#防覆盖文件
leader_traits = {
    trait_sub_lingdiningning = {
        random = no
        consumer_goods_factor = 0.05
        research_speed_factor = 0.15
        military_industrial_organization_funds_gain = 0.5
        military_industrial_organization_research_bonus = 0.1
        military_industrial_organization_industrial_manufacturer_assign_cost = -0.4
        resources = -0.05
        equipment_bonus = {
			armor = {
				build_cost_ic = -0.05
				instant = yes
			}
		}
    }
    
    trait_sub_chaowufangnai = {
        random = no
        consumer_goods_factor = 0.05
        production_speed_infrastructure_factor = 0.15 
        supply_node_range = 0.15 
        production_speed_industrial_complex_factor = 0.2 
        industry_repair_factor = 0.25 
        production_speed_buildings_factor = -0.05
        global_building_slots_factor = 0.2
        industrial_capacity_dockyard = 0.3
        industrial_capacity_factory = 0.15
    }
    trait_sub_shirayuki_noa = {
        random = no
        ground_attack_factor = 0.2
        experience_gain_air = 0.4
	air_strategic_bomber_bombing_factor = 0.2
	ground_attack_factor = 0.2
	air_range_factor = 0.1
    }
    
    trait_sub_gongping = {
        random = no

        operative_slot = 4
        operation_cost = -0.3
        agency_upgrade_time = -0.5
        commando_trait_chance_factor = 0.5
        enemy_operative_capture_chance_factor = 1.75
        civilian_intel_to_others = -50
        army_intel_to_others = -15
        navy_intel_to_others = -15
        airforce_intel_to_others = -15
        intelligence_agency_defense = 8
        enemy_operative_detection_chance = 2.5
        crypto_strength = 1
    }
    #娜娜米顾问
    trait_sub_nanami = {
        random = no
        agency_upgrade_time = -0.15
        operative_slot = 1 
        intel_network_gain_factor = 0.5
        subversive_activites_upkeep = -0.25
        intel_from_operatives_factor = 0.25
        foreign_subversive_activites = -0.25
        resistance_garrison_penetration_chance = -0.1
        resistance_growth = -0.25
        boost_resistance_factor = 1
        army_intel_factor = 0.3
		navy_intel_factor = 0.3
		airforce_intel_factor = 0.3
		civilian_intel_factor = 0.3
        decryption_power = 4
        decryption_power_factor = 1.5
        intelligence_agency_defense = 2
        own_operative_capture_chance_factor = -0.5
        own_operative_detection_chance_factor = -0.5
        own_operative_intel_extraction_rate = -0.5
        consumer_goods_factor = 0.2
    }
    #娜娜米陆军部长
    trait_sub_nanami_cheif = {
        random = no
        recon_factor = 1
        planning_speed = 0.3
		max_planning = 0.15
        experience_gain_army_factor = 0.1
        experience_gain_army = 0.09
        coordination_bonus = 0.05
        initiative = 0.25
        army_core_attack_factor = 0.05
        army_core_defence_factor = 0.05
        casualty_trickleback = 0.5 #伤兵复原
        experience_loss_factor = -0.35
        mobilization_speed = 0.15
        wounded_chance_factor = 0.5
    }
    #丛雨顾问
    trait_sub_murasame = {
        random = no
        consumer_goods_factor = -0.05
        industrial_capacity_factory = 0.05
        local_resources_factor = 0.15
        political_power_gain = 0.1
        defensive_war_stability_factor = 0.2
        resistance_target = -0.1
		resistance_target_on_our_occupied_states = 0.25
		resistance_growth = -0.1
		resistance_growth_on_our_occupied_states = 0.3
		compliance_starting_value = 0.1
		compliance_growth = 0.2
		compliance_growth_on_our_occupied_states = -0.75
        non_core_manpower = 0.05
        mobilization_speed = 0.1
        stability_factor = 0.1
        war_support_factor = 0.05
        resistance_decay_on_our_occupied_states = -0.3
        resistance_damage_to_garrison = -0.5
    }
    #零奶顾问
    trait_sub_0nai = {
        random = no
        consumer_goods_factor = 0.05
