leader_defense_skills = {
	
	### NAVY ###
	1 = {
		cost = 100
		type = navy
		modifier = {
			naval_damage_factor = 0.05
		}
	}

	2 = {
		cost = 200
		type = navy
		modifier ={
			naval_damage_factor = 0.1
		}
	}

	3 ={
		cost = 400
		type = navy
		modifier = {
			naval_damage_factor = 0.15
		}
	}

	4 = {
		cost = 600
		type = navy
		modifier = {
			naval_damage_factor = 0.2
		}
	}

	5 = {
		cost = 1000
		type = navy
		modifier = {
			naval_damage_factor = 0.25
		}
	}

	6 = {
		cost = 1500
		type = navy
		modifier = {
			naval_damage_factor = 0.3
		}
	}

	7 = {
		cost = 2100
		type = navy
		modifier = {
			naval_damage_factor = 0.35
		}
	}

	8 = {
		cost = 2800
		type = navy
		modifier = {
			naval_damage_factor = 0.4
		}
	}

	9 = {
		cost = 3600
		type = navy
		modifier = {
			naval_damage_factor = 0.45
		}
	}

	10 = {
		cost = 4500
		type = navy
		modifier ={
			naval_damage_factor = 0.5
		}
	}

	11 = {
		cost = 5500
		type = navy
		modifier = {
			naval_damage_factor = 0.55
		}
	}

	12 = {
		cost = 6600
		type = navy
		modifier = {
			naval_damage_factor = 0.6
		}
	}

	13 = {
		cost = 7800
		type = navy
		modifier = {
			naval_damage_factor = 0.65
		}
	}

	14 = {
		cost = 9100
		type = navy
		modifier = {
			naval_damage_factor = 0.7
		}
	}

	15 = {
		cost = 10500
		type = navy
		modifier = {
			naval_damage_factor = 0.75
		}
	}

	16 = {
		cost = 12000
		type = navy
		modifier = {
			naval_damage_factor = 0.8
		}
	}

	17 = {
		cost = 13600
		type = navy
		modifier = {
			naval_damage_factor = 0.85
		}
	}

	18 = {
		cost = 15300
		type = navy
		modifier = {
			naval_damage_factor = 0.9
		}
	}

	19 = {
		cost = 17100
		type = navy
		modifier = {
			naval_damage_factor = 0.95
		}
	}

	20 = {
		cost = 19000
		type = navy
		modifier = {
			naval_damage_factor = 1
		}
	}

	21 = {
		cost = 21000
		type = navy
		modifier = {
			naval_damage_factor = 1.05
		}
	}

	22 = {
		cost = 23100
		type = navy
		modifier = {
			naval_damage_factor = 1.1
		}
	}

	23 = {
		cost = 25300
		type = navy
		modifier = {
			naval_damage_factor = 1.15
		}
	}

	24 = {
		cost = 27600
		type = navy
		modifier = {
			naval_damage_factor = 1.2
		}
	}

	25 = {
		cost = 30000
		type = navy
		modifier = {
			naval_damage_factor = 1.25
		}
	}

	26 = {
		cost = 32500
		type = navy
		modifier = {
			naval_damage_factor = 1.3
		}
	}

	27 = {
		cost = 35100
		type = navy
		modifier = {
			naval_damage_factor = 1.35
		}
	}

	28 = {
		cost = 37800
		type = navy
		modifier = {
			naval_damage_factor = 1.4
		}
	}

	29 = {
		cost = 40600
		type = navy
		modifier = {
			naval_damage_factor = 1.45
		}
	}

	30 ={
		cost = 43500
		type = navy
		modifier = {
			naval_damage_factor = 1.5
		}
	}

	31 = {
		cost = 46500
		type = navy
		modifier = {
			naval_damage_factor = 1.55
		}
	}

	32 = {
		cost = 49600
		type = navy
		modifier = {
			naval_damage_factor = 1.6
		}
	}

	33 = {
		cost = 52800
		type = navy
		modifier = {
			naval_damage_factor = 1.65
		}
	}

	34 = {
		cost = 56100
		type = navy
		modifier = {
			naval_damage_factor = 1.7
		}
	}

	35 = {
		cost = 59500
		type = navy
		modifier = {
			naval_damage_factor = 1.75
		}
	}

	36 = {
		cost = 63000
		type = navy
		modifier = {
			naval_damage_factor = 1.8
		}
	}

	37 = {
		cost = 66600
		type = navy
		modifier = {
			naval_damage_factor = 1.85
		}
	}

	38 = {
		cost = 70300
		type = navy
		modifier = {
			naval_damage_factor = 1.9
		}
	}

