yzrecruit_murasame = {
	add_political_power = -10
	set_country_flag = have_murasame
	country_event = { id = tongyong_event.1 }
	add_to_variable = { num_YZ_general = 2 }
	meta_effect = {
		text = {
			generate_character = {
				token_base = Murasame
				name = "丛雨酱"
				gender = female
				nationality = JAP
				portraits = {
					civilian = {
						large = "gfx\leader\Murasame.png"
						small = "gfx\leader\Murasame2.png"
					}
				}
				allowed_civil_war = {
					is_ai = no
				}
				advisor = {  
					slot = high_command
					cost = 150
					idea_token = Murasame_command
					desc = Murasame_army_desc
					ledger = army
					traits = { Murasame_army }
					ai_will_do = {
						factor = 0
					}
				}
				corps_commander = {
					desc = Murasame_corps_desc
				traits={
					brilliant_strategist 
					trait_reckless 
					inflexible_strategist 
					ranger 
					JAP_communist_sympathizer 
					maid_congyu_trait
				}
				skill=5
				attack_skill=6
				defense_skill=4
				planning_skill=2
				logistics_skill=4
				}
			}
		}
	}
}
yzrecruit_lena = {
	add_political_power = -10
	set_country_flag = have_lena
	country_event = { id = tongyong_event.1 }
	add_to_variable = { num_YZ_general = 2 }
	meta_effect = {    
		text = {
			generate_character = {
				token_base = Lena
				name = "蕾娜·列支敦瑙尔"
				gender = female
				nationality = FIN
				portraits = {
					civilian = {
						large = "gfx\leader\Lena.png"
						small = "gfx\leader\Lena2.png"
					}
				}
				allowed_civil_war = {
					is_ai = no
				}
				corps_commander = {
					desc = Lena_corps_desc
				traits={
					jaeger
					winter_specialist
					trait_engineer
					maid_lena_trait
				}
				skill=5
				attack_skill=3
				defense_skill=6
				planning_skill=3
				logistics_skill=6
				}
			}
		}
	}
}
yzrecruit_mako = {
	add_political_power = -10
	set_country_flag = have_mako
	country_event = { id = tongyong_event.1 }
	add_to_variable = { num_YZ_general = 2 }
	meta_effect = {
		text = {
			generate_character = {
				token_base = Mako
				name = "常陆茉子"
				gender = female
				nationality = JAP
				portraits = {
					civilian = {
						large = "gfx\leader\Mako.png"
						small = "gfx\leader\Mako2.png"
					}
				}
				allowed_civil_war = {
					is_ai = no
				}
				advisor = {  
					slot = high_command
					cost = 150
					idea_token = Mako_command
					desc = Mako_army_desc
					ledger = army
					traits = { Mako_army }
					ai_will_do = {
						factor = 0
					}
				}
				corps_commander = {
					desc = Mako_corps_desc
				traits={
					operative_skill 
					ranger commando 
					offensive_doctrine 
					victory_through_airpower  
					trait_cautious armor_officer  
					maid_mozi_trait
				}
				skill=5
				attack_skill=6
				defense_skill=3
				planning_skill=7
				logistics_skill=8
				}
			}
		}
	}
}
yzrecruit_yoshino = {
	add_political_power = -10
	country_event = { id = yoshino_event.1 }
	add_to_variable = { num_YZ_general = 2 }
	set_country_flag = have_yoshino
	hidden_effect = {
		play_song = youzu27
	}
}
yzrecruit_luchun = {
	set_country_flag = have_luchun
	if = {
		limit = {
			has_country_flag = qiyong_youzi_2
		}
		set_country_flag = start_roko
		add_to_variable = { num_YZ_general = 2 }
		set_variable = { koharu_favor = 0 }
		set_variable = { roka_favor = 0 }
		set_variable = { roko_intensity = 0 }
		set_variable = { roko_peace_factor = 0 }
	}
	else = {
		custom_effect_tooltip = roko_peace_tt
		set_country_flag = have_roka
		meta_effect = {
			text = {
				generate_character = {
				token_base = Kurama_Roka
				name = "马庭芦花"
				gender = female
				nationality = JAP
					portraits = {
						civilian = {
							large = "gfx\leader\Roka.png"
							small = "gfx\leader\Roka2.png"
						}
					}
					allowed_civil_war = {
						is_ai = no
					}
					corps_commander = {
						desc = Roka_corps_desc
						traits={
							yz_roka_trait
						}
						skill=5
						attack_skill=5
						defense_skill=5
						planning_skill=5
						logistics_skill=5
					}
				}
			}
		}
		set_country_flag = have_koharu
		meta_effect = {
			text = {
				generate_character = {
				token_base = Kurama_Koharu
				name = "鞍马小春"
				gender = female
				nationality = JAP
					portraits = {
						civilian = {
							large = "gfx\leader\Koharu.png"
							small = "gfx\leader\Koharu2.png"
						}
					}
					allowed_civil_war = {
						is_ai = no
					}
					corps_commander = {
						desc = koharu_corps_desc
						traits={
							yz_koharu_trait
						}
						skill=5
						attack_skill=5
						defense_skill=5
						planning_skill=5
						logistics_skill=5
					}
				}
			}
		}
	}
	add_political_power = -20			
}
yzrecruit_nene = {
	add_political_power = -10
	set_country_flag = have_ningning     ##宣称我已经有宁宁了（不是）
	country_event = { id = tongyong_event.1 } ##触发好感度事件
	add_to_variable = { num_YZ_general = 2 }
	meta_effect = {
		text = {
			generate_character = {
				legacy_id = 10001
				token_base = Ayachi_Nene
				name = "绫地宁宁"
				gender = female
				nationality = JAP
				portraits = {
					civilian = {
						large = "gfx\leader\0d00.png"
						small = "gfx\leader\Nene2.png"
					}
					army = {
						large = "gfx\leader\Nene.png"
					}
				}
				scientist = {
					traits = {
						scientist_trait_nuclear_specialist
						scientist_trait_nuclear_power_expert 
						scientist_trait_brilliant_theorist 
					}
					skills = {
						specialization_nuclear = 3
					}
				}
				allowed_civil_war = {
					is_ai = no
				}
				corps_commander = {
					desc = ningning_corps_desc
					traits = {
						trait_engineer
						inspirational_leader
						trait_reckless
						fortress_buster
						expert_delegator
						JAP_communist_sympathizer
						maid_ninging_trait
					}
					skill = 5
					attack_skill = 7