        industrial_capacity_factory = 0.1
        command_power_gain_mult = 0.45
        max_command_power = 20
        stability_weekly = 0.002
        war_support_factor = 0.1
        political_power_factor = 0.1
        production_factory_efficiency_gain_factor = 0.1
        opinion_gain_monthly_factor = 0.5
        mobilization_speed = 0.1
        send_volunteer_factor = 0.25
		send_volunteer_size = 6
        conscription_factor = 0.1
        send_volunteer_divisions_required = -0.8
    }
    #美咕噜顾问
    trait_sub_meigulu = {
        military_industrial_organization_size_up_requirement = -0.15        #升级规模要求
        military_industrial_organization_funds_gain = 0.5       #经费获取
        military_industrial_organization_research_bonus = 0.1       #研究加成
        production_speed_arms_factory_factor = 0.2
		production_speed_dockyard_factor = 0.2
        global_building_slots_factor = 0.1
        consumer_goods_factor = -0.05
        stability_factor = -0.05
        production_factory_efficiency_gain_factor = 0.2
        production_speed_dockyard_factor = 0.2
        production_speed_industrial_complex_factor = -0.15
        production_speed_buildings_factor = -0.05
		production_speed_infrastructure_factor = -0.1
        equipment_bonus = {
			armor = {
				build_cost_ic = -0.05
				instant = yes
			}
		}
    }
    trait_sub_rio = {      #莉音顾问
        random = no
        global_building_slots_factor = 0.35
        industrial_capacity_factory = 0.3
        stability_factor = 0.2
		war_support_factor = 0.25
		army_defence_factor = 0.15
    }
    trait_sub_hazuki = {      #羽月顾问
        random = no
        invasion_preparation = -0.15
        naval_invasion_capacity = 10
        experience_gain_navy_factor = 0.1
        naval_strike = 0.15
		navy_max_range_factor = 0.25
        naval_detection = 0.1
        experience_gain_navy = 0.4
    }
    trait_sub_Amane = {     #天音线顾问
        random = no
        political_power_factor =  0.49
        production_factory_max_efficiency_factor = 0.25
        industrial_capacity_factory = 0.25
    }
    trait_sub_Airi = {     #爱莉顾问
        random = no
        stability_weekly = 0.005
        war_support_weekly = 0.005
        stability_factor = 0.05
        war_support_factor = 0.1
        production_speed_buildings_factor = 0.15
        political_power_gain = -0.2
    }
    trait_sub_Airi_army = {     #爱莉军事顾问
        random = no
        army_attack_factor = 0.1
        army_defence_factor = 0.15
        conscription = 0.02
        supply_consumption_factor = -0.15
        breakthrough_factor = 0.15
        army_artillery_attack_factor = 0.15
    }
    trait_sub_baliu = {      #八六顾问（总参谋部理论家）
        random = no
        army_speed_factor = 0.15
        max_surrender_limit_offset = 0.005
        training_time_army_factor = -0.05
        land_doctrine_cost_factor= -0.2
        naval_doctrine_cost_factor = -0.2
        air_doctrine_cost_factor = -0.2
        experience_gain_army_factor = 0.05
        experience_gain_navy_factor = 0.05
        experience_gain_air_factor = 0.05
    }
    trait_baliu_leader = {      #八六顾问（外交部）
        random = no
        political_power_gain = 0.45
        justify_war_goal_time = -0.25
        autonomy_gain = 5
        join_faction_tension = -0.25
        send_volunteers_tension = -0.25
        lend_lease_tension = -0.25
        send_volunteer_divisions_required = -0.9
        opinion_gain_monthly_factor = 0.5
        opinion_gain_monthly_same_ideology_factor = 0.5
        guarantee_tension = -0.25
    }
#这里单开一页总司令和部长的专栏，政治顾问以后请写在上面，总司令和部长写在这里
    the_leader_of_guerrilla_fighters = {       #游击队的领袖 van
        random = no
        political_power_gain = 0.5
        experience_gain_army = 0.4
        equipment_capture = 0.15
        army_core_attack_factor = 0.15
        army_defence_factor = 0.2
        resistance_growth_on_our_occupied_states = 0.3
