leader_traits = {
##绫地宁宁
#图书馆的贤者和爆破高手
maid_ninging_trait = { 
	type = land
	trait_type = personality_trait
	modifier = {
		army_attack_factor = 0.1
		fort_attack_factor = 0.3
		army_morale_factor = -0.1
		planning_speed = 0.35
		max_planning = 0.3
		org_loss_when_moving = -0.2
		wounded_chance_factor = -0.5
		fort = {
			attack = 0.3
		}
		
	}
	enable_ability = nene_witch_ability
	new_commander_weight = {
		factor = 0
	}
}
##因幡爱瑠
#天才的游戏少女
maid_meigulu_trait = { 
	type = land
	trait_type = personality_trait
	attack_skill = 1
	attack_skill_factor = 1
	modifier = {
		experience_gain_factor = 0.75
		experience_gain_army_unit_factor = 0.6
		army_armor_attack_factor = 0.24
		army_armor_defence_factor = 0.15
		mechanized_attack_factor = 0.15
		mechanized_defence_factor = 0.15
		breakthrough = 0.1
	}
	new_commander_weight = {
		factor = 0
	}
}
##紬妈妈
#善解人意的魔女
maid_chou_trait = { 
	type = land
	trait_type = personality_trait
	modifier = {
		out_of_supply_factor = -0.3
		no_supply_grace = 36
		attrition = -0.2
		army_infantry_attack_factor = 0.1
		army_infantry_defence_factor = 0.1
		max_dig_in_factor = 0.1
		sickness_chance = -0.15
		max_planning_factor = 0.1
		
	}
	enable_ability = chou_witch_ability
	new_commander_weight = {
		factor = 0
	}
}
##丛雨
#孩子气的刀灵
maid_congyu_trait = { 
	type = land
	trait_type = personality_trait
	modifier = {
	   army_core_attack_factor = 0.2
	   army_core_defence_factor = 0.2
	   land_reinforce_rate = 0.15
	   terrain_penalty_reduction = 0.2
	   wounded_chance_factor = -0.5 
	   army_attack_factor = 0.1
	   army_defence_factor = 0.1
	   breakthrough_factor = 0.1
	   org_loss_when_moving = -0.25
	   org_loss_at_low_org_factor = -0.25
	}
	new_commander_weight = {
		factor = 0
	}
}
#芭菲之力
maid_congyu_trait_1 = { 
	type = land
	trait_type = personality_trait
	modifier = {
		army_attack_factor = 0.05
		breakthrough_factor = 0.25
		army_defence_factor = 0.05
		army_morale_factor = 0.15
		army_org_factor = 0.1
		planning_speed = 0.5
		max_planning = 0.5
		army_core_attack_factor = 0.1
		army_core_defence_factor = 0.15
		supply_consumption_factor = -0.25
	}
	new_commander_weight = {
		factor = 0
	}
}
##茉子
#上流的忍者
maid_mozi_trait = { 
	type = land
	trait_type = personality_trait
	modifier = {
	  terrain_penalty_reduction =0.2
	  recon_factor = 0.35
	  dig_in_speed_factor = 0.1
	  army_speed_factor = 0.15
	  coordination_bonus = 0.1
	  special_forces_attack_factor = 0.2
	  special_forces_defence_factor = 0.2
	  special_forces_no_supply_grace = 96
	  desert = {
			movement = 0.15
		}
		hills = {
			movement = 0.15
		}
		forest = {
			movement = 0.15
		}
		mountain = {
			movement = 0.15
		}
		plains = {
			movement = 0.15
		}
		urban = {
			movement = 0.15
		}
		jungle = {
			movement = 0.15
		}
		marsh = {
			movement = 0.15
		}
		river = {
			movement = 0.15
		}
	}
	new_commander_weight = {
		factor = 0
	}
}
##芳乃
#穗织的巫女
maid_fangnai_trait = { 
	type = land
	trait_type = personality_trait
	modifier = {
	  experience_loss_factor = -0.1
	  org_loss_when_moving = -0.1
	  army_strength_factor = 0.05
	  out_of_supply_factor = -0.1
	  army_core_attack_factor = 0.15
	  army_core_defence_factor = 0.2
	  max_planning = 0.1
	  army_strength_factor = 0.05
	  enemy_army_bonus_air_superiority_factor = -0.3
	}
	new_commander_weight = {
		factor = 0
	}
}
#神子の袱禊之职
maid_fangnai2_trait = { 
	type = land
	trait_type = personality_trait
	modifier = {
	  army_morale_factor = 0.1
	  dig_in_speed_factor = 0.1
	  army_core_attack_factor = 0.05
	  army_core_defence_factor = 0.1
	  mountain = {
			attack = 0.05
		}
		hills = {
			attack = 0.05
		}
		forest = {
			attack = 0.05
		}
		jungle = {
			attack = 0.05
		}
	}
	new_commander_weight = {
		factor = 0
	}
}
#最后一战
maid_fangnai3_trait = { 
	type = land
	trait_type = personality_trait
	modifier = {
	  army_attack_factor = 0.05
	  army_defence_factor = 0.1
	  supply_consumption_factor = -0.1
	  planning_speed = 0.15
	  winter_attrition_factor = -0.15
	  heat_attrition_factor = -0.15
	  attrition = -0.2
	}
	new_commander_weight = {
		factor = 0
	}
}
#蕾娜
#西苏の血脉
maid_lena_trait = {
	type = land
	trait_type = personality_trait
	modifier = {
		winter_attrition_factor = -0.5
		experience_gain_factor= 0.2
		equipment_capture = 0.1
		army_infantry_defence_factor = 0.15
		army_armor_defence_factor = 0.15
		wounded_chance_factor = -0.5
	}
	new_commander_weight = {          
		factor = 0
	}
}
##锉刀
#学院的明星
maid_cuodao_trait = { 
type = land
trait_type = personality_trait
modifier = {
    experience_gain_factor= 0.25	
	army_defence_factor = -0.1
	sickness_chance = -0.15
	attrition = -0.1
	no_supply_grace = 30
	local_org_regain = 0.1
	land_night_attack = 0.15         
						  
}
new_commander_weight = {
	factor = 0
}
}
maid_cuodao_trait1 = { #橘花学院学生会长
type = land
trait_type = personality_trait
modifier = {
	max_commander_army_size = 10
	army_org_regain = 0.1
	recon_factor = 0.1
	reassignment_duration_factor = -0.5       
}
new_commander_weight = {
	factor = 0
}
}
maid_cuodao_trait2 = { #另一面的绫濑
type = land
trait_type = personality_trait
modifier = {						     
    max_dig_in_factor = 0.15							   #堑壕上限
    dig_in_speed_factor = -0.15
    army_infantry_attack_factor = 0.1						#步兵单位攻击
    army_armor_defence_factor = 0.12				      #装甲单位防御
    winter_attrition_factor = -0.25
					  
