leader_skills = {

	### NAVY ###
	1 = {
		cost = 100
		type = navy
		modifier = {
			naval_hit_chance = 0.05
			naval_coordination = 0.01
		}
	}

	2 = {
		cost = 200
		type = navy
		modifier = {
			naval_hit_chance = 0.1
			naval_coordination = 0.03
		}
	}

	3 = {
		cost = 400
		type = navy
		modifier = {
			naval_hit_chance = 0.15
			naval_coordination = 0.05
		}
	}

	4 = {
		cost = 600
		type = navy
		modifier = {
			naval_hit_chance = 0.2
			naval_coordination = 0.07
		}
	}

	5 = {
		cost = 1000
		type = navy
		modifier = {
			naval_hit_chance = 0.25
			naval_coordination = 0.09
		}
	}

	6 = {
		cost = 1500
		type = navy
		modifier = {
			naval_hit_chance = 0.3
			naval_coordination = 0.12
		}
	}

	7 = {
		cost = 2100
		type = navy
		modifier = {
			naval_hit_chance = 0.35
			naval_coordination = 0.14
		}
	}

	8 = {
		cost = 2800
		type = navy
		modifier = {
			naval_hit_chance = 0.4
			naval_coordination = 0.16
		}
	}

	9 = {
		cost = 3600
		type = navy
		modifier = {
			naval_hit_chance = 0.45
			naval_coordination = 0.18
		}
	}

	10 = {
		cost = 4500
		type = navy
		modifier = {
			naval_hit_chance = 0.5
			naval_coordination = 0.2
		}
	}

	11 = {
		cost = 5500
		type = navy
		modifier = {
			naval_hit_chance = 0.55
			naval_coordination = 0.21
		}
	}

	12 = {
		cost = 6600
		type = navy
		modifier = {
			naval_hit_chance = 0.6
			naval_coordination = 0.23
		}
	}

	13 = {
		cost = 7800
		type = navy
		modifier = {
			naval_hit_chance = 0.65
			naval_coordination = 0.25
		}
	}

	14 = {
		cost = 9100
		type = navy
		modifier = {
			naval_hit_chance = 0.7
			naval_coordination = 0.27
		}
	}

	15 = {
		cost = 10500
		type = navy
		modifier = {
			naval_hit_chance = 0.75
			naval_coordination = 0.29
		}
	}

	16 = {
		cost = 12000
		type = navy
		modifier = {
			naval_hit_chance = 0.8
			naval_coordination = 0.32
		}
	}

	17 = {
		cost = 13600
		type = navy
		modifier = {
			naval_hit_chance = 0.85
			naval_coordination = 0.34
		}
	}

	18 = {
		cost = 15300
		type = navy
		modifier = {
			naval_hit_chance = 0.9
			naval_coordination = 0.36
		}
	}

	19 = {
		cost = 17100
		type = navy
		modifier = {
			naval_hit_chance = 0.95
			naval_coordination = 0.38
		}
	}

	20 = {
		cost = 19000
		type = navy
		modifier = {
			naval_hit_chance = 1
			naval_coordination = 0.4
		}
	}

	21 = {
		cost = 21000
		type = navy
		modifier = {
			naval_hit_chance = 1.05
			naval_coordination = 0.41
		}
	}

	22 = {
		cost = 23100
		type = navy
		modifier = {
			naval_hit_chance = 1.1
			naval_coordination = 0.43
		}
	}

	23 = {
		cost = 25300
		type = navy
		modifier = {
			naval_hit_chance = 1.15
			naval_coordination = 0.45
		}
	}

	24 = {
		cost = 27600
		type = navy
		modifier = {
			naval_hit_chance = 1.2
			naval_coordination = 0.47
		}
	}

	25 = {
		cost = 30000
		type = navy
		modifier = {
			naval_hit_chance = 1.25
			naval_coordination = 0.49
		}
	}

	26 = {
		cost = 32500
		type = navy
		modifier = {
			naval_hit_chance = 1.3
			naval_coordination = 0.52
		}
	}

