ideas = {
	
	country = {
		
		noa_love_level_4 = {
			picture = FRA_market_dynamism

			allowed_civil_war = {
				is_ai = no
			}
			removal_cost = -1
			modifier = {
				political_power_factor = 0.03
				stability_factor = 0.02
			}
		}

		noa_love_level_3 = {

			picture = FRA_market_dynamism

			allowed_civil_war = {
				is_ai = no
			}
			removal_cost = -1
			modifier = {
				political_power_factor = 0.03
				stability_factor = 0.01
			}
		}
		
		noa_love_level_2 = {

			picture = FRA_market_dynamism

			allowed_civil_war = {
				is_ai = no
			}

			removal_cost = -1
			
			
			modifier = {
				political_power_factor = 0.02
				stability_factor = 0.01
			}
		}
		
		noa_love_level_1 = {

			picture = FRA_market_dynamism

			allowed_civil_war = {
				is_ai = no
			}

			removal_cost = -1
			
			
			modifier = {
				political_power_factor = 0.01
				stability_factor = 0.01
			}
		}
		
		noa_love_level_0 = {

			picture = FRA_market_dynamism

			allowed_civil_war = {
				is_ai = no
			}

			removal_cost = -1
			
			
			modifier = {
				political_power_factor = 0.01
			}
		}

		

		Married_preparing = {

			picture = nothing ###还没做好

			allowed_civil_war = {
				is_ai = no
			}

			modifier = {
				consumer_goods_factor = 0.05
			}
		}

		Married = {

			picture = nothing ###还没做好

			allowed_civil_war = {
				is_ai = no
			}

			modifier = {
				stability_factor = 0.025
				war_support_factor = 0.025
				political_power_factor = 0.05
				consumer_goods_factor = -0.025
				conversion_cost_civ_to_mil_factor = -0.1
				conversion_cost_mil_to_civ_factor = -0.1
				production_factory_start_efficiency_factor = 0.025
				line_change_production_efficiency_factor = 0.025
				production_factory_efficiency_gain_factor = 0.05
				production_factory_max_efficiency_factor = 0.025
				industrial_capacity_factory = 0.025
				industrial_capacity_dockyard = 0.05
				global_building_slots_factor = 0.025
				production_speed_buildings_factor = 0.05
				research_speed_factor = 0.02
				local_resources_factor = 0.05
				political_power_gain = 0.02
				stability_weekly = 0.001
				war_support_factor = 0.025
				war_support_weekly = 0.001
				offensive_war_stability_factor = 0.05
				defensive_war_stability_factor = 0.1
				command_power_gain = 0.01
				max_command_power = 10
				resistance_target = -0.1
				resistance_target_on_our_occupied_states = 0.1
				resistance_growth = -0.05
				resistance_growth_on_our_occupied_states = 0.1
				compliance_starting_value = 0.05
				compliance_growth = 0.1
				compliance_growth_on_our_occupied_states = -0.1
			}
		}

		
		###咖啡馆蛋糕决议
		fruit_cake = {

			picture = nothing ###还没做好

			allowed_civil_war = {
				is_ai = no
			}

			modifier = {
				stability_factor = 0.1
				war_support_factor = 0.1
				command_power_gain = 0.15
				experience_gain_army = 0.1
				experience_gain_navy = 0.1
				experience_gain_air = 0.1
			}
		}

		chocolate_donuts = {

			picture = nothing ###还没做好

			allowed_civil_war = {
				is_ai = no
			}

			modifier = {
				army_attack_factor = 0.05
				army_defence_factor = 0.05
				supply_consumption_factor = -0.2
				army_org_factor = 0.1
			}
		}

		cream_pudding = {

			picture = nothing ###还没做好

			allowed_civil_war = {
				is_ai = no
			}

			modifier = {
				consumer_goods_factor = -0.2
				industrial_capacity_factory = 0.15
				line_change_production_efficiency_factor = 0.15
				production_factory_max_efficiency_factor = 0.25
			}
		}

		xiangcaosongbing = {

			picture = nothing ###还没做好

			allowed_civil_war = {
				is_ai = no
			}

			modifier = {
				convoy_raiding_efficiency_factor = 0.1
				refit_speed = 0.35
				repair_speed_factor = 0.15
				industrial_capacity_dockyard = 0.25
			}
		}

		mengbulang = {

			picture = nothing ###还没做好

			allowed_civil_war = {
				is_ai = no
			}

			modifier = {
				air_ace_generation_chance_factor = 0.25
				air_superiority_efficiency = 0.3
				army_bonus_air_superiority_factor = 0.25
				air_escort_efficiency = 0.1
			}
		}

		tilamisu = {

			picture = nothing ###还没做好

			allowed_civil_war = {
				is_ai = no
			}

			modifier = {
				production_speed_buildings_factor = 0.15
				global_building_slots_factor = 0.3
				local_resources_factor = 0.2
				political_power_factor = 0.15
			}
		}