					defense_skill = 2
					planning_skill = 1
					logistics_skill = 6
				}
			}
		}
	}
}
yzrecruit_chou = {
	add_political_power = -10
	set_country_flag = have_chou
	country_event = { id = tongyong_event.1 }
	add_to_variable = { num_YZ_general = 2 }
	meta_effect = {
		text = {
			generate_character = {
				token_base = chou
				name = "椎叶䌷"
				gender = female
				nationality = JAP
				portraits = {
					civilian = {
						large = "gfx\leader\chou.png"
						small = "gfx\leader\chou2.png"
					}
				}
				allowed_civil_war = {
					is_ai = no
				}
				corps_commander = {
					desc = chou_corps_desc
				traits={
					maid_chou_trait  
					organizer trait_cautious 
					infantry_officer 
					urban_assault_specialist
					defensive_doctrine
					skilled_staffer
				}           
				skill=5
				attack_skill=4
				defense_skill=5
				planning_skill=4
				logistics_skill=6
				}
			}
		}
	}
}
yzrecruit_megulu = {
	add_political_power = -10
	set_country_flag = have_meigulu
	country_event = { id = tongyong_event.1 }
	add_to_variable = { num_YZ_general = 2 }
	meta_effect = {
		text = {
			generate_character = {
				token_base = Meguru
				name = "因幡爱瑠"
				gender = female
				nationality = JAP
				portraits = {
					civilian = {
						large = "gfx\leader\Inaba_Meguru.png"
						small = "gfx\leader\Meguru2.png"
					}
					army = {
						large = "gfx\leader\Meguru.png"
					}
				}
				scientist = {
					traits = {
						scientist_trait_armored_specialist
						scientist_trait_fast_learner
					}
					skills = {
						specialization_land = 2
					}
				}
				allowed_civil_war = {
					is_ai = no
				}
				advisor = {  
					slot = high_command
					cost = 150
					idea_token = Meguru_command
					desc = Meguru_army_desc
					ledger = army
					traits = { Meguru_army }
					ai_will_do = {
						factor = 0
					}
				}
				corps_commander = {
					desc = Meguru_corps_desc
				traits={
					organizer 
					trait_cautious 
					inflexible_strategist 
					camouflage_expert 
					panzer_leader 
					JAP_communist_sympathizer 
					maid_meigulu_trait
				}
				skill=5
				attack_skill=5
				defense_skill=2
				planning_skill=5
				logistics_skill=5
				}
			}
		}
	}
}
yzrecruit_toko = {
	add_political_power = -10
	set_country_flag = have_toko
	country_event = { id = tongyong_event.1 }
	add_to_variable = { num_YZ_general = 2 }
	meta_effect = {
		text = {
			generate_character = {
				token_base = Toko
				name = "户隐憧子"
				gender = female
				nationality = JAP
				portraits = {
					civilian = {
						large = "gfx\leader\Toko.png"
						small = "gfx\leader\Toko2.png"
					}
				}
				allowed_civil_war = {
					is_ai = no
				}
				set_character_flag = yz_government_flag
				advisor = {  
					slot = army_chief
					cost = 150
					idea_token = toko_chief
					desc = Toko_army_desc
					ledger = army
					traits = { Toko_army }
					ai_will_do = {
						factor = 0
					}
				}
				scientist = {
					traits = {
						scientist_trait_gifted_engineer
						scientist_trait_brilliant_theorist
						scientist_trait_resourceful
					}
					skills = {
						specialization_land = 3
					}
				}
				corps_commander = {
					desc = Toko_corps_desc
				traits={
					maid_toko_trait
					cavalry_officer 
					harsh_leader
					logistics_wizard
					trait_reckless
				}
				skill=5
				attack_skill=5
				defense_skill=3
				planning_skill=5
				logistics_skill=5
				}
			}
		}
	}
}
yzrecruit_wakana = {
	add_political_power = -10
	set_country_flag = have_wakana
	country_event = { id = tongyong_event.1 }
	add_to_variable = { num_YZ_general = 2 }
	meta_effect = {
		text = {
			generate_character = {
				token_base = Wakana
				name = "仮屋和奏"
				gender = female
				nationality = JAP
				portraits = {
					civilian = {
						large = "gfx\leader\Wakana.png"
						small = "gfx\leader\Wakana2.png"
					}
				}
				allowed_civil_war = {
					is_ai = no
				}
				corps_commander = {
					desc = wakana_corps_desc
				traits={
					maid_wakana_trait 
					infantry_officer
					urban_assault_specialist
					war_hero
					trait_reckless
				}
				skill=4
				attack_skill=4
				defense_skill=4
				planning_skill=3
				logistics_skill=5
				}
			}
		}
	}
}
yzrecruit_ayase = {
	set_country_flag = have_0nai
	hidden_effect = {
		play_song = youzu9
	}
	add_political_power = -10
	country_event = { id = ayase_event.1 }
	country_event = { id = tongyong_event.1 }   #2025.3.10
	add_to_variable = { num_YZ_general = 2 }
}
yzrecruit_nanami = {
	add_political_power = -10
	set_country_flag = have_nanami
	country_event = { id = tongyong_event.1 }
	add_to_variable = { num_YZ_general = 2 }
	meta_effect = {
		text = {
			generate_character = {
				token_base = Nanami
				name = "在原七海"
				gender = female
				nationality = JAP
				portraits = {
					civilian = {
						large = "gfx\leader\Nanami.png"
						small = "gfx\leader\Nanami2.png"
					}
				}
				allowed_civil_war = {
					is_ai = no
				}
				corps_commander = {
					desc = Nanami_corps_desc
				traits={
					brilliant_strategist 
					trait_reckless 
					bearer_of_artillery 
					urban_assault_specialist 
					nkvd_rezident 
					JAP_communist_sympathizer 
					anti_fascist_agent 
					maid_qihai_trait
				}
				skill=5
				attack_skill=5
				defense_skill=3
				planning_skill=5
				logistics_skill=5
				}
			}
		}
	}
}
yzrecruit_hazuki = {
	set_country_flag = have_hazuki
	country_event = { id = tongyong_event.1 }
	add_to_variable = { num_YZ_general = 2 }
	add_political_power = -10
	meta_effect = {
		text = {
			generate_character = {
				token_base = nijouin_Hazuki
				name = "二条院羽月"
				gender = female
				nationality = JAP
				portraits = {
					civilian = {
						large = "gfx\leader\Nijōin_Hazuki.png"
						small = "gfx\leader\Hazuki2.png"
