youzi_military_industrial_organization_0 = { 
	icon = GFX_idea_youzi_weaopns

	allowed = {	
        has_dlc = "Arms Against Tyranny"
	}
    visible = {
		owner = { 
            has_country_flag = youzi_MIO_1
		}
	}
	equipment_type = { 
		infantry_equipment
		support_equipment
		artillery_equipment
		anti_tank_equipment
		anti_air_equipment
		rocket_artillery_equipment
		motorized_rocket_equipment
		railway_gun_equipment
		train_equipment 
		motorized_equipment
		super_heavy_artillery_equipment
		helicopter_equipment
	}
	research_categories = {
		infantry_weapons
		support_tech
		mio_cat_all_artillery_equipment
		mio_cat_tech_all_motorized_mechanized
		train_tech
	}
    tree_header_text = {
		text = youzi_artillery_department
        x = 1
	}
    tree_header_text = {
		text = youzi_weapons_department
		x = 4
	}

	tree_header_text = {
		text = youzi_production_department
		x = 7
	}

	tree_header_text = {
		text = youzi_vehicles_department
		x = 9
	}
    initial_trait = {
	    token = youzi_mechanized
		name =  youzi_mechanized
		organization_modifier = {
			military_industrial_organization_research_bonus = 0.1
			military_industrial_organization_size_up_requirement = -0.15
			military_industrial_organization_funds_gain = 0.3
			military_industrial_organization_industrial_manufacturer_assign_cost = -0.5
		}
    	equipment_bonus = {
			reliability = 0.1
			maximum_speed = 0.05
			soft_attack = 0.05
			hard_attack = 0.07
			breakthrough = 0.2
        	build_cost_ic = 0.1
		    }
        production_bonus = {
			production_capacity_factor = 0.05
		}
	}
    trait = {
		token = youzi_mechanized_0
		name  = youzi_mechanized_0
		icon = GFX_generic_mio_trait_icon_breakthrough

		position = { x=0 y=0 }

        all_parents = { youzi_mechanized_3 }
        
        limit_to_equipment_type = { 
			artillery_equipment
		    anti_tank_equipment
		    anti_air_equipment
			rocket_artillery_equipment
			motorized_rocket_equipment
		    super_heavy_artillery_equipment
		}
        equipment_bonus = {
           reliability = 0.15
		   defense = 0.05
		}
	}
	 trait = {
		token = youzi_mechanized_1
		name  = youzi_mechanized_1 
		icon = GFX_generic_mio_department_icon_artillery

		position = { x=0 y=2 }

        all_parents = { youzi_mechanized_0 }
        
        limit_to_equipment_type = { 
			artillery_equipment
			rocket_artillery_equipment
		}
        equipment_bonus = {
            build_cost_ic = -0.1
			breakthrough = 0.1
			reliability = -0.07
        }
	}
	trait = {
		token = youzi_mechanized_2
		name  = youzi_mechanized_2   
		icon = GFX_generic_mio_department_icon_tank_general_spg

		position = { x=0 y=4 }

        all_parents = { youzi_mechanized_1 }
        
        limit_to_equipment_type = { 
			artillery_equipment
			rocket_artillery_equipment
			motorized_rocket_equipment
			super_heavy_artillery_equipment
		}
        equipment_bonus = {
           soft_attack = 0.15
		   defense = 0.1
		   hard_attack = 0.08
		}
	}
	trait = {
		token = youzi_mechanized_3
		name  = youzi_mechanized_3   
		icon = GFX_generic_mio_trait_icon_unique

		position = { x=1 y=0 }

        
        limit_to_equipment_type = { 
			artillery_equipment
		    anti_tank_equipment
		    anti_air_equipment
			rocket_artillery_equipment
			motorized_rocket_equipment
		}
		organization_modifier = {
			military_industrial_organization_research_bonus = 0.05
			military_industrial_organization_size_up_requirement = -0.15
			military_industrial_organization_industrial_manufacturer_assign_cost = -0.15
		}
	}
	trait = {
		token = youzi_mechanized_4
		name  = youzi_mechanized_4   
		icon = GFX_generic_mio_department_icon_tank_general_weapons

		position = { x=1 y=4 }

        all_parents = { youzi_mechanized_2 youzi_mechanized_7 }

		limit_to_equipment_type = { 
			artillery_equipment
		    anti_tank_equipment
		    anti_air_equipment
			rocket_artillery_equipment
			motorized_rocket_equipment
			super_heavy_artillery_equipment
		}
        
		equipment_bonus = {
            soft_attack = 0.25
			hard_attack = 0.2
			ap_attack = 0.15
		}
	}
	trait = {
		token = youzi_mechanized_5
		name  = youzi_mechanized_5   
		icon = GFX_generic_mio_trait_icon_anti_air_attack

		position = { x=2 y=0 }

        all_parents = { youzi_mechanized_3 }
        
        limit_to_equipment_type = { 
			anti_air_equipment
	   }
	   equipment_bonus = {
		   soft_attack = 0.05
		   hard_attack = 0.05
		   air_attack = 0.1
		   breakthrough = 0.05
		   defense = 0.05
	   }
	}
	trait = {
		token = youzi_mechanized_6
		name  = youzi_mechanized_6   
		icon = GFX_generic_mio_trait_icon_hard_attack

		position = { x=2 y=2 }

        all_parents = { youzi_mechanized_5 }

		limit_to_equipment_type = { 
			anti_tank_equipment
	   }
        
		equipment_bonus = {
            soft_attack = 0.05
			hard_attack = 0.1
			ap_attack = 0.1
			breakthrough = 0.05
		    defense = 0.05
		}
	}
	trait = {
		token = youzi_mechanized_7
		name  = youzi_mechanized_7   
		icon = GFX_generic_mio_trait_icon_detection

		position = { x=2 y=4 }

        all_parents = { youzi_mechanized_6 }
        
        limit_to_equipment_type = { 
			artillery_equipment
		    anti_tank_equipment
		    anti_air_equipment
			rocket_artillery_equipment
			motorized_rocket_equipment
			super_heavy_artillery_equipment
		}
        equipment_bonus = {
            soft_attack = 0.05
			hard_attack = 0.05
			ap_attack = 0.05
			air_attack = 0.05
		}
	}
	trait = {
		token = youzi_mechanized_8
		name  = youzi_mechanized_8   
		icon = GFX_generic_mio_department_icon_infantry_production

		position = { x=3 y=0 }
		
		limit_to_equipment_type = { 
			infantry_equipment
		    support_equipment
		}
        equipment_bonus = {
           build_cost_ic = -0.1
		   soft_attack = -0.03
		}
	}
	trait = {
		token = youzi_mechanized_9
		name  = youzi_mechanized_9   
		icon =  GFX_generic_mio_department_icon_infantry_quality

		position = { x=5 y=0 }

		all_parents = { youzi_mechanized_8 }
		
		limit_to_equipment_type = { 
			infantry_equipment
		    support_equipment
		}
		equipment_bonus = {
			defense = 0.1
			soft_attack = 0.05
			breakthrough = 0.05
		 }
	}
	trait = {
		token = youzi_mechanized_10
		name  = youzi_mechanized_10   
		icon =  GFX_generic_mio_department_icon_infantry_line_efficiency

		position = { x=5 y=2 }

		all_parents = { youzi_mechanized_9 }
		
		limit_to_equipment_type = { 
			infantry_equipment
		    support_equipment
		}
		equipment_bonus = {
			reliability = 0.07
			soft_attack = 0.03
			ap_attack = 0.1
		}
	}
	trait = {
		token = youzi_mechanized_11
		name  = youzi_mechanized_11   
		icon =  GFX_generic_mio_department_icon_tank_general_at

		position = { x=5 y=4 }

		all_parents = { youzi_mechanized_10 }
		
		limit_to_equipment_type = { 
			infantry_equipment
		    support_equipment
		}
		equipment_bonus = {
			soft_attack = 0.1
			hard_attack = 0.25
			breakthrough = 0.1
		}
	}
	trait = {
		token = youzi_mechanized_12
		name  = youzi_mechanized_12   
		icon = GFX_generic_mio_trait_icon_production_capacity

		position = { x=6 y=0 }
		
		limit_to_equipment_type = { 
		    infantry_equipment
		    support_equipment
		    artillery_equipment
		    anti_tank_equipment
		    anti_air_equipment
		    rocket_artillery_equipment
		    motorized_rocket_equipment
		    railway_gun_equipment
		    train_equipment 
		    motorized_equipment
		}
        production_bonus = {
			production_efficiency_cap_factor = 0.1
		 }
	}
	trait = {
		token = youzi_mechanized_13
		name  = youzi_mechanized_13   
		icon = GFX_generic_mio_trait_icon_supply_consumption

		position = { x=8 y=0 }
		
		all_parents = { youzi_mechanized_12 }
		
		limit_to_equipment_type = { 
			infantry_equipment
		    support_equipment
		    artillery_equipment
		    anti_tank_equipment
		    anti_air_equipment
		    rocket_artillery_equipment
		    motorized_rocket_equipment
		    railway_gun_equipment
		    train_equipment 
		    motorized_equipment
		}
		production_bonus = {
			production_resource_need_factor = -0.15
            production_resource_penalty_factor = -0.15
        }
	}
	trait = {
		token = youzi_mechanized_14
		name  = youzi_mechanized_14   
		icon = GFX_generic_mio_trait_icon_efficiency_gain

