add_namespace = yz_721_scientist_event     

country_event= {       
    id = yz_721_scientist_event.1
    #picture = 
    title = yz_721_scientist_event.1.t
    desc = yz_721_scientist_event.1.d	
    is_triggered_only = yes
    option = {
        name = yz_721_scientist_event.1.a	
		add_breakthrough_points = {
			specialization = specialization_land
			value = 1
		}
   	}
   
    option = {
        name = yz_721_scientist_event.1.b
		add_breakthrough_points = {
			specialization = specialization_nuclear
			value = 1
		}
    }
	option = {
        name = yz_721_scientist_event.1.c
		add_breakthrough_points = {
			specialization = specialization_air
			value = 1
		}
    }
	option = {
        name = yz_721_scientist_event.1.e
		add_breakthrough_points = {
			specialization = specialization_naval
			value = 1
		}
    }
}

country_event= {       
    id = yz_721_scientist_event.2
    #picture = 
    title = yz_721_scientist_event.2.t
    desc = yz_721_scientist_event.2.d	
    is_triggered_only = yes
    option = {
        name = yz_721_scientist_event.2.a	
		random_owned_controlled_state = {
			limit = {
				can_construct_building = land_facility
			}
			construct_building_in_random_province = {
				land_facility = 1
			}
		}
   	}
   
    option = {
        name = yz_721_scientist_event.2.b
		random_owned_controlled_state = {
			limit = {
				can_construct_building = nuclear_facility
			}
			construct_building_in_random_province = {
				nuclear_facility = 1
			}
		}
    }
	option = {
        name = yz_721_scientist_event.2.c
		random_owned_controlled_state = {
			limit = {
				can_construct_building = air_facility
			}
			construct_building_in_random_province = {
				air_facility = 1
			}
		}
    }
	option = {
        name = yz_721_scientist_event.2.e
		random_owned_controlled_state = {
			limit = {
				can_construct_building = naval_facility
			}
			construct_building_in_random_province = {
				naval_facility = 1
			}
		}
    }
}

country_event= {       
    id = yz_721_scientist_event.3
    #picture = 
    title = yz_721_scientist_event.3.t
    desc = yz_721_scientist_event.3.d	
    is_triggered_only = yes
	trigger = {

	}
    option = {
        name = yz_721_scientist_event.3.a	
		add_tech_bonus = {
			bonus = 0.75
			uses = 2
			category = armor
		}
   	}
   
    option = {
        name = yz_721_scientist_event.3.b
		add_tech_bonus = {
			bonus = 0.75
			uses = 2
			category = artillery
		}
    }
	option = {
        name = yz_721_scientist_event.3.c
		add_tech_bonus = {
			bonus = 0.75
			uses = 2
			category = infantry_weapons
		}
		add_tech_bonus = {
			bonus = 0.75
			uses = 2
			category = infantry_tech
		}
		add_tech_bonus = {
			bonus = 0.75
			uses = 2
			category = support_tech
		}
    }
	option = {
        name = yz_721_scientist_event.3.e
		country_event = yz_721_scientist_event.4
	
    }
}

country_event= {       
    id = yz_721_scientist_event.4
    #picture = 
    title = yz_721_scientist_event.4.t
    desc = yz_721_scientist_event.4.d	
    is_triggered_only = yes
	trigger = {

	}
    option = {
        name = yz_721_scientist_event.4.a	
		add_tech_bonus = {
			bonus = 0.75
			uses = 2
			category = air_equipment
		}
		add_tech_bonus = {
			bonus = 0.75
			uses = 2
			category = naval_equipment
		}
   	}
   
    option = {
        name = yz_721_scientist_event.4.b
		add_tech_bonus = {
			bonus = 0.75
			uses = 2
			category = industry
		}
    }
	option = {
        name = yz_721_scientist_event.4.c
		add_tech_bonus = {
			bonus = 0.75
			uses = 2
			category = electronics
		}
    }
	option = {
        name = yz_721_scientist_event.4.e
		country_event = yz_721_scientist_event.3
		
    }
}

