add_namespace = RoKo_event

country_event = { 
	id = RoKo_event.1 	#好船
	title = RoKo_event.1.t
	desc = RoKo_event.1.d
	picture = GFX_roko_event1
	fire_only_once = yes
	is_triggered_only = yes
	immediate = {
		hidden_effect = {
			play_song = koto_battle	#向着悲伤的彼岸
		}
		clr_country_flag = start_roko 
	}
	option = {
		name = RoKo_event.1.a	#芦花
		custom_effect_tooltip = get_roka_tt #小字
		set_country_flag = have_roka

		meta_effect = {
			text = {
				generate_character = {
				token_base = Kurama_Roka
				name = "马庭芦花"
				gender = female
				nationality = JAP
					portraits = {
						civilian = {
                            large = "gfx\leader\Roka.png"
                            small = "gfx\leader\Roka2.png"
                        }
					}
					allowed_civil_war = {
						is_ai = no
					}
					corps_commander = {
						desc = Roka_corps_desc
						traits={
							yz_roka_trait
						}
						skill=5
						attack_skill=5
						defense_skill=5
						planning_skill=5
						logistics_skill=5
					}
				}
			}
		}
	}
	option = {
		name = RoKo_event.1.b	#小春
		custom_effect_tooltip = get_koharu_tt #小字
		set_country_flag = have_koharu
		clr_country_flag = start_roko
		meta_effect = {
			text = {
				generate_character = {
				token_base = Kurama_Koharu
				name = "鞍马小春"
				gender = female
				nationality = JAP
					portraits = {
						civilian = {
                            large = "gfx\leader\Koharu.png"
                            small = "gfx\leader\Koharu2.png"
                        }
					}
					allowed_civil_war = {
						is_ai = no
					}
					corps_commander = {
						desc = koharu_corps_desc
						traits={
							yz_koharu_trait
						}
						skill=5
						attack_skill=5
						defense_skill=5
						planning_skill=5
						logistics_skill=5
					}
				}
			}
		}
	}
}	

country_event = { 
	id = RoKo_event.2   #暂时的和平
	title = RoKo_event.2.t
	desc = RoKo_event.2.d
	picture = GFX_roko_event2
	fire_only_once = yes
	is_triggered_only = yes
	immediate = {
		clr_country_flag = start_roko
	}
	
	option = {
		name = RoKo_event.2.a
		if = {
			limit = {
				not = { has_country_flag = havent_married }
			}
			set_country_flag = roko_all_marry
		}
		custom_effect_tooltip = roko_peace_tt
		set_country_flag = have_roka
		clr_country_flag = start_roko
		meta_effect = {
			text = {
				generate_character = {
				token_base = Kurama_Roka
				name = "马庭芦花"
				gender = female
				nationality = JAP
					portraits = {
						civilian = {
                            large = "gfx\leader\Roka.png"
                            small = "gfx\leader\Roka2.png"
                        }
					}
					allowed_civil_war = {
						is_ai = no
					}
					corps_commander = {
						desc = Roka_corps_desc
						traits={
							yz_roka_trait
						}
						skill=5
						attack_skill=5
						defense_skill=5
						planning_skill=5
						logistics_skill=5
					}
				}
			}
		}
		set_country_flag = have_koharu
		meta_effect = {
			text = {
				generate_character = {
				token_base = Kurama_Koharu
				name = "鞍马小春"
				gender = female
				nationality = JAP
					portraits = {
						civilian = {
                            large = "gfx\leader\Koharu.png"
                            small = "gfx\leader\Koharu2.png"
                        }
					}
					allowed_civil_war = {
						is_ai = no
					}
					corps_commander = {
						desc = koharu_corps_desc
						traits={
							yz_koharu_trait
						}
						skill=5
						attack_skill=5
						defense_skill=5
						planning_skill=5
						logistics_skill=5
					}
				}
			}
		}
    } 
}

country_event = { 
	id = RoKo_event.3  #直接获得芦花
	title =  RoKo_event.3.t
	desc =  RoKo_event.3.d
	picture = GFX_roka_event1
	fire_only_once = yes
	is_triggered_only = yes
	immediate = {
		clr_country_flag = start_roko
	}
	option = {
		name = RoKo_event.3.a
        custom_effect_tooltip = get_roka_tt #小字
		set_country_flag = have_roka
		clr_country_flag = start_roko
		meta_effect = {
			text = {
				generate_character = {
				token_base = Kurama_Roka
				name = "马庭芦花"
				gender = female
				nationality = JAP
					portraits = {
						civilian = {
                            large = "gfx\leader\Roka.png"
                            small = "gfx\leader\Roka2.png"
                        }
					}
					allowed_civil_war = {
						is_ai = no
					} 
					corps_commander = {
						desc = Roka_corps_desc
						traits={
							yz_roka_trait
						}
						skill=5
						attack_skill=5
						defense_skill=5
						planning_skill=5
						logistics_skill=5
					}
				}
			}
		}
    } 
}

country_event = { 
	id = RoKo_event.4  #直接获得小春
	title =  RoKo_event.4.t
	desc =  RoKo_event.4.d
	picture = GFX_koharu_event1
	is_triggered_only = yes
	immediate = {
		clr_country_flag = start_roko
	}
	
	option = {
		name = RoKo_event.4.a
        custom_effect_tooltip = get_koharu_tt #小字
		set_country_flag = have_koharu
		clr_country_flag = start_roko
		meta_effect = {
			text = {
				generate_character = {
				token_base = Kurama_Koharu
				name = "鞍马小春"
				gender = female
				nationality = JAP
					portraits = {
						civilian = {
                            large = "gfx\leader\Koharu.png"
                            small = "gfx\leader\Koharu2.png"
                        }
					}
					allowed_civil_war = {
						is_ai = no
					}
					corps_commander = {
						desc = koharu_corps_desc
						traits={
							yz_koharu_trait
						}
						skill=5
						attack_skill=5
						defense_skill=5
						planning_skill=5
						logistics_skill=5
					}
				}
			}
		}
    } 
}

country_event = { 
	id = RoKo_event.101  #你是旮旯废物
	title =  RoKo_event.101.t 
	desc =  RoKo_event.101.d
	picture = GFX_failed_event
	is_triggered_only = yes
	fire_only_once = yes
	immediate = {
		clr_country_flag = start_roko
	}
	option = {
		name = RoKo_event.101.a
        custom_effect_tooltip = gal_feiwu_tt
		clr_country_flag = start_roko
    } 
}


