scripted_gui = {
	YZ_recruit_gui = {
		window_name = "YZ_recurit"
		context_type = player_context
		visible = {	
			or = {
				has_country_flag = qiyong_youzi_1
				has_country_flag = qiyong_youzi_2
				has_country_flag = qiyong_youzi_3
			}
		}
		effects = {
			YZrecruit_click = {
				if = {
					limit = {
						has_country_flag = show_recruit_button
					}
					clr_country_flag = show_recruit_button
				}
				else = {
					set_country_flag = show_recruit_button
				}
			}
		}
		triggers = {
			YZrecruit_visible = {
				or = {
					has_country_flag = qiyong_youzi_1
					has_country_flag = qiyong_youzi_2
					has_country_flag = qiyong_youzi_3
				}
			}
		}
	}
	SR_gui = {
		window_name = "SR"
		context_type = player_context
		visible = {	
			has_country_flag = show_recruit_button
		}
		effects = {
			SR_click = {
				if = {
					limit = {
						has_country_flag = QL_recruit_show
					}
					clr_country_flag = QL_recruit_show
				}
				else = {
					set_country_flag = QL_recruit_show
				}
			}
		}
		triggers = {
			SR_visible = {
				has_country_flag = show_recruit_button
			}
		}
	}
	SW_gui = {
		window_name = "SW"
		context_type = player_context
		visible = {	
			has_country_flag = show_recruit_button
		}
		effects = {
			SW_click = {
				if = {
					limit = {
						has_country_flag = SW_recruit_show
					}
					clr_country_flag = SW_recruit_show
				}
				else = {
					set_country_flag = SW_recruit_show
				}
			}
		}
		triggers = {
			SW_visible = {
				has_country_flag = show_recruit_button
			}
		}
	}
	RJ_gui = {
		window_name = "RJ"
		context_type = player_context
		visible = {	
			has_country_flag = show_recruit_button
		}
		effects = {
			RJ_click = {
				if = {
					limit = {
						has_country_flag = RJ_recruit_show
					}
					clr_country_flag = RJ_recruit_show
				}
				else = {
					set_country_flag = RJ_recruit_show
				}
			}
		}
		triggers = {
			RJ_visible = {
				has_country_flag = show_recruit_button
			}
		}
	}
	CS_gui = {
		window_name = "CS"
		context_type = player_context
		visible = {	
			has_country_flag = show_recruit_button
		}
		effects = {
			CS_click = {
				if = {
					limit = {
						has_country_flag = CS_recruit_show
					}
					clr_country_flag = CS_recruit_show
					clr_country_flag = show_nozomi
					clr_country_flag = show_suzune
					clr_country_flag = show_zaozi
					clr_country_flag = show_kanna
					clr_country_flag = show_mei
				}
				else = {
					set_country_flag = CS_recruit_show
					random_list = {
						10 = { set_country_flag = show_kanna }
						10 = { set_country_flag = show_suzune }
						10 = { set_country_flag = show_mei }
						10 = { set_country_flag = show_nozomi }
						10 = { set_country_flag = show_zaozi }
					}
				}
			}
		}
		triggers = {
			CS_visible = {
				has_country_flag = show_recruit_button
			}
		}
	}
	TS_gui = {
		window_name = "TS"
		context_type = player_context
		visible = {	
			has_country_flag = show_recruit_button
		}
		effects = {
			TS_click = {
				if = {