					}
					army = {
						large = "gfx\leader\Hazuki.png"
					}
				}
				scientist = {
					traits = {
						scientist_trait_surface_ship_specialist
						scientist_trait_resourceful
					}
					skills = {
						specialization_naval = 2
					}
				}
				allowed_civil_war = {
					is_ai = no
				}
				corps_commander = {
					desc = hazuki_corps_desc
				traits={
					maid_hazuki_trait
					naval_invader
					invader_ii
					naval_liason
					harsh_leader
				}
				skill=5
				attack_skill=5
				defense_skill=5
				planning_skill=4
				logistics_skill=3
				}
			}
		}
	}
}
yzrecruit_mayu = {
	add_political_power = -10
	set_country_flag = have_Mayu     
	country_event = { id = tongyong_event.1 } 
	add_to_variable = { num_YZ_general = 2 }
	meta_effect = {
		text = {
			generate_character = {
				token_base = Shikibe_Mayu
				name = "式部茉优"
				gender = female
				nationality = JAP
				portraits = {
					civilian = {
						large = "gfx\leader\Shikibe_Mayu.png"
						small = "gfx\leader\Mayu2.png"
					}
					army = {
						large = "gfx\leader\Mayu.png"
					}
				}
				scientist = {
					traits = {
						scientist_trait_aircraft_specialist
						scientist_trait_rocketry_specialist
						scientist_trait_electronics_specialist 
						scientist_trait_genius
						scientist_trait_gifted_engineer
						scientist_trait_brilliant_theorist
						scientist_trait_resourceful
					}
					skills = {
						specialization_air = 5
						specialization_land = 5
					}
				}
				allowed_civil_war = {
					is_ai = no
				}
				corps_commander = {
					desc = Mayu_corps_desc
					traits = {
						brilliant_strategist
						thorough_planner
						organizer
						maid_Mayu_trait
					}
					skill = 5
					attack_skill = 3
					defense_skill = 4
					planning_skill = 5
					logistics_skill = 5
				}
			}
		}
	}
	meta_effect = {
		text = {
			generate_character = {
				token_base = Shikibe_Mayu_1
				name = "式部茉优"
				gender = female
				nationality = JAP
				portraits = {
					civilian = {
						large = "gfx\leader\Shikibe_Mayu.png"
						small = "gfx\leader\Mayu2.png"
					}
					army = {
						large = "gfx\leader\Mayu.png"
					}
				}
				scientist = {
					traits = {
						scientist_trait_aircraft_specialist
						scientist_trait_rocketry_specialist
						scientist_trait_electronics_specialist 
						scientist_trait_genius
						scientist_trait_gifted_engineer
						scientist_trait_brilliant_theorist
						scientist_trait_resourceful
					}
					skills = {
						specialization_land = 5
					}
				}
				allowed_civil_war = {
					is_ai = no
				}
			}
		}
	}
	meta_effect = {
		text = {
			generate_character = {
				token_base = Shikibe_Mayu_2
				name = "式部茉优"
				gender = female
				nationality = JAP
				portraits = {
					civilian = {
						large = "gfx\leader\Shikibe_Mayu.png"
						small = "gfx\leader\Mayu2.png"
					}
					army = {
						large = "gfx\leader\Mayu.png"
					}
				}
				scientist = {
					traits = {
						scientist_trait_aircraft_specialist
						scientist_trait_rocketry_specialist
						scientist_trait_electronics_specialist 
						scientist_trait_genius
						scientist_trait_gifted_engineer
						scientist_trait_brilliant_theorist
						scientist_trait_resourceful
					}
					skills = {
						specialization_nuclear = 5
					}
				}
				allowed_civil_war = {
					is_ai = no
				}
			}
		}
	}
	meta_effect = {
		text = {
			generate_character = {
				token_base = Shikibe_Mayu_3
				name = "式部茉优"
				gender = female
				nationality = JAP
				portraits = {
					civilian = {
						large = "gfx\leader\Shikibe_Mayu.png"
						small = "gfx\leader\Mayu2.png"
					}
					army = {
						large = "gfx\leader\Mayu.png"
					}
				}
				scientist = {
					traits = {
						scientist_trait_aircraft_specialist
						scientist_trait_rocketry_specialist
						scientist_trait_electronics_specialist 
						scientist_trait_genius
						scientist_trait_gifted_engineer
						scientist_trait_brilliant_theorist
						scientist_trait_resourceful
					}
					skills = {
						specialization_naval = 5
					}
				}
				allowed_civil_war = {
					is_ai = no
				}
			}
		}
	}
}
yzrecruit_chisaki = {
	add_political_power = -10
	set_country_flag = have_chisaki
	country_event = { id = tongyong_event.1 }
	add_to_variable = { num_YZ_general = 2 }
	meta_effect = {
		text = {
			generate_character = {
				token_base = chisaki
				name = "壬生千咲"
				gender = female
				nationality = JAP
				portraits = {
					civilian = {
						large = "gfx\leader\chisaki.png"
						small = "gfx\leader\chisaki2.png"
					}
				}
				allowed_civil_war = {
					is_ai = no
				}
				corps_commander = {
					desc = chisaki_corps_desc
				traits={
					infantry_leader
					paratrooper
					maid_chisaki_trait
					inflexible_strategist
				}
				skill=5
				attack_skill=4 
				defense_skill=4
				planning_skill=4
				logistics_skill=4
				}
			}
		}
	}
}
yzrecruit_kanna = {
	add_political_power = -10
	set_country_flag = have_kanna
	country_event = { id = tongyong_event.1 }
	add_to_variable = { num_YZ_general = 2 }
	meta_effect = {
		text = {
			generate_character = {
				token_base = kanna
				name = "明月栞那"
				gender = female
				nationality = JAP
				portraits = {
					civilian = {
						large = "gfx\leader\kanna.png"
						small = "gfx\leader\kanna2.png"
					}
				}
				allowed_civil_war = {
					is_ai = no
				}
				set_character_flag = yz_government_flag
				advisor = {  
					slot = air_chief
					cost = 150
					idea_token = kanna_chief
					desc = kanna_air_desc
					ledger = army
					traits = { kanna_chief }
					ai_will_do = {
						factor = 0
					}
				}
				corps_commander = {
					desc = kanna_corps_desc
				traits={
					political_dancer  
					guerilla_fighter 
