leader_traits = {
    hiyohiyo = {
        #妃妃~
        type = land
        trait_type = personality_trait
        modifier = {
            experience_gain_factor = 0.05 #经验加成
            experience_gain_army_unit_factor = 0.05 #陆军师团经验增长
            out_of_supply_factor = -0.05 #补给不足因素
            planning_speed = -0.55 #计划速度
            max_planning = 0.35 #计划上限
            attrition = -0.05 #损耗
            max_dig_in_factor = 0.1
        }
        enable_ability = hiyori_radio
        #立绘更换
        enable_ability = hiyori_Skin_Ability_1
        enable_ability = hiyori_Skin_Ability_2
        enable_ability = hiyori_Skin_Ability_3
        enable_ability = hiyori_Skin_Ability_4
        enable_ability = hiyori_Skin_Ability_5
        enable_ability = hiyori_Skin_Ability_6
        enable_ability = hiyori_Skin_Ability_7
        enable_ability = hiyori_Skin_Ability_8
        enable_ability = hiyori_Skin_Ability_9
        enable_ability = hiyori_Skin_Ability_10
        enable_ability = hiyori_Skin_Ability_11
        enable_ability = hiyori_Skin_Ability_12
        enable_ability = hiyori_Skin_Ability_13
        enable_ability = hiyori_Skin_Ability_14
        enable_ability = hiyori_Skin_Ability_15
        new_commander_weight = {
            factor = 0
        }
    }
    Heart_Creation = {     #事件链特质
        type = land
        trait_type = personality_trait
        modifier = {
            sickness_chance = -10
            wounded_chance_factor = -10
            #只要能一直在你身边，妃爱就很开心
                experience_loss_factor = -0.025
                attrition = -0.025
                equipment_capture_factor = 0.01
                land_night_attack = 0.05
                army_attack_factor = 0.025
                breakthrough_factor = 0.02
                army_defence_factor = 0.025
                army_speed_factor = 0.025
                army_org_factor = 0.025
                army_morale_factor = 0.05
                org_loss_when_moving = -0.025
                planning_speed = 0.025
                max_planning = 0.025
                supply_consumption_factor = -0.02
                no_supply_grace = 6
                recon_factor = 0.025
                land_reinforce_rate = 0.02
                coordination_bonus = 0.02
                max_dig_in = 0.5
                out_of_supply_factor = -0.025
                terrain_penalty_reduction = 0.025
        }
        new_commander_weight = {
            factor = 0
    }
    }
}