	27 = {
		cost = 35100
		type = navy
		modifier = {
			naval_hit_chance = 1.35
			naval_coordination = 0.54
		}
	}

	28 = {
		cost = 37800
		type = navy
		modifier = {
			naval_hit_chance = 1.4
			naval_coordination = 0.56
		}
	}

	29 = {
		cost = 40600
		type = navy
		modifier = {
			naval_hit_chance = 1.45
			naval_coordination = 0.58
		}
	}

	30 = {
		cost = 43500
		type = navy
		modifier = {
			naval_hit_chance = 1.5
			naval_coordination = 0.6
		}
	}

	31 = {
		cost = 46500
		type = navy
		modifier = {
			naval_hit_chance = 1.55
			naval_coordination = 0.61
		}
	}

	32 = {
		cost = 49600
		type = navy
		modifier = {
			naval_hit_chance = 1.6
			naval_coordination = 0.63
		}
	}

	33 = {
		cost = 52800
		type = navy
		modifier = {
			naval_hit_chance = 1.65
			naval_coordination = 0.65
		}
	}

	34 = {
		cost = 56100
		type = navy
		modifier = {
			naval_hit_chance = 1.7
			naval_coordination = 0.67
		}
	}

	35 = {
		cost = 56100
		type = navy
		modifier = {
			naval_hit_chance = 1.75
			naval_coordination = 0.69
		}
	}

	36 = {
		cost = 63000
		type = navy
		modifier = {
			naval_hit_chance = 1.8
			naval_coordination = 0.72
		}
	}

	37 = {
		cost = 66600
		type = navy
		modifier = {
			naval_hit_chance = 1.85
			naval_coordination = 0.74
		}
	}

	38 = {
		cost = 70300
		type = navy
		modifier = {
			naval_hit_chance = 1.9
			naval_coordination = 0.76
		}
	}

	39 = {
		cost = 74100
		type = navy
		modifier = {
			naval_hit_chance = 1.95
			naval_coordination = 0.78
		}
	}

	40 = {
		cost = 78000
		type = navy
		modifier = {
			naval_hit_chance = 2
			naval_coordination = 0.8
		}
	}
	
	### Corps Commander ###
	1 = {
		cost = 100
		type = corps_commander
		modifier = {
			breakthrough_factor = 0.01
			army_morale_factor = 0.01
		}
	}

	2 = {
		cost = 200
		type = corps_commander
		modifier = {
			breakthrough_factor = 0.01
			army_morale_factor = 0.01
		}
	}

	3 = {
		cost = 400
		type = corps_commander
		modifier = {
			breakthrough_factor = 0.02
			army_morale_factor = 0.02
		}
	}

	4 = {
		cost = 600
		type = corps_commander
		modifier = {
			breakthrough_factor = 0.02
			army_morale_factor = 0.02
		}
	}

	5 = {
		cost = 1000
		type = corps_commander
		modifier = {
			breakthrough_factor = 0.03
			army_morale_factor = 0.03
		}
	}

	6 = {
		cost = 1500
		type = corps_commander
		modifier = {
			breakthrough_factor = 0.03
			army_morale_factor = 0.03
		}
	}

	7 = {
		cost = 2100
		type = corps_commander
		modifier = {
			breakthrough_factor = 0.04
			army_morale_factor = 0.04
		}
	}

	8 = {
		cost = 2800
		type = corps_commander
		modifier = {
			breakthrough_factor = 0.04
			army_morale_factor = 0.04
		}
	}

	9 = {
		cost = 3600
		type = corps_commander
		modifier = {
			breakthrough_factor = 0.05
			army_morale_factor = 0.05
		}
	}

	10 = {
		cost = 4500
		type = corps_commander
		modifier = {
			breakthrough_factor = 0.05
			army_morale_factor = 0.05
		}
	}

	11 = {
		cost = 5500
		type = corps_commander
		modifier = {
			breakthrough_factor = 0.06
			army_morale_factor = 0.06
		}
	}

	12 = {
		cost = 6600
		type = corps_commander
		modifier = {
			breakthrough_factor = 0.06
			army_morale_factor = 0.06
		}
	}