					urban_assault_specialist 
					trickster 
					panzer_leader 
					maid_kanna_trait 
				}
				skill=5
				attack_skill=7
				defense_skill=5
				planning_skill=7
				logistics_skill=5
				}
			}
		}
	}
}
yzrecruit_zaozi = {
	add_political_power = -10
	set_country_flag = have_zaozi
	country_event = { id = tongyong_event.1 }
	add_to_variable = { num_YZ_general = 2 }
	meta_effect = {
		text = {
			generate_character = {
				token_base = zaozi
				name = "四季夏目"
				gender = female
				nationality = JAP
				portraits = {
					civilian = {
						large = "gfx\leader\zaozi.png"
						small = "gfx\leader\zaozi2.png"
					}
				}
				advisor = {  
					slot = high_command
					cost = 150
					idea_token = Zaozi_command
					desc = zaozi_air_desc
					ledger = army
					traits = { zaozi_air }
					ai_will_do = {
						factor = 0
					}
				}
				allowed_civil_war = {
					is_ai = no
				}
				
				corps_commander = {
					desc = zaozi_corps_desc
				traits={
					maid_zaozi_trait 
					harsh_leader 
					inflexible_strategist 
					inspirational_leader 
					trickster career_officer 
				}
				skill=5
				attack_skill=6
				defense_skill=2
				planning_skill=3
				logistics_skill=6
				}
			}
		}
	}
}
yzrecruit_nozomi = {
	add_political_power = -10
	set_country_flag = have_nozomi
	country_event = { id = tongyong_event.1 }
	add_to_variable = { num_YZ_general = 2 }
	meta_effect = {
		text = {
			generate_character = {
				token_base = Nozomi
				name = "墨染希"
				gender = female
				nationality = JAP
				portraits = {
					civilian = {
						large = "gfx\leader\Nozomi.png"
						small = "gfx\leader\Nozomi2.png"
					}
				}
				allowed_civil_war = {
					is_ai = no
				}
				corps_commander = {
					desc = Nozomi_corps_desc
				traits={
					maid_nozomi_trait 
					adaptable
					logistics_wizard
					trait_reckless
				}
				skill=5
				attack_skill=5
				defense_skill=3
				planning_skill=8
				logistics_skill=5
				}
			}
		}
	}
}
yzrecruit_mei = {
	set_country_flag = have_mei
	country_event = { id = tongyong_event.1 }
	add_to_variable = { num_YZ_general = 2 }
	meta_effect = {
		text = {
			generate_character = {
				token_base = Hiuchidani_Mei
				name = "火打谷爱衣"
				gender = female
				nationality = JAP
				portraits = {
					civilian = {
						large = "gfx\leader\Mei.png"
						small = "gfx\leader\Mei2.png"
					}
				}
				allowed_civil_war = { is_ai = no }
				corps_commander = {
					desc = Hiuchidani_corps_desc
					traits = {
						yz_mei_trait
						infantry_officer
						yz_baiban_trait
					}
					skill = 5
					attack_skill = 5
					defense_skill = 5
					planning_skill = 5
					logistics_skill = 4
				}
			}
		}
	}
}
yzrecruit_fumika = {
	add_political_power = -10
	set_country_flag = have_fumika
	country_event = { id = tongyong_event.1 }
	add_to_variable = { num_YZ_general = 2 }
	meta_effect = {
		text = {
			generate_character = {
				token_base = Fumika
				name = "百里风实花"
				gender = female
				nationality = JAP
				portraits = {
					civilian = {
						large = "gfx\leader\Fumika.png"
						small = "gfx\leader\Fumika2.png"
					}
				}
				allowed_civil_war = {
					is_ai = no
				}
				set_character_flag = yz_government_flag
				advisor = {  
					slot = army_chief
					cost = 150
					idea_token = fumika_chief
					desc = Fumika_chief_desc
					ledger = army
					traits = { Fumika_chief }
					ai_will_do = {
						factor = 0
					}
				}
				corps_commander = {
					desc = Fumika_corps_desc
				traits={
					maid_fumika_trait 
					old_guard
					infantry_officer
					cavalry_officer
					trait_cautious
					career_officer
					organizer
				}
				skill=5
				attack_skill=5
				defense_skill=2
				planning_skill=6
				logistics_skill=4
				}
			}
		}
	}
}
yzrecruit_orie = {
	set_country_flag = have_orie
	country_event = { id = tongyong_event.1 }
	add_to_variable = { num_YZ_general = 2 }
	meta_effect = {
		text = {
			generate_character = {
				token_base = Takadate_Orie
				name = "高楯奥利叶"
				gender = female
				nationality = JAP
				portraits = {
					civilian = {
						large = "gfx\leader\Orie.png"
						small = "gfx\leader\Orie2.png"
					}
				}
				allowed_civil_war = { is_ai = no }
				corps_commander = {
					desc = Orie_corps_desc
					traits = {
						yz_orie_trait
						infantry_officer
						yz_baiban_trait
					}
					skill = 5
					attack_skill = 5
					defense_skill = 5
					planning_skill = 5
					logistics_skill = 4
				}
			}
		}
	}
}
yzrecruit_noa = {
	add_political_power = -10
	country_event = { id = noa_event.1 }
	set_country_flag = have_noa
}
yzrecruit_amane = {
	country_event = sairi_event.8
	set_country_flag = have_amane
	country_event = { id = tongyong_event.1 }
	add_to_variable = { num_YZ_general = 2 }
}
yzrecruit_kurumi = {
	add_political_power = -10
	set_country_flag = have_kurumi
	country_event = { id = tongyong_event.1 }
	add_to_variable = { num_YZ_general = 2 }
	country_event = sairi_event.11
}
yzrecruit_kaguya = {
	add_political_power = -10
	set_country_flag = have_kaguya
	country_event = { id = tongyong_event.1 }
	add_to_variable = { num_YZ_general = 2 }
	meta_effect = {
		text = {
			generate_character = {
				token_base = Kaguya
				name = "星河辉耶"
				gender = female
				nationality = JAP
				portraits = {
					civilian = {
						large = "gfx\leader\Kaguya.png"
						small = "gfx\leader\Kaguya2.png"
					}
				}
				allowed_civil_war = {
					is_ai = no
				}
				corps_commander = {
					desc = Kaguya_corps_desc
					traits={
						maid_kaguya_trait
						bearer_of_artillery
						adaptable
						brilliant_strategist
					}
					skill = 5
					attack_skill = 5
					defense_skill = 4
					planning_skill = 7
					logistics_skill = 3  
				}
			}
		}
	}
}
yzrecruit_airi = {
	add_political_power = -10