	39 = {
		cost = 74100
		type = navy
		modifier = {
			naval_damage_factor = 1.95
		}
	}

	40 = {
		cost = 78000
		type = navy
		modifier = {
			naval_damage_factor = 2
		}
	}

	### Corps Commander ###
	1 = {
		cost = 100
		type = corps_commander
		modifier = {
			defence = 0.025
		}
	}

	2 = {
		cost = 200
		type = corps_commander
		modifier = {
			defence = 0.05
		}
	}

	3 = {
		cost = 400
		type = corps_commander
		modifier = {
			defence = 0.075
		}
	}

	4 = {
		cost = 600
		type = corps_commander
		modifier = {
			defence = 0.1
		}
	}

	5 = {
		cost = 1000
		type = corps_commander
		modifier = {
			defence = 0.125
		}
	}

	6 = {
		cost = 1500
		type =corps_commander
		modifier = {
			defence = 0.15
		}
	}

	7 = {
		cost = 2100
		type = corps_commander
		modifier = {
			defence = 0.175
		}
	}

	8 ={
		cost = 2800
		type = corps_commander
		modifier = {
			defence = 0.2
		}
	}

	9 = {
		cost = 3600
		type = corps_commander
		modifier = {
			defence = 0.225
		}
	}

	10 = {
		cost = 4500
		type = corps_commander
		modifier = {
			defence = 0.25
		}
	}

	11 = {
		cost = 5500
		type = corps_commander
		modifier = {
			defence = 0.275
		}
	}

	12 = {
		cost = 6600
		type = corps_commander
		modifier = {
			defence = 0.3
		}
	}

	13 = {
		cost = 7800
		type = corps_commander
		modifier = {
			defence = 0.325
		}
	}

	14 = {
		cost = 9100
		type = corps_commander
		modifier = {
			defence = 0.35
		}
	}

	15 = {
		cost = 10500
		type = corps_commander
		modifier = {
			defence = 0.375
		}
	}

	16 = {
		cost = 12000
		type = corps_commander
		modifier = {
			defence = 0.4
		}
	}

	17 = {
		cost = 13600
		type = corps_commander
		modifier = {
			defence = 0.425
		}
	}

	18 = {
		cost = 15300
		type = corps_commander
		modifier = {
			defence = 0.45
		}
	}

	19 = {
		cost = 17100
		type = corps_commander
		modifier = {
			defence = 0.475
		}
	}

	20 = {
		cost = 19000
		type = corps_commander
		modifier = {
			defence = 0.5
		}
	}

	21 = {
		cost = 21000
		type = corps_commander
		modifier = {
			defence = 0.525
		}
	}

	22 = {
		cost = 23100
		type = corps_commander
		modifier = {
			defence = 0.55
		}
	}

	23 = {
		cost = 25300
		type = corps_commander
		modifier = {
			defence = 0.575
		}
	}

	24 = {
		cost = 27600
		type = corps_commander
		modifier = {
			defence = 0.6
		}
	}

	25 = {
		cost = 30000
		type = corps_commander
		modifier = {
			defence = 0.625
		}
	}

	26 = {
		cost = 32500
		type = corps_commander
		modifier = {
			defence = 0.65
		}
	}

	27 = {
		cost = 35100
		type = corps_commander
		modifier = {
			defence = 0.675
		}
	}

	28 = {
		cost = 37800
		type = corps_commander
		modifier = {
			defence = 0.7
		}
	}

	29 = {
		cost = 40600
		type = corps_commander
		modifier = {
			defence = 0.725
		}
	}

	30 = {
		cost = 43500
		type = corps_commander
		modifier = {
			defence = 0.75
		}
	}

	31 = {
		cost = 46500
		type = corps_commander
		modifier = {
			defence = 0.775
		}
	}

	32 = {
		cost = 49600
		type = corps_commander
		modifier = {
			defence = 0.8
		}
	}

	33 = {
		cost = 52800
		type = corps_commander
		modifier = {
			defence = 0.825
		}
	}

	34 = {
		cost = 56100
		type = corps_commander
		modifier = {
			defence = 0.85
		}
	}

	35 = {
		cost = 59500
		type = corps_commander
		modifier = {
			defence = 0.875
		}
	}

	36 = {
		cost = 63000
		type = corps_commander
		modifier = {
			defence = 0.9
		}
	}

	37 = {
		cost = 66600
		type = corps_commander
		modifier = {
			defence = 0.925
		}
	}

	38 = {
		cost = 70300
		type = corps_commander
		modifier = {
			defence = 0.95
		}
	}

	39 = {
		cost = 74100
		type = corps_commander
		modifier = {
			defence = 0.975
		}
	}