}
new_commander_weight = {
    factor = 0
}
}
maid_cuodao_trait3 = { #PERFECT GIRL
type = land
trait_type = personality_trait
modifier = {
land_reinforce_rate = 0.02								#增援率
max_planning = 0.1
planning_speed = -0.05	
}
new_commander_weight = {
factor = 0
}
}
##七海
#治愈之风
maid_qihai_trait = { 
	type = land
	trait_type = personality_trait
	modifier = {
	experience_loss_factor = -0.8
	attrition = -0.2
	recon_factor = 0.15
	planning_speed = 0.1
	supply_consumption_factor = 0.05
	 army_morale_factor = 0.15
	army_strength_factor = 0.1
	max_planning = 0.1
	wounded_chance_factor = -1.5
	}
	new_commander_weight = {
		factor = 0
	}
}
##千咲
##元气满满的学妹
maid_chisaki_trait = {
	type = land
	trait_type = personality_trait
	modifier = {
		army_infantry_defence_factor = 0.1
		pocket_penalty = -0.4
		land_reinforce_rate = 0.06
		army_org_regain = 0.1
		amphibious_invasion_defence = 0.2   #两栖登陆防御
    }
	corps_commander_modifier = {
		max_commander_army_size = -6
	}
	field_marshal_modifier = {
		max_army_group_size = 4
	}
	new_commander_weight = {
		factor = 0
	}
}
#栞娜
#工口死神
maid_kanna_trait = { 
	type = land
	trait_type = personality_trait
	modifier = {
		army_attack_factor = 0.1
		army_core_attack_factor = 0.1
		army_core_defence_factor = 0.1
		land_reinforce_rate = 0.1
		recon_factor = 0.25
	}
	new_commander_weight = {
		factor = 0
	}
}
#恭平
#小男娘
maid_gongping_trait = { 
type = land
trait_type = personality_trait
modifier = {
	army_armor_speed_factor = 0.05
		land_reinforce_rate = 0.05
		initiative_factor = 0.05
		special_forces_attack_factor = 0.1
		winter_attrition_factor = -0.2
		hills = { 
		movement = 0.05
		attack = 0.1
		defence = 0.05
	}
}
new_commander_weight = {
	factor = 0
}
}
#乃爱
#下流天使
maid_noa_trait = { 
	type = land
	trait_type = personality_trait
	modifier = {
		 experience_gain_factor = 0.5
		 experience_gain_army_unit_factor = 0.2
		 recon_factor = 0.5
		 land_reinforce_rate = 0.05
		 max_planning = 0.05
		 enemy_army_bonus_air_superiority_factor = -0.15
		 supply_consumption_factor = 0.02
	}
	new_commander_weight = {
		factor = 0
	}
}
#战乙女
maid_noa1_trait = { 
	type = land
	trait_type = personality_trait
	modifier = {
		 army_attack_factor = 0.10
		 army_morale_factor = 0.05
		 experience_gain_factor = 0.25
	}
	new_commander_weight = {
		factor = 0
	}
}
#假锉刀
maid_noa2_trait = { 
	type = land
	trait_type = personality_trait
	modifier = {
		 army_armor_defence_factor = 0.025
	}
	new_commander_weight = {
		factor = 0
	}
}
#学习宁宁学姐
maid_noa3_trait = { 
	type = land
	trait_type = personality_trait
	modifier = {
		supply_consumption_factor = 0.01
		fort = {
			attack = 0.1
		}
		urban = {
			attack = 0.05
		}
	}
	new_commander_weight = {
		factor = 0
	}
}
#BAD END
maid_noa4_trait = { 
	type = land
	trait_type = personality_trait
	modifier = {
		experience_gain_factor = -100
		army_attack_factor = -100
	}
	new_commander_weight = {
		factor = 0
	}
}
#佐奈
#初代金毛妹
	maid_sana_trait = { 
		type = land
		trait_type = personality_trait
		modifier = {
			out_of_supply_factor = -0.2
            org_loss_when_moving = -0.2
			terrain_penalty_reduction = 0.2  
			attrition = -0.15
			dig_in_speed = 1
		}
		new_commander_weight = {
			factor = 0
		}
	}
#佐奈海军（特质底下写了，别重复）
#枣子姐
#孤高的坠机王
maid_zaozi_trait = { 
	type = land
	trait_type = personality_trait
	modifier = {
		enemy_army_bonus_air_superiority_factor = -0.45
		air_attack_factor = 0.15
		army_attack_factor = 0.1
		army_artillery_attack_factor = 0.15
	}
	corps_commander_modifier = {
		max_commander_army_size = 16
		}
	new_commander_weight = {
		factor = 0
	}
}
#茅羽耶
#初恋50次？
maid_chihaya_trait_1 = { 
	type = land
	trait_type = personality_trait
	modifier = { 

