ideas = {
	country = {
		#YCG_<name> = {
		#	cancel = {
		#		not = { 
		#			has_country_flag = YCG_CM_<name>
		#			has_country_flag = YCG_VC_<name>
		#			has_country_flag = YCG_FS_<name>
		#		}
		#	}
		#	modifier = {
		#		
		#	}
		#}
		#############################################################
		
		YCG_ayase = {
			cancel = {
				not = { 
					has_country_flag = YCG_CM_ayase
					has_country_flag = YCG_VC_ayase
					has_country_flag = YCG_FS_ayase 
				}
			}
			modifier = { 
				political_power_factor = 0.1
				party_popularity_stability_factor = 0.15
				war_support_weekly = 0.002
				command_power_gain = 0.15
				own_operative_detection_chance_factor = -0.1
				enemy_operative_detection_chance_factor = 0.15  
				command_abilities_cost_factor = -0.2 
			}
		}
		YCG_yoshino = {
			cancel = {
				not = { 
					has_country_flag = YCG_CM_yoshino
					has_country_flag = YCG_VC_yoshino
					has_country_flag = YCG_FS_yoshino 
				}
			}
			modifier = {
				conscription = 0.02
				political_power_gain = 0.25
				min_export = -0.15
				stability_factor = 0.15
				monthly_population = 0.5
				global_building_slots_factor = 0.15
				autonomy_gain = 0.3
				production_speed_buildings_factor = 0.1
			}
		}
		YCG_murasame = {
			cancel = {
				not = { 
					has_country_flag = YCG_CM_murasame
					has_country_flag = YCG_VC_murasame
					has_country_flag = YCG_FS_murasame 
				}
			}
			modifier = {
				justify_war_goal_time = -0.25
				war_support_factor = 0.1
				army_attack_factor = 0.05
				army_morale_factor = 0.05
				max_dig_in_factor = 0.05
				industrial_capacity_factory = 0.05
				conscription_total_factor = 0.05
				land_reinforce_rate = 0.01
				non_core_manpower = 0.05
				resistance_growth_on_our_occupied_states = 0.2
				compliance_growth = 0.15
			}
		}
		YCG_nene = {
			cancel = {
				not = { 
					has_country_flag = YCG_CM_nene
					has_country_flag = YCG_VC_nene
					has_country_flag = YCG_FS_nene 
				}
			}
			modifier = {
				political_power_factor = -0.1
				research_speed_factor = 0.15
				equipment_capture = 0.1
				equipment_upgrade_xp_cost = -0.1
				local_resources_factor = 0.1
				line_change_production_efficiency_factor = 0.1
				production_factory_efficiency_gain_factor = 0.05
				air_accidents = -0.1
			}
		}
		YCG_miu = {
			cancel = {
				not = { 
					has_country_flag = YCG_CM_miu
					has_country_flag = YCG_VC_miu
					has_country_flag = YCG_FS_miu 
				}
			}
			modifier = {
				political_power_factor = 0.1 # 政治点数+15%
				stability_factor = 0.1 # 稳定度+15%
				war_support_factor = 0.05 # 战争支持度40%
				drift_defence_factor = 0.20 # 意识形态变化抵制力度+40%
				industry_air_damage_factor = -0.15	#工厂受轰炸易损性 -
			}
		}
		YCG_hazuki = {
			cancel = {
				not = { 
					has_country_flag = YCG_CM_hazuki
					has_country_flag = YCG_VC_hazuki
					has_country_flag = YCG_FS_hazuki 
				}
			}
			modifier = {
				consumer_goods_factor = 0.1
				naval_strike = 0.1
				invasion_preparation = -0.25
				naval_detection = 0.2
				navy_anti_air_attack_factor = 0.1
				navy_max_range_factor = 0.15
				experience_gain_navy_factor = 0.1
				industrial_capacity_dockyard = 0.1
				unit_marine_design_cost_factor = -0.5
				industrial_capacity_dockyard = 0.15
				naval_invasion_capacity = 10
			}
		}
		YCG_megulu = {
			cancel = {
				not = { 
					has_country_flag = YCG_CM_megulu
					has_country_flag = YCG_VC_megulu
					has_country_flag = YCG_FS_megulu 
				}
			}
			modifier = {
				military_industrial_organization_size_up_requirement = -0.15        #升级规模要求
				military_industrial_organization_funds_gain = 0.2       #经费获取
				military_industrial_organization_research_bonus = 0.1       #研究加成
				production_speed_arms_factory_factor = 0.2
				production_speed_dockyard_factor = 0.2
				stability_factor = -0.05
				production_factory_efficiency_gain_factor = 0.2
				production_speed_dockyard_factor = 0.1
				industrial_capacity_factory = 0.1
				industrial_capacity_dockyard = 0.1
				equipment_bonus = {
					armor = {
						build_cost_ic = -0.05
						instant = yes
					}
				}
			}
		}
		YCG_nanami = {
			cancel = {
				not = { 
					has_country_flag = YCG_CM_nanami
					has_country_flag = YCG_VC_nanami