	set_country_flag = have_airi    
	country_event = { id = tongyong_event.1 }       
	add_to_variable = { num_YZ_general = 2 }
	if = {
		limit = {
			has_country_flag = qiyong_youzi_2
		}
		set_country_flag = have_airi
		set_country_flag = all_airi
		custom_effect_tooltip = get_airi_advisor
		meta_effect = {
			text = {
				generate_character = {
					token_base = Airi_advisor
					name = "白鹿爱莉"
					gender = female
					nationality = JAP
				set_character_flag = yz_government_flag
					portraits = {
						civilian = {
							large = "gfx\leader\airi_advisor.png"
							small = "gfx\leader\airi_advisor2.png"
						}
					}
					allowed_civil_war = {
						is_ai = no
					}
					allowed = {
						
					}
					advisor = {  
						slot = political_advisor
						cost = 1
						idea_token = Airi_advisor
						traits = { trait_sub_Airi }
						on_add = {
							owner = {
								custom_effect_tooltip = airi_60days
								country_event = { id = airi_event.1 days = 60 }
							}
						}
						ai_will_do = {
							factor = 0
						}
					}
				}
			}
		}
	}
	else = {
		set_country_flag = have_airi
		meta_effect = {
			text = {
				generate_character = {
					token_base = Airi_1
					name = "白鹿爱莉"
					gender = female
					nationality = JAP
					portraits = {
						civilian = {
							large = "gfx\leader\Airi_unit_leader.png"
							small = "gfx\leader\Airi_unit_leader2.png"
						}
					}
					allowed_civil_war = {
						is_ai = no
					}
					corps_commander = {
						traits={
							yz_airi_trait
							trait_reckless
							trait_cautious
							brilliant_strategist
							infantry_leader
						}
						skill=3
						attack_skill=4
						defense_skill=2
						planning_skill=4
						logistics_skill=6
					}
				}
			}
		}
	}
}
yzrecruit_shirley = {
	add_political_power = -10
	set_country_flag = have_shirley     
	country_event = { id = tongyong_event.1 }       
	add_to_variable = { num_YZ_general = 2 }
	meta_effect = {
		text = {
			generate_character = {
				token_base = shirley_warwick
				name = "夏莉·沃里克"
				gender = female
				nationality = JAP
				portraits = {
					civilian = {
						large = "gfx\leader\shirley.png" 
						small = "gfx\leader\shirley2.png" 
					}
				}
				allowed_civil_war = {
					is_ai = no
				}
				corps_commander = {
					desc = shirley_corps_desc
					traits = {
					JAP_communist_sympathizer
					maid_shirley_trait
				}
					skill = 5
					attack_skill = 1
					defense_skill = 8
					planning_skill = 1
					logistics_skill = 8
				}
			}
		}
	}
}
yzrecruit_xiyin = {
	add_political_power = -10
	set_country_flag = have_yune
	country_event = { id = tongyong_event.1 }
	add_to_variable = { num_YZ_general = 2 }
	meta_effect = {
		text = {
			generate_character = {
				token_base = yune_amagiri
				name = "天雾夕音"
				gender = female
				nationality = JAP
				portraits = {
					civilian = {
						large = "gfx\leader\Yune.png"
						small = "gfx\leader\Yune2.png"
					}
				}
				allowed_civil_war = { is_ai = no }
				corps_commander = {
					desc = amagiri_corps_desc
					traits = {
						yz_yune_trait
						yz_baiban_trait

					}
					skill = 5
					attack_skill = 5
					defense_skill = 5
					planning_skill = 5
					logistics_skill = 4
				}
			}
		}
	}
}
yzrecruit_zhenxiao = {
	add_political_power = -10
	set_country_flag = have_masaki     
	country_event = { id = tongyong_event.1 }       
	add_to_variable = { num_YZ_general = 2 }
	meta_effect = {
		text = {
			generate_character = {
				token_base = Masaki_G
				name = "真咲·加亚尔"
				gender = female
				nationality = FRA
				portraits = {
					civilian = {
						large = "gfx\leader\Masaki.png" 
						small = "gfx\leader\Masaki2.png" 
					}
				}
				allowed_civil_war = {
					is_ai = no
				}
				corps_commander = {
					desc = Masaki_corps_desc
					traits = {
						trait_engineer
						inspirational_leader
						trait_reckless
						expert_delegator
						JAP_communist_sympathizer
						organizer 
						maid_masaki_trait
						adaptable
						ranger 
						winter_specialist 
				}
					skill = 5
					attack_skill = 5
					defense_skill = 3
					planning_skill = 3
					logistics_skill = 4
				}
			}
		}
	}
}
yzrecruit_konoka = {
	set_country_flag = have_konoka
	country_event = { id = tongyong_event.1 }
	add_to_variable = { num_YZ_general = 2 }
	meta_effect = {
		text = {
			generate_character = {
				token_base = hinomiya_konoka
				name = "火宫木乃香"
				gender = female
				nationality = JAP
				portraits = {
					civilian = {
						large = "gfx\leader\Konoka.png"
						small = "gfx\leader\Konoka2.png"
					}
				}
				allowed_civil_war = { is_ai = no }
				corps_commander = {
					desc = Konoka_corps_desc
					traits = {
						yz_konoda_trait
						infantry_officer
						yz_baiban_trait
					}
					skill = 5
					attack_skill = 5
					defense_skill = 5
					planning_skill = 5
					logistics_skill = 4
				}
			}
		}
	}
}
yzrecruit_tia = {
	set_country_flag = have_tia
	country_event = { id = tongyong_event.1 }
	add_to_variable = { num_YZ_general = 2 }
	meta_effect = {
		text = {
			generate_character = {
				token_base = Tia_Hohenwerfen 
				name = "缇娅·霍芬威尔芬"
				gender = female
				nationality = JAP
				portraits = {
					civilian = {
						large = "gfx\leader\Tia.png"
						small = "gfx\leader\Tia2.png"
					}
				}
				allowed_civil_war = { is_ai = no }
				corps_commander = {
					desc = Tia_corps_desc
					traits = {
						yz_tia_trait
						infantry_officer
						yz_baiban_trait
					}
					skill = 5
					attack_skill = 5
					defense_skill = 5
					planning_skill = 5
					logistics_skill = 4
				}
			}
		}
	}
}
yzrecruit_miu = {
	add_political_power = -10
	set_country_flag = have_miu     
	country_event = { id = tongyong_event.1 }       