	}
	new_commander_weight = {
		factor = 0
	}
}
maid_chihaya_trait_2 = { 
	type = land
	trait_type = personality_trait
	modifier = {
		land_reinforce_rate = 0.1
	 	experience_gain_factor = 0.15
	}
	new_commander_weight = {
		factor = 0
	}
}
maid_chihaya_trait_3 = { 
	type = land
	trait_type = personality_trait
	modifier = {
		land_reinforce_rate = 0.1
	 	experience_gain_factor = 0.25
		army_core_attack_factor = 0.15
	}
	new_commander_weight = {
		factor = 0
	}
}
maid_chihaya_trait_4 = { 
	type = land
	trait_type = personality_trait
	modifier = {
		land_reinforce_rate = 0.1
	 	experience_gain_factor = 0.35
		army_core_attack_factor = 0.15
		army_core_defence_factor = 0.2
	}
	new_commander_weight = {
		factor = 0
	}
}
maid_chihaya_trait_5 = { 
	type = land
	trait_type = personality_trait
	modifier = {
		land_reinforce_rate = 0.1
	 	experience_gain_factor = 0.5
		army_core_attack_factor = 0.15
		army_core_defence_factor = 0.2
		army_org_factor = 0.25
	}
	new_commander_weight = {
		factor = 0
	}
}
#夏空彼方
maid_chihaya_trait = { 
	type = land
	trait_type = personality_trait
	modifier = {
		land_reinforce_rate = 0.1
	 	experience_gain_factor = 1
		army_core_attack_factor = 0.15
		army_core_defence_factor = 0.2
		army_org_factor = 0.25
		supply_consumption_factor = -0.3
	}
	new_commander_weight = {
		factor = 0
	}
}
maid_sana_birthday_boost1 = { 
	type = land
	trait_type = personality_trait
	modifier = {
		land_reinforce_rate = 0.03
	 	experience_gain_factor = 0.1
		army_core_attack_factor = 0.03
		army_core_defence_factor = 0.03
		army_attack_factor = 0.04
		army_defence_factor = 0.04
		army_org_factor = 0.05
		supply_consumption_factor = -0.04
		 max_planning = 0.06
		 max_dig_in = 3
		dig_in_speed_factor = 0.2
	}
	corps_commander_modifier = {
		max_commander_army_size = 4
	}
	field_marshal_modifier = {
		max_commander_army_group_size = 1
	}
	new_commander_weight = {
		factor = 0
	}
}
maid_sana_birthday_boost2 = { 
	type = land
	trait_type = personality_trait
	modifier = {
		land_reinforce_rate = 0.06
	 	experience_gain_factor = 0.2
		army_core_attack_factor = 0.06
		army_core_defence_factor = 0.06
		army_attack_factor = 0.08
		army_defence_factor = 0.08
		army_org_factor = 0.1
		supply_consumption_factor = -0.08
		 max_planning = 0.12
		 max_dig_in = 6
		dig_in_speed_factor = 0.2
	}
	corps_commander_modifier = {
		max_commander_army_size = 8
	}
	field_marshal_modifier = {
		max_commander_army_group_size = 2
	}
	new_commander_weight = {
		factor = 0
	}
}
maid_sana_birthday_boost3 = { 
	type = land
	trait_type = personality_trait
	modifier = {
		land_reinforce_rate = 0.09
	 	experience_gain_factor = 0.3
		army_core_attack_factor = 0.09
		army_core_defence_factor = 0.09
		army_attack_factor = 0.16
		army_defence_factor = 0.16
		army_org_factor = 0.15
		army_strength_factor = 0.05
		supply_consumption_factor = -0.12
		 max_planning = 0.20
		 max_dig_in = 10
		dig_in_speed_factor = 0.3
	}
	corps_commander_modifier = {
		max_commander_army_size = 12
	}
	field_marshal_modifier = {
		max_commander_army_group_size = 3
	}
	new_commander_weight = {
		factor = 0
	}
}
maid_sana_birthday_boost4 = { 
	type = land
	trait_type = personality_trait
	modifier = {
		land_reinforce_rate = 0.12
	 	experience_gain_factor = 0.4
		army_core_attack_factor = 0.12
		army_core_defence_factor = 0.12
		army_attack_factor = 0.24
		army_defence_factor = 0.24
		army_org_factor = 0.2
		army_strength_factor = 0.1
		supply_consumption_factor = -0.16
		 max_planning = 0.30
		 max_dig_in = 15
		dig_in_speed_factor = 0.4
	}
	corps_commander_modifier = {
		max_commander_army_size = 16
	}
	field_marshal_modifier = {
		max_commander_army_group_size = 4
	}
	new_commander_weight = {
		factor = 0
	}
}
maid_sana_birthday_boost5 = { 
	type = land
	trait_type = personality_trait
	modifier = {
		land_reinforce_rate = 0.15
	 	experience_gain_factor = 0.5
		army_core_attack_factor = 0.16
		army_core_defence_factor = 0.16
		army_attack_factor = 0.35
		army_defence_factor = 0.35
		army_org_factor = 0.25
		army_strength_factor = 0.15
		supply_consumption_factor = -0.20
		 max_planning = 0.40
		 max_dig_in = 20
		dig_in_speed_factor = 0.5
	}
	corps_commander_modifier = {
		max_commander_army_size = 21
	}
	field_marshal_modifier = {
		max_commander_army_group_size = 5
	}
	new_commander_weight = {
		factor = 0
	}
}

