add_namespace = kotori_event
country_event = {
	id = kotori_event.1
	title = kotori_event.1.t
	desc = kotori_event.1.d
	picture = GFX_kotori_wake
	
	    trigger = {
			check_variable = {
				astral_breakthrough_point_total > 4
				
			}
			not = {
				has_country_flag = have_kotori
			}
    	}

	
	option = {
		name = kotori_event.1.a
        set_country_flag = have_kotori
            meta_effect = {
            text = {
                generate_character = {

                    token_base = yz_kotori
                    name = "伊势琴里"
                    gender = female
                    nationality = JAP
                    portraits = {
                        civilian = {
                            large = "gfx\leader\kotori.png" 
                            small = "gfx\leader\kotori_small.png" 
                        }
                    }
                    allowed_civil_war = {
                     	is_ai = no
                    }

                    corps_commander = {
                        desc = kotori_corps_desc
                        traits = {
                            maid_kotori_trait
                        }
            			attack_skill = 2
            			defense_skill = 6
            			planning_skill = 3
            			logistics_skill = 4
            			skill = 4
                    }

                }
			}
         }
    }
}