					limit = {
						has_country_flag = TS_recruit_show
					}
					clr_country_flag = TS_recruit_show
				}
				else = {
					set_country_flag = TS_recruit_show
				}
			}
		}
		triggers = {
			TS_visible = {
				has_country_flag = show_recruit_button
			}
		}
	}
	AIN_gui = {
		window_name = "AIN"
		context_type = player_context
		visible = {	
			has_country_flag = show_recruit_button
		}
		effects = {
			AIN_click = {
				if = {
					limit = {
						has_country_flag = AIN_recruit_show
					}
					clr_country_flag = AIN_recruit_show
					clr_country_flag = show_xiali 
					clr_country_flag = show_zhenxiao 
					clr_country_flag = show_munaixiang 
					clr_country_flag = show_diya 
					clr_country_flag = show_xiyin 
					clr_country_flag = show_airi 
				}
				else = {
					set_country_flag = AIN_recruit_show
					hidden_effect = {
						random_list = {
							10 = { set_country_flag = show_xiali }
							10 = { set_country_flag = show_zhenxiao }
							10 = { set_country_flag = show_munaixiang }
							10 = { set_country_flag = show_diya }
							10 = { set_country_flag = show_xiyin }
							10 = { set_country_flag = show_airi }
						}
					}
				}
			}
		}
		triggers = {
			AIN_visible = {
				has_country_flag = show_recruit_button
			}
		}
	}
	TL_gui = {
		window_name = "TL"
		context_type = player_context
		visible = {	
			has_country_flag = show_recruit_button
		}
		effects = {
			TL_click = {
				if = {
					limit = {
						has_country_flag = TL_recruit_show
					}
					clr_country_flag = TL_recruit_show
				}
				else = {
					set_country_flag = TL_recruit_show
				}
			}
		}
		triggers = {
			TL_visible = {
				has_country_flag = show_recruit_button
			}
		}
	}
	DR_gui = {
		window_name = "DR"
		context_type = player_context
		visible = {	
			has_country_flag = show_recruit_button
		}
		effects = {
			DR_click = {
				if = {
					limit = {
						has_country_flag = DR_recruit_show
					}
					clr_country_flag = DR_recruit_show
				}
				else = {
					set_country_flag = DR_recruit_show
				}
			}
		}
		triggers = {
			DR_visible = {
				has_country_flag = show_recruit_button
			}
		}
	}
	NW_gui = {
		window_name = "NW"
		context_type = player_context
		visible = {	
			has_country_flag = show_recruit_button
		}
		effects = {
			NW_click = {
				if = {
					limit = {
						has_country_flag = NW_recruit_show
					}
					clr_country_flag = NW_recruit_show
				}
				else = {
					set_country_flag = NW_recruit_show
				}
			}
		}
		triggers = {
			NW_visible = {
				has_country_flag = show_recruit_button
			}
		}
	}
	NK_gui = {
		window_name = "NK"
		context_type = player_context
		visible = {	
			has_country_flag = show_recruit_button
		}
		effects = {
			NK_click = {
				if = {
					limit = {
						has_country_flag = NK_recruit_show
					}
					clr_country_flag = NK_recruit_show
				}
				else = {
					set_country_flag = NK_recruit_show
				}
			}
		}
		triggers = {
			NK_visible = {
				has_country_flag = show_recruit_button
			}
		}
	}