        resistance_decay_on_our_occupied_states = -0.3
        compliance_growth_on_our_occupied_states = -0.6
        recruitable_population_factor = 0.03
    }
    red_navy = {    #红海军 信赖
        random = no
        political_power_gain = 0.5
        experience_gain_navy = 0.4
        special_forces_attack_factor = 0.1
        screening_efficiency = 0.15
        naval_speed_factor = 0.05
        navy_max_range_factor = 0.1
        navy_screen_defence_factor = 0.1
        navy_screen_attack_factor = 0.1
        navy_capital_ship_defence_factor = 0.1
        navy_capital_ship_attack_factor = 0.1
        lg_attack = 0.1
        naval_light_gun_hit_chance_factor = 0.05
    }
    Murasame_army = { #丛雨 穗织的刀灵
        random = no
        army_infantry_attack_factor = 0.2
        army_infantry_defence_factor = 0.1
        army_core_attack_factor = 0.1
        terrain_penalty_reduction = 0.15
        max_dig_in = 1.5
        army_org = 3
    }
    Meguru_army = { #美咕噜 “装甲怪猎”高手
        random = no
        experience_gain_army = 0.15
        army_armor_attack_factor = 0.15
        army_armor_defence_factor = 0.15
        mechanized_attack_factor = 0.05
        mechanized_defence_factor = 0.05
        army_attack_factor = 0.05
        army_org_regain = 0.15
        army_armor_speed_factor = 0.1
    }
    Fumika_chief = { #风实花 柚子军校校长
        random = no
        experience_gain_army = 0.45
        experience_gain_factor = 0.35
        experience_gain_army_unit_factor = 0.4
        training_time_army_factor = -0.05
        minimum_training_level = -0.15
    }
    zaozi_air = { #夏目 孤高的击坠王
        random = no
        experience_gain_air = 0.2
        air_accidents_factor = -0.2
        air_range_factor = 0.15
        air_superiority_efficiency = 0.2
        air_attack_factor = 0.2
    }
    suzune_army = { #凉音 糕点大师
        random = no
        no_supply_grace = 48
        out_of_supply_factor = -0.2
        supply_consumption_factor = -0.2
        special_forces_no_supply_grace = 0.25
    }
    kanna_chief = { #栞那 暗夜死神
        random = no
        experience_gain_air = 0.4
        ground_attack_factor = 0.2
        air_cas_present_factor = 0.2
        air_night_penalty = -0.15
        air_weather_penalty = -0.15
        air_superiority_bonus_in_combat = 0.15
    }
    Mako_army = { #茉子 忍者特战 
        random = no
        special_forces_attack_factor = 0.15
        special_forces_defence_factor = 0.15
        special_forces_cap = 0.5
        army_speed_factor = 0.1
        recon_factor = 0.15
    }
    Toko_army = { #学姐 成熟的指挥官
        random = no
        experience_gain_army = 0.4
        army_defence_factor = 0.25
        army_infantry_defence_factor = 0.1
        special_forces_defence_factor = 0.1
        motorized_defence_factor = 0.1
        mechanized_defence_factor = 0.1
        cavalry_defence_factor = 0.15
        army_armor_defence_factor = 0.1
    }
    Ayase_army = { #绫濑 前线的歌手
        random = no
        army_org_regain = 0.2
        army_org_factor = 0.15
        max_dig_in_factor = 0.1
        reassignment_duration_factor = -0.5
        military_leader_cost_factor = -0.15
    }
    Ukisov_CQC = { #岛主 宇宙CQC大师
        random = no
        political_power_factor = 0.15
        production_speed_buildings_factor = 0.05
        production_factory_start_efficiency_factor = 0.2
        production_factory_max_efficiency_factor = 0.1
        industrial_capacity_factory = -0.03
        industry_air_damage_factor = -0.15
        industry_repair_factor = -0.15
    }
    Laoba_plan = { #牢八 
        random = no
        political_power_factor = -0.05
        political_power_gain = 0.8
        production_speed_buildings_factor = 0.15
        industrial_capacity_factory = 0.15
        research_speed_factor = 0.2
        army_attack_against_major_factor = 0.15
		army_defence_against_major_factor = 0.15
    }
}