	

		sairi_bad_end = {
			allowed_civil_war = {
				is_ai = no
			}

			modifier = {
				political_power_factor = -0.99
				stability_factor = -2
				war_support_factor = 1
				industrial_capacity_factory = 1
				production_speed_buildings_factor = 1
				production_factory_max_efficiency_factor = -0.95
				production_factory_efficiency_gain_factor = -0.15
				army_attack_factor = -0.1
				army_defence_factor = -0.5
				conscription_factor = 1
				non_core_manpower = 1
				monthly_population = -3
			}
		}

		agricultural_mechanization = {
			picture = GFX_idea_agricultural_mechanization
			allowed_civil_war = {
				is_ai = no
			}

			modifier = {
				stability_factor = 0.025
				monthly_population = 0.025
				conscription_factor = 0.05
				
			}
			equipment_bonus = {
				armor = {
					build_cost_ic = -0.025
					reliability = 0.05
					instant = yes
				}
			}
		}

		bupingheng = {
			picture = GFX_agricultural_mechanization
			allowed_civil_war = {
				is_ai = no
			}
			modifier = {
				consumer_goods_factor = 0.1
				stability_factor = -0.05
				production_speed_buildings_factor = -0.1
				industrial_capacity_factory = -0.05
			}
		}

		manglujianshe = {
			picture = GFX_agricultural_mechanization
			allowed_civil_war = {
				is_ai = no
			}
			modifier = {
				consumer_goods_factor = 0.05
				production_speed_buildings_factor = -0.1
				political_power_gain = -0.2
			}
		}



	}

	hidden_ideas = {
		YzMilitary_fund_boost1 = {	#柚子军费
			allowed_civil_war = {
				is_ai = no
			}
			modifier = {
				army_attack_factor = 0.015
				army_defence_factor = 0.015
				army_speed_factor = 0.015
				attrition = -0.01
			}
		}
		YzMilitary_fund_boost2 = {	#柚子军费
			allowed_civil_war = {
				is_ai = no
			}
			modifier = {
				army_attack_factor = 0.03
				army_defence_factor = 0.03
				army_speed_factor = 0.03
				attrition = -0.02
			}
		}
		YzMilitary_fund_boost3 = {	#柚子军费
			allowed_civil_war = {
				is_ai = no
			}
			modifier = {
				army_attack_factor = 0.045
				army_defence_factor = 0.045
				army_speed_factor = 0.045
				attrition = -0.03
			}
		}
		YzMilitary_fund_boost4 = {	#柚子军费
			allowed_civil_war = {
				is_ai = no
			}
			modifier = {
				army_attack_factor = 0.065
				army_defence_factor = 0.065
				army_speed_factor = 0.065
				attrition = -0.04
			}
		}
		YzMilitary_fund_boost5 = {	#柚子军费
			allowed_civil_war = {
				is_ai = no
			}
			modifier = {
				army_attack_factor = 0.1
				army_defence_factor = 0.1
				army_speed_factor = 0.1
				attrition = -0.05
			}
		}

		YzEducation_fund_boost1 = {	#柚子教育经费
			allowed_civil_war = {
				is_ai = no
			}
			modifier = {
				research_speed_factor = 0.025
				industrial_capacity_factory = 0.025
				production_speed_buildings_factor = 0.025
			}
		}
		YzEducation_fund_boost2 = {	#柚子教育经费
			allowed_civil_war = {
				is_ai = no
			}
			modifier = {
				research_speed_factor = 0.05
				industrial_capacity_factory = 0.05
				production_speed_buildings_factor = 0.05
			}
		}
		YzEducation_fund_boost3 = {	#柚子教育经费
			allowed_civil_war = {
				is_ai = no
			}
			modifier = {
				research_speed_factor = 0.075
				industrial_capacity_factory = 0.075
				production_speed_buildings_factor = 0.075
			}
		}
		YzEducation_fund_boost4 = {	#柚子教育经费
			allowed_civil_war = {
				is_ai = no
			}
			modifier = {
				research_speed_factor = 0.1
				industrial_capacity_factory = 0.1
				production_speed_buildings_factor = 0.1
			}
		}
		YzEducation_fund_boost5 = {	#柚子教育经费
			allowed_civil_war = {
				is_ai = no
			}
			modifier = {
				research_speed_factor = 0.125
				industrial_capacity_factory = 0.125
				production_speed_buildings_factor = 0.125
			}
		}
		