	QL_recurit_gui = {		#千恋万花
		window_name = "QL_recurit"
		context_type = player_context
		visible = {
			has_country_flag = QL_recruit_show
		}
		effects = {	
			recruit_murasame_click = {
				yzrecruit_murasame = yes
			}
			recruit_lena_click = {                                               #哎wc蕾娜这里是怎么个事啊
				yzrecruit_lena = yes
			}
			recruit_mako_click = {
				yzrecruit_mako = yes
			}
			recruit_title_click = {
				if = {
					limit = {
						not = { has_country_flag = recruit_QL_titile_clicked }
					}
					yzrecruit_murasame = yes
					yzrecruit_lena = yes
					yzrecruit_mako = yes
					yzrecruit_luchun = yes
					set_country_flag = recruit_QL_titile_clicked
				}
				else = {

				}
			}
			recruit_yoshino_click = {
				yzrecruit_yoshino = yes
			}
			recruit_luchun_click = {
				yzrecruit_luchun = yes
			}
			QL_exit_click = {
				clr_country_flag = QL_recruit_show
			}
		}
		triggers = {
			recruit_mako_visible = {
				has_country_flag = QL_recruit_show
			}
			recruit_murasame_visible = {
				has_country_flag = QL_recruit_show
			}
			recruit_lena_visible = {
				has_country_flag = QL_recruit_show
			}
			recruit_title_visible = {
				has_country_flag = QL_recruit_show
			}
			recruit_yoshino_visible = {
				has_country_flag = QL_recruit_show
			}
			recruit_luchun_visible = {
				has_country_flag = QL_recruit_show
			}
			
			recruit_mako1_visible = {
				has_country_flag = have_mako
			}
			recruit_murasame1_visible = {
				has_country_flag = have_murasame
			}
			recruit_lena1_visible = {
				has_country_flag = have_lena
			}
			recruit_yoshino1_visible = {
				has_country_flag = have_yoshino
			}
			recruit_luchun1_visible = {
				has_country_flag = have_luchun
			}
			QL_exit_visible = {
				has_country_flag = QL_recruit_show
			}
		}
		
	}

	SW_recurit_gui = {		#魔宴
		window_name = "SW_recurit"
		context_type = player_context
		visible = {
			has_country_flag = SW_recruit_show
		}
		effects = {
			
			recruit_nene_click = {		#宁宁
				yzrecruit_nene = yes
			}
			recruit_chou_click = {		#紬
				yzrecruit_chou = yes
			}
			recruit_megulu_click = {	#美咕噜
				yzrecruit_megulu = yes
			}
			SW_recruit_title_click = {
				if = {
					limit = {
						not = { has_country_flag = recruit_SW_titile_clicked }
					}
					yzrecruit_nene = yes
					yzrecruit_chou = yes
					yzrecruit_megulu = yes
					yzrecruit_toko = yes
					yzrecruit_wakana = yes
					set_country_flag = recruit_SW_titile_clicked
				}
				else = {

				}
			}
			recruit_toko_click = {		#憧子
				yzrecruit_toko = yes
			}
			recruit_wakana_click = {	#合奏
				yzrecruit_wakana = yes
			}
			SW_exit_click = {
				clr_country_flag = SW_recruit_show
			}
		}
		triggers = {
			recruit_nene_enable = {
				has_country_flag = SW_recruit_show
			}
			recruit_megulu_visible = {
				has_country_flag = SW_recruit_show
			}
			recruit_chou_visible = {
				has_country_flag = SW_recruit_show
			}
			SW_recruit_title_visible = {
				has_country_flag = SW_recruit_show
			}
			recruit_toko_visible = {
				has_country_flag = SW_recruit_show
			}
			recruit_wakana_visible = {
				has_country_flag = SW_recruit_show
			}
			
			recruit_nene1_visible = {
				has_country_flag = have_ningning
			}
			recruit_megulu1_visible = {
				has_country_flag = have_meigulu
			}
			recruit_chou1_visible = {
				has_country_flag = have_chou
			}
			recruit_toko1_visible = {
				has_country_flag = have_toko
			}
			recruit_wakana1_visible = {
				has_country_flag = have_wakana
			}
			SW_exit_visible = {
				has_country_flag = SW_recruit_show
			}
		}
		
	}

	RJ_recurit_gui = {		#RJ
		window_name = "RJ_recurit"
		context_type = player_context
		visible = {
			has_country_flag = RJ_recruit_show
		}
		effects = {
			
			recruit_ayase_click = {		#0nai
				yzrecruit_ayase = yes
			}
			recruit_nanami_click = {		#七海
				yzrecruit_nanami = yes
			}
			recruit_nijouin_hazuki_click = {	#羽院
				yzrecruit_hazuki = yes
			}
			RJ_recruit_title_click = { 
				if = {
					limit = {
						not = { has_country_flag = recruit_RJ_titile_clicked }
					}
					yzrecruit_nanami = yes
					yzrecruit_hazuki = yes
					yzrecruit_chisaki = yes
					yzrecruit_mayu = yes
					set_country_flag = recruit_RJ_titile_clicked
				}
				else = {