	40 = {
		cost = 78000
		type = corps_commander
		modifier = {
			defence = 1
		}
	}

	###  Field Marshal ###
	1 = {
		cost = 100
		type = field_marshal
		modifier = {
			defence = 0.025
		}
	}

	2 = {
		cost = 200
		type = field_marshal
		modifier = {
			defence = 0.05
		}
	}

	3 = {
		cost = 400
		type = field_marshal
		modifier = {
			defence = 0.075
		}
	}

	4 = {
		cost = 600
		type = field_marshal
		modifier = {
			defence = 0.1
		}
	}

	5 = {
		cost = 1000
		type = field_marshal
		modifier = {
			defence = 0.125
		}
	}

	6 = {
		cost = 1500
		type = field_marshal
		modifier = {
			defence = 0.15
		}
	}

	7 = {
		cost = 2100
		type = field_marshal
		modifier = {
			defence = 0.175
		}
	}

	8 = {
		cost = 2800
		type = field_marshal
		modifier = {
			defence = 0.2
		}
	}

	9 = {
		cost = 3600
		type = field_marshal
		modifier = {
			defence = 0.225
		}
	}

	10 = {
		cost = 4500
		type = field_marshal
		modifier = {
			defence = 0.25
		}
	}

	11 = {
		cost = 5500
		type = field_marshal
		modifier = {
			defence = 0.275
		}
	}

	12 = {
		cost = 6600
		type = field_marshal
		modifier = {
			defence = 0.3
		}
	}

	13 = {
		cost = 7800
		type = field_marshal
		modifier = {
			defence = 0.325
		}
	}

	14 = {
		cost = 9100
		type = field_marshal
		modifier = {
			defence = 0.35
		}
	}

	15 = {
		cost = 10500
		type = field_marshal
		modifier = {
			defence = 0.375
		}
	}

	16 = {
		cost = 12000
		type = field_marshal
		modifier = {
			defence = 0.4
		}
	}

	17 = {
		cost = 13600
		type = field_marshal
		modifier = {
			defence = 0.425
		}
	}

	18 = {
		cost = 15300
		type = field_marshal
		modifier = {
			defence = 0.45
		}
	}

	19 = {
		cost = 17100
		type = field_marshal
		modifier = {
			defence = 0.475
		}
	}

	20 = {
		cost = 19000
		type = field_marshal
		modifier = {
			defence = 0.5
		}
	}

	21 = {
		cost = 21000
		type = field_marshal
		modifier = {
			defence = 0.525
		}
	}

	22 = {
		cost = 23100
		type = field_marshal
		modifier = {
			defence = 0.55
		}
	}

	23 = {
		cost = 25300
		type = field_marshal
		modifier = {
			defence = 0.575
		}
	}

	24 = {
		cost = 27600
		type = field_marshal
		modifier = {
			defence = 0.6
		}
	}

	25 = {
		cost = 30000
		type = field_marshal
		modifier = {
			defence = 0.625
		} 
	}

	26 = {
		cost = 32500
		type = field_marshal
		modifier = {
			defence = 0.65
		}
	}

	27 = {
		cost = 35100
		type = field_marshal
		modifier = {
			defence = 0.675
		}
	}

	28 = {
		cost = 37800
		type = field_marshal
		modifier = {
			defence = 0.7
		}
	}

	29 = {
		cost = 40600
		type = field_marshal
		modifier = {
			defence = 0.725
		}
	}

	30 = {
		cost = 43500
		type = field_marshal
		modifier = {
			defence = 0.75
		}
	}

	31 = {
		cost = 46500
		type = field_marshal
		modifier = {
			defence = 0.775
		}
	}

	32 = {
		cost = 49600
		type = field_marshal
		modifier = {
			defence = 0.8
		}
	}

	33 = {
		cost = 52800
		type = field_marshal
		modifier = {
			defence = 0.825
		}
	}

	34 = {
		cost = 56100
		type = field_marshal
		modifier = {
			defence = 0.85
		}
	}

	35 = {
		cost = 59500
		type = field_marshal
		modifier ={
			defence = 0.875
		}
	}

	36 = {
		cost = 63000
		type = field_marshal
		modifier = {
			defence = 0.9
		}
	}

	37 = {
		cost = 66600
		type = field_marshal
		modifier = {
			defence = 0.925
		}
	}

	38 = {
		cost = 70300
		type = field_marshal
		modifier = {
			defence = 0.95
		}
	}

	39 = {
		cost = 74100
		type = field_marshal
		modifier = {
			defence = 0.975
		}
	}

	40 = {
		cost = 78000
		type = field_marshal
		modifier = {
			defence = 1
		}
	}
}