		position = { x=8 y=2 }
		
		all_parents = { youzi_mechanized_13 }
		
		limit_to_equipment_type = { 
			infantry_equipment
		    support_equipment
		    artillery_equipment
		    anti_tank_equipment
		    anti_air_equipment
		    rocket_artillery_equipment
		    motorized_rocket_equipment
		    railway_gun_equipment
		    train_equipment 
		    motorized_equipment
			helicopter_equipment
		}
        equipment_bonus = {
			build_cost_ic = -0.1
		}
	}
	trait = {
		token = youzi_mechanized_15
		name  = youzi_mechanized_15   
		icon = GFX_generic_mio_trait_icon_efficiency_cap

		position = { x=6 y=2 }
		
		all_parents = { youzi_mechanized_14 }
		
		limit_to_equipment_type = { 
			infantry_equipment
		    support_equipment
		    artillery_equipment
		    anti_tank_equipment
		    anti_air_equipment
		    rocket_artillery_equipment
		    motorized_rocket_equipment
		    railway_gun_equipment
		    train_equipment 
		    motorized_equipment
		}
		production_bonus = {
		    production_efficiency_gain_factor = 0.15
		}
	}
	trait = {
		token = youzi_mechanized_16
		name  = youzi_mechanized_16   
		icon = GFX_generic_mio_trait_icon_naval_range

		position = { x=6 y=4 }
		
		all_parents = { youzi_mechanized_15 }
		
		limit_to_equipment_type = { 
			infantry_equipment
		    support_equipment
		    artillery_equipment
		    anti_tank_equipment
		    anti_air_equipment
		    rocket_artillery_equipment
		    motorized_rocket_equipment
		    railway_gun_equipment
		    train_equipment 
		    motorized_equipment
		}
		organization_modifier = {
			military_industrial_organization_design_team_change_cost = -0.15
            military_industrial_organization_industrial_manufacturer_assign_cost = -0.15
		}
        
	}
	trait = {
		token = youzi_mechanized_17
		name  = youzi_mechanized_17   
		icon = GFX_generic_mio_department_icon_facilities

		position = { x=8 y=4 }
		
		all_parents = { youzi_mechanized_16 }
		
		limit_to_equipment_type = { 
			infantry_equipment
		    support_equipment
		    artillery_equipment
		    anti_tank_equipment
		    anti_air_equipment
		    rocket_artillery_equipment
		    motorized_rocket_equipment
		    railway_gun_equipment
		    train_equipment 
		    motorized_equipment
		}
		production_bonus = {
		    production_capacity_factor = 0.1
		}
	}
	trait = {
		token = youzi_mechanized_18
		name  = youzi_mechanized_18   
		icon = GFX_generic_mio_department_icon_motorized_mechanized_engine

		position = { x=9 y=0 }
		
		limit_to_equipment_type = {   
			motorized_equipment
			helicopter_equipment
		}
        equipment_bonus = {
           soft_attack = 0.05
		   breakthrough = 0.1
		   maximum_speed = 0.15
		   hardness = 0.1
		   build_cost_ic = -0.05
		   reliability = -0.15
		}
	}
    trait = {
		token = youzi_mechanized_19
		name  = youzi_mechanized_19   
		icon = GFX_generic_mio_trait_icon_efficiency_gain

		position = { x=9 y=2 }

		all_parents = { youzi_mechanized_18 }
		
		limit_to_equipment_type = {   
			train_equipment
			helicopter_equipment
		}
        equipment_bonus = {
            build_cost_ic = -0.05
		}
		production_bonus = {
		    production_capacity_factor = 0.1
		}
	}

 	trait = {
		token = youzi_mechanized_20
		name  = youzi_mechanized_20   
		icon = GFX_generic_mio_trait_icon_hg_attack

		position = { x=9 y=4 }

		all_parents = { youzi_mechanized_19 }
		
		limit_to_equipment_type = {   
			railway_gun_equipment
		}
        equipment_bonus = {
            railway_gun_attack = 0.3
		}
	}
}
youzi_offshore_center_organization_0 = { 
	icon = GFX_idea_youzi_screen

	allowed = {	
        has_dlc = "Arms Against Tyranny"
	}
    visible = {
		owner = { 
            has_country_flag = youzi_MIO_2
		}
	}
	equipment_type = { 
		convoy_1 screen_ship submarine mio_cat_eq_all_carrier mio_cat_eq_all_cruiser
	}
	research_categories = {
		mio_cat_tech_all_screen_ship_and_modules mio_cat_tech_all_submarine_and_modules mio_cat_eq_all_carrier mio_cat_eq_all_cruiser
	}
    tree_header_text = {
		text = youzi_ship1_department
        x = 2
	}
	tree_header_text = {
		text = youzi_ship2_department
        x = 4
	}
	tree_header_text = {
		text = youzi_ship3_department
        x = 5
	}
	tree_header_text = {
		text = youzi_ship4_department
        x = 6
	}
    initial_trait = {
	    token = youzi_offshore
		name =  youzi_offshore
		organization_modifier = {
			military_industrial_organization_research_bonus = 0.15
			military_industrial_organization_size_up_requirement = -0.25
			military_industrial_organization_funds_gain = 0.75
			military_industrial_organization_industrial_manufacturer_assign_cost = -0.5
		}
    	equipment_bonus = {
			naval_speed = 0.05
        	build_cost_ic = 0.1
    	}
        production_bonus = {
			production_capacity_factor = 0.1
		}
	}
	trait = {
		token = youzi_offshore_1
		name  = youzi_offshore_1   
		icon = GFX_generic_mio_department_icon_ship_capital_ship_production

		position = { x=0 y=0 }
		
		limit_to_equipment_type = {   
			screen_ship
		}
		mutually_exclusive = { youzi_offshore_2 }
        organization_modifier = {
			consumer_goods_factor = 0.1
			military_industrial_organization_funds_gain = 0.1
			military_industrial_organization_research_bonus = 0.1
		}
	}
	trait = {
		token = youzi_offshore_2
		name  = youzi_offshore_2   
		icon = GFX_generic_mio_trait_icon_weight

		position = { x=2 y=0 }
		
		limit_to_equipment_type = {   
			screen_ship
		}
		mutually_exclusive = { youzi_offshore_1 }
		organization_modifier = {
			consumer_goods_factor = -0.1
			military_industrial_organization_funds_gain = -0.1
			military_industrial_organization_research_bonus = 0.1
	    }
    }
    trait = {
		token = youzi_offshore_3
		name  = youzi_offshore_3   
		icon = GFX_generic_mio_trait_icon_unique

		position = { x=1 y=1 }
		
		limit_to_equipment_type = {   
			screen_ship
		}
		any_parent = { youzi_offshore_1 youzi_offshore_2}
        equipment_bonus = {
			reliability = 0.075
            navy_org_factor = 0.1
		}
		organization_modifier = {
			military_industrial_organization_design_team_assign_cost = -0.5
			military_industrial_organization_research_bonus = 0.1
			military_industrial_organization_funds_gain = 0.05
	    }
	}
    trait = {
		token = youzi_offshore_4
		name  = youzi_offshore_4   
		icon = GFX_generic_mio_trait_icon_maximum_speed

		position = { x=1 y=2 }
		limit_to_equipment_type = {   
			screen_ship
		}
		any_parent = { youzi_offshore_3 }
        equipment_bonus = {
            naval_speed = 0.1
		}
	}
	trait = {
		token = youzi_offshore_5
		name  = youzi_offshore_5   
		icon = GFX_generic_mio_department_icon_ship_capital_ship_engine

		position = { x=1 y=3 }
		limit_to_equipment_type = {   
			screen_ship
		}
		any_parent = { youzi_offshore_4 }
        equipment_bonus = {
            weather_modifiers = -0.2
			naval_range = 0.15
			naval_range = 0.1
		}
	}
	trait = {
		token = youzi_offshore_6
		name  = youzi_offshore_6   
		icon =  GFX_generic_mio_trait_icon_supply_consumption

		position = { x=0 y=4 }
		limit_to_equipment_type = {   
			screen_ship
		}
		any_parent = { youzi_offshore_5 }
		mutually_exclusive = { youzi_offshore_7 }
		production_bonus = {
			production_capacity_factor = 0.1
		}
		organization_modifier = {
			war_support_factor = -0.25
	    }
	
	}
	trait = {
		token = youzi_offshore_7
		name  = youzi_offshore_7   
		icon =  GFX_generic_mio_trait_icon_hardness

		position = { x=2 y=4 }
		limit_to_equipment_type = {   
			screen_ship
		}
		any_parent = { youzi_offshore_5 }
		mutually_exclusive = { youzi_offshore_6 }
        equipment_bonus = {
			surface_visibility = -0.05
			anti_air_attack = 0.1
			surface_detection = 0.15
			sub_detection = 0.1
		}
	}
	trait = {
		token = youzi_offshore_8
		name  = youzi_offshore_8   
		icon =  GFX_generic_mio_department_icon_facilities

		position = { x=0 y=5 }
		limit_to_equipment_type = {   
			screen_ship
		}
		any_parent = { youzi_offshore_6 }
        organization_modifier = {
			stability_factor = -0.1
	    }
		production_bonus = {
			production_capacity_factor = 0.1
		}
	}
	trait = {
		token = youzi_offshore_9
		name  = youzi_offshore_9
		icon =  GFX_generic_mio_trait_icon_lg_attack

		position = { x=2 y=5 }
		limit_to_equipment_type = {   
			screen_ship
		}
		any_parent = { youzi_offshore_7 }
        equipment_bonus = {
			lg_attack = 0.15
			lg_armor_piercing = 0.1
			naval_light_gun_hit_chance_factor = 0.05
		}
	}
	trait = {
		token = youzi_offshore_10
		name  = youzi_offshore_10
		icon =  GFX_generic_mio_department_icon_ship_screen_ship_production
		special_trait_background = yes