				}
			}
			recruit_mayu_click = {		#茉优
				yzrecruit_mayu = yes
			}
			recruit_chisaki_click = {	#壬生千咲
				yzrecruit_chisaki = yes
			}
			RJ_exit_click = {
				clr_country_flag = RJ_recruit_show
			}
		}
		triggers = {
			recruit_ayase_visible = {
				has_country_flag = RJ_recruit_show
			}
			recruit_nanami_visible = {
				has_country_flag = RJ_recruit_show
			}
			recruit_chisaki_visible = {
				has_country_flag = RJ_recruit_show
			}
			RJ_recruit_title_visible = {
				has_country_flag = RJ_recruit_show
			}
			recruit_mayu_visible = {
				has_country_flag = RJ_recruit_show
			}
			recruit_hazuki_visible = {
				has_country_flag = RJ_recruit_show
			}
			
			recruit_ayase1_visible = {
				has_country_flag = have_0nai
			}
			recruit_nanami1_visible = {
				has_country_flag = have_nanami
			}
			recruit_chisaki1_visible = {
				has_country_flag = have_chisaki
			}
			recruit_mayu1_visible = {
				has_country_flag = have_Mayu
			}
			recruit_hazuki1_visible = {
				has_country_flag = have_hazuki
			}
			RJ_exit_visible = {
				has_country_flag = RJ_recruit_show
			}
		}
		
	}

	CS_recurit_gui = {		#咖啡馆
		window_name = "CS_recurit"
		context_type = player_context
		visible = {
			has_country_flag = CS_recruit_show
		}
		effects = {
			recruit_kanna_click = {		#栞那
				yzrecruit_kanna = yes
			}
			recruit_zaozi_click = {		#枣子姐
				yzrecruit_zaozi = yes
			}
			recruit_nozomi_click = {	#石墨烯
				yzrecruit_nozomi = yes
			}
			CS_recruit_title_click = { 		
				if = {
					limit = {
						not = { has_country_flag = recruit_CS_titile_clicked }
					}
					yzrecruit_kanna = yes
					yzrecruit_zaozi = yes
					yzrecruit_nozomi = yes
					yzrecruit_mei = yes
					set_country_flag = recruit_CS_titile_clicked
				}
				else = {

				}
			}
			recruit_mei_click = {		#打火机
				yzrecruit_mei = yes
			}
			recruit_suzune_click = {	#凉音
				
			}
			CS_neko_click = {	
				if = {
					limit = {
						check_variable = {
							neko_click > 8
						}
					}
					set_country_flag = Yz_no_neko
				}
				random_list = {
					975 = {}
					25 = { 
						add_political_power = 5 
						add_to_variable = {
							neko_click = 1
						}
					}
				}
			}
			CS_exit_click = {
				clr_country_flag = CS_recruit_show
				clr_country_flag = show_nozomi
				clr_country_flag = show_suzune
				clr_country_flag = show_zaozi
				clr_country_flag = show_kanna
				clr_country_flag = show_mei
			}
		}
		triggers = {
			CS_neko_click_enabled = {
				check_variable = {
					neko_click < 10
				}
			}
			recruit_kanna_visible = {
				has_country_flag = CS_recruit_show
			}
			recruit_zaozi_visible = {
				has_country_flag = CS_recruit_show
			}
			recruit_nozomi_visible = {
				has_country_flag = CS_recruit_show
			}
			CS_recruit_title_visible = {
				has_country_flag = CS_recruit_show
			}
			recruit_mei_visible = {
				has_country_flag = CS_recruit_show
			}
			recruit_suzune_visible = {
				has_country_flag = CS_recruit_show
			}
			
			recruit_kanna1_visible = {
				has_country_flag = have_kanna
			}
			recruit_zaozi1_visible = {
				has_country_flag = have_zaozi
			}
			recruit_nozomi1_visible = {
				has_country_flag = have_nozomi
			}
			recruit_mei1_visible = {
				has_country_flag = have_mei
			}
			recruit_suzune1_visible = {
				has_country_flag = have_suzune
			}

			recruit_kanna_title_visible = {
				has_country_flag = show_kanna
			}
			recruit_zaozi_title_visible = {
				has_country_flag = show_zaozi
			}
			recruit_nozomi_title_visible = {
				has_country_flag = show_nozomi
			}
			recruit_mei_title_visible = {
				has_country_flag = show_mei
			}
			recruit_suzune_title_visible = {
				has_country_flag = show_suzune
			}
			CS_exit_visible = {
				has_country_flag = CS_recruit_show
			}
		}
		