	13 = {
		cost = 7800
		type = corps_commander
		modifier = {
			breakthrough_factor = 0.07
			army_morale_factor = 0.07
		}
	}

	14 = {
		cost = 9100
		type = corps_commander
		modifier = {
			breakthrough_factor = 0.07
			army_morale_factor = 0.07
		}
	}

	15 = {
		cost = 10500
		type = corps_commander
		modifier = {
			breakthrough_factor = 0.08
			army_morale_factor = 0.08
		}
	}

	16 = {
		cost = 12000
		type = corps_commander
		modifier = {
			breakthrough_factor = 0.08
			army_morale_factor = 0.08
		}
	}

	17 = {
		cost = 13600
		type = corps_commander
		modifier = {
			breakthrough_factor = 0.09
			army_morale_factor = 0.09
		}
	}

	18 = {
		cost = 15300
		type = corps_commander
		modifier = {
			breakthrough_factor = 0.09
			army_morale_factor = 0.09
		}
	}

	19 = {
		cost = 17100
		type = corps_commander
		modifier = {
			breakthrough_factor = 0.1
			army_morale_factor = 0.1
		}
	}

	20 = {
		cost = 19000
		type = corps_commander
		modifier = {
			breakthrough_factor = 0.1
			army_morale_factor = 0.1
		}
	}

	21 = {
		cost = 21000
		type = corps_commander
		modifier = {
			breakthrough_factor = 0.11
			army_morale_factor = 0.11
		}
	}

	22 = {
		cost = 23100
		type = corps_commander
		modifier = {
			breakthrough_factor = 0.11
			army_morale_factor = 0.11
		}
	}

	23 = {
		cost = 25300
		type = corps_commander
		modifier = {
			breakthrough_factor = 0.12
			army_morale_factor = 0.12
		}
	}

	24 = {
		cost = 27600
		type = corps_commander
		modifier = {
			breakthrough_factor = 0.12
			army_morale_factor = 0.12
		}
	}

	25 = {
		cost = 30000
		type = corps_commander
		modifier = {
			breakthrough_factor = 0.13
			army_morale_factor = 0.13
		}
	}

	26 = {
		cost = 32500
		type = corps_commander
		modifier = {
			breakthrough_factor = 0.13
			army_morale_factor = 0.13
		}
	}

	27 = {
		cost = 35100
		type = corps_commander
		modifier = {
			breakthrough_factor = 0.14
			army_morale_factor = 0.14
		}
	}

	28 = {
		cost = 37800
		type = corps_commander
		modifier = {
			breakthrough_factor = 0.14
			army_morale_factor = 0.14
		}
	}

	29 = {
		cost = 40600
		type = corps_commander
		modifier = {
			breakthrough_factor = 0.15
			army_morale_factor = 0.15
		}
	}

	30 = {
		cost = 43500
		type = corps_commander
		modifier = {
			breakthrough_factor = 0.15
			army_morale_factor = 0.15
		}
	}

	31 = {
		cost = 46500
		type = corps_commander
		modifier = {
			breakthrough_factor = 0.16
			army_morale_factor = 0.16
		}
	}

	32 = {
		cost = 49600
		type = corps_commander
		modifier = {
			breakthrough_factor = 0.16
			army_morale_factor = 0.16
		}
	}

	33 = {
		cost = 52800
		type = corps_commander
		modifier = {
			breakthrough_factor = 0.17
			army_morale_factor = 0.17
		}
	}

	34 = {
		cost = 56100
		type = corps_commander
		modifier = {
			breakthrough_factor = 0.17
			army_morale_factor = 0.17
		}
	}

	35 = {
		cost = 59500
		type = corps_commander
		modifier = {
			breakthrough_factor = 0.18
			army_morale_factor = 0.18
		}
	}

	36 = {
		cost = 63000
		type = corps_commander
		modifier = {
			breakthrough_factor = 0.18
			army_morale_factor = 0.18
		}
	}
	