		position = { x=0 y=6 }
		limit_to_equipment_type = {   
			screen_ship
		}
		custom_cost_trigger = {
			check_variable = {
				var = yz_money
				value = 750
				compare = greater_than_or_equals
			}
		}
		custom_cost_text = YM_750
		any_parent = { youzi_offshore_8 }
        equipment_bonus = {
			build_cost_ic = -0.15
			reliability = -0.1
			max_strength = -0.1
		}
	}
	trait = {
		token = youzi_offshore_11
		name  = youzi_offshore_11
		icon =  GFX_generic_mio_department_icon_ship_screen_ship_quality
		special_trait_background = yes

		position = { x=2 y=6 }
		limit_to_equipment_type = {   
			screen_ship
		}
		any_parent = { youzi_offshore_9 }
        equipment_bonus = {
			naval_speed = 0.1
			sub_detection = 0.3
			sub_attack = 0.3
			mines_planting = 0.3
		}
	}
	trait = {
		token = youzi_offshore_12
		name  = youzi_offshore_12
		icon =  GFX_generic_mio_trait_icon_conversion_speed

		position = { x=3 y=0 }
		limit_to_equipment_type = {   
			convoy_1 
		}
        production_bonus = {
			production_capacity_factor = 0.1
		}
	}
	trait = {
		token = youzi_offshore_13
		name  = youzi_offshore_13
		icon =  GFX_generic_mio_trait_icon_efficiency_cap

		position = { x=3 y=1 }
		limit_to_equipment_type = {   
			convoy_1 
		}
		any_parent = { youzi_offshore_12 }
        production_bonus = {
			production_capacity_factor = 0.05 
			production_resource_penalty_factor = -0.25
		}
		organization_modifier = {
			military_industrial_organization_task_capacity = 0.2
	    }
	}
	trait = {
		token = youzi_offshore_14
		name  = youzi_offshore_14
		icon =  GFX_generic_mio_trait_icon_air_agility

		position = { x=3 y=2 }
		limit_to_equipment_type = {   
			convoy_1 
		}
		any_parent = { youzi_offshore_13 }
		equipment_bonus = {
			naval_speed = 0.2
		}
	}
	trait = {
		token = youzi_offshore_15
		name  = youzi_offshore_15
		icon =  GFX_generic_mio_department_icon_ship_screen_ship

		position = { x=3 y=3 }
		limit_to_equipment_type = {   
			convoy_1 
		}
		any_parent = { youzi_offshore_14 }
		equipment_bonus = {
			surface_visibility = -0.2
			build_cost_ic = 0.1
		}
	}
	trait = {
		token = youzi_offshore_16
		name  = youzi_offshore_16
		icon = GFX_generic_mio_trait_icon_anti_air_attack

		position = { x=3 y=4 }
		limit_to_equipment_type = {   
			convoy_1 
		}
		any_parent = { youzi_offshore_15 }
		equipment_bonus = {
			anti_air_attack = 5
			build_cost_ic = 0.05
		}
	}
	trait = {
		token = youzi_offshore_17
		name  = youzi_offshore_17
		icon = GFX_generic_mio_department_icon_ship_screen_ship_offense

		position = { x=3 y=5 }
		limit_to_equipment_type = {   
			convoy_1 
		}
		any_parent = { youzi_offshore_16 }
		equipment_bonus = {
			sub_attack = 5
			build_cost_ic = 0.1
			sub_detection = 1.5
		}
	}
	trait = {
		token = youzi_offshore_18
		name  = youzi_offshore_18
		icon = GFX_generic_mio_trait_icon_production_capacity

		position = { x=3 y=6 }
		limit_to_equipment_type = {   
			convoy_1 
		}
		any_parent = { youzi_offshore_17 }
		equipment_bonus = {
			build_cost_ic = -0.35
			max_strength = 0.15
		}
		organization_modifier = {
			naval_manufacturer_cost_factor = -0.50
	    }
	}
	trait = {
		token = youzi_offshore_19
		name  = youzi_offshore_19
		icon = GFX_generic_mio_department_icon_ship_screen_ship_production

		position = { x=5 y=0 }
		limit_to_equipment_type = {   
			mio_cat_eq_all_cruiser
		}
	    equipment_bonus = {
			build_cost_ic = -0.1
			reliability = -0.15
		}
	}
	trait = {
		token = youzi_offshore_20
		name  = youzi_offshore_20
		icon = GFX_generic_mio_trait_icon_naval_torpedo_damage_reduction_factor

		position = { x=5 y=1 }
		limit_to_equipment_type = {   
			mio_cat_eq_all_cruiser
		}
		any_parent ={ youzi_offshore_19 }
	    equipment_bonus = {
			sub_detection = 0.3
			sub_attack = 0.15
		}
		organization_modifier = {
			navy_experience = -50
	    }
	}
	trait = {
		token = youzi_offshore_21
		name  = youzi_offshore_21
		icon = GFX_generic_mio_department_icon_ship_capital_ship_weapons

		position = { x=4 y=2 }
		limit_to_equipment_type = {   
			mio_cat_eq_all_cruiser
		}
		any_parent = { youzi_offshore_20 }
		mutually_exclusive = { youzi_offshore_22 }
	    equipment_bonus = {
			sub_detection = 0.15
            surface_detection = 0.15
			mines_sweeping = 0.3
			mines_planting = 0.3
 		}
	}
	trait = {
		token = youzi_offshore_22
		name  = youzi_offshore_22
		icon = GFX_generic_mio_trait_icon_reliability

		position = { x=6 y=2 }
		limit_to_equipment_type = {   
			mio_cat_eq_all_cruiser
		}
		any_parent = { youzi_offshore_20 }
		mutually_exclusive = { youzi_offshore_21 }
	    equipment_bonus = {
			naval_speed = 0.15
			surface_visibility = -0.05
 		}
	}
	trait = {
		token = youzi_offshore_23
		name  = youzi_offshore_23
		icon = GFX_generic_mio_trait_icon_hg_attack

		position = { x=4 y=3 }
		limit_to_equipment_type = {   
			mio_cat_eq_all_cruiser
		}
		any_parent = { youzi_offshore_21 }
	    equipment_bonus = {
			naval_light_gun_hit_chance_factor = 0.1
			lg_armor_piercing = 0.15
			armor_value  = 0.05
 		}
	}
	trait = {
		token = youzi_offshore_24
		name  = youzi_offshore_24
		icon = GFX_generic_mio_department_icon_ship_screen_ship

		position = { x=6 y=3 }
		special_trait_background = yes
		limit_to_equipment_type = {   
			mio_cat_eq_all_cruiser
		}
		any_parent = { youzi_offshore_22 }
		production_bonus = {
			production_capacity_factor = 0.1
		}
	    equipment_bonus = {
			build_cost_ic = -0.15
			max_strength = -0.1
			reliability = -0.05
 		}
	}
	trait = {
		token = youzi_offshore_25
		name  = youzi_offshore_25
		icon = GFX_generic_mio_trait_icon_naval_range
		position = { x=4 y=4 }
		special_trait_background = yes
		limit_to_equipment_type = {   
			mio_cat_eq_all_cruiser
		}
		any_parent = { youzi_offshore_23 }
		production_bonus = {
			production_capacity_factor = 0.1
		}
	    equipment_bonus = {
			naval_speed = 0.2
			max_strength = 0.05
			reliability = -0.05
			surface_visibility = -0.1
			build_cost_ic = -0.05
 		}
	}
	trait = {
		token = youzi_offshore_26
		name  = youzi_offshore_26
		icon = GFX_generic_mio_trait_icon_reliability
		position = { x=7 y=0 }
		limit_to_equipment_type = {   
			mio_cat_eq_all_cruiser
		}
	    equipment_bonus = {
			max_strength = 0.2
 		}
	}
	trait = {
		token = youzi_offshore_27
		name  = youzi_offshore_27
		icon = GFX_generic_mio_trait_icon_armor_value
		position = { x=7 y=1 }
		limit_to_equipment_type = {   
			mio_cat_eq_all_cruiser
		}
		any_parent = { youzi_offshore_26 }
	    equipment_bonus = {
			naval_torpedo_damage_reduction_factor = -0.15
			armor_value = 0.1
			reliability = 0.1
 		}
	}
	trait = {
		token = youzi_offshore_28
		name  = youzi_offshore_28
		icon = GFX_generic_mio_trait_icon_maximum_speed
		position = { x=7 y=2 }
		limit_to_equipment_type = {   
			mio_cat_eq_all_cruiser
		}
		any_parent = { youzi_offshore_27 }
	    equipment_bonus = {
			naval_speed = 0.15
			surface_visibility = -0.05
 		}
	}
	trait = {
		token = youzi_offshore_29
		name  = youzi_offshore_29
		icon = GFX_generic_mio_trait_icon_efficiency_cap
		position = { x=7 y=3 }
		limit_to_equipment_type = {   
			mio_cat_eq_all_cruiser
		}
		any_parent = { youzi_offshore_27 }
	    equipment_bonus = {
			reliability = -0.05
			build_cost_ic = -0.2
 		}
		 production_bonus = {
			production_capacity_factor = 0.1 
		}
	}
	trait = {
		token = youzi_offshore_30
		name  = youzi_offshore_30
		icon = GFX_generic_mio_department_icon_ship_submarine_conversion
		position = { x=9 y=0 }
		limit_to_equipment_type = {   
			submarine
		}
	    equipment_bonus = {
			naval_speed = 0.1
 		}
	}
	trait = {
		token = youzi_offshore_31
		name  = youzi_offshore_31
		icon = GFX_generic_mio_trait_icon_air_agility
		position = { x=9 y=1 }
		limit_to_equipment_type = {   
			submarine
		}
		any_parent = { youzi_offshore_30 }
	    equipment_bonus = {
			naval_range = 0.1
			reliability = -0.05
 		}
	}
	trait = {
		token = youzi_offshore_32
		name  = youzi_offshore_32
		icon = GFX_generic_mio_department_icon_ship_submarine_production
		position = { x=9 y=2 }
		limit_to_equipment_type = {   
			submarine
		}
		any_parent = { youzi_offshore_31 }
	    equipment_bonus = {
			build_cost_ic = -0.15
 		}
	}
	trait = {
		token = youzi_offshore_33
		name  = youzi_offshore_33
		icon = GFX_generic_mio_trait_icon_torpedo_attack
		position = { x=8 y=3 }
		limit_to_equipment_type = {   
			submarine
		}
		any_parent = { youzi_offshore_32 }
	    equipment_bonus = {
			torpedo_attack  = 0.1
 		}
	}
	trait = {
		token = youzi_offshore_34
		name  = youzi_offshore_34
		icon = GFX_generic_mio_department_icon_tank_general_spg
		position = { x=8 y=4 }
		limit_to_equipment_type = {   
			submarine
		}
		any_parent = { youzi_offshore_33 }
	    equipment_bonus = {
			torpedo_attack  = 0.05
			naval_torpedo_hit_chance_factor = 0.1
			naval_torpedo_enemy_critical_chance_factor = 0.1
 		}
	}
	trait = {
		token = youzi_offshore_35
		name  = youzi_offshore_35
		icon = GFX_generic_mio_department_icon_ship_submarine_quality
		special_trait_background = yes
		position = { x=8 y=5 }
		limit_to_equipment_type = {   
			submarine
		}
		any_parent = { youzi_offshore_34 }
	    equipment_bonus = {
			sub_detection = 0.1
            torpedo_attack = 0.1
			naval_speed = 0.05
			sub_visibility = -0.05 
 		}
	}
	trait = {
		token = youzi_offshore_36
		name  = youzi_offshore_36
		icon = GFX_generic_mio_department_icon_ship_submarine_survivability
		position = { x=10 y=3 }
		limit_to_equipment_type = {   
			submarine
		}
		any_parent = { youzi_offshore_32 }
	    equipment_bonus = {
			sub_visibility = -0.05
			surface_visibility = -0.05
 		}
		 organization_modifier = {
			