	}

	TS_recurit_gui = {		#天使纷扰
		window_name = "TS_recurit"
		context_type = player_context
		visible = {
			has_country_flag = TS_recruit_show
		}
		effects = {			
			recruit_noa_click = {		#乃爱
				yzrecruit_noa = yes
			}
			recruit_fumika_click = {	#风实花
				yzrecruit_fumika = yes
			}
			recruit_amane_click = {		#天音
				yzrecruit_amane = yes
			}
			TS_recruit_title_click = { 
				if = {
					limit = {
						not = { has_country_flag = recruit_TS_titile_clicked }
					}
					yzrecruit_fumika = yes
					yzrecruit_kaguya = yes
					yzrecruit_orie = yes	
					set_country_flag = recruit_TS_titile_clicked
				}
				else = {

				}
			}
			recruit_kurumi_click = {	#来海
				yzrecruit_kurumi = yes
			}
			recruit_kaguya_click = {	#辉夜	
				yzrecruit_kaguya = yes		
			}
			recruit_ori_click = {	#奥莉叶
				yzrecruit_orie = yes	
			}
			TS_exit_click = {
				clr_country_flag = TS_recruit_show
			}
		}
		triggers = {
			recruit_nene_visible = {
				has_country_flag = TS_recruit_show
			}
			recruit_amane_visible = {
				has_country_flag = TS_recruit_show
			}
			recruit_kaguya_visible = {
				has_country_flag = TS_recruit_show
			}
			TS_recruit_title_visible = {
				has_country_flag = TS_recruit_show
			}
			recruit_fumika_visible = {
				has_country_flag = TS_recruit_show
			}
			recruit_kurumi_visible = {
				has_country_flag = TS_recruit_show
			}
			recruit_ori_visible = {	
				has_country_flag = TS_recruit_show
			}
			
			recruit_noa1_visible = {
				has_country_flag = have_noa
			}
			recruit_amane1_visible = {
				has_country_flag = have_amane
			}
			recruit_kaguya1_visible = {
				has_country_flag = have_kaguya
			}
			recruit_fumika1_visible = {
				has_country_flag = have_fumika
			}
			recruit_kurumi1_visible = {
				has_country_flag = have_kurumi
			}
			recruit_ori1_visible = {	
				has_country_flag = have_orie
			}
			TS_exit_visible = {
				has_country_flag = TS_recruit_show
			}
		}
		
	}

	AIN_recurit_gui = {		#天色幻想岛
		window_name = "AIN_recurit"
		context_type = player_context
		visible = {
			has_country_flag = AIN_recruit_show
		}
		effects = {
			recruit_airi_click = {		#白鹿爱莉
				yzrecruit_airi = yes
			}
			recruit_xiali_click = {		#夏莉·沃里克
				yzrecruit_shirley = yes
			}
			recruit_diya_click = {
				yzrecruit_tia = yes
			}
			recruit_xiyin_click = {		#天雾夕音
				yzrecruit_xiyin = yes
			}
			recruit_zhenxiao_click = {
				yzrecruit_zhenxiao = yes
			}
			recruit_munaixiang_click = {
				yzrecruit_konoka = yes
			}
			AIN_recruit_title_click = {	
				if = {
					limit = {
						not = { has_country_flag = recruit_AIN_titile_clicked }
					}
					yzrecruit_airi = yes
					yzrecruit_shirley = yes
					yzrecruit_xiyin = yes
					yzrecruit_konoka = yes
					yzrecruit_zhenxiao = yes
					yzrecruit_tia = yes
					set_country_flag = recruit_AIN_titile_clicked
				}
				else = {