	add_to_variable = { num_YZ_general = 2 }
	add_dynamic_modifier = {
		modifier = YZ_vampire_modifier
	}
	custom_effect_tooltip = reinforce_vampire_modifier_tt
	add_to_variable = { vampire_attack = 0.05}
	meta_effect = {
		text = {
			generate_character = {
				token_base = Miu
				name = "矢来美羽"
				gender = female
				nationality = JAP
				portraits = {
					civilian = {
						large = "gfx\leader\Miu.png" 
						small = "gfx\leader\Miu2.png" 
					}
				}
				allowed_civil_war = {
					is_ai = no
				}
				corps_commander = {
				    desc = Miu_corps_desc
					traits = {
					trait_engineer
					JAP_communist_sympathizer
					maid_miu_trait
					trait_maid_vampires
					adaptable
					ranger 
					urban_assault_specialist
					trait_mountaineer
				}
					skill = 5
					attack_skill = 7
					defense_skill = 2
					planning_skill = 3
					logistics_skill = 4
				}
			}
		}
	}
}
yzrecruit_nicola = {
	set_country_flag = have_nicola
	country_event = { id = tongyong_event.1 }
	add_to_variable = { num_YZ_general = 2 }
	add_to_variable = { vampire_attack = 0.10}
	meta_effect = {
		text = {
			generate_character = {
				token_base = Nicola_Cepheus
				name = "尼古拉·凯菲乌斯"
				gender = female
				nationality = JAP
				portraits = {
					civilian = {
						large = "gfx\leader\Nicola.png"
						small = "gfx\leader\Nicola2.png"
					}
				}
				allowed_civil_war = { is_ai = no }
				corps_commander = {
					desc = Nicola_corps_desc
					traits = {
						yz_nicola_trait
						infantry_officer
						yz_baiban_trait
						trait_maid_vampires
					}
					skill = 5
					attack_skill = 5
					defense_skill = 5
					planning_skill = 5
					logistics_skill = 4
				}
			}
		}
	}
}
yzrecruit_elina = {
	add_political_power = -10
	set_country_flag = have_elina_owen
	country_event = { id = tongyong_event.1 }
	add_to_variable = { num_YZ_general = 2 }
	add_to_variable = { vampire_attack = 0.05}
	meta_effect = {
		text = {
			generate_character = {
				token_base = elina_owen
				name = "艾莉娜·欧文"
				gender = female
				nationality = SOV
				portraits = {
					civilian = {
						large = "gfx\leader\elina_owen.png"
						small = "gfx\leader\elina_owen2.png"
					}
				}
				allowed_civil_war = { is_ai = no }
				corps_commander = {
					desc = elina_corps_desc
					traits = {
						yz_elina_owen_trait
						infantry_officer trait_maid_vampires

					}
					skill = 5
					attack_skill = 5
					defense_skill = 2
					planning_skill = 6
					logistics_skill = 4
				}
				add_dynamic_modifier = {
					modifier = YZ_vampire_modifier
				}
				custom_effect_tooltip = reinforce_vampire_modifier_tt
			}
		}
	}
}
yzrecruit_liyin = {
	add_political_power = -10
	set_country_flag = have_rio
	country_event = { id = tongyong_event.1 }
	add_to_variable = { num_YZ_general = 2 }
	meta_effect = {
		text = {
			generate_character = {
				token_base = Rio
				name = "稻丛莉音"
				gender = female
				nationality = JAP
				portraits = {
					civilian = {
						large = "gfx\leader\Rio.png"
						small = "gfx\leader\Rio2.png"
					}
				}
				allowed_civil_war = {
					is_ai = no
				}
				corps_commander = {
					desc = Rio_corps_desc
				traits={
					maid_rio_trait_1
					trait_maid_vampires
					harsh_leader
					inflexible_strategist
					infantry_officer
				}
				skill=6
				attack_skill=6
				defense_skill=3
				planning_skill=3
				logistics_skill=4
				}
			}
		}
	}
	add_dynamic_modifier = {
		modifier = YZ_vampire_modifier
	}
	custom_effect_tooltip = reinforce_vampire_modifier_tt
	add_to_variable = { vampire_attack = 0.05}
}
yzrecruit_buliangzi = {
	add_political_power = -10
	set_country_flag = have_mera_azusa
	country_event = { id = tongyong_event.1 }
	add_to_variable = { num_YZ_general = 2 }
	meta_effect = {
		text = {
			generate_character = {
				token_base = mera_azusa
				name = "布良梓"
				gender = female
				nationality = JAP
				portraits = {
					civilian = {
						large = "gfx\leader\mera_azusa.png"
						small = "gfx\leader\mera_azusa2.png"
					}
				}
				allowed_civil_war = { is_ai = no }
				corps_commander = {
					desc = azusa_corps_desc
					traits = {
						yz_mera_azusa_trait
						infantry_officer

					}
					skill = 5
					attack_skill = 5
					defense_skill = 5
					planning_skill = 5
					logistics_skill = 4
				}
			}
		}
	}
}
yzrecruit_hinata = {
	add_political_power = -10
	set_country_flag = have_hinata
	country_event = { id = tongyong_event.1 }
	add_to_variable = { num_YZ_general = 2 }
	meta_effect = {
		text = {
			generate_character = {
				token_base = kunihiru_hinata
				name = "国广日向"
				gender = female
				nationality = JAP
				portraits = {
					civilian = {
						large = "gfx\leader\Hinata.png"
						small = "gfx\leader\Hinata2.png"
					}
				}
				allowed_civil_war = { is_ai = no }
				corps_commander = {
					desc = Hinata_corps_desc
					traits = {
						yz_hinata_trait
						yz_baiban_trait

					}
					skill = 5
					attack_skill = 5
					defense_skill = 5
					planning_skill = 5
					logistics_skill = 4
				}
			}
		}
	}
}
yzrecruit_maya = {
	add_political_power = -10
	set_country_flag = have_maya
	country_event = { id = tongyong_event.1 }
	add_to_variable = { num_YZ_general = 2 }
	meta_effect = {
		text = {
			generate_character = {
				token_base = nagamitsu_maya
				name = "长光麻夜"
				gender = female
				nationality = JAP
				portraits = {
					civilian = {
						large = "gfx\leader\Maya.png"
						small = "gfx\leader\Maya2.png"
					}
				}
				allowed_civil_war = { is_ai = no }
				corps_commander = {
					desc = Maya_corps_desc
					traits = {
						yz_maya_trait
						infantry_officer
						yz_baiban_trait
					}
					skill = 5
					attack_skill = 5
					defense_skill = 5
					planning_skill = 5
					logistics_skill = 4
				}
			}
		}
