ability = {
    hiyori_radio = { #妃爱电台
        name = ABILITY_hiyoriradio
	    desc = ABILITY_hiyoriradio_desc #额外描述
        sound_effect = hiyori_skill #声音
        icon = GFX_ability_hiyoriradio
	    type = army_leader #是陆军将领

	    allowed = { #要求
			has_ability = hiyori_radio #有技能=

	    }
	    cost = 0
	    duration = 168 #持续时间（小时） 
	    cooldown = 0 #冷却（小时）
        unit_modifiers = { #单位加成
            army_speed_factor = 0.10 #部队速度 5％
            army_morale_factor = 0.05 #组织度恢复 15％
        }
        one_time_effect = { #单次加成
            add_temporary_buff_to_units = {
                combat_offense = 0.10 #攻击
                combat_breakthrough = 0.10 #突破
                org_damage_multiplier = -0.10 #受到的组织度损伤
                str_damage_multiplier = -0.10 #受到的兵力损伤
                days = 7 #为部队添加10天上面的加成
            }
            custom_effect_tooltip = ability_hiyoriradio_tt #技能描述
            ai_will_do = { factor = 0 }
        }
    }
#检修中（），妃爱换装系列技能 #起效果了（吗？）
	hiyori_Skin_Ability_1 = {
		name = hiyori_Skin_Ability_1
		desc = hiyori_Skin_Ability_1_desc
		icon = GFX_trait_hiyohiyo
		type = army_leader
		sound_effect = hiyori_record #声音

		allowed = {
			has_ability = hiyori_Skin_Ability_1
			has_country_flag = hiy_por_15
		}
		cost = 0
		duration = 0
		cooldown = 0
		one_time_effect = {
			hidden_effect = {
				set_portraits = {
					army = {
						large = "GFX_hiy_1"
					}
				}
			}
			set_country_flag = hiy_por_1
			clr_country_flag = hiy_por_15
			}
		ai_will_do = {
			factor = -1
		}
	}

	hiyori_Skin_Ability_2 = {
		name = hiyori_Skin_Ability_2
		desc = hiyori_Skin_Ability_2_desc
		icon = GFX_trait_hiyohiyo
		type = army_leader
		sound_effect = hiyori_record #声音

		allowed = {
			has_ability = hiyori_Skin_Ability_2
			has_country_flag = hiy_por_1
		}
		cost = 0
		duration = 0
		cooldown = 0
		one_time_effect = {
			hidden_effect = {
				set_portraits = {
					army = {
						large = "GFX_hiy_2"
					}
				}
			}
			set_country_flag = hiy_por_2
			clr_country_flag = hiy_por_1
			}
		ai_will_do = {
			factor = -1
		}
	}

	hiyori_Skin_Ability_3 = {
		name = hiyori_Skin_Ability_3
		desc = hiyori_Skin_Ability_3_desc
		icon = GFX_trait_hiyohiyo
		type = army_leader
		sound_effect = hiyori_record #声音

		allowed = {
			has_ability = hiyori_Skin_Ability_3
			has_country_flag = hiy_por_2
		}
		cost = 0
		duration = 0
		cooldown = 0
		one_time_effect = {
			hidden_effect = {
				set_portraits = {
					army = {
						large = "GFX_hiy_3"
					}
				}
			}
			set_country_flag = hiy_por_3
			clr_country_flag = hiy_por_2
			}
		ai_will_do = {
			factor = -1
		}
	}

	hiyori_Skin_Ability_4 = {
		name = hiyori_Skin_Ability_4
		desc = hiyori_Skin_Ability_4_desc
		icon = GFX_trait_hiyohiyo
		type = army_leader
		sound_effect = hiyori_record #声音

		allowed = {
			has_ability = hiyori_Skin_Ability_4
			has_country_flag = hiy_por_3
		}
		cost = 0
		duration = 0
		cooldown = 0
		one_time_effect = {
			hidden_effect = {
				set_portraits = {
					army = {
						large = "GFX_hiy_4"
					}
				}
			}
			set_country_flag = hiy_por_4
			clr_country_flag = hiy_por_3
			}
		ai_will_do = {
			factor = -1
		}
	}