	37 = {
		cost = 66600
		type = corps_commander
		modifier = {
			breakthrough_factor = 0.19
			army_morale_factor = 0.19
		}
	}

	38 = {
		cost = 70300
		type = corps_commander
		modifier = {
			breakthrough_factor = 0.19
			army_morale_factor = 0.19
		}
	}

	39 = {
		cost = 74100
		type = corps_commander
		modifier = {
			breakthrough_factor = 0.2
			army_morale_factor = 0.2
		}
	}

	40 = {
		cost = 78000
		type = corps_commander
		modifier = {
			breakthrough_factor = 0.2
			army_morale_factor = 0.2
		}
	}
		
	### Field Marshal ###
	1 = {
		cost = 100
		type = field_marshal
		modifier = {
			breakthrough_factor = 0.01
			army_morale_factor = 0.01
		}
	}

	2 = {
		cost = 200
		type = field_marshal
		modifier = {
			breakthrough_factor = 0.01
			army_morale_factor = 0.01
		}
	}

	3 = {
		cost = 400
		type = field_marshal
		modifier = {
			breakthrough_factor = 0.02
			army_morale_factor = 0.02
		}
	}

	4 = {
		cost = 600
		type = field_marshal
		modifier = {
			breakthrough_factor = 0.02
			army_morale_factor = 0.02
		}
	}

	5 = {
		cost = 1000
		type = field_marshal
		modifier = {
			breakthrough_factor = 0.03
			army_morale_factor = 0.03
		}
	}

	6 = {
		cost = 1500
		type = field_marshal
		modifier = {
			breakthrough_factor = 0.03
			army_morale_factor = 0.03
		}
	}

	7 = {
		cost = 2100
		type = field_marshal
		modifier = {
			breakthrough_factor = 0.04
			army_morale_factor = 0.04
		}
	}

	8 = {
		cost = 2800
		type = field_marshal
		modifier = {
			breakthrough_factor = 0.04
			army_morale_factor = 0.04
		}
	}

	9 = {
		cost = 3600
		type = field_marshal
		modifier = {
			breakthrough_factor = 0.05
			army_morale_factor = 0.05
		}
	}

	10 = {
		cost = 4500
		type = field_marshal
		modifier = {
			breakthrough_factor = 0.05
			army_morale_factor = 0.05
		}
	}

	11 = {
		cost = 5500
		type = field_marshal
		modifier = {
			breakthrough_factor = 0.06
			army_morale_factor = 0.06
		}
	}

	12 = {
		cost = 6600
		type = field_marshal
		modifier = {
			breakthrough_factor = 0.06
			army_morale_factor = 0.06
		}
	}

	13 = {
		cost = 7800
		type = field_marshal
		modifier = {
			breakthrough_factor = 0.07
			army_morale_factor = 0.07
		}
	}

	14 = {
		cost = 9100
		type = field_marshal
		modifier = {
			breakthrough_factor = 0.07
			army_morale_factor = 0.07
		}
	}

	15 = {
		cost = 10500
		type = field_marshal
		modifier = {
			breakthrough_factor = 0.08
			army_morale_factor = 0.08
		}
	}

	16 = {
		cost = 12000
		type = field_marshal
		modifier = {
			breakthrough_factor = 0.08
			army_morale_factor = 0.08
		}
	}

	17 = {
		cost = 13600
		type = field_marshal
		modifier = {
			breakthrough_factor = 0.09
			army_morale_factor = 0.09
		}
	}

	18 = {
		cost = 15300
		type = field_marshal
		modifier = {
			breakthrough_factor = 0.09
			army_morale_factor = 0.09
		}
	}

	19 = {
		cost = 17100
		type = field_marshal
		modifier = {
			breakthrough_factor = 0.1
			army_morale_factor = 0.1
		}
	}

	20 = {
		cost = 19000
		type = field_marshal
		modifier = {
			breakthrough_factor = 0.1
			army_morale_factor = 0.1
		}
	}

	21 = {
		cost = 21000
		type = field_marshal
		modifier = {
			breakthrough_factor = 0.11
			army_morale_factor = 0.11
		}
	}