		YzAdministration_fund_boost1 = {	#柚子行政开支
			allowed_civil_war = {
				is_ai = no
			}
			modifier = {
				political_power_factor = 0.05
				stability_factor = 0.015
				war_support_factor = 0.015
				command_power_gain = 0.1
			}
		}
		YzAdministration_fund_boost2 = {	#柚子行政开支
			allowed_civil_war = {
				is_ai = no
			}
			modifier = {
				political_power_factor = 0.1
				stability_factor = 0.03
				war_support_factor = 0.03
				command_power_gain = 0.2
			}
		}
		YzAdministration_fund_boost3 = {	#柚子行政开支
			allowed_civil_war = {
				is_ai = no
			}
			modifier = {
				political_power_factor = 0.15
				stability_factor = 0.045
				war_support_factor = 0.045
				command_power_gain = 0.3
			}
		}
		YzAdministration_fund_boost4 = {	#柚子行政开支
			allowed_civil_war = {
				is_ai = no
			}
			modifier = {
				political_power_factor = 0.2
				stability_factor = 0.06
				war_support_factor = 0.06
				command_power_gain = 0.4
			}
		}
		YzAdministration_fund_boost5 = {	#柚子行政开支
			allowed_civil_war = {
				is_ai = no
			}
			modifier = {
				political_power_factor = 0.25
				stability_factor = 0.075
				war_support_factor = 0.075
				command_power_gain = 0.5
			}
		}

		yzguozhai = { 
			allowed_civil_war = {
				is_ai = no
			}
			modifier = {
				consumer_goods_factor = -0.025
			}
		}
		yzjiuye = {
			allowed_civil_war = {
				is_ai = no
			}
			modifier = {
				conscription_factor = -0.1
				consumer_goods_factor = -0.05
			}
		}
		yzjianshe = {
			allowed_civil_war = {
				is_ai = no
			}
			modifier = {
				production_speed_buildings_factor = 0.05
				consumer_goods_factor = 0.05
			}
		}

		chose_noa = {		##一个判断条件而已

		}
		yz_amane1 = {
			modifier = {
				army_core_attack_factor = 0.5
				army_defence_factor = 0.5
				political_power_factor = -0.99
				production_factory_efficiency_gain_factor = 1
				industrial_capacity_factory = 0.25
				production_factory_max_efficiency_factor = -0.5
			}
		}
		xiongdinihaoxiang = {
			modifier = {
				political_power_factor = 0.05
				war_support_factor = 0.025
				consumer_goods_factor = 0.025
			}
		}
		qingxiyubo = {
			modifier = {
				intel_network_gain_factor = -0.1
				agency_upgrade_time = 0.15
				political_power_factor = -0.1
			}
		}

		nanami_ideology_1 = {
			modifier = {
				political_power_gain = -0.15
				communism_drift = 1.5
				industrial_capacity_factory = 0.05
				production_factory_efficiency_gain_factor = 0.05
			}
		}
		nanami_ideology_2 = {
			modifier = {
				political_power_gain = -0.15
				democratic_drift = 1.5
				stability_weekly = 0.001
			}
		}
		nanami_ideology_4 = {
			modifier = {
				political_power_gain = -0.15
				fascism_drift = 1.5
				war_support_weekly = 0.001
			}
		}
		nanami_ideology_3 = {
			modifier = {
				political_power_gain = -0.15
				neutrality_drift= 1.5
				production_speed_buildings_factor = 0.05
			}
		}
		yzposter_1 = {
			research_bonus = {
				industry = 0.25
				electronics = 0.3
				infantry_tech = 0.2
				armor = 0.25
			}
		}
		Origin_of_youzu_culture = {
			picture = GFX_idea_Origin_of_youzu_culture
			rule = {
				can_create_factions = yes
				can_generate_female_aces = yes
			}
			modifier = {
				drift_defence_factor = 0.5
				subversive_activites_upkeep = -0.1
			}
		}
	}


}