	hiyori_Skin_Ability_5 = {
		name = hiyori_Skin_Ability_5
		desc = hiyori_Skin_Ability_5_desc
		icon = GFX_trait_hiyohiyo
		type = army_leader
		sound_effect = hiyori_record #声音

		allowed = {
			has_ability = hiyori_Skin_Ability_5
			has_country_flag = hiy_por_4
		}
		cost = 0
		duration = 0
		cooldown = 0
		one_time_effect = {
			hidden_effect = {
				set_portraits = {
					army = {
						large = "GFX_hiy_5"
					}
				}
			}
			set_country_flag = hiy_por_5
			clr_country_flag = hiy_por_4
			}
		ai_will_do = {
			factor = -1
		}
	}

	hiyori_Skin_Ability_6 = {
		name = hiyori_Skin_Ability_6
		desc = hiyori_Skin_Ability_6_desc
		icon = GFX_trait_hiyohiyo
		type = army_leader
		sound_effect = hiyori_record #声音

		allowed = {
			has_ability = hiyori_Skin_Ability_6
			has_country_flag = hiy_por_5
		}
		cost = 0
		duration = 0
		cooldown = 0
		one_time_effect = {
			hidden_effect = {
				set_portraits = {
					army = {
						large = "GFX_hiy_6"
					}
				}
			}
			set_country_flag = hiy_por_6
			clr_country_flag = hiy_por_5
			}
		ai_will_do = {
			factor = -1
		}
	}

	hiyori_Skin_Ability_7 = {
		name = hiyori_Skin_Ability_7
		desc = hiyori_Skin_Ability_7_desc
		icon = GFX_trait_hiyohiyo
		type = army_leader
		sound_effect = hiyori_record #声音

		allowed = {
			has_ability = hiyori_Skin_Ability_7
			has_country_flag = hiy_por_6
		}
		cost = 0
		duration = 0
		cooldown = 0
		one_time_effect = {
			hidden_effect = {
				set_portraits = {
					army = {
						large = "GFX_hiy_7"
					}
				}
			}
			set_country_flag = hiy_por_7
			clr_country_flag = hiy_por_6
			}
		ai_will_do = {
			factor = -1
		}
	}

	hiyori_Skin_Ability_8 = {
		name = hiyori_Skin_Ability_8
		desc = hiyori_Skin_Ability_8_desc
		icon = GFX_trait_hiyohiyo
		type = army_leader
		sound_effect = hiyori_record #声音

		allowed = {
			has_ability = hiyori_Skin_Ability_8
			has_country_flag = hiy_por_7
		}
		cost = 0
		duration = 0
		cooldown = 0
		one_time_effect = {
			hidden_effect = {
				set_portraits = {
					army = {
						large = "GFX_hiy_8"
					}
				}
			}
			set_country_flag = hiy_por_8
			clr_country_flag = hiy_por_7
			}
		ai_will_do = {
			factor = -1
		}
	}

	hiyori_Skin_Ability_9 = {
		name = hiyori_Skin_Ability_9
		desc = hiyori_Skin_Ability_9_desc
		icon = GFX_trait_hiyohiyo
		type = army_leader
		sound_effect = hiyori_record #声音

		allowed = {
			has_ability = hiyori_Skin_Ability_9
			has_country_flag = hiy_por_8
		}
		cost = 0
		duration = 0
		cooldown = 0
		one_time_effect = {
			hidden_effect = {
				set_portraits = {
					army = {
						large = "GFX_hiy_9"
					}
				}
			}
			set_country_flag = hiy_por_9
			clr_country_flag = hiy_por_8
		}
		ai_will_do = {
			factor = -1
		}
	}

	hiyori_Skin_Ability_10 = {
		name = hiyori_Skin_Ability_10
		desc = hiyori_Skin_Ability_10_desc
		icon = GFX_trait_hiyohiyo
		type = army_leader
		sound_effect = hiyori_record #声音