	}
}
yzrecruit_sena = {
	add_political_power = -10
	set_country_flag = have_sena
	country_event = { id = tongyong_event.1 }
	add_to_variable = { num_YZ_general = 2 }
	meta_effect = {
		text = {
			generate_character = {
				token_base = tsukiyama_sena
				name = "月山濑奈"
				gender = female
				nationality = JAP
				portraits = {
					civilian = {
						large = "gfx\leader\Sena.png"
						small = "gfx\leader\Sena2.png"
					}
				}
				allowed_civil_war = { is_ai = no }
				corps_commander = {
					desc = Sena_corps_desc
					traits = {
						yz_sena_trait
						infantry_officer
						yz_baiban_trait
					}
					skill = 5
					attack_skill = 5
					defense_skill = 5
					planning_skill = 5
					logistics_skill = 4
				}
			}
		}
	}
}
yzrecruit_akari = {
	set_country_flag = have_akari
	country_event = { id = tongyong_event.1 }
	add_to_variable = { num_YZ_general = 2 }
	meta_effect = {
		text = {
			generate_character = {
				token_base = kanemoto_akari
				name = "兼元灯里"
				gender = female
				nationality = JAP
				portraits = {
					civilian = {
						large = "gfx\leader\Akari.png"
						small = "gfx\leader\Akari2.png"
					}
				}
				allowed_civil_war = { is_ai = no }
				corps_commander = {
					desc = akari_corps_desc
					traits = {
						yz_akari_trait
						infantry_officer
						yz_baiban_trait
					}
					skill = 5
					attack_skill = 5
					defense_skill = 5
					planning_skill = 5
					logistics_skill = 4
				}
			}
		}
	}
}
yzrecruit_shizuru = {
	add_political_power = -10
	set_country_flag = have_shizuru
	country_event = { id = tongyong_event.1 }
	add_to_variable = { num_YZ_general = 2 }
	meta_effect = {
		text = {
			generate_character = {
				token_base = shizuru
				name = "正宗静流"
				gender = female
				nationality = JAP
				portraits = {
					civilian = {
						large = "gfx\leader\Shizuru.png"
						small = "gfx\leader\Shizuru2.png"
					}
				}
				allowed_civil_war = { is_ai = no }
				corps_commander = {
					desc = Shizuru_corps_desc
					traits = {
						yz_shizuru_trait
						yz_baiban_trait
					}
					skill = 5
					attack_skill = 5
					defense_skill = 5
					planning_skill = 5
					logistics_skill = 5
				}
			}
		}
	}
}
yzrecruit_chihaya = {
	add_political_power = -10
	set_country_flag = have_chihaya
	country_event = { id = tongyong_event.1 }
	add_to_variable = { num_YZ_general = 2 }
	meta_effect = {
		text = {
			generate_character = {
				token_base = Chihaya
				name = "上坂茅羽耶"
				gender = female
				nationality = JAP
				portraits = {
					civilian = {
						large = "gfx\leader\Chihaya.png"
						small = "gfx\leader\Chihaya2.png"
					}
				}
				allowed_civil_war = {
					is_ai = no
				}
				corps_commander = {
					desc = Chihaya_corps_desc
				traits={
					maid_chihaya_trait_1
				}
				skill=1
				attack_skill=1
				defense_skill=1
				planning_skill=1
				logistics_skill=1
				}
			}
		}
	}
}
yzrecruit_sasara = {
	add_political_power = -10
	set_country_flag = have_sasara
	country_event = { id = tongyong_event.1 }
	add_to_variable = { num_YZ_general = 2 }
	meta_effect = {
		text = {
			generate_character = {
				token_base = sasara
				name = "七条沙沙罗"
				gender = female
				nationality = JAP
				portraits = {
					civilian = {
						large = "gfx\leader\Sasara.png"
						small = "gfx\leader\Sasara2.png"
					}
				}
				allowed_civil_war = { is_ai = no }
				corps_commander = {
					desc = sasara_corps_desc
					traits = {
						yz_sasara_trait
						yz_baiban_trait

					}
					skill = 5
					attack_skill = 5
					defense_skill = 5
					planning_skill = 5
					logistics_skill = 4
				}
			}
		}
	}
}
yzrecruit_yuiko = {
	add_political_power = -10
	set_country_flag = have_yuiko
	country_event = { id = tongyong_event.1 }
	add_to_variable = { num_YZ_general = 2 }
	meta_effect = {
		text = {
			generate_character = {
				token_base = yuiko
				name = "三好由比子"
				gender = female
				nationality = JAP
				portraits = {
					civilian = {
						large = "gfx\leader\Yuiko.png"
						small = "gfx\leader\Yuiko2.png"
					}
				}
				allowed_civil_war = { is_ai = no }
				corps_commander = {
					desc = Yuiko_corps_desc
					traits = {
						yz_yuiko_trait
						yz_baiban_trait

					}
					skill = 5
					attack_skill = 5
					defense_skill = 5
					planning_skill = 5
					logistics_skill = 4
				}
			}
		}
	}
}
yzrecruit_sana = {
	add_political_power = -10
	set_country_flag = have_sana
	country_event = { id = tongyong_event.1 }
	add_to_variable = { num_YZ_general = 2 }
	meta_effect = {
		text = {
			generate_character = {
				token_base = sana
				name = "千岁佐奈"
				gender = female
				nationality = JAP
				portraits = {
					civilian = {
						large = "gfx\leader\sana.png"
						small = "gfx\leader\sana2.png"
					}
				}
				allowed_civil_war = {
					is_ai = no
				}
				corps_commander = {
					desc = sana_corps_desc
				traits={
					maid_sana_trait trait_reckless infantry_officer
				}
				skill=5
				attack_skill=2
				defense_skill=8
				planning_skill=3
				logistics_skill=6
				}
			}
		}
	}
}
yzrecruit_aoi = {
	add_political_power = -10
	set_country_flag = have_aoi
	country_event = { id = tongyong_event.1 }
	add_to_variable = { num_YZ_general = 2 }
	meta_effect = {
		text = {
			generate_character = {
				token_base = yamafuki_aoi
				name = "山吹葵"
				gender = female
				nationality = JAP
				portraits = {
					civilian = {
						large = "gfx\leader\Aoi.png"
						small = "gfx\leader\Aoi2.png"
					}
				}
				allowed_civil_war = { is_ai = no }
				corps_commander = {
					desc = Aoi_corps_desc
					traits = {
						yz_aoi_trait
						yz_baiban_trait

					}
					skill = 5
					attack_skill = 5
					defense_skill = 5
					planning_skill = 5
					logistics_skill = 4
				}
			}
		}
	}
}
yzrecruit_ruri = {