				}
			}

			AIN_exit_click = {
				clr_country_flag = AIN_recruit_show
                clr_country_flag = show_xiali 
                clr_country_flag = show_zhenxiao 
                clr_country_flag = show_munaixiang 
                clr_country_flag = show_diya 
                clr_country_flag = show_xiyin 
                clr_country_flag = show_airi 
			}
		}
		triggers = {
			recruit_airi1_visible = {
				has_country_flag = have_airi
			}
			recruit_xiali1_visible = {
				has_country_flag = have_shirley
			}
			recruit_diya1_visible = {
				has_country_flag = have_tia
			}
			recruit_xiyin1_visible = {
				has_country_flag = have_yune
			}
			recruit_zhenxiao1_visible = {
				has_country_flag = have_masaki
			}
			recruit_munaixiang1_visible = {
				has_country_flag = have_konoka
			}

			recruit_airi_title_visible = {
				has_country_flag = show_airi
			}
			recruit_munaixiang_title_visible = {
				has_country_flag = show_munaixiang 
			}
			recruit_zhenxiao_title_visible = {
				has_country_flag = show_zhenxiao
			}
			recruit_xiyin_title_visible = {
				has_country_flag = show_xiyin
			}
			recruit_diya_title_visible = {
				has_country_flag = show_diya
			}
			recruit_xiali_title_visible = {
				has_country_flag = show_xiali
			}
			
			AIN_exit_visible = {
				has_country_flag = AIN_recruit_show
			}
		}
		
	}

	DR_recurit_gui = {		#DR
		window_name = "DR_recurit"
		context_type = player_context
		visible = {
			has_country_flag = DR_recruit_show
		}
		effects = {	
			recruit_miu_click = {	#矢来美羽
				yzrecruit_miu = yes
			}
			recruit_hiyori_click = {
				#没做
			}
			recruit_nigula_click = {
				yzrecruit_nicola = yes
			}
			recruit_elina_click = {		#艾莉娜·欧文
				yzrecruit_elina = yes
			}
			recruit_liyin_click = {		#稻丛莉音
				yzrecruit_liyin = yes
			}
			recruit_buliangzi_click = {		#布良梓
				yzrecruit_buliangzi = yes
			}
			recruit_DR_titile_click = {	
				if = {
					limit = {
						not = { has_country_flag = recruit_DR_titile_clicked }
					}
					yzrecruit_buliangzi = yes
					yzrecruit_liyin = yes
					yzrecruit_elina = yes
					yzrecruit_miu = yes
					yzrecruit_nicola = yes
					set_country_flag = recruit_DR_titile_clicked
				}
				else = {

				}
			}
			DR_exit_click = {
				clr_country_flag = DR_recruit_show
			}
		}
		triggers = {
			recruit_liyin_visible = {
				not = { has_country_flag = have_rio }
			}
			recruit_elina_visible = {
				not = { has_country_flag = have_elina_owen }
			}
			recruit_nigula_visible = {
				not = { has_country_flag = have_nicola }
			}
			recruit_hiyori_visible = {
				#not = { has_country_flag =  }
			}
			recruit_miu_visible = {
				not = { has_country_flag = have_miu }
			}
			recruit_buliangzi_visible = {
				not = { has_country_flag = have_mera_azusa }
			}
			
			DR_exit_visible = {
				has_country_flag = DR_recruit_show
			}
		}
		
	}

	NW_recurit_gui = {		#NW
		window_name = "NW_recurit"
		context_type = player_context
		visible = {
			has_country_flag = NW_recruit_show
		}
		effects = {	
			recruit_hinata_click = {	#国广日向
				yzrecruit_hinata = yes
			}
			recruit_maya_click = {	#长光麻夜
				yzrecruit_maya = yes
			}
			recruit_sena_click = {	#月山濑奈
				yzrecruit_sena = yes
			}
			recruit_akari_click = {		#兼元灯里
				yzrecruit_akari = yes
			}
			recruit_shizuru_click = {	#正宗静流
				yzrecruit_shizuru = yes
			}
			recruit_NW_titile_click = {
				if = {
					limit = {
						not = { has_country_flag = recruit_NW_titile_clicked }
					}
					yzrecruit_hinata = yes
					yzrecruit_maya = yes
					yzrecruit_sena = yes
					yzrecruit_akari = yes
					yzrecruit_shizuru = yes
					set_country_flag = recruit_NW_titile_clicked
				}
				else = {