	    }
	}
	trait = {
		token = youzi_offshore_37
		name  = youzi_offshore_37
		icon = GFX_generic_mio_trait_icon_detection
		position = { x=10 y=4 }
		limit_to_equipment_type = {   
			submarine
		}
		any_parent = { youzi_offshore_36 }
	    equipment_bonus = {
			sub_visibility = -0.025
			surface_visibility = -0.05
			reliability = 0.05
 		}
	}
	trait = {
		token = youzi_offshore_38
		name  = youzi_offshore_38
		icon = GFX_generic_mio_trait_icon_torpedo_attack
		special_trait_background = yes
		position = { x=10 y=5 }
		limit_to_equipment_type = {   
			submarine
		}
		any_parent = { youzi_offshore_37 }
	    equipment_bonus = {
			surface_visibility = -0.15
			torpedo_attack = 0.05
 		}
	}
	trait = {
		token = youzi_offshore_39
		name  = youzi_offshore_39
		icon = GFX_generic_mio_department_icon_ship_capital_ship_production
		position = { x=11 y=0 }
		limit_to_equipment_type = {   
			mio_cat_eq_all_carrier
		}
	    equipment_bonus = {
			build_cost_ic = -0.1
			reliability = -0.15
 		}
	}
	trait = {
		token = youzi_offshore_40
		name  = youzi_offshore_40
		icon = GFX_generic_mio_department_icon_ship_capital_ship_conversion
		position = { x=12 y=0 }
		limit_to_equipment_type = {   
			mio_cat_eq_all_carrier
		}
		
	    equipment_bonus = {
			build_cost_ic = -0.25
 		}
	}
	trait = {
		token = youzi_offshore_41
		name  = youzi_offshore_41
		icon = GFX_generic_mio_trait_icon_air_superiority
		position = { x=11 y=1 }
		limit_to_equipment_type = {   
			mio_cat_eq_all_carrier
		}
		any_parent = { youzi_offshore_39 youzi_offshore_40 }
	    equipment_bonus = {
			surface_detection = 0.15
			sub_detection = 0.15
 		}
	}
	trait = {
		token = youzi_offshore_42
		name  = youzi_offshore_42
		icon = GFX_generic_mio_department_icon_ship_carrier_offense
		position = { x=11 y=2 }
		limit_to_equipment_type = {   
			mio_cat_eq_all_carrier
		}
		any_parent = {  youzi_offshore_41 }
	    equipment_bonus = {
			carrier_size = -2
			naval_strike_attack = 0.5
			sub_attack = 0.5 
 		}
	}
	trait = {
		token = youzi_offshore_43
		name  = youzi_offshore_43
		icon = GFX_generic_mio_department_icon_ship_carrier_offense
		special_trait_background = yes
		position = { x=11 y=3 }
		limit_to_equipment_type = {   
			mio_cat_eq_all_carrier
		}
		any_parent = {  youzi_offshore_42 }
	    equipment_bonus = {
		    reliability = 0.2
			max_strength = 0.05
 		}
	}
	trait = {
		token = youzi_offshore_44
		name  = youzi_offshore_44
		icon = GFX_generic_mio_trait_icon_naval_range
		special_trait_background = yes
		position = { x=13 y=0 }
		limit_to_equipment_type = {   
			convoy_1 screen_ship submarine mio_cat_eq_all_carrier mio_cat_eq_all_cruiser
		}
	    equipment_bonus = {
		    navy_org_ = 5
            lg_attack = 0.1
			hg_attack = 0.1
			reliability = 0.1
			max_strength = 0.1
			build_cost_ic = 0.1
 		}
	}
}
youzi_naval_ocean_research_bureau_center_organization_110 = { 
	icon = GFX_idea_youzi_ocean

	allowed = {	
        has_dlc = "Arms Against Tyranny"
	}
    visible = {
		owner = { 
            has_country_flag = youzi_MIO_3
		}
	}
	equipment_type = { 
		mio_cat_eq_all_battleship mio_cat_eq_all_carrier mio_cat_eq_all_cruiser
	}
	research_categories = {
		mio_cat_tech_all_carrier_and_modules mio_cat_tech_all_capital_ship_and_modules mio_cat_tech_all_cruiser_and_modules  
	}
    tree_header_text = {
		text = youzi_capital_department
        x = 2
	}
    tree_header_text = {
		text = youzi_carrier_department
		x = 5
	}
	tree_header_text = {
		text = youzi_cruiser_department
		x = 8
	}

    initial_trait = {
	    token = youzi_naval_ocean
		name =  youzi_naval_ocean
		organization_modifier = {
			military_industrial_organization_research_bonus = 0.15
			military_industrial_organization_size_up_requirement = -0.25
			military_industrial_organization_funds_gain = 0.75
			military_industrial_organization_industrial_manufacturer_assign_cost = -0.5
		}
    	equipment_bonus = {
			naval_speed = 0.05
        	build_cost_ic = 0.1
    	}
        production_bonus = {
			production_capacity_factor = 0.1
		}
	}
    trait = {
		token = youzi_naval_ocean_research_bureau_center_organization_0
		name  = youzi_naval_ocean_research_bureau_center_organization_0
		icon = GFX_generic_mio_trait_icon_armor_value

		position = { x=1 y=0 }
        
        limit_to_equipment_type = { 
			mio_cat_eq_all_battleship
		}
		mutually_exclusive = { youzi_naval_ocean_research_bureau_center_organization_1 }
        equipment_bonus = {
            build_cost_ic = -0.15
			armor_value = -0.15
		}
	}
	trait = {
		token = youzi_naval_ocean_research_bureau_center_organization_1
		name  = youzi_naval_ocean_research_bureau_center_organization_1
		icon = GFX_generic_mio_trait_icon_defense

		position = { x=3 y=0 }
        
        limit_to_equipment_type = { 
			mio_cat_eq_all_battleship
		}
		mutually_exclusive = { youzi_naval_ocean_research_bureau_center_organization_0 }
        equipment_bonus = {
            build_cost_ic = 0.15
			armor_value = 0.2
			max_strength = 0.15
		}
	}
	trait = {
		token = youzi_naval_ocean_research_bureau_center_organization_2
		name  = youzi_naval_ocean_research_bureau_center_organization_2
		icon = GFX_generic_mio_trait_icon_unique

		position = { x=1 y=1 }
        
        limit_to_equipment_type = { 
			mio_cat_eq_all_battleship
		}
		relative_position_id = youzi_naval_ocean_research_bureau_center_organization_0
		any_parent = {  youzi_naval_ocean_research_bureau_center_organization_0 youzi_naval_ocean_research_bureau_center_organization_1 }
		equipment_bonus = {
            reliability = 0.1
			armor_value = 0.05
			naval_heavy_gun_hit_chance_factor = 0.15
			naval_torpedo_damage_reduction_factor = 0.1
		}
	}
	trait = {
		token = youzi_naval_ocean_research_bureau_center_organization_3
		name  = youzi_naval_ocean_research_bureau_center_organization_3
		icon = GFX_generic_mio_department_icon_ship_capital_ship_weapons

		position = { x=2 y=2 }
        
        limit_to_equipment_type = { 
			mio_cat_eq_all_battleship
		}
		all_parents = { youzi_naval_ocean_research_bureau_center_organization_2 }
        equipment_bonus = {
			lg_armor_piercing = 0.15
			lg_attack = 0.15
			hg_armor_piercing = 0.15
			hg_attack = 0.3
		}
	}
	trait = {
		token = youzi_naval_ocean_research_bureau_center_organization_4
		name  = youzi_naval_ocean_research_bureau_center_organization_4
		icon = GFX_generic_mio_trait_icon_maximum_speed