	22 = {
		cost = 23100
		type = field_marshal
		modifier = {
			breakthrough_factor = 0.11
			army_morale_factor = 0.11
		}
	}

	23 = {
		cost = 25300
		type = field_marshal
		modifier = {
			breakthrough_factor = 0.12
			army_morale_factor = 0.12
		}
	}

	24 = {
		cost = 27600
		type = field_marshal
		modifier = {
			breakthrough_factor = 0.12
			army_morale_factor = 0.12
		}
	}

	25 = {
		cost = 30000
		type = field_marshal
		modifier = {
			breakthrough_factor = 0.13
			army_morale_factor = 0.13
		}
	}

	26 = {
		cost = 32500
		type = field_marshal
		modifier = {
			breakthrough_factor = 0.13
			army_morale_factor = 0.13
		}
	}

	27 = {
		cost = 35100
		type = field_marshal
		modifier = {
			breakthrough_factor = 0.14
			army_morale_factor = 0.14
		}
	}

	28 = {
		cost = 37800
		type = field_marshal
		modifier = {
			breakthrough_factor = 0.14
			army_morale_factor = 0.14
		}
	}

	29 = {
		cost = 40600
		type = field_marshal
		modifier = {
			breakthrough_factor = 0.15
			army_morale_factor = 0.15
		}
	}

	30 = {
		cost = 43500
		type = field_marshal
		modifier = {
			breakthrough_factor = 0.15
			army_morale_factor = 0.15
		}
	}

	31 = {
		cost = 46500
		type = field_marshal
		modifier = {
			breakthrough_factor = 0.16
			army_morale_factor = 0.16
		}
	}

	32 = {
		cost = 49600
		type = field_marshal
		modifier = {
			breakthrough_factor = 0.16
			army_morale_factor = 0.16
		}
	}

	33 = {
		cost = 52800
		type = field_marshal
		modifier = {
			breakthrough_factor = 0.17
			army_morale_factor = 0.17
		}
	}

	34 = {
		cost = 56100
		type = field_marshal
		modifier = {
			breakthrough_factor = 0.17
			army_morale_factor = 0.17
		}
	}

	35 = {
		cost = 59500
		type = field_marshal
		modifier = {
			breakthrough_factor = 0.18
			army_morale_factor = 0.18
		}
	}

	36 = {
		cost = 63000
		type = field_marshal
		modifier = {
			breakthrough_factor = 0.18
			army_morale_factor = 0.18
		}
	}

	37 = {
		cost = 66600
		type = field_marshal
		modifier = {
			breakthrough_factor = 0.19
			army_morale_factor = 0.19
		}
	}

	38 = {
		cost = 70300
		type = field_marshal
		modifier = {
			breakthrough_factor = 0.19
			army_morale_factor = 0.19
		}
	}

	39 = {
		cost = 74100
		type = field_marshal
		modifier = {
			breakthrough_factor = 0.2
			army_morale_factor = 0.2
		}
	}

	40 = {
		cost = 78000
		type = field_marshal
		modifier = {
			breakthrough_factor = 0.2
			army_morale_factor = 0.2
		}
	}
	
	### Operative ###
	1 = {
		cost = 100
		type = operative
		modifier = {

		}
	}

	2 = {
		cost = 500
		type = operative
		modifier = {
			intel_network_gain = 0.10
			intelligence_agency_defense = 0.10
			operation_outcome = 0.05
		}
	}

	3 = {
		cost = 1000
		type = operative
		modifier = {
			intel_network_gain = 0.25
			intelligence_agency_defense = 0.25
			operation_outcome = 0.1
		}
	}

	4 = {
		cost = 2500
		type = operative
		modifier = {
			intel_network_gain = 0.40
			intelligence_agency_defense = 0.40
			operation_outcome = 0.15
		}
	}

	5 = {
		cost = 5000
		type = operative
		modifier = {
			intel_network_gain = 0.50
			intelligence_agency_defense = 0.50
			operation_outcome = 0.2
		}
	}
}