#羽院
#大和抚子
maid_hazuki_trait = { 
	type = land
	trait_type = personality_trait
	modifier = { 
		army_defence_factor = 0.05
		recon_factor = 0.25
		land_reinforce_rate = 0.05
		coordination_bonus = 0.05
		amphibious_invasion = 0.15
		invasion_preparation = -0.2
		land_night_attack = 0.15
		river = {
			movement = 0.2
			attack = 0.2
		}
		amphibious = {
			movement = 0.2
			attack = 0.4
		}
	}
	new_commander_weight = {
		factor = 0
	}
}
#大和抚子（海军版）
dahefuzi= { 
	type = land
	trait_type = personality_trait
	modifier = { 
		navy_anti_air_attack_factor = 0.1
		navy_submarine_detection_factor = 0.15
		naval_detection = 0.1
	}
	new_commander_weight = {
		factor = 0
	}
}
#莉音
#逃避命运的吞噬者
maid_rio_trait_1 = { 
	type = land
	trait_type = personality_trait
	modifier = { 
		military_leader_cost_factor = 9.99
		army_org_factor = 0.5
		equipment_capture = 0.3
		desert = {
			movement = 0.2
		}
		hills = {
			movement = 0.2
		}
		forest = {
			movement = 0.2
		}
		mountain = {
			movement = 0.2
		}
		plains = {
			movement = 0.2
		}
		urban = {
			movement = 0.2
		}
		jungle = {
			movement = 0.2
		}
		marsh = {
			movement = 0.2
		}
		river = {
			movement = 0.2
		}
	}
	new_commander_weight = {
		factor = 0
	}
}
#无心的吞噬者
maid_rio_trait_2 = { 
	type = land
	trait_type = personality_trait
	modifier = { 
		supply_consumption_factor = 9.99
		army_attack_factor = -0.99
		breakthrough_factor = -0.99
		army_defence_factor = -0.99
		military_leader_cost_factor = 9.99
		army_org_factor = -0.99
		equipment_capture = -0.99
	}
	new_commander_weight = {
		factor = 0
	}
}
#三国杀
#魔王之母
maid_sairi_trait_1 = { 
	type = land
	trait_type = personality_trait
	modifier = { 
		army_attack_factor = 0.99
		breakthrough_factor = 0.3
		army_defence_factor = -0.5
		supply_consumption_factor = -0.99
	}
	new_commander_weight = {
		factor = 0
	}
}
#普通少女的恋心
maid_sairi_trait_2 = { 
	type = land
	trait_type = personality_trait
	modifier = { 
		supply_consumption_factor = -0.15
	}
	new_commander_weight = {
		factor = 0
	}
}
#喜多喜多
maid_fumika_trait = { 
	type = land
	trait_type = personality_trait
	modifier = { 
		supply_consumption_factor = 0.05
		army_org_factor = 0.1
		army_morale_factor = 0.15
		planning_speed = 0.1
		max_planning = 0.1
		experience_gain_army_unit_factor = 0.55
		cavalry_attack_factor = 0.15
		cavalry_defence_factor = 0.1  
	}
	trait_xp_factor = {
		maid_fumika_trait = 1
	}
	new_commander_weight = {
		factor = 0
	}
}
#天音
maid_amane_trait = { 
	type = land
	trait_type = personality_trait
	modifier = { 
		supply_consumption_factor = 0.01
		army_morale_factor = 0.15
		experience_gain_factor = 0.1
		army_attack_factor = 0.05
		army_defence_factor = 0.05
		land_reinforce_rate = -0.01
	}
	new_commander_weight = {
		factor = 0
	}
}
#石墨烯
#不称职的巫女
maid_nozomi_trait = { 
	type = land
	trait_type = personality_trait
	modifier = { 
		army_org_factor = -0.1
		org_loss_when_moving = -0.1
		out_of_supply_factor = -0.1
		experience_loss_factor = -0.05
		army_strength_factor = 0.05
		enemy_army_bonus_air_superiority_factor = -0.15
		wounded_chance_factor = -0.5
		supply_consumption_factor = -0.1
		no_supply_grace = 48
	}
	new_commander_weight = {
		factor = 0
	}
}
#真正的巫女
maid_nozomi_trait_1 = { 
	type = land
	trait_type = personality_trait
	modifier = { 
		army_org_factor = -0.05
		org_loss_when_moving = -0.2
		out_of_supply_factor = -0.2
		experience_loss_factor = -0.1
		army_strength_factor = 0.15
		enemy_army_bonus_air_superiority_factor = -0.25
		army_core_attack_factor = 0.1
		army_strength_factor = 0.15
		no_supply_grace = 72
		supply_consumption_factor = -0.15
	}
	new_commander_weight = {
		factor = 0
	}
}
#工口会长
maid_toko_trait = { 
	type = land
	trait_type = personality_trait
	modifier = { 
		supply_consumption_factor = -0.1
		land_reinforce_rate = 0.1
		coordination_bonus = 0.02
		out_of_supply_factor = -0.2
		wounded_chance_factor = -0.5
	}
	corps_commander_modifier = {
		max_commander_army_size = 6
	}
	new_commander_weight = {
		factor = 0
	}
}
#和奏
#兄弟你好香
maid_wakana_trait = { 
	type = land
	trait_type = personality_trait
	modifier = { 
		land_night_attack = 0.15
		breakthrough_factor = 0.15
		recon_factor = -0.1
		army_attack_factor = 0.05
		terrain_penalty_reduction = 0.2
		army_infantry_defence_factor = 0.2
		wounded_chance_factor = -0.5
	}
	new_commander_weight = {
		factor = 0
	}
}
#凉音
#西点大师
maid_suzune_trait = { 
	type = land
	trait_type = personality_trait
	modifier = { 
		supply_consumption_factor = -0.3
		no_supply_grace = 72
		supply_consumption_factor = -0.4
		pocket_penalty = -0.3
	}
	new_commander_weight = {
		factor = 0
	}
}
##美羽
#阴阳局的利爪
maid_miu_trait = { 
	type = land
	trait_type = personality_trait
	modifier = {
		out_of_supply_factor = -0.05
		no_supply_grace = 24
		army_attack_factor = 0.05
		army_defence_factor = 0.2
		breakthrough_factor = 0.2
		terrain_penalty_reduction = 0.2
		supply_consumption_factor = -0.05
	}
	new_commander_weight = {
		factor = 0
	}
}
##真咲
#浮空岛的半兽娘
maid_masaki_trait = { 
	type = land
	trait_type = personality_trait
	modifier = {
		out_of_supply_factor = 0.2
		no_supply_grace = -5
		army_attack_factor = 0.3
		army_defence_factor = 0.3
		terrain_penalty_reduction = 0.2
		supply_consumption_factor = 0.15
	}
	new_commander_weight = {
		factor = 0
	}
}
##茉优
#诡谋科学家
maid_Mayu_trait = { 
	type = land
	trait_type = personality_trait
	modifier = {
	   army_armor_attack_factor = 0.05					
       army_armor_defence_factor = 0.05						
       army_artillery_attack_factor = 0.05					
       army_artillery_defence_factor = 0.05
	   equipment_capture = 0.15
	   experience_gain_factor = 0.1
	}
	new_commander_weight = {
		factor = 0
	}
}
maid_astral_boost1 = {
	type = land
	trait_type = personality_trait
	modifier = {
		army_attack_factor = 0.025
		army_defence_factor=0.05
		army_org_factor = 0.025
		supply_consumption_factor = -0.025
		army_strength_factor = 0.025
	}
	new_commander_weight = {
		factor = 0
	}
}
maid_astral_boost2 = {
	type = land
	trait_type = personality_trait
	modifier = {
		army_attack_factor = 0.05
		army_defence_factor=0.1
		army_org_factor = 0.05
		supply_consumption_factor = -0.05
		army_strength_factor = 0.05
	}
	new_commander_weight = {
		factor = 0
	}
}
maid_astral_boost3 = {
	type = land
	trait_type = personality_trait
	modifier = {
		army_attack_factor = 0.075
		army_defence_factor=0.15
		army_org_factor = 0.075
		supply_consumption_factor = -0.075
		army_strength_factor = 0.075
	}
	new_commander_weight = {
		factor = 0
	}
}
#薇姿 
yz_weizi_trait = {
	type = land
	trait_type = personality_trait
	modifier = {
		army_attack_factor = 0.25
		army_core_attack_factor = 0.25
		army_core_defence_factor = 0.25
		army_org_factor = -0.1