		position = { x=1 y=3 }
        
        limit_to_equipment_type = { 
			mio_cat_eq_all_battleship
		}
		all_parents = { youzi_naval_ocean_research_bureau_center_organization_3 }
		mutually_exclusive = { youzi_naval_ocean_research_bureau_center_organization_5 }
        equipment_bonus = {
			naval_speed = 0.2
			fuel_consumption = 0.1
			surface_detection = 0.15
            sub_detection = 0.15
		}
	}
	trait = {
		token = youzi_naval_ocean_research_bureau_center_organization_5
		name  = youzi_naval_ocean_research_bureau_center_organization_5
		icon = GFX_generic_mio_department_icon_ship_general_quality

		position = { x=3 y=3 }
        
        limit_to_equipment_type = { 
			mio_cat_eq_all_battleship
		}
		all_parents = { youzi_naval_ocean_research_bureau_center_organization_3 }
		mutually_exclusive = { youzi_naval_ocean_research_bureau_center_organization_4 }
        equipment_bonus = {
			naval_range =  0.4
			fuel_consumption = -0.15
		}
	}
	trait = {
		token = youzi_naval_ocean_research_bureau_center_organization_6
		name  = youzi_naval_ocean_research_bureau_center_organization_6
		icon = GFX_generic_mio_department_icon_ship_carrier_offense

		position = { x=5 y=0 }
        
        limit_to_equipment_type = { 
			mio_cat_eq_all_carrier
		}
		
        equipment_bonus = {
			carrier_size = 3
			armor_value = 0.05
			max_strength = 0.05
			build_cost_ic = 0.05
		}
	}
	trait = {
		token = youzi_naval_ocean_research_bureau_center_organization_7
		name  = youzi_naval_ocean_research_bureau_center_organization_7
		icon = GFX_generic_mio_trait_icon_reliability

		position = { x=4 y=1 }

		all_parents = { youzi_naval_ocean_research_bureau_center_organization_6 }

		mutually_exclusive = { youzi_naval_ocean_research_bureau_center_organization_8 }
        
        limit_to_equipment_type = { 
			mio_cat_eq_all_carrier
		}
		
        equipment_bonus = {
			build_cost_ic = -0.15
			reliability = -0.15
			armor_value = -0.05
		}
		production_bonus = {
			production_capacity_factor = 0.15
		}
	}
	trait = {
		token = youzi_naval_ocean_research_bureau_center_organization_8
		name  = youzi_naval_ocean_research_bureau_center_organization_8
		icon = GFX_generic_mio_trait_icon_max_strength

		position = { x=6 y=1 }

		all_parents = { youzi_naval_ocean_research_bureau_center_organization_6 }

		mutually_exclusive = { youzi_naval_ocean_research_bureau_center_organization_7 }
        
        limit_to_equipment_type = { 
			mio_cat_eq_all_carrier
		}
		
        equipment_bonus = {
			build_cost_ic = 0.1
			reliability = 0.15
			armor_value = 0.1
			anti_air_attack = 0.15
			lg_attack = 0.15 
		}
	}
	trait = {
		token = youzi_naval_ocean_research_bureau_center_organization_9
		name  = youzi_naval_ocean_research_bureau_center_organization_9
		icon = GFX_generic_mio_trait_icon_surface_detection

		position = { x=1 y=1 }

		relative_position_id = youzi_naval_ocean_research_bureau_center_organization_7
		any_parent = {  youzi_naval_ocean_research_bureau_center_organization_7 youzi_naval_ocean_research_bureau_center_organization_8 }
        
        limit_to_equipment_type = { 
			mio_cat_eq_all_carrier
		}
		
        equipment_bonus = {
			surface_detection = 0.7
			sub_detection = 0.7
			surface_visibility = -0.15
			naval_speed = 0.15
		}
    }
	trait = {
		token = youzi_naval_ocean_research_bureau_center_organization_10
		name  = youzi_naval_ocean_research_bureau_center_organization_10
		icon = GFX_generic_mio_trait_icon_air_agility

		position = { x=5 y=3 }

		all_parents = { youzi_naval_ocean_research_bureau_center_organization_9 }
        
        limit_to_equipment_type = { 
			mio_cat_eq_all_carrier
		}
		
        equipment_bonus = {
			naval_range = 0.3
			naval_speed = 0.1
			fuel_consumption = -0.05
		}
		production_bonus = {
			production_capacity_factor = 0.15
		}
    }
    trait = {
		token = youzi_naval_ocean_research_bureau_center_organization_11
		name  = youzi_naval_ocean_research_bureau_center_organization_11
		icon = GFX_generic_mio_department_icon_ship_screen_ship_engine

		position = { x=8 y=0 }
        
        limit_to_equipment_type = { 
			mio_cat_eq_all_cruiser
		}
		
        equipment_bonus = {
			lg_armor_piercing = 0.15
            lg_attack = 0.2
			hg_attack = 0.1
			build_cost_ic = 0.1 
		}
    }
	trait = {
		token = youzi_naval_ocean_research_bureau_center_organization_12
		name  = youzi_naval_ocean_research_bureau_center_organization_12
		icon = GFX_generic_mio_department_icon_ship_capital_ship_production

		position = { x=8 y=1 }

		all_parents = { youzi_naval_ocean_research_bureau_center_organization_11 }
        
        limit_to_equipment_type = { 
			mio_cat_eq_all_cruiser
		}
		
        equipment_bonus = {
			reliability = -0.1
			build_cost_ic = -0.05
		}
		production_bonus = {
			production_capacity_factor = 0.15
			production_efficiency_cap_factor = 0.1
            production_efficiency_gain_factor = 0.1
			production_resource_penalty_factor = -0.1
		}
    }
	trait = {
		token = youzi_naval_ocean_research_bureau_center_organization_13
		name  = youzi_naval_ocean_research_bureau_center_organization_13
		icon = GFX_generic_mio_trait_icon_maximum_speed

		position = { x=7 y=2 }

		all_parents = { youzi_naval_ocean_research_bureau_center_organization_12 }

		mutually_exclusive = { youzi_naval_ocean_research_bureau_center_organization_14 }
        
        limit_to_equipment_type = { 
			mio_cat_eq_all_cruiser
		}
		
        equipment_bonus = {
			surface_detection = 0.25
			naval_speed = 0.2
		}
    }
	trait = {
		token = youzi_naval_ocean_research_bureau_center_organization_14
		name  = youzi_naval_ocean_research_bureau_center_organization_14
		icon = GFX_generic_mio_department_icon_ship_carrier_offense

		position = { x=9 y=2 }

		all_parents = { youzi_naval_ocean_research_bureau_center_organization_12 }

		mutually_exclusive = { youzi_naval_ocean_research_bureau_center_organization_13 }
        
        limit_to_equipment_type = { 
			mio_cat_eq_all_cruiser
		}
		
        equipment_bonus = {
			sub_detection = 0.25
			naval_range = 0.2
		}
    }
	trait = {
		token = youzi_naval_ocean_research_bureau_center_organization_15
		name  = youzi_naval_ocean_research_bureau_center_organization_15
		icon = GFX_generic_mio_trait_icon_conversion_speed

		position = { x=1 y=1 }

		relative_position_id = youzi_naval_ocean_research_bureau_center_organization_13
		any_parent = {  youzi_naval_ocean_research_bureau_center_organization_13 youzi_naval_ocean_research_bureau_center_organization_14 }
        
        limit_to_equipment_type = { 
			mio_cat_eq_all_cruiser
		}
		
        equipment_bonus = {
			hg_armor_piercing = 0.1
			naval_light_gun_hit_chance_factor = 0.15
            naval_heavy_gun_hit_chance_factor = 0.15
			lg_attack = 0.05
		}
    }
	trait = {
		token = youzi_naval_ocean_research_bureau_center_organization_16
		name  = youzi_naval_ocean_research_bureau_center_organization_16
		icon = GFX_generic_mio_trait_icon_naval_range

		position = { x=3 y=1 }

		any_parent = { youzi_naval_ocean_research_bureau_center_organization_4 youzi_naval_ocean_research_bureau_center_organization_5 youzi_naval_ocean_research_bureau_center_organization_10 youzi_naval_ocean_research_bureau_center_organization_15   }

		relative_position_id = youzi_naval_ocean_research_bureau_center_organization_4 youzi_naval_ocean_research_bureau_center_organization_15 
        
        limit_to_equipment_type = { 
			mio_cat_eq_all_battleship mio_cat_eq_all_carrier mio_cat_eq_all_cruiser
		}
		
        equipment_bonus = {
			reliability = 0.15
            naval_range = 0.2
            max_strength = 0.15
			fuel_consumption = -0.15
			anti_air_attack = 0.2
			build_cost_ic = 0.05
		}
		production_bonus = {
			production_capacity_factor = 0.05
		}
    }
}
youzi_air_force_aviation_administration_0 = { 
	icon = GFX_idea_youzi_air

	allowed = {	
        has_dlc = "Arms Against Tyranny"
	}
    visible = {
		owner = { 
            has_country_flag = youzi_MIO_4
		}
	}
	equipment_type = { 
		mio_cat_eq_all_small_plane mio_cat_eq_all_medium_plane  mio_cat_eq_all_large_plane transport_plane_equipment mothership_equipment
	}
	research_categories = {
		 mio_cat_all_light_aircraft_and_modules
	}
    tree_header_text = {
		text = youzi_small_department
        x = 1
	}
    tree_header_text = {
		text = youzi_medium_department
		x = 4
	}
	tree_header_text = {
		text = youzi_large_department
		x = 7
	}