				}
			}
			NW_exit_click = {
				clr_country_flag = NW_recruit_show
			}
		}
		triggers = {
			recruit_shizuru_visible = {
				not = { has_country_flag = have_shizuru }
			}
			recruit_hinata_visible = {
				not = { has_country_flag = have_hinata }
			}
			recruit_akari_visible = {
				not = { has_country_flag = have_akari }
			}
			recruit_maya_visible = {
				not = { has_country_flag = have_maya }
			}
			recruit_sena_visible = {
				not = { has_country_flag = have_sena }
			}
			
			NW_exit_visible = {
				has_country_flag = NW_recruit_show
			}
		}
		
	}

	NK_recurit_gui = {		#夏空彼方
		window_name = "NK_recurit"
		context_type = player_context
		visible = {
			has_country_flag = NK_recruit_show
		}
		effects = {	
			recruit_chihaya_click = {	#上坂茅羽耶
				yzrecruit_chihaya = yes
			}
			recruit_sasara_click = {	#七条沙沙罗
				yzrecruit_sasara = yes
			}
			recruit_yuiko_click = {	#三好由比子
				yzrecruit_yuiko = yes
			}
			recruit_NK_titile_click = {
				if = {
					limit = {
						not = { has_country_flag = recruit_NK_titile_clicked }
					}
					yzrecruit_chihaya = yes
					yzrecruit_sasara = yes
					yzrecruit_yuiko = yes
					set_country_flag = recruit_NK_titile_clicked
				}
				else = {

				}
			}
			NK_exit_click = {
				clr_country_flag = NK_recruit_show
			}
		}
		triggers = {
			recruit_sasara_visible = {
				not = { has_country_flag = have_sasara }
			}
			recruit_chihaya_visible = {
				not = { has_country_flag = have_chihaya }
			}
			recruit_yuiko_visible = {
				not = { has_country_flag = have_yuiko }
			}
			
			NK_exit_visible = {
				has_country_flag = NK_recruit_show
			}
		}
		
	}

	TL_recurit_gui = {		#天神乱漫
		window_name = "TL_recurit"
		context_type = player_context
		visible = {
			has_country_flag = TL_recruit_show
		}
		effects = {	
			recruit_sana_click = {	#千岁佐奈
				yzrecruit_sana = yes
			}
			recruit_aoi_click = {	#山吹葵
				yzrecruit_aoi = yes
			}
			recruit_ruri_click = {	#龙胆琉璃
				yzrecruit_ruri = yes
			}
			recruit_sakuyahime_click = {	#卯花之佐久夜姫
				yzrecruit_sakuyahime = yes
			}
			recruit_mahiro_click = {
				yzrecruit_mahiro = yes
			}
			recruit_yukari_click = {
				yzrecruit_yukari = yes
			}
			TL_recruit_title_click = {
				if = {
					limit = {
						not = { has_country_flag = TL_recruit_title_clicked }
					}
					yzrecruit_sana = yes
					yzrecruit_aoi = yes
					yzrecruit_ruri = yes
					yzrecruit_mahiro = yes
					yzrecruit_yukari = yes
					yzrecruit_sakuyahime = yes
					set_country_flag = TL_recruit_title_clicked
				}
				else = {

				}
			}
			TL_exit_click = {
				clr_country_flag = TL_recruit_show
			}
		}
		triggers = {
			recruit_sakuyahime1_visible = {
				has_country_flag = have_sakuyahime
			}
			recruit_aoi1_visible = {
				has_country_flag = have_aoi
			}
			recruit_sana1_visible = {
				has_country_flag = have_sana
			}
			recruit_mahiro1_visible = {
				has_country_flag = have_mahiro
			}
			recruit_yukari1_visible = {
				has_country_flag = have_yukari
			}
			recruit_ruri1_visible = {
				has_country_flag = have_ruri
			}
			TL_exit_visible = {
				has_country_flag = TL_recruit_show
			}
		}
		
	}
}