		promote_cost_factor =  9.99
	}
	new_commander_weight = {
		factor = 0
	}
}
#天音
#无法被接受的恋心
yz_amane_trait_1 = {
	type = land
	trait_type = personality_trait
	modifier = {
		army_org_factor = 0.1
		supply_consumption_factor = -0.15
		experience_gain_army_unit_factor = 2
	}
	new_commander_weight = {
		factor = 0
	}
}
#保护者的保护者
yz_amane_trait_2 = {
	type = land
	trait_type = personality_trait
	modifier = {
		army_attack_factor = 0.25
		army_defence_factor = 0.25
		army_core_attack_factor = 0.25
		army_core_defence_factor = 0.25
		army_org_factor = 0.2
		supply_consumption_factor = -0.15
	}
	new_commander_weight = {
		factor = 0
	}
}
#琴里
maid_kotori_trait = {
	type = land
	trait_type = personality_trait
	modifier = {
		army_org_factor = 0.15
		army_strength_factor = 0.1
		supply_consumption_factor = -0.05
		air_superiority_bonus_in_combat = 1.8
		#air_cas_present_factor = 100#不生效
	}
	new_commander_weight = {
		factor = 0
	}
}
#夏莉
#温暖世界
maid_shirley_trait = {
	type = land
	trait_type = personality_trait
	modifier = {
		army_strength_factor = 0.3
		army_attack_factor = -0.2
		combat_width_factor = -0.15
		supply_consumption_factor = -0.15
		army_infantry_defence_factor = 0.5
		land_reinforce_rate = 0.25
	}
	corps_commander_modifier = {
		max_commander_army_size = 66
	}
	new_commander_weight = {          #加了特质，防止新抽卡的师长有夏莉特质
		factor = 0
	}
}
#来海
#普普通通的辣妹jk(普通版)
yz_kurumi_trait = { 
	type = land
	trait_type = personality_trait
	modifier = { 
		supply_consumption_factor = -0.1
		planning_speed = 0.15
		max_planning = 0.15
		army_attack_factor = 0.1
		army_defence_factor = 0.05
		experience_gain_factor = 0.25
	}
	new_commander_weight = {
		factor = 0
	}
}
#普普通通的的辣妹jk
yz_kurumi_trait0 = { 
	type = land
	trait_type = personality_trait
	modifier = { 
		promote_cost_factor = 9.99
	}
	corps_commander_modifier = {
		max_commander_army_size = -23
	}
	new_commander_weight = {
		factor = 0
	}
}
#初出茅庐的天才辣妹jk
yz_kurumi_trait01 = { 
	type = land
	trait_type = personality_trait
	modifier = { 
		max_planning = 0.15
		land_reinforce_rate = 0.1
		experience_gain_factor = 0.45
		promote_cost_factor = 99.99
	}
	attack_skill = 5
	defense_skill = 5
	new_commander_weight = {
		factor = 0
	}
}
#来自于异世界顶级参谋的一丝丝记忆（？
yz_kurumi_trait_1 = {
	type = land
	trait_type = personality_trait
	attack_skill = 5
	defense_skill = 5
	logistics_skill = 7
	planning_skill = 7
	corps_commander_modifier = {
		max_commander_army_size = 47
	}
	new_commander_weight = {
		factor = 0
	}
}
#守望者的守望者
yz_kurumi_trait_2 = {
	type = land
	trait_type = personality_trait
	modifier = {
		planning_speed = 0.3
		max_planning = 0.3
		supply_consumption_factor = -0.3
		promote_cost_factor = -9.99
	}
	field_marshal_modifier = {
		max_army_group_size = 5
	}
	attack_skill = 4
	defense_skill = 3
	logistics_skill = 4
	planning_skill = 3
	new_commander_weight = {
		factor = 0
	}
}
#白鹿爱莉
#小小的勇气
yz_airi_trait= {
	type = land
	trait_type = personality_trait
	modifier = {
		army_infantry_attack_factor = 0.15
		army_infantry_defence_factor = 0.15
		army_artillery_attack_factor = 0.2
		army_artillery_defence_factor = 0.2
		experience_gain_factor = 0.55
		terrain_penalty_reduction = 0.2
	}
	new_commander_weight = {
		factor = 0
	}
}
#神秘标记点@@
	yz_ebihara_minase_trait = { #海老原水濑
		type = land
		trait_type = personality_trait
		modifier = {
			army_infantry_attack_factor = -0.1
			army_armor_attack_factor = -0.05
			mechanized_attack_factor = 0.15
			motorized_attack_factor = 0.15
			cavalry_attack_factor = 0.15
			army_armor_defence_factor = 0.05
			mechanized_defence_factor = 0.15
			motorized_defence_factor = 0.15
			cavalry_defence_factor = 0.15
		    desert = {
				movement = 0.5
			}
			hills = {
				movement = 0.5
			}
			forest = {
				movement = 0.5
			}
			mountain = {
				movement = 0.5
			}
			plains = {
				movement = 0.5
			}
			urban = {
				movement = 0.5
			}
			jungle = {
				movement = 0.5
			}
			marsh = {
				movement = 0.5
			}
			river = {
				movement = 0.5
			}
		}
		enable_ability = ebi_charge
		new_commander_weight = {
			factor = 0
		}
	}
   #荒神小夜       2025.3.29,16:46,伊尔诺                  #通衢必须通衢
   yz_aragami_sayo_trait = {
	type = land
	trait_type = personality_trait
	modifier = {
		army_attack_factor = 0.2
		breakthrough_factor = 0.5
		urban = {
			attack = 0.2
		}
		mechanized_attack_factor = 0.15
		motorized_attack_factor = 0.15
		army_armor_defence_factor = 0.05
		mechanized_defence_factor = 0.15
		motorized_defence_factor = 0.15
		cavalry_attack_factor = 0.35							
        cavalry_defence_factor = 0.35								
	}
	new_commander_weight = {
		factor = 0
	}
   }

#艾莉娜·欧文
yz_elina_owen_trait = { 
	type = land
	trait_type = personality_trait
	modifier = {
		army_attack_factor = 0.05
		breakthrough_factor = 0.05
		urban = {
			attack = 0.2
		}
	}
	new_commander_weight = {
		factor = 0
	}
}
#布良梓
yz_mera_azusa_trait = { 
	type = land
	trait_type = personality_trait
	modifier = {
		special_forces_attack_factor = 0.25
		special_forces_defence_factor = 0.25
		army_infantry_attack_factor = 0.05
		army_infantry_defence_factor = 0.05
		urban = {
			attack = 0.2
		}
	}
	new_commander_weight = {
		factor = 0
	}
}
#尼古拉
yz_nicola_trait = { 
	type = land
	trait_type = personality_trait
	modifier = {
		
	}
	new_commander_weight = {
		factor = 0
	}
}
#云雀丘由贵
yz_yuki_trait = { 
	type = land
	trait_type = personality_trait
	modifier = {
		
	}
	new_commander_weight = {
		factor = 0
	}
}
#今宫纪子
yz_noriko_trait = { 
	type = land
	trait_type = personality_trait
	modifier = {
		
	}
	new_commander_weight = {
		factor = 0
	}
}
#御影须美
yz_sumi_trait = { 
	type = land
	trait_type = personality_trait
	modifier = {
		
	}
	new_commander_weight = {
		factor = 0
	}
}
#中之岛妙
yz_tae_trait = { 
	type = land
	trait_type = personality_trait
	modifier = {
		
	}
	new_commander_weight = {
		factor = 0
	}
}
#正宗静流
yz_shizuru_trait = { 
	type = land
	trait_type = personality_trait
	modifier = {
		
	}
	new_commander_weight = {
		factor = 0
	}
}
#兼元灯里
yz_akari_trait = { 
	type = land
	trait_type = personality_trait
	modifier = {
		
	}
	new_commander_weight = {
		factor = 0
	}
}
#月山濑奈
yz_sena_trait = { 
	type = land
	trait_type = personality_trait
	modifier = {
		