					has_country_flag = YCG_FS_nanami 
				}
			}
			modifier = {
				agency_upgrade_time = -0.15
				operative_slot = 1 
				experience_gain_army_factor = 0.1
				coordination_bonus = 0.05
				initiative = 0.2
				army_core_attack_factor = 0.05
				army_core_defence_factor = 0.05
				casualty_trickleback = 0.3 #伤兵复原
				experience_loss_factor = -0.15
			}
		}
		YCG_mayu = {
			cancel = {
				not = { 
					has_country_flag = YCG_CM_mayu
					has_country_flag = YCG_VC_mayu
					has_country_flag = YCG_FS_mayu 
				}
			}
			modifier = {
				consumer_goods_factor = 0.1
				research_speed_factor = 0.15
				military_industrial_organization_funds_gain = 0.2
				military_industrial_organization_research_bonus = 0.05
				military_industrial_organization_industrial_manufacturer_assign_cost = -0.2
			}
		}
		YCG_toko = {
			picture = GFX_idea_toko_core
			cancel = {
				not = { 
					has_country_flag = YCG_CM_toko
					has_country_flag = YCG_VC_toko
					has_country_flag = YCG_FS_toko 
				}
			}
			modifier = {
				political_power_factor = 0.1
				industrial_concern_cost_factor = -0.25
				mobilization_laws_cost_factor = -0.25
				trade_laws_cost_factor  = -0.25
				economy_cost_factor = -0.25
				political_advisor_cost_factor = -0.25
				theorist_cost_factor = -0.25
				army_chief_cost_factor = -0.25
				navy_chief_cost_factor = -0.25
				air_chief_cost_factor = -0.25
				high_command_cost_factor = -0.25
				tank_manufacturer_cost_factor = -0.25
				naval_manufacturer_cost_factor = -0.25
				aircraft_manufacturer_cost_factor = -0.25
				materiel_manufacturer_cost_factor = -0.25
				opinion_gain_monthly_factor = 0.15
				trade_opinion_factor = 0.15
				subversive_activites_upkeep = -0.25
			}
		}
		YCG_kanna = {
			cancel = {
				not = { 
					has_country_flag = YCG_CM_kanna
					has_country_flag = YCG_VC_kanna
					has_country_flag = YCG_FS_kanna 
				}
			}
			modifier = {
				monthly_population = 0.025
				army_bonus_air_superiority_factor = 0.1
				air_ace_generation_chance_factor = 0.1
				air_superiority_bonus_in_combat = 0.1
				air_mission_xp_gain_factor = 0.15
			}
		}
		YCG_noa = {
			cancel = {
				not = { 
					has_country_flag = YCG_CM_noa
					has_country_flag = YCG_VC_noa
					has_country_flag = YCG_FS_noa 
				}
			}
			modifier = {
				air_agility_factor = 0.15
				air_cas_present_factor = 0.05
				air_attack_factor = 0.1
				air_range_factor = 0.1
				ground_attack_factor = 0.1
				army_bonus_air_superiority_factor = 0.1
				navy_anti_air_attack_factor = 0.2
			}
		}
		YCG_fumika = {
			cancel = {
				not = { 
					has_country_flag = YCG_CM_fumika
					has_country_flag = YCG_VC_fumika
					has_country_flag = YCG_FS_fumika 
				}
			}
			modifier = {
				command_power_gain = 2
				max_command_power_mult = 0.25
				land_doctrine_cost_factor = -0.1
				naval_doctrine_cost_factor = -0.1
				air_doctrine_cost_factor = -0.1
				military_leader_cost_factor = -0.1
				army_leader_start_level = 1
				army_leader_start_attack_level = 2
				planning_speed = 0.1
				max_planning = 0.05
			}
		}
		YCG_sana = {
			cancel = {
				not = { 
					has_country_flag = YCG_CM_sana
					has_country_flag = YCG_VC_sana
					has_country_flag = YCG_FS_sana 
				}
			}
			modifier = {
				production_factory_start_efficiency_factor = 0.05
				line_change_production_efficiency_factor = 0.05
				production_factory_efficiency_gain_factor = 0.15
				production_factory_max_efficiency_factor = 0.05
				industrial_capacity_factory = 0.05
				industrial_capacity_dockyard = 0.1
				global_building_slots_factor = 0.05
				production_speed_buildings_factor = 0.05
			}
		}
		YCG_masaki = {
			cancel = {
				not = { 
					has_country_flag = YCG_CM_masaki
					has_country_flag = YCG_VC_masaki
					has_country_flag = YCG_FS_masaki 
				}
			}
			modifier = {
				production_factory_start_efficiency_factor = 0.05
				production_factory_efficiency_gain_factor = 0.05
				production_factory_max_efficiency_factor = 0.05
				industrial_capacity_factory = 0.05
				industrial_capacity_dockyard = 0.05
				army_attack_factor = 0.15
				max_planning = 0.15
				supply_consumption_factor = 0.15
				supply_node_range = -0.15
			}
		}
	}
}