	add_political_power = -10
	set_country_flag = have_ruri
	country_event = { id = tongyong_event.1 }
	add_to_variable = { num_YZ_general = 2 }
	meta_effect = {
		text = {
			generate_character = {
				token_base = ruri
				name = "龙胆琉璃"
				gender = female
				nationality = JAP
				portraits = {
					civilian = {
						large = "gfx\leader\Ruri.png"
						small = "gfx\leader\Ruri2.png"
					}
				}
				allowed_civil_war = { is_ai = no }
				corps_commander = {
					desc = Ruri_corps_desc
					traits = {
						yz_ruri_trait
						yz_baiban_trait

					}
					skill = 5
					attack_skill = 5
					defense_skill = 5
					planning_skill = 5
					logistics_skill = 4
				}
			}
		}
	}
}
yzrecruit_mahiro = {
	set_country_flag = have_mahiro
	country_event = { id = tongyong_event.1 }
	add_to_variable = { num_YZ_general = 2 }
	meta_effect = {
		text = {
			generate_character = {
				token_base = Tokiwa_Mahiro
				name = "常盘真寻"
				gender = female
				nationality = JAP
				portraits = {
					civilian = {
						large = "gfx\leader\Mahiro.png"
						small = "gfx\leader\Mahiro2.png"
					}
				}
				allowed_civil_war = { is_ai = no }
				corps_commander = {
					desc = Mahiro_corps_desc
					traits = {
						yz_mahiro_trait
						infantry_officer
						yz_baiban_trait
					}
					skill = 5
					attack_skill = 5
					defense_skill = 5
					planning_skill = 5
					logistics_skill = 4
				}
			}
		}
	}
}
yzrecruit_yukari = {
	set_country_flag = have_yukari
	country_event = { id = tongyong_event.1 }
	add_to_variable = { num_YZ_general = 2 }
	meta_effect = {
		text = {
			generate_character = {
				token_base = Karasuba_Yukari
				name = "乌羽紫"
				gender = female
				nationality = JAP
				portraits = {
					civilian = {
						large = "gfx\leader\Yukari.png"
						small = "gfx\leader\Yukari2.png"
					}
				}
				allowed_civil_war = { is_ai = no }
				corps_commander = {
					desc = Yukari_corps_desc
					traits = {
						yz_yukari_trait
						infantry_officer
						yz_baiban_trait
					}
					skill = 5
					attack_skill = 5
					defense_skill = 5
					planning_skill = 5
					logistics_skill = 4
				}
			}
		}
	}
}
yzrecruit_sakuyahime = {
	add_political_power = -10
	set_country_flag = have_sakuyahime
	country_event = { id = tongyong_event.1 }
	add_to_variable = { num_YZ_general = 2 }
	meta_effect = {
		text = {
			generate_character = {
				token_base = sakuyahime
				name = "卯花之佐久夜姫"
				gender = female
				nationality = JAP
				portraits = {
					civilian = {
						large = "gfx\leader\Sakuyahime.png"
						small = "gfx\leader\Sakuyahime2.png"
					}
				}
				allowed_civil_war = { is_ai = no }
				corps_commander = {
					desc = sakuyahime_corps_desc
					traits = {
						yz_sakuyahime_trait
						yz_baiban_trait

					}
					skill = 5
					attack_skill = 5
					defense_skill = 5
					planning_skill = 5
					logistics_skill = 4
				}
			}
		}
	}
}
yzrecruit_yuki = {
	set_country_flag = have_yuki
	country_event = { id = tongyong_event.1 }
	add_to_variable = { num_YZ_general = 2 }
	meta_effect = {
		text = {
			generate_character = {
				token_base = Hibariga_oka_Yuki
				name = "云雀丘由贵"
				gender = female
				nationality = JAP
				portraits = {
					civilian = {
						large = "gfx\leader\Yuki.png"
						small = "gfx\leader\Yuki2.png"
					}
				}
				allowed_civil_war = { is_ai = no }
				corps_commander = {
					desc = Yuki_corps_desc
					traits = {
						yz_yuki_trait
						infantry_officer
						yz_baiban_trait
					}
					skill = 5
					attack_skill = 5
					defense_skill = 5
					planning_skill = 5
					logistics_skill = 4
				}
			}
		}
	}
}
yzrecruit_sumi = {
	set_country_flag = have_sumi
	country_event = { id = tongyong_event.1 }
	add_to_variable = { num_YZ_general = 2 }
	meta_effect = {
		text = {
			generate_character = {
				token_base = Mikage_Sumi
				name = "御影须美"
				gender = female
				nationality = JAP
				portraits = {
					civilian = {
						large = "gfx\leader\Sumi.png"
						small = "gfx\leader\Sumi2.png"
					}
				}
				allowed_civil_war = { is_ai = no }
				corps_commander = {
					desc = Sumi_corps_desc
					traits = {
						yz_sumi_trait
						infantry_officer
						yz_baiban_trait
					}
					skill = 5
					attack_skill = 5
					defense_skill = 5
					planning_skill = 5
					logistics_skill = 4
				}
			}
		}
	}
}
yzrecruit_noriko = {
	set_country_flag = have_noriko
	country_event = { id = tongyong_event.1 }
	add_to_variable = { num_YZ_general = 2 }
	meta_effect = {
		text = {
			generate_character = {
				token_base = Imamiya_Noriko
				name = "今宫纪子"
				gender = female
				nationality = JAP
				portraits = {
					civilian = {
						large = "gfx\leader\Noriko.png"
						small = "gfx\leader\Noriko2.png"
					}
				}
				allowed_civil_war = { is_ai = no }
				corps_commander = {
					desc = Noriko_corps_desc
					traits = {
						yz_noriko_trait
						infantry_officer
						yz_baiban_trait
					}
					skill = 5
					attack_skill = 5
					defense_skill = 5
					planning_skill = 5
					logistics_skill = 4
				}
			}
		}
	}
}	
yzrecruit_tae = {
	set_country_flag = have_tae
	country_event = { id = tongyong_event.1 }
	add_to_variable = { num_YZ_general = 2 }
	meta_effect = {
		text = {
			generate_character = {
				token_base = Naka_no_shima_Tae
				name = "中之岛妙"
				gender = female
				nationality = JAP
				portraits = {
					civilian = {
						large = "gfx\leader\Tae.png"
						small = "gfx\leader\Tae2.png"
					}
				}
				allowed_civil_war = { is_ai = no }
				corps_commander = {
					desc = Tae_corps_desc
					traits = {
						yz_tae_trait
						infantry_officer
						yz_baiban_trait
					}
					skill = 5
					attack_skill = 5
					defense_skill = 5
					planning_skill = 5
					logistics_skill = 4
				}
			}
		}
	}
}	