	}
	new_commander_weight = {
		factor = 0
	}
}
#长光麻夜
yz_maya_trait = { 
	type = land
	trait_type = personality_trait
	modifier = {
		
	}
	new_commander_weight = {
		factor = 0
	}
}
#国广日向
yz_hinata_trait = { 
	type = land
	trait_type = personality_trait
	modifier = {
		
	}
	new_commander_weight = {
		factor = 0
	}
}
#天雾夕音
yz_yune_trait = { 
	type = land
	trait_type = personality_trait
	modifier = {
		
	}
	new_commander_weight = {
		factor = 0
	}
}
#七条沙沙罗
yz_sasara_trait = { 
	type = land
	trait_type = personality_trait
	modifier = {
		
	}
	new_commander_weight = {
		factor = 0
	}
}
#三好由比子
yz_yuiko_trait = { 
	type = land
	trait_type = personality_trait
	modifier = {
		
	}
	new_commander_weight = {
		factor = 0
	}
}
#山吹葵
yz_aoi_trait = { 
	type = land
	trait_type = personality_trait
	modifier = {
		
	}
	new_commander_weight = {
		factor = 0
	}
}
#龙胆琉璃
yz_ruri_trait = { 
	type = land
	trait_type = personality_trait
	modifier = {
		
	}
	new_commander_weight = {
		factor = 0
	}
}
#卯花之佐久夜姫
yz_sakuyahime_trait = { 
	type = land
	trait_type = personality_trait
	modifier = {
		
	}
	new_commander_weight = {
		factor = 0
	}
}
#马庭芦花
yz_roka_trait = { 
	type = land
	trait_type = personality_trait
	modifier = {
		
	}
	new_commander_weight = {
		factor = 0
	}
}
#鞍马小春
yz_koharu_trait = { 
	type = land
	trait_type = personality_trait
	modifier = {
		
	}
	new_commander_weight = {
		factor = 0
	}
}
#奥利叶
yz_orie_trait = { 
	type = land
	trait_type = personality_trait
	modifier = {
		
	}
	new_commander_weight = {
		factor = 0
	}
}
#提娅
yz_tia_trait = { 
	type = land
	trait_type = personality_trait
	modifier = {
		
	}
	new_commander_weight = {
		factor = 0
	}
}
#爱衣
yz_mei_trait = { 
	type = land
	trait_type = personality_trait
	modifier = {
		
	}
	new_commander_weight = {
		factor = 0
	}
}
#常盘真寻
yz_mahiro_trait = { 
	type = land
	trait_type = personality_trait
	modifier = {
		
	}
	new_commander_weight = {
		factor = 0
	}
}
#火宫木乃香
yz_konoka_trait = { 
	type = land
	trait_type = personality_trait
	modifier = {
		
	}
	new_commander_weight = {
		factor = 0
	}
}
#乌羽紫
yz_yukari_trait = { 
	type = land
	trait_type = personality_trait
	modifier = {
		
	}
	new_commander_weight = {
		factor = 0
	}
}
#训练
yz_training_trait = { 
	type = land
	trait_type = personality_trait
	modifier = { 
		max_planning = -1
		army_attack_factor = -1
		custom_modifier_tooltip = training_trait_xp_gain_tt
	}
	daily_effect = {
		gain_xp = 25
	}
	new_commander_weight = {
		factor = 0
	}
}
#柚子厨
yzc_trait = { 
	type = land
	trait_type = personality_trait
	modifier = { 
		supply_consumption_factor = -0.05
		army_org_factor = 0.1
		army_morale_factor = 0.15
		planning_speed = 0.1
		max_planning = 0.1
		experience_gain_army_unit_factor = 0.25
	}
	new_commander_weight = {
		factor = 0
	}
}
#幸运舰长（千岁佐奈）
lucky_or_unlucky= { 
	type = navy
	trait_type = personality_trait
	modifier = { 
		navy_anti_air_attack_factor = 0.05 #因为运气好，黑云全刷对面飞机脸上
		navy_submarine_detection_factor = 0.1 #因为运气好，小人上浮换气正好亮到
		naval_detection = 0.05 #因为运气好，所以蒙对面位置蒙到了
		naval_torpedo_reveal_chance_factor = -0.1 #因为运气好，撒雷对面在水听CD
		naval_torpedo_hit_chance_factor = 0.1 #因为运气好，撒雷对面在水听CD
		critical_receive_chance = -0.3 #因为运气好，横船赌过穿一定能成功
		naval_critical_effect_factor = -0.3 #因为运气好，佛蒙特83079血不会被秒
		naval_hit_chance = 0.1 #因为运气好，轮轮都如萨摩开F

	}
	new_commander_weight = {
		factor = 0
	}
}
#白板专属
yz_baiban_trait= { 
	type = land
	trait_type = personality_trait
	modifier = { 
		experience_gain_factor = 0.2
	}
	trait_xp_factor = {
		organizer = 1
		cavalry_leader = 1
		infantry_leader = 1
		skilled_staffer = 1
		trickster = 1
		trait_engineer = 1
		panzer_leader = 1
		commando = 1
		naval_invader = 1

		desert_fox = 1
		swamp_fox = 1
		trait_mountaineer = 1
		hill_fighter = 1
		jungle_rat = 1
		ranger = 1
		urban_assault_specialist = 1
		winter_specialist = 1
		
		winter_specialist = 1		
	}
	new_commander_weight = {
		factor = 0
	}
}
##吸血鬼通用特质
#德古拉暴动
	trait_maid_vampires = { 
		type = land
		trait_type = personality_trait
		modifier = {
			army_attack_factor = 0.15
			army_defence_factor = 0.05
			army_morale_factor = 0.1
			breakthrough_factor = 0.2
			planning_speed = 0.1
			max_planning = 0.1
			experience_gain_army_unit_factor= 0.1
			experience_gain_factor= 0.1
			org_loss_when_moving = -0.2
			sickness_chance = -0.6
			supply_consumption_factor = -0.05
			land_night_attack = 1	
		  desert = {
				attack = 0.1
            			defence = 0.1
            			breakthrough = 0.1
			}
			hills = {
				attack = 0.1
            			defence = 0.1
            			breakthrough = 0.1
			}
			forest = {
				attack = 0.1
            			defence = 0.1
            			breakthrough = 0.1
			}
			mountain = {
				attack = 0.1
            			defence = 0.1
            			breakthrough = 0.1
			}
			plains = {
				attack = 0.1
            			defence = 0.1
            			breakthrough = 0.1
			}
			urban = {
				attack = 0.1
            			defence = 0.1
            			breakthrough = 0.1
			}
			jungle = {
				attack = 0.1
            			defence = 0.1
            			breakthrough = 0.1
			}
			marsh = {
				attack = -0.1
            			defence = -0.2
            			breakthrough = -0.2
			}
			river = {
				attack = -0.25
            			defence = -0.25
            			breakthrough = -0.25
			}
			amphibious = {
				attack = -2.0
            			defence = -2.0
            			breakthrough = -2.0
			}
		}
		new_commander_weight = {
			factor = 0
		}
	}
#结婚
married_trait = { 
	type = land
	trait_type = personality_trait
	modifier = {
		experience_loss_factor = -0.025
		attrition = -0.025
		equipment_capture_factor = 0.01
		land_night_attack = 0.05
		army_attack_factor = 0.025
		breakthrough_factor = 0.02
		army_defence_factor = 0.025
		army_speed_factor = 0.025
		army_org_factor = 0.025
		army_morale_factor = 0.05
		org_loss_when_moving = -0.025
		planning_speed = 0.025
		max_planning = 0.025
		supply_consumption_factor = -0.02
		no_supply_grace = 6
		recon_factor = 0.025
		land_reinforce_rate = 0.02
		coordination_bonus = 0.02
		max_dig_in = 0.5
		out_of_supply_factor = -0.025
		terrain_penalty_reduction = 0.025
	}
	new_commander_weight = {
		factor = 0
	}
}
caidan_trait_iron = {
	type = land
	trait_type = personality_trait
	modifier = { 
		