		allowed = {
			has_ability = hiyori_Skin_Ability_10
			has_country_flag = hiy_por_9
		}
		cost = 0
		duration = 0
		cooldown = 0
		one_time_effect = {
			hidden_effect = {
				set_portraits = {
					army = {
						large = "GFX_hiy_10"
					}
				}
			}
			set_country_flag = hiy_por_10
			clr_country_flag = hiy_por_9
			}
		ai_will_do = {
			factor = -1
		}
	}
	hiyori_Skin_Ability_11 = {
        name = hiyori_Skin_Ability_11
        desc = hiyori_Skin_Ability_11_desc
        icon = GFX_trait_hiyohiyo
        type = army_leader
        sound_effect = hiyori_record #声音

        allowed = {
            has_ability = hiyori_Skin_Ability_11
            has_country_flag = hiy_por_10
        }
        cost = 0
        duration = 0
        cooldown = 0
        one_time_effect = {
            hidden_effect = {
                set_portraits = {
                    army = {
                        large = "GFX_hiy_11"
                    }
                }
            }
            set_country_flag = hiy_por_11
            clr_country_flag = hiy_por_10
            }
        ai_will_do = {
            factor = -1
        }
    }

	hiyori_Skin_Ability_12 = {
			name = hiyori_Skin_Ability_12
			desc = hiyori_Skin_Ability_12_desc
			icon = GFX_trait_hiyohiyo
			type = army_leader
			sound_effect = hiyori_record #声音

			allowed = {
				has_ability = hiyori_Skin_Ability_12
				has_country_flag = hiy_por_11
			}
			cost = 0
			duration = 0
			cooldown = 0
			one_time_effect = {
				hidden_effect = {
					set_portraits = {
						army = {
							large = "GFX_hiy_12"
						}
					}
				}
				set_country_flag = hiy_por_12
				clr_country_flag = hiy_por_11
				}
			ai_will_do = {
				factor = -1
			}
		}

	hiyori_Skin_Ability_13 = {
			name = hiyori_Skin_Ability_13
			desc = hiyori_Skin_Ability_13_desc
			icon = GFX_trait_hiyohiyo
			type = army_leader
			sound_effect = hiyori_record #声音

			allowed = {
				has_ability = hiyori_Skin_Ability_13
				has_country_flag = hiy_por_12
			}
			cost = 0
			duration = 0
			cooldown = 0
			one_time_effect = {
				hidden_effect = {
					set_portraits = {
						army = {
							large = "GFX_hiy_13"
						}
					}
				}
				set_country_flag = hiy_por_13
				clr_country_flag = hiy_por_12
				}
			ai_will_do = {
				factor = -1
			}
		}

	hiyori_Skin_Ability_14 = {
			name = hiyori_Skin_Ability_14
			desc = hiyori_Skin_Ability_14_desc
			icon = GFX_trait_hiyohiyo
			type = army_leader
			sound_effect = hiyori_record #声音

			allowed = {
				has_ability = hiyori_Skin_Ability_14
				has_country_flag = hiy_por_13
			}
			cost = 0
			duration = 0
			cooldown = 0
			one_time_effect = {
				hidden_effect = {
					set_portraits = {
						army = {
							large = "GFX_hiy_14"
						}
					}
				}
				set_country_flag = hiy_por_14
				clr_country_flag = hiy_por_13
				}
			ai_will_do = {
				factor = -1
			}
		}

	hiyori_Skin_Ability_15 = {
			name = hiyori_Skin_Ability_15
			desc = hiyori_Skin_Ability_15_desc
			icon = GFX_trait_hiyohiyo
			type = army_leader
			sound_effect = hiyori_record #声音

			allowed = {
				has_ability = hiyori_Skin_Ability_15
				has_country_flag = hiy_por_14
			}
			cost = 0
			duration = 0
			cooldown = 0
			one_time_effect = {
				hidden_effect = {
					set_portraits = {
						army = {
							large = "GFX_hiy_15"
						}
					}
				}
				set_country_flag = hiy_por_15
				clr_country_flag = hiy_por_14
				}
			ai_will_do = {
				factor = -1
			}
		}
}