	 initial_trait = {
	    token = youzi_air_force_aviation_administration
		name =  youzi_air_force_aviation_administration
		organization_modifier = {
			military_industrial_organization_research_bonus = 0.1
			military_industrial_organization_size_up_requirement = -0.15
			military_industrial_organization_funds_gain = 0.25
			military_industrial_organization_industrial_manufacturer_assign_cost = -0.2
		}
    	equipment_bonus = {
			maximum_speed = 0.05
        	build_cost_ic = -0.05
			air_agility = 0.15
			air_attack = 0.15
			air_ground_attack = 0.1
    	}
        production_bonus = {
			production_capacity_factor = 0.1
		}
	}
  trait = {
		token = youzi_air_force_aviation_administration_1
		name  = youzi_air_force_aviation_administration_1
		icon = GFX_generic_mio_department_icon_plane_general_production

		position = { x=1 y=0 }
        
        limit_to_equipment_type = { 
			mio_cat_eq_all_small_plane 
		}
		
        equipment_bonus = {
			air_agility = 0.3
			air_range = 0.15
			fuel_consumption = -0.15
		}
    }
	trait = {
		token = youzi_air_force_aviation_administration_2
		name  = youzi_air_force_aviation_administration_2
		icon = GFX_generic_mio_trait_icon_armor_value

		position = { x=0 y=1 }

		all_parents = { youzi_air_force_aviation_administration_1 }

		mutually_exclusive = { youzi_air_force_aviation_administration_3 }
        
        limit_to_equipment_type = { 
			mio_cat_eq_all_small_plane 
		}
		
        equipment_bonus = {
			air_defence = 0.3
			reliability = 0.15
			air_agility = -0.05
			build_cost_ic = 0.07
		}
    }
	trait = {
		token = youzi_air_force_aviation_administration_3
		name  = youzi_air_force_aviation_administration_3
		icon = GFX_generic_mio_department_icon_plane_light_production

		position = { x=2 y=1 }

		all_parents = { youzi_air_force_aviation_administration_1 }

		mutually_exclusive = { youzi_air_force_aviation_administration_2 }
        
        limit_to_equipment_type = { 
			mio_cat_eq_all_small_plane 
		}
		
        equipment_bonus = {
			air_defence = -0.1
			reliability = -0.05
			air_agility = 0.1
			build_cost_ic = -0.12
		}
    }
	trait = {
		token = youzi_air_force_aviation_administration_4
		name  = youzi_air_force_aviation_administration_4
		icon = GFX_generic_mio_trait_icon_efficiency_gain

		position = { x=1 y=1 }

        relative_position_id = youzi_air_force_aviation_administration_2
		any_parent = { youzi_air_force_aviation_administration_2 youzi_air_force_aviation_administration_3}
        
        limit_to_equipment_type = { 
			mio_cat_eq_all_small_plane 
		}
		production_bonus = {
		    production_capacity_factor = 0.15
		    production_efficiency_cap_factor = 0.15
		    production_efficiency_gain_factor =-0.10
		}
    }
	trait = {
		token = youzi_air_force_aviation_administration_5
		name  = youzi_air_force_aviation_administration_5
		icon = GFX_generic_mio_department_icon_plane_fighter_combat

		position = { x=0 y=3 }

		all_parents = { youzi_air_force_aviation_administration_4 }

		mutually_exclusive = { youzi_air_force_aviation_administration_6 youzi_air_force_aviation_administration_7 }
        
        limit_to_equipment_type = { 
			mio_cat_eq_all_small_plane 
		}
		
        equipment_bonus = {
			air_superiority = 0.1
			air_attack = 0.30
			maximum_speed = 0.15
		}
    }
	trait = {
		token = youzi_air_force_aviation_administration_6
		name  = youzi_air_force_aviation_administration_6
		icon = GFX_generic_mio_department_icon_tank_general_spg

		position = { x=1 y=3 }

		all_parents = { youzi_air_force_aviation_administration_4 }

		mutually_exclusive = { youzi_air_force_aviation_administration_5 youzi_air_force_aviation_administration_7 }
        
        limit_to_equipment_type = { 
			mio_cat_eq_all_small_plane 
		}
		
        equipment_bonus = {
			air_ground_attack = 0.30
		}
    }
	trait = {
		token = youzi_air_force_aviation_administration_7
		name  = youzi_air_force_aviation_administration_7
		icon = GFX_generic_mio_trait_icon_torpedo_attack

		position = { x=2 y=3 }

		all_parents = { youzi_air_force_aviation_administration_4 }

		mutually_exclusive = { youzi_air_force_aviation_administration_5 youzi_air_force_aviation_administration_6 }
        
        limit_to_equipment_type = { 
			mio_cat_eq_all_small_plane 
		}
		
        equipment_bonus = {
			naval_strike_attack = 0.35
            naval_strike_targetting = 0.2
		}
    }
	trait = {
		token = youzi_air_force_aviation_administration_8
		name  = youzi_air_force_aviation_administration_8
		icon = GFX_generic_mio_department_icon_plane_naval_bomber_quality

		position = { x=1 y=1 }

        relative_position_id = youzi_air_force_aviation_administration_5
		any_parent = { youzi_air_force_aviation_administration_5 youzi_air_force_aviation_administration_6 youzi_air_force_aviation_administration_7}
        
        limit_to_equipment_type = { 
			mio_cat_eq_all_small_plane 
		}
		equipment_bonus = {
			thrust = 0.15
            night_penalty = -0.15
            air_agility = 0.15
		}
	}	
	trait = {
		token = youzi_air_force_aviation_administration_9
		name  = youzi_air_force_aviation_administration_9
		icon = GFX_generic_mio_trait_icon_defense

		position = { x=4 y=0 }
        
        limit_to_equipment_type = { 
			mio_cat_eq_all_medium_plane   transport_plane_equipment 
		}
		equipment_bonus = {
			air_defence = 0.27
			air_agility = -0.03
		}
	}	
	trait = {
		token = youzi_air_force_aviation_administration_10
		name  = youzi_air_force_aviation_administration_10
		icon = GFX_generic_mio_department_icon_facilities

		position = { x=4 y=1 }

		all_parents = { youzi_air_force_aviation_administration_9 }
        
        limit_to_equipment_type = { 
			mio_cat_eq_all_medium_plane   transport_plane_equipment 
		}
        production_bonus = {
		    production_capacity_factor = 0.15
		    production_efficiency_cap_factor = 0.25
		    production_efficiency_gain_factor =-0.10
		}  
		equipment_bonus = {
			build_cost_ic = -0.1
		}
	}
	    organization_modifier = {
		military_industrial_organization_research_bonus = 0.2
		military_industrial_organization_funds_gain = 0.15
    }
	trait = {
		token = youzi_air_force_aviation_administration_11
		name  = youzi_air_force_aviation_administration_11
		icon = GFX_generic_mio_department_icon_plane_heavy_fighter_combat

		position = { x=3 y=2 }

		all_parents = { youzi_air_force_aviation_administration_10 }

		mutually_exclusive = { youzi_air_force_aviation_administration_12 }
        
        limit_to_equipment_type = { 
			mio_cat_eq_all_medium_plane   transport_plane_equipment 
		}
		equipment_bonus = {
			air_attack = 0.4
		}
	} 
	trait = {
		token = youzi_air_force_aviation_administration_12
		name  = youzi_air_force_aviation_administration_12
		icon = GFX_generic_mio_trait_icon_air_ground_attack

		position = { x=5 y=2 }

		all_parents = { youzi_air_force_aviation_administration_10 }

		mutually_exclusive = { youzi_air_force_aviation_administration_11 }
        
        limit_to_equipment_type = { 
			mio_cat_eq_all_medium_plane   transport_plane_equipment 
		}
		equipment_bonus = {
			air_ground_attack = 0.35
			air_bombing = 0.25
        }
	} 
	trait = {
		token = youzi_air_force_aviation_administration_13
		name  = youzi_air_force_aviation_administration_13
		icon = GFX_generic_mio_trait_icon_resources

		position = { x=1 y=1 }

		relative_position_id = youzi_air_force_aviation_administration_11
		any_parent = { youzi_air_force_aviation_administration_11 youzi_air_force_aviation_administration_12}    
		
        
        limit_to_equipment_type = { 
			mio_cat_eq_all_medium_plane   transport_plane_equipment 
		}
		production_bonus = {
		    production_resource_need_factor = -0.15
            production_resource_penalty_factor = -0.15
            production_conversion_speed_factor = 0.15
		}  
	} 
	trait = {
		token = youzi_air_force_aviation_administration_14
		name  = youzi_air_force_aviation_administration_14
		icon = GFX_generic_mio_trait_icon_fuel_consumption

		position = { x=3 y=4 }

		all_parents = { youzi_air_force_aviation_administration_13 }    
		
		equipment_bonus = {
			fuel_consumption = -0.2
			maximum_speed = -0.02
        }
        
        limit_to_equipment_type = { 
			mio_cat_eq_all_medium_plane   transport_plane_equipment 
		}
		
	} 
	trait = {
		token = youzi_air_force_aviation_administration_15
		name  = youzi_air_force_aviation_administration_15
		icon = GFX_generic_mio_trait_icon_air_agility

		position = { x=5 y=4 }

		all_parents = { youzi_air_force_aviation_administration_13 }    
		
		equipment_bonus = {
			air_range = 0.6
			maximum_speed = -0.07
        }
        
        limit_to_equipment_type = { 
			mio_cat_eq_all_medium_plane   transport_plane_equipment 
		}
		