	}
	trait_xp_factor = {
		organizer = 2.5
		cavalry_leader = 2.5
		infantry_leader = 2.5
		skilled_staffer = 2.5
		trickster = 2.5
		trait_engineer = 2.5
		panzer_leader = 2.5
		commando = 2.5
		naval_invader = 2.5

		desert_fox = 2.5
		swamp_fox = 2.5
		trait_mountaineer = 2.5
		hill_fighter = 2.5
		jungle_rat = 2.5
		ranger = 2.5
		urban_assault_specialist = 2.5
		winter_specialist = 2.5
		
		winter_specialist = 2.5		
	}
	new_commander_weight = {
		factor = 0
	}
}
caidan_trait_baicha = {
	type = land
	trait_type = personality_trait
	modifier = { 
		
	}
	trait_xp_factor = {
		organizer = 2.5
		cavalry_leader = 2.5
		infantry_leader = 2.5
		skilled_staffer = 2.5
		trickster = 2.5
		trait_engineer = 2.5
		panzer_leader = 2.5
		commando = 2.5
		naval_invader = 2.5

		desert_fox = 2.5
		swamp_fox = 2.5
		trait_mountaineer = 2.5
		hill_fighter = 2.5
		jungle_rat = 2.5
		ranger = 2.5
		urban_assault_specialist = 2.5
		winter_specialist = 2.5
		
		winter_specialist = 2.5		
	}
	new_commander_weight = {
		factor = 0
	}
}
#ATRI
ATRI_trait = {
	type = land
	trait_type = personality_trait
	modifier = { 
		army_attack_factor = 0.25
		breakthrough_factor = 0.25
		army_defence_factor = 0.3
		army_org = 0.1
		army_org_factor = 0.2
		planning_speed = 1
		max_planning = 0.5
		land_night_attack = 0.35
		experience_gain_factor = 5
		experience_gain_army_unit_factor = 0.5
		promote_cost_factor =  999.99
		wounded_chance_factor = -114.514
		max_army_group_size = -4
		org_loss_when_moving = -0.75
	}
	trait_xp_factor = {
		organizer = 5
		cavalry_leader = 5
		infantry_leader = 5
		skilled_staffer = 5
		trickster = 5
		trait_engineer = 5
		panzer_leader = 5
		commando = 5
		naval_invader = 5

		desert_fox = 5
		swamp_fox = 5
		trait_mountaineer = 5
		hill_fighter = 5
		jungle_rat = 5
		ranger = 5
		urban_assault_specialist = 5
		winter_specialist = 5
		
