, int yoff, float coeffs[3 * 3], PtrStepSzb dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream, bool cc20);
        //template void warpPerspective_gpu<short2>(PtrStepSzb src, PtrStepSzb srcWhole, int xoff, int yoff, float coeffs[3 * 3], PtrStepSzb dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream, bool cc20);
        template void warpPerspective_gpu<short3>(PtrStepSzb src, PtrStepSzb srcWhole, int xoff, int yoff, float coeffs[3 * 3], PtrStepSzb dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream, bool cc20);
        template void warpPerspective_gpu<short4>(PtrStepSzb src, PtrStepSzb srcWhole, int xoff, int yoff, float coeffs[3 * 3], PtrStepSzb dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream, bool cc20);

        //template void warpPerspective_gpu<int >(PtrStepSzb src, PtrStepSzb srcWhole, int xoff, int yoff, float coeffs[3 * 3], PtrStepSzb dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream, bool cc20);
        //template void warpPerspective_gpu<int2>(PtrStepSzb src, PtrStepSzb srcWhole, int xoff, int yoff, float coeffs[3 * 3], PtrStepSzb dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream, bool cc20);
        //template void warpPerspective_gpu<int3>(PtrStepSzb src, PtrStepSzb srcWhole, int xoff, int yoff, float coeffs[3 * 3], PtrStepSzb dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream, bool cc20);
        //template void warpPerspective_gpu<int4>(PtrStepSzb src, PtrStepSzb srcWhole, int xoff, int yoff, float coeffs[3 * 3], PtrStepSzb dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream, bool cc20);

        template void warpPerspective_gpu<float >(PtrStepSzb src, PtrStepSzb srcWhole, int xoff, int yoff, float coeffs[3 * 3], PtrStepSzb dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream, bool cc20);
        //template void warpPerspective_gpu<float2>(PtrStepSzb src, PtrStepSzb srcWhole, int xoff, int yoff, float coeffs[3 * 3], PtrStepSzb dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream, bool cc20);
        template void warpPerspective_gpu<float3>(PtrStepSzb src, PtrStepSzb srcWhole, int xoff, int yoff, float coeffs[3 * 3], PtrStepSzb dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream, bool cc20);
        template void warpPerspective_gpu<float4>(PtrStepSzb src, PtrStepSzb srcWhole, int xoff, int yoff, float coeffs[3 * 3], PtrStepSzb dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream, bool cc20);
    } // namespace imgproc
}}} // namespace cv { namespace gpu { namespace device


#endif /* CUDA_DISABLER */