	} 
	trait = {
		token = youzi_air_force_aviation_administration_16
		name  = youzi_air_force_aviation_administration_16
		icon = GFX_generic_mio_department_icon_plane_heavy_technology

		position = { x=7 y=0 }
        
        limit_to_equipment_type = { 
			mio_cat_eq_all_large_plane 
			mothership_equipment
		}
		equipment_bonus = {
			air_range = 0.4
			fuel_consumption = 0.15
			maximum_speed = 0.15
			build_cost_ic = 0.1
		}
	}	
	trait = {
		token = youzi_air_force_aviation_administration_17
		name  = youzi_air_force_aviation_administration_17
		icon = GFX_generic_mio_department_icon_plane_heavy_quality

		position = { x=7 y=1 }

		all_parents = { youzi_air_force_aviation_administration_16 }
        
        limit_to_equipment_type = { 
			mio_cat_eq_all_large_plane 
			mothership_equipment
		}
		equipment_bonus = {
			air_agility = -0.05
            air_attack = 0.35
            air_defence = 0.35
			build_cost_ic = 0.05
		}
	}	
	trait = {
		token = youzi_air_force_aviation_administration_18
		name  = youzi_air_force_aviation_administration_18
		icon = GFX_generic_mio_department_icon_plane_cas_conversion

		position = { x=7 y=2 }

		all_parents = { youzi_air_force_aviation_administration_17 }
        
        limit_to_equipment_type = { 
			mio_cat_eq_all_large_plane 
			mothership_equipment
		}
		equipment_bonus = {
			air_ground_attack = 0.4
            air_bombing = 0.6
		}
	}	
	trait = {
		token = youzi_air_force_aviation_administration_19
		name  = youzi_air_force_aviation_administration_19
		icon = GFX_generic_mio_department_icon_plane_heavy

		position = { x=7 y=3 }

		all_parents = { youzi_air_force_aviation_administration_18 }
        
        limit_to_equipment_type = { 
			mio_cat_eq_all_large_plane 
			mothership_equipment
		}
		equipment_bonus = {
			air_agility = 0.25
		}
	}	
	trait = {
		token = youzi_air_force_aviation_administration_20
		name  = youzi_air_force_aviation_administration_20
		icon = GFX_generic_mio_trait_icon_efficiency_cap

		position = { x=6 y=4 }

		all_parents = { youzi_air_force_aviation_administration_19 }

		mutually_exclusive = { youzi_air_force_aviation_administration_21 }
        
        limit_to_equipment_type = { 
			mio_cat_eq_all_large_plane 
			mothership_equipment
		}
		equipment_bonus = {
			build_cost_ic = -0.15
			reliability = -0.06
			air_defence = -0.08
        }
		production_bonus = {
			production_efficiency_cap_factor= 0.15
			production_efficiency_gain_factor = -0.05
			production_capacity_factor = 0.1
		}  
	}	
	trait = {
		token = youzi_air_force_aviation_administration_21
		name  = youzi_air_force_aviation_administration_21
		icon = GFX_generic_mio_trait_icon_unique

		position = { x=8 y=4 }

		all_parents = { youzi_air_force_aviation_administration_19 }

		mutually_exclusive = { youzi_air_force_aviation_administration_20 }
        
        limit_to_equipment_type = { 
			mio_cat_eq_all_large_plane 
			mothership_equipment
		}
		equipment_bonus = {
			build_cost_ic = 0.1
			reliability = 0.25
			air_defence = 0.25
			air_superiority = 0.4
        }
	}	
}
youzi_tank_design_and_production_Center_organization_0 = { 
		
	icon = GFX_idea_youzi_tank

	allowed = {	
		has_dlc = "Arms Against Tyranny"
	}
	visible = {
		owner = { 
			has_country_flag = youzi_MIO_5
		}
	}
	equipment_type = { 
		armor
		armored_car_equipment
		mechanized_equipment
	    land_cruiser_chassis
		self_propelled_super_heavy_artillery_equipment
	}
	research_categories = {
		armor 
		armored_car_equipment
		mechanized_equipment
	}
	tree_header_text = {
		text = youzi_light_tank_department
		x = 0
	}
	tree_header_text = {
		text = youzi_medium_tank_department
		x = 2
	}
	tree_header_text = {
		text = youzi_heavy_tank_department
		x = 5
	}
	tree_header_text = {
		text = youzi_mechanized_department
		x = 7
	}
	tree_header_text = {
		text = youzi_factory_department
		x = 9
	}
	
	initial_trait = {
		token = youzi_tank_manufacturing
		name =  youzi_tank_manufacturing
		organization_modifier = {
			military_industrial_organization_research_bonus = 0.15
			military_industrial_organization_size_up_requirement = -0.25
			military_industrial_organization_funds_gain = 0.25
		}
		equipment_bonus = {
			build_cost_ic = 0.05
			soft_attack = 0.03
			hard_attack = 0.03
		}
		production_bonus = {
			production_capacity_factor = 0.05
		}
	}
	trait = {
		token = youzi_tank_manufacturing_0
		name  = youzi_tank_manufacturing_0
		icon = GFX_generic_mio_department_icon_tank_general_engine

		position = { x=0 y=0 }
		
		limit_to_equipment_type = { 
			mio_cat_eq_all_light_tank
		}
		equipment_bonus = {
			maximum_speed = 0.2
			breakthrough = 0.1
		}
	}
	trait = {
		token = youzi_tank_manufacturing_1
		name  = youzi_tank_manufacturing_1
		icon = GFX_generic_mio_trait_icon_air_agility

		position = { x=0 y=1 }

		all_parents = { youzi_tank_manufacturing_0 }

		
		limit_to_equipment_type = { 
			mio_cat_eq_all_light_tank
		}
		equipment_bonus = {
			maximum_speed = 0.15
			build_cost_ic = -0.15
			armor_value = -0.1
		}
	}
	trait = {
		token = youzi_tank_manufacturing_2
		name  = youzi_tank_manufacturing_2
		icon = GFX_generic_mio_department_icon_tank_general_at

		position = { x=0 y=2 }

		all_parents = { youzi_tank_manufacturing_1 }
		
		limit_to_equipment_type = { 
			mio_cat_eq_all_light_tank
		}
		equipment_bonus = {
			soft_attack = 0.12
			defense = 0.05
		}
	}
	trait = {
		token = youzi_tank_manufacturing_3
		name  = youzi_tank_manufacturing_3
		icon = GFX_generic_mio_trait_icon_batteries_hit_chance

		position = { x=0 y=3 }

		all_parents = { youzi_tank_manufacturing_2 }
		
		limit_to_equipment_type = { 
			mio_cat_eq_all_light_tank
		}
		equipment_bonus = {
			hard_attack = 0.1
            ap_attack = 0.1
		}
	}
	trait = {
		token = youzi_tank_manufacturing_4
		name  = youzi_tank_manufacturing_4
		icon = GFX_generic_mio_department_icon_tank_light_tank_production

		position = { x=2 y=0 }
		
		limit_to_equipment_type = { 
			mio_cat_eq_all_medium_tank
		}
		equipment_bonus = {
			reliability = 0.2
		}
	}
	trait = {
		token = youzi_tank_manufacturing_5
		name  = youzi_tank_manufacturing_5
		icon = GFX_generic_mio_department_icon_tank_light_tank_armor

		position = { x=1 y=1 }

		all_parents = { youzi_tank_manufacturing_4 }

		mutually_exclusive = { youzi_tank_manufacturing_6 }
		
		limit_to_equipment_type = { 
			mio_cat_eq_all_medium_tank
		}
		equipment_bonus = {
			armor_value = -0.1
            defense = -0.1
			build_cost_ic = -0.18
			reliability = -0.1
		}
	}
	trait = {
		token = youzi_tank_manufacturing_6
		name  = youzi_tank_manufacturing_6
		icon = GFX_generic_mio_trait_icon_armor_value

		position = { x=3 y=1 }

		all_parents = { youzi_tank_manufacturing_4 }

		mutually_exclusive = { youzi_tank_manufacturing_5 }
		
		limit_to_equipment_type = { 
			mio_cat_eq_all_medium_tank
		}
		equipment_bonus = {
			armor_value = 0.15
            defense = 0.25
			build_cost_ic = 0.1
			reliability = 0.15
		}
	}
	trait = {
		token = youzi_tank_manufacturing_7
		name  = youzi_tank_manufacturing_7
		icon = GFX_generic_mio_trait_icon_unique

		position = { x=1 y=1 }

		relative_position_id = youzi_tank_manufacturing_5
		any_parent = {  youzi_tank_manufacturing_5 youzi_tank_manufacturing_6 }
		
		limit_to_equipment_type = { 
			mio_cat_eq_all_medium_tank
		}
		equipment_bonus = {
			soft_attack = 0.1
			hard_attack = 0.1
			breakthrough = 0.15
			hardness = 0.2
		}
	}
	trait = {
		token = youzi_tank_manufacturing_8
		name  = youzi_tank_manufacturing_8
		icon = GFX_generic_mio_trait_icon_soft_attack

		position = { x=1 y=3 }

		all_parents = { youzi_tank_manufacturing_7 }

		mutually_exclusive = { youzi_tank_manufacturing_9 }
		
		limit_to_equipment_type = { 
			mio_cat_eq_all_medium_tank
		}
		equipment_bonus = {
			soft_attack = 0.12
			air_attack = 0.2
			defense = 0.1
		}
	}
	trait = {
		token = youzi_tank_manufacturing_9
		name  = youzi_tank_manufacturing_9
		icon = GFX_generic_mio_trait_icon_hard_attack