		winter_specialist = 5		
	#可分配的特性(需要习得指定特性之后才可点)
		adaptable = 5
		winter_expert = 5
		panzer_expert = 5
		combined_arms_expert = 5
		cavalry_expert = 5
		fortress_buster = 5
		scavenger = 5
		infantry_expert = 5
		ambusher = 5
		invader_ii = 5
		naval_liason = 5
		skirmisher = 5
		paratrooper = 5
		camouflage_expert = 5
		expert_improviser = 5
		guerilla_fighter = 5	
	}
	corps_commander_modifier = {
		max_commander_army_size = -21
	}
	field_marshal_modifier = {
		max_army_group_size = -5
	}
	new_commander_weight = {
		factor = 0
	}
 }
 #八六
#铁路人偶
tielurenou = { 
	type = land
	trait_type = personality_trait
	modifier = { 
		supply_consumption_factor = -0.15
		coordination_bonus = 0.1
		land_reinforce_rate = 0.05
		no_supply_grace = 20
		org_loss_when_moving = -0.1
		attrition = -0.15
		winter_attrition_factor = -0.25
		heat_attrition_factor = -0.25
		combat_width_factor = -0.05
		out_of_supply_factor = -0.15
	}
	new_commander_weight = {
		factor = 0
	}
}
   #旋转的未来
    maid_tielurenou1_trait = { 
    type = land
    trait_type = personality_trait
    modifier = {
        winter_attrition_factor = -0.25
		army_attack_factor = 0.08
		army_defence_factor = 0.06
        acclimatization_cold_climate_gain_factor = 0.1
        acclimatization_hot_climate_gain_factor = 0.1
        heat_attrition_factor = -0.25
        max_planning = 0.05
    }
    new_commander_weight = {
        factor = 0
    }
}
#van
#游击战士
maid_van_trait = { 
	type = land
	trait_type = personality_trait
	modifier = {
		equipment_capture = 0.2
		army_infantry_attack_factor = 0.15
		army_core_defence_factor = 0.25
		army_attack_factor = 0.1
		experience_gain_factor = 0.45
		no_supply_grace = 48
	}
	new_commander_weight = {
		factor = 0
	}
}
#信赖
#特Ⅲ型驱逐舰
maid_Verniy_trait = { 
	type = land
	trait_type = personality_trait
	modifier = {
		army_attack_factor = -0.05
		attrition = 0.1
		army_artillery_attack_factor = 0.3
		experience_gain_factor = 0.3
		sickness_chance = 0.2
	}
	new_commander_weight = {
		factor = 0
	}
}
#信赖
#红海军
yz_Verniy_trait = {
	type = land
	trait_type = personality_trait
	modifier = {
		special_forces_attack_factor = 0.1
		river = {
			attack = 0.15
		}
		amphibious = {
			attack = 0.25
		}
	}
	new_commander_weight = {
		factor = 0
	}
}
#老登
maid_Tsukimori_trait = {
	type = land
	trait_type = personality_trait
	modifier = {
		army_artillery_attack_factor = 0.3
		army_artillery_defence_factor = 0.3
		army_attack_factor = 0.1
	}
	new_commander_weight = {
		factor = 0
	}
}
#o5j
maid_o5j_trait = {
	type = land
	trait_type = personality_trait
	modifier = {
		out_of_supply_factor = -0.2
        org_loss_when_moving = -0.2
		terrain_penalty_reduction = 0.2  
		attrition = -0.15
	    dig_in_speed = 1
	}
	new_commander_weight = {
		factor = 0
	}
}
#绫空落羽初
maid_Weiss_trait = {
	type = land
	trait_type = personality_trait
	modifier = {
		experience_gain_factor = 0.35
		army_defence_factor = -0.2
		special_forces_attack_factor = 0.25
		special_forces_defence_factor = 0.2
		max_planning = 0.15
		planning_speed = -0.25
		amphibious_invasion = -0.35
		terrain_penalty_reduction = 0.1 
	}
	new_commander_weight = {
		factor = 0
	}
}
#岛主 天基螺旋炮
maid_Ukisov_trait = {
	type = land
	trait_type = personality_trait
	modifier = {
		army_attack_factor = 0.15
		army_defence_factor = 0.15
		cas_damage_reduction = -0.1
		cas_attack_factor = -0.1
		army_bonus_air_superiority_factor = -0.1
	}
	new_commander_weight = {
		factor = 0
	}
}
#岛主 查无此人
yz_Ukisov_trait = {
	type = land
	trait_type = personality_trait
	modifier = {
		promote_cost_factor = 2
		reassignment_duration_factor = -2
	}
	new_commander_weight = {
		factor = 0
	}
}
#笨蛋绫濑101  “六大原则”战略宗师
maid_Ling_trait = {
	type = land
	trait_type = personality_trait
	modifier = {
		army_attack_factor = 0.15
		army_defence_factor = -0.1
		army_speed_factor = 0.15
        planning_speed = 0.25
		max_planning = 0.2
		org_loss_when_moving = -0.25
		terrain_penalty_reduction = 0.2
		land_reinforce_rate = 0.05
		recon_factor = 0.25
		land_night_attack = 0.2
		reassignment_duration_factor = -0.25
		land_leader_command = 12
	}
	new_commander_weight = {
		factor = 0
	}
}
#治愈之风（伪）
yz_Ling_trait = {
	type = land
	trait_type = personality_trait
	modifier = {
		army_org_regain = 0.15
        army_org_factor = 0.1
		experience_loss_factor = -0.3
        no_supply_grace = 36
		sickness_chance = 0.05
	}
	new_commander_weight = {
		factor = 0
	}
}
#牢八
#坚毅之心
maid_Laoba_trait = {
	type = land
	trait_type = personality_trait
	attack_skill = 1
	attack_skill_factor = 1
	modifier = {
		army_attack_factor = 0.25
		army_core_defence_factor = -0.05
		land_reinforce_rate = 0.1
		max_dig_in_factor = 0.2
		combat_width_factor = -0.05
		max_planning = 0.2
		army_org_factor = 0.1
	}
	new_commander_weight = {
		factor = 0
	}
}
#多面手
yz_Laoba_trait = {
	type = land
	trait_type = personality_trait
	modifier = {
		army_morale_factor = 0.15
		army_infantry_attack_factor = 0.1
		army_infantry_defence_factor = 0.1
		army_armor_attack_factor = 0.1
		army_armor_defence_factor = 0.1
		mechanized_attack_factor = 0.1
		mechanized_defence_factor = 0.1
		cavalry_attack_factor = 0.1
		cavalry_defence_factor = 0.1
		land_leader_command = 6
	}
	daily_effect = {
		gain_xp = 25
	}
	new_commander_weight = {
		factor = 0
	}
}
#曼波
#碧蓝航线指挥官
maid_Manbo_trait = {
	type = land
	trait_type = personality_trait
	modifier = {
		air_cas_present_factor = 0.1
		planning_speed = 0.15
		recon_factor = 0.15
		amphibious_invasion = 0.4
        naval_invasion_preparation = -0.35
		shore_bombardment_bonus = 0.25							
		equipment_capture = -0.05
		air_superiority_bonus_in_combat = 0.1
		naval_invasion_defense = 0.25
        experience_gain_factor = 0.5
		promote_cost_factor = 0.2
	}
	new_commander_weight = {
		factor = 0
	}
}
#赛马娘训练员
yz_Manbo_trait = {
	type = land
	trait_type = personality_trait
	modifier = {
		cavalry_attack_factor = 0.5
		cavalry_defence_factor = 0.5
		mechanized_attack_factor = 0.35
		mechanized_defence_factor = 0.35
		land_reinforce_rate = 0.05
		sickness_chance = -0.60
		attrition = 0.05
		org_loss_when_moving = -0.25
		experience_loss_factor = -0.25
		reassignment_duration_factor = 0.5
		army_core_attack_factor = 0.25
		army_core_defence_factor = 0.25
	}
	new_commander_weight = {
		factor = 0
	}
}
#BMI设备
bmi_device = {
	type = land
	trait_type = personality_trait
	modifier = {
		experience_gain_army_unit_factor = 0.5
		experience_gain_factor = 0.75
	}
	new_commander_weight = {
		factor = 100
		modifier = {
			FROM = {
				NOT = {
					has_country_flag = apply_bmi_device
				}
			}
			factor = 0
		}
	}
}
bmi_has_worked = {  #已经升级一次
	type = land
	trait_type = personality_trait
	new_commander_weight = {
		factor = 0
	}
}
#茨木梨乃特质
#夜行性生物
ibaraki_rino_only_at_night = {
	type = land
	trait_type = personality_trait
	modifier = {
		recon_factor = 0.3
		combat_width_factor = -0.2
		breakthrough_factor = 0.2
	}
	new_commander_weight = {
		factor = 0
	}
}
#城门翼特质
#日行性生物
kido_tsubasa_only_at_sun = {
	type = land
	trait_type = personality_trait
	modifier = {
		planning_speed = 0.3
		max_planning = 0.2
		coordination_bonus = 0.3
	}
	new_commander_weight = {
		factor = 0
	}
}
#ヤサイダブルニンニクアブラマシマシバーガー
yasaidaburuninnikuaboramashimashibaagaa_trait = {
	type = land
	trait_type = personality_trait
	modifier = {
		army_fuel_consumption_factor = -0.3
		equipment_capture_factor = 0.3
		army_morale_factor = 0.2
		attrition = -0.2
		supply_consumption_factor = -0.3
		no_supply_grace = 72
	}
	new_commander_weight = {
		factor = 0
	}
}
}


	