		position = { x=3 y=3 }

		all_parents = { youzi_tank_manufacturing_7 }

		mutually_exclusive = { youzi_tank_manufacturing_8 }
		
		limit_to_equipment_type = { 
			mio_cat_eq_all_medium_tank
			self_propelled_super_heavy_artillery_equipment
		}
		equipment_bonus = {
			hard_attack = 0.12
			air_attack = 0.1
			ap_attack = 0.2
			breakthrough = 0.08
		}
	}
	trait = {
		token = youzi_tank_manufacturing_10
		name  = youzi_tank_manufacturing_10
		icon = GFX_generic_mio_department_icon_tank_medium_tank_conversion

		position = { x=4 y=0 }

		mutually_exclusive = { youzi_tank_manufacturing_11 }
		
		limit_to_equipment_type = { 
			mio_cat_eq_all_heavy_tank
			self_propelled_super_heavy_artillery_equipment
		}
		equipment_bonus = {
			reliability = 0.2
            defense = 0.15
			build_cost_ic = 0.08
			armor_value = 0.15
			breakthrough = 0.1
		}
	}
	trait = {
		token = youzi_tank_manufacturing_11
		name  = youzi_tank_manufacturing_11
		icon = GFX_generic_mio_department_icon_tank_medium_tank_engine

		position = { x=6 y=0 }

		mutually_exclusive = { youzi_tank_manufacturing_10 }
		
		limit_to_equipment_type = { 
			mio_cat_eq_all_heavy_tank
			self_propelled_super_heavy_artillery_equipment
		}
		equipment_bonus = {
			reliability = -0.12
            breakthrough = 0.1
			build_cost_ic = -0.2
		}
	}
	trait = {
		token = youzi_tank_manufacturing_12
		name  = youzi_tank_manufacturing_12
		icon = GFX_generic_mio_trait_icon_defense

		position = { x=1 y=1 }

		relative_position_id = youzi_tank_manufacturing_10
		any_parent = {  youzi_tank_manufacturing_10 youzi_tank_manufacturing_11 }
		
		limit_to_equipment_type = { 
			mio_cat_eq_all_heavy_tank
			self_propelled_super_heavy_artillery_equipment
		}
		equipment_bonus = {
			armor_value = 0.35
			hardness = 0.3
			build_cost_ic = 0.05
			defense = 0.05
			build_cost_ic = 0.05
		}
	}
	trait = {
		token = youzi_tank_manufacturing_13
		name  = youzi_tank_manufacturing_13
		icon = GFX_generic_mio_department_icon_tank_heavy_tank_quality

		position = { x=4 y=2 }

		all_parents = { youzi_tank_manufacturing_12 }

		mutually_exclusive = { youzi_tank_manufacturing_14 }
		
		limit_to_equipment_type = { 
			mio_cat_eq_all_heavy_tank
			self_propelled_super_heavy_artillery_equipment
		}
		equipment_bonus = {
			soft_attack = 0.2
            breakthrough = 0.15
			hard_attack = 0.05
		}
	}
	trait = {
		token = youzi_tank_manufacturing_14
		name  = youzi_tank_manufacturing_14
		icon = GFX_generic_mio_department_icon_tank_heavy_tank_at

		position = { x=6 y=2 }

		all_parents = { youzi_tank_manufacturing_12 }

		mutually_exclusive = { youzi_tank_manufacturing_13 }
		
		limit_to_equipment_type = { 
			mio_cat_eq_all_heavy_tank
			self_propelled_super_heavy_artillery_equipment
		}
		equipment_bonus = {
			hard_attack = 0.2
            ap_attack = 0.25
			soft_attack = 0.05
		}
	}
	trait = {
		token = youzi_tank_manufacturing_15
		name  = youzi_tank_manufacturing_15
		icon = GFX_generic_mio_department_icon_tank_medium_tank_weapons

		position = { x=1 y=1 }

		relative_position_id = youzi_tank_manufacturing_13
		any_parent = {  youzi_tank_manufacturing_13 youzi_tank_manufacturing_14 }
		
		limit_to_equipment_type = { 
			mio_cat_eq_all_heavy_tank
			self_propelled_super_heavy_artillery_equipment
		}
		equipment_bonus = {
			soft_attack = 0.07
            hard_attack = 0.07
		}
	}
	trait = {
		token = youzi_tank_manufacturing_16
		name  = youzi_tank_manufacturing_16
		icon = GFX_generic_mio_department_icon_tank_medium_tank_line_efficiency

		position = { x=2 y=1 }

		relative_position_id = youzi_tank_manufacturing_3
		any_parent = { youzi_tank_manufacturing_3 youzi_tank_manufacturing_8 youzi_tank_manufacturing_9 youzi_tank_manufacturing_15 }
		
		limit_to_equipment_type = { 
			modern_tank_chassis
			land_cruiser_chassis
		}
		equipment_bonus = {
			reliability = 0.2
            defense = 0.2
            breakthrough = 0.25
            armor_value = 0.16
			build_cost_ic = 0.07
			soft_attack = 0.05
            hard_attack = 0.05
		}
	}
	trait = {
		token = youzi_tank_manufacturing_17
		name  = youzi_tank_manufacturing_17
		icon = GFX_generic_mio_department_icon_tank_general_quality

		position = { x=2 y=5 }

		all_parents = { youzi_tank_manufacturing_16 }
		
		limit_to_equipment_type = { 
			modern_tank_chassis
			land_cruiser_chassis
		}
		equipment_bonus = {
			soft_attack = 0.35
            hard_attack = 0.30
            ap_attack = 0.3
		}
	}
	trait = {
		token = youzi_tank_manufacturing_18
		name  = youzi_tank_manufacturing_18
		icon = GFX_generic_mio_department_icon_armored_car_engine

		position = { x=7 y=0 }

		limit_to_equipment_type = { 
			mechanized_equipment
		}
		equipment_bonus = {
			reliability = -0.05
			build_cost_ic = -0.15
		}
	}
	trait = {
		token = youzi_tank_manufacturing_19
		name  = youzi_tank_manufacturing_19
		icon = GFX_generic_mio_department_icon_mechanized_hull

		position = { x=7 y=1 }

		all_parents = { youzi_tank_manufacturing_18 }

		limit_to_equipment_type = { 
			mechanized_equipment
		}
		equipment_bonus = {
			armor_value = 0.05
			defense = 0.1
		}
	}
	trait = {
		token = youzi_tank_manufacturing_20
		name  = youzi_tank_manufacturing_20
		icon = GFX_generic_mio_trait_icon_ap_attack

		position = { x=7 y=2 }

		all_parents = { youzi_tank_manufacturing_19 }

		limit_to_equipment_type = { 
			mechanized_equipment
		}
		equipment_bonus = {
			soft_attack = 0.15
            hard_attack = 0.1
		}
	}
	trait = {
		token = youzi_tank_manufacturing_21
		name  = youzi_tank_manufacturing_21
		icon = GFX_generic_mio_trait_icon_fuel_consumption

		position = { x=7 y=3 }

		all_parents = { youzi_tank_manufacturing_20 }

		limit_to_equipment_type = { 
			mechanized_equipment
		}
		equipment_bonus = {
			fuel_consumption = -0.2
		}
	}
	trait = {
		token = youzi_tank_manufacturing_22
		name  = youzi_tank_manufacturing_22
		icon = GFX_generic_mio_trait_icon_unique

		position = { x=9 y=0 }

		limit_to_equipment_type = { 
			armor
		    armored_car_equipment
		    mechanized_equipment
		}
		organization_modifier = {
			military_industrial_organization_research_bonus = 0.15
			military_industrial_organization_size_up_requirement = -0.2
			military_industrial_organization_industrial_manufacturer_assign_cost = -0.15
			military_industrial_organization_design_team_change_cost = -0.2
		}
	}
	trait = {
		token = youzi_tank_manufacturing_23
		name  = youzi_tank_manufacturing_23
		icon = GFX_generic_mio_department_icon_tank_medium_tank_technology

		position = { x=9 y=1 }

		all_parents = { youzi_tank_manufacturing_22 }

		limit_to_equipment_type = { 
			armor
		    armored_car_equipment
		    mechanized_equipment
		}
		equipment_bonus = {
			build_cost_ic = -0.07
		}
	}
	trait = {
		token = youzi_tank_manufacturing_24
		name  = youzi_tank_manufacturing_24
		icon = GFX_generic_mio_trait_icon_efficiency_gain

		position = { x=9 y=2 }

		all_parents = { youzi_tank_manufacturing_23 }

		limit_to_equipment_type = { 
			armor
		    armored_car_equipment
		    mechanized_equipment
		}
		production_bonus = {
			production_capacity_factor = 0.12
		 }
	}
	trait = {
		token = youzi_tank_manufacturing_25
		name  = youzi_tank_manufacturing_25
		icon = GFX_generic_mio_trait_icon_resources

		position = { x=9 y=3 }

		all_parents = { youzi_tank_manufacturing_24 }

		limit_to_equipment_type = { 
			armor
		    armored_car_equipment
		    mechanized_equipment
		}
		production_bonus = {
			production_resource_need_factor = -0.1
            production_resource_penalty_factor = -0.15
            production_conversion_speed_factor =  0.15
		 }
	}
	trait = {
		token = youzi_tank_manufacturing_26
		name  = youzi_tank_manufacturing_26
		icon = GFX_generic_mio_department_icon_facilities

		position = { x=9 y=4 }

		all_parents = { youzi_tank_manufacturing_25 }

		limit_to_equipment_type = { 
			armor
		    armored_car_equipment
		    mechanized_equipment
		}
		production_bonus = {
			production_efficiency_cap_factor = 0.1
            production_efficiency_gain_factor = 0.15
		 }
	}
 }